CC/iC Blender Tools 1.3.8: Fuse Auto-rig Pro Export to CC4
HTML-код
- Опубликовано: 6 сен 2024
- Test Demo:
Fuse character (1.3 Steam version) OBJ import into Blender.
Rigged with Auto Rig Pro.
Exported to CC4 as non standard character.
Imported with CC4 Blender Tools Plug-in.
github.com/sou...
github.com/sou...
#Blender #CC4 #Fuse #AutoRigPro #CharacterCreator
Fantastic! Thank you for your continued work on this amazing tool. We bought CC4 because of your add on and the tight integrating it provides with Blender.
Thank you for adding more features, including the ARP integration.
Good video. Thank you. But what about facial rigging? Does autorig pro also rig the character's face to allow us to animate facial expressions as well in iclone?
I second this, thanks for your work drsoupii
Yeah watch this vid on reallusion channel
ruclips.net/video/TWPb_Hb0dwA/видео.html
Auto Rig Pro can rig the face but i see by the most popular and efficent way is the blender add on FaceIt. it will cost you a pretty penny though
How come my hands doesn't have the wrist bones? I'm having troubles with it
THANKS
thats great!! can you make maybe someone with facial setup as well?
Doens't work (
"Python: Traceback (most recent call last):
File "C:\Users\Alan\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\cc_blender_tools-2_0_7\exporter.py", line 2268, in execute
export_non_standard(self, chr_cache, self.filepath, self.include_selected)
TypeError: export_non_standard() takes 3 positional arguments but 4 were given"
This really helped me. Could you continue to also rigging the face in CC4 after importing from blender?
Why export option limited to Unity only? What is for Unreal user? There is no such addon to export Rigify animation to Unreal ( though Auto Rig Pro has).Your addon is remarkable to produce exact materials to & from Reallusion. It would be fantastic if you create similar export button for Unreal also.
Can we export facial rig to cc4?
It said to me that "there is no json data", and it cannot import character. What does it mean?
Do you know how to change a characters size by scaling it in CC4? If you do please tell me.
I don't think it's possible inside CC4 (or iClone). You'd have to scale it before sending the character to CC4.
In fact, I'm wrong. It is possible to scale Non human characters in both CC4 and iClone.
Select the character and go the to Modify panel > Proportion. It lets you scale the Full body, face or even individual bones.
@@drsoupiiiSo it is possiable and thanks. When I use 3dxchange I had to scale my custom characters in the size I desired before setting the rigging. And I know 3dxchange is no longer required for iClone 8. So now I can scale my custom models in CC4 and I can't wait to try it out. I know the reason why 3dxchange is no longer required is because Character Creator and 3dxchange has merge into one. It all makes sense now. 😄👍
Will it work with arp. facial rig as well?
Is it cc4 really worth it. they should cc3 a free update smh