Making Tracks - 🚦 OpenTTD 🚂 Let's Play S10 E2
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- Опубликовано: 21 июл 2024
- Take part or just follow along in my OpenTTD Series 10 Let's Play. Enjoy!
• MasterHellish.net/hellishplaces ◄ StreamingPlaces, Video Locations, Discord, Social Media, Contact, In-Game and more
• www.MasterHellish.net ◄ News, Events, Schedule, Info, Downloads etc
• MasterHellish.net/viewerplus ◄ Viewer+, Giveaways, Game servers, Chats, Extra Videos and more
► Series Playlist: • Hellish City - 🚦 OpenT...
► Play Along and Mods Used...
• All the info about how to play along can be found at: masterhellish.net/s10
• This is a helpful diagram for FIRS Steeltown: grf.farm/firs/4.0.1/html/econ...
00:00:00 - Video Start
00:01:50 - Intro & Hello's
00:04:34 - Roll Call
00:05:44 - "Channelytics"
00:08:34 - Dad Life
00:10:05 - Minecraft Bed
00:15:25 - Festive Live Stream
00:14:20 - City Skylines Dream Video
00:15:23 - OpenTTD Start
00:17:52 - Challenge Feedback & Rules Update
00:19:24 - City Requirement - Food
00:34:44 - First Food Trains
00:36:36- Game Giveaways Announcement
00:37:35 - Get a General Store?
00:41:22 - First Food Arrives
00:43:37 - Food Shuttle Train
00:48:54 - Challenge Check-up
00:50:18 - 1932 Growing Cities
00:56:31 - Break End
00:57:50 - Connecting to a new City
01:02:00 - Selecting a City - Never Trust a Chat
01:05:20 - Welcome to Nintbourne City
01:07:40 - train Lengths
01:10:44 - Expanding City Roads
01:15:00 - Nintbourne Track Planning
01:22:47 - Option 4
01:28:17 - I meant Option 2
01:39:10 - 1000 Population
01:44:02 - Nintbourne Line Depots
01:50:35 - Passenger Worries & City Storage
01:57:17 - Outro
OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.
OpenTTD is free and open-source software licensed under the GNU General Public License version 2.0 and is under ongoing development. According to a study of the 61,154 open-source projects on SourceForge in the period between 1999 and 2005, OpenTTD ranked 8th most active open-source project to receive patches and contributions. In 2003 or 2004, development moved to their own server. Since 2018, the project uses GitHub for its source repository and bug tracker.
"Welcome to the Show" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/b...
All other music by Jason Shaw on Audionautix.com Развлечения
I love the fact that Gedingston-on-Sea is nowhere near the coast and is in fact halfway up a hillside
Haha perfect
Gameplay starts at 19:10, Gameplay ends 1:57:26
Not all heroes wear capes.
Such a lovely series!
It is worth to set your trains to stop at near-end of the station at terminus stations, especially when they are twelve tiles long for four-tile trains.
When setting up the public transport in the city, cover the whole city with busstops and bring the Passengers to the train station with "transfer" orders for maximum efficiency.
Upgrading to city bus stops was done in episode 3, enjoy
how cool! I'm learning new tricks to get comfortable with the game thanks to these let's play
You are welcome
Something I have learnt joining lines just before a hill, where the train has to climb therefore are slowed, holds the line up. Helps if they join 1 train length after. Loving this series 😊
Grain Silos looked like a proper Berlin Wall :)
I like the ISR mod
Speaking of breakdowns. In my opinion, it is much more difficult to play without brutal terraforming than to set up a 2-and-a-half depot and level mountains just like that. Try to somehow play with minimal terraforming and without breakdowns.
Ye, I am looking forward to that challenge I have set up on this map.
I wonder if you could fund a house build next to the station then upgrade that to a general store
You can't fund houses on this map
With the hilly area when you was trying to figure out how to get the lines to connect you could have done a tunnel or two
Intercity streetcars for the forbidden zone
I am tempted but I am not sure if this will feel just too easy.
Hi, you mentioned forcing trains to go into a depot. In my off the main line depots, trains seem to rather want to wait until the main line is open than take the route that will force them into the depot. Am I doing something wrong?
This a long one good job I’m liking FIRS using it along with TWs UK trucks work well together if only FIRS 32 bpp!? 😅
The even episodes are about 1h35min of live game play.
Am I doing something wrong with general stores, they simply won't accept my food, i have hundreds just sitting in the station
Check your station accepts the food and that you are not transferring it. If you're still having trouble we have an openttd help channel on my discord
Oh, sadly I forgot about the stream yesterday. It seems to have set a notification, but RUclips still did not send anything…
Another option is subscribing to the announcements channel on my Discord
Woof youtube compression does not like this, shame :c
Some improvements were made on my side after this episode. However there are still limits due to the nature of the graphics in this game
@@MasterHellish-Gaming Yeah it gets noticeably better later on and in older episodes too, must have just been a bad day for RUclips.
I know it has been a few months since this was posted but my other "cities" (not towns) do not grow when serviced. I have sped it up several decades but is says not growing and population number never changes.
How are you serving them?
@@MasterHellish-Gaming I have a 5 stop bus route in the city and a train station bringing pax back to my scripted city to meet the goal for pax.
For the new vehicle testing, if you're in a game on your own then why say no to new trains? I know that their reliability is down for the first year but it improves after that
It's habit. If you accept one and then don't use it you are less likely to be offered first in the future. And from my testing the reliability does not increase any different whether you use it or not.
@@MasterHellish-Gaming in a game on your own though, surely it doesn't really matter haha
This is what happens if you don't have roadhog in your playthrough
Your networks are so inefficient :-(