Realistic Railways - 🚦 OpenTTD 🚂 Let's Play S10 E6

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  • Опубликовано: 14 окт 2024
  • Take part or just follow along in my OpenTTD Series 10 Let's Play. Enjoy!
    • MasterHellish.n... ◄ StreamingPlaces, Video Locations, Discord, Social Media, Contact, In-Game and more
    • www.MasterHelli... ◄ News, Events, Schedule, Info, Downloads etc
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    ► Series Playlist: • Hellish City - 🚦 OpenT...
    ► Play Along and Mods Used...
    • All the info about how to play along can be found at: masterhellish.n...
    • This is a helpful diagram for FIRS Steeltown: grf.farm/firs/...
    OpenTTD is a business simulation game in which players try to earn money via transporting passengers and freight by road, rail, water and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.
    OpenTTD duplicates most features of Transport Tycoon Deluxe and has many additions, including a range of map sizes, support for many languages, custom (user-made) artificial intelligence (AI), downloadable customisations, ports for several widely used operating systems, and a more user-friendly interface. OpenTTD also supports local area network (LAN) and Internet multiplayer, co-operative and competitive, for up to 255 players.
    OpenTTD is free and open-source software licensed under the GNU General Public License version 2.0 and is under ongoing development. According to a study of the 61,154 open-source projects on SourceForge in the period between 1999 and 2005, OpenTTD ranked 8th most active open-source project to receive patches and contributions. In 2003 or 2004, development moved to their own server. Since 2018, the project uses GitHub for its source repository and bug tracker.
    "Welcome to the Show" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons...
    All other music by Jason Shaw on Audionautix.com

Комментарии • 29

  • @sauliustb
    @sauliustb Год назад +11

    Stream starts at 2:02
    Game starts at 15:30

  • @Wozzup1223
    @Wozzup1223 Год назад +4

    I love that PotatoMcWiskey showed up randomly in this stream and almost nobody noticed! Love your work hellish, just got up to date with the most recent factorio series and now I'm back on OTTD!

  • @hockallz2157
    @hockallz2157 9 месяцев назад +1

    Fairly new to your channel, this seems a great game to stream. Thank you for the content.

  • @beefgriller8858
    @beefgriller8858 Год назад +2

    🙋🏻‍♂️ Watched from the beginning. And loving it.

  • @Feelosov
    @Feelosov Год назад +6

    It's scary: the railway station is larger in area than the city itself.

  • @DaveTheTrain
    @DaveTheTrain 8 месяцев назад

    I've played TT since it was released on/off and always liked creating semi realistic networks.
    For past 10 years I've also been a train driver in the uk so have a lot of experience in how signalling and pointwork works. So often watching your normal content hurts, especially use of path signals at junctions outside stations on the other side of the junction. Theyre redundant in game and that would cause chaos IRL.
    Depots/sidings also are usually unsignalled.
    Either way love yoir content and would like to see more series' with rail networks 😄
    Always happy to point out what is believable and what isnt!
    You can do realistic signal setups and it work in openTTD efficiently.
    In real life a path signal would be a 'controlled signal' always found protecting junctions and the normal classic signals would be automatics (nothing wrong with using path signals everywhere though)
    This is all incredibly dull but hopefully you'll read it 😄

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  8 месяцев назад

      Haha. That is really good. There are sooo many differences between the game and reality. I wonder if something more realistic could be done in Transport Fever 2.
      I would love to dive a train! Any advice on where that might be possible?

    • @DaveTheTrain
      @DaveTheTrain 8 месяцев назад

      @@MasterHellish-Gaming you can do experience days at most preserved railways. I'm a mainline driver in East Anglia, so it's my full time occupation, a dream come true but it's still a job. 😄
      I think you can do semi realistic signalling in openttd and it be efficient but I can see why to be efficient, especially in multiplayer if makes sense to have self contained lines.But there's something satisfying having a believable network that develops over time. Especially with all the station grfs

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  8 месяцев назад

      @@DaveTheTrain maybe I can find some sort of train simulator experience as well as looking at a preserved railway.
      Yes there's a big difference between what looks good, what is more realistic and what gets in the big profit in OpenTTD

  • @potterpotty01
    @potterpotty01 Год назад +4

    want to keep it realistic small local service wrintbrough, Drinhill, Tutfield, then the nothern line out of tutfield goes up though Sindston, Wudham South, or (Annville south) terminates at Wuwood.

  • @nopenope5398
    @nopenope5398 5 месяцев назад

    Trying to figure out a design for a terminus station with very high capacity and low turn around time...I have around 120-150 trains running to and from single stations, I have upgraded your six platform station in this series to a 12x12 and still have serious amount of congestion

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  5 месяцев назад

      The problem there is you often have a bottleneck before the station with the trains coming in or out. Having multiple separate 6 platform stations is often a good way of dealing with that.

  • @DaveTheTrain
    @DaveTheTrain 8 месяцев назад +1

    And btw that change you made to the track at Wrintborough was much more realistic. Before it had a junction that was redundant and wouldn't exist.
    I know it's an old video and you're past it now 😄

  • @teuery6460
    @teuery6460 11 месяцев назад +2

    Gameplay starts at around 17:58

  • @stevieinselby
    @stevieinselby 9 месяцев назад +1

    I realise I'm a bit behind the time on this, but I don't understand why you set up local bus routes in a city "to help it grow", rather than running them all as feeder services to your railway stations that are a long way out of the city and have virtually nothing in their catchment area.

    • @MasterHellish-Gaming
      @MasterHellish-Gaming  8 месяцев назад +1

      That would be because I'm playing the long game. The small bus routes in the middle of the city will get the city to grow over time and it will eventually envelope the railway station. If you're looking for a more immediate solution you can do something more like what you suggested. In either case later when the city is grown around the station the bus routes are just not needed

  • @VitasLoWang
    @VitasLoWang Год назад

    5 kilobits/second? That would hardly be enough for a very poor quality audio! :D

  • @AnkitD3541
    @AnkitD3541 Год назад

    Funniest moment of the stream: ruclips.net/video/bAsFA6DUcVo/видео.html Is that Ms. Hellish rolling her eyes in the background there?