UPDATE: I updated the approach following one of the comments here and made a new video out of it Highly recommend that you check it out - you find it here ruclips.net/video/EayXBg41U9M/видео.html Cheers
I know this is not CAD based but if you just need a quick honeycomb structure to print try this: Drop your solid part into your slicer, Choose honeycomb infill, Choose no top or bottoms walls, Change infill density to change how many hexagons there are, Simple thing to do in slicer if you need a or want a quick easy fix but definitely use CAD if you want parametric designing and to make more complex patterns. All in all good Fusion tip! 👍 Got you a sub! Edit( I really should have noticed that everyone else in the comment section had the same idea before posting… oh well… great minds think alike!)
Exactly. For quick and easy I would also go for slicer help, which opens a whole new world of tricks. But as you said, for a proper model I go the longer route. Check out my new video on this, which uses a slightly different approach ruclips.net/video/EayXBg41U9M/видео.html
I had a nightmare trying to work out how to create hexagonal light channels for a telescopic sight sunshade. In the end someone on a Fusion360 forum pointed out something really simple; just design the cylinder as a solid, import it into the slicing software and set the infil to hexagonal - then just set the number of top and bottom layers to 0. It worked perfectly and took moments. By far the easiest way of achieving this.
It is amazing what paths lead to success with 3D printing.. :-) But personally I prefer a consistent model (if at all possible) even if that means a bit more work.. :)
Hey! First of all thanks for the feedback.. But I am also a bit confused now.. was the explanation too short / not detailed enough? Or what did I refuse to elaborate on?
@@iambuschi Sorry, "refuses to elaborate" is a meme. It's use for a situation where someone comes out of nowhere, drops some amazing content/device/thought/contribution, and then just disappears. I thought it was funny that I find your channel, with 3 videos, 12 subscribers and 200 views total, and yet it's very useful and super well produced. I don't know why the RUclips algorithm gods don't give you more views, because they definitely should.
Wow! Thanks :) Well, I guess I am not consistent enough (yet). The algorithm god wants to capture viewers as much as possible.. What is actually really funny is that I got 8 more subs during the very few last days.. your comment would have been even funnier 5 days ago ;)
Glad to hear you found it helpful. Fusion tends to chew heavily on things when there a lot of duplicates going on.. Clever orientation of the initial shape might help here, such that not too many excess ones are needed..
Or you could make it solid in fusion 360 as a separate body then when you import it into the slicer select that body and have it have zero top and bottom layers as well as zero walls then switch the infill to Honeycomb and adjust the percentage as needed. Might also want to set the infill anchor length to Unlimited.
Yes, of course that is possible.. but this also influences parts of the model that you want to stay solid.. And I personally don't like models that rely on hybrid tool processing process :)
You could also CAD a separate region as a modifier in the slicer. That way you can play around with infill densities and patterns quickly without modifying the areas you want to keep solid.
never thought to use the web tool myself which is cool, cheers. One thing i am doing different now though is only making the inital hexagon, use the web tool like you have, then make a pattern from the web feature. sketches get bogged down massively on the cpu and becomes really slow. pattern your body for faster honeycomb
1:50 I mean Idk what software you use to design but you could have just defined a variable (lets call it "S" for "Spacing") and then just write "S" on the dimension. Then if you changed the value of S then every other dimension that uses it would change too
Sure, there are many ways. But IMHO it is still way more effort to do it this way instead of a single hexagon and letting Fusion do the rest :) Let alone to make sure the alignment is correct. Multiplying procedurally is also a problem and just defining all of the hexagons by hand is too cumbersome.
I've been using rectangular pattern for years and I thought it was the norm for hexagons. 🤔 I never tried the web tool, tho. The only problem with manual extrusion of a honeycomb grid is that, computation wise, it's as heavy as a brick. =(
@iambuschi No: I used it in many ways, one of which is for hexagonal patterns, like you described in the video. The only difference is that I always spaced the hexagons instead of making them attached to each other (and for circumscribed hexagon, you don't need silly numbers).
I for sure gave them my credit.. and then invested a lot of own effort to create my videos to educate others, who have been mostly grateful for it.. I am usually all for giving credit where it is due.. honestly I don't remember which single video it was out of the hundreds I watched. And this detail is also just a very small detail of fusion one just needs to know.. I will pay more attention next time and try harder to reference. Thanks for the inspiration.
Yes, the web tool can be a bit unwilling.. have you tried to replicate my steps exactly to copy what I created? Otherwise I suggest you start this way first and then try to apply to your case afterwards. Then see what the diff is and this should give hopefully enough pointers to make it work..?
One more thing, have you seen that I have another video on this topic? ruclips.net/video/EayXBg41U9M/видео.html maybe this gives you another angle that helps solve the issue you have..?
@@iambuschi Thank you for the tips. I have now tried your method, and although it works, I am not convinced its any less work than using the pattern to just extrude or cut , on or through a surface. Both seem to work. I do thank you for making me aware of the web tool, which I was not previously. I think it's an opportunity for Autodesk to add some functionality to the feature specifically for making grill patterns, which seems to be a common thing folks want to do.
I agree.. Actually I think performance wise it is the same or worse.. but I found the workflow a bit more intuitive at least.. Great that it worked for you.
Have you seen my follow up video ruclips.net/video/EayXBg41U9M/видео.htmlsi=ibOOv3APimqdt2Kv ? And if that is still not helping, I recommend you have a look at ruclips.net/video/QEoUMSO9SXo/видео.html where I used the same technique to build a large softbox grid from hexagons.
Not exactly what I would consider the 'easiest' method :-)) especially when there is the need to adapt an existing model. But I guess there is no perfect approach and we all need to find what works best for us.. I am not in possession of Illustrator, which makes it a darn hard one to reproduce 😁
UPDATE: I updated the approach following one of the comments here and made a new video out of it
Highly recommend that you check it out - you find it here ruclips.net/video/EayXBg41U9M/видео.html
Cheers
I know this is not CAD based but if you just need a quick honeycomb structure to print try this:
Drop your solid part into your slicer,
Choose honeycomb infill,
Choose no top or bottoms walls,
Change infill density to change how many hexagons there are,
Simple thing to do in slicer if you need a or want a quick easy fix but definitely use CAD if you want parametric designing and to make more complex patterns.
All in all good Fusion tip! 👍 Got you a sub!
Edit( I really should have noticed that everyone else in the comment section had the same idea before posting… oh well… great minds think alike!)
Exactly. For quick and easy I would also go for slicer help, which opens a whole new world of tricks. But as you said, for a proper model I go the longer route. Check out my new video on this, which uses a slightly different approach ruclips.net/video/EayXBg41U9M/видео.html
I had a nightmare trying to work out how to create hexagonal light channels for a telescopic sight sunshade. In the end someone on a Fusion360 forum pointed out something really simple; just design the cylinder as a solid, import it into the slicing software and set the infil to hexagonal - then just set the number of top and bottom layers to 0. It worked perfectly and took moments. By far the easiest way of achieving this.
It is amazing what paths lead to success with 3D printing.. :-)
But personally I prefer a consistent model (if at all possible) even if that means a bit more work.. :)
@@iambuschi I totally 100% agree, there just didn't seem to be a straightforward solution at the time.
> Posts amazing honeycomb technique
> Only two more videos
> Refuses to elaborate
> Leaves
Hey! First of all thanks for the feedback.. But I am also a bit confused now.. was the explanation too short / not detailed enough? Or what did I refuse to elaborate on?
@@iambuschi Sorry, "refuses to elaborate" is a meme. It's use for a situation where someone comes out of nowhere, drops some amazing content/device/thought/contribution, and then just disappears. I thought it was funny that I find your channel, with 3 videos, 12 subscribers and 200 views total, and yet it's very useful and super well produced. I don't know why the RUclips algorithm gods don't give you more views, because they definitely should.
Wow! Thanks :)
Well, I guess I am not consistent enough (yet). The algorithm god wants to capture viewers as much as possible..
What is actually really funny is that I got 8 more subs during the very few last days.. your comment would have been even funnier 5 days ago ;)
Greatest. Trick. EVER! Thank you so much this is gonna save so much time and lag when working with huge grids!
Glad to hear you found it helpful. Fusion tends to chew heavily on things when there a lot of duplicates going on.. Clever orientation of the initial shape might help here, such that not too many excess ones are needed..
Maybe check out my more recent videos as I updated the approach after this initial video.. :)
Yup I did that after watching this one and that makes a lot of sense how the web is done by feature instead.
That one did make a lot of sense, will also follow up on your updated video. Thanks for that 🙂
🎉🎉thanks for the input
You are more than welcome :)
Great video brother!!!!
thats amazing bro, nice one
I will be using this technique right away. Super nice 👌 👍
Oh! That's really useful, heck yeah!
This is perfect, your the 🐐
Goat?? :)
@@iambuschi damn right!
Ok, cool..
I will also be using this technique !! thanks for sharing 🙂
I was really glad to have found it too..
Thanks Bro, learnt something today! :) Subbed
Great new new feature to try it, thanks!
Or you could make it solid in fusion 360 as a separate body then when you import it into the slicer select that body and have it have zero top and bottom layers as well as zero walls then switch the infill to Honeycomb and adjust the percentage as needed. Might also want to set the infill anchor length to Unlimited.
Yes, of course that is possible.. but this also influences parts of the model that you want to stay solid.. And I personally don't like models that rely on hybrid tool processing process :)
I just commented the same idea before seeing yours! 😂
You could also CAD a separate region as a modifier in the slicer. That way you can play around with infill densities and patterns quickly without modifying the areas you want to keep solid.
@@eighty-eighth_section OK right.. I didn't think of this.. :)
never thought to use the web tool myself which is cool, cheers. One thing i am doing different now though is only making the inital hexagon, use the web tool like you have, then make a pattern from the web feature. sketches get bogged down massively on the cpu and becomes really slow. pattern your body for faster honeycomb
Ugh nice one.. need to try that out once I am back to my Fusion PC! Thx!
@@iambuschi thin extrude works but i didnt have much luck with the web tool earlier
Thx again for this suggestion! I applied it and made a new video out of it ruclips.net/video/EayXBg41U9M/видео.html :)
1:50 I mean Idk what software you use to design but you could have just defined a variable (lets call it "S" for "Spacing") and then just write "S" on the dimension. Then if you changed the value of S then every other dimension that uses it would change too
Sure, there are many ways. But IMHO it is still way more effort to do it this way instead of a single hexagon and letting Fusion do the rest :) Let alone to make sure the alignment is correct. Multiplying procedurally is also a problem and just defining all of the hexagons by hand is too cumbersome.
What is the magic ingredient?
The 'Web'-Tool.. it creates a 3D shape out of the 2D replicated lines.. ;)
Hello. Yes I want to know you do it
What do you want to know exactly?
maga, Danke
Just for this you get a sub good info
Cool 😎 Thx!
I've been using rectangular pattern for years and I thought it was the norm for hexagons. 🤔
I never tried the web tool, tho.
The only problem with manual extrusion of a honeycomb grid is that, computation wise, it's as heavy as a brick. =(
Sure rectangular is a no brainer.. But have you been using it in pure x and y direction?
@iambuschi No: I used it in many ways, one of which is for hexagonal patterns, like you described in the video.
The only difference is that I always spaced the hexagons instead of making them attached to each other (and for circumscribed hexagon, you don't need silly numbers).
Great technique -
So you arrived at this approach by learning it from someone else's video and then don't give them credit for it?
I for sure gave them my credit.. and then invested a lot of own effort to create my videos to educate others, who have been mostly grateful for it.. I am usually all for giving credit where it is due.. honestly I don't remember which single video it was out of the hundreds I watched.
And this detail is also just a very small detail of fusion one just needs to know..
I will pay more attention next time and try harder to reference. Thanks for the inspiration.
Do you share F3d files? I love learning from the timeline and editing too. Thanks man
That is a very good idea.. Will do it when I am back at the PC to create a clean file..
Jesus, ONE subscriber? Let me change this right now.
Thank you very much :)
Doesn't it also work with "thin extrude"?
Will need to check that.. thx for the suggestion!
not enough explanation on how to use the Web tool. I keep getting an error that it can't intersect with a solid object.
Yes, the web tool can be a bit unwilling.. have you tried to replicate my steps exactly to copy what I created? Otherwise I suggest you start this way first and then try to apply to your case afterwards. Then see what the diff is and this should give hopefully enough pointers to make it work..?
One more thing, have you seen that I have another video on this topic? ruclips.net/video/EayXBg41U9M/видео.html maybe this gives you another angle that helps solve the issue you have..?
@@iambuschi Thank you for the tips. I have now tried your method, and although it works, I am not convinced its any less work than using the pattern to just extrude or cut , on or through a surface. Both seem to work. I do thank you for making me aware of the web tool, which I was not previously. I think it's an opportunity for Autodesk to add some functionality to the feature specifically for making grill patterns, which seems to be a common thing folks want to do.
I agree.. Actually I think performance wise it is the same or worse.. but I found the workflow a bit more intuitive at least.. Great that it worked for you.
you described it but didn't really demonstrate it, was hard to follow
Have you seen my follow up video ruclips.net/video/EayXBg41U9M/видео.htmlsi=ibOOv3APimqdt2Kv ?
And if that is still not helping, I recommend you have a look at ruclips.net/video/QEoUMSO9SXo/видео.html where I used the same technique to build a large softbox grid from hexagons.
In any case, thx for the feedback. Was my ever first video and looking back, there is a lot I can do better now. :)
@@iambuschi i'll take a look nowl thanks
nothing new
easiest method: sketch the file as a .svg through adobe illustrator and then import to fusion 360,thats what i do
Not exactly what I would consider the 'easiest' method :-)) especially when there is the need to adapt an existing model. But I guess there is no perfect approach and we all need to find what works best for us.. I am not in possession of Illustrator, which makes it a darn hard one to reproduce 😁