Best Honeycomb Grid Trick in Fusion360

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  • Опубликовано: 22 авг 2024

Комментарии • 71

  • @iambuschi
    @iambuschi  Год назад +4

    UPDATE: I updated the approach following one of the comments here and made a new video out of it
    Highly recommend that you check it out - you find it here ruclips.net/video/EayXBg41U9M/видео.html
    Cheers

  • @russ-techindustries
    @russ-techindustries Год назад +11

    I know this is not CAD based but if you just need a quick honeycomb structure to print try this:
    Drop your solid part into your slicer,
    Choose honeycomb infill,
    Choose no top or bottoms walls,
    Change infill density to change how many hexagons there are,
    Simple thing to do in slicer if you need a or want a quick easy fix but definitely use CAD if you want parametric designing and to make more complex patterns.
    All in all good Fusion tip! 👍 Got you a sub!
    Edit( I really should have noticed that everyone else in the comment section had the same idea before posting… oh well… great minds think alike!)

    • @iambuschi
      @iambuschi  Год назад +1

      Exactly. For quick and easy I would also go for slicer help, which opens a whole new world of tricks. But as you said, for a proper model I go the longer route. Check out my new video on this, which uses a slightly different approach ruclips.net/video/EayXBg41U9M/видео.html

  • @Vormulac1
    @Vormulac1 Год назад +6

    I had a nightmare trying to work out how to create hexagonal light channels for a telescopic sight sunshade. In the end someone on a Fusion360 forum pointed out something really simple; just design the cylinder as a solid, import it into the slicing software and set the infil to hexagonal - then just set the number of top and bottom layers to 0. It worked perfectly and took moments. By far the easiest way of achieving this.

    • @iambuschi
      @iambuschi  Год назад +3

      It is amazing what paths lead to success with 3D printing.. :-)
      But personally I prefer a consistent model (if at all possible) even if that means a bit more work.. :)

    • @Vormulac1
      @Vormulac1 Год назад +1

      @@iambuschi I totally 100% agree, there just didn't seem to be a straightforward solution at the time.

  • @DirkGroeneveld
    @DirkGroeneveld Год назад +6

    > Posts amazing honeycomb technique
    > Only two more videos
    > Refuses to elaborate
    > Leaves

    • @iambuschi
      @iambuschi  Год назад

      Hey! First of all thanks for the feedback.. But I am also a bit confused now.. was the explanation too short / not detailed enough? Or what did I refuse to elaborate on?

    • @DirkGroeneveld
      @DirkGroeneveld Год назад +2

      @@iambuschi Sorry, "refuses to elaborate" is a meme. It's use for a situation where someone comes out of nowhere, drops some amazing content/device/thought/contribution, and then just disappears. I thought it was funny that I find your channel, with 3 videos, 12 subscribers and 200 views total, and yet it's very useful and super well produced. I don't know why the RUclips algorithm gods don't give you more views, because they definitely should.

    • @iambuschi
      @iambuschi  Год назад +2

      Wow! Thanks :)
      Well, I guess I am not consistent enough (yet). The algorithm god wants to capture viewers as much as possible..
      What is actually really funny is that I got 8 more subs during the very few last days.. your comment would have been even funnier 5 days ago ;)

  • @marcus.makes3d
    @marcus.makes3d 7 месяцев назад +2

    Greatest. Trick. EVER! Thank you so much this is gonna save so much time and lag when working with huge grids!

    • @iambuschi
      @iambuschi  7 месяцев назад

      Glad to hear you found it helpful. Fusion tends to chew heavily on things when there a lot of duplicates going on.. Clever orientation of the initial shape might help here, such that not too many excess ones are needed..

    • @iambuschi
      @iambuschi  7 месяцев назад

      Maybe check out my more recent videos as I updated the approach after this initial video.. :)

    • @marcus.makes3d
      @marcus.makes3d 7 месяцев назад

      Yup I did that after watching this one and that makes a lot of sense how the web is done by feature instead.

  • @WernerKaffl
    @WernerKaffl 4 месяца назад +1

    That one did make a lot of sense, will also follow up on your updated video. Thanks for that 🙂

  • @Desinteresse87
    @Desinteresse87 5 месяцев назад

    🎉🎉thanks for the input

    • @iambuschi
      @iambuschi  5 месяцев назад

      You are more than welcome :)

  • @SwissplWatches
    @SwissplWatches 2 месяца назад

    Great video brother!!!!

  • @kdt85
    @kdt85 Год назад +2

    thats amazing bro, nice one

  • @sight4sound
    @sight4sound Год назад +2

    I will be using this technique right away. Super nice 👌 👍

  • @mathaeis
    @mathaeis Год назад +1

    Oh! That's really useful, heck yeah!

  • @Trev_GohlD
    @Trev_GohlD 6 месяцев назад

    This is perfect, your the 🐐

    • @iambuschi
      @iambuschi  6 месяцев назад

      Goat?? :)

    • @Trev_GohlD
      @Trev_GohlD 6 месяцев назад

      @@iambuschi damn right!

    • @iambuschi
      @iambuschi  6 месяцев назад

      Ok, cool..

  • @hoctrimededebutry8655
    @hoctrimededebutry8655 Год назад +1

    I will also be using this technique !! thanks for sharing 🙂

    • @iambuschi
      @iambuschi  Год назад

      I was really glad to have found it too..

  • @benhansen542
    @benhansen542 Месяц назад

    Thanks Bro, learnt something today! :) Subbed

  • @wafflecart
    @wafflecart Год назад +1

    Great new new feature to try it, thanks!

  • @yusky03
    @yusky03 Год назад +3

    Or you could make it solid in fusion 360 as a separate body then when you import it into the slicer select that body and have it have zero top and bottom layers as well as zero walls then switch the infill to Honeycomb and adjust the percentage as needed. Might also want to set the infill anchor length to Unlimited.

    • @iambuschi
      @iambuschi  Год назад +1

      Yes, of course that is possible.. but this also influences parts of the model that you want to stay solid.. And I personally don't like models that rely on hybrid tool processing process :)

    • @russ-techindustries
      @russ-techindustries Год назад +2

      I just commented the same idea before seeing yours! 😂

    • @eighty-eighth_section
      @eighty-eighth_section Год назад +2

      You could also CAD a separate region as a modifier in the slicer. That way you can play around with infill densities and patterns quickly without modifying the areas you want to keep solid.

    • @iambuschi
      @iambuschi  Год назад

      @@eighty-eighth_section OK right.. I didn't think of this.. :)

  • @davecoggan9619
    @davecoggan9619 Год назад +1

    never thought to use the web tool myself which is cool, cheers. One thing i am doing different now though is only making the inital hexagon, use the web tool like you have, then make a pattern from the web feature. sketches get bogged down massively on the cpu and becomes really slow. pattern your body for faster honeycomb

    • @iambuschi
      @iambuschi  Год назад +1

      Ugh nice one.. need to try that out once I am back to my Fusion PC! Thx!

    • @davecoggan9619
      @davecoggan9619 Год назад

      @@iambuschi thin extrude works but i didnt have much luck with the web tool earlier

    • @iambuschi
      @iambuschi  Год назад +1

      Thx again for this suggestion! I applied it and made a new video out of it ruclips.net/video/EayXBg41U9M/видео.html :)

  • @openlink9958
    @openlink9958 7 месяцев назад

    1:50 I mean Idk what software you use to design but you could have just defined a variable (lets call it "S" for "Spacing") and then just write "S" on the dimension. Then if you changed the value of S then every other dimension that uses it would change too

    • @iambuschi
      @iambuschi  7 месяцев назад

      Sure, there are many ways. But IMHO it is still way more effort to do it this way instead of a single hexagon and letting Fusion do the rest :) Let alone to make sure the alignment is correct. Multiplying procedurally is also a problem and just defining all of the hexagons by hand is too cumbersome.

  • @cornertankcorner
    @cornertankcorner Год назад +2

    What is the magic ingredient?

    • @iambuschi
      @iambuschi  Год назад

      The 'Web'-Tool.. it creates a 3D shape out of the 2D replicated lines.. ;)

  • @lukas86pl
    @lukas86pl 5 месяцев назад

    Hello. Yes I want to know you do it

    • @iambuschi
      @iambuschi  5 месяцев назад

      What do you want to know exactly?

  • @maggusragnar9368
    @maggusragnar9368 16 дней назад

    maga, Danke

  • @MeadorRacing69
    @MeadorRacing69 Год назад +1

    Just for this you get a sub good info

  • @Mr_Yod
    @Mr_Yod 9 месяцев назад +1

    I've been using rectangular pattern for years and I thought it was the norm for hexagons. 🤔
    I never tried the web tool, tho.
    The only problem with manual extrusion of a honeycomb grid is that, computation wise, it's as heavy as a brick. =(

    • @iambuschi
      @iambuschi  9 месяцев назад

      Sure rectangular is a no brainer.. But have you been using it in pure x and y direction?

    • @Mr_Yod
      @Mr_Yod 9 месяцев назад

      @iambuschi No: I used it in many ways, one of which is for hexagonal patterns, like you described in the video.
      The only difference is that I always spaced the hexagons instead of making them attached to each other (and for circumscribed hexagon, you don't need silly numbers).

  • @EwokMatt
    @EwokMatt 10 месяцев назад

    Great technique -

  • @ericschleppenbach3519
    @ericschleppenbach3519 10 месяцев назад +7

    So you arrived at this approach by learning it from someone else's video and then don't give them credit for it?

    • @iambuschi
      @iambuschi  10 месяцев назад +2

      I for sure gave them my credit.. and then invested a lot of own effort to create my videos to educate others, who have been mostly grateful for it.. I am usually all for giving credit where it is due.. honestly I don't remember which single video it was out of the hundreds I watched.
      And this detail is also just a very small detail of fusion one just needs to know..
      I will pay more attention next time and try harder to reference. Thanks for the inspiration.

  • @alaskadude7771
    @alaskadude7771 9 месяцев назад +1

    Do you share F3d files? I love learning from the timeline and editing too. Thanks man

    • @iambuschi
      @iambuschi  9 месяцев назад

      That is a very good idea.. Will do it when I am back at the PC to create a clean file..

  • @EderNucci
    @EderNucci Год назад +1

    Jesus, ONE subscriber? Let me change this right now.

    • @iambuschi
      @iambuschi  Год назад

      Thank you very much :)

    • @ThomasK.
      @ThomasK. Год назад

      Doesn't it also work with "thin extrude"?

    • @iambuschi
      @iambuschi  Год назад +1

      Will need to check that.. thx for the suggestion!

  • @Crispy_Critter
    @Crispy_Critter Год назад

    not enough explanation on how to use the Web tool. I keep getting an error that it can't intersect with a solid object.

    • @iambuschi
      @iambuschi  Год назад

      Yes, the web tool can be a bit unwilling.. have you tried to replicate my steps exactly to copy what I created? Otherwise I suggest you start this way first and then try to apply to your case afterwards. Then see what the diff is and this should give hopefully enough pointers to make it work..?

    • @iambuschi
      @iambuschi  Год назад

      One more thing, have you seen that I have another video on this topic? ruclips.net/video/EayXBg41U9M/видео.html maybe this gives you another angle that helps solve the issue you have..?

    • @Crispy_Critter
      @Crispy_Critter Год назад +1

      @@iambuschi Thank you for the tips. I have now tried your method, and although it works, I am not convinced its any less work than using the pattern to just extrude or cut , on or through a surface. Both seem to work. I do thank you for making me aware of the web tool, which I was not previously. I think it's an opportunity for Autodesk to add some functionality to the feature specifically for making grill patterns, which seems to be a common thing folks want to do.

    • @iambuschi
      @iambuschi  Год назад

      I agree.. Actually I think performance wise it is the same or worse.. but I found the workflow a bit more intuitive at least.. Great that it worked for you.

  • @sygad1
    @sygad1 3 месяца назад

    you described it but didn't really demonstrate it, was hard to follow

    • @iambuschi
      @iambuschi  3 месяца назад

      Have you seen my follow up video ruclips.net/video/EayXBg41U9M/видео.htmlsi=ibOOv3APimqdt2Kv ?
      And if that is still not helping, I recommend you have a look at ruclips.net/video/QEoUMSO9SXo/видео.html where I used the same technique to build a large softbox grid from hexagons.

    • @iambuschi
      @iambuschi  3 месяца назад +1

      In any case, thx for the feedback. Was my ever first video and looking back, there is a lot I can do better now. :)

    • @sygad1
      @sygad1 3 месяца назад

      @@iambuschi i'll take a look nowl thanks

  • @bukszpryt_
    @bukszpryt_ 6 месяцев назад

    nothing new

  • @VeezyLife
    @VeezyLife 9 месяцев назад

    easiest method: sketch the file as a .svg through adobe illustrator and then import to fusion 360,thats what i do

    • @iambuschi
      @iambuschi  9 месяцев назад

      Not exactly what I would consider the 'easiest' method :-)) especially when there is the need to adapt an existing model. But I guess there is no perfect approach and we all need to find what works best for us.. I am not in possession of Illustrator, which makes it a darn hard one to reproduce 😁