Stylized Sci-Fi prop | Autodesk Maya 2022, Substance 3D Painter

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  • Опубликовано: 2 авг 2021
  • Autodesk Maya 2022 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2022.
    Intro to 3D Modeling : gum.co/Intro3d
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Maya Tools : gumroad.com/a/764523635
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
    Computer I recommend: amzn.to/2PU1DTw
    Drawing Tablet I recommend : amzn.to/3ueFdLu
    Mic : amzn.to/3dAhJtw
    __
    Join the Premium group for more :3dex.net/premiumpage/
    Special Thanks to Premium Members!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
    Isabella de la hoz /Steven Zhu /Joran Vergoessen
    Chuck McGee /Matei Giurgiu /Ruben Dandrea
    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    Domitori Taranofu - Cosmic Dream Synthwave
    Domitori Taranofu - Deep Synthwave
    Domitori Taranofu - Old Books
    Domitori Taranofu - City Of Lights
    --------------------------------------------------------------------------------------------------------------------
    #Maya2022
    #SubstancePainter
    #Stylized
    Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

Комментарии • 22

  • @3dextrude
    @3dextrude  2 года назад +5

    Hope you like this one!
    Special thank you to Patreon/Premium members who joined in the last few weeks!
    Andrej Moncek, Khal Toscani, 月 古
    To Join : 3dex.net/premiumpage/

  • @BUdJohnson242
    @BUdJohnson242 2 года назад

    Love watching your maya process tutorials!

  • @Sithwar777
    @Sithwar777 2 года назад

    Im in awe every week with your spectacular modeling. please keep up the awesome work.

  • @denvo6372
    @denvo6372 2 года назад +1

    this is some good stuff there !

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 года назад

    its dope, tbh :D

  • @YubisSmileStudio
    @YubisSmileStudio 2 года назад +1

    I liked nice video and One Big like💯🙏😎👍

  • @bumbleprime1573
    @bumbleprime1573 2 года назад +3

    Do you have references for your models or are these just off the top of your head? amazing work!

    • @3dextrude
      @3dextrude  2 года назад +1

      Sometimes I use references and sometimes it's made up. For this one I did have a bunch of references I was looking at.

  • @tarialorehand
    @tarialorehand Год назад

    I love watching these builds, do you do other types of modeling besides the stylized?

    • @3dextrude
      @3dextrude  Год назад

      Stylized is my specialty

  • @assasssin5328
    @assasssin5328 2 года назад

    Great job! Didn’t get one thing tho. What is the actual difference between your low and high poly objects cause it’s seems that your high poly does not have any additional geometry? You just softened edges on your high poly if I’m not mistaken

  • @justinvoye8967
    @justinvoye8967 2 года назад

    Great video 3dEx, I gotta ask should I be triangulating my mesh before unwrapping? Thanks.

    • @3dextrude
      @3dextrude  2 года назад +1

      Triangulated meshes can be a bit more difficult to unwrap sometimes so I recommend doing that once you are all done with the model.

    • @justinvoye8967
      @justinvoye8967 2 года назад

      @@3dextrude Do you use the same "how to make a stylized material" paid tutorial as a base for this? Is that your only substance painter tutorial? I'd love to learn more of your techniques, thank you!

    • @3dextrude
      @3dextrude  2 года назад

      @@justinvoye8967 Yes, that's the base material which I use on pretty all stylized models

  • @276matto
    @276matto 2 года назад

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 года назад

    what Hdri u use in painter ?

  • @uodige1
    @uodige1 2 года назад

    Hi, do you have tutorial that has slow video?

    • @3dextrude
      @3dextrude  2 года назад

      Not currently, but will be making one soon.