Stylized Star Wars Crate with Autodesk Maya 2022 and Substance 3D Painter

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  • Опубликовано: 18 окт 2021
  • Autodesk Maya 2022 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2022.
    Game Asset Tutorial : 3dex.gumroad.com/l/TutorialWe...
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Need help putting together a good Resume for job applications? 3dex.gumroad.com/l/Resume3D
    Maya Tools : gumroad.com/a/764523635
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
    Computer I recommend: amzn.to/2PU1DTw
    Drawing Tablet I recommend : amzn.to/3ueFdLu
    Mic : amzn.to/3dAhJtw
    __
    Join the Premium group for more :3dex.net/premiumpage/
    Special Thanks to Premium Members!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
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    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
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    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
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    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
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    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
    GI McBart -Star Wars: Force O'Really (Williams, Joyce, Bartnicki)
    Oblidivm - Star Wars Main Theme (House Version)
    Sérgio Alves - Star Wars
    --------------------------------------------------------------------------------------------------------------------
    #Maya2022
    #Substance3DPainter
    #Stylized
    Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

Комментарии • 20

  • @3dextrude
    @3dextrude  2 года назад +1

    Hey thanks for coming by!
    I want to give a special thank you to the latest Patreon/Premium members!!
    Ju Heon Kim, Wvvv s , Rose, Ryan Hoover, Kayque Deleon, Jason Berry-Hemmer
    To join: 3dex.net/premiumpage/

  • @hectorbet2774
    @hectorbet2774 2 года назад

    It´s amazing, inspiring.

  • @mridulagarwal8773
    @mridulagarwal8773 2 года назад +1

    You can also use symmetry!!

  • @AidenAesthetic
    @AidenAesthetic 2 года назад

    Loving the sci-fi props! More more 😂

  • @cubezirconium4588
    @cubezirconium4588 2 года назад

    You the best bro.... Go up

  • @assasssin5328
    @assasssin5328 2 года назад

    Inspired by Star Wars Commander game, ain’t ya? ;) Great job btw, as always!

  • @goodgame2967
    @goodgame2967 2 года назад

    Whay are you not using baking normal map from high poly?

  • @kelajuan_
    @kelajuan_ 2 года назад

    you only sharpen the edges for the high poly model? Does that really work?

    • @3dextrude
      @3dextrude  2 года назад

      It worked fine in this case, but if you really want beveled looking edges you may want to bevel the high poly. In this case I was ok with sharper looking edges.

  • @tohkha4377
    @tohkha4377 2 года назад

    Hey love your content. I'm kinda new to maya and modeling, but how do you proceed? I mean when I make an object in maya for example a cube with details I use only one polygon. Cuz i don't know how to create one out of namy others...

    • @3dextrude
      @3dextrude  2 года назад

      You can always make a model from separate parts by using different primitives and placing them together. The model doesn't always need to be one single object.

    • @tohkha4377
      @tohkha4377 2 года назад

      @@3dextrude ohhh okay, yea I always think I have to make only one object from my polygons, so like I don't have to combine them? If I just keep them as a group it's fine?

    • @tohkha4377
      @tohkha4377 2 года назад

      @@3dextrude thank you for your answer btw !

    • @3dextrude
      @3dextrude  2 года назад

      @@tohkha4377 You can combine them or keep as group depending on the use of the object.

    • @tohkha4377
      @tohkha4377 2 года назад +1

      @@3dextrude I see I see. Thank you so much!! At the moment working on hypershade, it's so complicated haha

  • @righteousgreek2161
    @righteousgreek2161 2 года назад

    No, that’s actually a mother box from DC

  • @mickaelstarantino9310
    @mickaelstarantino9310 2 года назад

    Half of the first part could have been avoid using symetry.. and even work on a face and duplicate it around. What were you thinking doing the same things on six faces?

    • @3dextrude
      @3dextrude  2 года назад +3

      Yeah that's a good point. Don't know what I was thinking 😂

    • @AmitKumar-te6vw
      @AmitKumar-te6vw 2 года назад

      it's good for beginners, they'll understand it better...