Stylized Star Wars Crate with Autodesk Maya 2022 and Substance 3D Painter
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- Опубликовано: 18 окт 2021
- Autodesk Maya 2022 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2022.
Game Asset Tutorial : 3dex.gumroad.com/l/TutorialWe...
Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
Learn how to make the Stylized Material here : gumroad.com/l/paintertut
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Need help putting together a good Resume for job applications? 3dex.gumroad.com/l/Resume3D
Maya Tools : gumroad.com/a/764523635
Zbrush Tools : gumroad.com/a/989574259
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Drawing Tablet I recommend : amzn.to/3ueFdLu
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Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
GI McBart -Star Wars: Force O'Really (Williams, Joyce, Bartnicki)
Oblidivm - Star Wars Main Theme (House Version)
Sérgio Alves - Star Wars
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#Maya2022
#Substance3DPainter
#Stylized
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.
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It´s amazing, inspiring.
You can also use symmetry!!
Loving the sci-fi props! More more 😂
You the best bro.... Go up
Inspired by Star Wars Commander game, ain’t ya? ;) Great job btw, as always!
Thank you!
Whay are you not using baking normal map from high poly?
you only sharpen the edges for the high poly model? Does that really work?
It worked fine in this case, but if you really want beveled looking edges you may want to bevel the high poly. In this case I was ok with sharper looking edges.
Hey love your content. I'm kinda new to maya and modeling, but how do you proceed? I mean when I make an object in maya for example a cube with details I use only one polygon. Cuz i don't know how to create one out of namy others...
You can always make a model from separate parts by using different primitives and placing them together. The model doesn't always need to be one single object.
@@3dextrude ohhh okay, yea I always think I have to make only one object from my polygons, so like I don't have to combine them? If I just keep them as a group it's fine?
@@3dextrude thank you for your answer btw !
@@tohkha4377 You can combine them or keep as group depending on the use of the object.
@@3dextrude I see I see. Thank you so much!! At the moment working on hypershade, it's so complicated haha
No, that’s actually a mother box from DC
Half of the first part could have been avoid using symetry.. and even work on a face and duplicate it around. What were you thinking doing the same things on six faces?
Yeah that's a good point. Don't know what I was thinking 😂
it's good for beginners, they'll understand it better...