Stylized Crystal Sword - Autodesk Maya 2022, Substance 3D Painter

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  • Опубликовано: 23 авг 2021
  • Autodesk Maya 2022 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2022.
    Intro to 3D Modeling : gum.co/Intro3d
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Maya Tools : gumroad.com/a/764523635
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
    Computer I recommend: amzn.to/2PU1DTw
    Drawing Tablet I recommend : amzn.to/3ueFdLu
    Mic : amzn.to/3dAhJtw
    __
    Join the Premium group for more :3dex.net/premiumpage/
    Special Thanks to Premium Members!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
    Isabella de la hoz /Steven Zhu /Joran Vergoessen
    Chuck McGee /Matei Giurgiu /Ruben Dandrea
    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
    David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
    Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
    Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
    Guilherme Marconi /Maxim Shish /Pavel Zelenin
    Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
    Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
    and Counting! Your name will appear in the video credits!
    -----------------------------------------
    Learn the Fundamentals of 3D Modeling : www.amazon.com/s/ref=dp_bylin...
    __
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music : Everything is a Jawn [Synthwave] 🎵 from Royalty Free Planet™
    --------------------------------------------------------------------------------------------------------------------
    #Maya2022
    #SubstancePainter
    #Stylized
    Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

Комментарии • 27

  • @3dextrude
    @3dextrude  2 года назад +2

    This one is coming in sharp!
    Special Thank you to Premium Group Members!!
    New Members : Elbert Setiadharma, addiction Coke, Beaujean, Callum, Michael Maurino
    To join the group: 3dex.net/premiumpage/

  • @Sithwar777
    @Sithwar777 2 года назад

    Awesome!

  • @mrjake2k8
    @mrjake2k8 2 года назад +7

    I'm learning modelling atm and one thing I can't get a grip on is whether you need to connect everything together. In this project for example you have the central pieces around the hilt that aren't connected to each other. In what case do you have to connect pieces together, or is it just okay to have overlapping and intersecting pieces?

    • @3dextrude
      @3dextrude  2 года назад +6

      Typically depends on how the model will be used. For games it's usually recommended to weld all or most pieces together, though geometry culling is pretty good nowadays where you can leave things intercepting. For mobile games, almost always you want to connect things together still.

  • @Nardeol
    @Nardeol 2 года назад

    Substance 3d painter looks so good, i would like to try it one day

    • @3dextrude
      @3dextrude  2 года назад

      It's the easiest way to texture things in my opinion.

  • @bearbones7913
    @bearbones7913 2 года назад

    Looks awesome man! I really love your textures!
    Also when modelling in maya how do you avoid having hidden faces with the topology when you extruded? It feels like when I extrude into the model it creates additional faces I dont want and really screws with me during UV

    • @3dextrude
      @3dextrude  2 года назад +1

      You mean like a double extrude done by mistake which leaves geometry on top of each other? In that case you can select the whole model in vertex mode and merge vertices and set the amount to a very small number so geometry that's on top of each other welds together.

    • @bearbones7913
      @bearbones7913 2 года назад

      @@3dextrude Thanks man I'll try that!

  • @hajiiiiii
    @hajiiiiii 2 года назад

    Thank you for your videos, I have learned a lot from them. Although, I do have a question. When modeling low poly meshes, do I need supporting edges? Or do I add supporting edges when making high poly meshes? Thanks in advance!

    • @AidenAesthetic
      @AidenAesthetic 2 года назад +1

      You add enough supporting edges so the mesh is good, but then you make your details in the high poly version.

    • @andrewbyrnes6389
      @andrewbyrnes6389 2 года назад

      You can do either. Generally people add a little bevel to the low poly to get rid of some of the sharpness and then add the supporting edges in the high poly. Bevel isn’t necessary but it might help you get a slightly better look and bake if you can be bothered.

  • @rfraiol
    @rfraiol 2 года назад +1

    Hi 3dEx ! Are you using the new Substance Painter from Adobe or the old the one from Allegorithmic ? Thanks in avdvance !

    • @3dextrude
      @3dextrude  2 года назад

      It's the new one

    • @OCanalDeVideoGames
      @OCanalDeVideoGames 2 года назад

      @@3dextrude the New one is too heavy

    • @rfraiol
      @rfraiol 2 года назад

      @@OCanalDeVideoGames And the Adobe subscription is too expensive !

    • @assasssin5328
      @assasssin5328 2 года назад

      @@OCanalDeVideoGames Too heavy?

    • @OCanalDeVideoGames
      @OCanalDeVideoGames 2 года назад

      @@assasssin5328 very heavy, really. I tried to make a bike in low resolution and everything crashed. when I started to bake the 3D model of the bike it just crashed my PC. but the 2020 version works perfectly

  • @namcis1903
    @namcis1903 2 года назад

    i have a question. i did some assets already, using maya aswell and one thing you do that i dont quite understand is why you straighten the uvs that are rounded or curved, for example in the handle of the sword... is it just to save some space in the uv layout? does it make any difference in the end in terms of aplying the textures?
    thanks for the great content, i really enjoy your videos

    • @3dextrude
      @3dextrude  2 года назад +1

      It can save space and if there is a case where you need to apply a pattern or want to paint in the uvs it makes it easier to do. Keep in mind this can potentially add distortion so it's not always necessary.

    • @namcis1903
      @namcis1903 2 года назад +1

      @@3dextrude thanks for answering!

  • @LeviJM
    @LeviJM 2 года назад

    Do you sell your smart materials?

    • @3dextrude
      @3dextrude  2 года назад +1

      Yes, 3dex.gumroad.com/l/styllized . There is also a link to the tutorial in the video description.

  • @kadir7286
    @kadir7286 2 года назад

    What's the song?

    • @3dextrude
      @3dextrude  2 года назад +1

      First one is Everything is a Jawn [Synthwave] 🎵 from Royalty Free Planet™ , the second track I actually don't know the name of; I recorded it a while back, but forgot to write down the name :(

    • @kadir7286
      @kadir7286 2 года назад

      ​@@3dextrude Thanks ^^

  • @ping-536
    @ping-536 2 года назад

    yu