Making a Stylized Pedestal prop with Maya, Zbrush, and Substance Painter- 3D modeling

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  • Опубликовано: 1 фев 2021
  • Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.
    Intro to 3D Modeling : gum.co/Intro3d
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    Learn how to make the Stylized Material here : gumroad.com/l/paintertut
    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
    Maya Tools : gumroad.com/a/764523635
    Zbrush Tools : gumroad.com/a/989574259
    ------------------------------------------------------------------------------------------------------------
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    Drawing Tablet I recommend : amzn.to/2YjrwMr
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    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
    __Music :
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    #Maya2020
    #SubstancePainter
    #Stylized
    Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.

Комментарии • 108

  • @3dextrude
    @3dextrude  3 года назад +6

    Don't forget to like the video! if you liked it that is
    Huge shoutout to Premium members!
    New Members: Oliver Lüthi, Jose Miguel Blasco
    To Join : 3dex.net/premiumpage/

  • @lukeblaker5625
    @lukeblaker5625 3 года назад +61

    Ahh cool, a face reveal!

    • @zapyray3371
      @zapyray3371 3 года назад +1

      I can connect more to the "human" side of the artist now :)

  • @aresanstudio8335
    @aresanstudio8335 3 года назад +41

    The perfect sock to learn 3D Modeling 👌

  • @KztrinAlejandro
    @KztrinAlejandro 3 года назад +2

    FINALLY a worthy Socktuber. Awesome vid man!

  • @Figura3D
    @Figura3D 3 года назад +11

    Cool vid man, love the character

  • @AnanthakumarBalakrishnan
    @AnanthakumarBalakrishnan 2 года назад +1

    The puppet creature is so cute and nice !, good idea dude

  • @gabbiness
    @gabbiness 3 года назад +14

    The cute face cam is back!
    Awesome work as usual! I'm doing a stylized enviroment (for a school assignment) that actually has a book pedestal in it, so this was extra inspiring!

    • @3dextrude
      @3dextrude  3 года назад +2

      Nice! hope it helps :)

  • @genesisrhapsodos131
    @genesisrhapsodos131 3 года назад

    Been enjoying watching these videos while I am working on my own stuff! Great work!

  • @n88_colpla
    @n88_colpla 3 года назад

    Cute model, great video.

  • @ngesualdo
    @ngesualdo 3 года назад

    Love the details, good stuff man!

  • @andrewdavisdigital4084
    @andrewdavisdigital4084 3 года назад

    As always great video and the puppet was a excellent touch.

  • @momocal9660
    @momocal9660 3 года назад

    I love the puppet, cool work as always

  • @andreap9319
    @andreap9319 2 года назад

    SO COOL

  • @yuukoshimi325
    @yuukoshimi325 3 года назад +6

    Socktuber!! 🙌🏻

  • @RAHEEMITVURDU
    @RAHEEMITVURDU 3 года назад

    it is very very osam nice video

  • @eduardeps
    @eduardeps 3 года назад +1

    Повеселил))

  • @user-lo9di6wm9p
    @user-lo9di6wm9p 3 года назад

    Dude, you are awesome ! : )

  • @Zarhbtw
    @Zarhbtw 3 года назад +2

    Can you make this pedestal a long video tutorial? I'd love to learn about curves and making it so the leaves appear on the curve! TY

  • @kaban954
    @kaban954 3 года назад +4

    Please, make short video about curve extruding. Its realy necessary)

  • @assasssin5328
    @assasssin5328 2 года назад

    Great job! Got a question if you don't mind. Did you ever have the issue that when you export a sculped high poly mesh from Zbrush back to Maya or any other 3d modeling application, the scale of the sculped object was so small compared to the original mesh that it was almost not visible unless you get very close. Couldn't really find anything useful on the internet except using GoZ and stuff like that so thought you might have some clues on it

  • @BUdJohnson242
    @BUdJohnson242 3 года назад

    LOVE your maya content, thank you so much!

  • @Jsharts
    @Jsharts 3 года назад +1

    I really enjoy these videos as they give me inspiration to try and create my own assets! How concerned should I be about the pixellated edges in Zbrush when making a high poly mesh?

    • @3dextrude
      @3dextrude  3 года назад +1

      The cleaner and sharp the better so I would recommend dividing enough so they don't look pixellated or using zremesher and dividing for even quads.

  • @yonjuunininjin
    @yonjuunininjin 3 года назад

    That's a very nice
    🧦 mate :D

  • @PaburoVIII
    @PaburoVIII 3 года назад

    Thanks for sharing

    • @3dextrude
      @3dextrude  3 года назад +1

      Thanks for watching!

  • @tiffany_johnson
    @tiffany_johnson Год назад +1

    At what point did you place the leaves? Did you place them when in zbrush or maya? Did you place them in maya after baking the high poly zbrush leaf model onto the low poly maya leaf plane?

  • @IamDimidrol
    @IamDimidrol 3 года назад

    Hi man! Extremaly cool work!
    How did you make double-side faces on book pages and on the leafs to c back side on render?

    • @3dextrude
      @3dextrude  3 года назад

      oh, I enabled that in Marmoset Toolbag when rendering. There is an option when you select the object to disable back face culling

  • @_adi_shakti
    @_adi_shakti 3 года назад

    Just curious, why decimate for the low poly model instead of Zremesh?

  • @markmark7755
    @markmark7755 2 года назад

    Hello! I didn't really get how exactly you have done the leaves. Can you please explain in do me? I mean i didn't understand how the leaves was attached to the curves at the end.

  • @avinashkujur3604
    @avinashkujur3604 Год назад

    How did you added leafs there ...i didnt get it in video....

  • @1989johno
    @1989johno 3 года назад +1

    Puppet wasn't too creepy. 7/10

  • @veeramanip3094
    @veeramanip3094 3 года назад

    Really cool...it's interesting ..love that video socks 😅.May I know where can I get the full length video I mean without time lapse..would really like to watch the whole video..it would be very helpful if you please share the link..orlese please mention the way to get the full video...Really loved to learn from you..
    If I pay for premium, will I get the whole video of all your tutorials?!

    • @3dextrude
      @3dextrude  3 года назад

      Full videos are posted on the premium page : 3dex.net/premiumpage/ or Patreon page : www.patreon.com/3dEx ; keep in mind the full videos are not narrated.

  • @christoffereklund4794
    @christoffereklund4794 3 года назад

    great video but I got lost at a section.
    how did you make so the leaves followed the roots?
    What I could see is that you created the roots using a curve, and also sculpted a single mesh for the leaf shape.
    But how did you distribute that leaf across the root?
    Did you just copy and placed them across the root of the recorded video?

    • @3dextrude
      @3dextrude  3 года назад +2

      Yes, I just placed copies manually along the roots

  • @DahamVoid
    @DahamVoid 3 года назад

    how long do you usually spend from the second you start with the modeling until you finish the texturing in substance painter?

    • @3dextrude
      @3dextrude  3 года назад

      It depends on the model, but most I have made for this channel don't go over 4 hours. I do recommend spending more time for polish.

  • @happybiton
    @happybiton 2 года назад

    Thank you for those tutorials! they are super dope!
    quick question: Why did you decemate in Zbrush and didn't use the Zremash for better topology? wouldn't that save you time in the clean up stage?

    • @3dextrude
      @3dextrude  2 года назад +1

      That's a valid way to do it, sometimes I do it that way. Sometimes I get better geo with decimation so I do it this way, but can also depend on the model and usage

    • @happybiton
      @happybiton 2 года назад

      @@3dextrude Got it! cool tnx!

  • @Viroks
    @Viroks 3 года назад +1

    Hey, I have two questions: how did you copy the leaves and they are all painted, and how did you make a sheet of paper visible on both sides? Please help

    • @Saigonoeru
      @Saigonoeru 3 года назад

      I have sames questions

  • @TheOssie98
    @TheOssie98 3 года назад

    how did you do the leaves? did you bake that high poly leaf you made onto a plane

  • @kelajuan_
    @kelajuan_ 3 года назад

    What happened to the high poly sculpt from zbrush after you imported it back to maya ? Sorry im a beginner.

    • @Yondaime344
      @Yondaime344 3 года назад +2

      He used the decimation master on the high poly in zbrush to create the low poly version, then he exported the low poly result in maya and cleaned the topology. then he used the high poly to bake into the low poly in substance painter.

  • @erttttt21
    @erttttt21 3 года назад

    how to create an opactiy map??

  • @specialist_from_1980
    @specialist_from_1980 3 года назад +2

    Классно вышло. Хоть и сетка говенная, но плевать на нее, если выглядит красиво)

    • @gubkabob8721
      @gubkabob8721 2 года назад

      Мне кажется можно было бы запечь, с лоу на хай поли, не совсем поняла, зачем нужно было так извращаться над сеткой

  • @kaiseiy1023
    @kaiseiy1023 Год назад

    Hello! Thank you for those tutorials! They are amazing! I have one queston. I want to unrwrap UV on Maya, but when I export from ZBrush to Maya nothing shows up on UV editor. Do you have any tips?

    • @3dextrude
      @3dextrude  Год назад +1

      You can apply a planar map in object mode so uvs show up in the uv window and then you can start to do your cuts.

    • @kaiseiy1023
      @kaiseiy1023 Год назад +1

      @@3dextrude Thank you so much! It worked!

  • @burakozcan9526
    @burakozcan9526 3 года назад

    where do you find those brush types?

    • @3dextrude
      @3dextrude  3 года назад

      the orb brushes I got from here : gumroad.com/l/nokhw

  • @enderartz4543
    @enderartz4543 3 года назад +2

    Please make a tutorial

  • @bobross5638
    @bobross5638 3 года назад +1

    Would you mind doing an in depth tutorial on UV mapping ? If you had already made one,can someone drop the link below ? Thanks

    • @3dextrude
      @3dextrude  3 года назад +1

      I haven't made an in depth tutorial, but did make a few short videos in the past related to uvs : ruclips.net/video/LzsFcKQqIVM/видео.html

    • @bobross5638
      @bobross5638 3 года назад

      @@3dextrude cheers mate.

  • @lennardhartog5767
    @lennardhartog5767 3 года назад

    You skipped the part where u multiply the leaves did you use a MASH node for it or something else?

    • @3dextrude
      @3dextrude  3 года назад

      I placed them manually, but am sure there are better ways like perhaps through Mash like you mentioned.

  • @yakgames2454
    @yakgames2454 3 года назад

    About time we got face cam

    • @3dextrude
      @3dextrude  3 года назад

      It was the only thing missing from these videos

  • @mikaelauger9202
    @mikaelauger9202 Год назад

    How long does it take to do that kind of stuff?

    • @3dextrude
      @3dextrude  Год назад

      It all depends on the model , but this particular one I think took less than 2 hours.

  • @ellychand2661
    @ellychand2661 3 года назад

    So you no need a good topology to texture? Just decimated will do?

    • @3dextrude
      @3dextrude  3 года назад +1

      for a static prop like this one decimation with some cleaning is fine for a game.

    • @ellychand2661
      @ellychand2661 3 года назад

      @@3dextrude thank you but for game character still need a good retopology right?

    • @3dextrude
      @3dextrude  3 года назад +1

      @@ellychand2661 yes, for things that animate make sure to have clean topology

    • @ellychand2661
      @ellychand2661 3 года назад

      @@3dextrude Thank you!!

  • @gubkabob8721
    @gubkabob8721 2 года назад

    please tell me how you paint the sheet at 8:45 and apply its properties to all sheets in the scene in substance painter?

    • @3dextrude
      @3dextrude  2 года назад

      The ones placed on the model are the same as the individual one since they share the same uvs. This means whatever I do to the individual leaf is also applied to the rest.

    • @antoniosandoval3844
      @antoniosandoval3844 Год назад

      @@3dextrude that means there's no variation right? if you wanted to do some variation with the leaves texture, how'd you do that?

    • @3dextrude
      @3dextrude  Год назад

      @@antoniosandoval3844 Correct, you can make a few different ones to have variation.

  • @damnmonster9856
    @damnmonster9856 3 года назад

    I feel like I need tutorial how to make this sock in maya with textures in substance painter and full sock body rig :D

  • @letterl1840
    @letterl1840 3 года назад

    Why would you bring in a low poly triangulated model instead of bringing in a non-tri'd model to then later triangulate in maya after cleanup?

    • @3dextrude
      @3dextrude  3 года назад

      It depends on the use of the model, you don't necessarily have to triangulate it, you can use a model made of quads.

  • @LaszloIvanyi
    @LaszloIvanyi 3 года назад

    I like the facecam.
    Couldn't you just use the original low poly starter as the low poly model instead of spending time on the triangulated ? Or that would be too low poly? Also if you want less details why didn't you just decimate further before exporting from zbrush instead of manually cleaning it?
    You say that wines (curves) come with their own UV. Is that something you need to export separately or when you go into painter it recognizes that as a new texture?

    • @3dextrude
      @3dextrude  3 года назад +1

      I did significant changes to the model, specially the edges where the original low poly would not have been enough. I could have decimated more, but sometimes doing that removes a lot more than necessary( though I could have tried different amounts). When making curves in Maya they come with straight uvs which you just have to re-scale in the uv editor to use.

  • @zapyray3371
    @zapyray3371 3 года назад

    @3dEX
    Why don't you create complete game environments that are AAA quality ?
    You even made trim sheet and tiling textures tutorials.

    • @bearbones7913
      @bearbones7913 3 года назад

      He has a course on making assets in unity. But to be fair he has alot of useful videos to have a gander at

  • @RobotArmy3D
    @RobotArmy3D 3 года назад

    Hah, nice model! Now I'm wondering why every video on youtube doesn't have a sock puppet as a host 🤔🤔

    • @3dextrude
      @3dextrude  3 года назад +1

      Only one I know of is the craftman crafting channel. There needs to be more though haha

    • @RobotArmy3D
      @RobotArmy3D 3 года назад

      @@3dextrude Oh yeah! I didn't even think if that. Such a mesmerizing channel 😄

  • @grimioficial
    @grimioficial 3 года назад

    I don't understand. You first create the model in Maya and then you export it to Zbrush, and then to Maya again. But you don't do retopoly. Use it like a texture, or what? If you can explain me that process, I'll be grateful. Regards from Argentina!

    • @3dextrude
      @3dextrude  3 года назад +1

      I decimated the model and cleaned it a bit as well, had to skip a lot of that in this video to keep in somewhat short.

    • @grimioficial
      @grimioficial 3 года назад

      @@3dextrude Ohh, ok. Thank you! 😄 Nice muppet haha

  • @m00ftak
    @m00ftak 3 года назад

    This is really cool but I wish you went into more technical detail. You're not really explaining how you do anything, just what you're doing. Hope to see more from you in the future!

    • @3dextrude
      @3dextrude  3 года назад

      That's a great point, will keep in mind for future videos!

  • @HiddenShadow124
    @HiddenShadow124 3 года назад +6

    Did..... you just become a vtuber?

    • @3dextrude
      @3dextrude  3 года назад +10

      no, I became a socktuber

  • @davis4712
    @davis4712 3 года назад

    First 2.0 video.

  • @vyacheslavkovalev4052
    @vyacheslavkovalev4052 3 года назад

    Nice tutorial! Worn sock is creepy as fuck

  • @EJtheArtist
    @EJtheArtist 3 года назад +3

    Is this your response for a face reveal? LOL

    • @3dextrude
      @3dextrude  3 года назад +1

      No asked for a face reveal, but I made it happen anyway