Another great video. Congrats We have all of the conditions on a whiteboard for our game. I'm going to direct everybody to this video every time we talk about conditions in one of ours. This is extremely helpful.
It's a good list and summary. I recommend walking through them being applied, though. Some memorable examples of when some are used instead of others. Show us how they stand out, how some are often applied, and maybe some insight into how well they work or how well PCs could incorporate them into their combat.
@@CantRIP9389 coming right up, the next video of skill based actions coming this weekend. I'll likely do an advanced guide to conditions going over maneuvers and weapon passives. This was mainly just a basic look at conditions, and already came out to be 20 minutes.
@@claudio_wild Sounds good. My main point (? point? I don't know.. meaning I guess is a different way to put it... not trying to debate or anything like that) is that the comprehensive lists need to be supported with easily assimilated examples, or the age of ADHD will just relegate it all to background noise.
Great video! I like the map - it's a high lvl visual to how these things relate to each other. I'll deff be going thru multiple times to study on this stuff =)
@@tntori5079 at first i was making it just for my own sake to plan out the video but i realized it might help people either underdog conditions or see how complicated they can be
Side note on petrified, RAW it's only 2 exposed since while exposed stacks, stunned doesn't xD you get 2x stunned, and 1x exposed, but stunned doesn't stack, so its 2 levels of exposed in th end. Yes this is confusing and RAI you are only exposed 1.
I know you said you would update the video as the rules change, but it could still be helpful to say which version of the rules your explanations are based on. That'll make things a bit more clear in the future.
@@jeffbangle4710 i might take you up on that. To put it simply: Bloodied means a creature is at half health or lower, We'll Bloodied means they are at a quarter health or lower. Death's door is a state that you are put into when you fall to 0 HP or below. You only have 1 AP per turn, and have to find a way to be stabilized. You have a Death's door threshold, usually 3 for level 1 characters. If you basically go to -3 HP then your character actually dies
@@jeffbangle4710 no those are not conditions but rather core game mechanics. I believe this is mainly to avoid situations like a level 2 rogue (which does more damage to targets with conditions) from dealing bonus damage to anyone below half health. The Rogue would also regain SP from those attacks too.
@@stevenreigle7180 this is a good question, and not entirely clear. I would probably say that do, since i would also say a ranged attacks would have the advantage and disadvantage cancel.
this made me better at pathfinder, thank you so much!
So happy to help you get better at new TTRPGs
Sui's in Antagonist Mode. We named our channel in her honor.
This video helped me pass my CHA save against being Intimidated by Conditions!
@@KindlyCryptid let's gooooo!
Great breakdown and presentation. I also liked the tree presentation. Really shows which conditions are core versus situational.
Awesome job mate, so glad you are making these videos on DC20. 😊
@@Knucklebone.of.Fickle.Fortune thanks, I've also come to have a deeper understanding of the rules by making them
Another great video. Congrats
We have all of the conditions on a whiteboard for our game. I'm going to direct everybody to this video every time we talk about conditions in one of ours. This is extremely helpful.
@@Bardicaggravation thank you, luckily i got all the conditions timestamped (also in the Description) so you can skip straight to the one that matters
Great vid! Especially liked the talk on which conditions stacked and the sanity check on the petrified condition.
@@simeonsnow6742 yeah I noticed that question came up a lot when talking to people about conditions
Another solid video. Thanks for going over stacking as well. 👍
@@Edward_FP of course! I feel like it a mandatory part of covering conditions
It's a good list and summary.
I recommend walking through them being applied, though. Some memorable examples of when some are used instead of others. Show us how they stand out, how some are often applied, and maybe some insight into how well they work or how well PCs could incorporate them into their combat.
@@CantRIP9389 coming right up, the next video of skill based actions coming this weekend. I'll likely do an advanced guide to conditions going over maneuvers and weapon passives. This was mainly just a basic look at conditions, and already came out to be 20 minutes.
@@claudio_wild Sounds good.
My main point (? point? I don't know.. meaning I guess is a different way to put it... not trying to debate or anything like that) is that the comprehensive lists need to be supported with easily assimilated examples, or the age of ADHD will just relegate it all to background noise.
Great video, gave me a few ideas about stacking conditions. Gonna put it in DC20 feedback! Thanx for the video mate!
Glad it helped!
Very comprehensive look! You have put together a good resource! Thank you!
@@garykinney16 and hopefully many more to come
Another great one. Helps having a break down of rules. keep making more.
More are definitely coming. Thank you for the kind words
Another amazing video in the books keep it up brotha!
@@chefskips thank you thank you. I appreciate you helping me clean up the audio
@@claudio_wild Anytime good sir!
Great video! I like the map - it's a high lvl visual to how these things relate to each other. I'll deff be going thru multiple times to study on this stuff =)
@@tntori5079 at first i was making it just for my own sake to plan out the video but i realized it might help people either underdog conditions or see how complicated they can be
Side note on petrified, RAW it's only 2 exposed since while exposed stacks, stunned doesn't xD
you get 2x stunned, and 1x exposed, but stunned doesn't stack, so its 2 levels of exposed in th end.
Yes this is confusing and RAI you are only exposed 1.
@@JottoHearthStone good note, this is why I find the RAI to be a much simpler approach
I know you said you would update the video as the rules change, but it could still be helpful to say which version of the rules your explanations are based on. That'll make things a bit more clear in the future.
@@SameerYalamanchi thank you for the tip. This is working off of Beta 0.8 and most old versions have the same info
Nicely done Claudio! was a good watch
@@JottoHearthStone thank you! I really appreciate it
Hey great content! Recognized your name from the streams and had to check out the vid!
Thank you, glad I'm getting noticed a bit
Cool thanks
Good explanations. Now compare and contrast Conditions with Bloodied, Well-Bloodied, and Death's Door. To me, they almost seem like 3 more Conditions.
@@jeffbangle4710 i might take you up on that. To put it simply: Bloodied means a creature is at half health or lower, We'll Bloodied means they are at a quarter health or lower.
Death's door is a state that you are put into when you fall to 0 HP or below. You only have 1 AP per turn, and have to find a way to be stabilized. You have a Death's door threshold, usually 3 for level 1 characters. If you basically go to -3 HP then your character actually dies
@@claudio_wild Yeah, I saw that in the rules. But why are they not considered Conditions as well?
@@jeffbangle4710 no those are not conditions but rather core game mechanics. I believe this is mainly to avoid situations like a level 2 rogue (which does more damage to targets with conditions) from dealing bonus damage to anyone below half health. The Rogue would also regain SP from those attacks too.
@@claudio_wild Ah, I hadn't thought of the rogue abilities vs. Conditions.
Awesome. 🙂👍🏻
Do you have double advantage on an unconscious person if you are within 1 space and make a melee attack?
@@stevenreigle7180 this is a good question, and not entirely clear. I would probably say that do, since i would also say a ranged attacks would have the advantage and disadvantage cancel.