Scenario 4A - Gameplay | Resident Evil™ 2: The Board Game
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- Опубликовано: 1 фев 2019
- Resident Evil™ 2: The Board Game is out now!
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Just wanted to point out a correction at the beginning of the video the very first zombie will have died after using the suicide lunge and not have had to be evaded or shot at the 3 minute mark.
yeah i was gonna say the same but you posted 11 months before me. still. overall great gameplay :)
Also the suicide lunge cannot be evaded. So right off the bat, he was dead.
They have to make the tiles brighter. Holy shit, the game was never this dark
yeah a lot of the tiles are very dark but other than that i really enjoyed this game that they made
This game is awesome! The detailed board and miniatures look amazing. And the play time comes in just right at about 30 to 60 min each. Can’t wait to pick up the b scenario box and retro card pack ^^
09:45 what gonna happend in the reactionphase, when you only push the licker? is he than stunned during his phase? or is he able to react / attack?
If it was a push, it would not gain a reaction, since the attack is considered successful. A creature only reactions to an attack if the attack is unsuccessful, which is when no results on the weapon's card are rolled.
@@Guyviroth okay. but what i didn´t get. Is a enemy also in his reaction phase unable to move after a push? or follows the enemy as usal?
@@NoFearGodIsHere Ohhh I get you. Yeah, it will still move in its reaction phase when it's been pushed back by an attack.
@@Guyviroth ahh damn.. i played this mechanic completley wrong.. tbh :> THANK YOU!
And what i have to do with a Licker on a field next to me, if he deals damage in his phase? Push him a square away or only when he´s on my square?
@@NoFearGodIsHere Only when he's on your square, as per Page 12 of the rulebook under Basic Attacks, last line of paragraph 3:
"... if the attacking enemy is on the same square as its target, the target may push the enemy, moving it to an adjacent square."
Ahhhh I always thought you could only do a maximum of 2 attack actions per turn! This will make my games a bit more bearable and not waste actions 😁
Fun to play, terrible to look at
100th like ;)
Can i push a zombie diagonal??? Rules say you can with movement, but does push count as movement?
As long as you’re not cutting corners, yes.
To bad the 3D doors and tureens are sold out the site
isnt the secure room was amber at the beginning? And you should read more about GL and Bowgun AOE damage , it works different ( for example-at the end you should kill one zombie dog and just push away another).And guys-you makes amazing game)
I noticed they make a few mistakes as well... for instance you can't dodge the zombies suicide lunge, on top of what you mentioned. Though no lie this is an amazing game.
@@ronaldweaver5683 It's more like plenty mistakes... It's worrying considering how many people might take these official playthroughs as a rule guidance.
They play like they have to do four actions every activiation, while it's up to four... You can skip an action unless you are in the same square as an enemy, corpse or boss. They play these AOE guns wrong (making it way easier for them). Not all corpses will be replaced on a tile if umbrella got rolled, just those on the square. They resolved the "No Escape" tension card wrong, twice. They don't get to evade roll with the zombies special attack... And there might have been more I just have forgotten about.
@@ronaldweaver5683 Its literally the first sencente on the zombie card aswell. It can't be dodged yeah. Doubt the rule was different in that state of the game