At last other people that get this build. Slowest main hand dagger possible for the damage enchanted with weapon damage at lower levels with b/s sharpening stones = 2 to 3 shot kills on the lower level gameplay for ultra fast levelling from stealth. With some other minor twinking.
That level 60 warrior you was fighting must've been one of the worst warrior players, because all he needed to do was go to battlestance and spam overpower on you lol.
It's possible to aggro mobs and stealth at the same time due to spell batching (just like retail vanilla) so you can open fights with cheap shot without letting stealth slow down your kills. You can do this consistently once you get a knack for it (might need to jump, idk i forget) and this helps with survivability as well. I have toyed around with the idea of a sub heavy build where you go down far enough for dirty deeds to really abuse this but I have not really done any testing. i have leveled up like 4-5 rogues to 60. Probably gonna do another one in classic soon, idk. Anyways i still think combat is king due to blade flurry and so many efficiency talents, but I think finding special builds that you find enjoyable is important. The difference between a meta build and the worst build is sometimes only like 10-20% efficiency when it comes to leveling. If you are speed leveling and/or grinding lots of mobs then yeah that is a big difference but to your average player its really not. So ya find builds you like that work for you and make leveling enjoyable. For instance I didnt bother getting mortal strike at 40 on my warrior, why? Because I never use the ability anyways while grinding mobs as im using sweeping strikes and cleave, I enjoy leveling like that so i go down the fury tree after sweeping strikes for crit chance, better demo shout and imp cleave. Is it better at pvp? no, better at grinding? i dont know, maybe not. but its better at killing 2 mobs at once and better on dungeon trash packs. Weird little niche specs are one of my favorite things about classic.
There's really no reason to not get precision first no matter what build you want to try, missing your abilities feels bad when rogue has so many options available to them. I made my first subt rogue (after dozens of combat rogues) and I really liked it, having ghostly + setup could generate a ton of combo points and once in a while you're just spamming evis to kill a mob. It doesn't compare to blade flurry in dungeons but soloing it's a hell of a lot of fun and very safe on the hardcore server.
Since Ghostly Strike and Sinister Strike both cost 40 Energy, why would you ever use SS after getting GS? I mean, this is the second video I've seen saying you "just have to work an extra skill into your rotation" with this build. But why? Especially if you do mrre damage with GS. And yes, I know there are talents that reduce the cost of SS, but they're on the same line as a tanky talent that seems a much better fit for this build.
Hey dude, thanks for your guides, they really help. Just a heads-up, it's 'Su-tel-ty'. The 'b' is silent. Your videos are popular so I want to you be well represented :) thanks again dude. Am trying this build out atm.
Why use warrior as an example they have overpower, a dodgers worst nightmare lol. When you dodge they get a free hit on you that can't be dodged blocked or parried. Interesting idea will be great vs pallies!
Love this build and the ingenuity but I will literally never understans why people are obsessed with parry into riposte. Garbage ability against PVE because the utter vast majority of mobs do not have weapons. Then again I almost always group quest so I need riposte even less.
it does great damage for 10 energy and provides a disarm for some enemies...also the 5% parry is good for survivability too... I think it's a great ability for solo play. enhanced defensiveness, good damage and cheap energy cost
Thats a terrible build. I suggest following this if you want a challenge leveling. Sub talents are completely useless early levels (even up to 60 to be honest), you dont even use stealth or have any openers. Ghost strike scales terribly and later ranks of SS do a lot more damage. Rogues only viable gameplay is offense. Trying to build him as a tank will make you completely useless in world pvp, as well as dungeons. And no, the reason we "think" its bad is not bc of getting precision later but because riposte is much better than anything else.
At last other people that get this build.
Slowest main hand dagger possible for the damage enchanted with weapon damage at lower levels with b/s sharpening stones = 2 to 3 shot kills on the lower level gameplay for ultra fast levelling from stealth. With some other minor twinking.
Or you can get blade flurry at 30 and skyrocket your grinding + at 35 lvl 5% extra swing chance beats everything
Couldn't you respec at 30 and have the best of both worlds?
@@accelerate08 Yea 1g isn't much
Blade flurry is awesome, 5% xtra swing chance is garbage and way overblown.
That level 60 warrior you was fighting must've been one of the worst warrior players, because all he needed to do was go to battlestance and spam overpower on you lol.
you can't spam overpower because it has a cooldown
He could have overpowered once at least. And if he was arms it would prob crit
Can you show this spec ghost build tree wise to 60 here?
It's possible to aggro mobs and stealth at the same time due to spell batching (just like retail vanilla) so you can open fights with cheap shot without letting stealth slow down your kills. You can do this consistently once you get a knack for it (might need to jump, idk i forget) and this helps with survivability as well. I have toyed around with the idea of a sub heavy build where you go down far enough for dirty deeds to really abuse this but I have not really done any testing. i have leveled up like 4-5 rogues to 60. Probably gonna do another one in classic soon, idk. Anyways i still think combat is king due to blade flurry and so many efficiency talents, but I think finding special builds that you find enjoyable is important. The difference between a meta build and the worst build is sometimes only like 10-20% efficiency when it comes to leveling. If you are speed leveling and/or grinding lots of mobs then yeah that is a big difference but to your average player its really not. So ya find builds you like that work for you and make leveling enjoyable. For instance I didnt bother getting mortal strike at 40 on my warrior, why? Because I never use the ability anyways while grinding mobs as im using sweeping strikes and cleave, I enjoy leveling like that so i go down the fury tree after sweeping strikes for crit chance, better demo shout and imp cleave. Is it better at pvp? no, better at grinding? i dont know, maybe not. but its better at killing 2 mobs at once and better on dungeon trash packs. Weird little niche specs are one of my favorite things about classic.
There's really no reason to not get precision first no matter what build you want to try, missing your abilities feels bad when rogue has so many options available to them. I made my first subt rogue (after dozens of combat rogues) and I really liked it, having ghostly + setup could generate a ton of combo points and once in a while you're just spamming evis to kill a mob. It doesn't compare to blade flurry in dungeons but soloing it's a hell of a lot of fun and very safe on the hardcore server.
This is what Vanilla is all about.
Yesss so true. I'm looking forward to my elemental frost/fire mage. Build diversity is back!
Hey which quest text addon is that that shows the guy in the center under your character rather than popping up a quest log
Maybe I missed it but could you please post this build at level 60 (for leveling, not raids)? Thank you! Always enjoy your videos.
Cool stuff. Personally I bored to death with combat leveling went with a hybrid sub build so I can have more fun sneaking around and killing alliance
I'm running a sub build to just world PvP while I dungeon grind. But combat is definitely easier due to blade flurry
I skipped sword spec and went into improved sprint and endurance. So I can level and pay with all weps avail.
@Thelondonbadger uhm your worng ther is a addon called details lol and you can see ppl specs
if your entire build is about dodging.. wouldnt taking 3/3 Setup be great?
Since Ghostly Strike and Sinister Strike both cost 40 Energy, why would you ever use SS after getting GS? I mean, this is the second video I've seen saying you "just have to work an extra skill into your rotation" with this build. But why?
Especially if you do mrre damage with GS.
And yes, I know there are talents that reduce the cost of SS, but they're on the same line as a tanky talent that seems a much better fit for this build.
Ghostly strike has a cool down is why.
@@JohnSmith-lc8mp THAT is an excellent reason.
Hey dude, thanks for your guides, they really help. Just a heads-up, it's 'Su-tel-ty'. The 'b' is silent. Your videos are popular so I want to you be well represented :) thanks again dude. Am trying this build out atm.
Why use warrior as an example they have overpower, a dodgers worst nightmare lol. When you dodge they get a free hit on you that can't be dodged blocked or parried. Interesting idea will be great vs pallies!
Love this build and the ingenuity but I will literally never understans why people are obsessed with parry into riposte. Garbage ability against PVE because the utter vast majority of mobs do not have weapons. Then again I almost always group quest so I need riposte even less.
it does great damage for 10 energy and provides a disarm for some enemies...also the 5% parry is good for survivability too... I think it's a great ability for solo play. enhanced defensiveness, good damage and cheap energy cost
talk about ghostly strike, show a clip where you dont press ghostly strike even once vs van cleef :D
Probably not a lot of benefit to increased dodge, during a tank and spank.
he spams a macro
this is the spec I use too! :-)
Wow ppl don't know this?
Popping ghostly strike and evasion on a warrior is asking to get over power spammed…
You fought bad warriors lol.
this dude really yoinked cruel barb AND hook dagger smh
if you didn't notice he won the need roll on cruel barb, so he didn't just yoink it. Not sure about hook dagger tho.
I bet if you get lucky you could hearth out of sketchy pvp fights
Mate, subtlety is pronounced "suttle tea" not "subble tea".
Thats a terrible build. I suggest following this if you want a challenge leveling. Sub talents are completely useless early levels (even up to 60 to be honest), you dont even use stealth or have any openers. Ghost strike scales terribly and later ranks of SS do a lot more damage. Rogues only viable gameplay is offense. Trying to build him as a tank will make you completely useless in world pvp, as well as dungeons. And no, the reason we "think" its bad is not bc of getting precision later but because riposte is much better than anything else.
Well, sub is far superior in WPVP than a combat
The earlier you get that 5% hit the better. Dodging is nice but there is nothing sadder than missing a mob at 2% hp 5 times in a row.