Nice vid idea, I did something similar to this in the past where I said my least favorite thing on my top 15 coasters but u took it to the next level with saying how you would fix that problem
@@CanobieCoaster I agree with that, that’s an amazing statement that I think lots of coaster enthusiasts should hear and I certainly try to go by that, but I rewatched that vid and I did say how to fix it but I didn’t rly go into much detail like u
Interesting. Whatever you have in mind for Coaster at Playland in Vancouver: that 2nd drop's valley brings trains and the guests riding them to the lowest elevation any part of the attraction (with the only exception being at the beginning of the ride; somewhere between the loading platform and the lift hill) and it enters that drop at a bigger speed than the 1st. The 1st drop plunges 67' from 75' to its valley at at least 8' above the ground, while the 2nd drop's valley is more like 3' above the ground, starting at a greater speed than the speed of the lift hill that the 1st drop started at. I admit that that 2nd drop is likely shy of 67' and also doesn't have trains reach as fast a speed as it does after the 1st drop. But if you also consider that Coaster's only two chances of having trains valley are after the 1st drop and after the 2nd drop, it'd be impossible for the ride to be as good as it is without that boring 1st turnaround. If that was TLDR: there are legitimate reasons that 1st turn around on Coaster is the way it is
My top 5 woodies is : 1. Colossos (Remove Helix and replace it with just a turn and remove the trims), Troy (Make first drop in style of Wodan), Wodan (Add a couple of speed hills extra before you hit brake run), Joris en de Draak (Instead of just turning into the breaks, add an off axis hill), Heidi the ride (Make the airtime hills a bit steeper).
@@CanobieCoaster yeah I don't know how it even became that slow. The train hauls over the first camelbacks but after the turnaround it pretty much dies.
I agree about Ravine Flyer's turnaround. It could've been about 10-15ft shorter. Also the airtime hill over the lift hill could have a sharper crest. With Waldameer as my home park, I am thankful they retrack the coaster each year to make it smoother!
I am salivating at the thought of Lightning Rod having a zero-G roll at the top of the first hill. That would be awesome! That would probably be enough to make it my # 1, or at least # 2 behind X2. I know they aren't doing that with the current renovation, but I wonder if that was ever considered.
Nice! Definitely Creative. A little disappointed that Comet at Hersheypark didn't crack this list, which I've heard is similar to Phoenix. Haven't ridden Phoenix though so I can't compare.
Michigan’s adventure regular here: I preferred it with the trick track. The laterals are as good there as the helix finale. Really gave timbers some bite
@@CanobieCoaster good point, it probably would need to rework the first return camelback after the turnaround. If they made that a small ejector hill, it could benefit the ride. Oh well. Best thing MA can hope for now is an rmc raptor within the train layout in the plot of land between shivering timbers and thunder hawk to complete the circle around the park
I am going in order. I have a separate video on my top 25 wood coasters, but I do prefer Swamp Fox. El Toro has 4 of the best airtime moments in the world, but I don't love the ride's pacing (middle is just ok, end is just decent). Swamp Fox is more consistently great. The amount of airtime you get on every hill with buzz bars gave it the edge for me.
@@CanobieCoaster yeah, but if you did it right, you might lift out of the coaster, and then land right back in your seat when the coaster completes the hill :) the first hill the has three feet in hight of airtime
also, I think they should put more buzz bars on steel coasters, and they should start with the smiler, or any ride that starts with a really slow twist or roll.
i have to say for el toro's change, id just take out those final s bends going into the brakes. Cuz then you'd end the ride while hauling through the 3 low to the ground turns instead of going pretty slow into the final brake run.
The whole time watching the video I felt conflict with myself. On the one hand it would lead to a better ride experience, but on the other hand the coaster preservationist in me opposes the idea especially with classic impactful coasters like Swamp Fox or the Coney Island Cyclone. However I’m surprised you didn’t mention the Beast as I feel re profiling those turns before the second chain lift so there isn’t any noticeable trim break as that ruins the Beast for me in the front row. (Back row its my favorite wooden coaster)
Beast is nowhere near my favorite wood coasters. I purposefully picked my top 25 since those rides are as close to perfect. There are a ton I'd change about lower ranked rides. I doubt many of these will ever happen. It was just a fun exercise.
@@CanobieCoaster Yeah. IDK what was wrong with my rides but I was getting virtually nothing. The floater on the wave turn was kind of cool but could've been stronger.
how does he like a gravity group family woodie that is 40 feet tall more than a massive rmc woodie that is 165 feet tall must be one good family coaster
If they restore the launch to its original speed, the airtime hill gets better by default. But from 2017 onwards, the first hill gives weak air at best.
Original ideas like this should go viral
Thanks! I thought it was a neat idea.
yeah
Saw the title and I was sure it was going to be cupholders.
Lol
I love your proposed changes to Goliath at SFGAm, Hades, Mystic Timbers, Ravine Flyer II, El Toro, and Voyage!
Thanks!
Nice vid idea, I did something similar to this in the past where I said my least favorite thing on my top 15 coasters but u took it to the next level with saying how you would fix that problem
I've always been told at work if you criticize something, you should always have a solution how it could be done better.
@@CanobieCoaster I agree with that, that’s an amazing statement that I think lots of coaster enthusiasts should hear and I certainly try to go by that, but I rewatched that vid and I did say how to fix it but I didn’t rly go into much detail like u
Interesting. Whatever you have in mind for Coaster at Playland in Vancouver: that 2nd drop's valley brings trains and the guests riding them to the lowest elevation any part of the attraction (with the only exception being at the beginning of the ride; somewhere between the loading platform and the lift hill) and it enters that drop at a bigger speed than the 1st. The 1st drop plunges 67' from 75' to its valley at at least 8' above the ground, while the 2nd drop's valley is more like 3' above the ground, starting at a greater speed than the speed of the lift hill that the 1st drop started at.
I admit that that 2nd drop is likely shy of 67' and also doesn't have trains reach as fast a speed as it does after the 1st drop. But if you also consider that Coaster's only two chances of having trains valley are after the 1st drop and after the 2nd drop, it'd be impossible for the ride to be as good as it is without that boring 1st turnaround. If that was TLDR: there are legitimate reasons that 1st turn around on Coaster is the way it is
That makes sense. As I mentioned, this was an exercise for fun. I imagine a lot of these design decisions were made intentionally and with reason.
My top 5 woodies is : 1. Colossos (Remove Helix and replace it with just a turn and remove the trims), Troy (Make first drop in style of Wodan), Wodan (Add a couple of speed hills extra before you hit brake run), Joris en de Draak (Instead of just turning into the breaks, add an off axis hill), Heidi the ride (Make the airtime hills a bit steeper).
That helix on Colossos is painfully slow.
@@CanobieCoaster yeah I don't know how it even became that slow. The train hauls over the first camelbacks but after the turnaround it pretty much dies.
I agree about Ravine Flyer's turnaround. It could've been about 10-15ft shorter. Also the airtime hill over the lift hill could have a sharper crest. With Waldameer as my home park, I am thankful they retrack the coaster each year to make it smoother!
I agree they take amazing care of that ride.
Awesome video - I love the idea! 👍👍👍
Thanks!
0:06 looks like the fury 325 turn LOL
It does.
I got airtime on Renegade’s first drop, but only at the back.
Even in the back I didn't get airtime on that drop, but it did look cool.
I am salivating at the thought of Lightning Rod having a zero-G roll at the top of the first hill. That would be awesome! That would probably be enough to make it my # 1, or at least # 2 behind X2. I know they aren't doing that with the current renovation, but I wonder if that was ever considered.
I imagine RMC gave them the option to add inversions when the ride was originally designed, but Dollywood chose not to.
Nice! Definitely Creative. A little disappointed that Comet at Hersheypark didn't crack this list, which I've heard is similar to Phoenix. Haven't ridden Phoenix though so I can't compare.
Comet is a fun wood coaster. The first two drops give good airtime in the back, but it can't compete with Phoenix.
@@CanobieCoaster i guess that's fair.
i'll compare them once i ride phoenix
Great video concept! 👍
Thanks!
Michigan’s adventure regular here: I preferred it with the trick track. The laterals are as good there as the helix finale. Really gave timbers some bite
I could see that trick track being great year one, but it sounds like it wasn't maintained well.
@@CanobieCoaster maybe I just enjoy rougher coasters. What timbers needed was timberliners
I love the comfort of Timberliners, but they seem to track more slowly.
@@CanobieCoaster good point, it probably would need to rework the first return camelback after the turnaround. If they made that a small ejector hill, it could benefit the ride. Oh well. Best thing MA can hope for now is an rmc raptor within the train layout in the plot of land between shivering timbers and thunder hawk to complete the circle around the park
are you going in order? Cause if so, how is Swamp Fox ranked higher than El Toro?
I am going in order. I have a separate video on my top 25 wood coasters, but I do prefer Swamp Fox. El Toro has 4 of the best airtime moments in the world, but I don't love the ride's pacing (middle is just ok, end is just decent). Swamp Fox is more consistently great. The amount of airtime you get on every hill with buzz bars gave it the edge for me.
swamp fox is just the greatest thing ever created pretty much. not sure why he didn't put it number 1 to be honest
Nice original ideas.
Thank you!
Hades 360 should add buzz bars, because it goes upside down. the need to hold on for your life would make it much more thrilling :)
Lol, although I'd be more terrified of some of the airtime hills than the corkscrew.
@@CanobieCoaster yeah, but if you did it right, you might lift out of the coaster, and then land right back in your seat when the coaster completes the hill :) the first hill the has three feet in hight of airtime
also, I think they should put more buzz bars on steel coasters, and they should start with the smiler, or any ride that starts with a really slow twist or roll.
@@lightningbot85 Lol
the best way to improve most wooden coasters is to have disney clone it and then make a mega themed version of the same layout
Well that would help.
YES QUEEN LOVE YOUR VIDEOS
Thank you!
good video idea it's very original
Thank you!
i have to say for el toro's change, id just take out those final s bends going into the brakes. Cuz then you'd end the ride while hauling through the 3 low to the ground turns instead of going pretty slow into the final brake run.
That was another thing I considered. Especially since it would make the ride less valley prone on cooler days.
The whole time watching the video I felt conflict with myself. On the one hand it would lead to a better ride experience, but on the other hand the coaster preservationist in me opposes the idea especially with classic impactful coasters like Swamp Fox or the Coney Island Cyclone.
However I’m surprised you didn’t mention the Beast as I feel re profiling those turns before the second chain lift so there isn’t any noticeable trim break as that ruins the Beast for me in the front row. (Back row its my favorite wooden coaster)
Beast is nowhere near my favorite wood coasters. I purposefully picked my top 25 since those rides are as close to perfect. There are a ton I'd change about lower ranked rides.
I doubt many of these will ever happen. It was just a fun exercise.
If El Toro had Buzz bars, would you enjoy it?
I enjoy it as is. El Toro with just buzz bars would probably kill you. Buzz bars and seat belts would work, but they'd have to be strong seatbelts.
There is a german youtuber called SplashOne who has a series, where he improves coasters in nolimits2
I'll have to check it out.
Nice
Thanks!
fantastic 😍
Thanks!
I would make the s bend on renegade like a double down
That would work too!
Lightning Rod: Make the entire middle section, from that first hill up to and including the quad down, actually have ejector airtime!!!
The wave turn has some wonderful floater airtime, but the other first half elements give good ejector airtime to me.
@@CanobieCoaster Yeah. IDK what was wrong with my rides but I was getting virtually nothing. The floater on the wave turn was kind of cool but could've been stronger.
how does he like a gravity group family woodie that is 40 feet tall more than a massive rmc woodie that is 165 feet tall
must be one good family coaster
Roar-o-saurus has incredible pacing and good airtime.
@@CanobieCoaster ik that but better than an RMC? Thats what i am confused about
Once gold Striker receives titan track retracking on the drop, it will become top 15 world wooden coaster again
Is that confirmed?
@@CanobieCoaster No, but we can only hope.
you should call rmc and be like “yooo before its too late put a quick zero g roll at the top of lightning rod”
hell no that will get rid of airtime bruh
If they restore the launch to its original speed, the airtime hill gets better by default. But from 2017 onwards, the first hill gives weak air at best.
@@CanobieCoaster actually i thought it had insanely strong ejector
I heard it did before the launch cut off sooner. Now it just has mild ejector- the weakest airtime on the ride.
@@CanobieCoaster i rode it when the launc was already cut off so...