Fantastic list . . . BG3 has so many things that can be thrown as 'grenades' that I feel like this is only half the story. Additional Grenade items include: Fireworks: (Popdrakes, Squidjins, and Wogglims) Barrels: (Water, Smokepowder Oil, Brine, Acid, and Firewine) Poisons: Virtually all the weapon coating poisons can also be throw to create AOE cloud effects. These can be super effective and I suspect most players don't realize they can throw them. Additional Special Grenades: (Orthon Explosives, Orthonic Handbombs, Flammable Slime Bombs, Poisonous Slime Bombs) Explosive Satchels: (Smokepowder Satchel, Surprise Teddy Bears!, Runepowder Vials) And three uniques that I feel are worth a mention: Brilliant Retort - a Runepowder bomb that triggers twice Runepowder Vial and Barrel which are both so destructive over such a huge AOE that they have been the death of many parties!
Thanks! for this!! I had no idea about thrown poisons. And I thought that the Brilliant Retort does nothing extra. What does it mean that the Brilliant Retort "detonates twice"? I think Ceph mentioned as a bug that any Smokepowder bomb can explode more than once if it is damaged more than once at the same time. Is that the same thing, or you mean something else?
@@doloresabernathy9809 Brilliant Retort is supposed to explode twice, that's what the 'brilliant retort' is. I don't know if its also subject to the same smokepowder bomb bug . . . if so I expect it could fire twice every time its triggered.
I think it is worth mentioning that these grenades reveal invisible enemies in the annoying fights where they are present. They usually don’t move much after they go down invisible and an alchemist fire to break up invisible isn’t a bad action use.
Backpack is the strongest throwable since you can stuff it with any number of grenades (if they aren't stacked in the inventory slots) and set them off all at once with something like a Chromatic Orb (fire). Used a backpack bomb stuffed with all the damaging throwables I had to nuke the Apostle of Myrkul in 1turn in my Honor run. 1. Throw Backpack at the Apostle's feet 2. Misty Step to a Necromite 3. Smack Necromite with a Divine Smite to one-hit kill it 4. Use Bloodlust Action to cast Chromatic Orb (Fire) from a scroll on the backpack to destroy it and set off all the explosives, killing the Apostle of Myrkul
I think my next character is gonna be a consumable only character and this tier list along with the potion tier list is definitely gonna be useful. I didn't realize that the Berserker's prone on throw effect also worked on grenades but I guess it makes sense since its the same as any other throw attack. Great video as always!
I would have also mentioned the utility of smokepowder bombs for dealing with doors, walls, and such with Medium Toughness which might not be immediately obvious to more casual players
I feel like the combo between throwing items and mage hand is important to remember. You can drop basically all these from your inventory without any action cost and have a mage hand use it's throwing action. A party member using an Action to throw an Acid Vial is mediocre, I agree with you. Having a mage hand do it suddenly changes everything. Some consider this strategy cheesy (for good reason), but it's in the game so anyone can use it if they want.
"Cheesy" in a single player game really has no meaning. It's just people policing how other people are having fun, and getting mad when it doesn't line up with what they'd do.
@@AirLancer On non-honor mode, I consider anything "cheesy" and "slow" to be meaningless. Yes, you CAN pop 4 mage hands and throw 4 grenades a turn for free, but when do you ever NEED to? Half the combats in the game can be finished reliably in a single round WITHOUT that.
@@thatoneguy9816 Still cheesy, but maybe not meaningless. Sometimes you find a fight your build is just not meant for and have to improvise. On my honor mode run i lost 3 characters to the dual spectator fight in the house of hope because astarian jumped into a chain and clipped out of existence, my tav got a taste of the spectators new reaction laser... in midair, stopping their movement and sending them plummeting to their death, while karlach got yeeted off the edge by repelling eldritch blasts. My shadowheart existed solely for situations like this. 28 AC, huge boosts to saving throws and advantage in almost all of them, just takes turn after turn reviving everyone and ignoring the enemies. I stabilize after like 3 rounds.
@@Sdogofdoom still meaningless as you had no reason to go their to beat honor mode and especially cheesy if you built specifically to have 28 AC. Pick one or the other. Either it’s cheesy or you get to improvise and play the single player game the way you want.
Haste Spores - the only thing to be careful with is that enemies entering the cloud can also get hasted. Need to make sure you only use them where your party can access them.
I always learn from Ceph's videos, no matter how many hours I have played. Here I learned these three (among other tidbits): There is a difference between Haste Spoor Grenades and the Haste Spoor Flask. Terazul is useful and stacks with Potion of Speed. The Brilliant Retort is better than the normal Smokepowder Bomb (learned from comments).
Hi. Great content! I have to say, you are my favorite BG3 RUclipsr. I would like to ask you for another tier list. Could you make a tier list with all the 6th-level spells, including spells you can upcast? For example, compare Globe of Invulnerability and Arcane Gate to upcast versions of Control, Magic Missiles, Hold Person, Fireball, etc. Thanks and great job again. Looking forward to your next video!
You forgot to menion Concussion Grenades, which while is somewhat hard to obtain, is technically farmable and is a significant enough effect even if you only grab the ones that appear without farming
No spoilers. But act 2 holy water with radiant orb gear? There’s a few fights there. Also, holy water dispels shadow vines on the ground, to whom it may concern.
Another thing I like with the smokepowder bomb is that when an enemy is low on HP even in later game it can be a handy coup de grace when you've otherwise got a miss chance.
Even 1 guaranteed damage is nice for removing Unstoppable stacks in an AoE in the late game. Spiked Bulbs, Void Bulbs, and Alchemist’s Fire are all excellent at this.
If you throw any of these with the enraged throw you also get to knock enemies prone, so that enhances the efficiency even further :) The sleeping potion can be thrown on venders to have an easier time pickpocketing them and not getting caught ;)
the surface from caustic bulb is permanent. So there are often chances that you can toss it in from stealth and without combat just keep beating down unalerted bad guys. Things like the spider queen will just sit on it and can potentially die. I also have fun tossing them off the upper floor of the moonrise tower down onto the patrolling bad guys below. granted they will eventually heal, but its constantly harassing them, and if you jump in after its done a bit, you can lead the battle with an advantage.
42:00 Hey, isn't the final boss stationary? And a DPS race? 48:10 Gortash has low Con. Throw a shrapnel grenade and then a blind at him and you have him at your mercy.
Caustic bulb surfaces can break other potions/items for action free effects. Combines very well with void bulbs where you can just drop it on the surface from inventory for infinite free AoE pull
I imagine if you use the drop item + use mage hand to throw combo, everything just goes up a tier. Probably not worth to think about cause more actions is better, but it’s a combo I’m biased towards. Great stuff as always!
Nice use. I always wanna use mage hand but setting it up before a fight feels like a chore lol. Specially when you have to also setup longstrider and all the other daily buffs.
@@gametangia yeah I’d say its up there with minor illusion and guidance. Really hard to pick between either of the three cause they’re all so damn good. I do think minor illusion has the highest potential because it really just groups up all enemies in one spot for a massacre, but I’d say mage hand is the most versatile and guidance is of course probably going to see the most use out of all of them so it’s the most consistent in that regard.
Coatings, Arrows, and Barrels tier-list when?! Lol, good list overall. Let's not forget the other S-Tier benefit of water, washing the blood off your characters before entering into dialogue!
Another factor worth considering with grenades is Mage Hand. With a little setup (pre-cast Mage Hand and drop a selection of grenades for it to throw) grenades don't even cost you your own actions in combat!
One thing about the Caustic Bulb is that brine surfaces explode when ignited (doing 2d6 if I'm not mistaken, with no save, so free), and has a pretty usefull push effect (again with no save dc), and leaves a nice flamming area, so enemies moving around will get burned too. I use it on the Nautiloid to force the cambions to reposition, specially Zhalk, before stealing his flaming sword (he always ignites it and both him and the mindflayer blow towards the center of the room, where you want them). :D For me, the Caustinc Bulb is definately A tier, for the whole Act 1. :)
curious about orthinic handbombs, orthon explosive, and concussion grenades. can you still pick up the handbombs and concussion grenades? those were the only grenades I really used because of how wild they are
You missed the smokepower satchel, which is the same as the bomb, except it only detonates when hit with fire damage. This is a good way to get that multiple damage rider bug you mentioned.
I got a good use out of the hearthlight bomb, but ironically Gale didn't have dancing lights. He used the mentioned bomb to reveal a shadow that was about to try to destroy him.
Great list! I’m curious whether you have experimented with various packages of grenades (backpacks, crates, etc) and have any tips when building those gift packs of death
Surely we weren't the only one whom absolutely slept on water as a set dressing item only useful for being sold if you're in desperate need of money, akin to rags and rope
My problem with the spiked bulbs is even if they are a consistent way to inflict bleeding, a lot of the synergies with bleeding can be done in other ways with less setup. (Yes I am including the full party synergy you can get, bc advantage can be gotten in other ways)
Might have missed one, depends on criteria. I know it's mainly a Coating but, I think, Oil of Freezing can also be thrown as a Grenade. It inflicts Encrusted with Frost, so you need a Cold set but if you do, it's REALLY good. As for the list, thank you I just found Heartlight Bombs are a thing. Nevermind trenglily01 in the comments is absolutely right.
Arrows and throwable items are so cool in BG3. Shame they are not a thing in base tabletop dnd. That's why martials suck so much starting from nearly a ~7 lvl.
Spiked bulb can be very useful if you get the "BOOOAL's Benediction" buff for you team. Getting advantage on a group of enemies for the price of an action is pretty good. I do agree that it's probably B tier for a normal run, but can be absolutely devastating should you do the BOOOAL sacrifice.
Please tell me you plan to finish out the video set by doing oils and coatings. If there's one thing that annoys me in BG3, it's that a lot of the descriptions don't actually give you a basic description of what it does, just flavor text. At least that's how it is in the alchemy window, which really makes it hard to decide what to spend resources crafting. IT would be nice to see that breakdown to round out the series, please!
Where are all the fireworks? In HM I stuff all the fireworks and smokepowder bombs I hoard into a container, hurl container near final fight (the one with the 5 turn timer and annoying mechanics) and detonate, guarantees a win
Too bad you can't stack floor effects, but I guess they learned their lesson from BG1 and BG2 where the math on stacking 7+ webs got extremely brutal for anything that wasn't outright immune.
I decided to go from balanced with a ton of save scumming straight to honour mode for my second playthrough. On nere, accidentally pulled everyone when I tagged one of the Duergar while blowing up the wall, and then threw a grenade that doesn't explode on impact mid fight, which promptly got thrown back at me -__-
Concussion Grenade Is best. It can be picked up in Act 3 from the granade impallers. There is a Spot with 2 of them where you can farm them unlimited. And highest damage of All bombs
they are listed as Orthon Explosive's you can only get them from devilfoil mask they provide 3d6 fire on throw plus 1d4 fire on turn, plus thunder damage + knock back
I've always considered Barrels as Grenades already since you can use them the same way. And you can also throw all the different Poison Coatings to make AOE bombs!
Holy water is an absolute scam. I figured it'd work on Mizora as she is stated to be a fiend to keep her away from the camp for good. Just throw one where she stands and she disappears every turn due to taking damage, also it's not a danger to scratch/the owl bear cub. However, for some fucking reason it doesn't work on Mizora.
@@ginar2339 yes, but when she should take damage she teleports away. For example if you eldritch blast her she takes 0 damage and teleports away. But she doesn't take that 0 damage from holy water despite being a fiend.
Something that feels wrong about this is how you always are talking about theese as taking one action to throw. It's often less than that on anyone with two or even three attacks. Felt worth saying
I'm not 100% sure what you're confused about, but it's definitely something! Grenades are an excellent action if you have no relevant spell or are trying to conserve spell slots
Nope, no confusion here! You said: "Often times your spellcaster doesn't have a good default offensive option" - if this is the case, you've built poorly. Cantrips scale really well in this game, so you should always have a good spell attack, regardless of spell slots (or scrolls are EVERYWHERE). I'm not saying it's never useful to have them throw a grenade, but it should in no way be a default attack. Plus throw distance scales with strength, so you should be leaning way more on your physically beefy characters to be launching grenades.
ACT 2 SPOILER WARNING. Barcus Wroot spends many days working on his "Brilliant Retort" and he thinks its a great invention, but it seems like it is exactly the same as every other Smokepowder Bomb that you can have in abundance by then. That is what I thought until I read a comment on this video and then read the wiki (Note to self: read the wiki). The tooltip in game omits important information. I think that is a deliberate deception of the player into thinking Barcus is deluded or a liar, when he actually has a hidden power or truth. It is part of a very cleverly written portrayal of a complex character. Is he an archetypical "wise fool," or a liar with a heart of gold? Is he a childhood friend with a sublimated sexual crush on a same-sex friend? Is he meant to depict someone with autistic spectrum disorder? He is funny, deluded, awkward, and sad. But he is in many ways superior to his "superiors"... I won't say more to avoid more spoilers.
Where is Gale?
F tier. Detonating Gale will kill all your party members. Unless you do it to skip the very last encounter, in which case it will win you the game.
So FS+ heard
Lmao
I have his hand. What to do?
@@joeracer302keep it. You can use it in bhaals temple entry in act 3
Fantastic list . . . BG3 has so many things that can be thrown as 'grenades' that I feel like this is only half the story.
Additional Grenade items include:
Fireworks: (Popdrakes, Squidjins, and Wogglims)
Barrels: (Water, Smokepowder Oil, Brine, Acid, and Firewine)
Poisons: Virtually all the weapon coating poisons can also be throw to create AOE cloud effects. These can be super effective and I suspect most players don't realize they can throw them.
Additional Special Grenades: (Orthon Explosives, Orthonic Handbombs, Flammable Slime Bombs, Poisonous Slime Bombs)
Explosive Satchels: (Smokepowder Satchel, Surprise Teddy Bears!, Runepowder Vials)
And three uniques that I feel are worth a mention:
Brilliant Retort - a Runepowder bomb that triggers twice
Runepowder Vial and Barrel which are both so destructive over such a huge AOE that they have been the death of many parties!
runepowder bomb from wulbren in act 3 too!
You can throw the poisons?? Damn
Thanks! for this!! I had no idea about thrown poisons. And I thought that the Brilliant Retort does nothing extra.
What does it mean that the Brilliant Retort "detonates twice"? I think Ceph mentioned as a bug that any Smokepowder bomb can explode more than once if it is damaged more than once at the same time. Is that the same thing, or you mean something else?
@@doloresabernathy9809 Brilliant Retort is supposed to explode twice, that's what the 'brilliant retort' is. I don't know if its also subject to the same smokepowder bomb bug . . . if so I expect it could fire twice every time its triggered.
Karabasan's Gift is also missing.
Remember that Druid's Halo of Spores (Circle of Spores) can pop grenades using only a reaction :-). Thanks for the video - love the content as always.
Oh! Thanks for the reminder
I will now take this guide and once again forget about the runepowder bomb I took and leave it in karlach’s inventory.
"I will use it against brain"
🤯
"The Web Grenade falling damage effect is replicable with Faerie Fire"
You won't just die, you'll make sure eeeeeeverybody can see it
I assume he meant feather fall and misspoke
@@TheSporelord01 yep
I think it is worth mentioning that these grenades reveal invisible enemies in the annoying fights where they are present. They usually don’t move much after they go down invisible and an alchemist fire to break up invisible isn’t a bad action use.
Cast create water is a great way to do it also, has pretty big AOE, and will reveal invisible enemies.
Boo is the #1 throwable.
Just picturing Minsc throwing boo while yelling GO FOR THE EYES.
Nah the best throwables are other enemies
Followed by the returning shoes, chanclas away!!
Backpack is the strongest throwable since you can stuff it with any number of grenades (if they aren't stacked in the inventory slots) and set them off all at once with something like a Chromatic Orb (fire).
Used a backpack bomb stuffed with all the damaging throwables I had to nuke the Apostle of Myrkul in 1turn in my Honor run.
1. Throw Backpack at the Apostle's feet
2. Misty Step to a Necromite
3. Smack Necromite with a Divine Smite to one-hit kill it
4. Use Bloodlust Action to cast Chromatic Orb (Fire) from a scroll on the backpack to destroy it and set off all the explosives, killing the Apostle of Myrkul
Could also just fire an Arrow of Fire at the backpack and skip the additional steps.
I think my next character is gonna be a consumable only character and this tier list along with the potion tier list is definitely gonna be useful. I didn't realize that the Berserker's prone on throw effect also worked on grenades but I guess it makes sense since its the same as any other throw attack. Great video as always!
"There are no grenades that are actively harmful to you" is a fucking hilarious line out of context
this series has been making me see sooo many more opportunities, tysm for this!
🔥🔥🔥 35:15 what a godsend! I'm playing my honor mode right now, need to jump off a massive cliff and only have faerie fire! Brb
Gotta make sure everyone's paying attention!
2:53 if you do it badly enough, any grenade you throw can fit this description
I would have also mentioned the utility of smokepowder bombs for dealing with doors, walls, and such with Medium Toughness which might not be immediately obvious to more casual players
I feel like the combo between throwing items and mage hand is important to remember. You can drop basically all these from your inventory without any action cost and have a mage hand use it's throwing action. A party member using an Action to throw an Acid Vial is mediocre, I agree with you. Having a mage hand do it suddenly changes everything. Some consider this strategy cheesy (for good reason), but it's in the game so anyone can use it if they want.
"Cheesy" in a single player game really has no meaning. It's just people policing how other people are having fun, and getting mad when it doesn't line up with what they'd do.
@@AirLancer On non-honor mode, I consider anything "cheesy" and "slow" to be meaningless. Yes, you CAN pop 4 mage hands and throw 4 grenades a turn for free, but when do you ever NEED to? Half the combats in the game can be finished reliably in a single round WITHOUT that.
@@Sdogofdoomon honor mode said thing is still cheesy
@@thatoneguy9816 Still cheesy, but maybe not meaningless. Sometimes you find a fight your build is just not meant for and have to improvise. On my honor mode run i lost 3 characters to the dual spectator fight in the house of hope because astarian jumped into a chain and clipped out of existence, my tav got a taste of the spectators new reaction laser... in midair, stopping their movement and sending them plummeting to their death, while karlach got yeeted off the edge by repelling eldritch blasts.
My shadowheart existed solely for situations like this. 28 AC, huge boosts to saving throws and advantage in almost all of them, just takes turn after turn reviving everyone and ignoring the enemies. I stabilize after like 3 rounds.
@@Sdogofdoom still meaningless as you had no reason to go their to beat honor mode and especially cheesy if you built specifically to have 28 AC. Pick one or the other. Either it’s cheesy or you get to improvise and play the single player game the way you want.
Haste Spores - the only thing to be careful with is that enemies entering the cloud can also get hasted. Need to make sure you only use them where your party can access them.
I always learn from Ceph's videos, no matter how many hours I have played. Here I learned these three (among other tidbits): There is a difference between Haste Spoor Grenades and the Haste Spoor Flask. Terazul is useful and stacks with Potion of Speed. The Brilliant Retort is better than the normal Smokepowder Bomb (learned from comments).
Hi. Great content! I have to say, you are my favorite BG3 RUclipsr.
I would like to ask you for another tier list. Could you make a tier list with all the 6th-level spells, including spells you can upcast? For example, compare Globe of Invulnerability and Arcane Gate to upcast versions of Control, Magic Missiles, Hold Person, Fireball, etc.
Thanks and great job again. Looking forward to your next video!
You forgot to menion Concussion Grenades, which while is somewhat hard to obtain, is technically farmable and is a significant enough effect even if you only grab the ones that appear without farming
Satchel bombs are my favorite part of BG3.
No spoilers. But act 2 holy water with radiant orb gear? There’s a few fights there. Also, holy water dispels shadow vines on the ground, to whom it may concern.
Neat, I was hoping for this one after the last two consumables videos. Weapon coatings next I hope?
Another thing I like with the smokepowder bomb is that when an enemy is low on HP even in later game it can be a handy coup de grace when you've otherwise got a miss chance.
Even 1 guaranteed damage is nice for removing Unstoppable stacks in an AoE in the late game. Spiked Bulbs, Void Bulbs, and Alchemist’s Fire are all excellent at this.
Alchemists Fire is my favorite way to reveal invisible enemies
If you throw any of these with the enraged throw you also get to knock enemies prone, so that enhances the efficiency even further :)
The sleeping potion can be thrown on venders to have an easier time pickpocketing them and not getting caught ;)
the surface from caustic bulb is permanent. So there are often chances that you can toss it in from stealth and without combat just keep beating down unalerted bad guys. Things like the spider queen will just sit on it and can potentially die. I also have fun tossing them off the upper floor of the moonrise tower down onto the patrolling bad guys below. granted they will eventually heal, but its constantly harassing them, and if you jump in after its done a bit, you can lead the battle with an advantage.
42:00 Hey, isn't the final boss stationary? And a DPS race?
48:10 Gortash has low Con. Throw a shrapnel grenade and then a blind at him and you have him at your mercy.
Caustic bulb surfaces can break other potions/items for action free effects. Combines very well with void bulbs where you can just drop it on the surface from inventory for infinite free AoE pull
Thanks for opening my eyes to the use of them
I imagine if you use the drop item + use mage hand to throw combo, everything just goes up a tier. Probably not worth to think about cause more actions is better, but it’s a combo I’m biased towards. Great stuff as always!
I love acid vials, If you throw them with mage hand the opportunity cost are very low, so when I have a low hit chance I like throwing it at enemies.
Nice use. I always wanna use mage hand but setting it up before a fight feels like a chore lol. Specially when you have to also setup longstrider and all the other daily buffs.
@@CMiY0 I never use more then one bc its anoying, but imo mage hand is the most broken cantrip in the game for a variety of reasons
@@gametangia yeah I’d say its up there with minor illusion and guidance. Really hard to pick between either of the three cause they’re all so damn good. I do think minor illusion has the highest potential because it really just groups up all enemies in one spot for a massacre, but I’d say mage hand is the most versatile and guidance is of course probably going to see the most use out of all of them so it’s the most consistent in that regard.
Coatings, Arrows, and Barrels tier-list when?! Lol, good list overall. Let's not forget the other S-Tier benefit of water, washing the blood off your characters before entering into dialogue!
Water is OP, love it and it’s one of the few pots I use consistently.
I also use Water Barrels . . . same effect but a much bigger AOE!
@@trengilly01Those are endgame. /nods sagely😊
Thank you! I've never actually used any throwables.
Now I just need one for Illithid powers.
Another factor worth considering with grenades is Mage Hand. With a little setup (pre-cast Mage Hand and drop a selection of grenades for it to throw) grenades don't even cost you your own actions in combat!
Thanks for this list..coatings next, please!
One thing about the Caustic Bulb is that brine surfaces explode when ignited (doing 2d6 if I'm not mistaken, with no save, so free), and has a pretty usefull push effect (again with no save dc), and leaves a nice flamming area, so enemies moving around will get burned too.
I use it on the Nautiloid to force the cambions to reposition, specially Zhalk, before stealing his flaming sword (he always ignites it and both him and the mindflayer blow towards the center of the room, where you want them). :D
For me, the Caustinc Bulb is definately A tier, for the whole Act 1. :)
One of the Cambions accidentally detonated a brine field _himself,_ sending both of 'em and the Mind Flayer flying across the room. Good times.
"Cough!" "Cough!" Runepowder...
Water washes away puddles of acid and caustic brine
curious about orthinic handbombs, orthon explosive, and concussion grenades. can you still pick up the handbombs and concussion grenades? those were the only grenades I really used because of how wild they are
They exploded in my inventory at long rest, it really scared me
You missed the smokepower satchel, which is the same as the bomb, except it only detonates when hit with fire damage. This is a good way to get that multiple damage rider bug you mentioned.
I got a good use out of the hearthlight bomb, but ironically Gale didn't have dancing lights. He used the mentioned bomb to reveal a shadow that was about to try to destroy him.
I got 2 haste grenades from the mycoid quest in honour mode, not sure if flasks exist in honour
The smoke powders are the material components for Barrel-mancy.
Calling them grenades is a little wrong in that sense.
Arrows tier list next plz!
Great list! I’m curious whether you have experimented with various packages of grenades (backpacks, crates, etc) and have any tips when building those gift packs of death
Seems to be some audio issues with this one
Surely we weren't the only one whom absolutely slept on water as a set dressing item only useful for being sold if you're in desperate need of money, akin to rags and rope
is the orthonic explosive not a grenade?
maybe becaus you can only get 3 the entire game?
Need a video on effects like wrath and heat
My problem with the spiked bulbs is even if they are a consistent way to inflict bleeding, a lot of the synergies with bleeding can be done in other ways with less setup. (Yes I am including the full party synergy you can get, bc advantage can be gotten in other ways)
Yes, and that's why they're a sometimes food.
Might have missed one, depends on criteria. I know it's mainly a Coating but, I think, Oil of Freezing can also be thrown as a Grenade. It inflicts Encrusted with Frost, so you need a Cold set but if you do, it's REALLY good. As for the list, thank you I just found Heartlight Bombs are a thing. Nevermind trenglily01 in the comments is absolutely right.
Arrows and throwable items are so cool in BG3. Shame they are not a thing in base tabletop dnd. That's why martials suck so much starting from nearly a ~7 lvl.
On Holy Water's defense, my wife took out almost all of Kethrik's helpers with 2 vials of it.😊
Spiked bulb can be very useful if you get the "BOOOAL's Benediction" buff for you team. Getting advantage on a group of enemies for the price of an action is pretty good. I do agree that it's probably B tier for a normal run, but can be absolutely devastating should you do the BOOOAL sacrifice.
1: You can scam the redcap into blessing you anyway
2: Spiked bulbs dropped from inventory are playthings for Mage Hand.
Please tell me you plan to finish out the video set by doing oils and coatings. If there's one thing that annoys me in BG3, it's that a lot of the descriptions don't actually give you a basic description of what it does, just flavor text. At least that's how it is in the alchemy window, which really makes it hard to decide what to spend resources crafting. IT would be nice to see that breakdown to round out the series, please!
Caustic Bulb is for when you want to use Alchemists Fire . . . but DON'T want to set the environment on fire!
Actually, the caustic brine is highly flamable.
@@Washburne21It's downright explosive! It's acid grease!
Where are all the fireworks? In HM I stuff all the fireworks and smokepowder bombs I hoard into a container, hurl container near final fight (the one with the 5 turn timer and annoying mechanics) and detonate, guarantees a win
most i used is a bit of water here and there in act 1 and a it in 2... i wonder if im missing out
Too bad you can't stack floor effects, but I guess they learned their lesson from BG1 and BG2 where the math on stacking 7+ webs got extremely brutal for anything that wasn't outright immune.
Isn't the downside to haste spores that enemy creatures can also gain the effect?
hitting wet people with arsonists oil also makes them weak to fire damage
after the wet condition is over...
What about the orthon explosive, and the brilliant retort?
Why don’t you have smoked powder barrels included in this? It’s throwable it’s explosive. It’s just a really large grenade isn’t it?
Smokepowder bombs get damage riders even on honour mode from fall damage, impacting fire surfaces, etc thus are s+
Wait, what about the brilliant retort?
I decided to go from balanced with a ton of save scumming straight to honour mode for my second playthrough. On nere, accidentally pulled everyone when I tagged one of the Duergar while blowing up the wall, and then threw a grenade that doesn't explode on impact mid fight, which promptly got thrown back at me -__-
No brilliant retort?
I accidentally 1 shot the nether brain on my first playthrough by dropping 12 smoke powder bombs beside it and blowing them up. 😂
Concussion Grenade
Is best. It can be picked up in Act 3 from the granade impallers. There is a Spot with 2 of them where you can farm them unlimited. And highest damage of All bombs
Its easy s+. 5d10 +18 outmatches every weapon by far. And most aoe spells
Are you going to be doing a vid on weapon coatings?
Stay tuned ;)
What of the SS++ Brilliant Retort?
what about the skull grenades that you can get from dammon for giving him three of the cursed mask??
they are listed as Orthon Explosive's you can only get them from devilfoil mask they provide 3d6 fire on throw plus 1d4 fire on turn, plus thunder damage + knock back
@@chauncyriggsby9997They _stop healing._ Throw one of each at your least favourite bosses.
just realized, there is no smoke powder satchel here.
Nice, now only coating and barrels are left
Wonder how you would rate them
I've always considered Barrels as Grenades already since you can use them the same way. And you can also throw all the different Poison Coatings to make AOE bombs!
Does the Brilliant Retort etc. Not count as a grenade?
Please rank illithid powers next
Where are the fireworks?
Where’s the orthon explosive?
As a chemist, the acid vial seems so heinous.
You forgot the big ass barrel of rune powder you can steal in grymforge
That's in the barrels tierlist! (yes, there's a barrels tierlist)
Ah yes, Raphael's Uppercut.
Next up: Camp Supplies Tier List
Holy water is an absolute scam. I figured it'd work on Mizora as she is stated to be a fiend to keep her away from the camp for good. Just throw one where she stands and she disappears every turn due to taking damage, also it's not a danger to scratch/the owl bear cub. However, for some fucking reason it doesn't work on Mizora.
Mizora can’t be damaged :/
@@ginar2339 yes, but when she should take damage she teleports away. For example if you eldritch blast her she takes 0 damage and teleports away. But she doesn't take that 0 damage from holy water despite being a fiend.
Runepowder vial where
Too strong to be here
Can u do all weapons
I hate enemies using grease on me so much that I refuse to use it on them. I use 2 per run, on statues. The rest I sell.
sad holy water doesn't apply wet effect
Magic: the gathering mentioned. Liked
Where runepowder bro
completed bg3 6 times, never seen a shrapnel grenade lol
Is your microphone dying?
It was, I've since replaced it
Something that feels wrong about this is how you always are talking about theese as taking one action to throw. It's often less than that on anyone with two or even three attacks. Felt worth saying
Or Mage Hand.
Lae'zel has Mage Hand. Gale, Durge and Asterion often do.
If your spellcaster is using grenades as their default attack, you're playing wrong 😂
I'm not 100% sure what you're confused about, but it's definitely something! Grenades are an excellent action if you have no relevant spell or are trying to conserve spell slots
Nope, no confusion here! You said: "Often times your spellcaster doesn't have a good default offensive option" - if this is the case, you've built poorly. Cantrips scale really well in this game, so you should always have a good spell attack, regardless of spell slots (or scrolls are EVERYWHERE). I'm not saying it's never useful to have them throw a grenade, but it should in no way be a default attack. Plus throw distance scales with strength, so you should be leaning way more on your physically beefy characters to be launching grenades.
@@Jamisen22Chromatic Orb and Magic Missile plus the abundance of rest means there's always sometging to do.
11:35 Luality dissapoves, grease F tier
"Caustic Brine" surfaces can also be made by acid barrels F.Y.I
Oo..barrel tier list? Lol
ACT 2 SPOILER WARNING. Barcus Wroot spends many days working on his "Brilliant Retort" and he thinks its a great invention, but it seems like it is exactly the same as every other Smokepowder Bomb that you can have in abundance by then. That is what I thought until I read a comment on this video and then read the wiki (Note to self: read the wiki). The tooltip in game omits important information. I think that is a deliberate deception of the player into thinking Barcus is deluded or a liar, when he actually has a hidden power or truth. It is part of a very cleverly written portrayal of a complex character. Is he an archetypical "wise fool," or a liar with a heart of gold? Is he a childhood friend with a sublimated sexual crush on a same-sex friend? Is he meant to depict someone with autistic spectrum disorder? He is funny, deluded, awkward, and sad. But he is in many ways superior to his "superiors"... I won't say more to avoid more spoilers.
boop
This video is long for no good reason
poor baby