Back to 1999: Experiencing 3DMark99 MAX with RTX 4090

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  • Опубликовано: 19 июл 2024
  • In this video, we take a nostalgic journey back to 1999 with 3DMark99 MAX, the first Futuremark benchmark that utilized DirectX 6. Using my RTX 4090, we run the benchmark and revisit the demo in all its late 90s retro glory. Join us as we bring the series full circle; where we have explored the evolution of 3DMark from its inception to the present day.
    My previous videos on 3DMark:
    • 3DMark
    3DMark Legacy Benchmarks:
    🔗 benchmarks.ul.com/legacy-benc...
    3DMark99 startup hang patch:
    🔗 www.vogons.org/viewtopic.php?...
    Extra install instructions:
    🔗 www.vogons.org/viewtopic.php?....
    Extra info on running old 3DMarks on newer HW/SW:
    🔗 scalibq.wordpress.com/2020/12...
    Original news articles on the 3DMark99 releases:
    🔗 benchmarks.ul.com/news/20408
    🔗 benchmarks.ul.com/news/20415
    Info on Remedy Entertainment:
    🔗 en.wikipedia.org/wiki/Remedy_...
    PCGamer article on 3DMark turning 25:
    🔗 www.pcgamer.com/you-might-hav...
    Extra history and info on Final Reality:
    🔗 scalibq.wordpress.com/2020/12...
    3DMark History:
    🔗 en.wikipedia.org/wiki/3DMark
    History of DirectX:
    🔗 en.wikipedia.org/wiki/DirectX
    My Gaming Rig:
    🖥️ CPU: AMD Ryzen 7700X
    🌀 Cooler: Noctua NH-U12A
    🔥 RAM: Kingston FURY Beast 32GB DDR5
    📀 SSD1: WD Black SN770 2TB
    📀 SSD2: Crucial P2 2TB
    🔌 Motherboard: Gigabyte X670 AORUS ELITE AX
    🎮 GPU: NVIDIA RTX 4090 24GB VRAM
    ⚡ PSU: ASUS ROG STRIX 1000W 80 Plus Gold
    🌌 Case: Lian Li PC-O11 Dynamic Razer Edition
    👍 If you enjoy this video, please hit the like button, subscribe for more content, and ring the bell for notifications on my latest uploads. Your support means a lot!
    #3DMark99MAX #RetroGaming #DirectX6 #Futuremark #RTX4090 #Benchmark #GamingHistory #PCGaming #Nostalgia #1990sGaming
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Комментарии • 33

  • @jrherita
    @jrherita 20 дней назад +12

    You can feel the Future Crew with this one

  • @lexluthermiester
    @lexluthermiester 19 дней назад +3

    This takes me back... Wow have we come far!!

  • @dipshidian
    @dipshidian 18 дней назад +3

    17:00 This isn’t even the classic Bump Mapping as defined by James Blinn at SIGGRAPH 1978, this is a cheaper per-vertex approximation of it. Emboss Bump Mapping was made to run on 3D cards not capable of per-pixel lighting effects, like the Voodoo 1 and 2 or Riva TNT. It looks better than having no bump mapping at all, but can’t compare to the true per-pixel variant.
    Outcast (a game that premiered in mid-1999) had per-pixel bump mapping (software-rendered) as far back as in prototype form when shown off at E3 1997 (as can be seen in its 1997 trailer), and Trespasser (from October 1998) had its own form of bump mapping with surface normals stored in two greyscale textures in polar co-ordinates (i.e. early Normal Mapping, also software-rendered). The first game with Emboss Bump Mapping was the Voodoo 2-enhanced 1998 re-release of Montezuma’s Return, which debuted in October 1998 along with Trespasser (which did per-pixel bump maps) but was vastly predated by Outcast’s 1997 and 1998 pre-release builds.
    In short, the “bump mapping” in 3DMark 99 is a 3D-card-friendly form of fake bump mapping that uses blending tricks to imitate the real classic method of bump mapping (which looked just as good as Normal Mapping does today).

  • @GugureSux
    @GugureSux 17 дней назад +1

    Probably my favorite era of game graphics.
    Back when games looked like games, and hand-crafted art could be easily dissected by eye alone, and appreciated.

  • @danhaf77
    @danhaf77 19 дней назад +2

    As soon I got my 4090 I downloaded all kinds of benchmarks haha, nice!

  • @andre-le-bone-aparte
    @andre-le-bone-aparte 16 дней назад +1

    Unreal Tournament & Quake III Team Arena - Sent Me Here

  • @mhult5873
    @mhult5873 19 дней назад +5

    I experienced a feeling of seeing an advanced Amiga demo with this 3DMark99 🙂
    Not sure, but I believe I had a Pentium 166 Mhz OC to 233 Mhz with a voodoo 2 card in 1999 🙂 Or was this computer earlier than 99?

    • @domm6812
      @domm6812 19 дней назад +1

      Good old Voodoo 2's

    • @blerblybliggots9801
      @blerblybliggots9801 17 дней назад +1

      That could be from 1999. 166mhz was a speed you could purchase starting in 96 with socket 5. If you bought the current gen in 1999, it would have been a Pentium 3 that started at 450mhz, if I remember correctly.

    • @mhult5873
      @mhult5873 17 дней назад +1

      @@blerblybliggots9801 Hi! 🙂 Thank you for your reply! From your reply I believe I bought (and assembled) that computer ca 1998 and had until I bought my Pentium 4.
      From what I remeber I bought a Matrix gpu with 2 or 4 Mb VRAM, later upgraded to 4 or 8 MB VRAM (with no increase in fps 😅) and later bought and added the Voodoo 2 when I had saved more money from my salary.

    • @mhult5873
      @mhult5873 17 дней назад

      @@domm6812 Hi! 🙂 Voodoo 2 was great imho 🙂

  • @JohnCrawford1979
    @JohnCrawford1979 19 дней назад +6

    That's pretty impressive for 1999.

  • @3CH09R
    @3CH09R 11 дней назад

    Didnt even Break a Sweat!! XD

  • @crestofhonor2349
    @crestofhonor2349 14 дней назад +1

    With CRTs you could actually notice all of this. Most VGA CRTs could do at least 1024x768 and by the late 90s many could do up to 1600x1200. Some of the best out there could do resolutions like 2048x1536. The 2D sprites were just more done as a limitation of the hardware not the displays. Many CRT monitors for PCs can actually do modern games justice as I own one that can do 1920x1080 from 1994. Would have been a high end monitor at the time but still it could easily do HD resolutions.

  • @blerblybliggots9801
    @blerblybliggots9801 17 дней назад

    Is that the original audio? what a banger!

    • @GugureSux
      @GugureSux 17 дней назад +2

      Welcome to the 90s, son.

  • @Daimo83
    @Daimo83 19 дней назад +1

    Imagine what games will be like when hardware is fast enough to run these graphics!

  • @KayoMichiels
    @KayoMichiels 19 дней назад +2

    Fps is over 5000?

  • @Xploder270
    @Xploder270 18 дней назад

    How great the UI was compared to the slow transition animation-ridden bloatware it is today

  • @bluemi858
    @bluemi858 20 дней назад

    This is 🔥 🔥

  • @abcpea
    @abcpea 19 дней назад +2

    Graphics was better back then

  • @Ivan-pr7ku
    @Ivan-pr7ku 19 дней назад +1

    Smaller geometry primitives were historically always slower to render in large numbers, due to limitations in the software programming models and hardware architectures. It wasn't until recently (DX12 Ultimate) that the entire geometry part of the rendering pipeline was properly parallelized at API level -- from the individual vertices to the higher order polygon patches. That's why even a ridiculously overpowered GPU (4090) is still exhibiting performance drops executing such old software code. Severe under-utilization.

  • @antivanti
    @antivanti 19 дней назад

    I couldn't even get it to start up at 4K but 1920*1440 worked fine with the compatibility patch. Wasn't able to get around the V-sync but it ran at 120 FPS locked using ~4% of the GPU and 5% of the CPU of my RTX 4090 and Ryzen 7800X3D 😂

  • @AntiGrieferGames
    @AntiGrieferGames 19 дней назад

    How is this possible?

  • @user-me5eb8pk5v
    @user-me5eb8pk5v 17 дней назад

    Those were extreme times, kids in their big basements dreaming it big rough and smart, haggling for bitcoin in the empty void, selling polygons pride chess birth dominance control. I was always into it. Or it was always on the scedulw.

  • @user-zi1ip2tj8f
    @user-zi1ip2tj8f 20 дней назад +3

    Funny, the 3D Mark 99 runs on the internal ARM CPU of the 4090 in 8K ... XD

    • @paulanderson2963
      @paulanderson2963 19 дней назад +8

      I'm genuinely confused about your comment.
      It gives the impression that there is an ARM cpu on the Nvidia graphics card.
      The 4090 has no internal ARM CPU so I'm wondering if it's some sort of translation or communication error on your part.

    • @stanb1455
      @stanb1455 18 дней назад

      @@paulanderson2963 no translation error, just stupid

  • @catsspat
    @catsspat 19 дней назад

    What's that sound? Oh, it's the sound of RTX 4090 yawning🥱 😆