3DMark11: Unfolding the Future with DirectX 11 Tessellation 📐

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  • Опубликовано: 3 май 2024
  • In this video, we explore 3DMark11, a pivotal benchmark in the UL legacy series that introduced DirectX 11 and hardware tessellation. We delve into the details of tessellation and its impact on gaming graphics, tracing how these advancements have shaped today's technology. Join us as we break down the technical aspects of tessellation and review how 3DMark11 set new standards for future graphical development.
    Info on 3DMark11:
    🔗 s3.amazonaws.com/download-aws...
    🔗 benchmarks.ul.com/en/3dmark11
    🔗 en.wikipedia.org/wiki/Bullet_...)
    3DMark Legacy Benchmarks:
    🔗 benchmarks.ul.com/legacy-benc...
    3DMark History:
    🔗 en.wikipedia.org/wiki/3DMark
    Previous video on 3DMarkVantage:
    • 3DMark Vantage: The Ev...
    Info on Tessellation:
    • Interactive Graphics 1...
    🔗 developer.nvidia.com/content/...
    🔗 en.wikipedia.org/wiki/Tessell...)
    🔗 computergraphics.stackexchang...
    🔗 www.khronos.org/opengl/wiki/T...
    🔗 learnopengl.com/Guest-Article...
    And ATI's TruForm Tessellation & GCN tech:
    🔗 en.wikipedia.org/wiki/ATI_Tru...
    🔗 en.wikipedia.org/wiki/Graphic...
    Info on UE5's Nanite:
    🔗 dev.epicgames.com/documentati...
    🔗 blog.lidia-martinez.com/unrea...
    Info on Mesh Shaders:
    🔗 www.pcgamer.com/mesh-shaders-...
    🔗 cdn.mos.cms.futurecdn.net/SE8...
    🔗 devblogs.microsoft.com/direct...
    Info on Geometry Shaders:
    • Interactive Graphics 1...
    🔗 www.khronos.org/opengl/wiki/G...
    🔗 gamedev.stackexchange.com/que...
    Info on DirectX11:
    🔗 developer.nvidia.com/content/...
    🔗 d29g4g2dyqv443.cloudfront.net...
    History of DirectX:
    🔗 en.wikipedia.org/wiki/DirectX
    Info on Deferred Shading:
    🔗 learnopengl.com/Advanced-Ligh...
    🔗 docs.nvidia.com/gameworks/con...
    Info on Phong reflection model:
    🔗 en.wikipedia.org/wiki/Phong_r...
    Info on Rayleigh Mie Scattering model:
    🔗 en.wikipedia.org/wiki/Mie_sca....
    My Gaming Rig:
    🖥️ CPU: AMD Ryzen 7700X
    🌀 Cooler: Noctua NH-U12A
    🔥 RAM: Kingston FURY Beast 32GB DDR5
    📀 SSD1: WD Black SN770 2TB
    📀 SSD2: Crucial P2 2TB
    🔌 Motherboard: Gigabyte X670 AORUS ELITE AX
    🎮 GPU: NVIDIA RTX 4090 24GB VRAM
    ⚡ PSU: ASUS ROG STRIX 1000W 80 Plus Gold
    🌌 Case: Lian Li PC-O11 Dynamic Razer Edition
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    #RTX4090 #3DMark11 #DirectX11
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Комментарии • 6

  • @matthewhanson498
    @matthewhanson498 Месяц назад +1

    Loving this series. Was looking for this exact thing when steel nomad released. It seemed short and vague. Your videos have really shed light

    • @314Reactor
      @314Reactor  Месяц назад

      Glad you liked! I enjoy doing deep dives on benchmarks

  • @SP95
    @SP95 Месяц назад

    Tesselation was short lived because If I remember it was eating up way too much VRAM
    The submarine demo is my favorite tech demo ever so it was nice to see it back in 4K, It still looks great today because the sense of depth is truly there

  • @deus_nsf
    @deus_nsf 6 дней назад

    I would argue however that there's a level or artistic calibration in these tech demos that we don't see in those modern games that uses all these tech. So to my eyes, I still think those look better, for the most part. Plus if we're being honest, temporal anti aliasing techniques did a lot of harm to percieved image quality, but I know not everyone agrees with that.

  • @ricarnuninho80
    @ricarnuninho80 Месяц назад

    You are slower than me at default preset because we blame Windows 11 for heavier for CPU or your GeForce driver is issue.
    I've CPU Intel i7-12700KF@5.2GHz and GPU Zotac RTX 4090 Trinity non-OC version at all stock speeds with GF 527.56 driver running Windows 10. I got 116,714 GPU score and 23,738 Combined score. 😍😁🥰

  • @wingedhussar1453
    @wingedhussar1453 2 месяца назад

    Wat is this suppose to be when unreal engine does this i thought