[NEW UPDATE] Uploading your first VRChat avatar to QUEST

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  • Опубликовано: 11 сен 2024
  • Part 1: • [NEW UPDATE] Uploading...
    I made this video since VRChat updated from 2019 SDK to 2022 SDK, this comes with many changes, including a new unity engine update!
    =======================================
    Upload your avatar to the quest with this tutorial! I go over some basic information on compacting your avatar down a little ^-^
    For more advanced stuff I'd recommend watching other videos on general optimization tips and processes!
    Avatar Used: torinyan.gumro...
    =======================================
    Join My Discord!
    / discord
    =======================================
    Unity Hub: unity3d.com/ge...
    VRChat SDK3: vrchat.com/hom...
    Blender: www.blender.org/
    =======================================
    Show your support!
    ko-fi.com/pxinky
    / pxinky
    / @pxinky
    / @pxinky
    =======================================
    Get your own avatar cam! (Discord link)
    / discord
    =======================================
    Outro by: linktr.ee/WLOW
    =======================================

Комментарии • 44

  • @ScarySkyPuppy
    @ScarySkyPuppy 2 месяца назад +3

    You have single made my vr experience so much better your tutorials are easy to follow yet indepth your amazing hun

    • @PxINKY
      @PxINKY  2 месяца назад

      🥺🩷

  • @FenixFang
    @FenixFang 2 месяца назад

    This was an amazing tutorial, I made avatars back in the day but now everything is different, my friend taught me the basics of pc, and you taught me how to make a fully quest compatible version! Thank you so much. So easy to follow.

  • @PawDieFur
    @PawDieFur 7 месяцев назад +2

    Just started using unity. I finally found the avatar I’ve been searching for for 2 weeks and didn’t realize the steps to make it quest compatible. Most of my friends are on quest so they can’t see it.
    This should help me. I’ll be trying this when I get home

  • @dat1weeb509
    @dat1weeb509 7 месяцев назад +2

    For the hair if u wanna keep it the same as the pc one, I just yoinked the texture from the quest version in booth from same author and added it to the manual quest version and works just fine :p

  • @marsh000_
    @marsh000_ 6 месяцев назад +1

    helped me a lot thank you

  • @xo-zen
    @xo-zen 21 день назад

    I have a question from the other video, do I need to download the shaders if the model came with it?

  • @nightmarewolf5187
    @nightmarewolf5187 6 месяцев назад +2

    i keep on having this problem with converting the shaders on my avatar to the toon lit shaders.
    Context : im using a Vroid avatar
    every time i would change the shaders on my avatar, the transparent meshes (so like the eyes, the eye shine in front of the eye, eyelashes, parts of clothes etc) would just turn to black. And i understand that quest doesn't like transparent meshes, but when i watch youtube videos like these, they always change the shader to the toon lit and their transparent meshes dont turn black or ugly like mine?
    what is the problem? do i have to fill out or cut down the transparent parts of the mesh to the actual texture?? idk, please help

    • @gsamalot
      @gsamalot 5 месяцев назад +1

      I am having the same issue too did you ever figure out what was up?

    • @nightmarewolf5187
      @nightmarewolf5187 5 месяцев назад

      @@gsamalot no i didn't sadly! I've asked discord servers and such about my situation and the replies were just about how quest cant handle some shaders. I hope you have better luck in finding a solution :D

  • @supplepaws
    @supplepaws 16 дней назад

    I'm tryina remove physbones but on the avi i have, they're not in the actual armature. Instead, it has a object titled "physbones" that houses all of it, so i'm a bit stuck I think

    • @PxINKY
      @PxINKY  16 дней назад

      Well you found exactly where they are, now just navigate go the one that controls what you want removed and delete it

  • @Krissi2917
    @Krissi2917 7 месяцев назад +1

    Is there a reason why under my "supported platforms" section in the SDK it only says Windows? I switch to the android build and it still doesnt upload for quest :(

    • @arandomguy1238
      @arandomguy1238 7 месяцев назад

      same for me idk

    • @PxINKY
      @PxINKY  7 месяцев назад +2

      Did you follow part 1? There is technically a "wrong" way to install unity so that the android SDK doesnt show up

    • @neithh5485
      @neithh5485 6 месяцев назад +1

      you probably dont have android build downloaded go to file > build settings and press on android, then hit install, go back and switch it to android build, should work then

    • @thebluefoxvn
      @thebluefoxvn 2 месяца назад

      @@neithh5485 You are literally my lord and savior. Thank you :D

    • @neithh5485
      @neithh5485 2 месяца назад

      @@thebluefoxvn lmao 4 months later, glad i could help somebody

  • @cassidynoel6930
    @cassidynoel6930 2 месяца назад

    What if, when changing material shaders to toon lit, the shader dropdown is greyed out? I can't select the drop down, the whole section is greyed

    • @PxINKY
      @PxINKY  2 месяца назад +1

      Make a new material, drag it onto the avatar, then change it to a quest shader

  • @ScarXAngelz
    @ScarXAngelz 6 месяцев назад

    I open creator companion and press "open project"
    for you, it opens the unity model for you
    but for me instead of opening the unity model, it just opens the app itself to the homepage and not the model
    Do you know how to fix that?

    • @PxINKY
      @PxINKY  6 месяцев назад +1

      Interesting, i have not seen this. Would you want to reach out to me on discord?

  • @AngelToddYT
    @AngelToddYT 3 месяца назад

    deleting the phys bones, does that remove the giggle on your avatar? ive seen quest avatars that have the giggle phys bones so do you have to delete them or could you keep them???

    • @PxINKY
      @PxINKY  3 месяца назад

      What are giggle phys?

  • @Grim6Boyz
    @Grim6Boyz 5 месяцев назад

    Thank you for the video! Sorry for the repeated question. But when you select "Remove Component" on the specific body part, does that mean it will become static or won't have collide/Jiggle?
    Thanks again in advance for answering my question or showing me where I can find the answer.

    • @PxINKY
      @PxINKY  5 месяцев назад +1

      When you remove it, it means the script (physbones in this case) will not effect the avatar any more on quest.
      Quest has some limitations unfortunately so its a needed thing to do

    • @Grim6Boyz
      @Grim6Boyz 5 месяцев назад

      @@PxINKY Thank you for the quick response! I will see what I need to remove as the avatar I'm attempting to upload haa alot of physbones(Colluison, Components, and Transform)

  • @Yotkuy
    @Yotkuy 3 месяца назад

    I can't download the editor for some reason, it gets stuck on installing the editor.. Any way to fix this?

    • @PxINKY
      @PxINKY  2 месяца назад

      Try:
      disabling your anti-virus
      running as administrator / admin
      uninstalling everything and reinstalling
      if you continue to have issues feel free to reach out to me on discord

  • @Alkizarr
    @Alkizarr 6 месяцев назад

    I seem to be getting an error each time after I successfully upload the avatar to PC, and it ends up preventing me from changing it to Android (or really touching it at all). Does "SocketException: An existing connection was forcibly closed by the remote host" sound familar at all? If I remove the blueprint ID from the avatar, it seems to work for some reason, yet reattaching it seems to give me the same error. I could use any bit of advice or guidance you could spare, the first half went smooth (I followed your PC guide without any issues). Not really sure what is happening lol.

    • @Alkizarr
      @Alkizarr 6 месяцев назад

      Hmmm, it seemed to upload still despite this error? It says its compatable for Quest and PC... still kind of weird, but thanks for the guide since it finally helped me to get this mess working in some sense lol!

  • @43razor3456
    @43razor3456 Месяц назад

    For quest optimization will be more easy to make PNG photo of PC avatar and put this screenshot as a quest fallback lol

    • @PxINKY
      @PxINKY  Месяц назад

      You can defiantly do that, but you can also just compact the avatar with blender

  • @TheDigitalDay
    @TheDigitalDay 6 месяцев назад

    I keep getting an error message of "Switching to Android:Android Player is disabled" has anyone else had this issue with a 5 fingered nardo or have any tips?

    • @PxINKY
      @PxINKY  6 месяцев назад

      Did you import the quest build of 2022 in part 1?

  • @bluenino1593
    @bluenino1593 7 месяцев назад +2

    First

  • @43razor3456
    @43razor3456 Месяц назад

    Ehhhhhh.... I will have to optimizate a lot im my 120mb avatar XD
    I think i will left only on head with face and maaaybe hair lol

  • @GalaxyStudiosShow
    @GalaxyStudiosShow 5 месяцев назад +1

    bruh it doesnt show the vrc sdk button

    • @PxINKY
      @PxINKY  5 месяцев назад +1

      I know this is late, but try restarting
      alternatively check if you have any errors in your console

    • @GalaxyStudiosShow
      @GalaxyStudiosShow 5 месяцев назад +1

      @@PxINKY alr ty

    • @agentj1754
      @agentj1754 5 месяцев назад

      It doesn't? Do u use CC ?

  • @redwolfscar2362
    @redwolfscar2362 6 месяцев назад

    5 seconds in and its more complicated than the last one

    • @PxINKY
      @PxINKY  6 месяцев назад

      This is a part 2 to the first, there is a process

    • @PxINKY
      @PxINKY  6 месяцев назад +1

      If you want a complete rundown thats less complicated, try out the official vrchat docs!