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Helldivers 2 Armor Passives RANKED!
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- Опубликовано: 28 май 2024
- What is the BEST Helldivers 2 Armor Passive? Well, here's my ranking! #Helldivers2 #Helldivers Best armor, best weapons, Helldivers 2 tier list.
Democracy Protects is literally the best passive. I can say, "Watch this" and there's a 50% chance the stupid shit I'm about to do will work
Hold my liber-tea! **facetanks a 500kg bomb**
It's the best passive if you're dying a lot, but if you know what you're doing, extra nades or stims are way better
@@cptheadache4584 Most of the time I know what I'm doing... the 3 others helldivers don't... so it's still very very usefull lol
Yesssssssss
Fr. When your blind ass gets rammed from behind by a charger, flung away 50 meters over a chasm and still survive it youll appreciate this perk
Democracy protects being so low hurts me. Have had that perk save me well over 50% of the time and i usually only have 3-4 deaths by the end of a lvl 9 mission thanks to it.
Literally impossible for it to save you over 50% of the time but alright kid
@@kflaco8961that’s the Perk!
Saves you 50% of the time!
It price often!
Maybe 3-4 times a match!
You’re the one who should GROW UP KID!
Feel good?
His opinion is MORE VALID THAN YOURS!
Punk
LOL over 50% that’s cute. I usually have 0-2 deaths running the extra speed armor 550 speed 100 armor
Thank god someone agrees, I’ve been using this since day one and it continues to be my favorite. That 50/50 coin flip is exhilarating
Uhh... ever heard of luck?
And it probably isnt actually "50%"@@kflaco8961
Two extra grenades per reinforcement is huge. When a group of devastators get the drop on you, having the freedom to just kill one and stagger the rest instantly with an impact, or stun all of them is amazing.
The recoil reduction is also powerful with some weapons.
AMR is what I usually add to all of that myself lol
Also during less extreme missions you can run the grenade man build with grenade pistol, launcher and the dominator/eruptor
auto canon rules with this armour.
Feel like the grenade pistol doesn’t do as much damage as grenades . And u also get 30% less recoil with extra grenades so I rank it in top 3 . Scout armor is definitely the best though
I would Say that the 2 grenades can overwhelm a nest
Fortified being that low is criminal. Also padded medium armor is low key the most underrated armor atm.
Plus subjectively the White Wolf is the dopest armor set in the game currently
@@Mr_Jish it’s pretty badass no doubt.
Loser
@@stevenobrien7686loser
@@Mr_Jish it looks nice but there are better ones
Been rocking democracy protects since week 1. Never let's me down 50% of the time!
Feels like its way more than 50% any way. Most of the time I feel like its a guaranteed passive because it feels like it always procs when Im getting slammed. Easily one of the best perks and it prevents bleeds so you dont have to waste a stim just to heal it
Democracy protects fans:
“I love this thing! It works 50% of the time 100% of the time. 👍”
Engineer is one of my favs, 6 stun grenades? Yes please. Save myself and my teammates many times
Or 6 incendiary. As soon as a bug hole appears just drop it and get free kills
It's tied with stim packs IMO. I've been enjoying it fighting the bugs with a flamethrower and incendiary grenades, napalm strike, and laser dog. BURN THEM ALL!
But my fav is stealth armor with a counter sniper rifle and the anti-materiel rifle which is what I fight bots with.
@@echoshatter Honestly I run stims and never looked back bc those extra 2s are HUGE, especially trapped under a horde of bugs or heavy fire
Stuns are better overall. Buys time.
Counters chargers.
that's why this list is questionable, I kind of agree with the top 3, but would have placed engineer above servo. Plus if you like full auto weapons the engie reduces the recoil keeping your aim straighter.
400 hours in and I can confidently say that democracy protects is goated. Scout perk means next to nothing at helldive. It's not about stealth. It's about knowing how patrols and breaches work, moving deliberatly, choosing your battles, and knowing when to disengage.
You'll get to a point in this game where you almost never die to enemies, except when there's movement/vaulting jank. And democracy protects is the only thing that can save you in those situations.
At helldive difficulty going stealth means you can have extreme efficiency, knocking out 40 min missions in 10 mins
I mean, it can be about stealth though. Knowing all that stuff you listed, while also being able to put down a second radar ping anywhere on the map and not getting noticed by patrols as far as normal makes helldive a lot easier imo. But hey to each their own, if you find the “nuh uh” perk more useful than for you it probably is, this ranking depends a ton on playstyle
@@JohnnyDoeDoeDoescrew efficiency bruh I play this game bc it’s exhilarating and hectic af.
@@andrewbianchi6914 the point I'm making is that at a certain level that radar ping is going to be useless to you (assuming you're learning the basic game mechanics). You'll have a good enough idea of where enemies are. It's much easier, and more effective, to just keep your head on a swivel. Scout perk is a wasted perk.
@@tomweather8887 like I said if you find scout useless we just play differently. I like stealth, scout makes stealth way easier, so I like scout. It’s not a waste of a perk if it’s effective and enjoyable.
The only thing I have against the medical passive is the fact that the armors are ugly and I use the democracy protects because champion of the people is the best looking armor in my opinion
With the bot slayer cape
Ngl, I love the look of the medic armors. Especially the lore behind the physician set.
@@rain8767 Sorry what's the lore behind it?
@@microwavegommmm916 the color red, white, and green is a symbol for helldivers that help was on the way, that's why all medic armors came with those colors. The cape that came with the physician set belongs to the "676th democracy regiment", a regiment that made a final stand on a place called justice hill.
@@rain8767 That's sick, thank you for replying. Is this from the wiki? I would love to read some more
I run *only* Democracy Protects because you have 3 seconds of invulnerability instead of dying...and its 50% chance. Saved me from many situations, including my teammates throwing 500kg orbitals between my cheeks😂
I fell down a hole one time with the democracy protects armor on. I used all 6 of my grenades on myself and 2 500KG bombs. That armor left me stuck there until a teammate came and shot me 😂 I still laugh about it
just run medic, its 4 seconds of basically immortality per medkit, and you have 6 on demand and restock it, which is like ... 24 seconds per drop. unless you are hugging a hellbomb.
@@geezus7678that is amazing
@@1wing1 heavy devastator will shred through stims, but you can survive most attacks
@@geezus7678 suffering from success
I like the engineer armour mainly for the incinery nades it is good against bug holes and large groups of enemies
My build for bugs is engi kit and impact grenades. Helps you deal with more swarms, one-shot bile spewers, save grenade pistol ammo, and if you're in a pinch, throw a couple of impacts behind a charger to blow its back
I feel like the other part of fortify and engineering kit was straight up ignored. Its fun to take the salwart or machine gun with them and just go full RPM and good trigger discipline.
Right? Folks are sleeping on that recoil reduction. Makes laying down fire while on the move a lot more effective.
Forget those horrible weapons. It turns the auto cannon into a relative beam while prone
How can you even rank them? They all are extremely useful for whatever build you are going for. None of them are "bad" in any way whatsoever. Only exception is "electrical conduit". But when the Illiminati invades, it will be the most popular.
illuminati lol
I don't have the grenade pistol so the 2 nades is great for bug holes.
I run the pistol and the armour its rlly good on bug hole missions but i been using emancipator recently it surprised me
@jakenicholls7518 I'm 3 levels below the emancipator so nades or really any explosive.
This is why I bring autocannon, why use grenades on bug holes? Although I run impacts lol
@@NarutoHigh160because sacrificing nades is a much smaller tradeoff compared to sacrificing a full support+backpack slot just to close off bug holes
Servo-assisted is my favorite. Plug holes before they know I’m there
I end up missing all my stuff when I take servo assisted once in a blue moon. I know by heart how to aim the grenades and strategems with normal strengh.
I prefer the light grenadier looking armor. The two extra incendiary grenades have saved my ass quite often. But the medic passive would be better.
@@etuannoAfter using it for about 2 games, I could no longer aim or enjoy stratagems with other armors. Can position so much better with it, and don't have to aggro patrols when throwing a nuke at em. Also looks dope
Ive been able to throw it 100+ meters.
But I'm addicted to the jump pack lol.
my favourite armour also, hitting long range throws, even with a dive or jump pack just hits different. The extra 50% limb health stacks with the vitality boost so you barely ever get slowed down due to limb breaks and therefore don't have to waste stims, sometimes even getting hit by a full charging charger. This stacked combo actually increases overall health in a hidden way.
Engineer kit should AT LEAST be a top 3. The 2 extra grenades make a big difference, and most of all that %30 bonus recoil reduction paired with the medium MG or higher does wonders against hordes.
When ever I run a med kit armour I end up using like 30 meds by the end of the game as soon as I take the slightest dmg I’m hitting v
high on freedom and antibiotics playstyle
Me: *about to be surrounded by stalkers, hunters and spewers*
*Injects stims and prepares incendiary grenades and shotguns*
"Alright fuckers lets ball"
*Proceeds to burn bugs and myself but survives because of the stim buff*
Thats why I love the medic armor.
Engineering being second to last is straight up slander. If you don't know it makes standing recoil the same as normal crouching recoil, crouching recoil the same as prone recoil and makes prone even better. Even if you're using the grenade pistol, 6 stun grenades comes in really clutch against hulks.
Im with u in this war brotha
this is huge for the new dark fluid mission as you can basically cheese the mission by stunning the bugs permanenten while the drill charges up
I run fortified, all the time due to me being the bullet sponge
this list is stupid, i run 50% and almost always have fewest deaths
@@JayPlaysEverythingyou are the stupid one. What kind of argument is that. I use servo-assisted armor and literally always have the fewest deaths. It has nothing to do with the armor.
@ogfawnii Yea I don't agree with it either
The hottest take.
They aren't bad takes
Yeah this video is not bassed
@@karal_the_crazyyeah that's scout arm replacement was totally justified guys 🤡🤡
Nah engineering kit is fantastic because of the existance of stun nades, and the reduced recoil is incredibly noticable.
Light armor with extra padding is dope bc hunters cant one shot you anymore
Imagine putting Engineer last. Underrated passive.
Agreed
the 50% chance to not die from a lethal attack is top tier for me. I have survived so many times with this armor passive, if it was on a heavy armor then it would be busted.
I'd say a good balancing for this is for light armor its a 30-40% chance not to die, but for heavy it could be 60% or something not to die
Fortified against bots is S tier. It saves you against things that would kill any other diver in different armor. It comes into play constantly, giving you its benefits throughout your whole mission.
Engineer is honestly very good too. Similar to Fortified, don't underestimate the 30% boost to aim accuracy. The grenade pistol isn't a replacement for extra grenades either as grenades are more versatile. From fire grenades against masses of bugs to stun grenades for those larger enemies.
I'd honestly put medic armor lower because, while the benefits are good for survivability, it doesn't do much to help you actually survive the initial damage incoming. Other armors will allow you to survive to use your weaker stim where medic armor leads to a death instead.
Padded also deserves a lower rank if you ask me. Most people look at armor values wrong, forgetting that helmets and capes give 100 armor too. +50 armor isn't as much when you consider standard medium armor is 300 armor, not 100. Padded medium then is just 350.
yup extra stim wouldn't help if you hardly take one in the first place
I run med-kit and have turned my Helldivers into stim-filled crackheads who are nearly immortal
I managed to survive 3 charger rams, a fall from a cliff and a massive horde of enemies at extraction with no stims because of the democracy protects passive. Easily my favourite
I mean, it can be awesome or useless
I love how with this game there really is only subjective tier lists. everything CAN be good
I mean except for the electrical conduit. It is inferior to every other passive. I think they need to rework the perk or add an extra passive effect to it to make it viable
Fortified and engineering kit got done dirty here. The recoil reduction is ridiculous. Makes the Liberator assault rifle laser accurate, improves your effective rate of fire with the autocannon, makes the HMG usable. I practically never go out on an automaton mission without one or the other.
Dude servo at 3 is the WORST TAKE I have ever seen! It literally makes no difference whatsoever if you’re running the vitality booster
Have you used it? 30% increased range is insanely good, definitely one of the better armor passives
Yeeting a stratagem into a shrieker nest or bot base from 50% further away is amazing though. If you're good at dropping them accurately it's a game changer.
@@chemistrykrang8065 i have so many hours on the game my throws (most of the time) are super accurate, I know the arc by heart, and that perk MASSIVELY messes up my throws
@@Kiwitherat545in specific situations yes, better for bugs than bots and I don’t play against bugs. I just get a bit pissed that he put fortified at 7, legitimately the best perk for bots, it makes the rocket guys useless
@@camthepenguin Fortified is at 6, and yeah I agree it is really good definitely not at 6. It might be the best one. That doesn't mean servo-assisted is bad. Servo-assisted is only good with some loadouts though
New heavy armor with engineering kit is my go to on any defense mission and you cannot change my mind, sure grenade pistol is good and all but you only get normal impacts, meanwhile with engineering kit i can be holding 6 incendiary impacts for bugs, or 6 stun/normal impacts for bots (eventually will be running acid once released) plus the added bonus of starting out with 4 grenades as opposed to 2 if someone decided to not run hellpod space opt.
Engineer with incendiary impact Grenades is basically an instant stradegem. You can easily get 20 kills almost instantly with it, and it can close bug holes.
When you have 7 hulks and 10 devastators chasing you , that engineering kit comes in clutch with the extra stun grenades
You underestimate how useful 30% less recoil actually is (even if you have to crouch or prone). I use a controller on my PC so I am able to notice the difference very well.
The democracy perk saves me multiple times a mission (mostly to friendly fire ) and the lack of bleed out is just a bonus
As a person who loves going on stupid suicidal missions, democracy protects has saved me more than enough times. Sometimes just one lucky roll is all I need to take out a spawner and then go down and help out another front.
You forgot the part where Democracy Protects also stops chest bleeding, which is SUPER useful
What's the hidden passive on scout?
I believe it lets you see hidden POI's if you have the ship upgrade unlocked.
me surviving 10 bug bites thanks to democracy protects:
My go to is engineering, recoil reduction is great with certain weapons and builds, but also allows me to not relie on grenade pistol in all builds because im extra prepared
>scout armor number 1
Yeah sure maybe when the devs didnt increase spawn rates and patrols. Not to mention patrols are magnitized on you now lmfao.
its such a lame play style any way. I dont want to play a horde shooter to just... ignore the enemies 100% of the time.... I want to blast crap. Scout is easily the worst to me because stealth is only fun to do a handful of times.
@@NeowMeowso you're running level 9 missions and trying to shoot everything? I'll bet you have a low completion rate. Trying to kill everything on 8 and 9 will have you stuck in one spot for the majority of the mission. The mission matters not your kill count. When I join a team with a player like you I'll use you as bait, knock out all the objectives while you stand in one spot worried about your kills wasting reinforcements.
@Troy211 No I don't waste reinforcements because I know how to play and no I don't try to just start fights all the time but I'm also not going to avoid them either because i understand how to fight and keep moving. I'm pretty much always the one doing all side locations and at least one main objective, I dont fail missions and I enjoy the way I play rather than just playing a running simulator running from objective to objective without doing anything else. It's a horde shooter. I'm going to shoot hordes. You want to take a game serious and act like you should only do objectives and nothing else you go right on ahead. Games are meant to be fun and I feel like people just forget that part of it and act like a game is your whole life.
@@Troy211this is such a mood 😂 I empathize
How to say "I only use explosive grenades" without saying "I only use explosive grenades". Stun grenades combo with the Quasar to save your life sooo well. If you're playing as a 1 or 2 person team and want to disengage or extract under fire, smoke is your friend.
Puting the engineer kit so low is diabolic, against bugs with a stahlwart is this a alrounder combo. The clear with the extra high fire rate and clearing out bug nests alone is a good member for a dive.
Man two extra grenades with incendiary impacts against the bugs goes hard.
Not to mention the recoil reduction.
Severely underrated here.
finally someone realizes just how good servo assisted is
the ability to nuke a base while not being in the same area code is amazing
As someone who’s been rocking democracy projects since day one, it should be higher. The sheer amount of times it’s saved my life from enemies (and my “teammate” headshot sniping me) it’s absolutely insane. I’m genuinely surprised when I die from lethal damage. Ig rng could just be on my side but there’s no way it’s 50/50.
Bro should have went “For Solo Players” since half of these are extremely useful using with a team
As an avid user of democracy protects, I can 100% confirm that 50% makes a lot more of a difference than you'd think it does.
You've never lived til you've been ragdolled like five consecutive times by direct blasts from a tank you aggro'd for your team only to shrug it off and get the killing blow anyway. 😂
My engineering kit with incendiary nades , nade launcher, nade pistol and supply pack:
- “Hold my liber-tea.”
Your dismissal of the engineering kit is baffling. the extra two stun grenades are a bonus, the real star is accurate machinegun and heavy machinegun fire at full auto.
That being said, if they put -30% recoil with weapon handling, I would never take that armor off for any reason.
The fact you ranked a complete RNG armor over engineer is crazy. 2 extra stun/impact grenades? Coupled with the grenade pistol it's an all star
Bombastic Engineering Loadout:
Primary Weapons:
Explosive Crossbow
Grenade Pistol
Impact Grenades
Stratagems:
Grenade Launcher
Supply Backpack
(Your Choice)
(Your Choice)
Trust me, you will not run out of explosives before you die. (I highly suggest only using this against the clankers).
"Throw up to 78 meters"
I will gladly fry your brain with my average 90+ meter throws with Servo-Assisted armors
Engineering is goated. With hmg, impact grenades and ammo pack, literally cleaning up half map for your team
Democracy protects is insanely good. You can cut your number of deaths in half and it protects you against so many random deaths from long range threats. It gives you an ability that no amount of player skill can provide
I think that the engineer kit is great. It doesn't just give you more grenades, which seems to be the only metric you cared about. the recoil reduction is actually very noticeable. It's a very good armor passive for machine gunners
"Democracy Protects" perk deserves to be top 3 - 50% chance to not die is supremely vital on those missions where you have to kill as many Automatons as possible
If you combine Med Kit or Engineering Kit with Hellpod Space Optimization, you can also gain even more grenades or stims, depending on the armor type.
Didn’t know there were armor passives, thanks man, you served liberty well
Democracy protects is and will always be my main. All because i was a running away from a Black Friday sized horde of automatons and getting shot and launched. I still lived with like 1 hp left
Everyone's complaining about the balance in Helldivers 2 while there's armor in the game that literally works like a get-out-of-jail-free card (okay, there's a 50% chance here)
You should try stun grenades sometime.
Infiltrator Armor is still gold for me!
What level are you out of curiosity?
I agree it’s very good. Most of my missions I get zero-two deaths and I do a majority of the work while everyone dies. Even when they try to bring the fight to me scouts are still lower priority on spawned enemies so the go to higher agro players as long as we aren’t seen. Level 127
Med light armour is truly the best for me, extra speed , 6 stems and the 2 sec health really comes in handy in hell diver mode
I love the servo assisted. I can launch supply packs way out ahead while running to the next objective and throwing a 380mm at a safe distance before teammates start blinding running around with grenades
Med-kit is great for when you get swarmed by small amounts of damage, but is useless when you’re constantly getting 1-shotted.
Democracy Protects is S-tier for things like eradicate missions and bot missions where you literally die faster than you can stim.
Scout is goated for automaton stealth but Med-Kit imo is by far and away the most impactful passive especially with the experimental infusion booster. Being able to tank almost every enemy damage source for 6 seconds whilst running at breakneck speeds is the best feeling in Helldive diff
It really depends on your support weapons. 30% recoil reduction while crouching with the autocannon is game changing. Will make or break a fight if you can get rounds on targets faster
Padded is insane for medium armor. Especially against automatons. It gives you a high overall damage reduction with 20% headshot damage reduction (150 armor) without being incredibly slow like heavy armor.
as an autocannon user, the new physique armor is also great, it makes you deadlier and swifter with the gun
Bro running scout over all those other armors is crazy
My favorite armor for extra padding is heavy armor, making it super heavy armor and makes you feel like an absolute tank while getting hit right in the face by a literal rocket shot from an automaton RPG
Bro ain't no way he's saying all the scout and extra paddaning armor is good gear while all the rest is just mid or terrible. (Except for the Electro armor no one cares.) This man clearly has a bias and probably is the same guy runnin the Anti material rifle while being being hundreds of meters away from his team mates.😂
The Scout passive with the spear is the best stealth loadout imo. I'll often go with 0 deaths on helldive difficulty when I run this loadout. And it's funny because most of the time I run around alone and still take oit half the objectives quietly.
Servo assisted is a goated passive
That extra 28 meters really comes in handy, especially during bot missions where you don’t wanna be detected first
Chuck a laser in first, then lob an eagle air strike, wait a bit and 90% of the time the heavy base is vaporized and you’re comfortably away from the base to avoid detection
The other 10% is due to AI BS making the laser target heavies first before bases
Scout is my usual go-to. I love stealthing around as my teammates make the distraction
Servo assisted in third position is a crime against humanity.
That passive has to be the least useful I've used out of all passives
Me sneaking past a patrol squad just for my entire squad to open fire
I love using democracy protects because it gives quantum immortality. Like one time I was doing a solo factory strider mission at lvl 20 and running to extraction, while a strider was chasing me down, and I got shot like 5 times at 1hp waiting for my supplies to drop and finally I was able to kill the swarm and extract.
How I know the arc one was gonna be last
Because no one uses it? I mean anyone with half a brain would have known this
It’s actually really good if your entire squad runs it with arch throwers and Tesla towers
I like the democracy one because it can give you a little more time to stim back to full health when getting pelted by bullets, which is real nice when you get ragdolled by an explosion or one of many other things, it’s just a good all round armour
Stun/Incendiary grenade + Support weapon with recoil
Engineer armor: that's where you are wrong bruh
everyone saying scout passive doesn’t deserve to be top need to try it on. You are literally invisible to enemies. If you are with the teammates better, enemy will shoot at them first and last at you only if they notice you.
**puts on the funny ears armor** "lets go gambing"
Never let bro cook again
What was he cooking with scout being ahead of democracy protects and medkit
His arguments are nonsense too. Just because grenade pistol exists doesn't mean +2 throwables are bad. If anything it's super good as the types of grenades give tons of flexibility to builds and value per grenade is super high
The EX-00 Prototype X Armor is one of my favorite armors in the game purely and specifically based on looks. Cosmetically, its the best looking armor in the game in my opinion besides the CE-81 Juggernaut Armor and the EX-03 Prototype 3 Armor. I dont really care if its only armor passive is that its 95% resistant to arc damage. It just looks good to me which is what I care mostly about.
Extra padding light armor is so good against bugs you can dodge almost anything except hunters and stalkers and you always have time to stim against them because of that extra armor
As someone who's teammate uses blitzer and Arc thrower willy nilly, I see the conduit as an absolute win.
Scout is great for my playstyle which is, to join SOS drops, get my gear and then dissappear to the other side of the map completing side ops and getting the super samples while everyone else gets the main objective.
After using the extra throwing range so often I can’t go back, it feels like I’m barely throwing the stratagems without it now
Democracy protects is underrated, i dont know why but it isnt 50% but around 90%. I love it
Unironically the first armor you unlock is the best for scout. It's halfway between light and medium armor in terms of protection and movespeed
Scout being above medic is funny because medic literally makes you immortal when you pop a stim, I have been direct hit by a rocket and just walked it off
you always get invulnerability after a stim, medkit only increases it
Atmospheric Spores has entered the chat
The medic passive is now OP with the new booster. 2 extra seconds of damage buff and SUPER SPRINT
Democracy protects is really good on its own, and can save you for an extra second while on fire (I think it makes you invincible for 0.5 seconds)
Having 6 nades(stun) and a jump pack has helped me clear strat jammers
hell, you can even literally just run up to the panel, if you don’t have the jump pack, just by throwing 4-5 stuns
So, yeah, it really depends on your play style
Throw 4 to 5 stuns stops the jammer? Or you just mean for crowd control?
@@iianmitchelldub crowd control, you can just run pass through them and clear the area where you can use the panel
@@pzyck64 gotcha! I was like oh shit I thought the stun grenades had a secret usage
With the extra padding on light armour you get medium armour protection and light armour sprinting, I would personally put it 2nd if not 1st
Democracy Protects had saved me several times from getting creamed by a teammate’s bombardment being called in directly on top of me. Sometimes the explosion wouldn’t even have killed me but I go flying and can survive the 100ft fall. Say what you will about the RNG but I know both I and my teammates are reliably unreliable enough to make that 50% count
I feel like I can’t live without servo assisted,I mean it just gives my throw the extra umph that I think they need,plus some of the outfits with it give you cool ass prosthetic limbs