Why? The only reason you’d need to is if your opponent has more cards in their library than you, and with the way the deck is built that’s pretty unlikely
Unless I'm mistaken, when the Murktide opponent went to Unholy Heat Flumph, Seth could have flashed in Bowmaster and then protected Flumph, going infinite with Heat on the stack
It's an avenue, but all it really does in practice is require the combo player to set up a little more and find a second bowmaster. In the meantime, they're playing a diluted deck that will have a lot of trouble hitting its lands on time.
@@fricasepolitico9271 What card does shuffle cards into the library at instant speed? Also that still doesn't beat the second, third, and fourth bowmasters that the flumph player will always draw.
Can't believe we found Orzhov Mill. I loved the part where Seth, more commonly known as SaffronOlive said "It's Flumphin' time" and Flumphed all over the place
If the deck doesn't have any artifact creatures, I think Loran's Escape is a strictly better version of Blacksmith's Skill. It's also Hexproof + Indestructible but adds on "Scry 1" instead of "+2/+2 if the target is an artifact creature".
This deck speaks to my soul. An underdog story finding a niche and success, jank for days, 63 card special. *chef's kiss* It's all wrapped up in the sheer bliss of an elated Seth to boot! This one sparks joy.
56:20 if you have the exact same amount of cards you could also just send the last two bowmasfer triggers to anything OTHER than Flumph, pass the turn once you’re both empty and they lose on their draw step
Played a version of this on historic, getting both Flumph and Bowmasters out of collected company is so silly. The only problem is that people dont understand its a combo and will sit around for the entire thing.
42:43 "I don't think they can get anything here that ruins our combo." "I don't think Afinity should have an answer to our combo." - Seth Shadowspear on board: {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. "uhh...." - Me
So, if opponent didn't play/crack the Spellbomb, they could have activated Shadowspear twice, which would have broken up the combo? Another commenter pointed out that if you can give Flumph the "Army" creature type, you can keep adding counters to Flumph as you ping it with Bowmasters, so it never dies. I think "Shields of Velis Vel" would be the best way to do that: 1-white-mana instant that gives all your creatures +0/+1 and all creature types until EOT. Could actually put it in the sideboard to counter Shadowspear, ha, but it's obviously worse in most situations.
I feel like there's an argument for at least one Kazuul's Fury to fling the huge orc if the opponent happens to have more cards in deck than you when you start the combo.
It's already been said but I have to reiterate. At 30:35 when opponent cast the unholy heat to kill Flumph, you had black mana floating and a land untapped. You could have flashed in Bowmasters to then convoke Ephemeral Shield to both save the Flumph and start the combo.
Magic the way Richard Garfield intended it. Using a Lord of the Rings card to damage a Dungeons and Dragons card in order to beat opponents playing extra turn decks in Modern.
Feels like even more than 63 cards would be good, like 66, (the 3 extra cards maybe being profane tutor or unearth). This is because the deck still seems to be in danger of putting itself in a position where it has the smallest library because of how much the deck tutors for combo pieces. In the last game of the last match you were at 42 cards in the deck and your opponent was at 44. Which stopped Eldrami’s Call from grabbing Selfless Savior for indestructible on flumph and the mill win.
The original Flumph stream is one of my Top 5, all-time favorite bits of content from MtGGoldfish. It was sort of like the Sharknado Twitter event. So bad, but not in an uninteresting way. Hilarious. And the payoff of "how long can we go until we win a single game?" Hard to describe, but was such a must-watch, suddenly an event, sort of thing.
Couldn't you have comboed off while unholy heat was on the stack @30:28? Sure the damage from city of brass was on the stack but you still could have tapped gemstone, played bowmaster. Then convoked the protection spell and comboed off? Or am I missing something
A crazy thing about this deck is that if you CAN’T make Flumph indestructible bow master is still an ancestral recall that makes a 3/3. Might just find emephemeral shield and gutshot off those.
Flump disappointed Saffron Olive; went and trained, ate raw eggs, ran up library steps, beat up raw beef, and now its back to fight for the win and the respect of Saffron Olive.
Was pretty funny, right after I saw this video on RUclips I got paired against it in historic (obviously tons of differences) but the core combo is legal so it was cool to see how someone adapted it. I did win against it with mono blue lutri, but that’s fine as that’s a S Tier archetype ; P
At the 50 minute mark you conceded when I think you could have gotten one more shot at looking for the convoke; in response to the rift bolt pay 2 life for the gutshot (take an extra 1) down to 4, and target flumph.
You had the win at 30:26 in game three against murktide. You had one mana floating from city, tap your gemstone, play bowmasters, and then start the combo and win in response to the unholy heat. You could even convoke it after Bowmasters resolves
at 49:52 with death on the stack could you not have gut shot flumph to start another combo chain to try again since Flumph's damage had reset with the turn passing? edit: no mana open and roiling vortex + phyrexian mana takes him to exactly 0, rip
I can see the B&R announcement now: "Due to the increase in popularity of the Flumph and Orcish Bowmaster combo in Modern, to encourage diversity in the format we've decided to ban Selfless Saviour"
Have you considered adding something like Endurance? If you have the means to get cards from your hand into your graveyard at instant speed, then evoke Endurance, you don't need a bigger deck than the opponent when you start the combo - and since the combo involves drawing your entire deck, you can just leave those combo pieces in your deck and cast them when the time comes.
In the game versus izzet murktide where they unholy heated the flumph, couldn't you have cast bowmasters in response since you hadn't even put it on the stack yet and were just adding mana?
Nice, haha! "Shields of Velis Vel" actually does that for 1 mana at instant speed (there are also 2-mana red and blue "Velis Vel" cards that can do it as well). "Amoeboid Changeling" (famous thanks to MtgRemy) is a creature than can do it. I think the indestructible spells/creatures are better (especially the convoke one that can be zero mana) because they're also useful for saving your creatures before you combo off, but they definitely aren't as much fun, ha. As far as Hexproof/Indestructible spells go, "Loran's Escape" would also be better than "Blacksmith's Skill", since the former Scrys and there are no artifacts to get the pump from the latter. If you're trying to put this combo in a singleton deck, throw em all in.
I love this deck! Its hilarious. I think people playing a few gutshots in current modern is correct. It stops a lot, including this combo which draws them into it.
At 30:29 couldn't he have tapped the cavern for mana, played the bowmasters (flash) and then convoked the shield for the win (all in response to the city of brass trigger)?
@@Kydrou I wasn't talking about milling yourself and losing to it, I was talking about the deck mill. As in your entire combo only works if you have more cards in the deck than your opponent. If an opponent is playing mill that will probably not be the case. I guess then just bring the entire sideboard into the deck but still I dont see the deck winning then.
I like that if you somehow have less cards than your opponent, you still have an avenue to victory via the army token. I also like that the key cards for this deck (Bowmasters + Flumph) are both MTGA legal. I could have some historic fun with a brew like this.
We could also just change the Flumph's creature type to Army and grow it at the same time as hitting it. Though I guess indestructible is better against removal.
Match 1 reminds me of the time Seth played turbo fog against an aggro deck. Opponent kept fighting the good fight, even though it was hopeless. Attacking with 1/1 goblins against endless fogs and cryptic commands. Then Seth's internet broke and Seth couldn't reconnect in time, and Goblins won. Always play to your outs.
No because opponent controls the triggers, so they could just ping something else to end the cycle. It would be pretty funny to see how greedy opponent would be though.
At 30:30, you could have still won, the opponent messed up and responded to the triggered ability of City of brass instead of waiting for you to cast out bowmasters You had the mana floating already, so you just cast bowmasters, then ephemeral shield with convoke to combo off
If a player concedes during the resolution of an effect (spell/ability), it does that. I sent a tweet to Magic Online and Daybreak telling them a solution would be to change how conceding works on MTGO.
Game 3 against Murktide, younpunted when they went to kill your Flumph. You still had the mana to cast Bowmasters & then you could've given indestructible. They were responding to the Brass ability, but you still had the mana to win.
We have officially created a competitive combo using different IPs.
gross
And none of them are the original game that contains them.
@@Handley_DDS Can’t wait for doctor who fortnite splinter twin-but-better to be dominant in modern
🤢
Magic: the Gathering of IPs
I admire the restraint of not adding Sheoldred to this deck.
Why? The only reason you’d need to is if your opponent has more cards in their library than you, and with the way the deck is built that’s pretty unlikely
@jennietsai1260 while that's true if your have indestructibility on the flumpf, if you don't you could make them loose 6 life while you durdle
@@jennietsai1260 because there's no kill like overkill.
I'd run a Fling and throw the Army at them
I actually agree that she should be a 1-2 of. It's a good backup plan for those side cases where for whatever reason you have less cards in library
“We will mill ourselves out, so what is the solution to this problem? Play more cards!” I always appreciate simple solutions to classic problems
This reminds of the seismic swans deck. Instead of "hit our swan draw some cards" it's "hit our flump we both draw"
This must be the group hug version of Seismic Swans.
That’s exactly where my head went with this!
Flumphs of Bryn Argoll when
I kept waiting for him to say hit our flump draw some cards
Shoot our Flumph, draw our decks
55:51 It wasn't that they sided in extra cards, they just drew you a bunch of cards with their goblin guides
Also, the opponent had the next draw step, so having an equal number of cards in library still worked fine.
beat me to it.
Unless I'm mistaken, when the Murktide opponent went to Unholy Heat Flumph, Seth could have flashed in Bowmaster and then protected Flumph, going infinite with Heat on the stack
I was about to comment the same thing
thank god, i thought i was going crazy, HOW he didn't see it?
@@leonamfernandesdasilva9012 classic seth missing lethal. don't worry, it's quite common (and sometimes infuriating lol)
Yuuup
Okay I was gonna say the line was there and he had already done something like it already
I wonder what would be the first opponent to realize that the best way to sideboard to this deck is to bring your entire sideboard
It's an avenue, but all it really does in practice is require the combo player to set up a little more and find a second bowmaster. In the meantime, they're playing a diluted deck that will have a lot of trouble hitting its lands on time.
A 2nd bowmaster would mean one ping can hit the player instead.
Maybe a thick life gain deck could do it, if you wanted to lose against any other deck
Just play something that shuffles some cards into the library. You are eventually going to draw that card
@@fricasepolitico9271 What card does shuffle cards into the library at instant speed? Also that still doesn't beat the second, third, and fourth bowmasters that the flumph player will always draw.
The combo also makes a 50/50 army token, which can sometimes win a game
Not having to clicl every single step automatically makes this ky favorite combo on MTGO
All will be one combo is self-resolving once you save targets
You could have won at 30:18. Play flumph, in response to unholy heat flash in bowmasters, then convoke ephemeral shield
was literally yelling at my screen, like nooooooo you won!!!!
Very frustrating to watch.
He thought the mana was only added when the ability resolved. Sadge
Banning Yorion was actually WOTC making sure that this combo could safely exist
I am glad someone brewed this up. i always love when cards like flumph become a menace
Can't believe we found Orzhov Mill. I loved the part where Seth, more commonly known as SaffronOlive said "It's Flumphin' time" and Flumphed all over the place
Your opponent conceded before they drew out so the automated triggers tried to stack and broke the game
If the deck doesn't have any artifact creatures, I think Loran's Escape is a strictly better version of Blacksmith's Skill. It's also Hexproof + Indestructible but adds on "Scry 1" instead of "+2/+2 if the target is an artifact creature".
I guess it allows you to kill something when blocking?
The scry seems way more relevant for this deck, good call imo
This deck speaks to my soul. An underdog story finding a niche and success, jank for days, 63 card special. *chef's kiss*
It's all wrapped up in the sheer bliss of an elated Seth to boot!
This one sparks joy.
56:20 if you have the exact same amount of cards you could also just send the last two bowmasfer triggers to anything OTHER than Flumph, pass the turn once you’re both empty and they lose on their draw step
My all time favorite Seth line after one win “Is this deck actually good??”
21:22 "I'm in danger." *chuckles*
I refreshed the channel constantly today because I’ve been waiting for this.
Played a version of this on historic, getting both Flumph and Bowmasters out of collected company is so silly.
The only problem is that people dont understand its a combo and will sit around for the entire thing.
oh I have to build this in historic sounds like a ton of fun hahaha Coco seems like a natural fit!
imma need that list >:V
Abzan list with plenty of dorks and lots of creature based protection? Seems dece
More like forcing you to use clock and putting you on the rope for g2 & 3
How bad is the combo to execute on Arena? I'm thinking about making the deck.
42:43 "I don't think they can get anything here that ruins our combo." "I don't think Afinity should have an answer to our combo." - Seth
Shadowspear on board: {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. "uhh...." - Me
So, if opponent didn't play/crack the Spellbomb, they could have activated Shadowspear twice, which would have broken up the combo?
Another commenter pointed out that if you can give Flumph the "Army" creature type, you can keep adding counters to Flumph as you ping it with Bowmasters, so it never dies.
I think "Shields of Velis Vel" would be the best way to do that: 1-white-mana instant that gives all your creatures +0/+1 and all creature types until EOT. Could actually put it in the sideboard to counter Shadowspear, ha, but it's obviously worse in most situations.
8:00 Seth finally achieves his apotheosis: creating a deck that automatically draws cards without end.
"But because their deck is probably smaller than ours ..."
So it's a literal deck measuring contest.
so is this the next hammer time. is orcish flumph gonna be the next meme deck that is actually broken
“Since their deck is smaller than ours… we’re going to win.” -Saffron Olive 2:16
At 30:30, could you have played bowmaster and do the combo? Am I missing something?
Yes he could have, came to the comments to see if anyone noticed
Nah, I think you are right, I just messed it up.
I feel like there's an argument for at least one Kazuul's Fury to fling the huge orc if the opponent happens to have more cards in deck than you when you start the combo.
Why not runeflare trap instead? 2 mana cheaper
It's already been said but I have to reiterate. At 30:35 when opponent cast the unholy heat to kill Flumph, you had black mana floating and a land untapped. You could have flashed in Bowmasters to then convoke Ephemeral Shield to both save the Flumph and start the combo.
When you wondered at 55:30 why we milled out as quickly as our opponent: it was the Goblin Guide triggers.
I Wonder if a fling effect for a back up kill condition would work in case you can't mill them safely. You are also making a massive army.
sheoldred the apocalypse could also do it
There's that MDFC land
And you need only one copy because you're drawing your whole deck anyway!
Runeflare trap, too.
I built a version of this on Arena for historic and the first person I played against in the play queue had a 66 card deck.
I laughed out loud when you said your solution to winning was to have 63 cards 😂
“The best jellyfish in magic”
Reality chip sobbing in the corner
I was thinking that the whole time like "reality chip might not be in this video but its still preeeeety sweet"
In that first match I’d give almost anything to see the opponents reaction to this.
Bowmasters Flumph INSANE
I love that this is an infinite combo that mix a meme creature from DND and a couple fo orcs with arrows from Lord of the Rings xD
FLUMPH MY CHILD
Wow another way to make bowmasters busted who would have thought
In the last game, your libraries were the same because Goblin Guide drew you enough extra lands to even it
Magic the way Richard Garfield intended it. Using a Lord of the Rings card to damage a Dungeons and Dragons card in order to beat opponents playing extra turn decks in Modern.
The intro transition from thumbnail to actual video was *chefs kiss*
The gut shot has cycling with the flumph in play and can keep the combo going if they solitude in response to drawing their deck
Needs a Sheoldred in sideboard for the potential flumph vs battle of wits.
Feels like even more than 63 cards would be good, like 66, (the 3 extra cards maybe being profane tutor or unearth). This is because the deck still seems to be in danger of putting itself in a position where it has the smallest library because of how much the deck tutors for combo pieces. In the last game of the last match you were at 42 cards in the deck and your opponent was at 44. Which stopped Eldrami’s Call from grabbing Selfless Savior for indestructible on flumph and the mill win.
That first combo was absolutely beautiful
I love your positive attitude!
Thanks!
The original Flumph stream is one of my Top 5, all-time favorite bits of content from MtGGoldfish. It was sort of like the Sharknado Twitter event. So bad, but not in an uninteresting way. Hilarious. And the payoff of "how long can we go until we win a single game?" Hard to describe, but was such a must-watch, suddenly an event, sort of thing.
Couldn't you have comboed off while unholy heat was on the stack @30:28? Sure the damage from city of brass was on the stack but you still could have tapped gemstone, played bowmaster. Then convoked the protection spell and comboed off? Or am I missing something
You're definitely right. I guess Seth forgot bowmasters had flash or something?
Cool thing about gut shot in the list is you can use it as a response to restart the combo if the opponent finds interaction
OMG, the return of the infamous Flumph.
30:52 you can just win in response to unholy heat here! Play the bowmasters and then use the bowmasters and the flumph for the convoke for the win!
It's so wild to me that this card has flash in addition to all the other text.
there is something special about a D&D and a LOTR card working together this well
Seth playing a deck measuring contest be like:
A crazy thing about this deck is that if you CAN’T make Flumph indestructible bow master is still an ancestral recall that makes a 3/3. Might just find emephemeral shield and gutshot off those.
(Plus a free Ancestral Recall for the opponent)
Flump disappointed Saffron Olive; went and trained, ate raw eggs, ran up library steps, beat up raw beef, and now its back to fight for the win and the respect of Saffron Olive.
I'd be curious to see a Historic Flumph combo deck if there is one!
Was pretty funny, right after I saw this video on RUclips I got paired against it in historic (obviously tons of differences) but the core combo is legal so it was cool to see how someone adapted it. I did win against it with mono blue lutri, but that’s fine as that’s a S Tier archetype ; P
Seth winning one game with new jank: "wait, is this actually good? Did we just break [format]?" 😂
49:58 With lightning bolt on the stack it might have been possible to start the combo with Gut Shot and get another 3 extra draws?
I was reading about this deck today, so happy to see the video now 😊
At the 50 minute mark you conceded when I think you could have gotten one more shot at looking for the convoke; in response to the rift bolt pay 2 life for the gutshot (take an extra 1) down to 4, and target flumph.
You had the win at 30:26 in game three against murktide.
You had one mana floating from city, tap your gemstone, play bowmasters, and then start the combo and win in response to the unholy heat.
You could even convoke it after Bowmasters resolves
exactly what I was thinking. Massive punt imo
at 49:52 with death on the stack could you not have gut shot flumph to start another combo chain to try again since Flumph's damage had reset with the turn passing?
edit: no mana open and roiling vortex + phyrexian mana takes him to exactly 0, rip
What happens if they side in like 4 cards from their sideboard and have more cards?
This is magic at its finest. Winning on turn three wifh a farting jellyfish.
The noises I was making while the first win was happening were uncontrollable. Definitely PEAK magic
At 59:00 what was the point of scooping so quick? Although VERY unlikely, its possible your opponent drew just lands like you did?
This is peak Seth content I come here for. His joy is amazing.
I can see the B&R announcement now:
"Due to the increase in popularity of the Flumph and Orcish Bowmaster combo in Modern, to encourage diversity in the format we've decided to ban Selfless Saviour"
That first game is peak SaffronOlive. 😂 Thank you for entertaining us.
The maniacal laughter always gets me from Seth.
Have you considered adding something like Endurance? If you have the means to get cards from your hand into your graveyard at instant speed, then evoke Endurance, you don't need a bigger deck than the opponent when you start the combo - and since the combo involves drawing your entire deck, you can just leave those combo pieces in your deck and cast them when the time comes.
In the game versus izzet murktide where they unholy heated the flumph, couldn't you have cast bowmasters in response since you hadn't even put it on the stack yet and were just adding mana?
Hurry for modern content!!! Best format in Magic no doubt
Could also make flumph into an army, the amass would grow it as it takes the damage
Nice, haha! "Shields of Velis Vel" actually does that for 1 mana at instant speed (there are also 2-mana red and blue "Velis Vel" cards that can do it as well).
"Amoeboid Changeling" (famous thanks to MtgRemy) is a creature than can do it.
I think the indestructible spells/creatures are better (especially the convoke one that can be zero mana) because they're also useful for saving your creatures before you combo off, but they definitely aren't as much fun, ha.
As far as Hexproof/Indestructible spells go, "Loran's Escape" would also be better than "Blacksmith's Skill", since the former Scrys and there are no artifacts to get the pump from the latter.
If you're trying to put this combo in a singleton deck, throw em all in.
I love this deck! Its hilarious. I think people playing a few gutshots in current modern is correct. It stops a lot, including this combo which draws them into it.
30:00 you could have flashed bowmasters in response to the unholy heat and then used the shields after that enters?
"Wait, is this deck actually good?" -- Seth on every episode of against the odds.
Followed immediately by “I didn’t think we’d be saying that.” 😂
33:06 “we just flumphed Izzet murktide”. I just feel like there has to be a better way to word that? 😂😂
30:25 Can you not flash in Bowmasters in response to the Unholy Heat and then convoke out the ephemeral shield to win on the spot?
Yeah, I messed that up :(
Built a historic version! This feels like a real deck. Thank you SaffronOlive!!!
This is the purest form of Magic and I love it
At 30:29 couldn't he have tapped the cavern for mana, played the bowmasters (flash) and then convoked the shield for the win (all in response to the city of brass trigger)?
@55:44 opponent didn't sideboard in extra cards, you just got very "lucky" with the Goblin Guides there.
When people mention putting Bowmasters into every deck, I did not realize they even meant mill
Seth: Flumph is the best jellyfish in magic.
*Limited Resources entered the chat*
Marshal: Is Man-o’-War a joke to you?
the reality chip another pretty interesting jellyfish
Reminds me of underworld dreams with the "target player draws half their library" black card
as soon as I saw the tweet I was refreshing every minute for the video
also doesnt this deck just auto lose to mill?
@@boazverdooner5647 You can probably just try to deal damage to your opponent to stop the loop. Grindier, but still viable
@@boazverdooner5647Deck has 0 fetches and 63 cards to avoid milling
@@Kydrou I wasn't talking about milling yourself and losing to it, I was talking about the deck mill. As in your entire combo only works if you have more cards in the deck than your opponent. If an opponent is playing mill that will probably not be the case. I guess then just bring the entire sideboard into the deck but still I dont see the deck winning then.
I like that if you somehow have less cards than your opponent, you still have an avenue to victory via the army token.
I also like that the key cards for this deck (Bowmasters + Flumph) are both MTGA legal. I could have some historic fun with a brew like this.
"Hit our Flumph, draw some cards..."
30:18!!! I screamed noooo at my screen lol
I think this needs 1-ofs Arcades the Strategist, and Doran the Seige Tower.
I'm gonna make a build with 65 cards and two fetches! This looks amazing
My nemesis returns! I have dreaded this day ever since the infamous stream.
It's a lot better now!
We could also just change the Flumph's creature type to Army and grow it at the same time as hitting it. Though I guess indestructible is better against removal.
Match 1 reminds me of the time Seth played turbo fog against an aggro deck. Opponent kept fighting the good fight, even though it was hopeless. Attacking with 1/1 goblins against endless fogs and cryptic commands. Then Seth's internet broke and Seth couldn't reconnect in time, and Goblins won. Always play to your outs.
35:24 If you ephemeral shield there, they kill themselves with the bowmaster. Meme value missed, but still loved this:)
No because opponent controls the triggers, so they could just ping something else to end the cycle. It would be pretty funny to see how greedy opponent would be though.
@@andrepazzetti5246missed that. Thanks!
At 30:30, you could have still won, the opponent messed up and responded to the triggered ability of City of brass instead of waiting for you to cast out bowmasters
You had the mana floating already, so you just cast bowmasters, then ephemeral shield with convoke to combo off
If a player concedes during the resolution of an effect (spell/ability), it does that. I sent a tweet to Magic Online and Daybreak telling them a solution would be to change how conceding works on MTGO.
Loving the recent against the ods
When he said "it overwhelms it's 30 year old brain" bro I really felt that xD
Game 3 against Murktide, younpunted when they went to kill your Flumph. You still had the mana to cast Bowmasters & then you could've given indestructible. They were responding to the Brass ability, but you still had the mana to win.