Blender: All you need to know about modifiers in general

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  • Опубликовано: 26 дек 2024

Комментарии • 12

  • @falxonPSN
    @falxonPSN 3 года назад +4

    A great video. I did not realize the Apply to Spline was an option. That probably explains all the trouble I had with using curves for animation. Thanks!

  • @jitesh_k2002
    @jitesh_k2002 2 года назад +1

    DAMN your videos are soo underrated 😢😢
    Now that I've found smtg new, Im gonna watch every single of em

  • @irener7266
    @irener7266 2 года назад

    Thank you very much for your good explanation!!!

  • @alexboueilh7136
    @alexboueilh7136 Год назад

    Hey! What was the short key you used to select the eyes vertices group at once? By the way, this is great! That is exactly what I was looking for thank you so much!

  • @aegisgfx
    @aegisgfx 3 года назад +1

    I wonder if modifiers will be moved to a node based workflow in the future?

    • @BlenderDiplom
      @BlenderDiplom  3 года назад

      In Blender 2.92 the geometry nodes are a first step in that direction.

  • @nicebat5798
    @nicebat5798 2 года назад +2

    how can i remove modifiers after applying

    • @BlenderDiplom
      @BlenderDiplom  2 года назад

      Applying a modifier bakes it in so no way to remove it afterwards. That is why one should only apply them when absolutely neccessary.

    • @nicebat5798
      @nicebat5798 2 года назад

      @@BlenderDiplom thank you !!!!!!

    • @hariharanandagiri6663
      @hariharanandagiri6663 Год назад

      Make a Duplicate of your object and move that to Trash layer before applying modifier so that in case u did the wrong way u can work with duplicates you created in trash layer

    • @nicebat5798
      @nicebat5798 Год назад

      @@hariharanandagiri6663 tnks