Changing Survivor Animations - L4D2

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  • Опубликовано: 29 ноя 2024

Комментарии • 38

  • @certifiedcunnysalesman2099
    @certifiedcunnysalesman2099 Год назад +2

    For anyone wondering how to get the files, you can check the link on the wayback machine and download them from there.

    • @mattsopiratoso790
      @mattsopiratoso790 2 месяца назад

      I found it in ZeqMacaw's Tidbits when I searched it in google.

  • @Kalmaro4152
    @Kalmaro4152 2 года назад

    Haven't watched the video, don't know if the tutorial is any good, but you're getting a like for using Planet Bolden - Silver City.

  • @mattsopiratoso790
    @mattsopiratoso790 2 месяца назад

    3:42 How do you know which file is for which character? I know you gave us Rochelle's, but what about the rest?
    I'm trying to rig it to louis but it didn't work >>> could not load file 'survivor_manager_anims/manager'
    EDIT: I got it wrong. You need to find the folder with the animations on the same folder you got the qc file. If you open it, you should see 2 smd files, so in those 2 lines you need to edit on the qci file, you put the folder and the file name.
    EXAMPLE:
    Correct way for my mod: survivor_teenangst_anims/CustomLouis
    survivor_teenangst_anims/ragdoll
    It went wrong for me, because I assumed it was finding the animation from the l4d2 main folder, but instead, it's using the modded folder. I was trying to guess the name of the folder of the files for the manager (louis)

  • @Pluvillion
    @Pluvillion 11 месяцев назад

    Without bothering with the rigging and simply just changing the animations, do I decompile it, change the .qc, then recompile it again?

  • @obezuna
    @obezuna 2 года назад +1

    will there be a separate video on proportion trick?

  • @Gvel
    @Gvel Год назад

    hey umm, the website to obtain the swapped animations is now longer available, can you direct me with another link to download them?

  • @JustaCupOfLatte
    @JustaCupOfLatte Год назад

    Is there a way to get swapped animation? Because the website that had them is down I think

  • @BAKER1291
    @BAKER1291 3 года назад +1

    Bones are broken in certain animations(For example:GetUpFrom_Incap_04,Heal_Incap_Standing_02,Heal_Self_Standing_06).
    How do I fix it?

    • @MarioSonicFilms
      @MarioSonicFilms  3 года назад

      Zoey doesn't have those animations which is the reason why the bones are broken. (Rather, she only has one anim instead of 2 or more...)
      The only way to fix this is to directly import Zoey's anims via decompiling Zoey's anims and copying the working anims. (Use $sequence instead of $declaresequence)

    • @BAKER1291
      @BAKER1291 3 года назад

      @@MarioSonicFilms Do you mean replacing Francis' animation (bugged animation) with Zoey's animation (Zoey's unused animation)?

    • @MarioSonicFilms
      @MarioSonicFilms  3 года назад

      Oh, I had assumed you were using RigToZoey.
      In that case, decompile Francis' anims, copy the ones he has and use them for the missing/borked anims.

    • @BAKER1291
      @BAKER1291 3 года назад

      @@MarioSonicFilms Sorry, I'm using RigToZoey(Anims_RigToZoey_ReplaceFrancis).
      So if I use RigToZoey, I have to replace it with another animation of Zoey, right?
      Can the replacement animation have the same name? Or do I need to use an unused animation?

    • @MarioSonicFilms
      @MarioSonicFilms  3 года назад

      @@BAKER1291 You cannot use the same name for the $DelcareSequence/$Sequence. If you do that, only the first animation with the name will work and the others will T-Pose. The anim file itself doesn't matter.
      So Zoey has the "GetUpFrom_Incap" anim. Francis has a few more. Have one of them named the same as Zoey's
      Now with Zoey's decompiled anims, look for her GetUpFrom_Incap anim. That can still have the same name - all that matters is the "listing name" from the sequences.
      In the QC file of Zoey's anims, copy the $Sequence used for her getup anim and rename it to Francis' anim names. (Has _04 & _05 at the end.)
      Here's what it should look like:
      $declaresequence "GetUpFrom_Incap"
      $sequence "GetUpFrom_Incap_04" {
      "anims\GetUpFrom_Incap.smd"
      activity "ACT_TERROR_INCAP_TO_STAND" -1
      fadein 0.75
      fadeout 0.75
      fps 30
      ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 160 160 target 0 usesequence
      ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 160 160 target 1 usesequence
      ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 160 160 target 2 usesequence
      ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 160 160 target 3 usesequence
      walkframe 160 LX LY
      }
      $sequence "GetUpFrom_Incap_05" {
      "anims\GetUpFrom_Incap.smd"
      activity "ACT_TERROR_INCAP_TO_STAND" -1
      fadein 0.75
      fadeout 0.75
      fps 30
      ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 160 160 target 0 usesequence
      ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 160 160 target 1 usesequence
      ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 160 160 target 2 usesequence
      ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 160 160 target 3 usesequence
      // walkframe 160 LX LY
      }
      // One walkframe must be disabled, else both will not work. ~MSF

  • @750TheBoss
    @750TheBoss 2 года назад

    Can some similar trick be applied to swap fps hands? I simply copied over Coach's fps hands to Nick, and while they do work offline, they are invisible online.

    • @MarioSonicFilms
      @MarioSonicFilms  2 года назад

      The hands don't have animations. They use the guns' anims.
      You should never change the MDL name itself. Instead, compile a new hands model with the Gambler name.

    • @750TheBoss
      @750TheBoss 2 года назад

      @@MarioSonicFilms Yeah, that's what I did and it worked.

  • @Shad_3X
    @Shad_3X Год назад

    Bro please re upload the swppedanimations, the site is down

  • @Zobbes
    @Zobbes 3 года назад

    Could this process be used to swap workshop mods over other characters?

    • @MarioSonicFilms
      @MarioSonicFilms  3 года назад +1

      Yep!

    • @Zobbes
      @Zobbes 3 года назад

      @@MarioSonicFilms I was able to swap out a model onto another character, but the proportion trick isn't working anymore.

    • @MarioSonicFilms
      @MarioSonicFilms  3 года назад

      @@Zobbes You'll still need the following:
      _$sequence reference "output" fps 1_
      _$animation "a_proportions" "(Custom model name).smd" subtract "reference" 0_
      _$sequence "proportions" "a_proportions" predelta autoplay_
      If you're working on a model you've decompiled, you may want to follow this guide: steamcommunity.com/sharedfiles/filedetails/?id=1779492908

    • @Zobbes
      @Zobbes 3 года назад

      @@MarioSonicFilms Despite following the guide and adding those to the QC file, the proportion trick still isn't working.
      Edit: ok I clearly messed something up on the first attempt I did with a character, because I started over with a second character and that one came out perfect. So it's something I did for the first one, my bad!

    • @Zobbes
      @Zobbes 3 года назад

      @@MarioSonicFilms yeah I still haven’t had much with that mod, despite leaving all his proportion stuff intact and all that, it’s still all long. However the guide did work for other characters. Thanks for the help :)

  • @anibalaugustomasedra3361
    @anibalaugustomasedra3361 3 года назад +1

    CAN YOU MAKE BLITZO AND MILLIE INTO LEFT 4 DEAD 2 PLEASE?

  • @patorrisse5722
    @patorrisse5722 2 года назад

    why does he sound like lester from GTA V??