Here's a tidbit of info for the perfectionist. This might be different for the other survivors but I'm working on "gambler". For the jaw_drop flex, using the mouth closed, mouth open, mouth open wider meshes like in the video, I found that the most natural looking values for the mouth transitions are: From mouth closed to mouth open = around 0.22 From mouth open to mouth open wider = around 0.60 The first time I tried this, Nick's mouth was just always in the open position and the transition I had at the time was like 0.19 so this tells me the game has that value set to around 0.20 when the character is not talking and at full health. The first time around the transition for mouth open wider was around 0.75 which was alright but I found that tweaking it to around 0.60 made the transition appear more frequently when Nick is speaking which I like the look of better. You can adjust these transition times in blender by moving each mesh forward and backward, just make sure you have the base flex highlighted when you do it. Just know that adjusting one mesh can change the transition time of the other mouth mesh so test them each before exporting to .smd
Hey can I ask where or how you learned to do playermodel modding? I've been trying to get into making custom survivors but I can't seem to find any beginner friendly guide on how to do so. So far I only know hex editing but It breaks online animations
Hello, do you do mod for request? If yes, can you do Sasori and Deidara as survivor? My best friend just love them, and i wanna do for him some good thing 😞
In Edit Mode, there are three ways to select a part of the model; Vertex, Edges, and Faces. Faces just means to select the polygons of a model. Edges are the lines, and vertex selection are the dots that connect each polygon.
Here's a tidbit of info for the perfectionist. This might be different for the other survivors but I'm working on "gambler". For the jaw_drop flex, using the mouth closed, mouth open, mouth open wider meshes like in the video, I found that the most natural looking values for the mouth transitions are:
From mouth closed to mouth open = around 0.22
From mouth open to mouth open wider = around 0.60
The first time I tried this, Nick's mouth was just always in the open position and the transition I had at the time was like 0.19 so this tells me the game has that value set to around 0.20 when the character is not talking and at full health. The first time around the transition for mouth open wider was around 0.75 which was alright but I found that tweaking it to around 0.60 made the transition appear more frequently when Nick is speaking which I like the look of better.
You can adjust these transition times in blender by moving each mesh forward and backward, just make sure you have the base flex highlighted when you do it. Just know that adjusting one mesh can change the transition time of the other mouth mesh so test them each before exporting to .smd
Dude I would've never guessed that someone would be using Nightmare Before Christmas: Oogie's Revenge bgm over a tutorial vid
I really enjoy these types of videos.
Keep up the good work :)
Hey can I ask where or how you learned to do playermodel modding? I've been trying to get into making custom survivors but I can't seem to find any beginner friendly guide on how to do so. So far I only know hex editing but It breaks online animations
Did you get something?, im having the same problem
Really helpful. Thank you for taking the time to make this.
Dude you are such a good find! OMG!!
thank you for the video brother, you did a good job
Do u happen to have one for regular face flex? I dont really get the guides on steam to do a working dmx
I just want to know when your going to make the rest of IMP for L4D2
How do you load mod models in hlmv without getting the error window when loading model?
What program do you use?
What program do you use?
Hope if im not bothering you to much but.. can you mod in the next episode Mario (Smash Bros Ultimate model) as Ellis please?
Hello, do you do mod for request? If yes, can you do Sasori and Deidara as survivor? My best friend just love them, and i wanna do for him some good thing 😞
Not sure if you'll ever see this, but do you take mod commissions for modding in models?
Can u make model player headcrab in Garry’s mod?
DA FUNNY CAT!!!!!!!!
real qustion what do you mean when you say "pick faces"
In Edit Mode, there are three ways to select a part of the model;
Vertex, Edges, and Faces.
Faces just means to select the polygons of a model. Edges are the lines, and vertex selection are the dots that connect each polygon.