for serious suggestions, a block of eight mostly for point of aim purposes and a timer to sequence the fire command to ripple fire them spaced out so that when the last one fires the first is reloaded so it can be looped. sad fact is doing the ripple fire mechanically in sim is asking to set the pc on fire.
I'm looking for a rotary railgun or assault cannon how-to, but I can't find one. I think it's 1. advanced rotor spinning four weapons (I don't want more than that on the fighter I'm designing), 2. sensors on each detecting when the weapon is clear to fire, 3. controlled by a timer block that turns the rotor/sensors off after the rotor has had a chance to circle.
5:15 Now we have to ask.... Is it possible to make a very small, 1-man pod, that can be flung into space with a railgun. Aaron, get R&D on the horn, we have an new idea!
You could use that rotor system as a revolver instead of a chaingun.... Sounds less clang and more compact. Perhaps in a critical doorway/hallway to repel boarders/invaders
Another great Space Engineers video! Are these armored warriors and the other test subjects on the workshop? What are their names? The APC looked beautifull.
also can you not have hinges in parallel to take up the perpendicular torque? or is actually using engineering something kane didn't think of? rhetorical question obviously.
Perhaps, if the railguns were on a horizontal bar that moved back and forth on sliders with wheels, it would be more stable. You could have it move like a typewriter from left to right, each gun firing as it crosses the middle. Then have a row on the bottom of the bar to fire as the bar moves back from right to left.
It is highly impractical, and probably a Klang attractor.... in other words.... perfect.
The rail gun shenanigans get even worse
i kinda want to see this as a "belt fed" design. long chain of charged railguns that gets pulled into positon to fire, then ejected
Non-clang-y chain links and tethers would be WONDERFUL in SE, but I don't see that happening anytime soon (or likely ever).
Biggest difficulty would probably be clang and the fact that it is hard to reload the railguns.
for serious suggestions, a block of eight mostly for point of aim purposes and a timer to sequence the fire command to ripple fire them spaced out so that when the last one fires the first is reloaded so it can be looped.
sad fact is doing the ripple fire mechanically in sim is asking to set the pc on fire.
What is that big yellow walker-type vehicle with the cool shoes at 2:37? I want it.
I'm looking for a rotary railgun or assault cannon how-to, but I can't find one. I think it's
1. advanced rotor spinning four weapons (I don't want more than that on the fighter I'm designing),
2. sensors on each detecting when the weapon is clear to fire,
3. controlled by a timer block that turns the rotor/sensors off after the rotor has had a chance to circle.
5:15 Now we have to ask.... Is it possible to make a very small, 1-man pod, that can be flung into space with a railgun.
Aaron, get R&D on the horn, we have an new idea!
You could use that rotor system as a revolver instead of a chaingun.... Sounds less clang and more compact. Perhaps in a critical doorway/hallway to repel boarders/invaders
I'm surprised you havent used this or the Gatling Railgun against the players, like a big raid boss that has railguns.
i wonder what sort of mechanism would be able to make that aim while withstanding all those phantom forces
Another great Space Engineers video! Are these armored warriors and the other test subjects on the workshop? What are their names? The APC looked beautifull.
the drum could be smaller with a slower turn rate for a lower rate of fire but a more consistently deployable Gatling option
also can you not have hinges in parallel to take up the perpendicular torque? or is actually using engineering something kane didn't think of?
rhetorical question obviously.
Perhaps, if the railguns were on a horizontal bar that moved back and forth on sliders with wheels, it would be more stable. You could have it move like a typewriter from left to right, each gun firing as it crosses the middle. Then have a row on the bottom of the bar to fire as the bar moves back from right to left.
just put it on single piston. There, klang and power issues solved
How would it fair on a space ship? center multiples of them around a central barrel of a battleship and output a constant stream of fire out of it.
Tactical application: jump into position and start pelting enemy station or ship from 2 km and jump away if enemy reacts.
A simple rotor and 4 railguns makes for a tiny anti air gyattling gun.
I'd want to try modifying it so it fires from the top and putting it in a large ship
Could you put enough in the chain so that when you fire the first one, by the time it comes back around it's fully recharged?
use it as some orbital station defence to blow up ships underneath it or something
maybe if it was on a platform with a rotor so it firing a bit higher and track its target
Black armour will be p!$$ed when he see's his walkers getting ripped apart. 😂
Okay but where's the link for the APC?
Does this count as a clang gun?
just a shame it needs to be locked down, to work, would be cool if it could be lifted or rotated to follow the target
Oh
Ah yes. Aron coming through with yet another compleatly useless waste of pcu lol.
>caring about pcu
My takes > boomers who can't even get a meme correct @@chrisvan62
Off ya fuck sad one.