Nice video as always. I have many hours in SE so i am not learning anything really on the technical side from this series (and did not expect to). What i am here for however is learning and getting inspiration from, is the way you also do things with immersion in mind, make a nice cozy base, making and using builds for specific jobs, instead of a do it all ship. Much as you talked about i think in your motivation video you once made. I really don't want to abandon my worlds over and over again because i don't know or cant be motivated for what to do next. So please do keep up detailing your builds and doing things for immersion as you have done so far. Btw this video seems to be hidden in the playlist for your series. (Edit: Seems to appear now)
It appears now because I changed it after you pointed it out :) thanks! Glad to hear you're along for the ride, it's always interesting to see how others go about the game regardless of experience I find, somewhere to draw some inspiration from
Very cool. Man, I've got to get my creativeness to go outside of the box it's in. This video is great a example of things I haven't even considered. Looking forward to the next one!
This is a great series, I just started playing again and followed your steps. I needed silver for a certain component which my basic refiner just would not accept so I figured I need the bigger one. Holy crap, that costed me quite a bunch of resources. I would enjoy a video about how to setup advanced refineries and assemblers.
Normally when I do drill rigs I put the rotor at the end of it so I can freely spin the drills. However the piston to increase distance was a new one for me. 👏😁
One thing I did on a recent world for a starter base was make a large drill arm on a rotor similar to this, but then had up to I think 5 pistons horizontally, with a merge block on the last one where the drill arm would be. I then extended a 2nd metal arm along the piston arm and set merge blocks at intervals where you could extend 1 piston and have it lock for stability, and then have another 4 or 5 pistons going down for the set of drills I had. It obviously was a bit more resource intensive, and I set it up on a Fe, Ni, and Cobalt patch so it was more to get a ton of basic ores, but it worked well and remained stable even with a lot of ore traveling. The really neat thing is, once I cleared all the ores out of that massive hole, I took the drills off and made it a grinder junkyard pit with a magnectic arm. It could extend out to 2 pads on the sides, pick up old ships and debris left from crashes or battles, and safely place them in the pit. How did I get the debris there? Well, a large magnetic tugboat ship, but that wasn't nearly as fun lol
New to SE here and damn is this series useful! I've just gotten started and the keyboard shortcuts alone are a huge godsend! Nevermind the explanation on how to rig things like rotors and event controllers! The game is really good (I've alreafy started sinking way more time than intended into it) but really not beginner friendly
Glad I’m not the only one who does these kinds of drills. Usually I’ll strip-mine from the top down, so, extending the horizontal piston a half-meter every full swing, then reversing the horizontal and extending the vertical piston by the same amount. I’ll also usually have two vertical pistons, one pointing up and one down, so I get double the range for half the height. Uses a few more event controllers, though, and some timer blocks, if I remember right, but it’ll bore through just about any ore deposit in range. Also I’ll do a sorta flower for the drill head that’s drills, conveyors, and ejection ports, but that’s really just an optional thing if you don’t wanna collect stone
And yes: it was a pain mathing out how to efficiently automate a punch drill, and yes, you are gonna have to add a bunch of event controllers with each new piston you add onto it…but if you’re into the fiddly bits of automation, it’s really satisfying to do
I always do everything in my power to limp the starter pod over and live on an ice lake then build my base into a cliff face next to the lake as I always play with assertive ships and bots lol. One thing I wish I was better at is building wheeled rovers as im always bad at setting the wheels up so if I get better there I could always get to an ice lake faster in my play throughs. I'm actually back after a while not playing setting up a new ice base in preparation of the new DLC where we get to steal NEW super advanced parts from NPC's and attach them to our bases/ships. So im watching your videos for ideas and freshining up on things I can build that I might have forgotten about :)
at 11:46 you used the jetpack to put the block below the structure. you can also press B twice to use the grid aligned mode and just pointing towards the ground will make the block snap to that position
I've been trying to create one of these and am struggling with the rotor. Not sure if something changed but the angle in the event controller never shows negative when spinning all the way around. It will only show 0-360 so I'm struggling to get it to do -80 to 80 for me. Any clue what might be causing the issue?
24:54 tried to fix my shakes like you showed here but do not get the checkbox option. I have my rotor and pistons selected but no checkbox appears below the Safety detach slider. Is there something I am missing here?
@@froggietadpole4171 You have to do this on the main menu in case you misunderstood me. While on the main menu you need to select options, then game, then select the check box for experimental mode.
I would love to do a full survival play-through, I just don't have the willpower to not access admin tools and cheat, and it ruins the game for me. They should absolutely make it possible to turn off the admin privileges in the pre-game options. If anyone knows a way around this it would be appreciated, without having to join an online server.
Advise from 7000h of this game : STOP POKING VERTICAL HOLES. They are complicated to do and serve no purpose afterward. Make horizontal ones in a hill or a montain, use a left/right sweeping movement instead of a rotation, pile up drills verticaly, and you will get a perfect square cavern, very useful to protect yourself.
New player here, 11 mins into the video and I have a question (maybe this gets answered at some point). Is it possible to make the rig drive able on wheels to move around different spots on the ice? Is it possible to use pistons on the side with maglocks at the feet to “secure it to the ice” or is that not possible? Only about a week into playing just been seeing so many different things it made me wonder if it’s possible! Love the videos, absolutely helping me get on my feet with this learning curve
Fuck the haters, vertical autominers are fantastic for low player count survival, we're going to build ours underground so as not to fuck up the landscape, I'll be adding a few of these in with some refineries added on so a friend and I don't have to slog around in mining vessels and can finally explore and have some automation keeping production going at the base!
It's not important, but the word you are using is actually spelled foreshadowing, there is no need to hyphenate. PS. If I make a comment like this, it's mostly just to feed the algorithm.
If it's going to be unmanned your going to want a 3rd event controller to shut everything off when storage is full
also would recommend timer blocks to extend drill arms and such
Not sure about swinging setups like this one but .001 on the down piston works fine with the rotary drill setups
Now I feel like I need to completely mine out an ice lake.
Very nice setup Lunar!
Glad to finally see you using Shift+MMB to put components to production! 😁
i was always wondering how this works, now i read it in your comment. Thanks for that :D
finally someone explained event controller to me in a way i under stand thank you fot your time
Nice video as always.
I have many hours in SE so i am not learning anything really on the technical side from this series (and did not expect to).
What i am here for however is learning and getting inspiration from, is the way you also do things with immersion in mind, make a nice cozy base, making and using builds for specific jobs, instead of a do it all ship. Much as you talked about i think in your motivation video you once made. I really don't want to abandon my worlds over and over again because i don't know or cant be motivated for what to do next. So please do keep up detailing your builds and doing things for immersion as you have done so far.
Btw this video seems to be hidden in the playlist for your series. (Edit: Seems to appear now)
It appears now because I changed it after you pointed it out :) thanks! Glad to hear you're along for the ride, it's always interesting to see how others go about the game regardless of experience I find, somewhere to draw some inspiration from
5:41 have the front and back suspension a little bit more stiff while making bit less stiff the middle ones, that helps a ton moving over them.
Very cool. Man, I've got to get my creativeness to go outside of the box it's in. This video is great a example of things I haven't even considered. Looking forward to the next one!
Thank you very much, glad you enjoyed !
This is a great series, I just started playing again and followed your steps. I needed silver for a certain component which my basic refiner just would not accept so I figured I need the bigger one. Holy crap, that costed me quite a bunch of resources. I would enjoy a video about how to setup advanced refineries and assemblers.
Soon...
Normally when I do drill rigs I put the rotor at the end of it so I can freely spin the drills. However the piston to increase distance was a new one for me. 👏😁
One thing I did on a recent world for a starter base was make a large drill arm on a rotor similar to this, but then had up to I think 5 pistons horizontally, with a merge block on the last one where the drill arm would be. I then extended a 2nd metal arm along the piston arm and set merge blocks at intervals where you could extend 1 piston and have it lock for stability, and then have another 4 or 5 pistons going down for the set of drills I had. It obviously was a bit more resource intensive, and I set it up on a Fe, Ni, and Cobalt patch so it was more to get a ton of basic ores, but it worked well and remained stable even with a lot of ore traveling.
The really neat thing is, once I cleared all the ores out of that massive hole, I took the drills off and made it a grinder junkyard pit with a magnectic arm. It could extend out to 2 pads on the sides, pick up old ships and debris left from crashes or battles, and safely place them in the pit. How did I get the debris there? Well, a large magnetic tugboat ship, but that wasn't nearly as fun lol
New to SE here and damn is this series useful! I've just gotten started and the keyboard shortcuts alone are a huge godsend! Nevermind the explanation on how to rig things like rotors and event controllers!
The game is really good (I've alreafy started sinking way more time than intended into it) but really not beginner friendly
If you play that way there is a lovely autominer script for drillrigs :)
5:24 that's what the smooth voxels mod is for I guess XD
Glad I’m not the only one who does these kinds of drills. Usually I’ll strip-mine from the top down, so, extending the horizontal piston a half-meter every full swing, then reversing the horizontal and extending the vertical piston by the same amount. I’ll also usually have two vertical pistons, one pointing up and one down, so I get double the range for half the height. Uses a few more event controllers, though, and some timer blocks, if I remember right, but it’ll bore through just about any ore deposit in range. Also I’ll do a sorta flower for the drill head that’s drills, conveyors, and ejection ports, but that’s really just an optional thing if you don’t wanna collect stone
And yes: it was a pain mathing out how to efficiently automate a punch drill, and yes, you are gonna have to add a bunch of event controllers with each new piston you add onto it…but if you’re into the fiddly bits of automation, it’s really satisfying to do
I always do everything in my power to limp the starter pod over and live on an ice lake then build my base into a cliff face next to the lake as I always play with assertive ships and bots lol. One thing I wish I was better at is building wheeled rovers as im always bad at setting the wheels up so if I get better there I could always get to an ice lake faster in my play throughs. I'm actually back after a while not playing setting up a new ice base in preparation of the new DLC where we get to steal NEW super advanced parts from NPC's and attach them to our bases/ships. So im watching your videos for ideas and freshining up on things I can build that I might have forgotten about :)
Thanks man I was trying to do this and now I can see where I went wrong!
You can put wind turbines on the side of the wind turnbine tower and it stays optimal
at 11:46 you used the jetpack to put the block below the structure. you can also press B twice to use the grid aligned mode and just pointing towards the ground will make the block snap to that position
Came for the tutorial, stayed for your energy
Cheers!
There's a mod Smooth Voxel it limits that weird ground still do get some of it but not in the amount you get without the mod
I've been trying to create one of these and am struggling with the rotor. Not sure if something changed but the angle in the event controller never shows negative when spinning all the way around. It will only show 0-360 so I'm struggling to get it to do -80 to 80 for me. Any clue what might be causing the issue?
24:54 tried to fix my shakes like you showed here but do not get the checkbox option. I have my rotor and pistons selected but no checkbox appears below the Safety detach slider. Is there something I am missing here?
Got the same problem.. Did you figure out why and how to fix it?
@@codyw7554 nope, but I do not spend a lot of time at that location these days.
Experimental mode has to be turned on in the world settings from the menu for the game. It affects all saves.
@@StellarisIgnis Thank you, I will check my settings next time I am in game.
@@froggietadpole4171 You have to do this on the main menu in case you misunderstood me. While on the main menu you need to select options, then game, then select the check box for experimental mode.
I'm a clicky type keyboard enjoyer, we talking IBM Model M keyboard enjoyer.
I would love to do a full survival play-through, I just don't have the willpower to not access admin tools and cheat, and it ruins the game for me. They should absolutely make it possible to turn off the admin privileges in the pre-game options.
If anyone knows a way around this it would be appreciated, without having to join an online server.
Advise from 7000h of this game : STOP POKING VERTICAL HOLES. They are complicated to do and serve no purpose afterward. Make horizontal ones in a hill or a montain, use a left/right sweeping movement instead of a rotation, pile up drills verticaly, and you will get a perfect square cavern, very useful to protect yourself.
Future base elevators?
Do you happen to have any examples you could point me towards?
New player here, 11 mins into the video and I have a question (maybe this gets answered at some point). Is it possible to make the rig drive able on wheels to move around different spots on the ice? Is it possible to use pistons on the side with maglocks at the feet to “secure it to the ice” or is that not possible? Only about a week into playing just been seeing so many different things it made me wonder if it’s possible! Love the videos, absolutely helping me get on my feet with this learning curve
@@mike617 yep that is absolutely possible and lots of people do it, or add drill arms on large rover mobile bases
Fuck the haters, vertical autominers are fantastic for low player count survival, we're going to build ours underground so as not to fuck up the landscape, I'll be adding a few of these in with some refineries added on so a friend and I don't have to slog around in mining vessels and can finally explore and have some automation keeping production going at the base!
It's not important, but the word you are using is actually spelled foreshadowing, there is no need to hyphenate. PS. If I make a comment like this, it's mostly just to feed the algorithm.
Next up is how to make a drone?
R.I.P. key clacking sounds.
Why do you need a new Keyboard? The clacking makes the video more immersive!
An era will when the new keyboard arrives😢
That shadow at 10:40 is a little suspicious X)
Yes new keyboard 🙌 😂
Yo what’s the intro song? It sounds dope for the all of three seconds I hear it.
That would be When I kissed the teacher - ABBA
@@LunarKolony thanks!
Smooth voxels mod is a must in my opinion, those little cracks and uneven ground have taken too many of my rovers