Does Nocturne Hardtype "Fix" SMT Nocturne?

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  • Опубликовано: 25 июл 2024
  • patreon: / bubbletea_
    download: www.romhacking.net/hacks/3299/
    more nocturne: • Can You Beat Shin Mega...
    timestamps:
    0:00 why hardtype?
    3:25 where it improves
    15:25 where it's not so better
    23:54 boss montage & patrons
    24:56 you can't fix nocturne
    _______________________________________________________________________
    Shin Megami Tensei III Nocturne is one of Atlus's most beloved games. Nocturne gained a reputation for being brutally difficult for beginners of the series. Despite this, SMT Nocturne is still many people's entry point into the Megami Tensei series. Shin Megami Tensei III Nocturne Hardtype is a rom hack meant to rebalance enhance the difficulty of the original game. In SMT Nocturne Hardtype, the effects and benefits of stats are improved greatly compared to the original. Many new skills (both common and unique skills) have been added to add more flavor to battles. Demon summoning mechanics have been modernized (only costing half a press turn and demons can swap themselves out with other demons). Shin Megami Tensei Hardtype allows for more flexible builds and strategy compared to the original. Along with generally stronger enemies and bosses, Hardtype provides a fresh new experience for veterans of Shin Megami Tensei Nocturne. Nocturne Hardtype goes HARD.
    Does Nocturne Hardtype "Fix" SMT Nocturne?
    Alternate titles:
    Nocturne Hardtype Goes HARD.
    How Hard is Nocturne Hardtype Actually?
    The Nocturne Hardtype Critique
    #smt #nocturne #atlus
  • ИгрыИгры

Комментарии • 148

  • @bubbletea_
    @bubbletea_  11 месяцев назад +36

    hey kid… want more nocturne? check this video out 👀: ruclips.net/video/RV9at3brbeE/видео.html

    • @mikeysaurlol
      @mikeysaurlol 10 месяцев назад +1

      what about deus? @Doos for the win 😎

    • @ArshadZahid_nohandleideas
      @ArshadZahid_nohandleideas 10 месяцев назад +1

      You RAPSCALLION‼️ You intentionally made this day STACKED!

    • @johnnydjiurkopff
      @johnnydjiurkopff 7 месяцев назад

      Yo bro. What's that song that you got playing in the background at around 20:00 to 21:00

    • @Ubermensch9240
      @Ubermensch9240 5 месяцев назад

      I died 20 times in the tutorial.

  • @rogercheetoofficial
    @rogercheetoofficial 11 месяцев назад +568

    this is what a nice hardtype should be, a nice reasonable challenge instead of little timmy in the hex editor giving enemies overblown stats and jacked spawn rates

    • @chadhardt6136
      @chadhardt6136 11 месяцев назад +39

      The reimagined mod for p5 comes to mind...
      Every skill had 3 different little shits going on

    • @mechakirby9576
      @mechakirby9576 11 месяцев назад +48

      yeah the problem with most hard mode mods is that are made by people who spend to much time in a game to the point they know everything to the small detail or just think they are fromsoftware.

    • @peteybakedziti8908
      @peteybakedziti8908 10 месяцев назад +11

      ​@@mechakirby9576a hard mode mod that forces you to minmax in persona is the whole point of playing with hard mode mods since the vanilla games are piss easy

    • @knightsurda
      @knightsurda 10 месяцев назад +6

      @@peteybakedziti8908 By ThE mYrIaD tRuThS!!! :B Why wouldn't you grab this persona and ability, I don't think aside from end section bosses there isn't anything this spell cannot handle.

    • @helpihavebats6392
      @helpihavebats6392 10 месяцев назад +3

      @@knightsurdabecause it makes everything a one button adventure and becomes mindless. Its so overtuned its mind numbing

  • @NamsCompendium
    @NamsCompendium 11 месяцев назад +400

    The best part about hardtype is getting random encounters with fiends. It's the greatest "fuck off" moment I've seen from a romhack

    • @bubbletea_
      @bubbletea_  11 месяцев назад +93

      further evidence that skeletons are objectively meme-able

    • @ArshadZahid_nohandleideas
      @ArshadZahid_nohandleideas 11 месяцев назад +17

      Classic SMT (literally)

    • @dracula103192
      @dracula103192 11 месяцев назад +12

      full moon encounters specifically as far as i recall. Especially in Kalpa's.

    • @starmaker75
      @starmaker75 11 месяцев назад +1

      Or I called it "surprised bitch slap".

    • @enoyna1001
      @enoyna1001 10 месяцев назад

      ​@@dracula103192In Kalpa's what?

  • @RwnEsper
    @RwnEsper 11 месяцев назад +72

    Dante in the original game was where my DF&Pixie only Hard run ended.
    This looks like a blast.

  • @yuzu7361
    @yuzu7361 11 месяцев назад +84

    Regarding why the Full Moon Encounters don't simply have their Press-Turn increased from the Get-Go, based on my observation the Full Moon Encounters mostly uses the same data internally as the summon-able ally with the only difference being skills learnt. The summon-able allies only have one Press-Turn, this means if the Full Moon Encounters have their Press-Turns increased it would affect their summon-able ally as well, so Turn increasing moves were used to compensate, though this is only my speculation.

  • @dongodongo12
    @dongodongo12 11 месяцев назад +100

    Good smt content is so rare, really good video

    • @DragonKingX78
      @DragonKingX78 10 месяцев назад +9

      Especially during the SMT 30th anniversary.

  • @4freeedom
    @4freeedom 10 месяцев назад +19

    when you were listing out the cons, at first i was like "oh man those sound lame", but thinking about it, is there anything more quintessentially nocturne than one or two (frankly) batshit design decisions that you will leave you leaning back in your chair after having to reload a save out of nowhere?

  • @philzh7973
    @philzh7973 10 месяцев назад +22

    Played Nocturne on PS3 a little over a year before they announced the HD remaster. I'm glad I did. I spent HOURS and HOURS on it, leveling up my Demi-fiend until every stat was maxed out, and I had enough MP to spam Mediarahan after going on a Focus+Deadly Fury+Freikugel spree. Then I went and platniumed the remaster. All in all, Nocturne is one of my favorites in the franchise.

  • @ArshadZahid_nohandleideas
    @ArshadZahid_nohandleideas 11 месяцев назад +15

    6:56 I loved that clip so much

  • @FaizalKuntz
    @FaizalKuntz 11 месяцев назад +26

    Hard-Type is genuinely fun way to play nocturne almost definitely.
    I wish I can mod nocturne more just to make it's more infinitely replayable.

  • @nanabanashi
    @nanabanashi 2 месяца назад +9

    when i heard that hardtype removed trafuri my heart dropped. my windows shattered. my ceiling fell. my house exploded. my city got nuked.

  • @_CE53
    @_CE53 4 месяца назад +4

    The randomized fusion skills made me want to cry. Amazing video.

  • @neuron_star
    @neuron_star 11 месяцев назад +50

    I just downloaded SMT 3 Nocturne on my Steam Deck last night to start it soon because I remember the video where you recommend Persona fans to at least try an SMT game, and then I woke up to your post - now I'm extra hyped for the game!! Awesome video as always!

    • @mikeysaurlol
      @mikeysaurlol 11 месяцев назад +5

      how did you comment two weeks ago???

    • @supersaiyanwhatever3009
      @supersaiyanwhatever3009 11 месяцев назад +3

      Bro really commented 2 weeks ago

    • @ArshadZahid_nohandleideas
      @ArshadZahid_nohandleideas 11 месяцев назад +7

      Y'all, members of bubbletea’s Patr*on receive early access

    • @ArshadZahid_nohandleideas
      @ArshadZahid_nohandleideas 11 месяцев назад +8

      The word Patr*on is soft-censored in RUclips comments, I'm not making that up

    • @mikeysaurlol
      @mikeysaurlol 11 месяцев назад +5

      @@ArshadZahid_nohandleideas holy crap you're right, i commented the word and it got deleted

  • @StrawberryFox56
    @StrawberryFox56 10 месяцев назад +7

    Deus, Nams compendium and Bubble tea posting videos about nocturne today.. coincidence I think not!

  • @tictacctical3030
    @tictacctical3030 11 месяцев назад +1

    This was great man, good job

  • @djblaklite
    @djblaklite 11 месяцев назад +4

    I love that you and Nam dropped a video on the same game, at the same time on the same day lol

  • @ph8808
    @ph8808 11 месяцев назад +2

    I literally started playing this last night, gonna get deeper into it soon hopefully 😬

  • @superamigo987
    @superamigo987 9 месяцев назад +12

    I will never let go that Matador isn't that hard. They literally sell you a Magatama that resists wind like 10 SECONDS BEFORE THE FIGHT . You can also just get some demons that resist wind, as there are a few around the level you fight him

    • @cryguy0000
      @cryguy0000 7 месяцев назад +12

      The problem isn't the wind damage, it's his insane agility stat and a +4 speed buff. Most players underestimate the power of buffs and debuffs

    • @Jimbob_42
      @Jimbob_42 7 дней назад

      Chatterskull learns Dekaja and that one aspect clears that fight easy lmao

  • @Arexion5293
    @Arexion5293 11 месяцев назад +3

    29:26 Oh i remember that game's demo! Never got to own the full game though.

  • @alip9195
    @alip9195 10 месяцев назад

    I just discovered your channel
    I really love your content

  • @ToadVIP
    @ToadVIP 11 месяцев назад +4

    finally a video about hardtype, i've been wanting to learn about it but cant find shit about it

  • @GiegueX
    @GiegueX 10 месяцев назад +1

    Excelente video, te ganaste un sub

  • @Mahagion
    @Mahagion 5 месяцев назад

    I only just now discovered this video now that I've gotten out of my MegaTen slump and am back playin' a whoooole buncha JRPG goodness! I never actually knew about this swag can o' beans, and I oughta chickity checkeroni it out myself!
    My hat's off to the creator of this swagness, for givin' us dustmunchers a certified hood classic to chew on, and thanks to Bubbletea for makin' a rad video on it. Mondo cool, king! Mondo cool.

  • @BigKlingy
    @BigKlingy 11 месяцев назад +31

    As someone very close to the end of my first Nocturne run, Hardtype's additions sound interesting. I'd probably hate the full moon encounters, same as you, but I like difficulty changes that make you re-evaluate options that existed in the original game but were easily overlooked. I also appreciate the later Fiends getting harder: the Riders and Mother Harlot were anticlimactic for me due to coming around the point your good fusions start to snowball. Also, maybe a hot take, but I think the Labyrinth of Amala's difficulty is overrated. The encounters aren't too bad outside of the very late ones (and earlygame-tier encounters can still show up well into the 3rd and 4th Kalpas), and the only part I had trouble in on my first run with the hell spiral... which is optional.
    I didn't realize stats being broken, but I'm still kinda fine with the phys vs magic balance in the original, since early Tornado made magic builds insane early on but fall off later, while physical was the opposite. I wish Concentrate existed though. But I never put a single point into Agility and still dodge tanked bosses for days with Sukukaja. Which leads me to...
    Sukukaja/nda is broken in vanilla Nocturne. Seriously, spamming it makes most bosses a joke even if playing blind. Lowering the limit to 2 stacks seems to help this, but I agree that enemies not playing by the same rules ruins one of the core ideas of the original. I personally think SMTV handled buffs/debuffs well: the limit is two stacks for both sides, and buffs wear off like in Persona so you need to re-apply them. (It made Luster Candy and Debilitate crazily expensive though)
    Okay, right after Metatron collapsed at the end of the boss montage, it cut to GRAB A SMALL BIG MAC AND A CHEESEBURGER! lol ad timing.

  • @burnsideex5949
    @burnsideex5949 11 месяцев назад +1

    Funny thing to show up in my feed when I'm in the midst of my first Hardtype run

  • @Mngalahad
    @Mngalahad 9 месяцев назад +1

    i remember zombero mentioned locking the buffs/debuffs to +2/-2 but it made technically war cry and fog breath overpowered on your favour. and i think thats the reason skills like dervish were made but i'd say +2/-4 works out better.

  • @zikunakamura3013
    @zikunakamura3013 10 месяцев назад

    I haven't played this yet. Nor the original. Now I want to. Thanks dude.

  • @edsainmuramasa4751
    @edsainmuramasa4751 11 месяцев назад +5

    damn you really referenced a video that came out an hour before yours?

  • @KogetsuKuzunoha
    @KogetsuKuzunoha 10 месяцев назад

    I saw you using bubblegum crisis footage
    I see you!

  • @KazShiro
    @KazShiro 11 месяцев назад +5

    Ngl as one whose played this hack in 2018 on hard patching it while I was on Dante in vanilla as much as I like the changes and QOL features the fight with the archangels is what ruined it for me which showed the issue with making battles with bosses that can heal theirs elves on top of the hp buff they received. That alone devolves some bosses into straight of dmg sponge battles that turn into who can run out of resources first and I'm unsure that bosses can run out of mp in this hack vs in vanilla which alone was pretty rare unless you're really underbuilt and not doing much dmg but barely surviving.

    • @bubbletea_
      @bubbletea_  11 месяцев назад +4

      archangels weren't hard for me. just single out raphael and kill him first. uriel doesn't heal unless all of them are simultaneously below certain HP threshold.

    • @KazShiro
      @KazShiro 11 месяцев назад +3

      @@bubbletea_ Yeah did that before in my first few times. But I'll keep uriels script in mind if I ever decide to pick it back up. I'll just never forget the instant regret when BuffMaster got stuck on it and switched to fighting Futomimi to where he got knocked into a gameover on the first turn the second he used Fang Breaker.

  • @dutchielander2478
    @dutchielander2478 11 месяцев назад

    The best SMT game imo. Wanna try the rom hack soon. Looking for an ass kicking.

  • @jellyface401
    @jellyface401 10 месяцев назад +1

    ONE MORE VIDEO PUBLISHED!!!

  • @littlebabyman8494
    @littlebabyman8494 Месяц назад

    19:35 I was thinking of that.

  • @KishinAubrey
    @KishinAubrey 10 месяцев назад

    dante 1 was insane. i had to make an oni with 3 buffs and constantly spam tarunda with momunofu in order to beat him. in phase 2 he won't use holy star if you spam rakukaja, which forces him to use provoke, meaning that you can finally debuff him for real

    • @KishinAubrey
      @KishinAubrey 10 месяцев назад

      i honestly found the riders, beelzebub, and metatron easy. hell biker was very hard though, i only beat him cause of a lucky kamikaze from arahabaki

    • @KishinAubrey
      @KishinAubrey 10 месяцев назад

      for lucifer i only got pierce on shiva & surt. the surt i made by fusing elementals on beelzebub also allowed me to outlevel my registered beelzebub, allowing me to mitama boost him. whenever he triggered a demon's endure, i would simply shuffle my demons around to refill their endures

    • @KishinAubrey
      @KishinAubrey 10 месяцев назад

      i also found ahriman hard. if you do not have tetrakarn or a phys nulling demon, tentacle plus megidolaon/apocalypse WILL kill you.

  • @GuerricSamplesGames
    @GuerricSamplesGames 10 месяцев назад +8

    Really great video. Hardtype is such an incredible accomplishment, so it's wonderful to see someone give it such a spotlight. I love how much you highlighted the rebalanced gem/ticket economy, because that's easily one of the smartest changes.
    It's a shame Zombero seems to have dropped off the face of the earth. I'd love to see their reaction to critiques like this video and Jim Reaper's comments during his challenge run.
    Also regarding the last bit of the video; I definitely respect the stance that people shouldn't make their first experience with a game one with a mod like this. Personally I disagree, at least for Nocturne Hardtype. I think Hardtype does a really good job of polishing Nocturne while remaining faithful to the original experience. And if difficulty is a concern, I can confirm that the mod works fine on normal difficulty. That said, anybody wanting to play Nocturne for the first time these days will just use the HD remaster 😅
    Oh, one thing you didn't cover in the video but that's worth bringing up are the changes to skill inheritance and morph. Zombero rebalanced the weighting of all the skills to make demons more likely to inherit good skills, which makes rerolling demons subtly less tedious than base game. However, he also accidentally broke skill morphing such that skills can now morph into lower tier skills. It's my one major gripe with Hardtype that I wish Zombero would return to fix.

  • @DragonKingX78
    @DragonKingX78 11 месяцев назад +2

    The DDS and Raidou games deserve some love for current consoles/systems.

  • @KyuJuEX099
    @KyuJuEX099 11 месяцев назад +1

    Which remix of Title Loop 2 is 30:10 from?

    • @bubbletea_
      @bubbletea_  10 месяцев назад +1

      it's an unused track called "Staff Roll 2". you can probably find it on youtube.

  • @JP2427
    @JP2427 10 месяцев назад +2

    You also go hard 😳

  • @elijahjarobi
    @elijahjarobi 11 месяцев назад +6

    The no run random encounters and full moons ruined this hack for me, played this with random encounters off cheat

    • @KazShiro
      @KazShiro 11 месяцев назад

      Personally I could say the same about any group bosses that can heal with the hp buffs they got

    • @smailchali5102
      @smailchali5102 3 месяца назад

      how do you get cheats to work even

  • @danemcdonaldsouth7593
    @danemcdonaldsouth7593 10 месяцев назад

    Around 20 minutes or so this guitar part starts playing so what is it called

    • @enexie_nxe
      @enexie_nxe 10 месяцев назад +1

      “Sahasrara” from Digital Devil Saga 1

  • @ilikestamps2978
    @ilikestamps2978 5 месяцев назад +6

    This game is only hard because of the freaking random encounters lol. If you know what you're doing the bosses aren't actually that difficult, but man those random encounters, just absolutely brutal. SMT5 is way more balanced and difficult than any other SMT game aside from the random encounters of course

    • @billyboleson2830
      @billyboleson2830 12 дней назад

      I always say that 5 is technically the most challenging mainline game and no one ever takes me seriously but it’s the truth

  • @CryoByte115
    @CryoByte115 10 месяцев назад +3

    Jim Reaper My Beloved 😭😭

    • @bubbletea_
      @bubbletea_  10 месяцев назад +3

      maybe one day he’ll finish dds2 low level.

    • @Chr1s_1986
      @Chr1s_1986 9 месяцев назад

      @@bubbletea_ will never happen xD.

  • @BlackKanye
    @BlackKanye 10 месяцев назад

    Did DDS have eye skills? I can't remember now that I think of it.

    • @bubbletea_
      @bubbletea_  10 месяцев назад +2

      they were called "rage" and "psycho rage" in dds, but effectively worked the same.

    • @BlackKanye
      @BlackKanye 10 месяцев назад +1

      Ah okay I just don't remember.

  • @Heartache2491
    @Heartache2491 10 месяцев назад

    Damn, and Lucifer destroyed me 37 times on Hard mode already. . . I will try this one day though :)

  • @spinballproduction9678
    @spinballproduction9678 11 месяцев назад +1

    What font did you use for your thumbnail?

  • @WeWantBears
    @WeWantBears 4 месяца назад +2

    As a casual Persona enjoyer who played normal difficulty Nocturne up until the 3 sisters boss, I love the dedication of a video upload to an increased difficulty version of a classic game full of challenge and strategy. Reminds me of your P3 FES love in how you had to use the command system to achieve the desired result.

  • @hesmycat
    @hesmycat 6 месяцев назад +1

    shout out to FreeMcBoot for allowing me to actually play this on a PS2

  • @mattdespard6576
    @mattdespard6576 9 месяцев назад +1

    I liked althe rebalancing in Hardtype, but nerfing Estoma and removing Trafuri completely from the game was a deal breaker for me. The encounter rate in Noctrurne is incredibly high, and being forced to grind through them becomes increasingly tedious even before you consider the full K surprises

  • @De-koi
    @De-koi 10 месяцев назад +1

    Nocturne hardtype may go hard... but the average bubbletea video puts that to shame.

  • @Jolynesimpnumber4
    @Jolynesimpnumber4 8 месяцев назад

    Pong the next level video when.

  • @starmaker75
    @starmaker75 11 месяцев назад +1

    Smt nocturne: this games releapty kick my ass, punch me in groin, lost my mind on the directions and true ending and surprised bitch slap me. 10/10 would recommend
    But seriously normal mode is not too insane. If you know how megami tensei play(using buff and debuffs, and exploiting weakness and null) you be fine expect for some moments

  • @Axel_Kei
    @Axel_Kei 11 месяцев назад +3

    @6:50 : Did you play on normal or hard mode? On my first playthrough, i picked hard mode and deliberately avoided using fiends, and man it was perfect. The story bosses were all EXTREMELY brutal, and i've had played nocturne vanilla all figured out. I must have spent 50 real time hours updating my team whenever i hit a boss wall.

    • @bubbletea_
      @bubbletea_  10 месяцев назад +3

      yeah i played hard mode for both original and hardtype.

  • @markhovscrch4050
    @markhovscrch4050 10 месяцев назад +1

    Please do Solo Vanilla Strange Journey Expert.

    • @MILDMONSTER1234
      @MILDMONSTER1234 4 месяца назад

      Og SJ has no difficulty options but someone did solo the game and has a playlist of it

    • @markhovscrch4050
      @markhovscrch4050 4 месяца назад

      @@MILDMONSTER1234 Normal and Expert.

    • @arkii8540
      @arkii8540 2 месяца назад

      @@markhovscrch4050is redux actually bad? im looking to get into sj

    • @billyboleson2830
      @billyboleson2830 12 дней назад

      @@arkii8540 redux is fine. It’s actually harder then the original cause it has more difficulty options

    • @billyboleson2830
      @billyboleson2830 12 дней назад

      @@markhovscrch4050 Expert is only in Redux

  • @jonahrice6762
    @jonahrice6762 3 месяца назад

    wait til this guy discovers SMT 4

  • @lightwarrior7091
    @lightwarrior7091 10 месяцев назад

    Why nobody tell me about the grinding dlc? I spent 400 hours farming in hd :(

  • @CKing97
    @CKing97 4 месяца назад +1

    Thank you random person on the internet

  • @dandydante7924
    @dandydante7924 Месяц назад +1

    Took me 3 years to get the true demon ending

  • @IanAnimatesBagels
    @IanAnimatesBagels 11 месяцев назад +1

    Anywhere I can find what music you used?
    Edit: looking specifically for the one at 19:56 if it matters

    • @bubbletea_
      @bubbletea_  10 месяцев назад +3

      the track at that time stamp is sahasrara from digital devil saga. most of the music i used is just from nocturne but with a couple tracks from other ps2 megaten games.

    • @IanAnimatesBagels
      @IanAnimatesBagels 10 месяцев назад +1

      @@bubbletea_ THANK YOU SO MUCH!

  • @Laezar1
    @Laezar1 3 месяца назад

    It sounds neat, although damn there really should be an option to buy the shop lootboxes directly, cause farming them has always been a pain. I also feel like all the stuff to make random encounters more painful goes in the wrong direction.
    Having mini bosses available only at specific kagutsushi level sounds cool but it should be something you look for not something that's slapped on you. But nocturne having random encounters to begin with is kinda bad in my opinion. For me the most memorable encounters are the ennemies you talk to and that attack you, and I really wish the areas were designed in a way where random encounters were really far apart with the pace of the area dictated mostly by scripted encounters, and you'd only really get random encounters often iif you use the skill to attract them. Sadly that'd require a big redesign of the areas but yeah that my major gripe with nocture and I feel like going in the direction to make random encounters even more annoying isn't ideal.

    • @unluckystaravia2352
      @unluckystaravia2352 3 месяца назад

      My favorite system of random encounters is a dungeon crawler called undernaughts labyrinth of yomi
      It has several different fixed point encounter types
      Green - Progression normal encounters weak enemies that don't have a story but block the way, when defeated they don't respawn
      Red - fixed encounter points that do respawn, but unlike green encounters give chests for item drops
      Blue, encounter tiles you get to place yourself, these provide far more rewards but are harder, and respawn, you can remove them if you don't want them anymore
      Purple - these are minibosses, until you beat them you can only see around 5 tiles forward in a dungeon but afterwards you get much better vision and get really good items, these don't respawn
      And then the game also has random encounters but set to be so incredibly uncommon, the primary reason they exist is to keep you on your toes since the game is designed to be a pseudo horror game

    • @Laezar1
      @Laezar1 3 месяца назад

      @@unluckystaravia2352 that sounds really cool and pretty close to what I was suggesting in term of design principles ^^ I like it

  • @Jai_dinn
    @Jai_dinn 11 месяцев назад

    w

  • @fresh9530
    @fresh9530 10 месяцев назад

    I miss jim reaper

  • @tomo8940
    @tomo8940 10 месяцев назад

    My favorite part of every SMT game is when the game hands me the lube.

  • @Mngalahad
    @Mngalahad 9 месяцев назад

    idk fighting the 4 riders in an encounter and trumpeter+mother harlot seems mad fun to me
    also, i guess you could throw a riberama at 7/8 kagutsuchi and then estoma on full moon

  • @jellyface401
    @jellyface401 10 месяцев назад

    Hard Mode, Useless Stats Only, then Increase the stats that decrease in value the more levels you have for the most silly experience.

  • @DanteCrowlley
    @DanteCrowlley 11 месяцев назад +2

    I'm willing to play the "modern port" on Steam no DLC included when it drops a good chunk, no way I'm buying a game for 250

  • @pichugirl6
    @pichugirl6 11 месяцев назад +1

    Hee ho

  • @klaus.sfc01official30
    @klaus.sfc01official30 11 месяцев назад +2

    1:12 ok? I started this series with nocturne and didn't buy any DLC because i found that stupid and i did have some problems but it's not as brutal as all the "Nocturne experience" videos made it look like atleast not on normal guess i am not a true fan or something because i didn't play it instantly on hard like a maniac sorry to those people that think that i guess but hey the game's fun :) i am happy that i got to play it and that all is thanks to you i found your channel after playing persona 4 and got interested i am 43 hours in and it's the most fun i ever had with any kind of RPG i am truly grateful :)

  • @tespenkr9924
    @tespenkr9924 10 месяцев назад

    Am I the only one who grinded to level 100 before fighting Metatron?

    • @Chr1s_1986
      @Chr1s_1986 9 месяцев назад

      wtf i mean im allready really grinding resistant but lvl 100 lmao.

  • @redhood7778
    @redhood7778 10 месяцев назад

    Nocturne isn't hard. It's tedious.

    • @kerryvanskonsol792
      @kerryvanskonsol792 9 месяцев назад

      That's why shin megami tensei 3 nocturne is tedious make games to become more challenging and fun experiment speedrunner

  • @colgado693
    @colgado693 10 месяцев назад

    Id say i much prefer if the enemy always has an advantage.

  • @bluebaby30
    @bluebaby30 Месяц назад

    please put a trigger warning for the puzzle boy music, thank you

  • @MadameMimic
    @MadameMimic 10 месяцев назад

    ive always wanted to play hardtype but ps2 emulation is just too much of a fucking hassle for me

    • @bubbletea_
      @bubbletea_  10 месяцев назад +1

      pcsx2 is pretty easy to setup on pc and there are tutorials if you need help. the nightly build is even easier to use with its newer user-friendlier interface.

  • @bart7161
    @bart7161 10 месяцев назад +1

    litterally modded so not hardest "smt" game.

  • @KogetsuKuzunoha
    @KogetsuKuzunoha 10 месяцев назад +1

    HAHAHA HAHAHAHA HAHAHAHA HAHAHAHA HAHAHAHA HAHAHAHA HAHAHAHA HAHAHAHA HAHAHAHA HAHAHAHA HAHAHAHA HAHAHAHA HAHAHAHA 😂😂😂😂😂😂
    PERSONA FAN LMAOOOOOO

    • @KogetsuKuzunoha
      @KogetsuKuzunoha 10 месяцев назад +1

      Sorry but I won't stop saying this until you play devil summoner psp

  • @JetBlack2024
    @JetBlack2024 10 месяцев назад

    I just hate that this game is……. So incredibly boring. It’s hard but it’s also a sleeper. Wish it was more interesting

  • @ThaPlaya1994
    @ThaPlaya1994 11 месяцев назад

    Hot take. I don't like this game at all. Dull environments, characters that aren't fleshed out, lots of bull that you can't see until you get hit by it, and so on. The only thing I liked was the combat but even that has it flaws. With that being said, this hack seems interesting. It's not going to get me to play it but it's interesting.

    • @siuchaos2606
      @siuchaos2606 10 месяцев назад +5

      I agree with you on the story and the characters, but I really think that the environments are all beautiful. The cell-shaded art style and the character designs are all peak Kazuma Kaneko. I played this game for the first time in 2021 on the PS2, and the game looks really good to me, not bad looking at all. However I definitely think the game is extremely overrated, but I think that the reason people love it is because they enjoy the atmosphere. I think it has great worldbuilding, and as for the random bullshit I think that only really happens if you aren’t prepared. If you have enough healing spells, and are mindful of resistances you shouldn’t have too much of a problem.
      If you haven’t finished it I really recommend playing through to the end, you might enjoy some things in hindsight. I personally thought the game sucked when I originally played it, and failed to see what people enjoy about it.
      But if you already finished it then it’s just not for you but I respect that.