How Uncontrolled Aircraft Can Improve the Appearance of Your Bases

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  • Опубликовано: 29 июл 2022
  • Do you want to make your airfields more dynamic by adding Ai that can scramble to engage incoming threats or go off and deliver supplies when your ground forces capture an area? Then this DCS World mission editor tips video will show you how to use the uncontrolled AI function effectively, as well as AI task push and using DCS triggers.
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Комментарии • 24

  • @DCSChopsticks
    @DCSChopsticks  2 года назад +5

    How will you put this to use in your missions?

  • @Gerdam
    @Gerdam 2 дня назад

    Nicely done video. Helpful and well presented.

  • @ueehurstonsecurity8887
    @ueehurstonsecurity8887 6 месяцев назад +2

    you rock chopsticks! i have been looking for guides like these for a long time. I love playing out whatever scenario i can think of on a map but didnt know how to do all the cool stuff like you have in this vid. Still using static objects ect... i have sub 100 hours mission editing i bet but i love it. These vids are going to be a massive help. I can maybe try to recreate real time events that happened with your guides. Remaking battles from parts of Vietnam using marianas would be cool.

  • @Mojje42
    @Mojje42 2 года назад +6

    one thing to add... a static unit may not look as good but will use much less resources in a mission...just a thing to note specially for MP missions
    haven't really figured out why and specially how to stop the Liberation campaign editor
    putting uncontrolled jets on friendly and enemy bases as it's just annoying to have to remove them every mission turn

    • @DCSChopsticks
      @DCSChopsticks  2 года назад +2

      Yes, any AI movement hurst MP missions. Always need to consider performance.

    • @Ironwulf2000
      @Ironwulf2000 2 года назад +1

      Uncontrolled units have no AI (hence the term 'uncontrolled'), therefore do not contribute to server load any more than a static, until they are started, and even then would be no different to just spawning them in. Sure the units themselves will still have to be drawn, but other than that, there's nothing else for the server to do. If you are running warehouse however, uncontrolled units do come out of the warehouse, as do their weapons, so that needs to be considered. Statics do not.

  • @shootingstar9040
    @shootingstar9040 2 года назад +2

    wow this is probably the perfect ME Tipsvideo i´ve ever wished for! Do more of theese mate. Greetings

  • @narcos5598
    @narcos5598 2 года назад +4

    I discovered your channel yesterday and i'm watching all your videos.
    Keep on this good job, really well explanations👍

  • @3dmax911
    @3dmax911 5 месяцев назад

    short tutorial filled with great info !!
    thanks

  • @karapus785
    @karapus785 10 месяцев назад

    Thank you so much for your hard work bro! 👍

  • @NightshadeX85
    @NightshadeX85 Год назад +1

    I will use this for SEAD. Couple of Mig 29 on patrol and Mig 31 for QRF.

  • @jayeshkurdekar126
    @jayeshkurdekar126 Год назад +1

    🎉wow

  • @TsZen876
    @TsZen876 6 месяцев назад

    Is it possible for the Ai to respond based on blue forces being pinged by Radar versus entering a trigger zone

    • @DCSChopsticks
      @DCSChopsticks  6 месяцев назад

      I cant remember, but I dont think so in the base mission editor. If you use scripting then it should be possible.

  • @madaxe606
    @madaxe606 Год назад +1

    How much of a performance hit does an uncontrolled AI impose vs a static target? Before they activate, that is.

    • @DCSChopsticks
      @DCSChopsticks  Год назад +1

      I havent had time to test it. But my understanding is that they dont have an impact until they activate. The trigger checking for the conditions to activate does take some resources.

    • @madaxe606
      @madaxe606 Год назад

      @@DCSChopsticks That's very helpful, thanks! Great video, and it's already made my missions a lot prettier. :)

  • @thegamingnb_666
    @thegamingnb_666 Год назад

    Doesn't work for me for some reason... if I set an aircraft to uncontrolled it doesn't show up at all
    edit: option #2 I'm stupid... I forgot to set the airport to have that aircraft... (I'm building a dynamic campaign)

  • @kiprassereika9912
    @kiprassereika9912 Год назад +1

    i cant find the ''start'' option in perform command or task

    • @DCSChopsticks
      @DCSChopsticks  Год назад +2

      Are you sure the plane is take off from ramp, set uncontrolled, and you are looking in the triggered actions tab under perform command?

    • @kiprassereika9912
      @kiprassereika9912 Год назад +1

      @@DCSChopsticks thanks, now found it. btw love your mission editor tutorials!!!

  • @wabbit234
    @wabbit234 Год назад

    Is there a way to setup uncontrolled jets that can be spawned into by the player?

    • @DCSChopsticks
      @DCSChopsticks  Год назад +2

      I think you would need to have a trigger set up to replace the AI unit with a player one as the player spawns. There is probably a script that you couls use.

    • @wabbit234
      @wabbit234 Год назад

      @@DCSChopsticks Gotcha, thanks.