you rock chopsticks! i have been looking for guides like these for a long time. I love playing out whatever scenario i can think of on a map but didnt know how to do all the cool stuff like you have in this vid. Still using static objects ect... i have sub 100 hours mission editing i bet but i love it. These vids are going to be a massive help. I can maybe try to recreate real time events that happened with your guides. Remaking battles from parts of Vietnam using marianas would be cool.
one thing to add... a static unit may not look as good but will use much less resources in a mission...just a thing to note specially for MP missions haven't really figured out why and specially how to stop the Liberation campaign editor putting uncontrolled jets on friendly and enemy bases as it's just annoying to have to remove them every mission turn
Uncontrolled units have no AI (hence the term 'uncontrolled'), therefore do not contribute to server load any more than a static, until they are started, and even then would be no different to just spawning them in. Sure the units themselves will still have to be drawn, but other than that, there's nothing else for the server to do. If you are running warehouse however, uncontrolled units do come out of the warehouse, as do their weapons, so that needs to be considered. Statics do not.
I havent had time to test it. But my understanding is that they dont have an impact until they activate. The trigger checking for the conditions to activate does take some resources.
Doesn't work for me for some reason... if I set an aircraft to uncontrolled it doesn't show up at all edit: option #2 I'm stupid... I forgot to set the airport to have that aircraft... (I'm building a dynamic campaign)
I think you would need to have a trigger set up to replace the AI unit with a player one as the player spawns. There is probably a script that you couls use.
How will you put this to use in your missions?
you rock chopsticks! i have been looking for guides like these for a long time. I love playing out whatever scenario i can think of on a map but didnt know how to do all the cool stuff like you have in this vid. Still using static objects ect... i have sub 100 hours mission editing i bet but i love it. These vids are going to be a massive help. I can maybe try to recreate real time events that happened with your guides. Remaking battles from parts of Vietnam using marianas would be cool.
wow this is probably the perfect ME Tipsvideo i´ve ever wished for! Do more of theese mate. Greetings
I discovered your channel yesterday and i'm watching all your videos.
Keep on this good job, really well explanations👍
Nicely done video. Helpful and well presented.
one thing to add... a static unit may not look as good but will use much less resources in a mission...just a thing to note specially for MP missions
haven't really figured out why and specially how to stop the Liberation campaign editor
putting uncontrolled jets on friendly and enemy bases as it's just annoying to have to remove them every mission turn
Yes, any AI movement hurst MP missions. Always need to consider performance.
Uncontrolled units have no AI (hence the term 'uncontrolled'), therefore do not contribute to server load any more than a static, until they are started, and even then would be no different to just spawning them in. Sure the units themselves will still have to be drawn, but other than that, there's nothing else for the server to do. If you are running warehouse however, uncontrolled units do come out of the warehouse, as do their weapons, so that needs to be considered. Statics do not.
short tutorial filled with great info !!
thanks
I will use this for SEAD. Couple of Mig 29 on patrol and Mig 31 for QRF.
Thank you so much for your hard work bro! 👍
🎉wow
How much of a performance hit does an uncontrolled AI impose vs a static target? Before they activate, that is.
I havent had time to test it. But my understanding is that they dont have an impact until they activate. The trigger checking for the conditions to activate does take some resources.
@@DCSChopsticks That's very helpful, thanks! Great video, and it's already made my missions a lot prettier. :)
Is it possible for the Ai to respond based on blue forces being pinged by Radar versus entering a trigger zone
I cant remember, but I dont think so in the base mission editor. If you use scripting then it should be possible.
i cant find the ''start'' option in perform command or task
Are you sure the plane is take off from ramp, set uncontrolled, and you are looking in the triggered actions tab under perform command?
@@DCSChopsticks thanks, now found it. btw love your mission editor tutorials!!!
Doesn't work for me for some reason... if I set an aircraft to uncontrolled it doesn't show up at all
edit: option #2 I'm stupid... I forgot to set the airport to have that aircraft... (I'm building a dynamic campaign)
Is there a way to setup uncontrolled jets that can be spawned into by the player?
I think you would need to have a trigger set up to replace the AI unit with a player one as the player spawns. There is probably a script that you couls use.
@@DCSChopsticks Gotcha, thanks.