How to Create a Glowing Fresnel in Blender

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  • Опубликовано: 5 сен 2024
  • In this tutorial, you'll learn how to create a simple node set up to create an emitting glowing fresnel (layer weight) in Blender Cycles Render Engine. We'll be doing this procedurally in Blender by simply creating our fresnel, adjusting it's radius and mask, converting it to an emission fresnel, fixing and adjusting problems with light rays, and finally adding it over your object's material.
    You can use this effect to help highlight certain models like planets, the sun, game collectables, or use them for halo effects.
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    Where can you find me?
    ● Website - www.tooeazycg.com ✰
    ● Facebook - / tooeazycg
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    About me:
    I am a 17-year-old Graphic Designer and 3D art intermediate named Joshua Autumn. I like Blender :D
    Personal Channel - / @qualitytrashofficial
    ArtStation Portfolio - www.artstation...
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    Secret Message: Welcome to the first video tutorial of the revamped version of TooEazyCG!
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    No Copyright Infringement intended
    I DO NOT OWN ANY SOUND OR MUSIC IN THIS VIDEO, ALL RIGHTS GO TO THE SONG OWNERS
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    Thanks For Watching!

Комментарии • 28

  • @banvideogames
    @banvideogames 6 лет назад +29

    i like how you explain each nodes purpose instead of just showing it, really helpful.

  • @PixelPhantohm
    @PixelPhantohm 2 месяца назад +1

    Best tutorial on nodes I have seen!

  • @randomniichan
    @randomniichan 5 лет назад +11

    Ah, Megumin's staff. What a man of culture.

  • @lukez5745
    @lukez5745 6 лет назад +11

    This can be used for planets, thanks

    • @TooEazyCG
      @TooEazyCG  6 лет назад +2

      and the sun (except the sun isn't a planet) ;)

  • @fruitninja7681
    @fruitninja7681 2 года назад

    THANK YOU! Ive been looking for a way to do this FOREVER!

  • @YousifPhotoshopTutorials
    @YousifPhotoshopTutorials 5 лет назад

    this is awesome thank you

  • @waynemation
    @waynemation 6 лет назад +1

    as always a nice idea i have to try soon :)

  • @TamsosPadaras
    @TamsosPadaras 3 года назад +3

    This is like being in math class... starts easy, but once you lose your focus for a second, there's no way you can tell what's going on on the blackboard...

  • @aaronjohnson4604
    @aaronjohnson4604 4 года назад

    Thank you so much!

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 5 лет назад +3

    I didn`t understand the beginning part. I have 2 shaders mixed straight into Surface material output. Wanted to add Glowing Fresnel according to your tut, so I add LayerWeight and then don`t understand anything, you somehow connect it to viewer node that doesn`t seem to be in material nodes, so I stuck here, could you comment on this step?

  • @Oscar4u69
    @Oscar4u69 6 лет назад

    great tutorial :D thank you so much

    • @TooEazyCG
      @TooEazyCG  6 лет назад +1

      Glad this was helpful :)

  • @Uhfgood
    @Uhfgood 2 года назад

    Could this be used (minus the bottom shader/texture), for doing Superman (1978 film) style intro?

  • @smpmetal77
    @smpmetal77 6 лет назад +1

    Hey, now I know what you used for that staff

  • @potaterjim
    @potaterjim 5 лет назад +4

    5 seconds in and I'm already lost
    Why does your node layout look nothing like what anyone else uses?

  • @banvideogames
    @banvideogames 6 лет назад +3

    eyyy konosuba!

  • @sockpuppetblue1515
    @sockpuppetblue1515 5 лет назад +1

    where you at dude

    • @TooEazyCG
      @TooEazyCG  5 лет назад

      I'm not dead, I'll have two new videos coming really soon! Thanks for waiting 6 months :)

  • @sheevpalpatine80
    @sheevpalpatine80 5 лет назад

    There's no colour ramp

  • @TheXppp1
    @TheXppp1 5 лет назад

    I can finally remake mario galaxy in blender

  • @Mimi-im8qj
    @Mimi-im8qj 4 года назад

    MEGUMIN