Reacting to Otzdarva "Many players quit DBD over this..." - Dead by Daylight
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- Опубликовано: 11 сен 2024
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Find the original video here: • Many players quit DBD ...
In this DBD video I want to talk about Otz recent upload where he faced a toxic cringe SWF and how it's a perfect example of why MY CURRENCY SYSTEM should be implemented into the game. - MUTTON
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From playing in limited SWFs, you don't need to be on comms to perform well. Capable players playing together makes things so much easier. If you cruise the directory long enough you can find people in SWFs with no comms and they're performing well. I think one of the biggest issues with solo queue is that you often get grouped up with people that are not efficient with their time.
You also have to consider, though, that SWFs who don't play on comms know each other. They know their play style. They know their preferred build.They know what to expect out of their friend. Solo Queue players are up against complete randoms. No idea what their load outs could be, no idea what their priorities could be, no idea how well they perform in loops, no idea what their play style for the match will be, etc.
Even limited SWFs at least have the knowledge of what to expect out of 1-3 other people in the lobby. Solo Queue players need to learn their teammates from scratch throughout the entirety of the match
This is very true, I was playing with a streamer in his SWF and while I had the stream open for comms' sake no Disc chat nothin', I was more focused on the HUD and what my teammates were doing. The ONE time his comms were helpful (most of it was just stream chat/silly banter), I had a gen 99'd in case NOED, heard him say "pop it pop it pop it!", me "done!" and he got Adrenaline heal + speed vs Spirit chasing him on Thompson House. He was much better at chase than I am, whereas I'm more the support role in teams.
Point is long as players know their role and have reasonable DBD knowledge they can do well when grouped together. Using my earlier example, sure I'm not the best in chase but I don't mind sitting on boring gens trying to help the team avoid 3 genning themselves, and being aware of perks/gamestate (killer had Ruin but didn't help her much, I was on gens, one survivor took chase, another found Ruin). Comms help, but even no comms you can see the HUD, the ingame clues like killer TR etc and piece it together so solo's deffo closer to SWF than it was in the past, but SWF still helps because higher % of capable players, higher chance of same goal in mind as you and those looking for group already know the basics of DBD
Map balancing, in-game voice communication (option), which you can turn on and off, and loading screen reveal of perks, like dbd mobile. So many people have offered these solutions in the past, but BHVR thinks they know better. “It kills the immersion.” Dude, the immersion was killed when Discord and other similar apps arrived. Who’re you kidding?
what immersion? this stops being a horror game 50 hours in, if that. typical bhvr response lol
@@ghostflame9211 That’s my point. Once the initial fear wears off, it becomes a salt fest. Why bother protecting that which is already lost?
BHVR is completely oblivious to how their own game is actually played.
I literally don't understand why this incompetent company hasn't added any of that? Or even a chat wheel. The information SWFs get compared to solo survivors is borderline disgusting and shows that they do not care about solo players.
They make 400 million annually, yet this game lacks the most basic QOL for an online game. They don't want to spend any more money on this game, just a cashgrab.
In game proximity chat and a hardware block on all other VOIP connections lmao. SWFs would be so salty.
The biggest issue is DBD's identity crisis. It can't decide whether it wants to be a party horror game or a competitive asymmetric game.
Instead of a currency system in a SWF could easily just have the restriction that every perk has to be unique. so a duo SWF has to have 8 unique perks, 3=12, 4=16.
I think this is the most clear and fair system. It does steal deal with problem that some perks,even if they're only one of them, is very op. But it would still vastly make them more tolerable. That...or actually differentiate suvivors for everyone. You know, give each survivor an archtype: runner, fixer, supporter, mystic, all who are good at things at base and have access to certain perks but other blocked off. It wouldn't neccesarily make them easy by default but it would make killers able to identity inherently what sort of strengths - if played to - a survivor will have. So the moment a killer see an all dwight team they can at least plan a bit more than now. It would also render a team having to give a little to get access to stack the same perks.
Or they could categorize Perks into loadout systems and allow players to create only one perk per Category. So you have anti-tunnel, exhaustion, healing etc. It would prevent people from stacking perks and would force more creative build combinations. Of course they would have to rebalance the game for this. We are heading towards 300 Perks for both sides. Maybe it's time to summarize perks with similar effects and streamline the game. Just type the world "heal" in the search bar and the amount of perks related to healing is unbelievable. And not even half of these perks are even used frequently
@@oliverhardy9464 This is what I was thinking. Similar to the COD system.
The problem with your idea is that it would funnel survivors into designated roles. One for healing, one for chase, one for gens, and one for rescuing. It just creates a situation where you ignore the person with the chase build in favor of one of the other three.
so basically dbd comp without punishing the meta killer slaves.
that surely wont backfire and widen the gap of people playing killer
Yo I quit dbd I like to watch vids like this though
trust me, you never quit. you just take breaks
@@chandy.yeah no as someone who quit I never came back ain’t no breaks for me buddy lol
@@chandy. I uninstalled so unless they change just doing generators or buff killer why would I come back
Never played
this would be so easy to add and it would solve all the problems in dbd . i really don't understand why behaviour doesn't do it. legit it's almost perfect
The only downside to your currency system I could see is a bunch of discourse with a narrative of this being a punishment, when in reality, you've taken the time to try and strike a medium between letting people play with friends and solo queue and killer players not having to deal with four of the same five or so perks. Personally I would love to see a bit of community feedback on what you've put in place, just to see if there's any suggestions for tweaks to the system that hold water. I'd be more than willing to try this (and as a Trapper main, get free reign to run whatever I feel like, serious build or otherwise).
SWF makes the game far more fun, because you talk to other people while you do gens, you make jokes, etc. I don’t see a problem with casual players on SWFs. The issue is really the “kind of player” and that goes for both sides. Some people legit only turn on this game to piss people off, they try to exploit everything they can just to BS other players. That’s the only issue with DBD, the perks/add ons doesn’t change the fact that some people are very happy with making others miserable.
How about some new interactive skill checks for generators?
It's been the same skill check for eight years.
I think we might need new ones
I wish for equality when it comes to nerfing. This patch almost all killer things were straight nerfs but survior changes had compensation for any nerf. Background player was buffed more than nerfed with that 20 SECOND cooldown.
What about patch 6.1 and the next three updates after? Survivor nerf after survivor nerf. I didn’t see this discord then.
It goes both ways, but honestly I think killers are heavily favored in this game. Playing killer is boringly easy and playing survivor is like trying to play comp with a bunch of five year olds in your team. It's insufferable.
Swf is genuinely too op and the people who say they arent think that every killer has infinite iri addons and only plays the strongest killers and meta perks. Swf wouldnt even feel quite as bad to play against if it took skill
Each person only has to be ok at the game and communicating and already theyre a really really strong team
Stop playing a game thats 4v1 when it was well more than known in development of the game coop was gonna be a thing. Its almost like it was developed with the idea in mind the 4 people working together are gonna be a lot stronger than 4 people only helping themselves.
@@jinxx8456 you know dbd was originally launched without swf yeah?
@cringelord3342 You know the very first patch note literally has a "Fix for when joining someones lobby" could you tell me what that means if the very first patch had a fix for joining on someone. 😂
@@jinxx8456 oh right yeah they added voice chat aswell because they where balancing for swf- oh wait no they didnt because they never intended for that kinda thing 😂
@@jinxx8456It's called custom match. 4 survivors and a killer join the same custom lobby and play together. Swf is specifically leaving the killer role out. You're surviving the killer, not with them.
you are 100% right on this. Its almost too obvious that this is a better answer. Ive been calling for this type of thing for years and everyone always says the same excuses. The real reason they dont want it is because they are scared of losing their meta builds. I cant really see any reason why they would not like it other than that. The problem is, they will still lose their meta builds AND killer powers if the status quo continues. This community is frustrating. SMH
00% lol
@@mitchsz LOL. THX. I DIDNT EVEN NOTICE
That could actually work balance builds restrictions rather than the game itself.
SWF needs different map rng
Spirit needs different map RNG
@@joh1997dude well high tier killers need different map rng to low tier.
Swf should have a perk limit. There is no reason why a swf should be allowed to have two ds, three bgp, two otrs, two buckle ups, three windows etc.
This is far too over engineered and clearly a sign of a much deeper issue.
That isn’t going to help the problem just make people quit!
You should talk to Hens about making a video about comms and no comms! I've always wondered this too ever since that showcase Oracle did with Dowesy and Tru3talent. I remember watching the video from the survivors side and it was my first time hearing comms like that in DBD
I like the way you set up the point buy system. As a D&D player it makes sense to me. The way the game is now, Norma solo q with all randoms is the dice rolling equivalent. Random perks, random skill, some good, some bad, some average. SWF seems to be equivalent to telling your players they can roll their own stats at home without you looking. And surprise surprise they all beat the odds and got an 18 in all their stats.
This system (like point buy) allows you to be really strong in your area of choice but forces you to take a weakness somewhere else. Not to mention the added ease this gives to the devs for balancing. Since now you have two knobs to turn for balancing instead of just one. You can purposefully make perks or items stronger than you normally would and just turn up the amount of points it costs. Or if a perk you thought would be OP turns out weak, you can just lower it’s cost instead of messing with it’s numbers to see if it does better. Overall I like it.
This definitely deserves a lot of attention from DBD community.
OMG Choy I thought about the currency system too. Not just for SWF but for balance in general. It would be more closer to something like a pick 10 system from Black Ops 2 and adding a value to Perks, addons etc. Stronger things would get higher value. I think this could sorta work, granted they know the humbers to apply and not do it randomly
BHVR could remove the player lobby for solo q and limit perk choices/effectivness for swfs that gather in the player lobby
You' still be punishing players as with the currency system by forcing them to tunnel, camp, flashlight spam, go in circles, etc even more, which makes people want to leave even more.
ale mogli by zrobić dla graczy solo możliwość widzenia perków reszty drużyny, nie wiedza jakie reszta drużyny ma perki przynosi często duże straty w grze solo
I think the problem is DBD players can't accept that at the end of the day, this disparity will exist. I mean hell, in rainbow six siege for example you even have coms and see each others builds but playing with randoms you don't know will be way harder than people you know and communicate well with. At the end of the day there's no "fix" for that
Wouldn’t this currency system just limit players’ creativity since they can’t bring whatever they want into a match? It feels like removing player agency and especially unfair since some killers can bring whatever they want while other killers have to play around these rules. I mean at least for the killer side, things should be standardized so that new players don’t get confused. Also, why would anyone want to play a new killer that comes out if they are gonna be restricted? For survivors it’s fine because they are basically just skins, but killers are unique with their power. This system doesn’t seem like a solution, I don’t get it.
I would say no because it only restricts hard meta and there's nothing creative about bringing the best perks/items into every match.
Now as for killer is opens the door creatively for the devs to try out more powerful or less powerful killers because they don't all have to fit into the same mold balancewise. Currently the devs might have a really cool idea for a killer but they can't create it because it would be too "op." But with a currency system they're now allowed to create that killer so I think that trade off is fair.
Currently all of the killers are rated in the game in terms of how difficult they are to play easy, moderate, hard, and very hard. I think this system could possibly be repurposed or expanded to give players an idea of what their build allowance for certain killers would be.
I believe the biggest issue is how Behavior sees balance. They do not set any definite goals/standards because they want a "casual balanced game" but people will always try their best in any competitive game.
Sure they have all the numbers, but they rely way to heavily on those numbers. Why do people use X perk? The numbers will not show directly (they can make guesses but they will never have the exact answer).
I just hate the whole oh im a killer main/ im a survivor main. Im a expert 😂😂 like yeah because you clearly wouldn't be biased to one side 😂
Thats the main problem of DBD. The antagonistic us vs them brainrot that runs deep and rampant in minds of many people into the point where you genuinely think they must be deranged.
I never take people's opinions seriously if they only play one role
Like even just a small split like 20% survivor / 80% killer is enough for me to consider your opinion valuable, but otherwise, nah
this game made my cry 4 days ago stressful games now that i finish second tome im gonna watch s.w.a.t and play old 3.2.2/other games
DBD is a game I love to watch content about but absolutely refuse to play. Neither side of the game is fun for me anymore.
The one thing Bhvr could do to implement a Perk point limit system into the main Game without putting all there eggs into one basket, is to introduce a temporary new game mode that incorporates a perk point system into that game mode while preserving the original game-play or game mode while that testing is going on. But the PTB should not be used to determine if these big changes should go ahead or not.
The PTB makes up only a fraction of the player base, since you have to buy the game again on Steam to have access to it, and people on console don't want to re-buy the game on another platform just to test upcoming features early. So If such a concept was to be tested, It would have to Tested in a different mode on the Main Game Servers, so they can take Feed back from the WHOLE player base and get their thoughts on such a Game Changing Perk re-work. Then the can use the Statistics from the New Temporary mode to make a decision taking the feedback from the Whole community into account.
When I quit I had a similar but more basic and worse idea. I thought give every character 9 points and each perk is either 1, 2 or 3 points worth depending of its tier(strength). This way you can only equip 2 high perks, 1 mid perk and 1 low perk. But BHVR absolutely hates making good decisions and will instead come up with weird game mechanics that are supposed to work in specific ways but won't because of bugs
Theories and suggestions are always welcome. I know you have a love for the game like many of us or you wouldn't complain or offer suggestions for better ganeplay. That being said, I'm not a zoo animal for thinking your currency suggestion wouldn't work. There's hundreds of perks, dozens of maps, countless items and add ons, over 30 killers with different powers that require quick on the fly adjustments, etc. I'm not going to also add a bunch of math, no matter how simple you say it is, to be tossed into the mix just so I can min/max in a swf. I also don't want to have to guess and factor in whether the team I'm going against has these penalties (and whether it's a 2, 3, or 4 man) so I can adjust my killer gameplay accordingly. Playing a game like DBD shouldn't require more prep than the SAT/ACTs just to have a fun time. A currency system like that removes any hint of DBD being a "casual" game.
I used to be hardcore with DBD. I wasn't a casual. I DID do a lot of prep for playing. Now that I just hop in every few days for 3 or 4 matches, I'd pretty much stop playing if I had to learn yet another system for a 10 minute round on a video game that already has 30 layers. Great video though!
Dbd should have super strong shit in both sides, i guess that would help with a assymetrical game idk
I love how you analyze and form these balance ideas! I've always been obsessed with the mechanics of game balance.
this would be so easy to add and it would solve all the problems in dbd . i really don't understand why behaviour doesn't do it. legit it's almost perfect
I have seen a lot of DbD players recently quit, I think more people are going to quit. I haven't played dbd last month, I am waiting for the anniversary event to jump back in, if the anniversary event looks bad on the live stream I probably won't jump back in, Intel Halloween to see if that event is good.
i did escape from the local zoo, but love the vids. i quit DBD almost 2 years ago at this point but i hope things get better for the current playerbase.
8:00 mega based statement
Choy calls it my currency system, I call it pick 10 from BLoPs2.
We are not the same!
The more I think about your currency system idea, the more it reminds me of the system we got in CoD Ghosts. In Ghosts, you had 8 points by default to allocate into your perk selection with perks ranging from 1-5 points (the higher, the better), sacrificing either primary or secondary weapon would grant you one extra point for perk selection. I still believe your point system would be better overall as it does incentivize SWFs to go with diverse builds, top tier killers to not be as oppresive as they usually can be, solo queue and low tier killers to have more leniancy with what they can run. Too bad BHVR doesnt think so and would rather go through this endless nerf/buff cycle.
Only problem with forced build diversity, is some perks are factually considered more garbage then the rest, when you force people to pick them, they're going to troll more as a result of this.
every time you bring up your desire for the currency system, I have to keep bringing up that VHS already did that.
VHS isnt DBD, i feel it would work better in this game.
@@SnowCream151 I feel like it would work the same, where different tiers of perks have different costs that would be tweaked based on balancing decisions.
Honestly, something that dbd USED to do that got phased out was that perks had different colorations based on what the devs felt were stronger powers, so some perks at tier 3 were either green, purple, or iri. it's something they've considered in the past, they've just sorta binned it in recent years.
I switched roles because of the stupidity of solo que but facing a swf is much more frustrating than solo que ever was
As someone who religiously plays dbd with just over 3000 hours, and I would say I 1500 hours in each side. I would say the game is survivor sided but not base game, but only because skill has sort of lost all meaning. Whenever I play killer now, I normally get out perked or gen rushed and tbh there doesn't seem to be much to do to counter either anymore. So how do you fix a gen rush meta, nerf the regression perks? Whether your opinion is survivor or killer sided, one thing which the devs just keep ignoring is that, if every single killer is either running Pop or Pain Res, maybe there's a reason. Survivors complain about meta killer perks all the time, being pop and pain res and sort of grim and that's about it. But I haven't had a game of killer recently, in I'd say over 60 games at least where at least two people per team aren't running DS, Lithe or Distortion, or all three. Base game, removing all perks, gen rushing is still a pain yeah, but it's so much more fun because it's pure skill. I've had games where I know I played great, and yet I still lost, and in the after chat survivors sometimes apologize for the game being over so quick; that's how you know there's a problem. When survivors are apologizing to the other side for winning so easily. There's a weird mindset for some survivors which I will never understand, which is losing a game is a horrible thing? Losing every game sure, but just couple here and there is good. Winning is hollow if you do it every single game, you don't enjoy it as much, you're meant to lose, that's where the skill comes in. The moment in dbd where you realize you don't need perks to outplay a killer and you do an amazing chase is one of the most rewarding feeling in the world. My mentality as someone who plays both sides is that, if I don't like a perk on one side, then I won't make someone else play against it. I never run any exhaustion perks, never run any second chance perks out of the many and I never run toxic perks that have zero real value outside of to just annoy the killer. And I prefer to solo que honestly. And I'd say, I get out 6/10 still. I get tunneled, camped and slugged sometimes yeah, but I've also been let go a couple times because I didn't do anything toxic to the killer. I played fair and nice and I just played the game and as a killer main myself, we appreciate survivors who just wanna play the game and have fun, without taking some pleasure out of making the killers game unfun. Everyone is different with killer, I personally like to let the last person alive go if they played nice and recently that's been happening less and less. I understand that gen regression perks are sort of annoying, but I just don't understand still how people cry about how 'killer sided' the game when in the newest patch they're nerfing four pretty good, fair and balanced perks, all killer side, all to do when stopping gen rushing. I miss the old days of playing killer, having fun and having a laugh, being able to take a second if I needed to relax and take a breath in a game to work out a game plan. In current meta, you can't though. If you take even a second away just to look at your phone or think, pop, another gen is done. Playing survivor is one the most casual experiences ever though atm, I won a game yesterday whilst half paying attention and watching a movie on my second monitor. Complete auto pilot. The currency system you talked about is good in theory, but the problem is that BHVR never learns, and it sucks because I love this game. Dbd feels like a ruler being bent, and in current meta, feel like it's about to snap. Even when I'm really excited to play killer, I don't now. Cause I'm sick of losing to perks and gen rushing; and it's so frustrating because I know I'm good at killer. A lot of people I know are just sort of giving up on killer recently, rage quitting cause they have two hooks and the last gen popped and it's like, wow, you tried your absolute best and did everything right, you just got unlucky. And unlucky isn't good enough anymore for a game that's meant to be fun for both sides
Biggest problem I see with the currency system is it not only pigeonholes you into taking certain perks to win (which is a problem now but I think this would exacerbate the issue) but now you have a lack of freedom to run the builds you want. How exactly would they determine what's really powerful and what isn't when certain perks only work well when they're paired with other perks? Statistics aren't the end all, be all of what is powerful and what isn't. Some perks are just popular because they're fun to use but they don't give you much of an advantage (like head-on). Some perks only work well with items you bring in and you included items in the currency system. So that limits freedom even more.
I would rather not lose fun factor for the sake of balance. I could see myself getting bored with the game moreso than now if I was heavily restricted on perks and items like this system does. And if it's too forgiving? Then what's the point of the system in the 1st place? I don't see how a currency system is a good idea. And even you said it yourself, BHVR could easily screw it up, and that's yet another thing they need to waste time and resources on fixing.
I don't know what the solution is to make the game more fun for everyone, but I still fail to see how this could be it.
Here’s my thoughts.
The game was always suppose to be 4 vs 1 from the get go, 4 ppl in working in unison, in sync, working together as a team to be able to go against the killer who has the power role.
It’s just that so many don’t have ppl to play with that it’s now seen as the norm to be soloQ and a swf is seen as “unfair”. Give us coms and 4 survivors working together as a team as they should be against the killer. 👌🏻
Swf's are the strongest format in the game. If you play using discord you have the ability to do something that the game itself doesn't allow. You can communicate with each other, tell each other where the killer is and who's in chase. Affirm what each person has perk and item wise that work off each other. Co-ordinate Map offerings/Luck builds with slippery meat/flashies and flashbang saves/sabotage hooks, etc. They have the most advantage in the game on both survivor solo queue and killer sides. Killer doesn't have that advantage because its just them, one person against 4. Mix in the fact that if its an m1 killer who has no map traversal or speed and good luck. Killers don't know if your playing in a swf either. There can be tell tale signs such as same characters/quick switching at 5 second mark into flashies/ 2 flashies and 2 toolboxes/ similar names etc. You still won't know till you start the game. Something has to be done, otherwise it will lead to players leaving the game
The bigger issue is that killer mains see this as an issue. Most games out there literally has voice chat built in, where the teams can work together, that’s how team games work.
Since dbd doesn’t have this- it’s always “oh you guys didn’t help each other. Your perks don’t synergize, not my fault you didn’t do gens as I camped, why don’t you take a body block if there was tunneling, etc”. But if the solution to allow the randoms to work together and as a team, that’s also a no no since it’s so sweaty and unfair. Huh ??????
This man with his currency system, lol. And the chance that they would ever do the action speeds debuff based on how many people are in a swf is so low, your confidence in its soon implementation is honnestly baffling.
Now can solo q fully match swf? No, so that's one thing I can agree with you. Can solo q be close enough to swf? Absolutely yes.
Here are some changes that would make the solo q/swf gap much smaller:
- Show us hud progress for every action (gates, healing, totems) not just gens
- Show facecamp meter progress in hud
- Show us the amount of totems remaining in the hud
- When you enter a match, pressing esc brings up match details, let us see everyone's perks here. This way people are less likely to dodge, because they would only be able to see perks once they're already in a game, but would still be able to be informed about perks and what play their teammate is potentialy going for
- Chat wheel styled ping system, so you can communicate who's staying on gens and who unhooks, if the killer is camping or not, etc... Obviously only information you would be able to communicate with voice comms, so no auras or anything like that
Exactly, the idea isn't to make SoloQ match, it's just to lower the gap enough so SoloQ survivors don't get steamrolled by Killers, and to make Killers more aware of survivor communication regardless of SWF or not
This is a well thought out discussion with good examples. Good on yah. I'd love to try out a currency system in this game. If nothing more than just to see what would occur.
It reminds me of the Black Ops 2 Pick Ten system. Each element of your loadout carries a cost and the stronger choice you add the more costly it is and the less room you have for other things. It's a neat idea
The currency system is probably the easiest solution in the long run. Any time a perk (or perk combo) becomes a problem they can just adjust the "cost" of the perk without having to rework the how the perk functions. And if they do feel the perk needs changing, this would give them more time to do so without either letting the perk run rampant or needing to killswitch it.
4:00 I belive Otz and Hens ran exactly the experiment you asked for sometime ago. it wasn't a big difference iirc.
I love this video, carefully thought out and will only be a matter of time before BHVR create something similar, highly thought out so minimum effort is used to have only slight improvement to balance. Their effort will be similar to SBMM when we cried out for MMR.
The history of BHVR shows us they only vocally claim to care about balance with the impossible claim that 'solo's be buffed to SWF level' then insanely buff and nerf to achieve this whilst keeping things 'fresh'.
Having Made For This' was a real eye opener for many who knew it should never have been in live for a week, never mind over 6 months... to keep things insanely 'fresh'.
BHVR's shake up of the meta failed, survivors abuse 3rd chance anti-tunnel perks and killers gen regression perks are still the norm at high level.
This idea is coming, we can see it on the horizon and even that it will be poorly implemented in functionality, in what we want but cleverly implemented in what BHVR actually wants.
I still think a ranked playlist would fix this, putting a swf automatically in ranked and solo que would be able to go to casual
This is a idea I remember hearing back years ago. It's sensible idea, the only problem is that rank would litter very quickly with unfair swfs filters who have a massive, unfair advantage by virtue of being swf. It would contain them at best but they would still need some sort of limiting system.
i feel like a lot of these dont take into account "casual swfs" when i play with my friends, sometimes we're running no mither for christs sake, and i dont mind playing against those kinds of swfs either. we need a change that fixes competitive swfs without harming casual ones
both of my friends that played with me will die 5 seconds in the chase, and still fail the gens skill check
But if the friends I play with are not good players? Or if I'm playing with my friend without voice chat and/or I don't know my friend's perks, am I still considered Swf? It still doesn't feel right to be punished for wanting to play with your friend. The main factor that distinguishes SoloQ from SWF is voice chat. I think adding voice chat is the best and most affective way to reduce the SoloQ-Swf gap.
Currency system you are proposing is a nice balance to unstable factors such as Nurse, I don't think BHVR will add it to the game correctly, but it may be a well-functioning system over time.
If your friends arent good theres still the mmr system in the game thatll keep you against worse killers while your friend improves also if you dont know your friends perks you can ask them? Like its not hard to atleast message them if not start a voice chat with them through steam, xbox, playstation, or even your phone
I'm in the same boat because the people I SWF with are IRL friends/family. The currency system would never effect any of them because they don't run full meta builds and tend to stick closer to perks that help them in more niche ways. The only person in our SWF that could be effected by the currency restriction would be me and I definitely don't mind sacrificing some build strength for a more overall healthy game.
You make a good point. When I still played the game I had a friend I would queue up with often, but we would rarely be in VC together. So having the same restriction as if we were in VC would feel really bad. In game VC is a super easy solution to all of these issues, similar to TCM. Only downside is now you have a community who already treats eachother pretty poorly and just gave them a way to be toxic that can't as easily be monitored.
@@cringelord3342that’s not
How the MMR system works at all….the Marxh making will take the highest MMR person and make a marxh based on that. If you are the max MMR and you have 2000 hours and your friend who’s new is a baby Claudette, you will
Not get a baby trapper, you will
Get a killer with a much higher MMR.
@@Timothee_Chalamet_CMBYNNope it depends on who is the host. If you join my lobby where I have 2k hours, you will be played in my mmr. If I join your lobby where you’re new to the game, I’m playing in your mmr.
Give me proximity chat so at least i can shame everyone who doesnt play the game in solo q
I’m part of dbd’s biggest Facebook group (over 100K members) and when this has been brought up- it’s killer mains saying it would be unfair.
But at the same times, it’s the same exact ppl sharing “you don’t work as a team”. 💀💀💀💀💀💀💀
@@Timothee_Chalamet_CMBYN Proximity chat means you have a limited range of speech and killer can also hear you talk, so it might as well be a double edge.
@@LightWavess then I must mean coms for only survivors. Ctexas chainsaw called it “p chat” but only the killers (family) could hear each other and only survivors could hear each other. That’s how the game was meant to be played from the get go so no one questioned it. My point is that the survivors are suppose to be able to work with each other as a team to compete with the killer.l, the fact that the option wasn’t there from the get go and ppl implementing it is so controversial. As of 4 random ppl could work together and read minds is a joke.
@@Timothee_Chalamet_CMBYN yep it's a joke unfortunately, BHVR even called us solo q players 'lone wolf antisocials' as if we have any means of communication outside of hud and pointy animations.
@@Timothee_Chalamet_CMBYNFacebook group? Nah Fb groups are full brainrot stop yappin
I have 2 issues with your currency idea:
1) And most importantly, i dont trust bhvr to properly allocate how much a perk or killer is worth
2) if i select low tier perks and addons i should be able to use more low tier perks or addons. If i got all 2 perks aszigned and addons, and it only adds up to 80, i want to use my remaining 20 points for another thing
My issue is that some perks need to be with a swf to even work. It’s a garbage perk alone but it’s a good perk if you have ppl to synergize with. We are now “punishing” those perks?
I just would like to ask someone out there or a group of people of devs that can attempt to implement this currency system idea of choys to try out in a small modded build with simply some of the base characters with the currency system implemented so he can shut up about it for 5 minutes and come back to it with actual results? Not that i am meant to offend is just that you seem really attached to this idea enough that we should really see an actual test of it, the Official devs aren't gonna put the effort to do something like this even if it doesn't end up being as complicated as it sounds, i would like to try out the idea and share my thoughts but i rather test it out first, maybe we can send the test results if it turns out to be pretty effective, Anyways alright video.
I would never trust BHVR to properly assign the currency values
An overall currency system is also used in the game Mordhau and it worked very well. Bind the perks to a currency and land a strike on the meta
Your idea is pretty good. You should try pushing that forward taking with other creators and trying to get the devs.
The devs don’t care, the fog whispers have tried telling them but they just don’t give a shit
@@Wolfsong27FlyHalfFullHeartas long as the their stats don’t indicate something they like, Behaviour will never listen.
Game is literally just survivor sided. I'm done playing Killer because of it, it's boring as fucking shit to play Killer because everybody just runs the same perks and you can literally get downs 20s a part and still lose the game to perk diff.
Game sucks, plain and simple. Not worth getting at all unless you plan to sink thousands of hours into it.
I quit DBD after having an awful killer game where the survivors did everything possible to ensure i had a bad time. Winning is not enough for some of these survivor players.
Oh wah, the one few killers who cry 😂. It’s usually survivors who cry. It’s usually killer players who do all they can to ensure the survivors don’t have fun. That’s where the infamous “I don’t follow your little survivor rule book” comes from.
So only killers can do that right? If survivors somehow gain the upphand and turn it around, big bad survivors, shame on them.
Honestly, I play in a duo and we maybe escape 60% of our matches. We're on coms, but we're rarely strategizing about the game. Most of the time we are just bitching about the match/killer or shooting the shit, we rarely try hard unless the killer is playing like a scumbag (back to hook the moment they get an unhook notification, guarding a 3-gen, tunnelling off hook) Which is when we try to be more coordinated with our plays and play to win.
From what I've found, is that even if you have two people who know what they're doing, it's rarely enough to make up for the other two being dead weight (or if me or my duo is having an off match we're the dead weight).
We've also had matches where we'll be matched with another duo or just two very good survivors and we just smoke the killer, to the point where it feels unfair.
So I think one of the big problems is the fact that SBMM and MMR match people with and against others who shouldn't be matched together, sure there should be some leeway or wiggle room, but it shouldn't be the mixed bag that it is.
4000-hour players shouldn't be combined with or matched against other players with only 80 hours in the game, that is too much of a skill gap to even call remotely fair.
Personally, Id like BHVR to add an ability to see where youre actually sitting in the MMR. I hate having to guess where I am, I know Im not high MMR, but im certainly not low enough to be paired with baby survivors and baby killers.
Your currency system is really interesting. It’s a really good idea to bring swf in line, because then they can bring killers like nurse and blight truly in line.
Hens has a video where Elysium (arguably the best comp team) played a game with comp rules but no comms, and the difference was immediate and obvious.
1. Can't call out killer movements, so people got surprised more often.
2. Can't call for body blocks, so people went down sooner in chase, and much harder to set up for flashlight/pallet saves.
3. Can't call out killer perks, not able to call hooks to dodge pain res screams.
4. Can't call out where you are working, so occasions of two people being caught together.
your currency system is genius, but it also doesn't get to the heart of the problem. You should have to remove your tongue to queue for SWF, then it is perfectly balanced.
Wait, better idea. Make it so that voice programs are tracked by anti-cheat, so if you try to open discord you get banned, then SWF is perfectly balanced.
Choy this is a callout as you might say.
If you think a currency system like the way you described is easy to implement (values on killers, perks, addons, items, offerings) than I would like you to actually get into detail of exactly how you would implement it. Make a spreadsheet (Maybe with Google docs) detailing what values apply to each selectable item in someone's loadout. Also add the rules that apply to playing as a SWF.
The document would consist of the following:
-35 values assigned to each killer as their maximum loadout points.
-118 values for killer perks
-137 values for survivor perks
-700 values for each killer's addons
-31 values for survivor items
-57 values for survivor item addons
-at least 24 values for offerings depending if you want to distinguish between map offerings of different realms. (you would even need to value the old retired map offerings as they can still be used)
This list would be more than 1100 values long. Could it work? Sure. Is it easy? Not even by a long shot.
If you are up for the task, I would suggest you to not include killer addons yet so it is a little bit easier to get a grip on things at first. Publish the list and let it be discussed and we will see what builds would still be possible with this system in place (according to your valuations).
P.S. Reply to this comment if you want to actually try to do it. Maybe I could provide you with a template to work with. But I won't put in that effort if you don't want to try and fill it in.
Idk if he's done a spreadsheet specifically, but you're saying this as if he doesn't have a 15 minute long video linked at both the end of this video and in the description that is specifically about the point system and how he'd implement it....
@@Jetraychamp55 I have seen that video. The problem with a concept like this is that the detailed implementation makes or breaks the entire concept of a currency system like this. For example if all options are 1 point and every killer gets 100 points to spend, then the system might as well not be there right? So make it! And then we can actually see whether it is a good concept.
@@Jetraychamp55 Also I'm describing exactly what he describes in the currency based system video. How did you come to the conclusion that I described the spreadsheet as if I hadn't watched that video yet?
@@joh1997dude From your initial comment it just seemed as though you were claiming the system he recommends is more difficult to implement than he is suggesting and in order to convince you otherwise he should provide more detail. I was simply trying to inform you that he has supplied more detail as nowhere in your initial comment did you reference his second video. Whether or not it is something that would work or is easy to implement has nothing to do with what I was trying to say.
@@joh1997dude Basically what I'm saying is that because you did not acknowledge the separate video specifically about the point system, those first few sentences you made appeared to be made out of ignorance. Even though they weren't and you had seen the video. Have I communicated that clearly enough?
Honestly, I can't see how it fixes anything. It just restricts the options for survivors and thus the amount of fun they potentially can have together with friends
I think we can all agree, that there're two main reasons why games in DbD are completely unfun for both sides:
1. There's no interactivity with the opponent (survivors crank gens and just hold W in chase, or killer just holds 3gen or you didn't see them at all while doing gens for 10 mins)
2. You feel powerless in some situations (your teammates fall one by one or survivors create lose-lose scenarios for you)
What you're suggesting - survivors can still take some sick combo, but they can't just top it off with other strong things (like you can use flip-flop and power struggle, but you won't have enough points to get a syringe on top of that or something)
That's what people don't understand that DbD was fun all those years BECAUSE of all the broken, stupid and fun bullshit it had (unless it's too stupid like instasaw billy or 1.5 second heals with we'll make it, or fuck it, I'm saying it, goddamn old eruption)
What they should do:
Step 1: Block communication. Dead by Daylight only starts when all communication channels are free! For example, if TeamSpeak or Discord is running, the game gets blocked!
Step 2: Implement an in-game chat like in F13, also allowing players to pair it with an item, preferably a walkie-talkie. It could also be implemented in a way that if you lose it due to Franklin's.The Killer can eavesdrop when they are near the walkie-talkie or a Surv carrying one!
Step 3: Additionally, I would give killers a 5% movement bonus and increased destruction/generator kick speed if someone queues up as Survive With Friends (even if only 2 players queue together).
Thats the Among Us logic of "everyone shut up and act like you're mute until the voting phase because everyone is supposed to be balanced!" aka DUMB IDIOTS WHO DON'T KNOW WHAT THEY'RE DOING, AND ACCUSE YOU OF BEING THE IMPOSTER IMMEDIATELY BECAUSE X CREWMATE IS "SUS". DON'T WANT IT.
I told myself that I will not come back to this game until they remove SWFs from the game, from public lobbies, or ban people who are using blatant VC. In other words, I will never return since BHVR cares about the money SWFs give than the balance of the game. Somehow they are fine with using VC but draw the line about adding any form of communication in the game. How is it that fair these players got basekit kindred and bond, and can communicate yet solo survivors are not allowed to since they aren't adding anything to solo players? The gap between solo and SWFs is borderline disgusting. You got killers OP against SWFs, so they are game breaking for solo survivors, because BHVR balance this game around SWFs.
Premade group should have never been added to the game, that is where they went wrong. They should have advertised it as a party game, got many people scammed thinking this game is playable whatsoever playing solo. I plan on selling my account, never played a trashiest unfair game in my entire life.
We need voice coms in-game but FIRST we need a proper serious report system.
People who say slurs, flame, troll etc, should be punished properly.
I stopped playing in october of last year because my pc broke down. Though i do miss the game sometimes i can't see myself playing killer again. Too much work most of the time.
Just let killers have one more perk.
Remember : 4 survivors means ====> 16 perks + 4 items with 2 addons each VS 4 perks + 2 addons for killer.
I get this is a 4v1 but come on......
So something like a cod pick 10 in a way??
It's always been a problem. The game changes vastly just by changing a few key features.
Swiff, Solo, Killer, Offering, item, add ons, perks, etc
Survive with friends shouldn't exist in the first place because it's not meant for survivors to know the location of the killer all the time. On comms they will call out the killer's position 24/7. It is like having the old object of obsession, literally wallhacks, pre-leaving gens, etc. And no, devs will never be able to balance this game as it is ASYMMETRICAL. They either over-buff or kill a perk completely. How many years no one played ruin until recently is a perfect example
SWF is ok in a custom match with 5 friends.
This is coming from a 5k survivor main who only plays solo queue
If they got rid of SWF, this game would die immediately. People enjoy playing games with their friends. Your proposal makes absolutely no business sense.
@@sasasale1157Most people don’t have 5 friends that all play this game. Also, custom games don’t give you anything towards progressing characters or giving BP or anything. This game’s player count numbers would look like TCM overnight.
@@justinoliveira3063 Neither does keeping them. Between two options that make the game more frustrating, better to get rid of the one that actively harms everyone just to appease the swf crowd. Swf has been making people quit the game and the atmosphere and mood actively worse since it came out.
6th !
What would you do for matchmaking instead of the current system working (hum hum) extremely well ?
Just an idea of video ;)
And i agree with the nerfing swf, but what if a swf is without comms and one is with it ? Why are they "giving up" the same advantage ?
There's just one, and simple solution. Ranked match and unranked match. SoloQ can play both mode, but SWF can play only unranked mode. There, problem solved
Then people will play unranked like its ranked and unranked would be sweaty af, that and theyd have to nerf top tier killers specifically in ranked and that would metaphorically double the ammount of killers because theyd have to balance each killer twice which bhvr can barely keep on top of balancing the current killers and even then alot of killers are left in the dust (eg trapper)
The best solution is for BHVR to give survivors the same information a SWF would get, and afterwards balance the game since they are balancing the game against SWFs.
That just leads to solo q being stomped? lol. Basically the cry baby here is killers saying swf is unfair.
What about making the killer stronger for each SWF member? Like Diablo II does?
3:40 I believe Hens did that against One Pump Willie’s Sadako
No idea is going to save this game, it's doomed. Sorry to say.
I dont think it will considering every alt game got abandoned overtime by people trying to ditch dbd. Its basically a junkie relationship rather than a hobbyist one with the game.
This solution, just looks so over complicated, i understand this is in an effort to ease the higher MMR matcher, but, as we all know, this will be applied to all players.
Imagine a new player having to read all the game's rules, instructions, your currencies etc etc, not only DBD is already a very big Read-alot before you play, but you will defenitelly scare all the new playerbase.
Playing with your friends should never require a compromise. This is an ignorant idea.
Even if everyone else has to pay the price for it?
@@TheOnlyChoy everyone else doesn’t have to pay for it, that’s my point. Not every swf is a 4 man sweaty squad using meta perks. That is not the norm. Applying a one size fits all ‘solution’ to individual anecdotal issues won’t help the game. Games shouldn’t be balanced with the idea of limiting player choice.
@@pwill6138 But the system only impacts 4mans running full meta, it has no effect on anyone else.
@@TheOnlyChoy but why should a 4 man of 100hr players receive the same restrictions as a 4 man of 3K hr players? This system doesn’t take actual skill into consideration, it just puts swf players into a one size fits all box and restricts them as if they’re all playing at the highest level. It’s just unfair. I personally don’t think restricting peoples options will create a better landscape for people struggling with the game. On either side.
@@TheOnlyChoythe correct solution would be to allow all soloQ to be in a “swf”, allow voice chat and for the other survivors to see each other’s perks. They are suppose to be working as a team, the fact that dbd hasn’t implemented this for so long makes it so controversial to even suggest such a thing.
Problem is Devs are pretty biased with survivor so they would probably allow some op builds with this point system. They might make some perks that are clearly strong lower points because of subjectivity. You could argue this also makes playing with friends not fun since you can’t run your favorite build. It’s a tricky situation because I can see the action debuff being annoying as well.
SoloQ vs swf is like trapper vs blight.
The best of the best survivors vs the best of the best blights- the blights will always win. Same with nurse, spirit etc, it’s a power difference.
An expert at nurse, blight, spirit, billy, weaker, etx will always demolish the same level of players playing survivors. Survivors all play the same so it is easier to balance there but with killers, a blight is obviously more up than the trapper. Right now it’s all balanced on the middle. If we balance a 4 man squad to stand an equal chance against a trapper or Myers then what do we say about balancing against a blight or a nurse? The true issue lies with killers not survivors.
That isn't the definition of insanity
The reason 4 man swf doesn't seem much stronger in the stats is simple. For every 4 man depip squad, there's a 4 man casual group of people messing around and not trying hard at all.
I'd like Kindred base (or even just a dial system to say what I'm doing, exhaustion gutted, progression/regression gutted, buff comfort perks (Agi, Brutal, etc.), as well as a full map overhaul with seeded maps. No more, haha sorry you spawned on this map with 3 tiles literally within 4ft of each other. Legit have a screenshots and stream vod of this happening to me. As well as on the flipside spawning into a game where half the map is barren so the survivors have nothing to use. Maps are the biggest issue with balance in this game bar perks but it's a very close margin. As for swf without comms, just look at the Marth Depip Squad experiment. Their non-comm games were actually more effective cuz it was just 4 really good players making plays without a voice throwing them off or making a misplay.
Not necessarily a balance decision, but I'd also kill for BBQ/WGLF base. Killers can get up to 8 stacks for a 200% bonus, survivors can get 2 stacks for a 100% bonus. This helps incentivize going for more varied hooks, and helps the abysmal BP grind that still exists to this day, and ruins the game for new players trying to play catch-up.
I do like this currency idea however I will say, some perks are just useless unless you actually have a SWF which this may hurt (?). If I bring boil over along its garbage , I’m going to need someone to
Bring Breakout. Sabetour etc. some perks really do need swf to see value.
If we did implement the system can we also at least get a better matchmaking/rank system, so that we can also encourage people to play solo queue? Cause I feel like it’s worse than ever playing solo queue I feel like it’s getting worse and worse and I don’t know what to do about it sometimes I get that rare unicorn but that is very rare
I’m at a higher MmR and will be queued with a p100 Nancy, then they have their p1 friend claud who doesn’t know anit and then another random.
In order for the survivors to be as competent as the killer at the mmr im at, we all need to be in sync but since there’s that Claudette then we just effed.
Hens and his winstreak team did a showmatch vs OnePumps Onyro a while back. They did a match without comms, and the survs still did extremely well. Sure, comms help, especially if the survivors are experienced at using them, but it's actually more the survivors individual skill in a SWF that is the main problem, though arguably I can't see how it even is a problem. Even a really strong SWF can get stomped by any killer.
This! I’m with a swf (3 of us) but I sometimes have much better games on soloQ cause both the ppl I sad with aren’t very good loopers. I’ll say, the killer left and going towards shack but they run and still get caught and downed. I spend more time saving them. Idk why ppl act as if swf have you some sort of god mode 😂😂😂😂
It's just boring nowadays... need more permanent modes like 2v8. Otherwise..same game for years
Man, the game just need to actually add shit to their maps. The game has nothing but PALLETS on the map for like 7 years now. The entity has made an empty world. It's boring as fuck. One hiding place, one interactable, that's it. It's IMMENSELY lazy. Survivors need new items too and killers need offerings worth a damn. These are the fixes that, even with balance issues, would make the game way, way more fun but bhvr just can't stop the cosmetic and pay for character mil to do it.
Actually that I thought it through. I think implementing this currency system and speed swf debuff will finally help with this issue. From what you’re saying it seems that you think that perks are the only problem with swf. But there’s fast gen speed as well. Even without swf it doesn’t take much to make gens fly. But implementing some kind of speed debuff would help. Make duos do stuff 5% slower and four man 15% and see how it goes. With that implement the currency system and there you go a much more balanced game
you can make soloq better
make every survivor see everyones builds in the loading screen (we have that in dbd mobile)
if the killer is camping in a very close proximity of the hooked survivor.
either let the killer be seen or have a hud displaying the anti-camp meter.
its boring on both sides and you rarely ever have a reason to do unless its endgame. which it all is disabled anyway
you could also just add a public vc for the survivors but that comes with alot of pros and cons
improve the tutoriel and give a better pratice match against bots for your first few matches. possibly showing the many combonations that can help you or other survivors/killers
maybe give survivors the ability to mark everything interactable if you are in soloq.
that makes every survivor see the marked interactable (item, totem, gens, pallet, window, gates, ect)
We could say premade groups are an issue in most games and not just DbD, but then we come to the caveat that not all of them contain skilled players. You might be on comms with your friends and they could still play worse than some random solos, but then we want a system that gives them a penalty for already being less skilled? I don't think it's entitlement to want to have fun, that goes for both sides; killer and survivor, but the high skill ceiling of the game means if you're not running competitive builds then you're just expecting to get frustrated very quickly.
MMR is the biggest problem. The top MMR band is too broad with a large skill disparity between the top and bottom of the band. No one likes getting beaten with 5 gens left or a killer not getting any hooks. Most people don’t mind losing a close game but getting smashed is not fun.
How instead of nerfing survivors in swf. Why not buffing all killers if they face swf based on how many people use it. For example. Make duration of their perks last longer. And effects stronger? Or buffing something from the basekit like vault speed, stun duration, or kicking? What do yall think?
Problem with DBD balance is that they keep pushing new content instead of polishing existing one. Perks limit for SWF + gen speed decrease is the closest we could get to have actual balance + also rework majority of maps so its not too strong for either of side and acknowlege consistent bugs with certain killers, nerfing nurse is not the way until her blink is fixed. Fix hitboxes for huntress so she could actually throw hatchets across smaller loops and increase grass density for trapper to be somewhere playable and give him more traps, THERE ARE SO MANY ISSUES WITH OG KILLERS AND THEY JUST KEEP PUSHING SOME BS LIKE VECNA, yeah it's cool. But again, it doesnt even look like it belongs to the game, in terms of artstyle and idea. It's not horror and balance is worse than it ever been. They either nerf perks to the ground or make them borderline unplayable to play against. Balance nurse, then balance everything else. Add quality of life improvements for soloq and start actually balancing OLDER PERKS, majority of common perks are now trash. It just adds to the grind for newer players, furthermore making soloq EVEN MORE UNPLAYABLE. You have to spend 120+ hours just to purchase characters for one side and spend another 50 to grind teachables for them. Just to have somewhere fair experience. Game is unfriendly for newer players and even more disgusting for high mmr players. I don't play DBD consistently for 2 years, yet I still check the patch notes AND IT'S UNGODLY AWFUL. They nerf Meta perks back and fourth instead of changing game direction. It's borderline unplayable, fun build = awful experience against "decent" players or even against awfully weak swf. Going with anything other than nurse against 16k hours lobbies is so freaking awful. They rescrap older ideas for newer killers and making them feel not so unique. If game is getting progressively worse in balance, artstyle and art direction is getting worse, it's no longer horror, game is getting more and more unplayable for newer players and experienced players, older perks are getting more awful, what the hell their expanding developer team want to do? Also their QnA from like 5-6 months ago says it all. Quality of Life improvement? THeir answer is that they MIGHT DO SOMETHIING ABOUT IT IN YEARS. I really want to enjoy the game, but they make the learning curve with all the patchnotes so fckng awful. When i come back to the game after few months I have to completely reshuffle my deck 10 times within a week to have somewhat enjoyable experience. Using no meta perks is awful.
A good nerf to swf could be not allowing them to use the same perks as each other. Maybe the killer can get a buff against swfs
BHVR will never touch SWF out of fear that a bunch of bully squads will quit and thus won't be buying their 2949210038391st Feng Min cosmetic
This screams “I got bullied” 😂😂😂😂
I don’t like bully squads and rarely do face them but when I do-
1. it’s hella fustrating
2. I am amazed at their teamwork and how in sync they are and acknowledge their skills
3. I know they will eventually all go down once resources used and no gens done.
But- Doesn’t matter if I get them all cause they ran me like a dog and we both know they are the real winners in this match. 😂.
Here’s what I will say though. Killers are the power role, it is in their hands to make the game go how they want, that’s why so many survivors cry and so many killers say “I don’t follow your little rule book”. Bully squads are the survivor equivalent of this “killer mindset”, and guess what? Us killers don’t like it!
I would disagree with you here, about solo vs swf. The problem isn't swf. A lot of times, swf's are just friends playing (badly) together. Solo queue has no criteria whatsoever when it comes to MMR. Sometimes I play with solid survivors. The next game I'm playing with babies who have no idea how to hold the mouse and press W. The matchmaking in solo queue is completely atrocious and creates unbalanced scenarios. I honestly don't think this game needs perk changes so much. But the solo experience needs to be addressed.
Add a proxy chat for swf squads that will decrease bp rewards if you arent using the procimity chat when in a swf. Bp nerf depends on the number of players in swf. Just a solution that has some credibility
Punishing players for playing with their friends is insanity. I hope they never do that, now that would end up killing this game, take into account that a lot of the player base plays casually :/ my friends play very casually, and i really struggle to get them to play with me, if they did any of this, they'd flat out quit the game.
I'm sure punishing people for playing with friends would genuinely kill the game.
No
@@blmao5150 No what? Lmao
I don´t think it would kill the game. This isn´t punishing swf for simply existing. This is merely not allowing them to stack every single meta perk or item on top of each other on top of insane amount of information and coordination potential in order to have a cocky powertrip. If you play casually, then you will have no problem running some non-meta perks from time to time in order to have full build. That is literally all this "punishment" does.
When killers stop being afraid of swfs so much, we might even see more variety from them too. (Not to mention currency system also applies to them, so they won't be able to stack 4 insane slowdowns etc on top of each other anymore)
I see that as an absolute win in the name of everyone´s fun.
@@eliasar5051 Why do people want to force people to run shit perks so much? Jesus christ, we should ask BHVR to make better perks instead of wanting to force people to use garbage ones.
If my friends and i want to run Dead Hard or Deja Vu, i don't see why that's wrong, i still rest on the camp of "i hope that never happens", i'm sorry, i say let people play however they want to play.
@@Yoshiiniteyou’re not understanding. It is exhausting, very very frustrating that you have dead hard, DS, off the record, ON EVERY SURVIVOR. It is difficult to chase someone and someone is following behind me with background player, wait, 2 survivors with background player??? Do you not see the problem? Swf should not be able to stack the same 4 meta perks. Make it to where someone has a health build, someone has that meta build, someone has that exhaustion build, I honestly don’t care how they do it, but everyone running the same perks is boring asf. It’s stressful going up against swfs like this. Play killer and you’ll understand what we go through.
the currency system sounds neat but knowing bhvr they are just gonna take the fastest and easiest route
Nice idea, but I think they will never nerf swf. Instead I hope tey will make a permant casual lobby (no DC penalty, no mmr and maybe no swf allowed) and a competitive one like now, but with voice chat to coordinate with players, and report the not collaborative one to have voice chat deactivated/no acces to competitive lobby for some days.
Here's a crazy take for distortion, let me know what you think: hide tokens from survivors. they can still have 3 tokens BUT by not being able to see when they lose tokens, they'll only know possibly what perk the killer may have once the last token is used. It also makes it so survivors can't farm tokens unless they are willing to guess and throw the game by following the killer around all match.