a good tip for cerberus is to save your 1 and 2 for after you ult. the ult will alert your 3 heads, so if you successfully drag 1 (or better more) gods, step back a bit and throw your 1 for an easy extra stun on all the gods you hit your ult with. the stun will be effected by DR, but still gives your team a little extra time to see where you throw them and hit them with their abilities after. you can then use your 2 after for an ez DR free slow and prot shred to further help your team delete them. full combo is: 3 to engage > ult > step back and 1 > 2 > 3 to follow up/escape also useful to save your 1 and 2 incase they beads or immune your ult instead, so you can stun and/or slow them after instead of letting them get away since you have no cooldowns [also build cooldown on cerb its well worth it]
Another helpful tip with Terra on why she should keep her monolith active if possible. As long as her monolith is active, this activates her passive as well, which can really help in clearing the wave or camps especially. Her passive lets her do bonus damage on her autos, applies a slow to them, and also lets them cleave, which can really help her out, especially in the solo lane when you don't want to use your whole kit to clear your blue.
Okay, the tip for Cthulhu was really good and it is true, it’s a very underrated part of his kit but the dmg reduction on his 1 do apply in area once you ult, there’s no need to hit the one first unless you want damage or the 30% atk speed slow.
A good tip for Atlas is use War Banner and Talisman of Energy in the same build. The two of those together, plus your ability to buff speed and remove slows, means your team is charging down the entire enemy team faster than just about any base character in the game. I've outrun Thanatos ults with this before
one tip for atlas is that his 1 can auto attack cancel be chained with his 2 quickly. You have to practice timing, but it makes it easier to grab someone in the middle and is just nasty if you go aggro with. Even better when disrupting channeling abilities and positioning
Cthulu actually gets the full effect of sanity break for free in his ult, meaning nearby enemies have their damage reduced, regardless of if you use it before. I dont know if that would stack, but my guess is not, since that would be noticably stronger.
My personal tip for Jorm in Conq specifically is be aggressive Wave 1. His auto-attack spit is one of the best Level 1 clears you just have to hit the enemy once to group the minions together for more effective clear. I have gotten first blood many times due to my opponent stepping up and contesting the clear in every lane. I even tell my ADC (if support) or Jungler (if Mid) to be aggressive with me. And if they make it back to tower without dying they are often super low and I now have all the pressure.
@@t5unami195 Being a a one trick in low elo proves absolutely nothing I have 6 stars on gods I pretty much don't play, literally just play a god though a double worshipper weekend you'll be 6 star Any role? You think Jorm ADC is worth building around? Come on dude you're just being obtuse
A good thing to do with a Sylv is to use your Verdant Growth on the wave warriors, as it will reduce their def, and them attacks the archers with your BA. In this way, your melee minins will kill them faster am increase even more the wave pression on early game.
Helpful tip for Athena when you taunt, make the enemy face away from safety encase they are spamming their dash they'll go in the wrong direction, or just run circles around them to disorient them. Super effective against console players ;)
@@dijonpsalm6938 Literally just walk around the character model face where you want them to go, if they're inexperience spamming their dash waiting for the taunt to end they'll dash in the wrong direction.
Athena tip, call out your ult CD often, it can allow for players to get a boost of confidence and really push for a bait/kill that they wouldn't be able to do without the damage reduction of the ult. VVVD calls out your ult is on cooldown and displays how many seconds are left until it's back up.
You forgot the number 1 tip for Cabrakens. Don't play Cabraken because they are a different breed of humans. They go full damage no matter what and purposely throw every game
I see why but tank Cabraken is fun. you have two stuns (If your passive is at full for 2) and a tremble aoe with vortex. I separate one person with my Ult, 1, 2,3 and in my low skill games the enemies jump in and we wipe them cause their stuck in a big ol circle of suck.
@@sleekpngn4050 but when do people go tank Cabraken? They don't! Nobody wants support this season so they auto lock Cabraken, go full damage with the toxic intent they will carry everyone and end up throwing. I'm sick and tired of it
Another couple tips for Xing Tian. 1. The second jump of your 3 doesn't need to be used right away, you have 3 seconds where you can wait before jumping again. Also, don't forget that you can jump over walls with it, you used to not be able to. You can use these tactics to chase, peel, or escape. 2. When getting ready to Ult you can use your 2 first in an attempt to get your targets to burn their beads. Most people seeing you blink in will assume you're about to ult. 3. Your 1 is great for assists on minions. Hit the wave with your 1 and walk away and you'll not only stack your passive but also get assists while also allowing your ADC to get easy kills. 4. Your ult isn't just for initiating, it can be used for peeling too. A great combo for peeling/saving your teammates is to ult and throw enemies away, jump and use your 2 for knock up and root. Bonus points if you pop sprint for your team first. 5. Gem of Isolation is great on Xing. While you may not use every game, all of his abilities hit more than once allowing you to keep the enemy slowed. Your 1 and ult are the best for these because of the tick damage, but your 3 makes chasing easier as well, as long as you hit with your jump.
another good kuzenbo tip is when you push the enemy into your tower make sure to get them as close to a wall as possible so you can bodyblock them and cause more damage, the nene can also help you as it slows and has collision
One tip for guardians but gave me a great tip I didn't know when facing cerb. I been using beads when he ults but now I know I can use knockup immunity to get out of it lol
In Response to Baubles nerf I propose this New Baubel passive keep the 60% cdr and the -20% dmg and healing output but you now gain stacks that increase the -20% dmg and healing output based on your power. All the way up to an extra 70% dmg and healing reduction (or 90% in total reduction) can be applied. Physicals 50/100/150/200/250/300/350 45/90/135/180/225/270/315 40/80/120/160/200/240/280 10%/20%/30%/40%/50%/60%/70% Magicals 100/200/300/400/500/600/700 85/170/255/340/425/510/595 70/140/210/280/350/420/490 Tl;dr New baubel passive will allow building tank to continue but will severely punish building power
another thing to note for xing: You don't always need to aggressive ult, sometimes it better to ult them back to there side in order to help a team mate run away. This is especially applicable in joust.
Second tip for sobek: hold the pluck. As long as you have the ability they have to worry about you and not your team, if they self root (like anubis 1 or ymir 2) bam, if they get careless and rush for your backline (thana or thor ult) bam. As long as you have your pluck they can't afford to use them
I like playing terra in solo because it's easy to bully with her. Set up her walls so that they're in front of, and behind, the archers. Dash through both walls with a single dash. The archers get hit by the first cone of damage. The grunts in front get hit by both cones. And you take a chunk of hp out of the enemy solo while they're clearing(if the enemy solo is melee). Then you can set up her 3 and use the second dash on it to finish the wave and root the enemy and harass them even more. If youre laning against a ranged enemy then set the walls up in front of and behind the melee minions instead. They'll be close enough to wave that they get hit when you shatter them and you can use second dash to retreat before they retaliate of go for a kill with root.
Xing tian jumps makes him insanely tanky when it comes to taking any dmg with properly timed jumps. But Xing tian has enough time to jump once and use both his other skills then jump away (assuming you didn't get cc going in) My favorite guardian to play 😍
Damn so fafnir can not only give gem of isolation to his teammates, but even to their auto attacks? That sounds fun asf! Maybe with 20% slow on their autos, my adc's will be able to hit their target! Lol
Shattering your 2 on Terra can often to as much if not more damage than the 3 for wave clear, especially if you can do the double-shatter trick by pressing your dash and then the clap of the 2 right after (also get a lot of CDR because long af cooldown timers)
Most likely more of an "advanced" tip, but Athena ult makes her CC immune, used this to counter a Da Ji who was doing a good job of plucking me, mid, and carry into her tower or a 3/4 man gank waiting. BUT Athena ulting down on you immediately when you drop down from your little totem is not exactly how you want that to go as a Da Ji. she tried twice. died both times. then always canceled the ult early when shed see me ult the carry/mid again. first time it happened i dont even think she realized why she got chunked while doing no damage.
Idk if this is a hot take or not but yemoja is actually not that difficult to play decently well. She has tons of room for optimization and skill expression but her kit is so good that at a casual level you can dominate on her as long as you are somewhat competent. Learn how to position to get a good ult and you can carry games pretty much on your own.
Fr the only advice I'd give a new player on Yemoja is to just straight up not level her 3 at all for the first few games. Really understand your fundementals before you add in the 3 because you're just gonna troll your team with it otherwise
@@suppmydiff3257 I actually think her 3 is pretty easy too. Definitely dont go for super precise riptides where you are going to troll your team but basic stuff like speed boosting your team when chasing or using it as a wall to block enemies from escaping isnt too hard imo
Athena- Thank god I’ve been terrible at taunting. I like that initial damage and then let them walk in to it lol. Atlas- me running away is a LEGIT STRAT!! Cthulhu- I haven’t thought of that one.
kind of overhyped. yeah the silence and root are nice, but not the most effective cc since it requires complicated set up. Ironically enough she gets kicked around and is forced to fight behind the lanes to be decent.
@@suppmydiff3257 if you are talking about lono's and/or Bauble in the mix, then it's still questionable as bauble requires your build to support the item. Lono's can do something, but baron can do a lot more effectively with it. With the now announced heavy nerf to bauble, nox will be sent back to the bottom. Plus if a support has to depend on an item to get any impact instead of the God's kit. Then that's not effective support, why do you think baron can do a better mage support than nox and is legit scary at times doing it?
@@isaacvitela5131 Dude ...What? I am asking *you* what *you* specifically are building when playing Nox support. Nox was not viable because of bauble. Idk who told you that but they're completely wrong. She was literally a top 3 support before bauble was ever added to the game and she only got better with the Lono's changes. None of the words you used to describe her should apply to a competently built/played Nox supp and it seems a lot like you actually don't know how to play her. She doesn't depend on items to be a support any more than any Guardian does. She doesn't need any power in her build she uses the exact same aura tank builds that you'd use on any high CC cooldown spamming guardian like Ganesh. Literally just treat her like Guardian with a moderately squishy first 3-5 levels and then she feels the same as Yemoja basically Also there is absolutely no universe where Baron is actually a better support than Nox lmao he's a flavour of the month pick with good matchups into currently meta gods. I love Baron supp but he's much better in mid overall
@@suppmydiff3257 you clearly haven't played competitively if you say that baron is worse than nox in the support role. If you want nox support I had to build Lono's Prydwin or breastplate Bauble Chronos pendant Thebes (Which I hated building last season, but the only viable option for support at the time) shogun or genjis This build is legit trash, but at least SOMETHING to make nox decent. Although I am being generous about it, heck I use this similar build build with atlas, but replace lono's with war flag and that does a better job than what nox can do with the said build.
As a sylv main I’m kinda disappointed on the tip. If you play him it’s a no brainer to attack archers first. Either a solo/mid/supp. Wished for a better tip js
The root is literally a prot shred, you can use your ult to setup your own pull, wisps give protections and double heal the first tick, autocancelling with the root is dummy good and he can pull through walls, if you pull then root it makes it harder for people to escape but with the recent change to roots applying DR and being affected by it it's not as good
Imo yemoja ult is pretty useless it takes very long to go off. And every match there r atleast 2 to 3 ppl with jumps or leaps that can just jump through the water wall or blink through it bc so many ppl buy blink
It actually matters quite a lot. Using your 2 to apply spear of the magus before getting the poly proc is often the difference between one shotting and half-healthing someone
Dude confused me so much when he put an terra skin for Artio.
Shit legit hurt my brain lol
Gotta keep you on your toes, right? ;)
Never let ‘em know your next move.
Same
@@Inters3ct your tactics frighten and confuse me sir
a good tip for cerberus is to save your 1 and 2 for after you ult. the ult will alert your 3 heads, so if you successfully drag 1 (or better more) gods, step back a bit and throw your 1 for an easy extra stun on all the gods you hit your ult with. the stun will be effected by DR, but still gives your team a little extra time to see where you throw them and hit them with their abilities after. you can then use your 2 after for an ez DR free slow and prot shred to further help your team delete them.
full combo is: 3 to engage > ult > step back and 1 > 2 > 3 to follow up/escape
also useful to save your 1 and 2 incase they beads or immune your ult instead, so you can stun and/or slow them after instead of letting them get away since you have no cooldowns
[also build cooldown on cerb its well worth it]
Another helpful tip with Terra on why she should keep her monolith active if possible.
As long as her monolith is active, this activates her passive as well, which can really help in clearing the wave or camps especially. Her passive lets her do bonus damage on her autos, applies a slow to them, and also lets them cleave, which can really help her out, especially in the solo lane when you don't want to use your whole kit to clear your blue.
plus you are knockup immune with the passive active
@@adriadarnes her passive is currently bugged and she is not knockup immune in some cases (like xing tian ult)
terra passive activates when she puts her wall?
Okay, the tip for Cthulhu was really good and it is true, it’s a very underrated part of his kit but the dmg reduction on his 1 do apply in area once you ult, there’s no need to hit the one first unless you want damage or the 30% atk speed slow.
Well I guess is there a situation where you wouldn't want that? Jc
@@osoaries Fair point. Although sometimes I don’t do that in case I can be immediately cc’d.
A good tip for Atlas is use War Banner and Talisman of Energy in the same build. The two of those together, plus your ability to buff speed and remove slows, means your team is charging down the entire enemy team faster than just about any base character in the game. I've outrun Thanatos ults with this before
one tip for atlas is that his 1 can auto attack cancel be chained with his 2 quickly. You have to practice timing, but it makes it easier to grab someone in the middle and is just nasty if you go aggro with. Even better when disrupting channeling abilities and positioning
As a guardian main I love this video!
Cthulu actually gets the full effect of sanity break for free in his ult, meaning nearby enemies have their damage reduced, regardless of if you use it before. I dont know if that would stack, but my guess is not, since that would be noticably stronger.
“Artio”
Terra: I’m not even here
I might be a guardian main but I need all the help I can get playing ares lol
My personal tip for Jorm in Conq specifically is be aggressive Wave 1. His auto-attack spit is one of the best Level 1 clears you just have to hit the enemy once to group the minions together for more effective clear. I have gotten first blood many times due to my opponent stepping up and contesting the clear in every lane. I even tell my ADC (if support) or Jungler (if Mid) to be aggressive with me. And if they make it back to tower without dying they are often super low and I now have all the pressure.
Idk who needs to hear this but pls don't play Jorm supp it is genuinely trolling
Idk what your talking about Jorm support is unkillable in the right hands
@@t5unami195 The right hands? Yeah, no one's
Jorm can't supp
@@suppmydiff3257 Bro I have 6 stars on him. He can literally play any role with ease. I’ve proven it on the daily
@@t5unami195 Being a a one trick in low elo proves absolutely nothing I have 6 stars on gods I pretty much don't play, literally just play a god though a double worshipper weekend you'll be 6 star
Any role? You think Jorm ADC is worth building around? Come on dude you're just being obtuse
A good thing to do with a Sylv is to use your Verdant Growth on the wave warriors, as it will reduce their def, and them attacks the archers with your BA. In this way, your melee minins will kill them faster am increase even more the wave pression on early game.
I consider myself an experienced smite player (~1300 hours) and I didn't know the Kumbha or Xing tips! Thanks as always for the awesome videos!
Helpful tip for Athena when you taunt, make the enemy face away from safety encase they are spamming their dash they'll go in the wrong direction, or just run circles around them to disorient them. Super effective against console players ;)
How do I do this.
@@dijonpsalm6938 Literally just walk around the character model face where you want them to go, if they're inexperience spamming their dash waiting for the taunt to end they'll dash in the wrong direction.
I see what you mean now. Thanks bro
Athena tip, call out your ult CD often, it can allow for players to get a boost of confidence and really push for a bait/kill that they wouldn't be able to do without the damage reduction of the ult.
VVVD calls out your ult is on cooldown and displays how many seconds are left until it's back up.
VVVR also shows that's its up and ready
@@nicholausstevens1262 *Call out when you're going to use it
You forgot the number 1 tip for Cabrakens. Don't play Cabraken because they are a different breed of humans. They go full damage no matter what and purposely throw every game
I see why but tank Cabraken is fun. you have two stuns (If your passive is at full for 2) and a tremble aoe with vortex. I separate one person with my Ult, 1, 2,3 and in my low skill games the enemies jump in and we wipe them cause their stuck in a big ol circle of suck.
@@sleekpngn4050 but when do people go tank Cabraken? They don't! Nobody wants support this season so they auto lock Cabraken, go full damage with the toxic intent they will carry everyone and end up throwing. I'm sick and tired of it
@@ricolives1166 it's true!
Another couple tips for Xing Tian.
1. The second jump of your 3 doesn't need to be used right away, you have 3 seconds where you can wait before jumping again. Also, don't forget that you can jump over walls with it, you used to not be able to. You can use these tactics to chase, peel, or escape.
2. When getting ready to Ult you can use your 2 first in an attempt to get your targets to burn their beads. Most people seeing you blink in will assume you're about to ult.
3. Your 1 is great for assists on minions. Hit the wave with your 1 and walk away and you'll not only stack your passive but also get assists while also allowing your ADC to get easy kills.
4. Your ult isn't just for initiating, it can be used for peeling too. A great combo for peeling/saving your teammates is to ult and throw enemies away, jump and use your 2 for knock up and root. Bonus points if you pop sprint for your team first.
5. Gem of Isolation is great on Xing. While you may not use every game, all of his abilities hit more than once allowing you to keep the enemy slowed. Your 1 and ult are the best for these because of the tick damage, but your 3 makes chasing easier as well, as long as you hit with your jump.
Quality of videos getting better by the day my guy
another good kuzenbo tip is when you push the enemy into your tower make sure to get them as close to a wall as possible so you can bodyblock them and cause more damage, the nene can also help you as it slows and has collision
One tip for guardians but gave me a great tip I didn't know when facing cerb. I been using beads when he ults but now I know I can use knockup immunity to get out of it lol
In Response to Baubles nerf I propose this
New Baubel passive keep the 60% cdr and the -20% dmg and healing output but you now gain stacks that increase the -20% dmg and healing output based on your power. All the way up to an extra 70% dmg and healing reduction (or 90% in total reduction) can be applied.
Physicals
50/100/150/200/250/300/350
45/90/135/180/225/270/315
40/80/120/160/200/240/280
10%/20%/30%/40%/50%/60%/70%
Magicals
100/200/300/400/500/600/700
85/170/255/340/425/510/595
70/140/210/280/350/420/490
Tl;dr
New baubel passive will allow building tank to continue but will severely punish building power
0:56 Personally thats my favorite Artio skin, 10/10
another thing to note for xing: You don't always need to aggressive ult, sometimes it better to ult them back to there side in order to help a team mate run away. This is especially applicable in joust.
As jorm space your autos between you abilities. And don't hold the auto for more than 50% of the snake thing passive meter. It's less dps
Gotta bean more people with Fafnir. Been loving playing him recently.
Same hes awesome
For anyone watching this after the 10.9 beads change, the entire Sobek tip is useless because they can beads midair now
Second tip for sobek: hold the pluck. As long as you have the ability they have to worry about you and not your team, if they self root (like anubis 1 or ymir 2) bam, if they get careless and rush for your backline (thana or thor ult) bam. As long as you have your pluck they can't afford to use them
Estaff also works on faf.. And adc with gem/frosthammer is not bad 😏
I like playing terra in solo because it's easy to bully with her. Set up her walls so that they're in front of, and behind, the archers. Dash through both walls with a single dash. The archers get hit by the first cone of damage. The grunts in front get hit by both cones. And you take a chunk of hp out of the enemy solo while they're clearing(if the enemy solo is melee). Then you can set up her 3 and use the second dash on it to finish the wave and root the enemy and harass them even more.
If youre laning against a ranged enemy then set the walls up in front of and behind the melee minions instead. They'll be close enough to wave that they get hit when you shatter them and you can use second dash to retreat before they retaliate of go for a kill with root.
With baccus, for minion do the flop then burp immediately after because it juggles and kills them with 0 damage recieved
Xing tian jumps makes him insanely tanky when it comes to taking any dmg with properly timed jumps.
But Xing tian has enough time to jump once and use both his other skills then jump away (assuming you didn't get cc going in)
My favorite guardian to play 😍
he also just gets loads of defense after jumping on a god! it's so exciting playing guardians that can be aggressive so well
Damn so fafnir can not only give gem of isolation to his teammates, but even to their auto attacks? That sounds fun asf! Maybe with 20% slow on their autos, my adc's will be able to hit their target! Lol
Ymir is here
Shattering your 2 on Terra can often to as much if not more damage than the 3 for wave clear, especially if you can do the double-shatter trick by pressing your dash and then the clap of the 2 right after (also get a lot of CDR because long af cooldown timers)
for cthulhu ult it passivly gets the damage mit from the 1 for the entire duration.
Most likely more of an "advanced" tip, but Athena ult makes her CC immune, used this to counter a Da Ji who was doing a good job of plucking me, mid, and carry into her tower or a 3/4 man gank waiting. BUT Athena ulting down on you immediately when you drop down from your little totem is not exactly how you want that to go as a Da Ji. she tried twice. died both times. then always canceled the ult early when shed see me ult the carry/mid again.
first time it happened i dont even think she realized why she got chunked while doing no damage.
Advice for all Khepri's teammates: Remember to touch Khepri's shiny balls, they give protections!
I was confused as I am just now watching this vid and didn't see Maui till I looked when it was posted
Idk if this is a hot take or not but yemoja is actually not that difficult to play decently well. She has tons of room for optimization and skill expression but her kit is so good that at a casual level you can dominate on her as long as you are somewhat competent. Learn how to position to get a good ult and you can carry games pretty much on your own.
Fr the only advice I'd give a new player on Yemoja is to just straight up not level her 3 at all for the first few games. Really understand your fundementals before you add in the 3 because you're just gonna troll your team with it otherwise
@@suppmydiff3257 I actually think her 3 is pretty easy too. Definitely dont go for super precise riptides where you are going to troll your team but basic stuff like speed boosting your team when chasing or using it as a wall to block enemies from escaping isnt too hard imo
Athena- Thank god I’ve been terrible at taunting. I like that initial damage and then let them walk in to it lol.
Atlas- me running away is a LEGIT STRAT!!
Cthulhu- I haven’t thought of that one.
Yeah....you missed nox-that guardian>the support people play when they hate life....that one!? MY KIND OF GUARDIAN
kind of overhyped. yeah the silence and root are nice, but not the most effective cc since it requires complicated set up. Ironically enough she gets kicked around and is forced to fight behind the lanes to be decent.
@@isaacvitela5131 How tf are you building Nox in supp? Pretty much none of this should be true
@@suppmydiff3257 if you are talking about lono's and/or Bauble in the mix, then it's still questionable as bauble requires your build to support the item. Lono's can do something, but baron can do a lot more effectively with it.
With the now announced heavy nerf to bauble, nox will be sent back to the bottom.
Plus if a support has to depend on an item to get any impact instead of the God's kit. Then that's not effective support, why do you think baron can do a better mage support than nox and is legit scary at times doing it?
@@isaacvitela5131 Dude
...What?
I am asking *you* what *you* specifically are building when playing Nox support.
Nox was not viable because of bauble. Idk who told you that but they're completely wrong.
She was literally a top 3 support before bauble was ever added to the game and she only got better with the Lono's changes.
None of the words you used to describe her should apply to a competently built/played Nox supp and it seems a lot like you actually don't know how to play her. She doesn't depend on items to be a support any more than any Guardian does. She doesn't need any power in her build she uses the exact same aura tank builds that you'd use on any high CC cooldown spamming guardian like Ganesh. Literally just treat her like Guardian with a moderately squishy first 3-5 levels and then she feels the same as Yemoja basically
Also there is absolutely no universe where Baron is actually a better support than Nox lmao he's a flavour of the month pick with good matchups into currently meta gods. I love Baron supp but he's much better in mid overall
@@suppmydiff3257 you clearly haven't played competitively if you say that baron is worse than nox in the support role. If you want nox support I had to build
Lono's
Prydwin or breastplate
Bauble
Chronos pendant
Thebes (Which I hated building last season, but the only viable option for support at the time)
shogun or genjis
This build is legit trash, but at least SOMETHING to make nox decent. Although I am being generous about it, heck I use this similar build build with atlas, but replace lono's with war flag and that does a better job than what nox can do with the said build.
Yes
Space your chains, nah the tip should have been just hit the first chain
As a sylv main I’m kinda disappointed on the tip. If you play him it’s a no brainer to attack archers first. Either a solo/mid/supp. Wished for a better tip js
The root is literally a prot shred, you can use your ult to setup your own pull, wisps give protections and double heal the first tick, autocancelling with the root is dummy good and he can pull through walls, if you pull then root it makes it harder for people to escape but with the recent change to roots applying DR and being affected by it it's not as good
Doin my boy Maui dirty I n this one.
what about Chaac? 😢
Xiang is a good solo
Commenting for RUclips algorithms2
Imo yemoja ult is pretty useless it takes very long to go off. And every match there r atleast 2 to 3 ppl with jumps or leaps that can just jump through the water wall or blink through it bc so many ppl buy blink
Dude you didn't have to out yourself like this.
If you can't realise the value of using one Ult to force 5 leaps/relics that's on you
Didn't see a Nox in the list :( sigh
Play Athena jungle is fun and not viable
Cab tip: It doesn’t matter if you hit 2-1 or 1-2 if you go rangdas and full damage *wink-wink* :)
It actually matters quite a lot. Using your 2 to apply spear of the magus before getting the poly proc is often the difference between one shotting and half-healthing someone
First
shut
@@celo1414 no
Best tip: Don’t play guardian cuz they’re lame and have no damage (ofc im joking, im new but im serious they usually have no dmg its lame)
That’s not artio 🥲