A long time ago, gem of iso was a staple on Poseidon. He's forgetting to mention bancrofts passive gives you a large power spike. Very nice in 1v1 situations, I don't think most people build it for the healing, but for the damage. Anubis ult below 40% and they just die.
For the timeline, for me and my group of friends it’s just the funniest meme item. Especially when the enemy doesn’t realize you have it and then you somehow get out it’s just “oh my god the timeline!” Not that it’s super good but it just adds fun and variety to the gameplay loop
It's also the *only* hybrid item left in the entire game and I think people heavily underrate it Forget about the passive: those STATS are massive. Where else can you find a defensive powerspike for mages that still gives them solid asf power? It super underrated on Zhong, Puch, Tiamat, any bruiser/battlemage I even find it makes playing Anubis feel less risky
The most "noob trap" items in my experience are those dang masks. Because and I swear it's every single time, they don't read the negative on them. The match that made me hate them with a passion was one where our jungler bought lono's mask. They got mad at being unable to kill Poseidon, they were Serqet, and yelled at us for not helping him and left at a 1-11. Only kill they got was a early ult because poseidon got beads instead of aegis.
That's not really a noob trap he was just an illiterate idiot. The masks, Lonos especially, are actually better than people give them credit for. Lonos on a baron supp is op.
To me, the problem with SMITE is that an item that can be amazing one week, can get nerfed into oblivion the next, and if you aren't reading all the patch notes (or watching the stream, or watching a RUclipsr watch or review the stream), you won't know.
This plus autobuild not being updated since 2008 makes for a mean combo for new players or casuals. It picks up some random items sometimes and leads to the "Why am I getting one shot and doing 0 damage" feeling
@@c_f0rce Rocket League is a competitive game, you know how many patch notes Ive had to read? Cope with whatever, but a "competitive" game shouldnt actively harm new player experiences by following a 8 year old build and being archaically inaccessible
Only half way through the video but I do want to say that I *highly* disagree with the Jotunn's glyphs. In fact, I may say that Cunning is actually the noob trap item. Not sure if it changed, but Cunning's effect works off of an ability's reduced cooldown rather than it's base cooldown. Basically, the more CDR you have the, worse this effect becomes. I.e. - An ability with a base 12s cooldown (0% cdr) would theoretically get 4s off from the Cunning's passive proc With 40% CDR, that ability is now 7.2s cooldown and Cunning gives only 1.8s off from its passive. Essentially, at 40% CDR, Cunning is actually 15% of the next damaging cooldown instantly (Every 3rd damaging ability). Pair this with the fact that Jotunns has 20% CDR by itself means that you never ever ever ever get the 25% from Cunning; that's where the noob trap comes in because no one realizes it without a closer look. On the other hand, as we all know, the 2 most broken stats in smite is movement speed and mitigations and 10% movement speed on Vigor is nothing to sneeze at considering it's more ms than the base stat on items with it. Not the best glyph in the game by any means but I would take some lifesteal and ms over a (pretty random) 15% cdr conditional for 600g. I certainly wouldn't buy Cunning over a red pot.
More cooldown is still more cooldown. Just because the effect is diminishing means nothing. That's like saying don't build exe and titans. Because exe makes titan have less pen. So what? Exe titans is more pen than either individually. Diminishing returns doesn't devalue an item. You also aren't buying glyth over a red pot. You buy both. Idiotic take there.
I’d say a better bet would be if this item worked how similar self revive effects work in HotS. You revive at base (usually for a cost). But even if this item didn’t have a cost, it still has the issues of the long cooldown, taking up a starter slot, and taking you out of the current team fight even if only for a short time. A revive effect can be very strong in Smite as Khepri has demonstrated, but not if it leaves you in very immediate danger often without retaliation if the enemy has the capability to time their abilities to your revive
ive been playing smite since 5 years, regularly hit the diamond hell in conq and ive never heard a word about the magical lifesteal aeo thing. You do seriously surprise me inters3x
Valuable information in this video Intersect. The bit about the AOE lifesteal coefficient is the type of thing that would definitely trip up new players since it's a hidden mechanic. Great Video mate keep em coming, Cheers!
One word for alternate timeline “joust” I only build it as a defense item in a game mode where 1 fight is a loss, and like 1.5s is sometimes enough to win the game
I miss Gem of Iso Kukulkan trolling. Zephyr slow into tornado slow and enemy can't move away from my team. It was my arena specialty in season 3. Internal cool down is so stupid for that item.
Nah inter is tripping the stats on that item are great and they literally just deleted every single true hybrid item except this one so it's the literally the only way to get mixed prots and power at once
I think alternate timeline is hilarious/somewhat useful on three gods. khepri, Khumba, and Chronos. Makes them extra hard to kill even if you only get one or two uses it could very easily give you some no death matches.
I build vigor just for the movement speed. In the late game were a kit one shots with a rotation of abilities the movement speed to get out is usually better than the occasional cdr.
Stacking vigor with Thanatos 2 speed buff and chasing a weak target it's literally impossible for them to escape u just zoom I did it once and went from fg to T2 tower in mid lane in under 3 seconds
That is not true, lifesteal is always 100% unless the ability or auto attack is AoE, which it then reduces to 33% efficiency (for both magical lifesteal and physical ability lifesteal)
hard disagree with jotunn's vigor. the movespeed on the glyph is fantastic and the bonus ability lifesteal is kinda just there. when I play jungle, and my speed buff just falls off my waist in a late game fight, i want that additional movespeed to chase down the enemy mid or carry, and occasionally the lifesteal is enough to make it so i can take 1 more auto or 1 more ability. not always, but i'm buying it for the movespeed more than anything
Can someone clarify something this for me? I know of the lifesteal nerf for AoE abilities, but does this also affect single target abilities? I tend to build Jotun vigor on daji, and have never been disappointed when landing her 1 or teleport. Was it just my imagination, or do single target abilities don't get the nerf?
Videos like this are the reason I subscribed. There's a few other pretty good content creators ou YT that give the general patch notes overviews and such. I still appreciate your take in those videos though - always ASAP and despite reading most of them word for word, somehow manage to make it both interesting AND insightful. That said these kinds of videos show that not only are you up to date with all of the meta and such as most creators are, but you actually possess a genuine understanding of the community across ALL levels and videos like this are a great example of that. It's this understanding and the resulting ability to really tailor your videos to suit the kinds of things the community can really use and will really help them which makes you IMHO the beat smite content creator on RUclips - to the point where I ac4uallt unsubbed other creators I was following because I donr need them anymore and just follow you for all my Smiting needs. Keep it up mate, you're awesome 🤘 P.S. I actually never knew about the AOE effect on lifestral after 8 years of playing so thanks again. It's changed the entire way I build where lifestral is concerned and explained a lot thatbis never really understood.
Anything about those hidden mechanics like the aoe lifesteal coefficient would be awesome. I've been playing on-and-off since season two and hit masters and I had no idea that was even a thing. I always knew that nobody really built that Jotunn's upgrade and never knew why. That answers my question.
i mean i can see gem of iso as an okay item for something like cabrakan or any other guardian that has a lot of damage potential and AOE and i did use it heavily in the past..
To be fair it work’s particularly well for cabrakan because of his tremble, being slowed in a tremble makes it more effective. Most gods don’t have anything like this tho, so there’s not really good synergy with the passive
One thing to consider is Diminishing Returns. If you poke them without doing much damage, they'll get a stack of DR, meaning when you engage fully they will actually be hard CC'd for less. Abilities like Cabrakans Tremble are a good example of where it does work though, because DR does not apply to Trembles. However if it was a Cthulhu, an enemy could just touch the edge of his pool which also applies a slow and walk away with 2 DR stacks, which is effectively 40% CCR for the next 15 seconds.
They need to decide who bauble is for. Is it a support item? It seemed like that's what they wanted in the original patch notes. I think it should be. Give it a Thanatos style passive where it makes you sacrifice 2-5% of your max HP per ability cast to reel in the spam. If it's for mids: then realise the horrible mistake you made by trying to give mages 50-60% CDR when they can easily bypass the cap with chronos pendant and deso I don't think it was ever intended to be used in solo/jg
Bancroft's doesn't give you just lifesteal, it gives you power and quite a lot if you are low HP, also both glyphs are really good. Jotunn's cunning is not good, you need to damage god with abilities twice to stack and then the 3rd ability you use on a god will have 25% of it's current max cooldown reduced, meaning building cooldown reduction is counter productive with the glyph effect. Jotuun's Vigor atleast gives you move speed which you can use to run away.
It had a small place for a few weeks before this season took over and now you have to build crit or lose on an adc. It was decent when full attack speed/silverbranch build was good
Most of the items listed I wouldn’t really say are noob traps but either god “restricting” meaning that only a few gods can truly bring out the full potential of the item. Example with Gem of ISO being a very strong item on someone like Poseidon which If you got caught in his whirlpool basically was a death sentence on its old passive. And Bancrofts being solid on the gods he listed and the most important and powerful user of it being Hades due to his insane early pressure and ability to clear a wave with a single ability after just throwing 2 autos, as for jotunns vigor? Only ever saw Pele use and abuse it. The rest however like Bauble and such? Yeah hot garbage
I personally play mage class and have built all three mage items. Vamp shroud isn't my favorite and conduit gem I just don't like for how little power it gives you, the pendulum of the ages is a vastly better sands of time upgrade than alt timeline
Thank you for explaining the AOE coefficient. Ive been playing for years and didnt know about it, do you recommend any videos that go more in depth about it so I can either maximize its potential or rework some of my build for characters that use lifesteal like bastet ?
I completely agree with everything you said here. I do still use the bobble.. it’s extremely nice to literally never have cooldowns on disky. I could run 10,000 mana and still run out with this item. It’s just fun to use in the right hands.
Yeah honestly I think people are sleeping bigtime on full damage (maybe 1 tank item) assassins with bumbas hammer and bauble, they're already building Jotunns first most of the time and assassins don't particularly care about taking a tiny bit more damage
For #2, Gem or Isolation can actually be useful one specific burst mage IMO, Ah Puch. Makes his lines and bursts far easier to hit and lock in enemies to the centre of his abilities for max damage capabilities.
Bancroft is still GOATed in Joust/ Duel. It gives you 200 magical power when your health is low enough. Not sure how the new patch is gonna change it’s play rate though.
I think he is underselling it as it is only one of two items that give physical ability lifesteal. That extra health from an ability can make or break a fight.
There should just be 1 item to boost crit only, magic def only, phys def, etc. There's just too many with lots of effects! The only ones I "know" are the hps for the team one(some gold armor), the amulet for mps to team, and the heal boosters. Some of these appear when I auto build, because I have no idea what to make next. Better than no item.
Lmao wtf elo hell are you in bro? I don't think I've seen supports starting stone ever even when they reset our ranks to bronze. Only time I saw it a lot is I think last season when it was popular on solos
@slaayerr1 when it was actually effective to build on KA. It was actually strong at that point in time lol. Not that you disagree with that, but I haven't seen it built much since
@Kyle Cornett yeah exactly when the Arthur meta was a thing stone was used a ton. I think there was a small time where an spl player was doing a regen tactic with khepri as well where it was used a tiny bit. Other than that I really never see it used as well
I do Gem of Isolation for very specific Guardian builds that are high HP with a specific ability that has slows already so the slow effect stacks. Atlas with Gem can be horrifying since his 1 can do 50% slow. But yeah, it's mostly trash.
I do agree that most of these magical items aren't good on most Mages, there are some that really do make good use of them but that is something to learn. Gem of Isolation is better on a Guardian one like Artio where she wants to get up close and stay on people while having the tools already in her kit to make that happen, this just pushes a little bit further. It does need buffs to make it better but it isn't horrible if you know how to use it. I do like Alternative Timeline over the other one but I play Arena where you basically get only one use of it and it don't go over the CDR cap with my usual build, which I would if I built the other one. I do agree it is mixed bag and not probably worth building in Conquest. It hasn't saved me as often as I would like but it has saved me a few times as well as saved other teammates who had to stay to focus me instead of going after them, won a few games where the Timeline gave a few extra seconds for us to clean up. Maybe doing a split for Physical, Magical, and Defensive 'Noob' trap items would have been a little more informative since this list is basically 'items you really shouldn't be building on Mages'.
I do agree about Bancrofts. But, as someone who has been playing since S2, I will never not get it on Sol, especially with the current glyph upgrade. Ive lost count of the times that item has saved my life as Sol and how many 2v1 ganks Ive turned around and won. And it was technically a good item for duel
Can we get a list of top 5 underrated items that should be built by noobs to pros I've been playing smite for a while now but I still don't know every item
Otr of you splay skadi jotuns is a must grab, when combined with soul eater you have enough sustain to actually get through the laning phaae with actual sustain for an ability adc
Before the changes I would sometimes build gem of isolation on mages with ticking damage, like Raijin, just because it would have a slight payoff for me in terms of HP and CCR and would have a pretty significant payoff for my backline divers because as long as something like Raiju or Baba's fire or Agni's combustion was ticking away at the backline, they were walking in tar. But it was always a team synergy item. If team fights and sieges weren't going as planned it wasn't worth it. Now it's just not worth it at all.
I think the problem with the first 2 mage ones is that they're almost ALWAYS on recommended pages for the in game smite "guides", so for new players they are just going to follow that while they're still focusing on other mechanics so they don't have to worry about reading/knowing every item.
When did physical lifesteal start getting affected by the AoE coefficient? I remember when Soul Eater was first reworked to its current form, it was absolutely busted because the ability life steal wasn't affected by the coefficient, which made it extremely good for sustaining off lane.
Agree that Alternate Timeline is a noob trap, but it's really not a bad item late game. With a bruiser build and full prophetic cloak stacks, getting this item online could be huge for a tanky mage build. It can come in clutch with ah puch ult.
Hear me out. If you won with these items, you deceive people into thinking they’re good. Then you go next and see the enemies using them AND YOU STEAMROLL THEM FOR IT.
Gem of isolation is a staple of my cabrakan jungle build. When you gank with ult, it’s pretty much impossible for them to get out of the tremble that follows
The top 1 for me is Fail-not The passive reading makes sounds funny, but by far it is really awkward in its usage It's a hunter's only item, that gives you some mixed stats that actually doesn't work well for both types of hunters: Skill based and Auto based The skill one wants to have more pen and cdr, yes, however, crit isn't a thing, and even if so, only 20% is simply not enough, and depending on your ultimate to have an extra 20% is not worth... if you want CDR + Pen for your skill based hunter, simply go for Jotunn's + Hydras, for auto reset, or maybe Jotunn's + Soul Eater, for lifesteal, or simply Transcendence and Jotunn's, which is way more common and useful If you're an auto-based hunter, and you're building crit chance, you definitely don't have CDR and don't want to depend on your ultimate to get some kills, you want to use your basics... and there are some better items to it Btw it's not even close to showing how bad this item is: After you ult (which is not good to depend on), you and your allies have a +20% crit chance, like, if you want to have a good usage, you must be in a call and tell everyone you're about to ult and even so, they must be using a god with powerful basics... but there's more: it's not +20% crit chance for you and everybody, simple and easy, no, no, no.... it marks a specific god and you and your allies have 20% extra chance against that specific god... I mean, if your allie is a mage or an assassin, he definitely doesn't need a 20% crit chance (which is low) to kill a squishy god (if he even uses any basic instead of a skill combo w/no basics in between), and if your allie is a tank, even with 20% crit chance against a squishy (again, which is low), the damage probably won't be that high, it's not his function to build basic damage.. and if the enemy is not a squishy, then crit is not the thing, %pen and dmg by %hp is. In any case, is simply not worth... Fail-not is so specific that makes it useless... I guess this could be barely useful in gods like Artemis or Cupid, with low CDs and high CC ult, however, still would be better to use any other item instead this one
I feel like Inter didn't acknowledge the usefulness of some of the items in certain situations. Jotunn's Vigor combined with Soul Eater on an ability based, offensive god gives you huge survivability potential. It's especially good on Ravana, Thanatos, and Mulan. Bancroft's is really only build by Anubis, Hades and the guardians that are played in solo for the damage increase when low HP.
I went to diamond last year thanks to alternative timeline😂 in the fight after getting fg, i got Vulcan ulted as a Merlin, got revived by the item and then assisted three kills while chasing the other team
I appreciate this video and it is helpful, however it left me as a viewer wanting to know what alternatives could be used instead of each of these items. I know that is a long and situational list, but something is better than nothing with the sheer amount of items in this game!
It was so weird coming back to smite and hearing lifesteal had been nerfed I'd been gone for a long time on occasionaly popping my head in but it wasn't til last month I came back and played a bit more frequently everything is different
So I've played the game since it came out some things I can agree to disagree but alot of this is quite right, however gem of isolation I will be honest it isn't idea for many mages if not most but I've found it idea to use on hera, Poseidon, and Anubis and a few others, for Bancroft's talon specifically the attack speed glyph it's great on Freya, chronos and Poseidon, you get some sustain but you can also get the attack speed and power needed especially if your not the greatest at building specific characters, jotuns vigor I don't have much to say on and I only really use on tyr, Fenrir and Lancelot it's a great item but it's used for all the wrong reasons amongst the noobs, then there is the resurrection it's great for team fights and it's only if you have someone to protect you but other than that it's not great, I can say that there have been many times where all alts were aimed at me when having this item, so people can and will tend to save alts until you resurrect, and sphinx bauble I don't use anymore apart from on The Morgan
So persay on an ability warrior, we'll use Mulan as the example, would you build Jotunn's Cunning or Vigor? I feel the need to say Vigor on Mulan isn't the worst but I'm not entirely sure how single target is meant to be implied.
Only argument I got is for bauble, gives me 50-70k dog consistently on Marty in arena and assault. That’s the only modes I really play anyways but since 2014 I been a cdr dmg dealer and can’t stop. Oh and 50% cdr kumba and Athena is just a win con. Have still only lost single digit games with kumba and Athena thanks to bobble. They deal no dmg anyways and because of their high CDRS it’s best to apply CC and loop out of the fight so the 50% on them allows you to setup dmg non stop and not to mention the pressure it puts on enemy
I feel like gem used to be in an okay-ish state. It was niche and wouldn't be built many games. However, I found use in it with aa characters when playing mages with dot like Rajin merlin etc. I found it slowed my opponent heavily and made chase that much more annoying on me and allies. It saved my life a lot back in the day before gave it a cool down.
It's absolutely useless. You are sacrificing an item slot on a low power useless item that's over priced when you can have a cheaper item with actually useful stats
@@c_f0rce I'm talking about before it's passive was altered. On characters like rajin who has a twenty percent slow. With the thirty five percent for characters like baka it often times could have been the difference for life and death of a teammate. The item is useless for sure now but situationally it wasn't so bad to pick up final item if you had room in your build imo.
I like gem of isolation on tanks if Im going for utility then the slow is super useful as it helps you pin down escapees particularly if they have no jump
I was playing assault and the enemy Agni built Alternate Timeline. It took us by surprise the first time it went off, cause I was just not use to seeing that item built ever, he still died. The next time the passive went off the whole team stood on top of him and insta deleted him. F6 off your mid goes this item!!! Lol
I feel like chronos pendant sometimes is build for that cdr it provides, especially when people build it first/second item. In my opinion, this item is rarely worth building it, I get it on Agni, ok to spam bombs whole game, but characters like Kukulkan or Scylla?
I think Pendant is a bit overbought but it's actually a solid item. Main reason it doesn't get built right now is because Pendulum is the go-to starter and gives 20% itself so it messes with your CDR options to get Pendant and you run into overcapping issues.
Bancrofts is a noob trap because when everyone starts playing smite they can’t play any gods with skill until they stumble upon Anubis and they destroy everyone since Anubis farms bad players and he’s very easy to play and then they think that the Anubis build works on everyone.
IF you can fit it in your build, bauble is great on physical gods because it has good physical stats, crap stats for magical, alternate timeline passive not only needs the internal cd reduced to 4 minutes it should also work like chronos ult, instead of reviving you in place, it should revive you at a different location imo
Alternate Timeline rework idea: 3 minute cooldown. When activated enable a blink like teleport with 3x the normal blink range in any direction followed by a 30% speed buff for 3 seconds. You revive with 5% health and 15% mana. Too broken or viable? Thoughts?
I think items like bauble should be something like Heartseeker was back in the day, gives you an advantage early and is a cheaper item but comes with a large risk/downside of falling off, dying losing stacks and power, etc items like bauble currently have 0 purpose in the game
Bancroft is good for some mages like sol/Chronos,(maybe),Poseidon sometimes, Agni sometimes, anubis good, Hades good, zhong kui good. Definitely situational but I haven't really seen people build it that often anyway I wouldn't really add this to the list tho since it has quite a big god pool that make good use of this. Of course It becomes worst since hirez makes all mage items have %pen cause people don't know what obsidian shard is so they make it even if you build random crap you still can kill tanks
Item noob question here: Does it actually make sense to have both Dominance and Titans Bane or is there a cap and only one is already at the maximum pen?
No it doesn't. Dominance's passive only applies the 20% pen on basic/auto attacks, where as titans bane applies a universal 20% pen with a 20% extra on abilities as it's passive. Essentially, for ability-based characters go titans bane, for basic/auto-attackers go dominance. As an extra tip for item building, keep in mind when you need to hit the %penetration cap as most of the time, core items such as Heartseeker, Crusher, hydras already give u 30%- meaning serrated is a good option for hitting cap. In another example if u don't go Crusher, titans bane would be solid because 20%-from hydras, Heartseeker+20%-from titans bane. Regarding hunters u can pretty much go exe, dominance and be ok on pen.
Surprised you didn't put Chronos' Pendant on here. For me, it always seems to be getting bullied in these lists. I might be bad but I'm gonna keep building it. And Bancroft's. And Jotunn's vigor lmao
Chronos isn't that bad. It's a high utility item that is highly dependent on how strong other CDR items are. As of your comment, as of right now, 3 weeks into the future of your comment, its in a decent place, but currently outshone by Spear of Desolation. Because of how powerful Pendulum is, being one of the highest power items in the game, and how good Sands of Time is for early game sustain, you're pretty much always getting it as a mage unless you have some unique interaction with Conduit's upgrades or are a Magical ADC and don't care for the stats its giving you. So that means you already have 20% cdr filled out in your build. And since Spear of Deso is such a high value item right now with pen, high power, and 10% cdr, Chronos pendant is getting pushed out. But not by much since Pendant has 100 power right now, if you can find that pen somewhere else, its a good choice. But Deso really helps compress your build down by giving you three very valuable stats while Chronos gives you less power, a bum stat in MP5, and more CDR. It is not an efficient item.
People who understand the game don't get Bancrofts for the life steal. It's purchased for the massive power buff early game when you lose health. Also it's helped Hades and Freya thrive due to it complementing his blight heal and her double proc damage. autos
Can someone explain to me why Obow did not show up here? I see people rush it all the time, but I've heard that it's bad, and I don't see high level or pro league players do it ever. Feels like the most 'noob trap' item I've seen.
the only good application for gem of isolation was fafnir, where his dragon form breath would proc it on all the ticks, but now it's a dead item with the change
There were a decent handful of good applications - Poseidon applied it with all of his abilities but it was especially deadly on his 2 and 3, Cabrakan with his 3, Fafnir's 2 (and thus you can give basically anyone a slow), Zhong's 1 and Ult, etc. It just depends if your abilities get good use out of it or not. But now it's shit so there's no point in using it. RIP my Poseidon build in Duel.
Gem of isolation was decent on DoT mages. With the internal cooldown being added, it probably won't be something I get on any character. Jotunn's cunning is such a useful glyph, that I can hardly believe how often I see people buy jotunn's vigor instead. Bancroft's talon I think can be good, but only situationally. When the claw glyph was first introduced it was very strong, but it was nerfed to the point of near-uselessness. Tankier mages, like Hades or Zhong Kui, seem to make better use of it than most others do. Alternate timeline... yeah, I can't think of anything to say to defend it without blatantly lying. It's one of the biggest baits in the game. Admittedly, I enjoy killing a player right after it revives them more than I should. There's just something magical about that. Sphinx's baubles might occasionally have some use. The only thing which comes to mind is with Nu Wa, for more frequent ults. Still, most of the "item proc damage" build is getting nerfed soon, so it probably won't even be good for that soon. Before it switched from reducing damage to reducing protections, it was good for tanks to let them spam cc more. Maybe a good Janus player could make worthwhile use of it, but I certainly couldn't. My personal nomination for this list is only for a first item on a tank: stone of gaia. I see lots of tanks who choose gaia over prophetic cloak, gauntlet of Thebes, sovereignty, heartward amulet, or other supportive auras. I would agree that it helps their personal survivability, but that the opportunity cost is prohibitively high. Now, that's just as a first item. If a tank has a stacked Thebes, an emperor's armor, and shogun's kusari; then would be the time to pick up stone of gaia.
Hard disagree with Jotuns vigor. Can't tell you how many times I escaped a death or got a kill that I shouldn't have because of speed on this item and the item proc of you aren't actively in combat let's you get massive healing off of camps
Life steal as a whole is over built. “We’re fighting a team of all tanks??? Better rush all the life steal!!!” Also sands is just useless as everyone will just circle you and beat the crap out of you when you revive.
The item that's underbuilt especially in the non-conquest modes is talisman of energy
War flag and talisman of energy guardian is one of me fav combos. If only for the speeeed
I always go with that item
@@DaiHachiHachi "I got the need... the NEED FOR SPEED! OWWW!!!"
I love to play flag talisment and shogun and with a frenzi the team destoy the phenix so FAST and SPEEDD
I do talisman on surtyr with shoguns, archdruid, and corrupted bluestone. You get 2.16+ attack speed lategame
A long time ago, gem of iso was a staple on Poseidon. He's forgetting to mention bancrofts passive gives you a large power spike. Very nice in 1v1 situations, I don't think most people build it for the healing, but for the damage. Anubis ult below 40% and they just die.
I agree. I build it for the shield and its passive because it helps out most mages and just gets better with the mages he mentioned in the video.
i remember back when gem of iso was built on a ton of mages, now you literally never see it on any mage builds.
Yea but Bancrofts also lacks pen, kinda get more damage consistently by just building spear or divine ruin
@@necroui That's why you build both.
@@BrotherBillOG ye but you also need some cdr
For the timeline, for me and my group of friends it’s just the funniest meme item. Especially when the enemy doesn’t realize you have it and then you somehow get out it’s just “oh my god the timeline!” Not that it’s super good but it just adds fun and variety to the gameplay loop
Yenoja mid with a timeline hybrid build honestly goes hard
I built this a lot in arena just because it’s funny
I played a meme full damage kephri solo where I built alternate timeline and was just double reviving in peoples faces it was so goofy
It's also the *only* hybrid item left in the entire game and I think people heavily underrate it
Forget about the passive: those STATS are massive. Where else can you find a defensive powerspike for mages that still gives them solid asf power? It super underrated on Zhong, Puch, Tiamat, any bruiser/battlemage I even find it makes playing Anubis feel less risky
@@teejay1646 manikins is also a hybrid, just basic damage instead of power.
For Alternate Timeline I think a better Passive to Add is that your Respawn Timer is reduced by 25% as well as the 6 minute revive passive
I'd like an episode 2. Or the most underrated items
The most "noob trap" items in my experience are those dang masks. Because and I swear it's every single time, they don't read the negative on them. The match that made me hate them with a passion was one where our jungler bought lono's mask. They got mad at being unable to kill Poseidon, they were Serqet, and yelled at us for not helping him and left at a 1-11. Only kill they got was a early ult because poseidon got beads instead of aegis.
If they went full damage then all they got was the cons and none of the pros of the mask to top it off
That's not really a noob trap he was just an illiterate idiot. The masks, Lonos especially, are actually better than people give them credit for. Lonos on a baron supp is op.
To me, the problem with SMITE is that an item that can be amazing one week, can get nerfed into oblivion the next, and if you aren't reading all the patch notes (or watching the stream, or watching a RUclipsr watch or review the stream), you won't know.
This plus autobuild not being updated since 2008 makes for a mean combo for new players or casuals. It picks up some random items sometimes and leads to the "Why am I getting one shot and doing 0 damage" feeling
Ok? It's a competitive game. If you want to be competitive to keep up with changes.
@@c_f0rce Rocket League is a competitive game, you know how many patch notes Ive had to read? Cope with whatever, but a "competitive" game shouldnt actively harm new player experiences by following a 8 year old build and being archaically inaccessible
Only half way through the video but I do want to say that I *highly* disagree with the Jotunn's glyphs. In fact, I may say that Cunning is actually the noob trap item. Not sure if it changed, but Cunning's effect works off of an ability's reduced cooldown rather than it's base cooldown. Basically, the more CDR you have the, worse this effect becomes.
I.e. - An ability with a base 12s cooldown (0% cdr) would theoretically get 4s off from the Cunning's passive proc
With 40% CDR, that ability is now 7.2s cooldown and Cunning gives only 1.8s off from its passive.
Essentially, at 40% CDR, Cunning is actually 15% of the next damaging cooldown instantly (Every 3rd damaging ability). Pair this with the fact that Jotunns has 20% CDR by itself means that you never ever ever ever get the 25% from Cunning; that's where the noob trap comes in because no one realizes it without a closer look.
On the other hand, as we all know, the 2 most broken stats in smite is movement speed and mitigations and 10% movement speed on Vigor is nothing to sneeze at considering it's more ms than the base stat on items with it. Not the best glyph in the game by any means but I would take some lifesteal and ms over a (pretty random) 15% cdr conditional for 600g.
I certainly wouldn't buy Cunning over a red pot.
Found the zoomer...
Nothing is more ironic than harley calling someone a zoomer when they themselves can’t focus long enough to read more than 6 words of a comment
More cooldown is still more cooldown. Just because the effect is diminishing means nothing. That's like saying don't build exe and titans. Because exe makes titan have less pen. So what? Exe titans is more pen than either individually. Diminishing returns doesn't devalue an item. You also aren't buying glyth over a red pot. You buy both. Idiotic take there.
I feel like the 4rth one would be alot better if the revive worked like chronos ult and brought you back like 10 seconds
Op
That would be silly though then any mage can have Chronos ult lol
@@timisjim2711 And Chronos could have 2 ults! or 3 if theirs a Khepri.
I’d say a better bet would be if this item worked how similar self revive effects work in HotS. You revive at base (usually for a cost). But even if this item didn’t have a cost, it still has the issues of the long cooldown, taking up a starter slot, and taking you out of the current team fight even if only for a short time. A revive effect can be very strong in Smite as Khepri has demonstrated, but not if it leaves you in very immediate danger often without retaliation if the enemy has the capability to time their abilities to your revive
@@samgraffen9212 that would actually be a crazy duo lane
ive been playing smite since 5 years, regularly hit the diamond hell in conq and ive never heard a word about the magical lifesteal aeo thing. You do seriously surprise me inters3x
I mean it should be really obvious? Just pay attention to the amount of heal you get
Valuable information in this video Intersect. The bit about the AOE lifesteal coefficient is the type of thing that would definitely trip up new players since it's a hidden mechanic. Great Video mate keep em coming, Cheers!
One word for alternate timeline “joust” I only build it as a defense item in a game mode where 1 fight is a loss, and like 1.5s is sometimes enough to win the game
The real noob traps is how smite never tells you the actual stats and internal mechanic of the game
I miss Gem of Iso Kukulkan trolling. Zephyr slow into tornado slow and enemy can't move away from my team. It was my arena specialty in season 3. Internal cool down is so stupid for that item.
When I play Jorm i get sands of time for the fatty mana, and I always feel like a bad person when I get alternate timeline purely for the protections.
Nah inter is tripping the stats on that item are great and they literally just deleted every single true hybrid item except this one so it's the literally the only way to get mixed prots and power at once
@@teejay1646 warriors axe would like to have a word with you.
@@teejay1646 yeah you got to stop saying this lol, a lot of the starters/upgrades have hybrid stats
I think alternate timeline is hilarious/somewhat useful on three gods. khepri, Khumba, and Chronos. Makes them extra hard to kill even if you only get one or two uses it could very easily give you some no death matches.
I build vigor just for the movement speed. In the late game were a kit one shots with a rotation of abilities the movement speed to get out is usually better than the occasional cdr.
Stacking vigor with Thanatos 2 speed buff and chasing a weak target it's literally impossible for them to escape u just zoom I did it once and went from fg to T2 tower in mid lane in under 3 seconds
Psychical ability lifesteal is not reduced like magical ones, it always works on 100% efficiency.
Oh you're right, I still think Vigor is pretty bad but this definitely makes it a bit better.
That is not true, lifesteal is always 100% unless the ability or auto attack is AoE, which it then reduces to 33% efficiency (for both magical lifesteal and physical ability lifesteal)
Crungo
@@kriegaone3658 Don't be a smartass, obviously that's what I meant
@@KONSACZ Wasn't that obvious then 🙂
hard disagree with jotunn's vigor. the movespeed on the glyph is fantastic and the bonus ability lifesteal is kinda just there. when I play jungle, and my speed buff just falls off my waist in a late game fight, i want that additional movespeed to chase down the enemy mid or carry, and occasionally the lifesteal is enough to make it so i can take 1 more auto or 1 more ability. not always, but i'm buying it for the movespeed more than anything
Can someone clarify something this for me? I know of the lifesteal nerf for AoE abilities, but does this also affect single target abilities? I tend to build Jotun vigor on daji, and have never been disappointed when landing her 1 or teleport. Was it just my imagination, or do single target abilities don't get the nerf?
Videos like this are the reason I subscribed. There's a few other pretty good content creators ou YT that give the general patch notes overviews and such. I still appreciate your take in those videos though - always ASAP and despite reading most of them word for word, somehow manage to make it both interesting AND insightful.
That said these kinds of videos show that not only are you up to date with all of the meta and such as most creators are, but you actually possess a genuine understanding of the community across ALL levels and videos like this are a great example of that. It's this understanding and the resulting ability to really tailor your videos to suit the kinds of things the community can really use and will really help them which makes you IMHO the beat smite content creator on RUclips - to the point where I ac4uallt unsubbed other creators I was following because I donr need them anymore and just follow you for all my Smiting needs. Keep it up mate, you're awesome 🤘
P.S. I actually never knew about the AOE effect on lifestral after 8 years of playing so thanks again. It's changed the entire way I build where lifestral is concerned and explained a lot thatbis never really understood.
Anything about those hidden mechanics like the aoe lifesteal coefficient would be awesome. I've been playing on-and-off since season two and hit masters and I had no idea that was even a thing. I always knew that nobody really built that Jotunn's upgrade and never knew why. That answers my question.
i mean i can see gem of iso as an okay item for something like cabrakan or any other guardian that has a lot of damage potential and AOE and i did use it heavily in the past..
To be fair it work’s particularly well for cabrakan because of his tremble, being slowed in a tremble makes it more effective. Most gods don’t have anything like this tho, so there’s not really good synergy with the passive
Spear of the magus, charons coin, chronos pendant, you can do a lot with your flex slot
I like to toss it on Jorm and Ah Puch on occasion for the lulls and usually as a final item just for fun :)
Its underrated on Kuku. He self-confirms his 3 with the slow. You always end up taking 2-5 more ticks than you wanted to
One thing to consider is Diminishing Returns. If you poke them without doing much damage, they'll get a stack of DR, meaning when you engage fully they will actually be hard CC'd for less.
Abilities like Cabrakans Tremble are a good example of where it does work though, because DR does not apply to Trembles.
However if it was a Cthulhu, an enemy could just touch the edge of his pool which also applies a slow and walk away with 2 DR stacks, which is effectively 40% CCR for the next 15 seconds.
RIP old Myrrdins. Killed off because Bauble is supposedly the "replacement" yet it failed to do so.
They need to decide who bauble is for.
Is it a support item? It seemed like that's what they wanted in the original patch notes. I think it should be. Give it a Thanatos style passive where it makes you sacrifice 2-5% of your max HP per ability cast to reel in the spam.
If it's for mids: then realise the horrible mistake you made by trying to give mages 50-60% CDR when they can easily bypass the cap with chronos pendant and deso
I don't think it was ever intended to be used in solo/jg
Bancroft's doesn't give you just lifesteal, it gives you power and quite a lot if you are low HP, also both glyphs are really good. Jotunn's cunning is not good, you need to damage god with abilities twice to stack and then the 3rd ability you use on a god will have 25% of it's current max cooldown reduced, meaning building cooldown reduction is counter productive with the glyph effect. Jotuun's Vigor atleast gives you move speed which you can use to run away.
Lol.... No
@@medfibezk8745 That extra burst of speed from Vigor can literally save your life
@@joaquincasascortes624 so can CD resets 🤷♂️
Griffonwing is an item i see a lot of noob hunters pick up to hit AA's
Really good on crazy attack speed builds, especially cernunnos
Decent stats though.
It had a small place for a few weeks before this season took over and now you have to build crit or lose on an adc. It was decent when full attack speed/silverbranch build was good
Izanami with Griffonwing is awesome.
Most of the items listed I wouldn’t really say are noob traps but either god “restricting” meaning that only a few gods can truly bring out the full potential of the item. Example with Gem of ISO being a very strong item on someone like Poseidon which If you got caught in his whirlpool basically was a death sentence on its old passive. And Bancrofts being solid on the gods he listed and the most important and powerful user of it being Hades due to his insane early pressure and ability to clear a wave with a single ability after just throwing 2 autos, as for jotunns vigor? Only ever saw Pele use and abuse it. The rest however like Bauble and such? Yeah hot garbage
The alt timeline is a noob trap that was caused by how over hyped it was. It was like "omg, i got a rez for free, how cool"
I personally play mage class and have built all three mage items. Vamp shroud isn't my favorite and conduit gem I just don't like for how little power it gives you, the pendulum of the ages is a vastly better sands of time upgrade than alt timeline
Thank you for explaining the AOE coefficient. Ive been playing for years and didnt know about it, do you recommend any videos that go more in depth about it so I can either maximize its potential or rework some of my build for characters that use lifesteal like bastet ?
I completely agree with everything you said here. I do still use the bobble.. it’s extremely nice to literally never have cooldowns on disky. I could run 10,000 mana and still run out with this item. It’s just fun to use in the right hands.
Yeah honestly I think people are sleeping bigtime on full damage (maybe 1 tank item) assassins with bumbas hammer and bauble, they're already building Jotunns first most of the time and assassins don't particularly care about taking a tiny bit more damage
For #2, Gem or Isolation can actually be useful one specific burst mage IMO, Ah Puch. Makes his lines and bursts far easier to hit and lock in enemies to the centre of his abilities for max damage capabilities.
Bancroft is still GOATed in Joust/ Duel. It gives you 200 magical power when your health is low enough. Not sure how the new patch is gonna change it’s play rate though.
In joust I rarely take it aside from Anubis. But I find myself using Soul Gem infinitely more.
@@robspear03 is soul gem really that good ?
@@loyalty3881 soul gem is a must
Jotunn’s vigor is pretty good on a couple assassins like pele and Thanatos
I think he is underselling it as it is only one of two items that give physical ability lifesteal. That extra health from an ability can make or break a fight.
There should just be 1 item to boost crit only, magic def only, phys def, etc. There's just too many with lots of effects! The only ones I "know" are the hps for the team one(some gold armor), the amulet for mps to team, and the heal boosters.
Some of these appear when I auto build, because I have no idea what to make next. Better than no item.
So... so we not gonna bring up stone of geia being built first on every tank.
Lmao wtf elo hell are you in bro? I don't think I've seen supports starting stone ever even when they reset our ranks to bronze. Only time I saw it a lot is I think last season when it was popular on solos
@slaayerr1 when it was actually effective to build on KA. It was actually strong at that point in time lol. Not that you disagree with that, but I haven't seen it built much since
I havent seen this item built in like 300 games lol what are u playing
@@yolilherb465 maybe they're thinking of Thebes?(Which is an actually good item)
@Kyle Cornett yeah exactly when the Arthur meta was a thing stone was used a ton. I think there was a small time where an spl player was doing a regen tactic with khepri as well where it was used a tiny bit. Other than that I really never see it used as well
Gem of isolation used to be pretty good on Cabraken Pre nerf, that’s about it tho.
Now it's just bad.
I do Gem of Isolation for very specific Guardian builds that are high HP with a specific ability that has slows already so the slow effect stacks. Atlas with Gem can be horrifying since his 1 can do 50% slow. But yeah, it's mostly trash.
I do agree that most of these magical items aren't good on most Mages, there are some that really do make good use of them but that is something to learn. Gem of Isolation is better on a Guardian one like Artio where she wants to get up close and stay on people while having the tools already in her kit to make that happen, this just pushes a little bit further. It does need buffs to make it better but it isn't horrible if you know how to use it. I do like Alternative Timeline over the other one but I play Arena where you basically get only one use of it and it don't go over the CDR cap with my usual build, which I would if I built the other one. I do agree it is mixed bag and not probably worth building in Conquest. It hasn't saved me as often as I would like but it has saved me a few times as well as saved other teammates who had to stay to focus me instead of going after them, won a few games where the Timeline gave a few extra seconds for us to clean up.
Maybe doing a split for Physical, Magical, and Defensive 'Noob' trap items would have been a little more informative since this list is basically 'items you really shouldn't be building on Mages'.
I do agree about Bancrofts. But, as someone who has been playing since S2, I will never not get it on Sol, especially with the current glyph upgrade. Ive lost count of the times that item has saved my life as Sol and how many 2v1 ganks Ive turned around and won. And it was technically a good item for duel
Can we get a list of top 5 underrated items that should be built by noobs to pros I've been playing smite for a while now but I still don't know every item
Otr of you splay skadi jotuns is a must grab, when combined with soul eater you have enough sustain to actually get through the laning phaae with actual sustain for an ability adc
Before the changes I would sometimes build gem of isolation on mages with ticking damage, like Raijin, just because it would have a slight payoff for me in terms of HP and CCR and would have a pretty significant payoff for my backline divers because as long as something like Raiju or Baba's fire or Agni's combustion was ticking away at the backline, they were walking in tar. But it was always a team synergy item. If team fights and sieges weren't going as planned it wasn't worth it. Now it's just not worth it at all.
I think the problem with the first 2 mage ones is that they're almost ALWAYS on recommended pages for the in game smite "guides", so for new players they are just going to follow that while they're still focusing on other mechanics so they don't have to worry about reading/knowing every item.
I remember playing iso on kuku in season 5 when I first started 😂
When did physical lifesteal start getting affected by the AoE coefficient? I remember when Soul Eater was first reworked to its current form, it was absolutely busted because the ability life steal wasn't affected by the coefficient, which made it extremely good for sustaining off lane.
Agree that Alternate Timeline is a noob trap, but it's really not a bad item late game. With a bruiser build and full prophetic cloak stacks, getting this item online could be huge for a tanky mage build. It can come in clutch with ah puch ult.
But if you have no prots other than the item, then yeah you're gonna be 1 shot after the revive.
Alternate reality has won me two 50 minute games in a crazy fashion. It’s fun when it works for your team.
won me at least 2-3 GM Joust games too
Hear me out. If you won with these items, you deceive people into thinking they’re good. Then you go next and see the enemies using them AND YOU STEAMROLL THEM FOR IT.
I read that and hear Mast saying "mental damage" in my mind.
Honestly if you just wanna get out of trouble selling starter for a Mantle of Discord is better than building Timeline.
Gem of isolation is a staple of my cabrakan jungle build. When you gank with ult, it’s pretty much impossible for them to get out of the tremble that follows
Yet its useless when combined with the 2 stuns in your kit... Gem is really bad on cabraken
Alternate timeline should get the book of the dead passive with shield, makes sense since it’s the tanky option anyway.
Noob here and I was totally using that gem of isolation on any God that had a large pool like AOE for a while there.
The top 1 for me is Fail-not
The passive reading makes sounds funny, but by far it is really awkward in its usage
It's a hunter's only item, that gives you some mixed stats that actually doesn't work well for both types of hunters: Skill based and Auto based
The skill one wants to have more pen and cdr, yes, however, crit isn't a thing, and even if so, only 20% is simply not enough, and depending on your ultimate to have an extra 20% is not worth... if you want CDR + Pen for your skill based hunter, simply go for Jotunn's + Hydras, for auto reset, or maybe Jotunn's + Soul Eater, for lifesteal, or simply Transcendence and Jotunn's, which is way more common and useful
If you're an auto-based hunter, and you're building crit chance, you definitely don't have CDR and don't want to depend on your ultimate to get some kills, you want to use your basics... and there are some better items to it
Btw it's not even close to showing how bad this item is: After you ult (which is not good to depend on), you and your allies have a +20% crit chance, like, if you want to have a good usage, you must be in a call and tell everyone you're about to ult and even so, they must be using a god with powerful basics... but there's more: it's not +20% crit chance for you and everybody, simple and easy, no, no, no.... it marks a specific god and you and your allies have 20% extra chance against that specific god... I mean, if your allie is a mage or an assassin, he definitely doesn't need a 20% crit chance (which is low) to kill a squishy god (if he even uses any basic instead of a skill combo w/no basics in between), and if your allie is a tank, even with 20% crit chance against a squishy (again, which is low), the damage probably won't be that high, it's not his function to build basic damage.. and if the enemy is not a squishy, then crit is not the thing, %pen and dmg by %hp is. In any case, is simply not worth...
Fail-not is so specific that makes it useless... I guess this could be barely useful in gods like Artemis or Cupid, with low CDs and high CC ult, however, still would be better to use any other item instead this one
I feel like Inter didn't acknowledge the usefulness of some of the items in certain situations. Jotunn's Vigor combined with Soul Eater on an ability based, offensive god gives you huge survivability potential. It's especially good on Ravana, Thanatos, and Mulan. Bancroft's is really only build by Anubis, Hades and the guardians that are played in solo for the damage increase when low HP.
Ao Kuang uses Bancrofts Talon pretty well rn
@@kylecornett5222 That's only really because of the Glyph. Magical adcs use the Glyph too but Bancroft's passive is mostly useless for them.
I went to diamond last year thanks to alternative timeline😂 in the fight after getting fg, i got Vulcan ulted as a Merlin, got revived by the item and then assisted three kills while chasing the other team
Jotuns vigor is a great glyph, u build it once full build tho. The movement speed is valuable that’s why it’s built
I appreciate this video and it is helpful, however it left me as a viewer wanting to know what alternatives could be used instead of each of these items. I know that is a long and situational list, but something is better than nothing with the sheer amount of items in this game!
It was so weird coming back to smite and hearing lifesteal had been nerfed I'd been gone for a long time on occasionaly popping my head in but it wasn't til last month I came back and played a bit more frequently everything is different
So I've played the game since it came out some things I can agree to disagree but alot of this is quite right, however gem of isolation I will be honest it isn't idea for many mages if not most but I've found it idea to use on hera, Poseidon, and Anubis and a few others, for Bancroft's talon specifically the attack speed glyph it's great on Freya, chronos and Poseidon, you get some sustain but you can also get the attack speed and power needed especially if your not the greatest at building specific characters, jotuns vigor I don't have much to say on and I only really use on tyr, Fenrir and Lancelot it's a great item but it's used for all the wrong reasons amongst the noobs, then there is the resurrection it's great for team fights and it's only if you have someone to protect you but other than that it's not great, I can say that there have been many times where all alts were aimed at me when having this item, so people can and will tend to save alts until you resurrect, and sphinx bauble I don't use anymore apart from on The Morgan
So persay on an ability warrior, we'll use Mulan as the example, would you build Jotunn's Cunning or Vigor? I feel the need to say Vigor on Mulan isn't the worst but I'm not entirely sure how single target is meant to be implied.
Only argument I got is for bauble, gives me 50-70k dog consistently on Marty in arena and assault. That’s the only modes I really play anyways but since 2014 I been a cdr dmg dealer and can’t stop. Oh and 50% cdr kumba and Athena is just a win con. Have still only lost single digit games with kumba and Athena thanks to bobble. They deal no dmg anyways and because of their high CDRS it’s best to apply CC and loop out of the fight so the 50% on them allows you to setup dmg non stop and not to mention the pressure it puts on enemy
I feel like gem used to be in an okay-ish state. It was niche and wouldn't be built many games. However, I found use in it with aa characters when playing mages with dot like Rajin merlin etc. I found it slowed my opponent heavily and made chase that much more annoying on me and allies. It saved my life a lot back in the day before gave it a cool down.
It's absolutely useless. You are sacrificing an item slot on a low power useless item that's over priced when you can have a cheaper item with actually useful stats
@@c_f0rce I'm talking about before it's passive was altered. On characters like rajin who has a twenty percent slow. With the thirty five percent for characters like baka it often times could have been the difference for life and death of a teammate. The item is useless for sure now but situationally it wasn't so bad to pick up final item if you had room in your build imo.
I build vigor paired with soul eater on Bastet, would the other glyph be worth it?
I like gem of isolation on tanks if Im going for utility then the slow is super useful as it helps you pin down escapees particularly if they have no jump
I was playing assault and the enemy Agni built Alternate Timeline. It took us by surprise the first time it went off, cause I was just not use to seeing that item built ever, he still died. The next time the passive went off the whole team stood on top of him and insta deleted him. F6 off your mid goes this item!!! Lol
I feel like chronos pendant sometimes is build for that cdr it provides, especially when people build it first/second item. In my opinion, this item is rarely worth building it, I get it on Agni, ok to spam bombs whole game, but characters like Kukulkan or Scylla?
I think Pendant is a bit overbought but it's actually a solid item. Main reason it doesn't get built right now is because Pendulum is the go-to starter and gives 20% itself so it messes with your CDR options to get Pendant and you run into overcapping issues.
Bancrofts is a noob trap because when everyone starts playing smite they can’t play any gods with skill until they stumble upon Anubis and they destroy everyone since Anubis farms bad players and he’s very easy to play and then they think that the Anubis build works on everyone.
IF you can fit it in your build, bauble is great on physical gods because it has good physical stats, crap stats for magical, alternate timeline passive not only needs the internal cd reduced to 4 minutes it should also work like chronos ult, instead of reviving you in place, it should revive you at a different location imo
It would have been better to have the item descriptions on screen alongside each item. You only did this sometimes. Not sure why.
I like gem of isolation on ares.. Idk, it's funny seeing them at walk pace when shackled
Some noob traps I remember coming out of jungle are deathbringer, hastened, and only damage items.
Alternate timeline should just be re-named second death.
#5 - 2: earrings, I can only assume an adc that overcaps attack speed and doesnt build silverbranch is new.
I'm not the only one that noticed the divinity 2 music in the background right?
One of the best OSTs there is!
For some reason it's making it really hard for me to focus on the video because I'm getting flashbacks to playing divinity lmao
Timeline can be awesome in Joust. And it’s a hybrid item haha
Like the only one left
I personally love bobble on baron because just continuously doing his combo and ulting for almost ever 30 seconds is crazy fun and works really well
Especially since proc builds are so nutty right now! Baron is my all time favorite mage for bauble.
I feel like alternate timeline is straight up an item to troll noobs
Alternate Timeline rework idea:
3 minute cooldown. When activated enable a blink like teleport with 3x the normal blink range in any direction followed by a 30% speed buff for 3 seconds. You revive with 5% health and 15% mana.
Too broken or viable? Thoughts?
Alternate timeline won me a joust game earlier today lol
I think items like bauble should be something like Heartseeker was back in the day, gives you an advantage early and is a cheaper item but comes with a large risk/downside of falling off, dying losing stacks and power, etc items like bauble currently have 0 purpose in the game
I build ult timeline 100% for the base stats feels good not insta dying to a warrior who blinks past my team
Bancroft is good for some mages like sol/Chronos,(maybe),Poseidon sometimes, Agni sometimes, anubis good, Hades good, zhong kui good. Definitely situational but I haven't really seen people build it that often anyway I wouldn't really add this to the list tho since it has quite a big god pool that make good use of this. Of course It becomes worst since hirez makes all mage items have %pen cause people don't know what obsidian shard is so they make it even if you build random crap you still can kill tanks
I’ve been playing with some buddies who are new and since I’m in newer lobbies I see it CONSTANTLY
Item noob question here:
Does it actually make sense to have both Dominance and Titans Bane or is there a cap and only one is already at the maximum pen?
No it doesn't. Dominance's passive only applies the 20% pen on basic/auto attacks, where as titans bane applies a universal 20% pen with a 20% extra on abilities as it's passive. Essentially, for ability-based characters go titans bane, for basic/auto-attackers go dominance. As an extra tip for item building, keep in mind when you need to hit the %penetration cap as most of the time, core items such as Heartseeker, Crusher, hydras already give u 30%- meaning serrated is a good option for hitting cap. In another example if u don't go Crusher, titans bane would be solid because 20%-from hydras, Heartseeker+20%-from titans bane. Regarding hunters u can pretty much go exe, dominance and be ok on pen.
Gem of isolation mixed with something like doom orb is great for making people mad and rage I some times just build it for that
Surprised you didn't put Chronos' Pendant on here. For me, it always seems to be getting bullied in these lists. I might be bad but I'm gonna keep building it. And Bancroft's. And Jotunn's vigor lmao
Chronos isn't that bad. It's a high utility item that is highly dependent on how strong other CDR items are. As of your comment, as of right now, 3 weeks into the future of your comment, its in a decent place, but currently outshone by Spear of Desolation.
Because of how powerful Pendulum is, being one of the highest power items in the game, and how good Sands of Time is for early game sustain, you're pretty much always getting it as a mage unless you have some unique interaction with Conduit's upgrades or are a Magical ADC and don't care for the stats its giving you.
So that means you already have 20% cdr filled out in your build. And since Spear of Deso is such a high value item right now with pen, high power, and 10% cdr, Chronos pendant is getting pushed out. But not by much since Pendant has 100 power right now, if you can find that pen somewhere else, its a good choice. But Deso really helps compress your build down by giving you three very valuable stats while Chronos gives you less power, a bum stat in MP5, and more CDR. It is not an efficient item.
People who understand the game don't get Bancrofts for the life steal. It's purchased for the massive power buff early game when you lose health. Also it's helped Hades and Freya thrive due to it complementing his blight heal and her double proc damage. autos
Can someone explain to me why Obow did not show up here? I see people rush it all the time, but I've heard that it's bad, and I don't see high level or pro league players do it ever. Feels like the most 'noob trap' item I've seen.
the only good application for gem of isolation was fafnir, where his dragon form breath would proc it on all the ticks, but now it's a dead item with the change
There were a decent handful of good applications - Poseidon applied it with all of his abilities but it was especially deadly on his 2 and 3, Cabrakan with his 3, Fafnir's 2 (and thus you can give basically anyone a slow), Zhong's 1 and Ult, etc. It just depends if your abilities get good use out of it or not. But now it's shit so there's no point in using it. RIP my Poseidon build in Duel.
@@rapcorerocks You forgot about the god who made the item get nerf... Merlin
I was kind of expecting med cloak to appear on this even though its not an item slot but a relic
Gem of isolation was decent on DoT mages. With the internal cooldown being added, it probably won't be something I get on any character.
Jotunn's cunning is such a useful glyph, that I can hardly believe how often I see people buy jotunn's vigor instead.
Bancroft's talon I think can be good, but only situationally. When the claw glyph was first introduced it was very strong, but it was nerfed to the point of near-uselessness. Tankier mages, like Hades or Zhong Kui, seem to make better use of it than most others do.
Alternate timeline... yeah, I can't think of anything to say to defend it without blatantly lying. It's one of the biggest baits in the game. Admittedly, I enjoy killing a player right after it revives them more than I should. There's just something magical about that.
Sphinx's baubles might occasionally have some use. The only thing which comes to mind is with Nu Wa, for more frequent ults. Still, most of the "item proc damage" build is getting nerfed soon, so it probably won't even be good for that soon. Before it switched from reducing damage to reducing protections, it was good for tanks to let them spam cc more. Maybe a good Janus player could make worthwhile use of it, but I certainly couldn't.
My personal nomination for this list is only for a first item on a tank: stone of gaia. I see lots of tanks who choose gaia over prophetic cloak, gauntlet of Thebes, sovereignty, heartward amulet, or other supportive auras. I would agree that it helps their personal survivability, but that the opportunity cost is prohibitively high. Now, that's just as a first item. If a tank has a stacked Thebes, an emperor's armor, and shogun's kusari; then would be the time to pick up stone of gaia.
I feel like emperors is seriously underrated in non conquest mode
love how you censored the "you" in "you have been targeted by an enemy tower" haha
why tho?
Weird that Olorun wasn't first mention as a Bancroft
Dude you should do a whole series on this
Hard disagree with Jotuns vigor. Can't tell you how many times I escaped a death or got a kill that I shouldn't have because of speed on this item and the item proc of you aren't actively in combat let's you get massive healing off of camps
If you're building Soul eater then you can 100% build Jotuns vigor
LOL I build all of these. I love Sphinx Bauble AND Gem of Iso on Yemoja. *Shrugs* meh at least I'm good enough for Bronze
Med Cloak and Lighting now first relic/item. Both can be good but when a full team has med Cloak it's useless. And lighting bow needs power to work
Would be cool if you could control when you want to use the passive nonetheless i have no problem picking it up in assault depending on the situation
I really think I wanna try baubles with guan yu and afro, to have a no CD build. It should be fun
Life steal as a whole is over built.
“We’re fighting a team of all tanks??? Better rush all the life steal!!!”
Also sands is just useless as everyone will just circle you and beat the crap out of you when you revive.