I think anti heal should start having its own category in the shop it's so prevalent in the game and new players never know what it is when you end up spamming it in the chat
@@RNS_Aurelius Oh definitely I agree most of the time I don't even tell people because I'm like I'd rather just play and lose than not play and be typing and raging in the chat all game I love this game and want it to succeed but some of the community makes it so hard 😬
@@RNS_Aurelius it doesn't matter how people say anything, most people don't pay attention, or are too stressed about the game in the game to sit and understand. They are already focusing and juggling 1000 other factors in the game. This whole "people just need to be nicer and it will solve so much" is just a fantasy, it's a thought eliminating cliche, putting the responsibility on team mates, not giving tools to help people that will genuinely help.
I think one of my favorite examples of “what not why” is Anubis lvl 1. You’re going to learn that building the 3 is the correct play most of the time because it’s safer and can’t get interrupted, but if you’re against a god that has no way of interrupting you or hitting you and the wave at the same time, you can build the 1, full clear wave, and get massive pressure off of it
Another good example is Cthulhu, you don't max his 2 even though it does WAY more damage than his other abilities, instead you max his 1. Harder to interrupt, does good damage and is on a very low cooldown.
@@speokeosai building cthulus 2 first is good for clearing waves /poke or to protect I out position assassin that's a good reason to build it first but building 1 is a good start for new cthulu players
another example I can personally give is a situation on Tsukuyomi I had yesterday in Solo lane. was about to kill kill the enemy solo laner while I was level 2, but ran out of abilities/ways to deal damage so instead of leveling my 1 again which is better for wave clear, I leveled my 3 to get caltrop damage + ranged, amped auto attack.
@@Hollice1922 No, its not good no matter what (in solo) UNLESS your lane opponent has no interrupt. If you genuinely think its good you haven't played against people who punish you for it yet.
I have to say a lot of the tips i tchnically know but forget all the time. I cannot tell you how many times i died to a stun or root and then realised i had beads or got a kill and then died to the minions. One thing i think is really important is learning different gods, not only because you learn what they do, but also about their powerlevel at different times of the match. Some gods do really hurt in the lower leves, but fall off damage wise in the lategame, other have no damage until they have 3 items. Maybe i am biased on that front since i play mostly Sololane, and this is basically a boxing match the entire time, but i allready lost some lanes because i of this, and vice verca won some because the opponent fought into me when he sould not have in the early.
I’m fairly new to smite, and played arena and now really only assault. These are good tips and a lot I had a “ooooohh” moment where it made sense, such as pen, breaking meta, and one of the biggest was in arena I wasn’t happy getting my last item online with 10 tickets left in the game and started making builds that were moderate but cheap and had my full build online much faster which got more value because it was online longer.
Really would love it if you could check an enemy gods abilities in-match. Most of the time you just need to look at their passive and ult to figure out what they do.
The biggest things I remember from when I was new 10 years ago that matters most is knowing when you can kill, minimap awareness, knowing when you need to just defend and wait for them to mess up, knowing how to play from behind, and knowing when you have the potential to take an objective or snowball for a win.
When I was new to Smite I would literally look up a tier list, pick a god that's S tier in the role im playing and just look up a build on smitefire and copying it lol. It was a terrible system, don't do what I did. Especially since I played mid ABR the 2 s tier mages I played were Old Persephone and Merlin (not the best noob friendly god's). If you're a new player, stick to 1 god in each role until you're confident enough to move on. Also, I implore you to use Jungle Practice to test god's you wanna try. Oh and just rent god's - you can always buy them later when you're richer. I'd recommend using SmiteSource if you want builds for god's. It's currently in the process of updating all the builds to the season 9 meta.
Pre made builds can work if you’re lucky buy 99.99% of the time knowing how to counter build is just better. Because while you build your pre made build the other guy is counter building it lol.
I wish I knew when I started out why the roles were put to their lanes. It's because of the most efficient way to farm and everything else which I now know but I was just curious while starting out and I think it's some useful information.
Tbh 98% of all players have no clue why it is that way and is just the system cause of league, and the Devs keep encouraging/enforcing those stereotype roles. In smite even duo is a bit questionable as the hunter lane as it isn't even ideal for the role. I'm not sure if this was figured in Dota or in league, but everyone started by having two duo lanes and one mid, but it turned out to just be superior to have an quick bursty assassin character in jungle to gann people and up divide up farm, and for support to be utility characters that didn't need alot of gold and xp so that the adc could farm faster. Mid was a mage with strong lane clear as they were alone and defended the most important lane in the middle, with as short range to tower and not the far from ally support. Top was solo, a warrior/bruiser or tank cause they were far from everyone and had a lane alone so they had to survive by themselves for long periods, and be more resistant to gank, especially as the towers had a bigger space between them. Smite is just modelled after that expected system. It isn't that tanks just need to be in the long lane with hunters, it's just that there are no utility gods, and tanks just need less farm. It's designed to fit the mold, not the most efficient system as discovered by the map layout. This makes the whole "why these roles?" question almost irrelevant, except for the fact when the question is "why do these roles work?" and that comes down to the itemization and meta design, that guardians do alot of dmg and tank a lot of dmg despite being lower level, and warriors are just really really good with a lot of farm, unlike hunters that require even more farm. It's just a situation where the river flowed this way, and we just kinda stuck with the system. Like high clear has always been crucial in mid, and preferably AoE, but in smite that isn't necessarily the case, as seen by the constant hunter mid metas. There's lots of details that I missed, skimmed through or didn't emphasis and even details I got wrong, but that's the jist of it.
Honestly, until the season they added the green buff, I *still* didn't understand. I couldn't figure out why solo lane wasn't actually a duel lane, with a mage and a warrior as it's close to blue buff and a mage needs blue. Same thing with duel lane, it seemed like it would do better with a beefy solo laner because void was a great defensive buff and there was lots of farm. I could get jungle and even mid-ish, but honestly, a hunter with damage is great and with the high damage jungle cycling by, it felt like that was how it should be.
If you are new to MOBAS in general I recommend playing arena or assault(one lane maps). baptism by fire...see how long it takes for you to not repeatedly die when 5 people are in one lane attacking you. Play only one maybe two Gods off the rip and master them. Assault is good for trying out new Gods to find a few you like. Learn about matchups for the God you are playing. Learn about stats, and why the shop recommends the items it does for your God. Learn about minions like you said, and map pressure. Sometimes focusing on the map and not the enemy wins you games. Learn what items counter what the enemy is building, and are also good on your God. Learn why purification bead is good versus an Ares. I would not advise playing Conquest until you're level 30. Slash is also a nice alternative with less moving pieces that can introduce to you the mechanics needed to play Conquest. In my opinion you should learn all the small stuff and develop good habits on easier game modes before taking on the most complex game mode. Develop good habits not bad ones being the main take away here.
This isn't really a mistake, more a personal source of frustration: when I post in text chat that I'm deaf & to please use VGS to let me know about missing enemies, don't report me for feeding when I can see you've only used voice chat. 🙃
These "beginners" mistakes is so common amongst all players with different account levels. More often than not, I witness at least a couple of these mistakes by players every game in conquest, with players who have an account level from 100 to 160.
When I first tried ranked Conq I was a devoted Cthulu solo main, if Cthulu was banned it was GG I fed as a random warrior and my team hated me always. Being able to play a few characters in a few different roles will save you from getting flamed by team mates, at least a lil bit lmao
Okay, one thing I have to say. New player should watch or read balance updates/patch notes. Not the skins but the item, God's, and camp reworks are crucial!
They should add that into the game client. No idea why it needs to be a browser thing on a game that crashes if you dare to run another program with it or minimize it.
Please, I'm tired of playing yemo supp and being the only with antiheal. My pestilence isn't gonna be enough against the team with Hel, Aphro, and Anubis
@@fisharepeopletoo9653 you really don’t need ank at all if you get pestilence and everyone gets anti heal, I’ve seen people use that as an excuse saying “well the supp could get ank” for one ank is a very niche relic and is honestly quite terrible, why have your support waste a relic slot when all you need is pestilence and your damage dealers to get divine and brawlers that is more than enough anti heal for most teams unless EVERY single one of the enemies has serious healing then that warrants ank but right now you got pestilence divine, brawlers, hell you can even have your solo build tainted which stacks on all of the previously mentioned and upgrade to tainted breast plate which gives 50% reduced healing on top of pestilence and divine that already 100% or so right their so ank is literally pointless.
@@jradjj2988 Against most comps I'd agree. But against Hel, Aphro, and Anubis, you're crazy not to get ankh. It's definitely not an excuse to not get anti-heal, but in the right circumstances Ankh is devastating. If you take away Aphro's healing completely and are dealing extra damage to her (since she can't stop her heal once she's cast it) then you just make that god useless, pretty much the same goes for Hel. If you can buy a relic that makes two gods on the other team not do the thing they are there to do, it is incredibly valuable.
When the coordinated enemy team decides to 5 man group, eight minutes into the game, under your tier 1 tower, against you and the leftover randoms on your team, you just lose smite game.
Good Vid! I've been playing for a bit & it's always nice to freshen up on the basics. Also, am I tripping or are the videos he referenced in this one, not showing up in the description?
The reason I only played one character is I really only play with friends when everyone gets on for a 5v5 and the other 9 of my friends playing have already played the game for years so I just picked one character to close the skill gap quicker. But now I play more often and have a much bigger understanding of the game and most characters
At least trying every god once in like arena has helped me a lot in knowing what each one of them does as soon as a new god comes out I try them so I'm always up on gods it helps me a lit
Is there a place that breaks down the meta for EXP? I'm coming from league and even though I'm not missing waves and getting my buff, I'm still falling behind greatly in god level. I don't understand where the enemies' exp is coming from
Can anyone tell me how you get the map icons and the ping mark bigger on console? Everything looks like tiny dots and I can't see where anyone is pinging at ;-;
I haven't finished the video yet, but I just want to point out a common misconception that many have: *Protections do no suffer from diminishing return*. At 1:08 you said it diminishes but that's not true. I'll copy paste a comment I made on a video from TheOtherFrost since he too mentionned it on one of his videos. Here's frost's video if anyone is interested: ruclips.net/video/0YgixZynyGs/видео.html I suggest you go there if you want, you can easily find my comment, then a reply from frost and another from me going more in depth. Here I'll just include my first comment. Also Intersect I rarely comment but I just want to say I really like your videos, keep up the good work! Here's my comment: Hey frost good video as always. I just wanted to point a common misconception that many people have and that you mentioned at the start of your video. Protection do not have diminishing returns. To explain, let's say you have 100 prot, and 1000 health, and an attack that does 100 damage hits you. You effectively only receive .5 of that which is 50. You need to get hit 20 times to die. Now let's increase your prot by 50. You now have 150, and the 100 damage attack will now deal 40 damage. You need to get hit 25 times to die. So 50 prot gave you 5 additional attacks. Now let's say you have 300 prot, you would receive .25 of that as damage, so 25 damage. You need 40 attack at die. Increase it by 50 (I know the cap is 325, just accept it for the sake of the example), you will now receive 22.222... damage. You now need 45 attack to die (this is an exact number by the way, no rounding). So a 50 protection increase also gave you 5 additional attack. To understand why that happen, it's better to think of your protection as effective health. The effective health formula is (100+prot)/100, which here is linear. If you think of effective health, the above calculation all make sense. So basically, your protection still increase your effective health linearly (which is what's important when calculating damage).
Thank goodness the list confirms that I'm not hopeless... but... You had a game of Awilix Solo and you recorded it but didn't make a gameplay video? *_cri_* That stuff has been some of my favorite stuff from ye, would you consider making vids from your matches sometime again? :3 Or maybe even streaming? No schedule necessary! It just was a fun hangout.
I’m new to the game but i’m not new to competitive esports and the most effective tactics. Specifically an overwatch background. Does this game not a busted character that you see in every game and if you don’t pick the character or ban you’re asking to lose pretty much?
Wherever you feel comfortable with it. I do recommend setting it's opacity down a bit though so you can see what's going on underneath it on your screen
Hopefully the video will help out but ima go ahead and ask a question I used to play pretty good dropping an average of like 15kills but I haven't playing in a couple of years and just got back into it since I started playing its like I'm a monkey with no thumbs just absolute dogshit any idea why I'm in this slump?
I mean yeah you do kinda wanna hold stuff for the right moment, but new players aren't gonna know the "right" moment to use the stuff and usually end up holding on to stuff for too long which imo is worse than using it early most of the time... Like you said don't use it on like Fenrir jump but yeah
Read the kit of the god you're playing. Ffs the amount of Ares I've seen running around with no aura items (even people that aren't new.) Don't do it, unless you know what you're doing you're only making it harder on the rest of us.
Great example of why to look at the map often. While he is talking about this he is slapping a sylvanus while the enemy adc is pushing his phoenix. Great example!😆 Great tips tho
I can personally say from experience in all my years playing smite is very hard to get new people to play this game with me mainly because of the lack of a decent tutorial for what items to buy, it seems like if you try to explain it to someone it's so much that you end up talking more than playing and lot of people get impatient and annoyed with that. I think smite is an acquired taste but if you have that acquired taste it's very addictive
Is there a video on understanding Items? I've being getting into smite recently and I have a hard time understanding what items to get and why. When I start to read item descriptions I look "that sounds good, so does that item but I don't understand what makes one better choice then other" if it helps I played League Of Legends alot before ( I mean alot. played from S2 in league up till June of last year) . THough doesn't help I've been playing alot of different roles. (Mid Jung and Solo).
thats a super general question but maybe I can help. In conquest since there's roles its easy to dictate what you should be building but the main thing depends on the type of god. For example Guan yu is a free starting warrior that anyone can play so what should you build and why. Well guan yu is a ability based god, this means that most of his damage/utilty comes from his abilities and thus he heavily benefits from cooldown reduction. For guan yu jotuns wrath in the mace tree or breastplate of valor are very common first items since they offer a lot of cooldown as well as mana so he can spam his kit. Ability based gods tend to lean towards being strong early that can help you take a lead and you should be aggressive early on tho everything can change due to matchups or circumstance. Every stat has a cap, cooldown reduction caps at 40% so building both jotuns wrath and breastplate of valor first will get you 40% cooldown early and from there you should avoid cooldown and look elsewhere.Warriors tend to build tank or hybrid which means you build 1-3 damage items tho defence items have much greater impact being built early since enemy penetration should be low and overall it does more pound for pound. If you want to kill squishy or enemy carry, stacking flat pen from items like jotuns or brawlers beatstick is much more helpful than building % pen and vice versa for killing tanks.
Artemis is a free starting hunter/carry that is a auto attack-based god. This means that her kit has some sort of buff that's that well buffs her autos speed, damage, crit etc and thus you should items that boost your autos in some way. These items tend to grant attack speed, crit, or lifesteal or have passives that benefit autos like the haste status effect. Auto-attack gods tend to be strong in the late game and may struggle in the early game depending on matchup or circumstance. Alot of late-game gods build stacking items first item but be aware that you don't have to do this and by doing this you will be very weak compared to someone who built say jotuns first item but late game has more value overall. Auto-attack gods are harder to generalize as they vary a lot in each case but in general building a item that's gives lifesteal or attack speed first is very common but some build jotuns as well since jotuns is one of the best items in general. I would say building crusher first item then asi since crusher gives you a lot of power with attack speed and pen, while asi gives some lifesteal and attack speed and even more pen. This will make your autos hit hard early and even your abilities will hit hard tho you cant spam them. The rest of your build will be items that further boost your attack speed or you could build 1-2 crit items and if you do I recommend atlantas bow since it has a bit of everything and deathbringer which makes her crits hit like a truck,
Mistake #11 Healers are bad as support and they can't be played as supports only if you troll and I don't have a problem with that just don't use them in rank or as your go when you are a support The problem with healers that they are can be easily countered ( if the team cared about anti heal ) that means their core thing ( healing ) can be useless in those cases and it's not rare at all most of them doesn't have enough or great ccs that can make them effective without their healing most of healing abilities depends in your power meaning that if you don't build dmg your healing can be less effective than having and that thing is really bad because playing as supports its so hard to replace more than 1 item with dmg One of your main objectives as support is getting hit by abilities or Auto attacks to protect your alies And because one of core things that healers really depends on is depending in your power that thing can make you make a trade ( risking Defense for better healing or risking healing for a better defense ) that in the ends you will still lose Don't say I can be effective healer without dmg items you can be but in late game you will not be that effective especially with anti And because mages have less health than guardian that means choosing a healer than a guardian that has literally everything that supports needs is meaningless The thing I said about health it doesn't mean every non guardian / warrior sucks at support Many gods like Ne zha / Serqet and Eset can be played as supports even with the health problem They have great sustain and many ccs or effective ones that can make them good and playable supports I really wanted to say that because it's annoyed my entire smite career especially that I am support main
having a beads popping enemy team , (sobek, sylvanus, ares, awilix, cerb, daji, etc.) and buying med first item or another irrelevant relic and getting punished. Capitalizing on that what to build
I’ve been playing for 2 years and I still don’t play conquest by myself cause it’s pretty much impossible to play without comms, you need to learn at least a handful of vgs stuff to play
People definitely dont pay enough attention to the map. Ill say enemy missing middle and they'll clearly go through a ward i placed and i start making my way towards duel lane and i tell them to be careful. And then my middle kills them because they litteraly did not retreat and be careful.
Learned Assasin and solo main but support too. Because if my two choices arent available im almost always support. and if that wont work someone trades with me for support or the other ones. Always pre Build god packs
You forget most important ones : 1. Call when enemy is missing in your lane , this has nothing to do with skills everyone can do it and should learn to do so.Its very important. 2 . Not being team player. Man if you are jungler standing literally next to my lane and I call you to gank just do it. Jungle camp harpy wont run anywhere but opportunity where I baited enemy deep into lane will. I am no moron I am not calling for gank without reasons and I would not call for gank if you were not near me. So many trash players play this game who literally dont listen or even send messages.
This kind of game are so hard to enjoy... It's really hard to jump into a games as old as Smite or LOL, because there are so many things to learn before being able to play it right... And you may even pick the worst character in the game because he looked cool... but has really low damage or sustainability compared to many other heroes.
I will continue to ignore this and play only achilles, so far its worked because I've played so much I eventually learned which God does what, and how to Dodge them
ive been hanging out in the official smite discord, and OMG if you suggest anything that isnt meta you get flamed so hard interms of god pics, roles and builds
Definitely run into people that don't value Pen, Anti-Heal, and CCR. Had this one game in Arena where we were against a Herc, Change, Yemoja, Thantos, and Rama and I was the only one to build Anti-Heal. Contagion is useless when the enemy skirts you. Mages and Hunters should be the ones with focus on Anti-Heal with any tanks get them when needed, usually if there is heavy Lifesteal or a lot of in-combat healing (Cama, Pele, Herc, Aphro).
@@dummy7056 The offensive Anti-Heal items are decent enough on their own to pick up in almost any build. The defensive ones can be tricky to slot in for their Anti-heal because you gotta use that Aura and your god might not be able to position yourself well. I'm on the fence on the starter. Its not bad but I've never been happy to get it. I really think that it should be upgrade at 17 rather than 20
I have played over 1000 hours and i do not have a single god to 10 mastery, i work on making all gods at least mastery 5. I feel im better by learning all gods than having 500 stars on a one god.
I disagree with learning a large godpool. Have 2-3 gods you know like the back of your hand and experiment with others in casuals. This is if you want to climb. Coming from masters player.
FINALLY! If I had a dollar for every time someone said "the Pros do it.." YOU'RE NOT A PRO!! They play with the same people almost every time and practice way more and have better everything than you
Okay everyone gives the advice "why to build, not what to build" BUT NO ONE EXPLAINS IT AND ITS DRIVING ME INSANE! I feel like i need to take a full college course for each individual god to understand matchups and individual builds for those match ups. For example, someone says that i need to build penetration, but how many options are there in terms of items with penetration?!?!??! And getting help trying to figure out what specific items to use for this scenario feels like pulling fucking teeth and it is fucking AGGRAVATING. As a beginner this is SERIOUSLY putting me off the game in a really bad way, this has always been why i struggle with MOBAs and no guide or anything that i have looked up on the internet is able to explain the reasoning for WHY.
People that dedicate themselves to a single or maybe 2 or 3 gods only are impressive but also missing out. I say its impressive because I can NEVER obtain the capacity to play the same few gods every game like i have 34 gods MR 10 and 12 of them have 2 stars and 8 of them have 1 star and 87% of my time is spent playing *other* in the gods you play most chart but that's just me. The reason I say people (especially new players) are missing out because it's hard to learn other gods if you stick with one god and you cant play anyone else you can only get so good with one god and if you stick to one your not good with anyone else
I think anti heal should start having its own category in the shop it's so prevalent in the game and new players never know what it is when you end up spamming it in the chat
I’m pretty sure it did at one point
@@youtubehasbigcringe I hate when Hi Rez takes things out that help at least make it an option or something
The way people tell someone to build isn't helpful either. It's aggressive and rude. They seem to forget they're playing a game.
@@RNS_Aurelius Oh definitely I agree most of the time I don't even tell people because I'm like I'd rather just play and lose than not play and be typing and raging in the chat all game
I love this game and want it to succeed but some of the community makes it so hard 😬
@@RNS_Aurelius it doesn't matter how people say anything, most people don't pay attention, or are too stressed about the game in the game to sit and understand. They are already focusing and juggling 1000 other factors in the game.
This whole "people just need to be nicer and it will solve so much" is just a fantasy, it's a thought eliminating cliche, putting the responsibility on team mates, not giving tools to help people that will genuinely help.
I think one of my favorite examples of “what not why” is Anubis lvl 1. You’re going to learn that building the 3 is the correct play most of the time because it’s safer and can’t get interrupted, but if you’re against a god that has no way of interrupting you or hitting you and the wave at the same time, you can build the 1, full clear wave, and get massive pressure off of it
Another good example is Cthulhu, you don't max his 2 even though it does WAY more damage than his other abilities, instead you max his 1. Harder to interrupt, does good damage and is on a very low cooldown.
@@speokeosai agreed unless like anubis you are against someone who can't interrupt him it's great for clear
@@speokeosai building cthulus 2 first is good for clearing waves /poke or to protect I out position assassin that's a good reason to build it first but building 1 is a good start for new cthulu players
another example I can personally give is a situation on Tsukuyomi I had yesterday in Solo lane. was about to kill kill the enemy solo laner while I was level 2, but ran out of abilities/ways to deal damage so instead of leveling my 1 again which is better for wave clear, I leveled my 3 to get caltrop damage + ranged, amped auto attack.
@@Hollice1922 No, its not good no matter what (in solo) UNLESS your lane opponent has no interrupt. If you genuinely think its good you haven't played against people who punish you for it yet.
I have to say a lot of the tips i tchnically know but forget all the time. I cannot tell you how many times i died to a stun or root and then realised i had beads or got a kill and then died to the minions. One thing i think is really important is learning different gods, not only because you learn what they do, but also about their powerlevel at different times of the match. Some gods do really hurt in the lower leves, but fall off damage wise in the lategame, other have no damage until they have 3 items. Maybe i am biased on that front since i play mostly Sololane, and this is basically a boxing match the entire time, but i allready lost some lanes because i of this, and vice verca won some because the opponent fought into me when he sould not have in the early.
I suck at Using Relics 😂but these new one's though I've been using it more often now.
Antiheal! I understand that this could fall under builds, but it’s also like penetration.
I’m fairly new to smite, and played arena and now really only assault. These are good tips and a lot I had a “ooooohh” moment where it made sense, such as pen, breaking meta, and one of the biggest was in arena I wasn’t happy getting my last item online with 10 tickets left in the game and started making builds that were moderate but cheap and had my full build online much faster which got more value because it was online longer.
Really would love it if you could check an enemy gods abilities in-match. Most of the time you just need to look at their passive and ult to figure out what they do.
The biggest things I remember from when I was new 10 years ago that matters most is knowing when you can kill, minimap awareness, knowing when you need to just defend and wait for them to mess up, knowing how to play from behind, and knowing when you have the potential to take an objective or snowball for a win.
When I was new to Smite I would literally look up a tier list, pick a god that's S tier in the role im playing and just look up a build on smitefire and copying it lol. It was a terrible system, don't do what I did. Especially since I played mid ABR the 2 s tier mages I played were Old Persephone and Merlin (not the best noob friendly god's).
If you're a new player, stick to 1 god in each role until you're confident enough to move on. Also, I implore you to use Jungle Practice to test god's you wanna try. Oh and just rent god's - you can always buy them later when you're richer.
I'd recommend using SmiteSource if you want builds for god's. It's currently in the process of updating all the builds to the season 9 meta.
Pre made builds can work if you’re lucky buy 99.99% of the time knowing how to counter build is just better. Because while you build your pre made build the other guy is counter building it lol.
I wish I knew when I started out why the roles were put to their lanes. It's because of the most efficient way to farm and everything else which I now know but I was just curious while starting out and I think it's some useful information.
Tbh 98% of all players have no clue why it is that way and is just the system cause of league, and the Devs keep encouraging/enforcing those stereotype roles.
In smite even duo is a bit questionable as the hunter lane as it isn't even ideal for the role.
I'm not sure if this was figured in Dota or in league, but everyone started by having two duo lanes and one mid, but it turned out to just be superior to have an quick bursty assassin character in jungle to gann people and up divide up farm, and for support to be utility characters that didn't need alot of gold and xp so that the adc could farm faster.
Mid was a mage with strong lane clear as they were alone and defended the most important lane in the middle, with as short range to tower and not the far from ally support.
Top was solo, a warrior/bruiser or tank cause they were far from everyone and had a lane alone so they had to survive by themselves for long periods, and be more resistant to gank, especially as the towers had a bigger space between them.
Smite is just modelled after that expected system.
It isn't that tanks just need to be in the long lane with hunters, it's just that there are no utility gods, and tanks just need less farm. It's designed to fit the mold, not the most efficient system as discovered by the map layout.
This makes the whole "why these roles?" question almost irrelevant, except for the fact when the question is "why do these roles work?" and that comes down to the itemization and meta design, that guardians do alot of dmg and tank a lot of dmg despite being lower level, and warriors are just really really good with a lot of farm, unlike hunters that require even more farm.
It's just a situation where the river flowed this way, and we just kinda stuck with the system.
Like high clear has always been crucial in mid, and preferably AoE, but in smite that isn't necessarily the case, as seen by the constant hunter mid metas.
There's lots of details that I missed, skimmed through or didn't emphasis and even details I got wrong, but that's the jist of it.
Honestly, until the season they added the green buff, I *still* didn't understand.
I couldn't figure out why solo lane wasn't actually a duel lane, with a mage and a warrior as it's close to blue buff and a mage needs blue.
Same thing with duel lane, it seemed like it would do better with a beefy solo laner because void was a great defensive buff and there was lots of farm.
I could get jungle and even mid-ish, but honestly, a hunter with damage is great and with the high damage jungle cycling by, it felt like that was how it should be.
If you are new to MOBAS in general I recommend playing arena or assault(one lane maps). baptism by fire...see how long it takes for you to not repeatedly die when 5 people are in one lane attacking you. Play only one maybe two Gods off the rip and master them. Assault is good for trying out new Gods to find a few you like. Learn about matchups for the God you are playing. Learn about stats, and why the shop recommends the items it does for your God. Learn about minions like you said, and map pressure. Sometimes focusing on the map and not the enemy wins you games. Learn what items counter what the enemy is building, and are also good on your God. Learn why purification bead is good versus an Ares. I would not advise playing Conquest until you're level 30. Slash is also a nice alternative with less moving pieces that can introduce to you the mechanics needed to play Conquest. In my opinion you should learn all the small stuff and develop good habits on easier game modes before taking on the most complex game mode. Develop good habits not bad ones being the main take away here.
This isn't really a mistake, more a personal source of frustration: when I post in text chat that I'm deaf & to please use VGS to let me know about missing enemies, don't report me for feeding when I can see you've only used voice chat. 🙃
These "beginners" mistakes is so common amongst all players with different account levels. More often than not, I witness at least a couple of these mistakes by players every game in conquest, with players who have an account level from 100 to 160.
#7 ignoring objectives. Meanwhile on background you ignoring flowers for Obelisk that gives the team 175 exp and gold.
When I first tried ranked Conq I was a devoted Cthulu solo main, if Cthulu was banned it was GG I fed as a random warrior and my team hated me always. Being able to play a few characters in a few different roles will save you from getting flamed by team mates, at least a lil bit lmao
Gotta go Soul Eater + Jottun's Vigor to mimic old Glad Shield for King Arthur.
Okay, one thing I have to say. New player should watch or read balance updates/patch notes. Not the skins but the item, God's, and camp reworks are crucial!
They should add that into the game client. No idea why it needs to be a browser thing on a game that crashes if you dare to run another program with it or minimize it.
The role thing is sooo true, people always blame jungle when they have never play it and are clueless. Btw u forgot ANTI HEAL.
Please, I'm tired of playing yemo supp and being the only with antiheal.
My pestilence isn't gonna be enough against the team with Hel, Aphro, and Anubis
@@Val17282 literal every game i feel u.
@@Val17282 If you're against that comp and all you have is pestilence you're also screwing up. Gotta get the upgraded ankh
@@fisharepeopletoo9653 you really don’t need ank at all if you get pestilence and everyone gets anti heal, I’ve seen people use that as an excuse saying “well the supp could get ank” for one ank is a very niche relic and is honestly quite terrible, why have your support waste a relic slot when all you need is pestilence and your damage dealers to get divine and brawlers that is more than enough anti heal for most teams unless EVERY single one of the enemies has serious healing then that warrants ank but right now you got pestilence divine, brawlers, hell you can even have your solo build tainted which stacks on all of the previously mentioned and upgrade to tainted breast plate which gives 50% reduced healing on top of pestilence and divine that already 100% or so right their so ank is literally pointless.
@@jradjj2988 Against most comps I'd agree. But against Hel, Aphro, and Anubis, you're crazy not to get ankh. It's definitely not an excuse to not get anti-heal, but in the right circumstances Ankh is devastating. If you take away Aphro's healing completely and are dealing extra damage to her (since she can't stop her heal once she's cast it) then you just make that god useless, pretty much the same goes for Hel. If you can buy a relic that makes two gods on the other team not do the thing they are there to do, it is incredibly valuable.
When the coordinated enemy team decides to 5 man group, eight minutes into the game, under your tier 1 tower, against you and the leftover randoms on your team, you just lose smite game.
Good Vid! I've been playing for a bit & it's always nice to freshen up on the basics. Also, am I tripping or are the videos he referenced in this one, not showing up in the description?
They aren’t showing
The reason I only played one character is I really only play with friends when everyone gets on for a 5v5 and the other 9 of my friends playing have already played the game for years so I just picked one character to close the skill gap quicker. But now I play more often and have a much bigger understanding of the game and most characters
Half of your victories come from knowing your opponent's weaknesses. The other half comes from the knowledge of your own weaknesses (c) the art of war
Good video! Been binging some of your old stuff this weekend and you deserve a bigger audience.
I feel like the minions are alot like the common infected in L4D, easy to put down but a hassle if you ignore them for the special infected
Boomers make u respect the commons, hell expert makes u fear them.
At least trying every god once in like arena has helped me a lot in knowing what each one of them does as soon as a new god comes out I try them so I'm always up on gods it helps me a lit
Good to see im not the only one seeing 90 star neiths
Is there a place that breaks down the meta for EXP? I'm coming from league and even though I'm not missing waves and getting my buff, I'm still falling behind greatly in god level. I don't understand where the enemies' exp is coming from
I'm gonna come back and rewatch this every month or so until I internalize it because I'm level 120 and forget even the most basic advice
So why do you build axe, the hammer and shifter on Achilles and he does shit ton of damage? Why does he do so much and is so tanky? Why
Can anyone tell me how you get the map icons and the ping mark bigger on console? Everything looks like tiny dots and I can't see where anyone is pinging at ;-;
I haven't finished the video yet, but I just want to point out a common misconception that many have:
*Protections do no suffer from diminishing return*.
At 1:08 you said it diminishes but that's not true. I'll copy paste a comment I made on a video from TheOtherFrost since he too mentionned it on one of his videos. Here's frost's video if anyone is interested: ruclips.net/video/0YgixZynyGs/видео.html
I suggest you go there if you want, you can easily find my comment, then a reply from frost and another from me going more in depth. Here I'll just include my first comment. Also Intersect I rarely comment but I just want to say I really like your videos, keep up the good work!
Here's my comment:
Hey frost good video as always. I just wanted to point a common misconception that many people have and that you mentioned at the start of your video. Protection do not have diminishing returns. To explain, let's say you have 100 prot, and 1000 health, and an attack that does 100 damage hits you. You effectively only receive .5 of that which is 50. You need to get hit 20 times to die. Now let's increase your prot by 50. You now have 150, and the 100 damage attack will now deal 40 damage. You need to get hit 25 times to die. So 50 prot gave you 5 additional attacks. Now let's say you have 300 prot, you would receive .25 of that as damage, so 25 damage. You need 40 attack at die. Increase it by 50 (I know the cap is 325, just accept it for the sake of the example), you will now receive 22.222... damage. You now need 45 attack to die (this is an exact number by the way, no rounding). So a 50 protection increase also gave you 5 additional attack. To understand why that happen, it's better to think of your protection as effective health. The effective health formula is (100+prot)/100, which here is linear. If you think of effective health, the above calculation all make sense. So basically, your protection still increase your effective health linearly (which is what's important when calculating damage).
I'd say instead of seeing people be a bit trigger happy is a lot less common than those who sit there with all their abilities 24/7
Thank goodness the list confirms that I'm not hopeless... but... You had a game of Awilix Solo and you recorded it but didn't make a gameplay video? *_cri_*
That stuff has been some of my favorite stuff from ye, would you consider making vids from your matches sometime again? :3
Or maybe even streaming? No schedule necessary! It just was a fun hangout.
Me a 7 year veteran: I could probably learn something from this
I’m new to the game but i’m not new to competitive esports and the most effective tactics. Specifically an overwatch background. Does this game not a busted character that you see in every game and if you don’t pick the character or ban you’re asking to lose pretty much?
hello and thanks for the tips. One question, whats the best way to set the map on the screen? I see you have it right in the middle.
Wherever you feel comfortable with it. I do recommend setting it's opacity down a bit though so you can see what's going on underneath it on your screen
@@Inters3ct Nicee, thanks for th quick response.
Hopefully the video will help out but ima go ahead and ask a question I used to play pretty good dropping an average of like 15kills but I haven't playing in a couple of years and just got back into it since I started playing its like I'm a monkey with no thumbs just absolute dogshit any idea why I'm in this slump?
I mean yeah you do kinda wanna hold stuff for the right moment, but new players aren't gonna know the "right" moment to use the stuff and usually end up holding on to stuff for too long which imo is worse than using it early most of the time... Like you said don't use it on like Fenrir jump but yeah
Read the kit of the god you're playing. Ffs the amount of Ares I've seen running around with no aura items (even people that aren't new.) Don't do it, unless you know what you're doing you're only making it harder on the rest of us.
Hey how do you think it sounds to learn to play at most 3 or 4 gods per role?
Map in the middle of the screen makes me cry,
But thanks for the Ted talks even though I've been playing since beta
I appreciate you
I enjoy being guardian and fighting a new person who tries to fight me but I stand there and watch them tickle me.
Maybe a solo set video? Don’t know how viable it would be in season 9 and all but it’s worth a try
List of 3 easiest gods for each role for new players?
I have a video on that already! If you search 'top 3 beginner gods for every role' it should come up :)
I know it's dangerous, but please make a tier list for most broken gods. I'll make a headstart in S tier, Persephone
Nu Wa is miles better. I honestly dont get Persephone hype. She's very meh
Great example of why to look at the map often. While he is talking about this he is slapping a sylvanus while the enemy adc is pushing his phoenix. Great example!😆 Great tips tho
I can personally say from experience in all my years playing smite is very hard to get new people to play this game with me mainly because of the lack of a decent tutorial for what items to buy, it seems like if you try to explain it to someone it's so much that you end up talking more than playing and lot of people get impatient and annoyed with that. I think smite is an acquired taste but if you have that acquired taste it's very addictive
Is there a video on understanding Items? I've being getting into smite recently and I have a hard time understanding what items to get and why. When I start to read item descriptions I look "that sounds good, so does that item but I don't understand what makes one better choice then other" if it helps I played League Of Legends alot before ( I mean alot. played from S2 in league up till June of last year) . THough doesn't help I've been playing alot of different roles. (Mid Jung and Solo).
thats a super general question but maybe I can help. In conquest since there's roles its easy to dictate what you should be building but the main thing depends on the type of god. For example Guan yu is a free starting warrior that anyone can play so what should you build and why. Well guan yu is a ability based god, this means that most of his damage/utilty comes from his abilities and thus he heavily benefits from cooldown reduction. For guan yu jotuns wrath in the mace tree or breastplate of valor are very common first items since they offer a lot of cooldown as well as mana so he can spam his kit. Ability based gods tend to lean towards being strong early that can help you take a lead and you should be aggressive early on tho everything can change due to matchups or circumstance. Every stat has a cap, cooldown reduction caps at 40% so building both jotuns wrath and breastplate of valor first will get you 40% cooldown early and from there you should avoid cooldown and look elsewhere.Warriors tend to build tank or hybrid which means you build 1-3 damage items tho defence items have much greater impact being built early since enemy penetration should be low and overall it does more pound for pound. If you want to kill squishy or enemy carry, stacking flat pen from items like jotuns or brawlers beatstick is much more helpful than building % pen and vice versa for killing tanks.
Artemis is a free starting hunter/carry that is a auto attack-based god. This means that her kit has some sort of buff that's that well buffs her autos speed, damage, crit etc and thus you should items that boost your autos in some way. These items tend to grant attack speed, crit, or lifesteal or have passives that benefit autos like the haste status effect. Auto-attack gods tend to be strong in the late game and may struggle in the early game depending on matchup or circumstance. Alot of late-game gods build stacking items first item but be aware that you don't have to do this and by doing this you will be very weak compared to someone who built say jotuns first item but late game has more value overall. Auto-attack gods are harder to generalize as they vary a lot in each case but in general building a item that's gives lifesteal or attack speed first is very common but some build jotuns as well since jotuns is one of the best items in general. I would say building crusher first item then asi since crusher gives you a lot of power with attack speed and pen, while asi gives some lifesteal and attack speed and even more pen. This will make your autos hit hard early and even your abilities will hit hard tho you cant spam them. The rest of your build will be items that further boost your attack speed or you could build 1-2 crit items and if you do I recommend atlantas bow since it has a bit of everything and deathbringer which makes her crits hit like a truck,
there should be a video like this for people who come from lol cuz i was today years old when i found out u cant passive farm in smite
Mistake #11
Healers are bad as support and they can't be played as supports only if you troll and I don't have a problem with that just don't use them in rank or as your go when you are a support
The problem with healers that they are can be easily countered ( if the team cared about anti heal ) that means their core thing ( healing ) can be useless in those cases and it's not rare at all
most of them doesn't have enough or great ccs that can make them effective without their healing
most of healing abilities depends in your power
meaning that if you don't build dmg your healing can be less effective than having and that thing is really bad because playing as supports its so hard to replace more than 1 item with dmg
One of your main objectives as support is getting hit by abilities or Auto attacks to protect your alies
And because one of core things that healers really depends on is depending in your power that thing can make you make a trade ( risking Defense for better healing or risking healing for a better defense ) that in the ends you will still lose
Don't say I can be effective healer without dmg items you can be but in late game you will not be that effective especially with anti
And because mages have less health than guardian
that means choosing a healer than a guardian that has literally everything that supports needs is meaningless
The thing I said about health it doesn't mean every non guardian / warrior sucks at support Many gods like Ne zha / Serqet and Eset can be played as supports even with the health problem
They have great sustain and many ccs or effective ones that can make them good and playable supports
I really wanted to say that because it's annoyed my entire smite career especially that I am support main
5:50 talking about mistakes and diving tower for no reason at the same time 🤔
having a beads popping enemy team , (sobek, sylvanus, ares, awilix, cerb, daji, etc.) and buying med first item or another irrelevant relic and getting punished. Capitalizing on that what to build
I’ve been playing for 2 years and I still don’t play conquest by myself cause it’s pretty much impossible to play without comms, you need to learn at least a handful of vgs stuff to play
So many knowledge checks, my biggest issue is the items and the shop.
People definitely dont pay enough attention to the map. Ill say enemy missing middle and they'll clearly go through a ward i placed and i start making my way towards duel lane and i tell them to be careful. And then my middle kills them because they litteraly did not retreat and be careful.
Using your abilities on cooldown once they reset is the core to KA,TYR and Herc
Learned Assasin and solo main but support too. Because if my two choices arent available im almost always support. and if that wont work someone trades with me for support or the other ones. Always pre Build god packs
New player mistake #1 should be “playing the game” lol
I've played for years and am a huge advocate for wards. My friends I play with don't use wards until I complain
ok so why is the map in the gameplay so centered and huge? i get it but damn bro mines the normal size on the right lol!
4:45 you forgot the offering
You didn't put any of the links in the description lol
Intersect you should do a vid on Percent pen vs Flat Pen and at what part of the game are they more valuable.
Flat pen good early, percent late, no video needed
@@biggletops6724 I know what needs to happen I am saying for new players.
Ah yes, in my first few matches i will definitely try to learn all 120+ gods lol.
Not having played enough games is not a beginner mistake.
He didn't pick up the flower when he stole harpies. YIKES
#8 Applies to so many players in all ranked brackets. It's sad but true.
Interesting I thought they removed gold loss for minions getting killed by tower to prevent such huge steam rolls.
Whenever I see a Rank X Neith I just know I’m gonna win lol
So build up penetration?
Got it!
Okay hold up, drop that awilix solo build NOW
Watching this even though I have like 2500 hours for some reason :w:
Neat list I'll continue to exclusively play arena ravana
Number 7: not prioritizing objectives.
Doesn’t pick up the offering haha
You forget most important ones :
1. Call when enemy is missing in your lane , this has nothing to do with skills everyone can do it and should learn to do so.Its very important.
2 . Not being team player. Man if you are jungler standing literally next to my lane and I call you to gank just do it. Jungle camp harpy wont run anywhere but opportunity where I baited enemy deep into lane will.
I am no moron I am not calling for gank without reasons and I would not call for gank if you were not near me. So many trash players play this game who literally dont listen or even send messages.
Underrated comment
.3 Watch the map and Ward can easily replace Ur n1
@@MrWuaandax not even close
The missing is one is kinda meh. Just pay attention to your map and ward.
Bro how are you playing with that map mid screen? Based.
OVER valuing cdr. All noob mages rush a bunch of CDR and can't kill shit til late game.
This kind of game are so hard to enjoy...
It's really hard to jump into a games as old as Smite or LOL, because there are so many things to learn before being able to play it right...
And you may even pick the worst character in the game because he looked cool... but has really low damage or sustainability compared to many other heroes.
And then you have some nerd calling you a useless idiot because you built different than he would. 😅
I will continue to ignore this and play only achilles, so far its worked because I've played so much I eventually learned which God does what, and how to Dodge them
ive been hanging out in the official smite discord, and OMG if you suggest anything that isnt meta you get flamed so hard interms of god pics, roles and builds
map in the middle of the screen hurts my eyes, I keep trying to accomodate on and on
Definitely run into people that don't value Pen, Anti-Heal, and CCR. Had this one game in Arena where we were against a Herc, Change, Yemoja, Thantos, and Rama and I was the only one to build Anti-Heal. Contagion is useless when the enemy skirts you. Mages and Hunters should be the ones with focus on Anti-Heal with any tanks get them when needed, usually if there is heavy Lifesteal or a lot of in-combat healing (Cama, Pele, Herc, Aphro).
its become a habit for me now to buy antiheal whenever i see a healer on the enemy team
its frustrating when my teammates dont get anitheal
@@dummy7056 The offensive Anti-Heal items are decent enough on their own to pick up in almost any build. The defensive ones can be tricky to slot in for their Anti-heal because you gotta use that Aura and your god might not be able to position yourself well. I'm on the fence on the starter. Its not bad but I've never been happy to get it. I really think that it should be upgrade at 17 rather than 20
Completely new to smite what god is this in the gameplay
Awilix
I don't know if it's on my end but I don't see the links to those other videos.
Ah I forgot to paste them. Should be good now! :)
Thank you. I really need those videos so I can learn from my mistakes and understand the actual role. 😂
Another one i see all the time is hunters holding leftclick and walking backwards while doing so. I see it almost once every four games.
sometimes you can win those. thats how i got my first penta lol
@@_...0.._ But very rarely. Let's be honest lol
I just came her to check and see if you told them about the best stat in the game (movement speed)
i’m level 137 and i still don’t respect minions and they damn near kill me every time i play solo
Laugh spam tier list.
I have played over 1000 hours and i do not have a single god to 10 mastery, i work on making all gods at least mastery 5. I feel im better by learning all gods than having 500 stars on a one god.
I disagree with learning a large godpool. Have 2-3 gods you know like the back of your hand and experiment with others in casuals. This is if you want to climb. Coming from masters player.
I can't handle the auto attacking being a skill shot because on league you just click lol.
FINALLY! If I had a dollar for every time someone said "the Pros do it.." YOU'RE NOT A PRO!! They play with the same people almost every time and practice way more and have better everything than you
I only que mid and jungle after years of playing, i only get put in support :D
I miss the dislike button. I didn’t dislike, just miss it.
Doesn't get the flowers while getting the camps or Scorpions. Lol
please pick up the lotus that drops from the camps lol. they good i promise. :)
1st mistake, playing it when you're not from NA because your ping will be 250 and above constantly
Please, for the love of smite, listen to this guide. WARDS AND OBJECTIVES WIN GAMES
smite
Smite
Is aids
Yes?
Where can i download this game in pc can anyone provide me link
I got it on Steam a little while ago.
@@jaygiemtg7511 OK
Okay everyone gives the advice "why to build, not what to build" BUT NO ONE EXPLAINS IT AND ITS DRIVING ME INSANE! I feel like i need to take a full college course for each individual god to understand matchups and individual builds for those match ups. For example, someone says that i need to build penetration, but how many options are there in terms of items with penetration?!?!??! And getting help trying to figure out what specific items to use for this scenario feels like pulling fucking teeth and it is fucking AGGRAVATING. As a beginner this is SERIOUSLY putting me off the game in a really bad way, this has always been why i struggle with MOBAs and no guide or anything that i have looked up on the internet is able to explain the reasoning for WHY.
Idiot noob. Just quit.
You rock!
Cancel that!
😂
People that dedicate themselves to a single or maybe 2 or 3 gods only are impressive but also missing out. I say its impressive because I can NEVER obtain the capacity to play the same few gods every game like i have 34 gods MR 10 and 12 of them have 2 stars and 8 of them have 1 star and 87% of my time is spent playing *other* in the gods you play most chart but that's just me.
The reason I say people (especially new players) are missing out because it's hard to learn other gods if you stick with one god and you cant play anyone else you can only get so good with one god and if you stick to one your not good with anyone else