For three days, I have struggled with how to set the camera on my image prior to rendering. At the point of frustration today, I prayed that God should lead me to the perfect tutorial. Just seven minutes into your tutorial, I cracked it. Thank you. I'm subscribed.
I have been watching you as my ultimate guide to blender for months, and I havent commented much on how amazing you are in teaching beginners like me. I guess what I want to say is Thank you for the knowledge you give, for the people you help..
you need way more subs man, youre one of thre few blender tutorialist that actuyally gets things done and translates the first time without leaving a ton of details behind! evryone can teach but not evryone can make the student learn the first time.
Hello Justin, you have made my day with your most informative and well-constructed video on camera management. The pace was great, the comments perfect, and the content was exactly what I was looking for. I do hope that you will continue to make such helpful videos as they sure help people like me to advance much more quickly than any book about Blender. Much appreciated Sir!
Ive been holding on to this for a year. I really enjoy your tutorials and have learned a lot from you. What makes it the best for me, is the fact you slightly sound and look like Jim Varney.
OH MY GOD! YOU ARE MY SAVIOR! Soooo many tutorials say complicated bs that confuse the hell out of me! But yours is clear and concise for everyone to follow along and understand! Subscribed!!
OMG! This really saves me! Thank you so much!! I'm a maya user and getting used to Blender interface is kinda confusing. This channel deserves more! It seems like a long video at first but when I started to follow it, it feels so short! Learn so much from here :D
This is excellent. I was looking for a simple, concise, easy to follow tut. on using the camera and here it all is in one handy video. Thanks so much for taking the time. Would love to see more of your tuts.
Thank you for this concise, detailed video. Coming from the video and motion graphics world, I'm discovering that Blender is immensely powerful and incredibly unlike any other program I've ever used before. This video has helped me find some footing in controlling the camera and understanding what Blender's "eyes" are looking at versus what I'm looking at in Blender. Very much appreciated!
Great stuff, easy to follow. I watch a 10 min video that took me an hour to execute. Your video is 7 minutes longer but was able to execute AND take notes in less than half hour.
this is a very helpful video for beginners like me who have no clue about all the myriad of options available under each menu ! please make more such tutorials, cheers!!
Thank you!! I was looking for tips on the camera in Blender as a newbie because it's such a backwards old fashioned interface. I've watched your Sketchup Tutorials before which are really helpful and already on this one you've given me the Control Alt Zero tip that solves major positioning problems!! Can't wait to watch the rest!!
When you put phrases like "snapping your camera to viewport" in the bottom left as a text overlay...that is awesome! So if you need to rewind with timeline preview you can see the phrase. What would be great is if there is a shortcut key sequesence like "Shift + Alt + num0" that you put that as a text overlay on the screen as well. That way as you are doing the tutorial you can see the key sequence instead of going...oh what did he say?...it's right on the screen. Thanks!
Thanks for this video I learned a lot from it. Recently I've switched from PC to Mac and now I feel like, what I've already learned, I have to learn in blender all over again and it's quite a bit of a challenge. Sometimes frustrating on the other hand oh this is neat how it works on a Mac. Today I've struggled for many hours with positioning my camera just a simple thing on a PC double G press MMB and move the camera back, done ! Yeah right! Not on a Mac. Your hint Lock camera to view helped a lot with this issue.
Thank you for a clear, simple and genuinely useful video! I've been doing 3D work using Cinema4D and Keyshot for a while, but finally getting into exploring Blender and it all seems unecessarily complicated in comparison (for example, setting up cameras), and no other video did as good a job as yours for explaining Blenders way of doing it so concisely. Will definitely check out any other Blender videos you have!
This is the best Camera angle tutorial I've ever seen today.. I really like the hotkey (CTRL+ALT+Num0 ) sets to the scene I can make into Camera view!!!!
These are helpful tutorials, and I am grateful; and that car model is an impressive amount of work; that said, anyone just wanting to know how to quickly do this, should start at 5:42. You could have cut everything before that. But keep up good work!
As a beginner camera tutorial, I'm pretty sure I couldn't just cut out the part of the video where I explain what cameras are and how they work - thanks though
Looks like you are a Border Collie man. Thanks for the video - has helped me understand basic use of the cameras in Blender. One of the things I aspire to is making a model of my BC. Your's looks great.
10:06 - this is called barrel distortion (16 and lower - you go to fish eye lens). 50-55mm is you standard Close up lens. 75+ you go to telephoto lens, which creates shallow depth of field (blurry bokeh backgrounds) and forced perspective (foreground same size as background). With higher focal length your active camera needs to be further away from object/subject to get that epic bokeh background. Where as your wide (smaller focal length) elaborates perspectives. The F-stop controls the light coming through the aperture of a lens, but in Blender's case it's the focus ring on a camera lens (which is weird). In real life, the lower f-number = most light that goes in, higher f-number = less light into camera. The focus operates separately to the f-stops, no idea why Blender chose to combine it. But yeah, generally speaking, higher f-number, everything in focus, lower f-number, pin-point focus.
Thanks for posting. I`m a newby to Blender and at 7:47 you explain to hit HOME key prior to checking camera to view. Where is the HOME key on my PC. Thanks in advance.
Great video, thanks for that. It is always really helpful to see a video explain something that I've been struggling with, like the best way to get the exact view that you want with the camera, and also how to manage multiple cameras. I didn't realise about the grey box indicating the active camera. Camera animations?..... yes please!
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything. One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and while still in camera view C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to add a constraint to a curve. Blender seems to require what feels like a unnecessarily complex nesting of null or (empty objects) as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to record in camera then after the fact smooth out the spine points, add additional or fewer spline point subdivisions in between key frames after it automatically creates the spline path if you want to speed up or slow down the move. There is also various easing in and out options between key frames at any point after the fact. I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
Can you make a video on setting view-camera-set active object as camera as it zooming to the origin of my sphere and what can be done with the settings
THANK YOU!!!! I thought I was doomed by the clipping Neverending Story grey matter!!!! : ) still remaining beginners issue: I'll get perfect cam setup in layout, then go to shading and not matched at all - starting from scratch to set up camera again! is layout and shading 2 different cameras? but I only see one camera in right hierarchy list I believe...
Thanks for this video. I am just learning Blender and have started playing around with the camera. There were a bunch of things I didn't understand before but now I do after watching your vid. So thanks again. One of the things I will want to learn how to do is to animate the position of the camera. I have done some animating of cubes which has been fun, but I also want to animate the camera position. I'm guessing you have a vid about how to do that so I'll be looking for it.
Hi everyone! Let me know if you'd like to see a tutorial on camera animations in the comments below! :)
tutorial on camera just what i needed thank you !
Oh yes please!!! Thanks already for this first one...
Great tutorial! Thanks very much. A video on camera animations would be the perfect follow-up to this tutorial. Looking forward to it!
Yes, for sure.
yes please!!
For three days, I have struggled with how to set the camera on my image prior to rendering. At the point of frustration today, I prayed that God should lead me to the perfect tutorial. Just seven minutes into your tutorial, I cracked it. Thank you. I'm subscribed.
That is Epic
I have been watching you as my ultimate guide to blender for months, and I havent commented much on how amazing you are in teaching beginners like me. I guess what I want to say is Thank you for the knowledge you give, for the people you help..
I've been struggling with camera for WEEKS and this would have solved many headaches if I had seen it first. THANK YOU SO MUCH!
you need way more subs man, youre one of thre few blender tutorialist that actuyally gets things done and translates the first time without leaving a ton of details behind! evryone can teach but not evryone can make the student learn the first time.
Hello Justin, you have made my day with your most informative and well-constructed video on camera management. The pace was great, the comments perfect, and the content was exactly what I was looking for. I do hope that you will continue to make such helpful videos as they sure help people like me to advance much more quickly than any book about Blender. Much appreciated Sir!
Ive been holding on to this for a year. I really enjoy your tutorials and have learned a lot from you. What makes it the best for me, is the fact you slightly sound and look like Jim Varney.
OH MY GOD! YOU ARE MY SAVIOR! Soooo many tutorials say complicated bs that confuse the hell out of me! But yours is clear and concise for everyone to follow along and understand! Subscribed!!
Glad it helped!
@@TheCGEssentials It most certainly did! Thank you
I would love to see camera animations! Especially rotating around a subject and how to put a camera on any kind of path please!
Thanks!
THIS TUTORIAL SAVED MY LIFE THANK YOUUUU
Your training courses are a model of pedagogy ! Thank you !
Glad you like them!
OMG! This really saves me! Thank you so much!! I'm a maya user and getting used to Blender interface is kinda confusing. This channel deserves more! It seems like a long video at first but when I started to follow it, it feels so short! Learn so much from here :D
Glad it helped!
This is excellent. I was looking for a simple, concise, easy to follow tut. on using the camera and here it all is in one handy video. Thanks so much for taking the time. Would love to see more of your tuts.
Best camera tutorial so far for Blender. Thanks you.
Thank you for this concise, detailed video. Coming from the video and motion graphics world, I'm discovering that Blender is immensely powerful and incredibly unlike any other program I've ever used before. This video has helped me find some footing in controlling the camera and understanding what Blender's "eyes" are looking at versus what I'm looking at in Blender. Very much appreciated!
Perfect tutorial, it was really frustrating not knowing how to move camera, with over 15years of real life cinematography experience
Great stuff, easy to follow. I watch a 10 min video that took me an hour to execute. Your video is 7 minutes longer but was able to execute AND take notes in less than half hour.
this is a very helpful video for beginners like me who have no clue about all the myriad of options available under each menu !
please make more such tutorials, cheers!!
easy to follow and super helpful!
Thank you!! I was looking for tips on the camera in Blender as a newbie because it's such a backwards old fashioned interface. I've watched your Sketchup Tutorials before which are really helpful and already on this one you've given me the Control Alt Zero tip that solves major positioning problems!! Can't wait to watch the rest!!
When you put phrases like "snapping your camera to viewport" in the bottom left as a text overlay...that is awesome! So if you need to rewind with timeline preview you can see the phrase. What would be great is if there is a shortcut key sequesence like "Shift + Alt + num0" that you put that as a text overlay on the screen as well. That way as you are doing the tutorial you can see the key sequence instead of going...oh what did he say?...it's right on the screen. Thanks!
So they are also timestamped at the bottom of the video in the video timeline in most of my videos as well
THANKS MAN, THE DAMN HOME BUTTON , IS WHAT I NEEDED. GOD BLESS
Glad it helped!
You are the best mannnn 🥺
Thank you so much
This came in handy
I am a beginner in blender. You just answered my questions concerning the camera. Great tutorial.
You're the best and the one I always come back to for blender advice. Thank you forever! :D
Thanks for this video I learned a lot from it. Recently I've switched from PC to Mac and now I feel like, what I've already learned, I have to learn in blender all over again and it's quite a bit of a challenge. Sometimes frustrating on the other hand oh this is neat how it works on a Mac. Today I've struggled for many hours with positioning my camera just a simple thing on a PC double G press MMB and move the camera back, done ! Yeah right! Not on a Mac. Your hint Lock camera to view helped a lot with this issue.
Newer to blender and this video was SO helpful!
Thank you for a clear, simple and genuinely useful video! I've been doing 3D work using Cinema4D and Keyshot for a while, but finally getting into exploring Blender and it all seems unecessarily complicated in comparison (for example, setting up cameras), and no other video did as good a job as yours for explaining Blenders way of doing it so concisely. Will definitely check out any other Blender videos you have!
Just what I wanted. Nice and concise. Thankyou
love from heart bro for solving this problem
This is the best Camera angle tutorial I've ever seen today.. I really like the hotkey (CTRL+ALT+Num0 ) sets to the scene I can make into Camera view!!!!
why doesn't work for me? :((
Very informative and helpful. Yes, please talk about animating the camera
Thanks buddy your awesome I appreciate you taking me through the process
It was very helpful for me. THank you.
Awesome !!! I can control the cameras easy now. THANK YOU , great tutorial
So Detailed i finally found a good channel thank GOODNESS
perfect lesson
thank u very much! 💘
very nice video, explaining the various important points regarding Camera setting in Blender. Thank you.
Thanks man. The camera confuses the shit out me. This has really helped me out. As your videos always do. Legend!
This was pretty helpful, thanks!
this was very helpful for me thanks.
Had to like and comment. You threw down some good stuff here.
Thank you so much for sharing this! I was having a lot of trouble with the cameras and you solved all my problems :) thanks!
Thank You, very clear and simple.
Very informative
Extremely helpful, truly is for beginners, 11/10
Best camera Tutorial I've seen.. Thanks a Bunch!!
Awesome!
I like your tutorials very much and yes I'd like to see a tutorial about camera animations.
Ok thanks!
Thanks, really helpful.
thanks for the video, youre my teaches since i watched you on sketchup
You are a great teacher, thank you!
Excellent! Really clear explanation!👍 you gain a new subscriber!
Justin - another great tutorial. Well planned out and packed with useful information. You deserve a big thumbs up!
Glad it was helpful!
Thank you so much for your great video, very clear explaination I appreciate your time on doing research for this tutorial.
These are helpful tutorials, and I am grateful; and that car model is an impressive amount of work; that said, anyone just wanting to know how to quickly do this, should start at 5:42. You could have cut everything before that. But keep up good work!
As a beginner camera tutorial, I'm pretty sure I couldn't just cut out the part of the video where I explain what cameras are and how they work - thanks though
thanks for this really useful overview about cameras. Definitely ready for more more about it !
Amaaaazing, Thanks
great tutorial!
Thank you!
very useful and helpful tips, thanks
Glad it was helpful!
Around 7:47 I felt confused where home key located, thank you
Great tutorial, thank you :)
Needed this🔥🔥🔥
THANK YOU SO MUCHHH
From sketchup to blender our boi Justin has got us covered
Trying my best!
Looks like you are a Border Collie man. Thanks for the video - has helped me understand basic use of the cameras in Blender. One of the things I aspire to is making a model of my BC. Your's looks great.
At about 12:03 if you type Ctrl+0 it will make the selected camera object your view ( easier then using the outliner )
Great video. Thank you. New to Blender and the camera was really frustrating.
LOL - I'm not new to Blender and the camera is still frustrating ;p - glad I could help a bit!
Thanks for the tutorial!
Hello Justin, Thank you for share, your Video is informative and well done great video 👍👍👍
Cameras have always left me a bit cold so this is very useful. Thanks.
Happy to help!
10:06 - this is called barrel distortion (16 and lower - you go to fish eye lens). 50-55mm is you standard Close up lens. 75+ you go to telephoto lens, which creates shallow depth of field (blurry bokeh backgrounds) and forced perspective (foreground same size as background). With higher focal length your active camera needs to be further away from object/subject to get that epic bokeh background. Where as your wide (smaller focal length) elaborates perspectives. The F-stop controls the light coming through the aperture of a lens, but in Blender's case it's the focus ring on a camera lens (which is weird). In real life, the lower f-number = most light that goes in, higher f-number = less light into camera. The focus operates separately to the f-stops, no idea why Blender chose to combine it. But yeah, generally speaking, higher f-number, everything in focus, lower f-number, pin-point focus.
thank you for all the great tutorials...i jump into them !!!
Glad you like them!
great info! thank you for sharing. Yes, not very intuitive, would be nice to have many options when right clicking on camera
another great video - thx
Thank you for the great camera tutorial. Just what I needed! And yes, a camera animation video would be great!
Thanks for posting. I`m a newby to Blender and at 7:47 you explain to hit HOME key prior to checking camera to view. Where is the HOME key on my PC. Thanks in advance.
Such a great video, thank you!!
Definitely…this was so helpful as a beginner I learned alot about camera…please come up with animation ones too
Awesome thanks!
Definitely useful. Thanks a bunch!
Glad it was helpful!
Thanks!
very well explained tutorial much appreciated! Thanks
Glad it was helpful!
Great video, thanks for that. It is always really helpful to see a video explain something that I've been struggling with, like the best way to get the exact view that you want with the camera, and also how to manage multiple cameras. I didn't realise about the grey box indicating the active camera.
Camera animations?..... yes please!
Thanks!
Yep, I would love a tutorial about animation and camera! :) It is hard to get the camera movement right...
Noted!
Great tutorial. I have been using C4D for nearly 20 years now for broadcast and commercial work, mostly for consumer electronics manufacturers. Blender is starting to look very interesting especially with Cycles X/K hot on the heals of Redshift and Octane which are what I’m using now. In dipping into Blender I’m finding that I like it, especially how broad the add in market is. It seems like there is a great add on for just about anything.
One issue that I’m having and maybe there’s a simple way to do this that I’m overlooking but I can’t seem to find an easy way to do more complex camera moves like I do in C4D. In C4D you can look through the camera and translate, rotate, zoom, dropping a key frame at each new place you move, rotate and zoom to and while still in camera view C4D will be drawing a spline between all of your key framed moves while your looking through the camera. No need to add a constraint to a curve. Blender seems to require what feels like a unnecessarily complex nesting of null or (empty objects) as they are called in blender. In c4d it feels a lot like how you would film in the real world with the ability to record in camera then after the fact smooth out the spine points, add additional or fewer spline point subdivisions in between key frames after it automatically creates the spline path if you want to speed up or slow down the move. There is also various easing in and out options between key frames at any point after the fact.
I’m not sure if Blender has anything similar and I’m hoping it does or perhaps a way that’s even better. Thank you for the great tutorial!
Autokey
cool~very useful~ thanks
Another great one.
Glad you think so!
This was very helpful! Thank you!
Glad it was helpful!
Now this was REALLY helpfu. Thanks mate.
Cheers
No problem 👍
thank you 🖖
Hi! Please do the tutorial on camera animation! Thanks for this one!!
Thanks!
Thanks for the tutorial. I would like to see a Camera with a target in the next Blender version.
Yeah that would be a part of the animation piece
Si cabballero, me gusto el tutorial. gracias por tu video, me enseño un monton
Animation of cams would be awesome! Thx!
Thanks!
Can you make a video on setting view-camera-set active object as camera as it zooming to the origin of my sphere and what can be done with the settings
THANK YOU!!!! I thought I was doomed by the clipping Neverending Story grey matter!!!! : ) still remaining beginners issue: I'll get perfect cam setup in layout, then go to shading and not matched at all - starting from scratch to set up camera again! is layout and shading 2 different cameras? but I only see one camera in right hierarchy list I believe...
Thanks
Thanks for this video. I am just learning Blender and have started playing around with the camera. There were a bunch of things I didn't understand before but now I do after watching your vid. So thanks again. One of the things I will want to learn how to do is to animate the position of the camera. I have done some animating of cubes which has been fun, but I also want to animate the camera position. I'm guessing you have a vid about how to do that so I'll be looking for it.
Great stuff thanks! such a simple intro, yes please deffo for the animations video!
Thanks!
For CTRL + numpad 0 you can instead left or right click and the option is there in the drop down menu.