@@GrowlingRB24 actually its not, the emotion was strong, the characters were likable and the story and gameplay was good. Definately deserves high praise and is still the last best campaign to this day.
@[Deleted] half-life 2 is seriously dated by todays standards, low res textures, extremely low res character models, it was incredible back in 2004, but not anymore. Saying Titanfall 2 is on Source is like saying Modern Warfare is on the quake engine, its so heavily modified it's hardly the same engine. CS:GO looks great because it initially came out wth a 2013 version of source and is still being updated, as well as many source 2 features being backported to CSGO's version of source. Source is a mess of an engine in 2020, it doesn't even properly support 64 bit, and is extremely CPU dependant. Nearly every modern game engine is better.
I was really impressed with the campaign, it was pretty emphasized by the developers that it was focusing on a grandscale war which is exactly what was delivered. The science fiction weapon designs look really well designed and are overlooked, i dont think we have seen much in the distant future in terms of warfare with out aliens or outer galactic diversity. Really was a cool thing to see. Playing this game in 4k was also one beautiful experience. I'm not a big fan of cod, but this definitely doesn't deserve the hate that it gets, well done infinity ward.
Infinite Warfare is honestly under rated. While I personally enjoyed the MP I know it had issues. The campaign is the main reason why I keep coming back to it. The amount of detail in the guns, the characters, fuck even the animations when your floating in Zero G or the death animations. They aren't big things but the fact they had them really helped pull me in with immersion.
My biggest issue with the multiplayer was the supply drops and the sheer amount of weapons locked behind them. Especially the variants. There were variants I liked, plenty I hated (*cough* flatline) but they never should’ve had them. I was happy when the Deimos was just a grind. It was so worth it.
@@antoniojuliano1672 You could unlock all of the weapons by grinding the game. You can get all of the salvage needed for drops and for unlocks by grinding the game. You get more salvage by playing Zombies and grinding the game LMAO There was nothing in the game you had to pay for.
@@nighthawkviper6791 I think you'll notice nowhere in their comment did they say anything about paying, just the drops themselves. Which I get, gameplay being locked behind random choice and a system designed to annoy into paying is not fun
I haven't played infinite warfare at all. Like all CoD games since Black Ops, I watch a playthrough of the campaign and move on. However, one thing I love about infinite warfare is it's art style. This is a gripe I have with pretty much every game set in space. Even games with a heavy space setting like Mass Effect or Halo always fall short on their portrayal of what space is. They have all these environments that are essentially earth 2.0 where planets just take on different aspects of environments on earth. Infinite warfare is one of a few games where space feels like space. It looks vast, ominous, and threatening and in a few levels, they actually incorporate the space theme into the game's design. That is something about infinite warfare that I genuinely thought they did a great job with.
Agreed! I love the level with quickly rotating asteroid. The level not only looks gorgeous but also the quick rotation also works as a gameplay mechanic.
I can agree with this. Playing games like Mass Effect, while absolutely amazing games, do not feel like they are space games, and it always feels like a missed opportunity. I truly can't wait to come across a game with storytelling as good as Mass Effect with the Space feeling that so few games get right.
One of the MP maps takes place inside a collapsing space station that is slowly being dragged towards a black hole. I always feel like in in an Interstellar spin-off movie when I play on that map.
This game had some serious potential. The aesthetic designs for the ships, the levels, characters, and interiors was just outstanding. I know it's a sequel we'll probably never get due to literally everybody slamming the game for not being 'boots on the ground', but I do hope COD returns to this setting some day.
Yeah, they should atleast focus on one game for atleast 4-6 years. If they are soo big and rich i don't understand why they have to release CoD every single year.
Wilhelm :v Not really... They we're making the game and then the big boots on the ground backlash came out during BO3 and they were midway during development. They had to make alot of changes and an unfinished game was the result.
This campaign is absolutely amazing, stunning cutscenes, engaging story. Playing on Specialist difficulty makes it one of the most impressive shooters I've ever played.
Minhazur Rahman it's confusing af but the way it tells a story is different but it's kind of Fucked up. They tell the real story through codes/comic books/and codes during intros of the campaign.
You should watch BO3: A Campaign that Played Us All. It's a good video that explains the campaign and demonstrated how subtly smart it was. Honestly, to me it felt like Treyarch didn't want to do a CoD game and wanted to go off and do a separate, sci-fi themed game with a message and decided to try to hide all that in the campaign that they were probably sure no one would play.
I was oddly confused when I was actually enjoying the single player (since I don't think I've enjoyed a COD single player since BO1). Even though the gameplay and missions were a little bit redundant however I did enjoy the "choose your own adventure" style of missions. I also thought the more "emotional" moments of the campaign worked really well especially the one where your robot ally holds you in space as your float to near death and also the logs that play at the end of the credits I really enjoyed. ON that note, I absolutely hated the multiplayer.
i remember loving BO1's story for what it was, a linear romp that echoes the Bourne series in the vietnam war. BO2 introduced a branching narrative which was super welcome for the series, but it was awfully written
@@quinnmarchese6313 How is BO2 bad? I'd say it is one of the best COD campaign-wise. It has the same writer as BO1 and brought in the person who wrote The Dark Knight. I honestly have no idea where you're coming from.
@@mikehasabike Just because Goyer helped write TDK doesn't automatically make him a good writer. i mean, he also helped write the dumpster fires that are Batman V Superman, Terminator Dark Fate, The Dark Knight Rises, and Godzilla (2014). I thought the dialogue was serviceable at best and the characters were surprisingly boring, considering they brought back Woods and Mason for a lot of it. But if you liked it a lot, than thats cool.
@@mikehasabike im honest enough to admit that franchise fatigue also contributed, but like its not a very well written game, i pretty much just replayed it since its part of the World At War continuity.
I think what shooters have lacked is great AI like in F.E.A.R, where enemies have so many movement varieties that the player uses all the tools available, which makes the game more varied
Late to the party bit in other videos Raycevick mention that good AI requires more from the console or PC. E also state that graphic requires it to, so devs have to choose how to mix the ingredient.
Infinite Warfare's campaign did something that not other video game has ever managed to do in my 18 year lifetime. It managed to make me cry. The characters were so real and impactful that listening to their tapes at the end credits broke me. And I remember that to this day.
I'm in the minority here, but Infinite Warfare was actually one of my favorite Call of Duty games. The art style, the weapons, the sounds, the campaign...I actually loved pretty much all of it.
@@qcdoomqc PC Gamer just released an article about the best COD characters, and Ethan was in it. That is something I can get behind, as a wise cracking robot bro makes for a pretty memorable character lol.
Hey, don't underestimate the deliciousness of a good "Mater Sammich"..Put you a little Mater, mayo, salt and pepper, then enjoy the deliciousness that is the Mater Sammich, lol.. Banana Sammiches are also off the chain..
It's good to see the CoD series attempt to put more emphasis on their campaigns, even if they're not as great as they could be. I don't many multiplayer games anymore, so single player is where I tend to get my enjoyment. If they continue with that mentality, I can see a new MW on the horizon. Another great video, man!
I think more people play the campaign that we realize. Especially since the landscape has shifted. Before, single player games NEEDED a multiplayer component. Now it's switched and games need a good single player to be seen as 'valuable' or worth spending money on.
Naah most people care about online play then campaign, sorry dude, look at CSGO, one of the top selling games on steam, no campaign whatsoever, PUBG, another top seller, no campaign, its because you can only really experience a campaign one time, whereas mutliplayer is an experience that will always change/be unique.
+Connor Branscombe Neither PUBG nor CSGO are $60, dude. Of the top 5 most played games on Steam atm, (PUBG, Dota 2, CSGO, Divinity: Original Sin II, Team Fortress 2, with a HUGE gap from the 500k of CSGO to the 66k of Divinity: Original Sin 2) four are multiplayer games. Within that, two of them are free, CSGO is $15, and PUBG is $30. Doesn't take a rocket scientist. Bump PUBG's price up to full $60, and you can bet your ass people would be asking for a single-player component of some sort. Remember what happened when Evolve didn't provide such a thing? Did you remember Evolve existed within the past 6 months to a year prior to me just reminding you of it, even?
What I liked about World at War was the immersion of the campaign. You weren't some badass soldier on the front lines. You were just another soldier side by side with your other comrades, you didn't stand out and were all fighting for the same cause. The first mission of the Russian theater proves it by making you start at the bottom alongside the dead in Stalingrad, then finally storming in Berlin to defeat the Nazi Party. I loved playing campaign with friends and randoms, it made it so much more memorable and more replayability. Think about storming the beaches of Normandy with your friends in COD WW2, that would be a sight to see.
I liked it personally, since it does a pretty good job of deconstructing the 'The good guy always keeps his people alive no matter what' trope. Reyes goes and learns that sacrifice is sometimes inevitable, and the mission comes first. It was an interesting take on military leadership that is painfully underdeveloped in popular military media. This was less action movie and more war movie, and I really hope the writing team gets another chance.
The tone, cadence, delivery and excellently delivered stellar content of these videos make them like bed time stories. Very easy to drift off to. Thank-you for taking the time to make your videos.
People said in the past that a sci fi Call of Duty can't work and I think they are partially wrong, especially when you look at Titanfall 2. That game shows how you can do it right. The general movement and shooting is designed with the intention that it should work both when standing still and when you are running around the map like you are sonic the hedgehog. Weapons have a really high accuracy from the hip and while moving, embracing the really fast paste movement even more and allowing people to actually use the mechanic for more than just getting around the map. There is a natural flow in the movement of Titanfall 2 that doesn't make me feel like I am doing something wrong. I've played black ops 3 for a while where there are somewhat similar mechanics in the game, but there the game suffers a similar problem to that of what you described for Infinite Warfare. You move fast around on walls, but get forced to ADS to hit your targets accuratly and that slows down the game in an unnatural way. Its like driving a car where there are speedbumps every few meters that slow you down and then you have to get back up on the speed. The gameplay or shooting mechanics clash with the movement mechanics and instead of working together like in Titanfall 2, you have to switch between mechanics and often enough it can't happen fast enough so that you can kill a player instead of being killed yourself. That doesn't encourage players to become really good with the mechanics and use it to their advantage, but instead asks them to just slow down, move like they did in the previous games like black ops 2 and further back and only use certain mechanics when they are necessary or no one is looking. Weapons and abilities/ tools are kept simple in Titanfall 2 where each individual weapon has its own unique strenghts and weaknesses but keep having their place. No weapon feels like it doesn't belong there and some weapons just need to be played with an adjusted playstyle. Despite encouraging speed and fast movement in the game, they do give you weapons and tools that you can use if you prefer a slower style. It really is just up to you how you want to play, there is always something there for you. Tweaking your class is quick and simple and you can even do it in the match. I think what Titanfall really did well compared to the recent CoD games is that the creators embraced the mechanics that they came up with and were open to change themselves and the frame in which it is build on while the CoD developers kept using the same frame over and over again and more or less smashed new mechanics in without properly adjusting everything else.
What? Embracing something else other than bad maps and bad gunfights to make the overall product better? That's a risk that Activision won't take if it means their stock will drop by as little as 1% as a result.
7:29 This has me realize how much better the character choices are in the MW games outside of adding new faces and keeping it a little fresher. Soap and Price are rookies in MW (Price was a rookie in the sniper missions) so you play as them, then in MW2 you play as Roach under Soap cause the latter isn’t in a high rank. And once it’s Soap and Price left, THEN you play as Soap cause he’d be under Price’s command in the same manner as in MW. And in MW3 you’re under Yuri cause you’re once again under the position that Soap has. Then it switches to Price in the last level cause it becomes more of his fight against Makarov than Yuri’s (and probably fanservice lol)
I must say, as a fan of sci-fi, I really loved this campaign, and the last one I enjoyed this much was Advanced Warfare. Yes, I like Advanced Warfare's campaign a lot, but IW was much more enjoyable because of the space battles mainly. BO3 in the other hand was the worst campaign I have ever played, that shit was pure garbage, didn't make sense at all even in the beginning, and the end I caught myself with my jaw on the floor because of such shitness. I need to say that COD must focus more on the campaign rather than just the multiplayer.
Just found your channel, delightful well articulated commentary with excellent in-depth deconstruction of each game discussed. Keep up the great work my friend, I appreciate what you bring to YT.
FUCKING YES, ANOTHER TOP NOTCH VIDEO FROM THE NOTORIOUS KING OF GAME CRTISISM BOIS, all hail our lord Raycevick, coming to earth with these spicy videos
I genuinely loved playing through the campaign. It really got me invested; I loved the setting, flawed as it may be, and the story made me feel something. So that theme in the background of the video isn’t doing me any favours. >sobs
Ngl, I wanna see an infinite warfare 2 except on the SDf’s faction, would be interesting to play as them. Another thing I really wanna see is them being able to see either a 50 vs 50 in which you’re a soldier with, being able to bring down ships. Something like grand operations in battlefield v
I think it’s crazy how the Olympus Mons destroyed 10 UNSA Ships that were basically Earth’s protectors, and only 1: The Retribution managed to defeat it
I loved Infinite Warfare, mostly because as a kid who watched a lot of 90's TV space sci-fi it felt like a love letter to those shows, Star Trek, Babylon 5, Space Above and Beyond, Farscape. there are a little of all of them in Infinite Warfare.
I’ve just started playing COD 2 for the first time and I was surprised when the missions would open up and there would be five objectives on my compass. Not only that rather than fallowing a npc they would fallow me as we pushed through a destroyed French town.
When I first saw Infinite Warfare during e3 2016, my initial reaction was "Is this a new IP? Wow, it's about time. This actually looks like something I'd play!" And then the title card dropped and so did my expectations. The Call of Duty brand alone was enough to dissuade me from that point on. What they could've had was something new and unique that wasn't tied down by the expectations of an existing series, whether they be good or bad. But CoD sets your expectation right out of the gate. It provokes an immediate response from people who love or hate this series. And it's a tragedy that no matter how hard the developer tries, it'll never get passed that brand expectation.
But if you still choose to feel that way even after recognizing this unintended bias, you are purposefully choosing to disregard this game. Which I believe is a mistake. Infinite Warfare feels like COD, undeniably, but like the most refined version of it. Coming from Blops 3 the previous year, infinite Warfare felt like a game that was supposed to come out 10 years after it did. The campaign is absolutely gorgeous- and the setting in our solar system is one of the truly unrivaled aspects of this games. The planets look amazing. The different abilities you have access to provide a new edge I didn't know this game needed, and the space battles are so effortlessly cinematic yet engaging. The story was gripping and surprisingly emotional and the characters felt like real people- with easily some of the best voice acting in any medium, film or game. The guns, varied enemies, the different environments and their effect on gameplay, and the space battles all add up to a game which I believe was the single most fun COD campaign to play ever in the single most beautiful COD campaign to date, even beating out its successors since. It's not perfect- Racevick's complaint about it turning into a corridor shooter too often is true, but looking back I realized why it didn't bother me. The reason was I knew I was playing a COD game. Boots on the ground and run and gun gameplay is the staple for this series. For every crazy outer-space mission, it was somewhat relieving to get back to familiar territory and let loose. Now this is just my thoughts on the campaign. I found zombies to be to be a little too arcade-like instead of the horror setting we had gotten used to in previous games, but fun regardless. I was not a fan of the multiplayer in the slightest. Its a shame because I don't believe I would have ended up playin one of my favorite game campaigns if I had started with the multiplayer (which is what seems to have happened with this game).
It’s a newish idea, looks cool Call of Duty is doing it, sucks Sucks cuz it’s Call of Duty and Call of Duty sucks for trying for something new even though I want them to try something new As Biden said, c’mon man!
I just want to say that I love your videos. Some people who commentate on video games as an art form will separate an 'artistic game' from a 'consumer game'. You know who they are. You truly show how the big, mass marketed games can be every bit as artistic as a walking simulator with a pretentious message or some other "game" which is purely a narrative with minimal interaction.
Honestly Titanfall (1) is a hidden gem. It nailed pretty much every problem you brought up with Infinite Warfare's multiplayer and was incredibly fun. The devs also constantly added new features and customization options, keeping the game relatively fresh for months. Also, you had to learn to play Pilot Hunter - Attrition gave too many points for murdering NPCs, but Pilots Only made the maps feel empty. If Pilot Hunter had shipped as the default mode I can only imagine that Titanfall would have done better sales-wise.
Honestly, I loved Infinite Warfare's campaign. It was a great and enjoyable experience, but I agree with your points, it definitely has it's flaws. But, it's a lot better than many of the campaigns from other CoD games.
I enjoyed this man! Your voice isn't annoying and you're not biased! You've done the research that was possible and used structure! Very well edited and solid review. U sir, earned a new sub!
This is one of the best games of that year, and by far one of the best Call of Duty campaigns (or even shooter campaigns in general). You missed the mark on this one Raycevick.
Wait is this the one with the dog? Which one's the one with the dog? That's the only one that's piqued my interest since MW2... I just really like dogs actually.
Infinite Warfare definitely had my favorite campaign out of all CODs. Zombies were pretty awesome too. Spaceland and Rave in Redwoods were fantastic maps.
great work raycevik! I appreciate the conscientious analysis of the studio's attention to the single player vs. multiplayer and I think your channel benefits greatly from your conscientiousness to..well your vids. This is the type of stuff I wouldn't mind sharing with my non-gaming friends to introduce them to the field of gaming journalism and development consulting....keep it up!
Would it be possible to add in subtitles? It sounds like your videos are scripted so all that you would have to do is copy/paste the script and RUclips handles all of the timing. It's a simple thing but goes a long way for increasing accessibility to your videos. Thanks for any consideration.
I've been watching a lot of your videos recently, and I have to say that the quality of each video is very high. It also makes me happy to know that you're from my city as well. Keep it up friend.
Have you played the Specialist difficulty yet now that you've completed the campaign? It presents the core gameplay from an entirely new angle, adding additional resource management and locational damage. It's one of the most intense FPSs I've played in recent years
I was actually surprised from start to finish with how fun & entertaining the campaign was. The mission structure, the characters, side missions, the jet fighter missions, (reminded me of old school star fox a lil bit) the set pieces and the voice acting. All these things together surprised the hell out of me. Compared to previous COD campaigns this was great. I appreciate them going in and improving their approach to campaigns.
This is actually one of the best (if not the bes) CoD games since MW series. Campaign, however short, was engaging and some of the battles were quite intense (depending on the difficulty level). Just like MEA, the game has its flaws but overall it is great game.
I played the game and it was a good surprise. The campaign was great. The characters were endearing and didn't felt too generic. E3N "Ethan" was my favourite. I remember having chills when Reyes and Ethan were left behind by their allies in the cold space and all I could do was watching the oxygen counter slowly reaching zero. I cried during the last cutscene where you see the wall with all the names of the dead and when, later in the credits, you hear their last words to their families. My only concern about this cutscene was the fact that Ethan wasn't on the wall. Yes, he's a robot, but he showed so much personality throughout the campaign that he deserved to be on this wall. He was the R2 D2 of this game. The WW2 references were good too. That surprise attack on Geneva was clearly a futuristic Pearl Harbor while the SDF's depiction a futuristic version of the Nazi Germany. And that war throughout the Solar System was similar to the Pacific War (too bad we didn't had a sci-fi version of the B-29). On the bad points, the Settlement Defense Front. Too cliché and badly written. It's a fascist regime, they want to dominate Earth... and that's all. Same for the villain portrayed by Kit Harrington, too generic. He needed more background, just like Makarov from the MW trilogy. Maybe instead of killing him, you imprison him, show him the horrors his government has brought to the solar system and maybe, let him redeem himself by fighting by your side. And the SDF should have been a lot less cliché. Example : in the Dead Space series, several solar system in deep space rebelled against Earth and took the name of the Sovereign Colonies. If the SDF was the rebellion of several colonies that had enough to send their resources to Earth and wanted their independence, I think it could have been better choice instead of the generic fascist state. They could have included a SDF campaign aside of the UNSA's, showing the motivations of combatants of both sides. Imagine the finale : the last mission alternates between Reyes and Salter's pov but also the SDF squad you followed during the SetDef arc and inevitably leads to the encounter of both squads aboard the Olympus. That would be an interesting finale.
I'm honestly surprised you liked the characters so much. I found nobody really memorable or likable. It was mostly just "sad eyes" or quiet mumbling. I couldn't take these characters seriously when they pretend to be so realistic yet are preforming super-hero actions with enemies literally screaming "freedom will die under our sun" (yes, that's a line our "well developed" villains shout) It was a strange lack of cohesion that made the whole campaign feel like it wanted to have its cake and eat it too.... make you the captain of a ship and put you in "badass" missions.... yet pretend this is apparently realistic and taking a toll on its characters. The "passion" of Infinite warfare feels like it leans a bit more on "desperation"... like a desperate NEED to prove that their game isn't a bad idea. It's sort of like watching a stage play that's collapsing and the actors are trying REALLY hard to entertain you and insure you the play is going along fine
I'd have to disagree with that. It could be just because I'm comparing it to games like Advanced Warfare, but E3N's the only one that really gets any superhero style moments, and he is not human so it at least makes sense. Though it's funny, that desperation is exactly what I'd apply to Ghosts, but IW I feel was them really giving it a shot.
Hey, Raycevick, can you please do a retrospective of the Call of Duty franchise game-by-game, like your Halo series? It could even include the Medal of Honor series, as both franchises intertwine with each other, as Call of Duty was an offshoot of Medal of Honor, while Medal of Honor tried to do a similar thing to Call of Duty with Medal of Honor Warfighter. Call of duty... 14 years later, United Offensive... 13 years later, etc.?
The undertaking that'd require would be far beyond anything I've done in the past, and I don't think I'd have the passion for it. There was 7 main Halo games for me to cover, whereas there'd be 13 main games for Call of Duty. There's another issue too. If I had the passion for it, some games have next to no information about their development, which is a really important part to cover in Years Later. I won't say never, but were I to do Years Later for Call of Duty, it'd only be for certain games.
The game that is basically the TV show: The Expanse... If only someone would use the combat ease of Infinte Warfare, be as immersive as Cyberpunk 2077 (even though it isn't out yet, I have NO doubts that it will be as good, if not better than the Witcher 3), and be set in the Expanse world...
Uploaded 41 seconds ago? Damn I'm early and after Favyn's video this one is a fresh breath of air too edit: okay now I see that you made this video alongside Favyn lol
It's nice to see an actual critical analysis of this game. The Zero Punctuation review and the Shammy review were certainly hilarious, but those videos are meant for comedy first. You're doing a great job!
I liked the multiplayer quite a bit actually, to me it felt like black ops 3 but less clunky, and with a better art style. The MTX were definitely better too. Though let’s be real, NO $60 game has ANY EXCUSE to have MTX at all.
Wow this video really opened my eyes. I really never considered playing the single player but I may have to go back to the game now and try it out myself. Great video!
What are your thoughts on Paladins? The so called Overwatch clone (It's actually not and I'm not a fanboy of either games) Edit: This question was meant for Raycevick not the cancerous fanbase
TheSteelPillow But according to Steam Paladins is still in early access, and when I google it it says, "Closed beta began on November 17, 2015. The game went into open beta on September 16, 2016.". Overwatch came out in May 2016. :/ I guess Paladins was first...
I love the campaign and I totally understands the plot about picking off enemy targets. The admiral did said that your effort is to buy earth time to rebuild the fleet, not to gather intel. But I agree with you with the enemy character hunt though.
But it is a very likely outcome of what the war of Elon Musk’s great grandson against Earth will look like in 120 years…if the AI lets us live that long….
Infinite warfare was fun but no one likes it because "we need boots on the ground" and "no more pay 2 win guns" and other people dislikeing it even though they havent seen any gameplay and normies who said it was bad because everyone else dose to
Campaign was extremely overlooked. It was very well done.
What? Was this your first cod game?
@@mvick4198 The infinite warfare campaign was great man :/
@@mvick4198 infinite warfare campaign was the best in years, on par with modern warfare trilogy and WaW.
@@shalindelta7 That's taking it a bit too far. But wasn't bad by any means.
@@GrowlingRB24 actually its not, the emotion was strong, the characters were likable and the story and gameplay was good. Definately deserves high praise and is still the last best campaign to this day.
"Maps or mobility- _you can't have both."_
**laughs in Titanfall**
[Deleted]
Somehow still being able to be heavily edited, Jesus they made that engine work
*COUGH Quake 3 *COUGH
I´m sure he meant you can´t have both in this game.
@[Deleted] thats like saying the quake engine has aged brilliantly.
@[Deleted] half-life 2 is seriously dated by todays standards, low res textures, extremely low res character models, it was incredible back in 2004, but not anymore.
Saying Titanfall 2 is on Source is like saying Modern Warfare is on the quake engine, its so heavily modified it's hardly the same engine.
CS:GO looks great because it initially came out wth a 2013 version of source and is still being updated, as well as many source 2 features being backported to CSGO's version of source.
Source is a mess of an engine in 2020, it doesn't even properly support 64 bit, and is extremely CPU dependant.
Nearly every modern game engine is better.
I was really impressed with the campaign, it was pretty emphasized by the developers that it was focusing on a grandscale war which is exactly what was delivered. The science fiction weapon designs look really well designed and are overlooked, i dont think we have seen much in the distant future in terms of warfare with out aliens or outer galactic diversity. Really was a cool thing to see. Playing this game in 4k was also one beautiful experience. I'm not a big fan of cod, but this definitely doesn't deserve the hate that it gets, well done infinity ward.
Infinite Warfare is honestly under rated. While I personally enjoyed the MP I know it had issues.
The campaign is the main reason why I keep coming back to it. The amount of detail in the guns, the characters, fuck even the animations when your floating in Zero G or the death animations. They aren't big things but the fact they had them really helped pull me in with immersion.
My biggest issue with the multiplayer was the supply drops and the sheer amount of weapons locked behind them. Especially the variants. There were variants I liked, plenty I hated (*cough* flatline) but they never should’ve had them. I was happy when the Deimos was just a grind. It was so worth it.
@@antoniojuliano1672 The solution is simple, do not play Call of Duty MP. I don't play and recommend it to anybody.
@@antoniojuliano1672 You could unlock all of the weapons by grinding the game. You can get all of the salvage needed for drops and for unlocks by grinding the game. You get more salvage by playing Zombies and grinding the game LMAO There was nothing in the game you had to pay for.
@@nighthawkviper6791 I think you'll notice nowhere in their comment did they say anything about paying, just the drops themselves. Which I get, gameplay being locked behind random choice and a system designed to annoy into paying is not fun
I haven't played infinite warfare at all. Like all CoD games since Black Ops, I watch a playthrough of the campaign and move on. However, one thing I love about infinite warfare is it's art style. This is a gripe I have with pretty much every game set in space. Even games with a heavy space setting like Mass Effect or Halo always fall short on their portrayal of what space is. They have all these environments that are essentially earth 2.0 where planets just take on different aspects of environments on earth. Infinite warfare is one of a few games where space feels like space. It looks vast, ominous, and threatening and in a few levels, they actually incorporate the space theme into the game's design. That is something about infinite warfare that I genuinely thought they did a great job with.
Virtual Flood It helps that IW takes place entirely within our Solar System.
Agreed! I love the level with quickly rotating asteroid. The level not only looks gorgeous but also the quick rotation also works as a gameplay mechanic.
I can agree with this. Playing games like Mass Effect, while absolutely amazing games, do not feel like they are space games, and it always feels like a missed opportunity. I truly can't wait to come across a game with storytelling as good as Mass Effect with the Space feeling that so few games get right.
Infinite Warfare is basically "what if we make a space game fight in space?"
One of the MP maps takes place inside a collapsing space station that is slowly being dragged towards a black hole. I always feel like in in an Interstellar spin-off movie when I play on that map.
This game had some serious potential. The aesthetic designs for the ships, the levels, characters, and interiors was just outstanding. I know it's a sequel we'll probably never get due to literally everybody slamming the game for not being 'boots on the ground', but I do hope COD returns to this setting some day.
Sultan and give it 2-3 years of developmental time to make it better?
Pippin Santiago the CoD games get a 3 year development cycle, so this is as good as it'll get. Won't be buying a new CoD anytime soon.
Yeah, they should atleast focus on one game for atleast 4-6 years.
If they are soo big and rich i don't understand why they have to release CoD every single year.
L I T E R A L L Y
Wilhelm :v Not really... They we're making the game and then the big boots on the ground backlash came out during BO3 and they were midway during development. They had to make alot of changes and an unfinished game was the result.
This campaign is absolutely amazing, stunning cutscenes, engaging story.
Playing on Specialist difficulty makes it one of the most impressive shooters I've ever played.
Fucking indeed! I'm currently trying to beat it in yolo mode!
Yet also confusing.
Can't wait for you to play the campaign for BO3 its confusing
Minhazur Rahman - it's not even confusing it's just horeshit lol I was immensely dissapointed after BO1 and BO2.
Minhazur Rahman it's confusing to the point it's bad
Minhazur Rahman it's confusing af but the way it tells a story is different but it's kind of Fucked up. They tell the real story through codes/comic books/and codes during intros of the campaign.
MASdestroyer bo1 is actually a #1 campaign for me
You should watch BO3: A Campaign that Played Us All. It's a good video that explains the campaign and demonstrated how subtly smart it was.
Honestly, to me it felt like Treyarch didn't want to do a CoD game and wanted to go off and do a separate, sci-fi themed game with a message and decided to try to hide all that in the campaign that they were probably sure no one would play.
I was oddly confused when I was actually enjoying the single player (since I don't think I've enjoyed a COD single player since BO1). Even though the gameplay and missions were a little bit redundant however I did enjoy the "choose your own adventure" style of missions. I also thought the more "emotional" moments of the campaign worked really well especially the one where your robot ally holds you in space as your float to near death and also the logs that play at the end of the credits I really enjoyed. ON that note, I absolutely hated the multiplayer.
Wtf I’m the exact same
i remember loving BO1's story for what it was, a linear romp that echoes the Bourne series in the vietnam war. BO2 introduced a branching narrative which was super welcome for the series, but it was awfully written
@@quinnmarchese6313 How is BO2 bad? I'd say it is one of the best COD campaign-wise. It has the same writer as BO1 and brought in the person who wrote The Dark Knight. I honestly have no idea where you're coming from.
@@mikehasabike Just because Goyer helped write TDK doesn't automatically make him a good writer. i mean, he also helped write the dumpster fires that are Batman V Superman, Terminator Dark Fate, The Dark Knight Rises, and Godzilla (2014). I thought the dialogue was serviceable at best and the characters were surprisingly boring, considering they brought back Woods and Mason for a lot of it. But if you liked it a lot, than thats cool.
@@mikehasabike im honest enough to admit that franchise fatigue also contributed, but like its not a very well written game, i pretty much just replayed it since its part of the World At War continuity.
So I've finally subscribed to...Raycevick
no reply
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Noice
I think what shooters have lacked is great AI like in F.E.A.R, where enemies have so many movement varieties that the player uses all the tools available, which makes the game more varied
Well Halo "asside 5" always had good AI
insurgency has pretty good AI
"Pretty good AI" THOSE DAMN INSURGENTS CAN FUCKING DROP SHOT YOU, There's literally no other AI that i've seen capable of doing that,
tru dat lol
Late to the party bit in other videos Raycevick mention that good AI requires more from the console or PC. E also state that graphic requires it to, so devs have to choose how to mix the ingredient.
Infinite Warfare's campaign did something that not other video game has ever managed to do in my 18 year lifetime. It managed to make me cry. The characters were so real and impactful that listening to their tapes at the end credits broke me. And I remember that to this day.
I came here to say the exact same thing. I was floored by the campaign and the story it told.
You really need to play good games out there lol
You obviously haven't played Metro Exodus, get to it playa
You really mustn't have played any good games ever. Jesus christ. Play Metro Exodus or ffs play World at War the best damn cod campaign ever made
@@Jules-69lol I just said that haha didn't see your comment lol
I hate new CoDs but I genuinely liked Infinite Warfare. An underrated game, this one.
Никита Малышев it sold good though
@@d30n6 It sold okay, but in terms of other COD games it's sales were awful. It sold 50% less copies than BO3 the previous year.
How does one pronounce your name?
Ray-cevick
or
Rayce-vick?
I'm genuinely interested.
RushingDolphin , one doesn't speak, one listens :D
RushingDolphin "Ray-c-vik"
Not Burns That one sounds plausible
Like the capital of Iceland
RushingDolphin Rey-Cev-Ick
That controller vibration moment sounds pretty incredible, actually. I don't think It wouldn't seem out of place in a Kojima game.
Sometimes I like to kick my feet up, sip a warm latte and listen to some delicious deconstruction of the COD series. [sips]
Indigo Gaming relatable
As an ex COD fan, that's my morning routine right there.
*Fuck Activi$ion*
Indigo Gaming >hates Activision for being money hungry
>has multiple videos supporting Bethesda's games
>Hypocrisy
Indigo Gaming Relatable (I fucking despise CoD although I have a favorite CoD game)
This game really has its problems but if you can pick it up for like 20 bucks, its campaign alone is worth it imo.
I'm in the minority here, but Infinite Warfare was actually one of my favorite Call of Duty games.
The art style, the weapons, the sounds, the campaign...I actually loved pretty much all of it.
Same man, and I loved the characters, especially the robot!
@@qcdoomqc PC Gamer just released an article about the best COD characters, and Ethan was in it. That is something I can get behind, as a wise cracking robot bro makes for a pretty memorable character lol.
Finally someone who agrees besides the friends I played it with
"A BLT without bacon" Greatest. Quote. Ever.
Fakte o shqipe
JD The LT without the B
*Laughs in vegitarian*
Hey, don't underestimate the deliciousness of a good "Mater Sammich"..Put you a little Mater, mayo, salt and pepper, then enjoy the deliciousness that is the Mater Sammich, lol..
Banana Sammiches are also off the chain..
The campaign had an idea that I loved: being the captain of an entire fleet...
We did nothing with it
Wtf
A Raycevick video? Best birthday gift I could've asked for.
Happy birthday, Peacemaker!
Artic Peacemaker
Yaay. Idk why im cheering to you
This game is the closest thing we'll ever get to a "The Expanse" set fps. I loved it, honestly.
It's good to see the CoD series attempt to put more emphasis on their campaigns, even if they're not as great as they could be. I don't many multiplayer games anymore, so single player is where I tend to get my enjoyment. If they continue with that mentality, I can see a new MW on the horizon.
Another great video, man!
I think more people play the campaign that we realize. Especially since the landscape has shifted. Before, single player games NEEDED a multiplayer component. Now it's switched and games need a good single player to be seen as 'valuable' or worth spending money on.
LeadFaun they can bring back Spec Ops. That was my favorite thing in MW3
Naah most people care about online play then campaign, sorry dude, look at CSGO, one of the top selling games on steam, no campaign whatsoever, PUBG, another top seller, no campaign, its because you can only really experience a campaign one time, whereas mutliplayer is an experience that will always change/be unique.
+Connor Branscombe
Neither PUBG nor CSGO are $60, dude. Of the top 5 most played games on Steam atm, (PUBG, Dota 2, CSGO, Divinity: Original Sin II, Team Fortress 2, with a HUGE gap from the 500k of CSGO to the 66k of Divinity: Original Sin 2) four are multiplayer games. Within that, two of them are free, CSGO is $15, and PUBG is $30. Doesn't take a rocket scientist. Bump PUBG's price up to full $60, and you can bet your ass people would be asking for a single-player component of some sort. Remember what happened when Evolve didn't provide such a thing? Did you remember Evolve existed within the past 6 months to a year prior to me just reminding you of it, even?
What I liked about World at War was the immersion of the campaign. You weren't some badass soldier on the front lines. You were just another soldier side by side with your other comrades, you didn't stand out and were all fighting for the same cause. The first mission of the Russian theater proves it by making you start at the bottom alongside the dead in Stalingrad, then finally storming in Berlin to defeat the Nazi Party.
I loved playing campaign with friends and randoms, it made it so much more memorable and more replayability. Think about storming the beaches of Normandy with your friends in COD WW2, that would be a sight to see.
I don't understand why people hate this game. I thought it was good.
Dean Walker
Another cod in the future. 'Nuff said
Dean Walker people bitch about the future, but I'd say it's MP has so much issues and connection issues, it makes it unplayable.
Fness gaming So?
Kid can i ask you did u just see the hate and jump on the badnwagon to hate it
Because this game came at probably the worst time it could have.
Donald Trumpet You call him kid, but you literally can't spell.
This was actually a surprise because the campaign is good.
*EDIT: Just got through the spoiler spot and now I'm questioning my comment lol.
It's really about the characters. I nearly cried when I reached the credits and listened to their "voicemails"
The best COD campaign is found in Titanfall 2.
I liked it personally, since it does a pretty good job of deconstructing the 'The good guy always keeps his people alive no matter what' trope. Reyes goes and learns that sacrifice is sometimes inevitable, and the mission comes first. It was an interesting take on military leadership that is painfully underdeveloped in popular military media. This was less action movie and more war movie, and I really hope the writing team gets another chance.
Dave Starr nailed it
Dave Starr agreed since it's made by the real infinity war of old
The tone, cadence, delivery and excellently delivered stellar content of these videos make them like bed time stories. Very easy to drift off to. Thank-you for taking the time to make your videos.
People said in the past that a sci fi Call of Duty can't work and I think they are partially wrong, especially when you look at Titanfall 2. That game shows how you can do it right. The general movement and shooting is designed with the intention that it should work both when standing still and when you are running around the map like you are sonic the hedgehog. Weapons have a really high accuracy from the hip and while moving, embracing the really fast paste movement even more and allowing people to actually use the mechanic for more than just getting around the map. There is a natural flow in the movement of Titanfall 2 that doesn't make me feel like I am doing something wrong.
I've played black ops 3 for a while where there are somewhat similar mechanics in the game, but there the game suffers a similar problem to that of what you described for Infinite Warfare. You move fast around on walls, but get forced to ADS to hit your targets accuratly and that slows down the game in an unnatural way. Its like driving a car where there are speedbumps every few meters that slow you down and then you have to get back up on the speed. The gameplay or shooting mechanics clash with the movement mechanics and instead of working together like in Titanfall 2, you have to switch between mechanics and often enough it can't happen fast enough so that you can kill a player instead of being killed yourself. That doesn't encourage players to become really good with the mechanics and use it to their advantage, but instead asks them to just slow down, move like they did in the previous games like black ops 2 and further back and only use certain mechanics when they are necessary or no one is looking.
Weapons and abilities/ tools are kept simple in Titanfall 2 where each individual weapon has its own unique strenghts and weaknesses but keep having their place. No weapon feels like it doesn't belong there and some weapons just need to be played with an adjusted playstyle. Despite encouraging speed and fast movement in the game, they do give you weapons and tools that you can use if you prefer a slower style. It really is just up to you how you want to play, there is always something there for you. Tweaking your class is quick and simple and you can even do it in the match.
I think what Titanfall really did well compared to the recent CoD games is that the creators embraced the mechanics that they came up with and were open to change themselves and the frame in which it is build on while the CoD developers kept using the same frame over and over again and more or less smashed new mechanics in without properly adjusting everything else.
What? Embracing something else other than bad maps and bad gunfights to make the overall product better?
That's a risk that Activision won't take if it means their stock will drop by as little as 1% as a result.
Believe it or not, this was the first CoD in years I enjoyed both Campaign and Multiplayer.
Zombies?
"...BLT without bacon." What would you know about real murican Bacon?!
7:29 This has me realize how much better the character choices are in the MW games outside of adding new faces and keeping it a little fresher. Soap and Price are rookies in MW (Price was a rookie in the sniper missions) so you play as them, then in MW2 you play as Roach under Soap cause the latter isn’t in a high rank. And once it’s Soap and Price left, THEN you play as Soap cause he’d be under Price’s command in the same manner as in MW. And in MW3 you’re under Yuri cause you’re once again under the position that Soap has. Then it switches to Price in the last level cause it becomes more of his fight against Makarov than Yuri’s (and probably fanservice lol)
Probably a coincidence honestly, but you also never have to follow Yuri during that last level in MW3
Finally someone sort of likes this game
Infinite warfare was one of my favorite COD’s that I’ve played, multiplayer and campaign.
I must say, as a fan of sci-fi, I really loved this campaign, and the last one I enjoyed this much was Advanced Warfare. Yes, I like Advanced Warfare's campaign a lot, but IW was much more enjoyable because of the space battles mainly. BO3 in the other hand was the worst campaign I have ever played, that shit was pure garbage, didn't make sense at all even in the beginning, and the end I caught myself with my jaw on the floor because of such shitness. I need to say that COD must focus more on the campaign rather than just the multiplayer.
Amused Kakashi Sadly, as time passes, many shooters like COD and open worlds like GTA are abandoning singleplayer.
t r a i n g o b o o m
We agree on the same thing bro
"noooooo you can't just play a game everyone unanimously hate"
"Haha space go pew pew"
Just found your channel, delightful well articulated commentary with excellent in-depth deconstruction of each game discussed. Keep up the great work my friend, I appreciate what you bring to YT.
Raycevick: *Talking*
Me: *Listening to the beautifully, yet strangely nostalgic Infinite Warfare music*
FUCKING YES, ANOTHER TOP NOTCH VIDEO FROM THE NOTORIOUS KING OF GAME CRTISISM BOIS, all hail our lord Raycevick, coming to earth with these spicy videos
I genuinely loved playing through the campaign. It really got me invested; I loved the setting, flawed as it may be, and the story made me feel something.
So that theme in the background of the video isn’t doing me any favours.
>sobs
Ngl, I wanna see an infinite warfare 2 except on the SDf’s faction, would be interesting to play as them.
Another thing I really wanna see is them being able to see either a 50 vs 50 in which you’re a soldier with, being able to bring down ships. Something like grand operations in battlefield v
I think it’s crazy how the Olympus Mons destroyed 10 UNSA Ships that were basically Earth’s protectors, and only 1: The Retribution managed to defeat it
You my mate are one of the best content creators on RUclips, keep up the great work!
I loved Infinite Warfare, mostly because as a kid who watched a lot of 90's TV space sci-fi it felt like a love letter to those shows, Star Trek, Babylon 5, Space Above and Beyond, Farscape. there are a little of all of them in Infinite Warfare.
Cant wait for the release man, looks good.
I’ve just started playing COD 2 for the first time and I was surprised when the missions would open up and there would be five objectives on my compass. Not only that rather than fallowing a npc they would fallow me as we pushed through a destroyed French town.
When I first saw Infinite Warfare during e3 2016, my initial reaction was "Is this a new IP? Wow, it's about time. This actually looks like something I'd play!" And then the title card dropped and so did my expectations. The Call of Duty brand alone was enough to dissuade me from that point on. What they could've had was something new and unique that wasn't tied down by the expectations of an existing series, whether they be good or bad. But CoD sets your expectation right out of the gate. It provokes an immediate response from people who love or hate this series. And it's a tragedy that no matter how hard the developer tries, it'll never get passed that brand expectation.
But if you still choose to feel that way even after recognizing this unintended bias, you are purposefully choosing to disregard this game. Which I believe is a mistake.
Infinite Warfare feels like COD, undeniably, but like the most refined version of it. Coming from Blops 3 the previous year, infinite Warfare felt like a game that was supposed to come out 10 years after it did. The campaign is absolutely gorgeous- and the setting in our solar system is one of the truly unrivaled aspects of this games. The planets look amazing. The different abilities you have access to provide a new edge I didn't know this game needed, and the space battles are so effortlessly cinematic yet engaging. The story was gripping and surprisingly emotional and the characters felt like real people- with easily some of the best voice acting in any medium, film or game. The guns, varied enemies, the different environments and their effect on gameplay, and the space battles all add up to a game which I believe was the single most fun COD campaign to play ever in the single most beautiful COD campaign to date, even beating out its successors since.
It's not perfect- Racevick's complaint about it turning into a corridor shooter too often is true, but looking back I realized why it didn't bother me. The reason was I knew I was playing a COD game. Boots on the ground and run and gun gameplay is the staple for this series. For every crazy outer-space mission, it was somewhat relieving to get back to familiar territory and let loose.
Now this is just my thoughts on the campaign. I found zombies to be to be a little too arcade-like instead of the horror setting we had gotten used to in previous games, but fun regardless. I was not a fan of the multiplayer in the slightest. Its a shame because I don't believe I would have ended up playin one of my favorite game campaigns if I had started with the multiplayer (which is what seems to have happened with this game).
It’s a newish idea, looks cool
Call of Duty is doing it, sucks
Sucks cuz it’s Call of Duty and Call of Duty sucks for trying for something new even though I want them to try something new
As Biden said, c’mon man!
out of all cod campaigns i played, i felt most immersed in infinite warfare
Bruh. We call that one: "Call of Duty: You know nothing John Snow"
I just want to say that I love your videos. Some people who commentate on video games as an art form will separate an 'artistic game' from a 'consumer game'. You know who they are. You truly show how the big, mass marketed games can be every bit as artistic as a walking simulator with a pretentious message or some other "game" which is purely a narrative with minimal interaction.
Now I wish I never sold this game 😭.
Infinity War: Alright, everyone hated our games that tried to be different. Let's just do Modern Warfare again.
CoD community is absolutely retarded, because they like to camp in Modern Window
This is my favorite Call of Duty® game. I absolutely adore the single player campaign.
The campaign in this game was severely underrated. I mainly bought this to play MW remastered campaign, but IW was the star.
Honestly Titanfall (1) is a hidden gem. It nailed pretty much every problem you brought up with Infinite Warfare's multiplayer and was incredibly fun. The devs also constantly added new features and customization options, keeping the game relatively fresh for months. Also, you had to learn to play Pilot Hunter - Attrition gave too many points for murdering NPCs, but Pilots Only made the maps feel empty. If Pilot Hunter had shipped as the default mode I can only imagine that Titanfall would have done better sales-wise.
Honestly, I loved Infinite Warfare's campaign. It was a great and enjoyable experience, but I agree with your points, it definitely has it's flaws. But, it's a lot better than many of the campaigns from other CoD games.
I enjoyed this man! Your voice isn't annoying and you're not biased! You've done the research that was possible and used structure! Very well edited and solid review. U sir, earned a new sub!
This is one of the best games of that year, and by far one of the best Call of Duty campaigns (or even shooter campaigns in general). You missed the mark on this one Raycevick.
I am gobsmacked by the detailed work and writing of your videos mate. Im literally mesmerized by your videos. Great f&cking work.
Wait is this the one with the dog? Which one's the one with the dog? That's the only one that's piqued my interest since MW2... I just really like dogs actually.
That was Ghosts
Brutal that's Ghosts, it's one of the worst CODs they've released
You literally made me lol! Thanks mate!
Ghosts, give it a try it's got a great campaign.
I eat dogs
Infinite Warfare definitely had my favorite campaign out of all CODs. Zombies were pretty awesome too. Spaceland and Rave in Redwoods were fantastic maps.
It's not Titanfall 2, but the game is still pretty decent and the campaign is actually quite good!
This definitely helps me appreciate more what Titanfall was able to do with their second game, and how much the risks that they took paid off.
6:25 aged like wine lmao
great work raycevik! I appreciate the conscientious analysis of the studio's attention to the single player vs. multiplayer and I think your channel benefits greatly from your conscientiousness to..well your vids. This is the type of stuff I wouldn't mind sharing with my non-gaming friends to introduce them to the field of gaming journalism and development consulting....keep it up!
Would it be possible to add in subtitles? It sounds like your videos are scripted so all that you would have to do is copy/paste the script and RUclips handles all of the timing. It's a simple thing but goes a long way for increasing accessibility to your videos. Thanks for any consideration.
I'm just commenting so the algorithm picks the comment
Ditto.
Sorry
@@kiddo6393 Same
I've been watching a lot of your videos recently, and I have to say that the quality of each video is very high. It also makes me happy to know that you're from my city as well. Keep it up friend.
convinced me to look for this game on sale
Got excited to finally play this game just to be able to rewatch this video with context. You're awesome Ray!
Have you played the Specialist difficulty yet now that you've completed the campaign? It presents the core gameplay from an entirely new angle, adding additional resource management and locational damage. It's one of the most intense FPSs I've played in recent years
Not to mention yolo mode!
Finally someone who appreciates Infinite Warfare's story!
That Album vs Greatest Hits analogy tho
You should definitely play Shadow of Mordor! Also this channel is refreshing! Thank you for your hard work!
That was an amazing video
You are criminally under-subscribed. Awesome job once again!
The campaigns ending was really weak but I think that’s really it. Everything else was solid
Campaign : pretty darn good
Multiplayer : wtf
Zombies : only one good map
So when are you gonna do one of these for the Witcher 3?
No modern game more deserving of a Raycevick- depth review. Please!
Acerbic Geoff Plagiarism?
Phoenix Tracer it's a whole sale ripoff of Elric of Melnibone to the point that they should be paying royalties
I was actually surprised from start to finish with how fun & entertaining the campaign was. The mission structure, the characters, side missions, the jet fighter missions, (reminded me of old school star fox a lil bit) the set pieces and the voice acting. All these things together surprised the hell out of me. Compared to previous COD campaigns this was great. I appreciate them going in and improving their approach to campaigns.
This is actually one of the best (if not the bes) CoD games since MW series. Campaign, however short, was engaging and some of the battles were quite intense (depending on the difficulty level). Just like MEA, the game has its flaws but overall it is great game.
I played the game and it was a good surprise. The campaign was great. The characters were endearing and didn't felt too generic. E3N "Ethan" was my favourite. I remember having chills when Reyes and Ethan were left behind by their allies in the cold space and all I could do was watching the oxygen counter slowly reaching zero. I cried during the last cutscene where you see the wall with all the names of the dead and when, later in the credits, you hear their last words to their families. My only concern about this cutscene was the fact that Ethan wasn't on the wall. Yes, he's a robot, but he showed so much personality throughout the campaign that he deserved to be on this wall. He was the R2 D2 of this game. The WW2 references were good too. That surprise attack on Geneva was clearly a futuristic Pearl Harbor while the SDF's depiction a futuristic version of the Nazi Germany. And that war throughout the Solar System was similar to the Pacific War (too bad we didn't had a sci-fi version of the B-29).
On the bad points, the Settlement Defense Front. Too cliché and badly written. It's a fascist regime, they want to dominate Earth... and that's all. Same for the villain portrayed by Kit Harrington, too generic. He needed more background, just like Makarov from the MW trilogy. Maybe instead of killing him, you imprison him, show him the horrors his government has brought to the solar system and maybe, let him redeem himself by fighting by your side. And the SDF should have been a lot less cliché. Example : in the Dead Space series, several solar system in deep space rebelled against Earth and took the name of the Sovereign Colonies. If the SDF was the rebellion of several colonies that had enough to send their resources to Earth and wanted their independence, I think it could have been better choice instead of the generic fascist state. They could have included a SDF campaign aside of the UNSA's, showing the motivations of combatants of both sides. Imagine the finale : the last mission alternates between Reyes and Salter's pov but also the SDF squad you followed during the SetDef arc and inevitably leads to the encounter of both squads aboard the Olympus. That would be an interesting finale.
I'm honestly surprised you liked the characters so much. I found nobody really memorable or likable. It was mostly just "sad eyes" or quiet mumbling.
I couldn't take these characters seriously when they pretend to be so realistic yet are preforming super-hero actions with enemies literally screaming "freedom will die under our sun" (yes, that's a line our "well developed" villains shout)
It was a strange lack of cohesion that made the whole campaign feel like it wanted to have its cake and eat it too.... make you the captain of a ship and put you in "badass" missions.... yet pretend this is apparently realistic and taking a toll on its characters.
The "passion" of Infinite warfare feels like it leans a bit more on "desperation"... like a desperate NEED to prove that their game isn't a bad idea. It's sort of like watching a stage play that's collapsing and the actors are trying REALLY hard to entertain you and insure you the play is going along fine
I'd have to disagree with that. It could be just because I'm comparing it to games like Advanced Warfare, but E3N's the only one that really gets any superhero style moments, and he is not human so it at least makes sense.
Though it's funny, that desperation is exactly what I'd apply to Ghosts, but IW I feel was them really giving it a shot.
Hey, Raycevick, can you please do a retrospective of the Call of Duty franchise game-by-game, like your Halo series? It could even include the Medal of Honor series, as both franchises intertwine with each other, as Call of Duty was an offshoot of Medal of Honor, while Medal of Honor tried to do a similar thing to Call of Duty with Medal of Honor Warfighter.
Call of duty... 14 years later, United Offensive... 13 years later, etc.?
The undertaking that'd require would be far beyond anything I've done in the past, and I don't think I'd have the passion for it. There was 7 main Halo games for me to cover, whereas there'd be 13 main games for Call of Duty. There's another issue too. If I had the passion for it, some games have next to no information about their development, which is a really important part to cover in Years Later.
I won't say never, but were I to do Years Later for Call of Duty, it'd only be for certain games.
oh, nevermind and disregard I said anything then.
o-o
oh hai LateNight
In the end of campaign I was in tears. E3N one love!
I enjoyed this campaign, but the multiplayer...not so much.
The game that is basically the TV show: The Expanse...
If only someone would use the combat ease of Infinte Warfare, be as immersive as Cyberpunk 2077 (even though it isn't out yet, I have NO doubts that it will be as good, if not better than the Witcher 3), and be set in the Expanse world...
Uploaded 41 seconds ago? Damn I'm early
and after Favyn's video this one is a fresh breath of air too
edit: okay now I see that you made this video alongside Favyn lol
It's nice to see an actual critical analysis of this game. The Zero Punctuation review and the Shammy review were certainly hilarious, but those videos are meant for comedy first. You're doing a great job!
Campaign: Good
Multiplayer: Bad
Zombies: Good
Sonic Sez Traps are Gay the Multiplayer just have really unbalanced guns and bad map design
Deon PlayzGames well it was missing tons of features upon launch
I liked the multiplayer quite a bit actually, to me it felt like black ops 3 but less clunky, and with a better art style. The MTX were definitely better too. Though let’s be real, NO $60 game has ANY EXCUSE to have MTX at all.
“Death Quotes are even back”
“You died, try again bitch.”
-Infinity Ward
Wow, i expected you to shit on this game like everyone else did. Ty for being fair.
Wow this video really opened my eyes. I really never considered playing the single player but I may have to go back to the game now and try it out myself. Great video!
What are your thoughts on Paladins? The so called Overwatch clone (It's actually not and I'm not a fanboy of either games)
Edit: This question was meant for Raycevick not the cancerous fanbase
even more cancer than overmeme
somehow
Paladins was first if im not mistaken
TheSteelPillow
But according to Steam Paladins is still in early access, and when I google it it says, "Closed beta began on November 17, 2015. The game went into open beta on September 16, 2016.".
Overwatch came out in May 2016. :/
I guess Paladins was first...
Please..
ITS TIME TO STOP..
Overwatch was in development first; Paladins released first because it is not made with as much quality as Overwatch.
Another wonderful video essay my man. My regards to your future channel growth :)
Please make a video on Wolfenstein: The New Order(2014), it would be awesome to hear your thoughts on that.
FINALLY! A fair Review of One of my Favorite games of all time!
i finally played this a couple years ago, and it was amazing. the fan hate pushed me away, but it was all a lie. this was a fantastic game.
The campaign was amazing.
I love the campaign and I totally understands the plot about picking off enemy targets. The admiral did said that your effort is to buy earth time to rebuild the fleet, not to gather intel. But I agree with you with the enemy character hunt though.
But it is a very likely outcome of what the war of Elon Musk’s great grandson against Earth will look like in 120 years…if the AI lets us live that long….
This has the most emotional campaign i have ever played.. aside from halo ofc...this surely made me cry..the ending ,and the audio logs
This game was underrated, the campaign is actually pretty good.
the campaign deserves more love than i does, i never played the multiplayer, but i really loved the NEW feeling infinite gave
Infinite warfare was fun but no one likes it because "we need boots on the ground" and "no more pay 2 win guns" and other people dislikeing it even though they havent seen any gameplay and normies who said it was bad because everyone else dose to
Your quality makes the sub decision so easy! :) Good work mate - will be looking at your other content for sure!
Me (who though cod has become utter garbage): *sees **11:50*
“Ohh god they have 30 seconds unskippable ads between games now”
Been watching this guys videos non stop today, really good videos dude keep up the awesome work, definitely earned my sub 👍