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"These teams of talented and creative individuals are spending thousands of hours and millions of dollars to make a $60 edition of Simon Says." - Raycevick, 2015
The title is also strange. For a game called ‘Call of Duty World War 2,’ you’d think they’d explore theatres from the different years of the war, not just the Liberation of Europe from 1944-45; the last two years of the war. It was a 6 year conflict from 1939 to 1945 spanning almost every continent. They could have gone with a lot other material.
@@Firespectrum122 I don’t think most of the consumer base cares if the game portrays their country. I feel as though it’s more the devs fault for not trying to diverge from the classic WW2 tales. Storming Omaha Beach can be fun, but it’s extremely predictable and it’s neither original nor creative. What about a campaign from the German’s perspective? Or one that tells a more nuanced story about the crimes committed by both sides? I think the developers just lacked the guts to take risk and try stuff. I’d rather see them fail trying to do something original than be successful while being boring. As Raycevick said, it feels like they view their fan base as little kids or mindless individuals. If people complain about a WW2 video game not portraying the Americans, they can always go back and watch the hundreds of movies or games about D-Day or Pearl Harbour. The game is okay, but that’s it. It’s bland and uninspiring and considering the amount of resources available to the franchise, it’s disappointing.
@@dominicbaril46 The whole industry has stopped taking risks essentially. If you remember how console games used to be back in the days of PSX and PSII generations, for every two games there would be one gem and one fuckup that never sold. Now they just play it safe - a WWII game from the perspective of, say, the British, wouldn't appeal to the American audience. No yank knows about Sword beach or Burma or the Battle of Britain, so it would flop in NA immediately. But everyone knows Omaha beach and the Battle of Normandy. So why not just make a game about the battles everyone knows and slap on some next gen graphics? It's a guaranteed sell, even if we have seen it a hundred times before. Ironically enough, I can see where they're coming from. Look at EA: Battlefield I was absolutely brilliant. Who would have thought that a WWI Battlefield would even be playable, let alone a success? But they did it, and it was fantastic. Compare that with BFV: "Let's make WWII, but with next-gen graphics and a crazy customizable multiplayer with Fortnite dances and womyn!" It flopped. Both games were risks, only one succeeded, and the other one was crucified. What the industry as a whole needs to do is follow the pattern that, say, Star Wars is following, which is after they have all these flops, they start listening to the fans and giving them everything they want - after the new trilogy disaster, they sat down, silently got rid of Kathleen Kennedy and immediately got to work making series that they knew their audiences would enjoy. The Mandalorian was one, the Bad Batch is a continuation of another successful series, Kenobi is coming along with a Boba Fett series. Sure, it's kind of predictable, but it sells and they know the market wants it. It's win-win.
@@Firespectrum122 I mostly agree with you on everything you’ve said but I still think a game about British battles would have a place in North America. Now obviously, British games have more of an appeal to a British audience but as long as the story is good, players will feel like they are Masterchief just as much as they’ll think they’re a regular solider in WW2. When you say the whole industry has stopped taking risks, I partly disagree. I think that there are way less small studios and therefore less variety in games. Games used to be made by a dozen of people in a garage but now the big players are eating the small ones. The indies devs that still exist usually partner with a publisher who probably isn’t interested in a risky idea, especially if it has a high chance of flopping. Games need more and more ressources and so they need to compensate by selling to the masses. Niche games have to come from passionate individuals. There is hope though. I think Call or Duty can improve and like you say, listening to the community is the best approach (although it’s not always perfect). Games like Battlefield 2042 look promising and there will be at least a dozen more CODs in our lifetimes, so there is hope. Have a good day/night from Canada 🇨🇦
Imagine playing as a guerilla in the Philippines sabotaging the japanese. Or as a french or polish resistance fighter. How about a campaign in North Africa or Italy? Or even a german campaign beginning in Poland and ending in Berlin. But nope here's another invasion of Normandy. sigh...
Jack Ryan ok, so first, y’all were complaining about the gun recoil and how guns lack in it. Now you’re complaining about the campaign and comparing it to other call of duty’s.............right...........
if they go back then it's 'likely' to be more cut out and a bit dumbed down with it's MP, COD WW2 is an example no ground war and lack of maps in the base game. and hopefully if there is the chance of some other mode besides zombies, because it's a bit too much in COD like something new and interesting would be nice without micro transactions.
This is nothing to do with the topic at hand, but man are you a fantastic writer. Your thoughts are clear, concise and have a logical flow, which makes for a highly engaging video. An 18 minute video covering one aspect of one game should get boring. It should get repetitive. Not so with this one. I was locked into your arguments throughout, only pausing a few times to mull over a well made point. I'd personally show this video to anyone looking to enter the world of gaming essays on youtube. It's a fine example of how tight scripting and editing can be used to deliver an entertaining and thought-provoking argument. Hopefully I didn't gas you up too much ;) Looking forward to more of your stuff in 2018.
I think it's gotten to the point where you owe it to yourself to play through the original Call of Duty and United Offensive, preferably on Veteran difficulty. With how much you praise the sniper section of the Russian campaign in CoD 2, you absolutely must experience trying to hold Pavlov's house on Veteran at least once. It's one of the few times in a game where I've truly felt the tension of trying to just survive.
Yep.. Especially cod united offence, cod2, waw and modern warfare trilogy in veteran difficulty really gives you that feeling and immersion on surviving a freaking war. Not to mention on how cod gives you a situation where pretty much impossible to survive in normal means.
+Vicmor I get CoD4 but MW2, the game made only to sell MW3, the game where you jump a 50 yard canyon with a snowmobile, the game where you flawlessly zipline out of the basement of a castle through a convenient hole while being completely obliterated by airstrikes, the game where you take on dozens of enemies at several points of the game, but you see a squad of 5 in the snow and have to "lie low and let them pass" made you feel like you were in a real war? That game made me feel like I was in a linear michael bay movie. It was probably cool when it came out and call of duty had this style of campaign the first time, but now that I see that every single game was essentially trying to be MW2 all over again, I'm a little bitter towards it.
3:54 So i didn't actually realize this until recently when i was replaying WAW. The games combat is amazing because of the paths it allows you to take. A notable example would be on the mission Hard Landing when you come across a building that the Japanese have taken over and have pinned another squad. I didn't realize until the recent play through but your captain actually calls you over to an area in which you pick up an M1 with a grenade launcher attachment and shoot grenades at the MG emplacements destroying them. On ever other play through i have just rushed the building and this would work just as well as doing the actually "correct" path. Its that type of freedom in a liner game that I've feel have been lost throughout the ages
reptilesgamers00 Dude they got relatively close to that too where in one of the missions Daniel's was like "That's someone's son", they really should've gone into some sort of transition with that. Zussman was a perfect man to add a twist to, German-jewish.
reptilesgamers00 Yes, I'm sure you could make a great game out of that concept, maybe something in the same vein as Spec Ops: The Line, but at the same time, such a game would require skilled and nuanced writing, artistic integrity and the will to take a few risks, all of which are sadly lacking in modern AAA games. The closest thing of what you've mentioned that I've found so far is a tiny indie game I played a while ago called U-ropa, where you play as a teenage boy working on a submarine. It's technically a sci-fi game, but the dystopia is closely inspired by real history. www.adventuregamestudio.co.uk/site/games/game/2002/ It's a shame no game developer has tried to do a game from a german perspective, since so many book authors and filmmakers have done it to great success, like with Downfall and Generation war.
CoD:WW2 would have been okay if it weren't so overly cinematic so often. The scripted scenes and the way characters speak feels like a run-of-the-mill action movie that take you out of the game constantly. Take for example the trainwreck scene - one of the MANY instances where you come close to a cinematic death: Rousseau just casually strolls in with an emotionless "badass" attitude to get you out of a burning wreckage, as if she'd been seeing trainwrecks 3 times a day since she was born... If she could show at least a bit of fear, or awe, or happiness, or concern, or ANYTHING, this introduction could have been believable and relatable. Even the most jaded, snobbiest, Frenchiest of all hipsters would be impressed by a massive train crash, c'mon.
I would also like to add: what made old CoD games so memorable was being able to see the war from multiple armies' perspectives, with many different operations all over, to show the extent of the carnage. This entry instead went for a single story of a single guy, and playing as a WW2 US Soldier is getting a bit bland by this point. I really hoped we would get to see point of views that are never or rarely approached in ww2 games, so I felt very let down.. Still, not a bad game. Very short BUT it had the most amazing pine forests I've ever seen in a video game. Like holy crap, they went above and beyond to make those forests look realistic!
Another problem I find is this: does it want to be a nitty gritty ww2 game or a more laid back comidic war game? Since it seems to switch between the 2 and it ain’t working, it’s like it wants to be Nitty gritty and went for it but then it was scrutinised for it and reverted to more laid back ways of story telling with slight hints of what it could’ve been if it was a true gritty war story.
@@maxh19991 ??? Call of Duty 1, 2, and W@W all had Red Army storylines. Unfortunately they repeat Nazi propaganda (Asiatic hordes, blocking divisions, "not one step back", etc.) at least as I recall in the first game. Someone watched too much Enemy at the Gate. There's also Red Orchestra, but the campaign isn't scripted and it's basically just the multiplayer with bots. Good fun, though.
I’ve never seen a channel with so much love and passion put into every video, and i think the views-to-likes ratio proves that people really connect with this sort of thoughtful content. Can’t wait to play NT with you lads, and I look forward to what this channel will do in 2018.
huh. these videos are good, but they all boil down to "everything vs call of duty 2". this has to improve a LOT to even compare to the likes of retroahoy ruclips.net/video/OipJYWhMi3k/видео.html&index=1&list=PLOQZmjD6P2Hk9m-sEG_fouQrtzjOC3-pQ
It actually is more off a movie with gameplay moments like a game with cutscenes, in MW1 to MW3 games cutscenes were almost non existent only when loading a level or some explosion
Bestgameplayer10 I’d honestly say that red dead is an interactive movie just because of how simplistic the combat is and most of the story is told through cutscenes or horse rides with other characters and I think it fits perfectly with it
One of the biggest errors within the COD formula is the amount of time tension is taken away from the action because the player has been stripped of control over their character for a few moments. These moments include scene where the characters blocks his face with his hands, you are thrown from a vehicle, or a large explosion goes off near you. Normally these moments should be viewed as awe inspiring but instead come off as lazy and boring. We know as gamers that when these moments come up, we are in zero danger even though some crazy stuff is happening. Think back to Uncharted 2 during the building collapse scene. Not once is control taken away from the player while the building is falling. Not once. COD will never change until people stop buying the games, EA learned that with Battlefront 2 and I hope the same thing happens to COD.
Daniel Claggett EA didn't learn shit. They're still the greediest company. They still see other games as opportunities to make cash. Disney didn't stop shit either with BF2. EA is just that company that will never change.
Sure if every single person stopped buying triple A games for five years, but that is incredibly unlikely. Consumerism is very influential, and very powerful.
Great video, but I can't believe you didn't mention the moment at the end where the main character is faced with a Nazi standing over his friend, just like the wolf hovering over his brother in the flashback, and in voiceover he literally says, "Everything has come full circle." Like, how dumb do you think this audience is?
The problem with Call of Duty is that it doesn't do anything better than any other game. Everything from the mechanics to the graphics to the story and the customisation are all average. And that's all the game is average.
Sadly its the only game that delivers the expeirence it does, everything thing else has been written off as a CoD clone and forgotten. I would love to play a game thats like Call of duty but better sadly that game doesnt exist.
Fishfan 2 that's no where close to the feel of a cod game. I love r6, but it's a completely different beast. Anyone who's familiar with Tom Clancy games knows that those games are very heavily strategy based, and r6 screams strategy. Cod is just point and shoot, but it gives you the sense that shooting something is satisfying. I can get a kill in r6, but that doesn't mean shit if we don't win the round, but I can a few kills in cod and I'll be satisfied even if my team doesn't win.
If I'm to give World War 2 any praise, it's that the Paris level opens up with a great idea that could potentially carry a full game. Where you play as an undercover spy and have to memorize your cover story so as not to blow your cover. Now, where CoD fumbles it is that you're only really required to remember this information twice: once immediately after getting it, and once while talking to someone who already pegged you as a spy the moment you walked through the door. But, like, imagine a game where you play through the whole thing as an undercover spy, having to remember a cover story, sometimes down to the smallest detail. Where misremembering one fact in casual conversation could blow your cover down the line... or could be easily forgotten because it seems so minor to whoever you're talking to. Where you have to observe the enemy's strategies and advancements and find someplace private to report said information back, maybe even sometimes having to sabotage certain things without blowing your cover, or having to make the difficult decision to make things harder for your home country in order to maintain it. Hell, I'd play that game.
While playing this game before this video, I was constantly thinking about how Rayce would break this game down and sure enough you have passed through about every single objection I had with the game, I seriously don't know why COD devs Implement these tedious sequences and gameplay mechanics which while trying to present a more cinematic experience forgets the fundamental Idea of pushing better "Gameplay" Experiences which is far more important as its one of the main reason we play our games. I love one of the view points of the Naughty dog developers and how they dampened the AI path-finding of their games to provide a better gameplay experience rather than realism Because they realize that a game is recognized by its gameplay first and foremost which can clearly be seen across all of their major titles.
Did nobody on the WWII development team play Brothers in Arms before? I swear that game was the most punishing WW2 game ever made. The new CoD doesn't even come close to its level of complexity. They could have learned a thing or two.
Activision doesn't want complexity. It wants simple gameplay so children can play their games and inflate their sales figures even further. I wouldn't put it past them to get rid of the campaign entirely and just make the series Multiplayer only, at some point down the line.
The point remains, activision does not care, it made a shitload of cash and that is all, and will make more with the completely unfair microtransactions, each developer has had their way with campaigns but if i ask my friends (some of them dudebro's that only play cod and fifa) none of them care about the campaign..
RAICK After 2010 split between infinity ward and Activision, everything went downhill with development. *COD formula won’t be the same unless Treyarch revives it next year*
The way you manage to give me an understanding of Advanced Warfare's entire campaign from one sentence alone is a testament to just how clearly you convey information in these videos. It's enough that they're substantial, but not overwhelming to the point of being difficult to parse. It also means I can keep up with the state of CoD campaigns without having to actually play the games. Great video!
There is so much great WW2 fiction that this series has taken inspiration from before. Hell, Big Red One was practically a Band of Brothers video game. There are flashes of this in the characters, Aiello in particular was very likable but that might be because of the actor playing him, but the whole idea of "ordinary men asked to do extraordinary things" is kind of lost when those ordinary men are singlehandedly blowing up trains and fighting cackling SS officers with big scars.
Killing the KT with a thermite grenade was confusing. I mean, Tigers and Panthers were so unreliable it was probably easier and safer just to take cover until it's transmission set itself on fire lol.
really like that you used World at War's OST here. Music isn't something mentioned on this channel much, but I think that says everything about what you consider quality in this series' scores.
The tank section was the worst. It was just constant enemy spam that was too hard to deal with. I ended up getting a checkpoint while getting shot at, meaning I basically had a 50/50 shot of dying. It was so bloody tedious it made me want to quit the game.
Having World at War music in the background goes to show that WaW was amazing in every aspect. It’s a game that the devs truly thought about when putting it together.
While its sheer intensity can prove weary at times, COD 2 remains to me the gold standard for WWII and, yes, even COD titles. MW, however, is a close second where the latter’s concerned.
What I loved about the early CoD games (1,2, 4, and 5) was its modding tools on PC. So many creative people created mods for these games that could be considered their own "minigames" within the games themselves. Some of my favorite mods were Reign of the Undead and Death Run for CoD4. Even in Nazi Zombies for WaW, people could create their own custom maps so that there was more than just the standard 4 maps that Treyarch released. Some of the custom maps were arguably better. Ever since MW2, mod support dissipated; and so too did the communities that made the multiplayer experience so much more enjoyable than it already was.
I honestly believe sledgehammer was a year into making AW2 when activision told them the future was out and the past was in... it’s really the only explanation for such a shitty rush job of a campaign with a 3 year Dev cycle. AW 1 was a good campaign, this team can do better...
Buddy with glases, yes, buddy that act like asshole, yep, buddy that act like your captain and die, exacly, minority buddy, oh gawd, Buddy that getting caught by enemy and we need to save him, Yeassss
Nothing can beat original Call of Duty on PC and ps2 when it was a medal of honor clone I realized we need less cinematics and more player control aka gameplay in games.
Someday, CoD will make an Iraq war game where everyone is wearing crazy rave LED body suits in bright neon colors with laser guns. Just like the real war.
no man, THANK YOU! and have a happy new year. btw i cant play most games you analyse, like this very game in the video (no hardware), but the way you present your insight, a structured analysis, it is so thoughtful and i feel this level of insightfulness is a great to learn from and apply to other seemingly unrelated aspects of other forms of entertainment and possibly life even! YOURS IS JUST SIMPLY GOOD CONTENT, thank you again!
I've been subscribed to you for a while but haven't really watched many of your videos because normally when I watch one video essay/review of something like this, I watch them all.... Here goes my day.
I think repetition is what made WW2's campaign feel so tedious. We've seen D-Day millions of times, the American squads who treat each other like family, stuff like that. WaW tried to branch out with the Pacific/Eastern Front, but what I think we need is a campaign based on the Axis powers. We always focus on the triumphant Allies, but we never look at the losing side of the war. Imagine starting out in the beginning of the Eastern Front, making pushes with your comrades into the depths of the Soviet Union, but gradually start to lose battles and fall back to Germany. It would make for an interesting campaign, since it would let us have a realistic depiction of the Wehrmacht rather than the super angry Nazi guard. Course it's never gonna happen because it'd be controversial. The idea that all Germans were Nazis during WW2 destroyed any chances of a AAA developer taking a risk and making something new.
Considering that games are in essence little tasks where you try to win or overcome something (complete the level as it were). How do you turn that into a string of defeats and eventually a bitter conclusion where you've failed without losing the player. Some games try to capture that feeling, but it's really hard to pull off successfully. I can think only of Spec Ops: The Line on the top of my head. And while not every German was a rampant SS supporting nazi that would've totally agreed with the final solution, the majority you will find did think they were in the right and that Hitler was a good leader. People in general even today just like being told they're great and that the problem is not them. That's perhaps the more interesting insidious thing...
Retro Spec Ops: the Line did pull that off pretty great though, and if filmmakers could pull it off in stuff like Downfall or Generation War, it shouldn't be impossible for game devs. The big problem is developers and executives still think that video games need to be escapism and power fantasies, and treat the words "Protagonist" and "Hero" as interchangeable.
I'm not doubting the fact we could make a game like that. I'm doubting we could make a Call of Duty game like that. Even if all these modern trends hadn't corroded the games to have the most inoffensive, blandest game design possible so that it is approachable for casual audiences. This game would have to be very niche unless given a huge marketing budget to create hype. And how do you hype up a game where you portray Nazi Germany in a tragically sympathetic light. It is a PR nightmare. Not that it really matters either way. The big publishers are really not interested in any meaningful narrative exploration, even if videogames are the boldest, bravest frontier for it at the moment.
Retro While I agree it could be hard to market such a game, especially since no one has ever made such a game before and the concept can't easily be boiled down to a snappy tagline, I do believe that many would want to play such a game given a chance, since in every single comments thread about a game set in WW2, there's at least a dozen people asking for a game about the axis, and games like Spec Ops and This war of mine shows that there are lots of people out there willing to play a game exploring different sides of war. As for Call of Duty specifically, no, they probably couldn't base the entire marketing and campaign around an axis protagonist, but since their formula up until WW2 consisted of constantly switching from different player characters, it wouldn't be too much of a stretch for them to say, have one level where a german fights the Americans or Russians, and then he's killed and it switches to an allied protagonist. Players have already been able to play as the axis in multiplayer for years now, so it wouldn't even necessarily be that controversial.
Retro About your tasks and failures point: If this idea would actually made it into a game, you could probably make the player do their little tasks as an individual soldier right but still lose the battle. That's simply how war is, no matter how well an indivual performs there is simply no way a person can change the outcome of a million(s) men battle. It could probably even work to create a sense of desesperation on the player, no matter what you do, you still lose. This is how Axis soldiers actually felt, despite having high hopes. However if a game like this were to be made, it probably will have to be an indie project, no AAA company would risk making a game like this, making a game from the Axis viewpoint makes you almost completly lose the European market and would tarnish your reputation for ever. The only idea I have is that you could instead make the history of not specifically a German soldier but instead maybe an Italian or Romanian soldier, as they did get a bad treatment from the German High Command and it could feed into the evil nazi stereotype the media likes. Sorry for the wall of text btw
Keep at it man, you provide so much insight I never would've thought of and with every new video you just about blow me away with another revelation. You're like JonTron's content with PewDiePie's upload schedule and that's just fucking amazing.
I did. Up until call of Duty 4(the one that skyrocketted Activision to what it is today). It was more raw gameplay back then. And I still do play those versions(1-4 are awesome to replay each). Just wished they didn't go down this road, go down the road of the "ermegerd, so many actiun scenes" that started with modern warfare 2. Haah, goodbye my beloved call of duty.
Thanks Raycevick! Your videos have in-depth analytics and amount of useful info rarely found in youtube videos, where other youtubers spend most of the time on either bad jokes or subjective narrative about things they like and don't like. I don't even play Call of Duty, but I watched this video anyway because... information. Keep that up!
Thanks for these vids! I've been gaming for 34 years (since age 6) and it embarrasses me that I never picked up on most of this stuff. Love your insight and presentation.
A generic blurry, un-fun, focus tested piece of non-art made by tons of people whose fractions of a contribution to the the games development add nothing human nor thought provoking so they could market the cliche and patronizing story as an emotional experience to every hayseed, rube and overweight lower middle class American, whose greatest literary accomplishment is reading Charlotte's Web once, wearing LA Gear sneakers and tee shirts featuring the Tasmanian Devil wearing Oakley sunglasses holding a fire ax. This game was made to be played while eating McDonalds. Another really well made video BTW. The editing and polish you put into each video really stands out to me.
I'm so happy you can put words to what many of us former CoD fans feel... I used to love the games, the chaos, the campaigns, only to have more and more games thrown my way, and with time I just didn't care about new CoD releases.
What do you think about only playing as US forces on the Western front while ignoring other factions like Britain and Russia? The reason that WW2 games felt boring before was because they only focused on such a small part of the war. What made COD unique back then was that it had multiple factions and fronts while other games only had the US. Those games captured the scale of the the conflict while this game feels like Murica fuck yeah propaganda.
i liked the 1st mission fo the russian campaign in waw, even more so because i played bo1 before waw, wich means the character reznov in this and all the other missions made me grin all day long ^^
that's true, each call of duty focused on the ww2 had at least three campaigns showing the side of the war from the perspective of a soldier from another nation, which was great. Here they spent millions on all these actors, in all these scripted moments (which look beautiful of course) to generate an "experience" that takes you out of the game control so many times, believing that they would have the decency to build more content for something that nobody it would end up playing and then it would be forgotten as soon as the next installment of the franchise comes out. It's being a fool. Sorry for my poor English but I agree with what you have said in your comment, it is something I listen to a lot. I recommend back2front a mod for call of duty 2 that expands the singleplayer and even lets you play in some missions with the German faction (yes, that's right) without mentioning everything else that adds to the game.
barbatos99 or two on waw even that game is american campaign is scary and harder(i think) than the russian ones banzai charges from the grass, snipers in the trees, spider holes goddamn the SP is hard
Disco Dude here treyarch have show that not all sovuet soldiers are monsters that only raping killing with the existence of chernov as the supporting characters we wants a gane that shows the same thing but with weharmacht soldiers(since SS soldiers were doing more war crimes yet they number is smaller than wehrmacht)
For some reason this morning I listened to the "still alive" portal song, 2 hours later I watch this video and that song is playing in the credits. You tube is a great place
Yeah yeah this and that. However I really liked sniping from a tower, taking meals to troops watching over the valley and a few others. And sledgehammer makes some goddamn GREAT looking games.
The classic WAW soundtrack (ironically), BO1s Epilogue song, Still Alive, etc. Great to see that you carefully pick what songs go in your videos and that you appreciate the soundtracks in those old games, those were some fantastic choices man. Also, in regards to your final statement about the franchise as a whole not having consistency in its tone; I agree with you in that the franchise has completely lost the tone in whatever its now going for, but personally, I believe it did have a semi dark, serious, gritty feel, up to WAW, (with the amazing soundtrack in that game most definitely helping). But once it got to Black Ops, it began to change and decline. Although the Black Ops story and soundtrack was all still good, it now had (with help from its marketing) an eerie, mysterious, dark, Cold War, classified sort of feel; with a bigger additional spice of epic badass action - which sort of fit with the games setting. Unfortunately, as the set pieces began to get more and more ridiculous as the franchise progressed, that tone was lost by the end of BO2. (like remember the ridiculous rock' n' roll sequence at the end of its story? Who's idea was that? It ruined all serious emotions it built up in that games closing, no matter the ending you got.) Then BO3 tried to resurrect the BO1 vibe in its Teaser and Ember trailer but fell flat on its face when the game was actually released because the people who made the game clearly didn't know how to truly re-capture the greatness of the first, and partly second. And I'm not even going to talk about the Modern Warfare series because although I could go on, I'm already on a tangent and just wanted to talk a bit more about your closing statement. Good to see some people who played the older campaigns, who appreciate them and analyse them, would love if you did more in-depth videos on the older campaigns though. Thanks for the video.
Appealing to the bottom common denominator seems to be AAA gaming's calling card nowadays. Just look at Destiny 2. The writing is childish and full of kindergarden jokes, and like CoD, treats its audience like children with too much money to spend, so they mostly use the game as a platform to cash in on MTX.
Issah Wywin Childish writing is generally a sign of laziness, not appealing toward the minority of actual children. I say minority as more teens and adults probably play FPS's than actual children.
For the past years I always used to watch gaming RUclips channels. But since I've found your channel couple of months ago, your channel has by far become my favorite channel. Not just as a gaming channel, but a great RUclips channel. I love the way you passionately create your contents. Thank you and wish you a very good year.
I'm currently playing through the Halo 2 campaign, and I can agree, everything flows a lot better when there's no scripted elements and no cut-scenes except for between levels.
Game made over 1 billion bucks. That's before the Christmas N00bs to, that was as of the 21st of December... Activision is laughing all the way to the bank.
Niels van Schooten I can't blame Mega billionaire corporations for making said Mega billionaire corporations money. It's the public that keeps buying these shitty games, seeing Shitty films, watching shitty TV. At the end of the day, the free market decides it. And, people love these Derpy Cod games. Love it so much to allow It to make billions. So... Yeah.
i discovered this channel a while ago and I must say...when i see you upload a video, i'm excited like a 14 year old, because even if I do not agree with every single thing you say, you give gamers inputs to great discussions. Thanks man. Keep up the good work.
Once WW2 officially came out, I realized... I kinda prefer Advanced Movement over BOTG. It increases the skill gap. You have to know the maps well enough to know what wallruns, platforms, and routes you can use to traverse the map faster, the fast and fluid slide mechanic (introduced in COD:G, but done better in AW), and you can flank campers wayy better lol. AM (in comparison to BOTG), is way more than just running into your favorite camping spot, grabbing a headglitch, and raining streaks for a win.
I loved the excitement being an open area and having to get close to 3 tanks in Russia to plant an explosive on the back to destroy them. It created a really intense and exciting moment.
One thing you didnt mention was that this game never really captured the feeling of being just a soldier in war that World at War did so well. All the stealth sections and surreal cutscenes like the derailing of the train only served to pull me out of the experience and overall makes you feel like you are a special badass soldier which is not what i wanted from this WW2 game
I think something as simple as me being able to place the background track you used immediately and it bringing back nostalgia and memories explains the problem with modern games.
Cods fanbase is becoming like the Sonic one, when the greed hits and they change thr formula the game will turn bad and no one will agree on what they like . It was the new fans that only liked the new things that screwed it up.
Speaking as a Sonic fan here; No. That's not what's killing the series. What's killing the series are people who are trying to appeal to everyone, but end up pleasing no one. Forces was the prime example of that. They need to stick to one aspect of the series and go from there, or better yet, be like Mario in the sense that you have many sub-series that can appeal to different people. That way, no one gets left out.
Honestly the best game reviewer i have watched, you understand games better than the developer themselves and answer alot of questions about shit mechanics that the players wonder why the fuck they're there in the first place. Underrated game reviewer is an understatement 😂
People also are copy and pasting what you had said in your last call of duty video and don’t bother to give you credit for what you said. It pisses me off because I want to you grow, your content is so good with such high quality and I want you to be more known but with disgusting plagiarism fucks that people on the internet are unfortunately it’s something you can’t stop. Just letting you know if you weren’t aware
I actually liked the MoH reboots, I liked how they gave a realistic but slight arcade feel, that part where you're holding off enemies in a small shack with teammates was amazing, and it played out differently depending on where you were standing.
No thank you. Thanks for believing in yourself enough to make content this great. THIS is what I️ want to watch wen I️ get on RUclips. People who actually care. Who take time. Who have a genuine passion for these games. Somebody who’s not afraid to say it like it is or how it feels. Nevertheless a good year to you brother.
Ever feel that the game publishers get things backwards? Been watching The Great War and that has made WW1 more interesting. But I don't think Battlefield with its combined arms infrastructure was the right choice as well combined arms was still in its infancy and despite the debut of the tank and fighter plane it was still infantry and artillery. Call of Duty would have for perfectly with the dark undertones of the combat. Heck you could even get courtmartialed as a deserter and executed by firing squad.
WaW is one of the best WW2 FPS out there. It's dark, gritty, gory, and shows the true nature of war. Also when you get to play two different side of the war, the Pacific battle as an American and the Invasion of Germany on the Russian side. Even your allies, the Russians, show some brutality because that's what had happen during the war, they were angry at the Germans and they repaid that with rage, even though a handful begged for mercy, only to die like a dog. The mission Mad Cats was memorable as well as you're trying to rescue the remaining crew of the ships, only to see them be mow down by the Japanese. You can save them, but at the cost of time and more enemy firing at you, in the end, you can't save them all, only the lucky ones. The music was hauntingly beautiful too, it was dark, calm, and had some sadness on all sides of the factions, you can see the helmets lay rest on the gun's end of the butt, with a dark fog covering the area.
I started playing WW2 yesterday. Right at the intro I knew what kind of game I was getting into, where literally the first thing they show is- "On September 1, 1939 WW2 begins. Over 50 countries take part and 65 million are killed." Way to kill all meaning. Compare that to past world war-oriented call of duty games, where they typically wait right at the end to tell you that. It just gives so much more meaning to what you've just played. Like *"everything you just played through; real people fought and died through that. That actually happened. Think about that."* Its sobering. Just saying it right at the get-go kills all the emotion behind it. The overall action in the story is kind of boring too. Aside from that overblown train scene, everything else just felt uneventful. Like the tank level for example; for most of it there's no background music as you blow apart a few buildings of enemies and fight off 3 or 4 tanks. Compare that to the tank missions in Finest Hour, you're going through full on tank combat with dozens of enemy panzers and gunning down ground troops left and right, all while that awesome "Tank Battle" OST plays in the background.
If anyone remembers that cod ww2 was supposedly in works before battlefield 1, keep in mind the multiplayer is still a complete clusterfuck with no effort to fix the game put in. 3 years my ass...at least it looks good.
Usually I don't comment on videos but I absolutely love your content, and seeing your videos and channel grow like this is awesome. I still can't understand why you aren't more popular in the gaming community when you make awesome stuff like this.
If you talk about respect they included French Resistance in Resistance DLC but I neglected Yugoslavian, Polish, Czech. It wouldn't be such a problem if French were resisting against some murderous occupation, which They didn't. Polish did. And are not present.
The Autismo Piggo Yeah, that's the reason I can't shut up about it. Polish are being called Nazis, whole Polish Death Camps thing, and those cowardly pricks, who actively, by their own government actions were involved in Holocaust while we're getting never ending shit for individuals. Sorry, whenever I see this game it renders me baffled and irritated.
That's ridiculous.Insinuating that the developer needs to add all resistance fighters to the game if they add any is beyond asinine.That's like saying they must represent every single nation who fought in the war or they don't "respect" them.Also no one's calling Poles (as a country) Nazis,not sure where you got that from.
Moldy My big, long answer to you just disappeared so I'll condense it to few things. If I recall there was big deal made about respecting those fighting in conflict. Yet you respect willfull collaborators. There's map in Prussia. Implying German armed opposition. That didn't exist. That means you honor non-existent fight of those who chose mass murder Democratically. You may accuse me of overthinking it, but I live in a city that got annihilated for resisting Third Reich's murderous ways. 200 000 civies killed. I see results of their aggression every day. And for Polish Nazis just type "Polish Nazi March". It wasn't, but that didn't stop Guardian and Independent.
"These teams of talented and creative individuals are spending thousands of hours and millions of dollars to make a $60 edition of Simon Says." - Raycevick, 2015
Wow, good job typing out what he said in another CoD video. You must have an IQ over 200
@@I_am_a_cat_ yeah that's kind of how quotes work
@@I_am_a_cat_ wooosh
Have you never seen someone quote someone else?
I love Simon Says, apparently.
The title is also strange. For a game called ‘Call of Duty World War 2,’ you’d think they’d explore theatres from the different years of the war, not just the Liberation of Europe from 1944-45; the last two years of the war. It was a 6 year conflict from 1939 to 1945 spanning almost every continent. They could have gone with a lot other material.
They were trying to appeal to the American audience.
@@Firespectrum122 I don’t think most of the consumer base cares if the game portrays their country. I feel as though it’s more the devs fault for not trying to diverge from the classic WW2 tales. Storming Omaha Beach can be fun, but it’s extremely predictable and it’s neither original nor creative. What about a campaign from the German’s perspective? Or one that tells a more nuanced story about the crimes committed by both sides? I think the developers just lacked the guts to take risk and try stuff. I’d rather see them fail trying to do something original than be successful while being boring. As Raycevick said, it feels like they view their fan base as little kids or mindless individuals. If people complain about a WW2 video game not portraying the Americans, they can always go back and watch the hundreds of movies or games about D-Day or Pearl Harbour.
The game is okay, but that’s it. It’s bland and uninspiring and considering the amount of resources available to the franchise, it’s disappointing.
@@dominicbaril46 The whole industry has stopped taking risks essentially. If you remember how console games used to be back in the days of PSX and PSII generations, for every two games there would be one gem and one fuckup that never sold.
Now they just play it safe - a WWII game from the perspective of, say, the British, wouldn't appeal to the American audience. No yank knows about Sword beach or Burma or the Battle of Britain, so it would flop in NA immediately. But everyone knows Omaha beach and the Battle of Normandy. So why not just make a game about the battles everyone knows and slap on some next gen graphics? It's a guaranteed sell, even if we have seen it a hundred times before.
Ironically enough, I can see where they're coming from. Look at EA: Battlefield I was absolutely brilliant. Who would have thought that a WWI Battlefield would even be playable, let alone a success? But they did it, and it was fantastic. Compare that with BFV: "Let's make WWII, but with next-gen graphics and a crazy customizable multiplayer with Fortnite dances and womyn!" It flopped. Both games were risks, only one succeeded, and the other one was crucified.
What the industry as a whole needs to do is follow the pattern that, say, Star Wars is following, which is after they have all these flops, they start listening to the fans and giving them everything they want - after the new trilogy disaster, they sat down, silently got rid of Kathleen Kennedy and immediately got to work making series that they knew their audiences would enjoy. The Mandalorian was one, the Bad Batch is a continuation of another successful series, Kenobi is coming along with a Boba Fett series. Sure, it's kind of predictable, but it sells and they know the market wants it. It's win-win.
@@Firespectrum122 I mostly agree with you on everything you’ve said but I still think a game about British battles would have a place in North America. Now obviously, British games have more of an appeal to a British audience but as long as the story is good, players will feel like they are Masterchief just as much as they’ll think they’re a regular solider in WW2.
When you say the whole industry has stopped taking risks, I partly disagree. I think that there are way less small studios and therefore less variety in games. Games used to be made by a dozen of people in a garage but now the big players are eating the small ones. The indies devs that still exist usually partner with a publisher who probably isn’t interested in a risky idea, especially if it has a high chance of flopping. Games need more and more ressources and so they need to compensate by selling to the masses. Niche games have to come from passionate individuals.
There is hope though. I think Call or Duty can improve and like you say, listening to the community is the best approach (although it’s not always perfect). Games like Battlefield 2042 look promising and there will be at least a dozen more CODs in our lifetimes, so there is hope. Have a good day/night from Canada 🇨🇦
Imagine playing as a guerilla in the Philippines sabotaging the japanese. Or as a french or polish resistance fighter. How about a campaign in North Africa or Italy? Or even a german campaign beginning in Poland and ending in Berlin. But nope here's another invasion of Normandy. sigh...
Aww the end of the video was very touching.
The portal music helped.
Artic Centurion I thought it was the ending of waw music
it sounded like he was dying
*cries*
:(
SOGBIOSHOCK Nope. The music was at the end of the first Black Ops.
Jack Ryan ok, so first, y’all were complaining about the gun recoil and how guns lack in it. Now you’re complaining about the campaign and comparing it to other call of duty’s.............right...........
"Call of Duty 2" and "World at War" is still the highest benchmark that the series will never reach again.
MW 2 and Mw and BO 1 were all better
Vedic Metalhead they weren't but they are bloody great games I love the Cold War setting
But if it's about a unique story you need tocheck Black ops and Black ops 2.
Oh how I would love a "Call of Duty Modern Warfare Trilogy ... Years Later" series.
Michael Andrews We all would.
Fuck outta here with MW3. Fucking degenerate game for degenerates
NasIsLike calm down kid
NasIsLike "Don't critique a bad game, because it's bad!"
???
if they go back then it's 'likely' to be more cut out and a bit dumbed down with it's MP, COD WW2 is an example no ground war and lack of maps in the base game. and hopefully if there is the chance of some other mode besides zombies, because it's a bit too much in COD like something new and interesting would be nice without micro transactions.
Unexpected Melon shout-out.
Raycethony Vicktano
I'm feeling a light 7 on this one
I'm feeling a light to strong 6 on this one
Not quite a 7, but a strong 6
Tran...sition
Love your profile pic
This is nothing to do with the topic at hand, but man are you a fantastic writer. Your thoughts are clear, concise and have a logical flow, which makes for a highly engaging video.
An 18 minute video covering one aspect of one game should get boring. It should get repetitive. Not so with this one. I was locked into your arguments throughout, only pausing a few times to mull over a well made point.
I'd personally show this video to anyone looking to enter the world of gaming essays on youtube. It's a fine example of how tight scripting and editing can be used to deliver an entertaining and thought-provoking argument.
Hopefully I didn't gas you up too much ;) Looking forward to more of your stuff in 2018.
WickedRibbon agreed he does a good job
Meow
I think it's gotten to the point where you owe it to yourself to play through the original Call of Duty and United Offensive, preferably on Veteran difficulty. With how much you praise the sniper section of the Russian campaign in CoD 2, you absolutely must experience trying to hold Pavlov's house on Veteran at least once. It's one of the few times in a game where I've truly felt the tension of trying to just survive.
Yep.. Especially cod united offence, cod2, waw and modern warfare trilogy in veteran difficulty really gives you that feeling and immersion on surviving a freaking war. Not to mention on how cod gives you a situation where pretty much impossible to survive in normal means.
not true, there is a lot of games that make you truly feel the tension of just surviving... But that section is pretty cool.
MW1-MW2 on veteran: YES
MW3 doesn't have war feel at all.
Ah I forgot how many times I died on COD 2 and the great feeling I felt when I made it to that next checkpoint is indescribable.
+Vicmor I get CoD4 but MW2, the game made only to sell MW3, the game where you jump a 50 yard canyon with a snowmobile, the game where you flawlessly zipline out of the basement of a castle through a convenient hole while being completely obliterated by airstrikes, the game where you take on dozens of enemies at several points of the game, but you see a squad of 5 in the snow and have to "lie low and let them pass" made you feel like you were in a real war? That game made me feel like I was in a linear michael bay movie. It was probably cool when it came out and call of duty had this style of campaign the first time, but now that I see that every single game was essentially trying to be MW2 all over again, I'm a little bitter towards it.
3:54 So i didn't actually realize this until recently when i was replaying WAW. The games combat is amazing because of the paths it allows you to take. A notable example would be on the mission Hard Landing when you come across a building that the Japanese have taken over and have pinned another squad. I didn't realize until the recent play through but your captain actually calls you over to an area in which you pick up an M1 with a grenade launcher attachment and shoot grenades at the MG emplacements destroying them. On ever other play through i have just rushed the building and this would work just as well as doing the actually "correct" path. Its that type of freedom in a liner game that I've feel have been lost throughout the ages
Imo, they should've done a game focused on a new WW2 unit or campaign instead of yet another 1944-45 Western Front game with a well-known unit.
Sad thing is they did that on COD2 and it was awesome...they just forget about the other warfronts afterwards.
It’ll be cool to play as the British expeditionary force holding out with the French at the opening days of the war in 1940
reptilesgamers00 Dude they got relatively close to that too where in one of the missions Daniel's was like "That's someone's son", they really should've gone into some sort of transition with that. Zussman was a perfect man to add a twist to, German-jewish.
reptilesgamers00
Yes, I'm sure you could make a great game out of that concept, maybe something in the same vein as Spec Ops: The Line, but at the same time, such a game would require skilled and nuanced writing, artistic integrity and the will to take a few risks, all of which are sadly lacking in modern AAA games. The closest thing of what you've mentioned that I've found so far is a tiny indie game I played a while ago called U-ropa, where you play as a teenage boy working on a submarine. It's technically a sci-fi game, but the dystopia is closely inspired by real history. www.adventuregamestudio.co.uk/site/games/game/2002/
It's a shame no game developer has tried to do a game from a german perspective, since so many book authors and filmmakers have done it to great success, like with Downfall and Generation war.
We should have ghorkali in the Burmese jungle.
I remember my grandpa in normandy beach ordering a supply drop while his comrades were getting killed to get that sweet weed camo for his rifle
Ahahahaha!!
Melon is everywhere
Macmellon will be happy
Lucastony Raycetano here, internets biggest videogame nerd.
BEST teeth in the GAME
timestamp?
13:10
CoD:WW2 would have been okay if it weren't so overly cinematic so often. The scripted scenes and the way characters speak feels like a run-of-the-mill action movie that take you out of the game constantly.
Take for example the trainwreck scene - one of the MANY instances where you come close to a cinematic death: Rousseau just casually strolls in with an emotionless "badass" attitude to get you out of a burning wreckage, as if she'd been seeing trainwrecks 3 times a day since she was born... If she could show at least a bit of fear, or awe, or happiness, or concern, or ANYTHING, this introduction could have been believable and relatable. Even the most jaded, snobbiest, Frenchiest of all hipsters would be impressed by a massive train crash, c'mon.
I would also like to add: what made old CoD games so memorable was being able to see the war from multiple armies' perspectives, with many different operations all over, to show the extent of the carnage.
This entry instead went for a single story of a single guy, and playing as a WW2 US Soldier is getting a bit bland by this point. I really hoped we would get to see point of views that are never or rarely approached in ww2 games, so I felt very let down..
Still, not a bad game. Very short BUT it had the most amazing pine forests I've ever seen in a video game. Like holy crap, they went above and beyond to make those forests look realistic!
the trainwreck goes on for way too long, it overstays it's welcome to the point of being comical
Another problem I find is this: does it want to be a nitty gritty ww2 game or a more laid back comidic war game? Since it seems to switch between the 2 and it ain’t working, it’s like it wants to be Nitty gritty and went for it but then it was scrutinised for it and reverted to more laid back ways of story telling with slight hints of what it could’ve been if it was a true gritty war story.
I wish they made a war game where you play as a Soviet soldier, that would be real gritty.
@@maxh19991 ??? Call of Duty 1, 2, and W@W all had Red Army storylines. Unfortunately they repeat Nazi propaganda (Asiatic hordes, blocking divisions, "not one step back", etc.) at least as I recall in the first game. Someone watched too much Enemy at the Gate.
There's also Red Orchestra, but the campaign isn't scripted and it's basically just the multiplayer with bots. Good fun, though.
Was watching some older vids of urs and refreshed the channel.. so happy!
It's not a game, it's a very responsive movie.
That’s actually Detroit Become Human
@@Rainbowhawk1993 But WW2 was more coherent than Detroit Become Human
And that's saying something
A VERY bad and cliche holywood bullshit one at that... I rather have a Das Boot have its responsive cod like campaign that this...
I’ve never seen a channel with so much love and passion put into every video, and i think the views-to-likes ratio proves that people really connect with this sort of thoughtful content. Can’t wait to play NT with you lads, and I look forward to what this channel will do in 2018.
ASTRA what’s NT?
SmashingSnow NeoTokyo, at the end of the vid
Witcher Geralt Thanks
huh. these videos are good, but they all boil down to "everything vs call of duty 2".
this has to improve a LOT to even compare to the likes of retroahoy ruclips.net/video/OipJYWhMi3k/видео.html&index=1&list=PLOQZmjD6P2Hk9m-sEG_fouQrtzjOC3-pQ
i watched that again and comparing this to retroahoy might even be insulting. ahoy is just on a level of his own.
So COD WW2 is basically an interactive movie?
It actually is more off a movie with gameplay moments like a game with cutscenes, in MW1 to MW3 games cutscenes were almost non existent only when loading a level or some explosion
Like 'The Order'
Nah is just a game with shit tons less gameplay, The Last Of Us is an interactive movie.
By saying CoD is an interactive movie is like saying any game with a story and cutscenes is an interactive movie.
Bestgameplayer10 I’d honestly say that red dead is an interactive movie just because of how simplistic the combat is and most of the story is told through cutscenes or horse rides with other characters and I think it fits perfectly with it
One of the biggest errors within the COD formula is the amount of time tension is taken away from the action because the player has been stripped of control over their character for a few moments.
These moments include scene where the characters blocks his face with his hands, you are thrown from a vehicle, or a large explosion goes off near you. Normally these moments should be viewed as awe inspiring but instead come off as lazy and boring. We know as gamers that when these moments come up, we are in zero danger even though some crazy stuff is happening.
Think back to Uncharted 2 during the building collapse scene. Not once is control taken away from the player while the building is falling. Not once.
COD will never change until people stop buying the games, EA learned that with Battlefront 2 and I hope the same thing happens to COD.
Daniel Claggett EA didn't learn shit. They're still the greediest company. They still see other games as opportunities to make cash. Disney didn't stop shit either with BF2. EA is just that company that will never change.
Sure if every single person stopped buying triple A games for five years, but that is incredibly unlikely. Consumerism is very influential, and very powerful.
Great video, but I can't believe you didn't mention the moment at the end where the main character is faced with a Nazi standing over his friend, just like the wolf hovering over his brother in the flashback, and in voiceover he literally says, "Everything has come full circle." Like, how dumb do you think this audience is?
Rob Taylor Is that a Tycho album cover as your picture?
You know it!
They think we are thalasirens, just there to be milked.
Not gonna lie. Every flashback was so forced and the story moments were cringe.
The problem with Call of Duty is that it doesn't do anything better than any other game. Everything from the mechanics to the graphics to the story and the customisation are all average.
And that's all the game is average.
Ваня Савочкин when they make the amount of money they do then the bare minimum is all that's needed
Sadly its the only game that delivers the expeirence it does, everything thing else has been written off as a CoD clone and forgotten. I would love to play a game thats like Call of duty but better sadly that game doesnt exist.
Ваня Савочкин try r6 you will love it
Fishfan 2 that's no where close to the feel of a cod game. I love r6, but it's a completely different beast. Anyone who's familiar with Tom Clancy games knows that those games are very heavily strategy based, and r6 screams strategy. Cod is just point and shoot, but it gives you the sense that shooting something is satisfying. I can get a kill in r6, but that doesn't mean shit if we don't win the round, but I can a few kills in cod and I'll be satisfied even if my team doesn't win.
Inertia ik i was just recommending a good game and too me the anexiety and relief you get is satisfying
If I'm to give World War 2 any praise, it's that the Paris level opens up with a great idea that could potentially carry a full game. Where you play as an undercover spy and have to memorize your cover story so as not to blow your cover. Now, where CoD fumbles it is that you're only really required to remember this information twice: once immediately after getting it, and once while talking to someone who already pegged you as a spy the moment you walked through the door.
But, like, imagine a game where you play through the whole thing as an undercover spy, having to remember a cover story, sometimes down to the smallest detail. Where misremembering one fact in casual conversation could blow your cover down the line... or could be easily forgotten because it seems so minor to whoever you're talking to. Where you have to observe the enemy's strategies and advancements and find someplace private to report said information back, maybe even sometimes having to sabotage certain things without blowing your cover, or having to make the difficult decision to make things harder for your home country in order to maintain it. Hell, I'd play that game.
While playing this game before this video, I was constantly thinking about how Rayce would break this game down and sure enough you have passed through about every single objection I had with the game, I seriously don't know why COD devs Implement these tedious sequences and gameplay mechanics which while trying to present a more cinematic experience forgets the fundamental Idea of pushing better "Gameplay" Experiences which is far more important as its one of the main reason we play our games.
I love one of the view points of the Naughty dog developers and how they dampened the AI path-finding of their games to provide a better gameplay experience rather than realism Because they realize that a game is recognized by its gameplay first and foremost which can clearly be seen across all of their major titles.
Did nobody on the WWII development team play Brothers in Arms before? I swear that game was the most punishing WW2 game ever made. The new CoD doesn't even come close to its level of complexity. They could have learned a thing or two.
go look for sales figures for that game and you'll see why.
Activision doesn't want complexity. It wants simple gameplay so children can play their games and inflate their sales figures even further. I wouldn't put it past them to get rid of the campaign entirely and just make the series Multiplayer only, at some point down the line.
Finding this comment know makes me wonder if you work over there
Darth Cindros That “some point down the line” has arrived.
I know. It's honestly infuriating.
I gotta watch more stuff i enjoy your content
It pains me to think of what a game of CoD 1 and 2's calibre would be like with this game's resources and tech.... ._.
You're a beautiful man.
Eeey I’m walking here!
hey follow him as well 2 hidden gems of youtube, today these type of gaming videos i like and theradbrad
theradbrad is really reallly good for finding out stuff about new games, if I ever cant decide hes already got videos up showing off the game.
@@thepie193 Downward thrust aint a hidden gem, hes a moron
@@zipzap7165 What a very good argument
I've only played Ghosts and AW and I found them both genuinely fun.
The point remains, activision does not care, it made a shitload of cash and that is all, and will make more with the completely unfair microtransactions, each developer has had their way with campaigns but if i ask my friends (some of them dudebro's that only play cod and fifa) none of them care about the campaign..
RAICK After 2010 split between infinity ward and Activision, everything went downhill with development.
*COD formula won’t be the same unless Treyarch revives it next year*
The way you manage to give me an understanding of Advanced Warfare's entire campaign from one sentence alone is a testament to just how clearly you convey information in these videos. It's enough that they're substantial, but not overwhelming to the point of being difficult to parse. It also means I can keep up with the state of CoD campaigns without having to actually play the games. Great video!
There is so much great WW2 fiction that this series has taken inspiration from before. Hell, Big Red One was practically a Band of Brothers video game. There are flashes of this in the characters, Aiello in particular was very likable but that might be because of the actor playing him, but the whole idea of "ordinary men asked to do extraordinary things" is kind of lost when those ordinary men are singlehandedly blowing up trains and fighting cackling SS officers with big scars.
In my opinion, I would love to see a Remaster of World at War or World at War 2, instead of COD WW2.
Killing the KT with a thermite grenade was confusing. I mean, Tigers and Panthers were so unreliable it was probably easier and safer just to take cover until it's transmission set itself on fire lol.
make1up726 you're talking about giving logic to the same game that has Panzer 4s bounce 75 and 76mm Shells from the front.
b-b-b-but muh krappstahl!
really like that you used World at War's OST here. Music isn't something mentioned on this channel much, but I think that says everything about what you consider quality in this series' scores.
Honestly, that tank section in COD WW2 took me way to long to complete. But the campaign was still enjoyable (at least for me anyway).
The tank section was the worst. It was just constant enemy spam that was too hard to deal with.
I ended up getting a checkpoint while getting shot at, meaning I basically had a 50/50 shot of dying. It was so bloody tedious it made me want to quit the game.
Having World at War music in the background goes to show that WaW was amazing in every aspect. It’s a game that the devs truly thought about when putting it together.
never clicked off pornhub so fast
Arian Islam currently watching this on pornhub.
Original Comment
who the hell are the 162 people that saw this and said "wow haha thats a funny comment i have never seen before wicked"
brandonger right! ?!?!?!?!?!
Just open up a new tab, ya dangus.
Listening to world at war soundtrack just makes me want to play that game again
While its sheer intensity can prove weary at times, COD 2 remains to me the gold standard for WWII and, yes, even COD titles. MW, however, is a close second where the latter’s concerned.
What I loved about the early CoD games (1,2, 4, and 5) was its modding tools on PC. So many creative people created mods for these games that could be considered their own "minigames" within the games themselves. Some of my favorite mods were Reign of the Undead and Death Run for CoD4.
Even in Nazi Zombies for WaW, people could create their own custom maps so that there was more than just the standard 4 maps that Treyarch released. Some of the custom maps were arguably better.
Ever since MW2, mod support dissipated; and so too did the communities that made the multiplayer experience so much more enjoyable than it already was.
I honestly believe sledgehammer was a year into making AW2 when activision told them the future was out and the past was in... it’s really the only explanation for such a shitty rush job of a campaign with a 3 year Dev cycle. AW 1 was a good campaign, this team can do better...
Brendan Leahy I think that to. It would explain why the mp was bad also and the zombie/story felt little bit more focused by the devs, but still
WW2 lacked any soul in the writing as well. it just felt like they went down a check list of cliches to include
big train crash, yup, while riding a convoy the tank in front of you explodes, uh huh..
Buddy with glases, yes, buddy that act like asshole, yep, buddy that act like your captain and die, exacly, minority buddy, oh gawd, Buddy that getting caught by enemy and we need to save him, Yeassss
Nothing can beat original Call of Duty on PC and ps2 when it was a medal of honor clone
I realized we need less cinematics and more player control aka gameplay in games.
Calm that DOWN CoD 1 needs more love...
Elstree I said PC
Someday, CoD will make an Iraq war game where everyone is wearing crazy rave LED body suits in bright neon colors with laser guns. Just like the real war.
What is a mom? "Something you never actually fuck with" :-D You just made my day
i was just looking for that comment. same here XD
Your writing for your videos is amazing and perfect with your voice!
no man, THANK YOU! and have a happy new year. btw i cant play most games you analyse, like this very game in the video (no hardware), but the way you present your insight, a structured analysis, it is so thoughtful and i feel this level of insightfulness is a great to learn from and apply to other seemingly unrelated aspects of other forms of entertainment and possibly life even! YOURS IS JUST SIMPLY GOOD CONTENT, thank you again!
If you want to improve yourself start by using capital letters at the start of a sentence and when you write "i".
so formal and informal mean the same to you then? thanks for the advice any way.
I've been subscribed to you for a while but haven't really watched many of your videos because normally when I watch one video essay/review of something like this, I watch them all.... Here goes my day.
I think repetition is what made WW2's campaign feel so tedious. We've seen D-Day millions of times, the American squads who treat each other like family, stuff like that. WaW tried to branch out with the Pacific/Eastern Front, but what I think we need is a campaign based on the Axis powers.
We always focus on the triumphant Allies, but we never look at the losing side of the war. Imagine starting out in the beginning of the Eastern Front, making pushes with your comrades into the depths of the Soviet Union, but gradually start to lose battles and fall back to Germany. It would make for an interesting campaign, since it would let us have a realistic depiction of the Wehrmacht rather than the super angry Nazi guard.
Course it's never gonna happen because it'd be controversial. The idea that all Germans were Nazis during WW2 destroyed any chances of a AAA developer taking a risk and making something new.
Considering that games are in essence little tasks where you try to win or overcome something (complete the level as it were). How do you turn that into a string of defeats and eventually a bitter conclusion where you've failed without losing the player. Some games try to capture that feeling, but it's really hard to pull off successfully. I can think only of Spec Ops: The Line on the top of my head.
And while not every German was a rampant SS supporting nazi that would've totally agreed with the final solution, the majority you will find did think they were in the right and that Hitler was a good leader. People in general even today just like being told they're great and that the problem is not them. That's perhaps the more interesting insidious thing...
Retro
Spec Ops: the Line did pull that off pretty great though, and if filmmakers could pull it off in stuff like Downfall or Generation War, it shouldn't be impossible for game devs. The big problem is developers and executives still think that video games need to be escapism and power fantasies, and treat the words "Protagonist" and "Hero" as interchangeable.
I'm not doubting the fact we could make a game like that. I'm doubting we could make a Call of Duty game like that. Even if all these modern trends hadn't corroded the games to have the most inoffensive, blandest game design possible so that it is approachable for casual audiences.
This game would have to be very niche unless given a huge marketing budget to create hype. And how do you hype up a game where you portray Nazi Germany in a tragically sympathetic light. It is a PR nightmare.
Not that it really matters either way. The big publishers are really not interested in any meaningful narrative exploration, even if videogames are the boldest, bravest frontier for it at the moment.
Retro
While I agree it could be hard to market such a game, especially since no one has ever made such a game before and the concept can't easily be boiled down to a snappy tagline, I do believe that many would want to play such a game given a chance, since in every single comments thread about a game set in WW2, there's at least a dozen people asking for a game about the axis, and games like Spec Ops and This war of mine shows that there are lots of people out there willing to play a game exploring different sides of war.
As for Call of Duty specifically, no, they probably couldn't base the entire marketing and campaign around an axis protagonist, but since their formula up until WW2 consisted of constantly switching from different player characters, it wouldn't be too much of a stretch for them to say, have one level where a german fights the Americans or Russians, and then he's killed and it switches to an allied protagonist. Players have already been able to play as the axis in multiplayer for years now, so it wouldn't even necessarily be that controversial.
Retro
About your tasks and failures point:
If this idea would actually made it into a game, you could probably make the player do their little tasks as an individual soldier right but still lose the battle. That's simply how war is, no matter how well an indivual performs there is simply no way a person can change the outcome of a million(s) men battle.
It could probably even work to create a sense of desesperation on the player, no matter what you do, you still lose. This is how Axis soldiers actually felt, despite having high hopes.
However if a game like this were to be made, it probably will have to be an indie project, no AAA company would risk making a game like this, making a game from the Axis viewpoint makes you almost completly lose the European market and would tarnish your reputation for ever.
The only idea I have is that you could instead make the history of not specifically a German soldier but instead maybe an Italian or Romanian soldier, as they did get a bad treatment from the German High Command and it could feed into the evil nazi stereotype the media likes.
Sorry for the wall of text btw
You are still one of the best RUclips channels in Gaming!
Since this is all about the campaign, what did you think about bo4's entire removal of the campaign
Keep at it man, you provide so much insight I never would've thought of and with every new video you just about blow me away with another revelation. You're like JonTron's content with PewDiePie's upload schedule and that's just fucking amazing.
I never liked and never cared about COD, but your videos are so good that I pretend I do
I did. Up until call of Duty 4(the one that skyrocketted Activision to what it is today). It was more raw gameplay back then. And I still do play those versions(1-4 are awesome to replay each). Just wished they didn't go down this road, go down the road of the "ermegerd, so many actiun scenes" that started with modern warfare 2. Haah, goodbye my beloved call of duty.
macrux152 __ Keep an eye out for Respawn Entertainment studio!! *Ex-IW devs*
Hopefully they will surprise us E3 18
macrux152 __ Yeah I never played those, when I met COD it was already starting the downfall
KurdRipper maybe, EA owns them
Jordan Webster I know EA have ducked up some great franchises
Thanks Raycevick!
Your videos have in-depth analytics and amount of useful info rarely found in youtube videos, where other youtubers spend most of the time on either bad jokes or subjective narrative about things they like and don't like.
I don't even play Call of Duty, but I watched this video anyway because... information.
Keep that up!
Will you ever do a video on METRO redux
I'd rather a video on an Actual Stalker game, rather than call of chernobyl, but metro could be good too!
Thanks for these vids! I've been gaming for 34 years (since age 6) and it embarrasses me that I never picked up on most of this stuff. Love your insight and presentation.
A generic blurry, un-fun, focus tested piece of non-art made by tons of people whose fractions of a contribution to the the games development add nothing human nor thought provoking so they could market the cliche and patronizing story as an emotional experience to every hayseed, rube and overweight lower middle class American, whose greatest literary accomplishment is reading Charlotte's Web once, wearing LA Gear sneakers and tee shirts featuring the Tasmanian Devil wearing Oakley sunglasses holding a fire ax. This game was made to be played while eating McDonalds.
Another really well made video BTW. The editing and polish you put into each video really stands out to me.
John Diaper That's a lot of info to take it in... By the way I hear scapegoating people has no downsides.
Good for do you want cookie ?
Your videos are more like a well thought out visual novel being read out loud, in the best way possible
Keep it up!!
Happy New Year Raycevick, absolutely love ur videos dude
I'm so happy you can put words to what many of us former CoD fans feel...
I used to love the games, the chaos, the campaigns, only to have more and more games thrown my way, and with time I just didn't care about new CoD releases.
What do you think about only playing as US forces on the Western front while ignoring other factions like Britain and Russia? The reason that WW2 games felt boring before was because they only focused on such a small part of the war. What made COD unique back then was that it had multiple factions and fronts while other games only had the US. Those games captured the scale of the the conflict while this game feels like Murica fuck yeah propaganda.
i liked the 1st mission fo the russian campaign in waw, even more so because i played bo1 before waw, wich means the character reznov in this and all the other missions made me grin all day long ^^
that's true, each call of duty focused on the ww2 had at least three campaigns showing the side of the war from the perspective of a soldier from another nation, which was great. Here they spent millions on all these actors, in all these scripted moments (which look beautiful of course) to generate an "experience" that takes you out of the game control so many times, believing that they would have the decency to build more content for something that nobody it would end up playing and then it would be forgotten as soon as the next installment of the franchise comes out. It's being a fool. Sorry for my poor English but I agree with what you have said in your comment, it is something I listen to a lot. I recommend back2front a mod for call of duty 2 that expands the singleplayer and even lets you play in some missions with the German faction (yes, that's right) without mentioning everything else that adds to the game.
barbatos99 or two on waw even that game is american campaign is scary and harder(i think) than the russian ones banzai charges from the grass, snipers in the trees, spider holes goddamn the SP is hard
Propaganda in a fucking video game? What are you on about.
Disco Dude here treyarch have show that not all sovuet soldiers are monsters that only raping killing with the existence of chernov as the supporting characters we wants a gane that shows the same thing but with weharmacht soldiers(since SS soldiers were doing more war crimes yet they number is smaller than wehrmacht)
I read the title and immediately went. "The conflict was WWII duh"
He has to have the best narrator voice I have heard
Smeknito Just looked up who they were and damn that would be an amazing video if they collaborated
He's The Morgan Freeman We Need AND Deserve
Xbox/Retro Ahoy his voice is incredible xD
Excuse me?
Have you never seen an Arby's commercial in your life?
For some reason this morning I listened to the "still alive" portal song, 2 hours later I watch this video and that song is playing in the credits. You tube is a great place
Yeah yeah this and that. However I really liked sniping from a tower, taking meals to troops watching over the valley and a few others. And sledgehammer makes some goddamn GREAT looking games.
The classic WAW soundtrack (ironically), BO1s Epilogue song, Still Alive, etc. Great to see that you carefully pick what songs go in your videos and that you appreciate the soundtracks in those old games, those were some fantastic choices man.
Also, in regards to your final statement about the franchise as a whole not having consistency in its tone; I agree with you in that the franchise has completely lost the tone in whatever its now going for, but personally, I believe it did have a semi dark, serious, gritty feel, up to WAW, (with the amazing soundtrack in that game most definitely helping).
But once it got to Black Ops, it began to change and decline. Although the Black Ops story and soundtrack was all still good, it now had (with help from its marketing) an eerie, mysterious, dark, Cold War, classified sort of feel; with a bigger additional spice of epic badass action - which sort of fit with the games setting.
Unfortunately, as the set pieces began to get more and more ridiculous as the franchise progressed, that tone was lost by the end of BO2. (like remember the ridiculous rock' n' roll sequence at the end of its story? Who's idea was that? It ruined all serious emotions it built up in that games closing, no matter the ending you got.)
Then BO3 tried to resurrect the BO1 vibe in its Teaser and Ember trailer but fell flat on its face when the game was actually released because the people who made the game clearly didn't know how to truly re-capture the greatness of the first, and partly second.
And I'm not even going to talk about the Modern Warfare series because although I could go on, I'm already on a tangent and just wanted to talk a bit more about your closing statement. Good to see some people who played the older campaigns, who appreciate them and analyse them, would love if you did more in-depth videos on the older campaigns though.
Thanks for the video.
Appealing to the bottom common denominator seems to be AAA gaming's calling card nowadays. Just look at Destiny 2. The writing is childish and full of kindergarden jokes, and like CoD, treats its audience like children with too much money to spend, so they mostly use the game as a platform to cash in on MTX.
Issah Wywin Companies appeal mostly to kids nowadays regardless of any rating.
Issah Wywin Childish writing is generally a sign of laziness, not appealing toward the minority of actual children. I say minority as more teens and adults probably play FPS's than actual children.
For the past years I always used to watch gaming RUclips channels. But since I've found your channel couple of months ago, your channel has by far become my favorite channel. Not just as a gaming channel, but a great RUclips channel. I love the way you passionately create your contents. Thank you and wish you a very good year.
Raythony Victano here
Kolkeet feelin a light to medium 6 for this reference
TRAN-SITION
Happy New Year, Raycevick. Thanks for being here.
"when are you going to be on totalbiscuit's podcast?" Ouch.......
Honestly it still hurts. He was one of the few RUclipsrs I actually felt a connection with.
May he rest in peace :(
@@friendofallcats3544 Wait TotalBiscuit is gone??..
@@TexasHellcat1836 died of cancer a while back
@@lookatthestateofyourkneesl7877 No f*cking way... I must be living under a rock because I never heard about this..
@@TexasHellcat1836 yeah since 2018 rip.
I'm currently playing through the Halo 2 campaign, and I can agree, everything flows a lot better when there's no scripted elements and no cut-scenes except for between levels.
Game made over 1 billion bucks. That's before the Christmas N00bs to, that was as of the 21st of December... Activision is laughing all the way to the bank.
Sir Jarko sadly that is the problem, shareholders don’t care about the long term. All they care about is this quarterly income...
Niels van Schooten I can't blame Mega billionaire corporations for making said Mega billionaire corporations money. It's the public that keeps buying these shitty games, seeing Shitty films, watching shitty TV. At the end of the day, the free market decides it. And, people love these Derpy Cod games. Love it so much to allow It to make billions. So... Yeah.
Sir Jarko Cod Ghosts sold 27.5 million copies and BO3 26.4 so I don't think that they would be "screaming and crying all the way to the toilet"
Deviant God damn, that sack of shit Ghosts sold that many... Fook me!
TheFly212 why do you guys hate ghosts?
i discovered this channel a while ago and I must say...when i see you upload a video, i'm excited like a 14 year old, because even if I do not agree with every single thing you say, you give gamers inputs to great discussions. Thanks man. Keep up the good work.
Once WW2 officially came out, I realized... I kinda prefer Advanced Movement over BOTG.
It increases the skill gap. You have to know the maps well enough to know what wallruns, platforms, and routes you can use to traverse the map faster, the fast and fluid slide mechanic (introduced in COD:G, but done better in AW), and you can flank campers wayy better lol.
AM (in comparison to BOTG), is way more than just running into your favorite camping spot, grabbing a headglitch, and raining streaks for a win.
I loved the excitement being an open area and having to get close to 3 tanks in Russia to plant an explosive on the back to destroy them. It created a really intense and exciting moment.
i love how you commit war crimes in games and no one gives a shit
yeah but people get mad at small shit yet no one cares about war crimes
One thing you didnt mention was that this game never really captured the feeling of being just a soldier in war that World at War did so well. All the stealth sections and surreal cutscenes like the derailing of the train only served to pull me out of the experience and overall makes you feel like you are a special badass soldier which is not what i wanted from this WW2 game
15:35 I subbed. What a profound thing to say. You're a commendable man.
I think something as simple as me being able to place the background track you used immediately and it bringing back nostalgia and memories explains the problem with modern games.
Kevin Spacey is definitely a villain ;)
Dude, I love your content. Keep it up, you deserve *far* more attention than you get.
Cods fanbase is becoming like the Sonic one, when the greed hits and they change thr formula the game will turn bad and no one will agree on what they like . It was the new fans that only liked the new things that screwed it up.
Speaking as a Sonic fan here; No. That's not what's killing the series. What's killing the series are people who are trying to appeal to everyone, but end up pleasing no one. Forces was the prime example of that. They need to stick to one aspect of the series and go from there, or better yet, be like Mario in the sense that you have many sub-series that can appeal to different people. That way, no one gets left out.
Honestly the best game reviewer i have watched, you understand games better than the developer themselves and answer alot of questions about shit mechanics that the players wonder why the fuck they're there in the first place. Underrated game reviewer is an understatement 😂
People also are copy and pasting what you had said in your last call of duty video and don’t bother to give you credit for what you said. It pisses me off because I want to you grow, your content is so good with such high quality and I want you to be more known but with disgusting plagiarism fucks that people on the internet are unfortunately it’s something you can’t stop. Just letting you know if you weren’t aware
man, this has been a hell of a year for you dude.
you're one of the few channels i actually get excited to watch new videos for.
Was this a particularly good campaign? No. Was it the weakest one to date? No.
Corvus Pretty damn close
The Anklebreaker - Battlefield No. I actually thought it was better than the recent ones.
Corvus You should play IW's campaign
Virtuvirus Have you seen the train cutscene?
Virtuvirus I rest my case
I actually liked the MoH reboots, I liked how they gave a realistic but slight arcade feel, that part where you're holding off enemies in a small shack with teammates was amazing, and it played out differently depending on where you were standing.
Press F to pay respect
F
F
No thank you. Thanks for believing in yourself enough to make content this great. THIS is what I️ want to watch wen I️ get on RUclips. People who actually care. Who take time. Who have a genuine passion for these games. Somebody who’s not afraid to say it like it is or how it feels. Nevertheless a good year to you brother.
Ever feel that the game publishers get things backwards? Been watching The Great War and that has made WW1 more interesting. But I don't think Battlefield with its combined arms infrastructure was the right choice as well combined arms was still in its infancy and despite the debut of the tank and fighter plane it was still infantry and artillery. Call of Duty would have for perfectly with the dark undertones of the combat. Heck you could even get courtmartialed as a deserter and executed by firing squad.
WaW is one of the best WW2 FPS out there. It's dark, gritty, gory, and shows the true nature of war. Also when you get to play two different side of the war, the Pacific battle as an American and the Invasion of Germany on the Russian side. Even your allies, the Russians, show some brutality because that's what had happen during the war, they were angry at the Germans and they repaid that with rage, even though a handful begged for mercy, only to die like a dog. The mission Mad Cats was memorable as well as you're trying to rescue the remaining crew of the ships, only to see them be mow down by the Japanese. You can save them, but at the cost of time and more enemy firing at you, in the end, you can't save them all, only the lucky ones. The music was hauntingly beautiful too, it was dark, calm, and had some sadness on all sides of the factions, you can see the helmets lay rest on the gun's end of the butt, with a dark fog covering the area.
I started playing WW2 yesterday. Right at the intro I knew what kind of game I was getting into, where literally the first thing they show is-
"On September 1, 1939 WW2 begins. Over 50 countries take part and 65 million are killed."
Way to kill all meaning. Compare that to past world war-oriented call of duty games, where they typically wait right at the end to tell you that. It just gives so much more meaning to what you've just played. Like *"everything you just played through; real people fought and died through that. That actually happened. Think about that."* Its sobering. Just saying it right at the get-go kills all the emotion behind it.
The overall action in the story is kind of boring too. Aside from that overblown train scene, everything else just felt uneventful. Like the tank level for example; for most of it there's no background music as you blow apart a few buildings of enemies and fight off 3 or 4 tanks. Compare that to the tank missions in Finest Hour, you're going through full on tank combat with dozens of enemy panzers and gunning down ground troops left and right, all while that awesome "Tank Battle" OST plays in the background.
Raycevick and GVMERS, oh boy all we need is an Ahoy video and this will be a good end of year.
If anyone remembers that cod ww2 was supposedly in works before battlefield 1, keep in mind the multiplayer is still a complete clusterfuck with no effort to fix the game put in. 3 years my ass...at least it looks good.
It was done in 3 years that is a fact... but it still wans't very good. The Game maybe a mess but No need to discredit the labor put into this game.
The panzershreck auto directing away from the turret pissed me off too. Nice needledrop reference
OH YES DADDY RAVIC SHOWING ME DAT QUALITY CONTENT
Usually I don't comment on videos but I absolutely love your content, and seeing your videos and channel grow like this is awesome. I still can't understand why you aren't more popular in the gaming community when you make awesome stuff like this.
If you talk about respect they included French Resistance in Resistance DLC but I neglected Yugoslavian, Polish, Czech. It wouldn't be such a problem if French were resisting against some murderous occupation, which They didn't. Polish did. And are not present.
best part is out of all the nations citizens that resisted, the French did it the least
the French activly supported the Holocaust lmao
The Autismo Piggo Yeah, that's the reason I can't shut up about it. Polish are being called Nazis, whole Polish Death Camps thing, and those cowardly pricks, who actively, by their own government actions were involved in Holocaust while we're getting never ending shit for individuals. Sorry, whenever I see this game it renders me baffled and irritated.
That's ridiculous.Insinuating that the developer needs to add all resistance fighters to the game if they add any is beyond asinine.That's like saying they must represent every single nation who fought in the war or they don't "respect" them.Also no one's calling Poles (as a country) Nazis,not sure where you got that from.
Moldy My big, long answer to you just disappeared so I'll condense it to few things. If I recall there was big deal made about respecting those fighting in conflict. Yet you respect willfull collaborators. There's map in Prussia. Implying German armed opposition. That didn't exist. That means you honor non-existent fight of those who chose mass murder Democratically. You may accuse me of overthinking it, but I live in a city that got annihilated for resisting Third Reich's murderous ways. 200 000 civies killed. I see results of their aggression every day. And for Polish Nazis just type "Polish Nazi March". It wasn't, but that didn't stop Guardian and Independent.
We don't need yet another American campaign its boring as fuck
He always blows the roof with these videos.