2D Fluid Simulation in Geometry Nodes

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  • Опубликовано: 21 фев 2023
  • .blend file: seanterelle.gumroad.com/l/nisct
    Requires the Blender 3.5a Simulation Branch:
    Windows:
    builder.blender.org/download/...
    Apple Silicon:
    builder.blender.org/download/...
    Intel-based Macs:
    builder.blender.org/download/...
    Linux:
    builder.blender.org/download/...
    Further Reading: jamie-wong.com/2016/08/05/web...

Комментарии • 28

  • @sander-wit
    @sander-wit Год назад +18

    My god, you actually created a fluid simulation in geo nodes, you are insane. Incredible work! Thanks for taking the time to explain your work.

    • @btn237
      @btn237 Год назад +3

      The way I understand it, simulation nodes account for any kind of simulation - fluid, fire, smoke, particle, cloth, whatever.
      The basic idea of any simulation is the same - you have a starting state of the simulation, then on each frame it updates to respond to stimuli or parameters.
      In other words now that the basic nodes are there, there’s nothing you can’t simulate. The rest is mostly a matter of making it more user friendly.
      That said, it is still fairly mind boggling to me that people can figure how to do this using the low level nodes. Very talented stuff.

  • @Erindale
    @Erindale Год назад +10

    Great work! Sim nodes are so fun

  • @stefanguiton
    @stefanguiton Год назад +3

    Awesome work!

  • @DavidWinstead
    @DavidWinstead Год назад +4

    That looks awesome 👌

  • @3DSinghVFX
    @3DSinghVFX Год назад +4

    Amazing Tutorial 🙌

  • @RMAFIRE
    @RMAFIRE Год назад

    Your art is a goldmine💪🔝✨

  • @lucasgarcia7615
    @lucasgarcia7615 Год назад +1

    Awesome work, thx for sharing

  • @Igor_Zdrowowicz
    @Igor_Zdrowowicz Год назад +1

    Really amazing.

  • @itestthings5337
    @itestthings5337 Год назад

    you beast you did it! thanks so much

  • @TripTilt
    @TripTilt Год назад

    this is pretty cool, gotta try that some time :)

  • @notimportantstudio
    @notimportantstudio Год назад

    jezus man thanks for this i havent even watched it yet, ill do it later today

  •  Год назад

    Amazing!

  • @tochezpab
    @tochezpab Год назад

    Amazing, I've wanted a 2d fluid sim in Blender for a long time, defintiely better than dynamic paint or mantaflow with a flattened domain.

  • @YvesBonheur
    @YvesBonheur 6 месяцев назад

    incredible😍

  • @katonsitar7374
    @katonsitar7374 Год назад

    So So So Cool!!!!!❤❤❤

  • @AlanAstle
    @AlanAstle Год назад

    I remember doing this with the Kai's Power Tools plugin for Photoshop back in 2000. Good times!

  • @joshiifive
    @joshiifive Год назад +6

    Incredible. Blender should find a way to implement a easy way to use this kind of node setup..

  • @fretstain
    @fretstain 10 месяцев назад

    sorcery! impressive!

  • @bartoszstyperek6306
    @bartoszstyperek6306 Год назад +1

    Awesome. Any reason why u do not multiply vel * dt to get offset ? I mean u made dt=1, but would it not make it more stable to use lower dt?

  • @akoras3222
    @akoras3222 Год назад

    Thank you for the great explanations.
    I half succeeded to build this system, somehow I get only velocity changes from my collider registered that are in the +x/+y or in the -x/-y direction...
    I hope I can find my error to play around with this a bit more.

    • @akoras3222
      @akoras3222 Год назад

      alright, found it, as I suspected it was a typer error, some sample nearest surface was set to point insread of vector. :)

    • @seanterelle
      @seanterelle  Год назад +1

      @@akoras3222 Those little details can be so hard to track down, glad you found it!

  • @benjaminsmith4221
    @benjaminsmith4221 10 месяцев назад

    this is great. Is it possible to not have the fluid effect "wrap" around object. Just have the effect dissapear off the boundaries

  • @genesis2303
    @genesis2303 Год назад +1

    This is one of these cases when despite in depth explanation, I understand absolute nothing of it. ¯\_( ͡° ͜ʖ ͡°)_/¯
    When people will ask another time why Blender don't have new physics system, Pablo should send this tutorial as reply.
    This is Hogwarts stuff.