Blender Sound Reactive Geometry Nodes | Tutorial How-To Audio Music Simulation Mograph

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  • Опубликовано: 3 авг 2024
  • Let's have some fun and animate things based on music using Simulation Geometry Nodes in Blender!
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    0:00 What to expect
    1:01 Bake Audio
    6:02 Simulation Nodes
    17:11 Bass Material
    19:21 Mids
    22:08 Mids Material
    23:01 Treble
    25:29 Outro
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Комментарии • 66

  • @chrisprenn
    @chrisprenn  Год назад +2

    Simulation Nodes Playlist: ruclips.net/video/KCQjOau6eIA/видео.html

  • @Shmittery
    @Shmittery 6 месяцев назад +38

    For anyone on Blender 4.0, "Bake to F curves" is no longer shown in the settings, you have to use " Sound to Sample" in the same Channel drop down menu.

    • @vizdotlife
      @vizdotlife 3 месяца назад +2

      Thank you!

    • @workingwithaudioandvideo6239
      @workingwithaudioandvideo6239 2 дня назад

      I was able to use the key tab next to channel. On a side note, the blender launcher seems to have dissappeared from Github. It's cool on here though, up until you get to the part when you have to have blender launcher.

    • @workingwithaudioandvideo6239
      @workingwithaudioandvideo6239 День назад

      @@vizdotlife Thank you, working through this mess one issue at a time and this was a life saver. Much appreciated.

  • @oodoodoopoopoo
    @oodoodoopoopoo 9 месяцев назад +1

    That Low fx shader is so impressive. Simple but really cool result 👍

  • @nekogui
    @nekogui 8 месяцев назад +1

    loved it, good work sir

  • @ccjmusic
    @ccjmusic Год назад +1

    This is going to be really useful. Thank You!

  • @alaanasser3243
    @alaanasser3243 Год назад +2

    Love this! Please keep the great work

    • @chrisprenn
      @chrisprenn  Год назад +1

      Please share the video. Thx!

  • @ItsWesSmithYo
    @ItsWesSmithYo 10 месяцев назад +8

    Nice job covering this. I hope Blender continues to improve the music timing oriented features because for now it’s almost impossible to get anything to actually sync without using f-curves and a LOT of time spent bouncing stems, etc. Even then, it’s so sensitive to the spectrum and clumsy to adjust, it’s just easier to do this in an Ableton plugin, skip the waveform baking and have full GUI for automation on ghost tracks, etc…of course then you can’t have the detailed blender animation response 😂 party on friends 🖤🍭😎

  • @unicodePug
    @unicodePug Год назад +8

    100% legitimate grass-fed comment that is not from a comment farm that mistreats comments, which is all comment farms.

  • @volsteh
    @volsteh Год назад +1

    FINALLY!!!

  • @JanWischnat
    @JanWischnat Год назад +1

    Great tutorial and nice pace. Please keep making these! 👍

    • @chrisprenn
      @chrisprenn  Год назад +1

      Thank you! Have you seen the sim nodes tutorial series?

    • @JanWischnat
      @JanWischnat Год назад +1

      @@chrisprenn Yes, i've been subbed to your channel forever. I really like your way of showing off blenders capabilities and features. Top notch videos! Thanks!

    • @chrisprenn
      @chrisprenn  Год назад

      @@JanWischnat thank you so much! 🥰

  • @DistroBulk
    @DistroBulk 8 месяцев назад +1

    👍👍👍Very useful

  • @Cineinsaner
    @Cineinsaner Год назад +1

    this is awsome

  • @RichOBrien
    @RichOBrien Год назад +1

    1st! Excellent tutorial 👍

  • @DawkinsDog
    @DawkinsDog 7 месяцев назад +1

    There was/is a great sound react addon, but I don't think it's been updated in a while, which is a shame as it was really useful. This tutorial is excellent, not just for using in geo nodes but just as a general driver elsewhere in Blender, great work!

  • @byAndreasEkberg
    @byAndreasEkberg Год назад +1

    Adding a comment ; )

  • @VillonHU
    @VillonHU 3 месяца назад +1

    I really love your tutorials. This one is the cherry topping for me, with so many ideas and tips included.
    I even have a question to this. :D
    How could I solve the below?
    At a specific point, I want to stop the animation. The visible objects ( representations of bass, mid, and treble) should freeze in the stance it happens to be in that particular moment, but keeping the sound go on, uninterruptedly.
    In my finaI motion graphic I want to change from the rendered to the viewport animation, going around the frozen scene. But with the music playing in the background, not to interrupt the vibe.

    • @chrisprenn
      @chrisprenn  3 месяца назад

      Have you checked out my video: ruclips.net/video/6gg78wyTPBE/видео.html

    • @VillonHU
      @VillonHU 3 месяца назад

      @@chrisprenn Man, you're the best! Thank you!

  • @jblendings
    @jblendings 3 месяца назад +1

    Wondered about it, tried it, searched, found. ladies and gents, the fucking web working its magic once again.

  • @markdanni6189
    @markdanni6189 8 месяцев назад +1

    Nice. I've got the bass working but then when we got to the mids I got lost. What is the purple scale node just above the first Store Named Attribute? An extended video where you show how to get the mids and highs working would be better for those of us who are still wrapping their heads around nodes! Apart from that, thanks for the video. :)

    • @chrisprenn
      @chrisprenn  8 месяцев назад +1

      Hi, I just had to watch the video to see what you mean - LOL. I actually explain that in the video: I scale the normal vector by the audio volume so that particles move faster when the audio is louder. (Can't really tell in the final video cuz' it is just a mess of particles but theoretically that would be that). Hope this helps to understand a bit better

    • @markdanni6189
      @markdanni6189 8 месяцев назад

      @@chrisprenn Thanks Chris. Yes, it does.

  • @eliasvargas.
    @eliasvargas. Месяц назад +1

    like and subbed

  • @VortexVernon
    @VortexVernon 10 месяцев назад +1

    👀👀

  • @user-bi6cc1ff3d
    @user-bi6cc1ff3d Месяц назад

    Hello, is it possible to add more than sound to the same object, which the first sound starts from frame 1 to frame 30 and second sound starts from frame 60 to frame 100, for example, if it is possible, please tell me how i can do this, thanks for your efforts sir.

  • @_evildoer
    @_evildoer Год назад +4

    Saw your post on X/Twitter about losing subscribers and lower views. This is a great tutorial as usual from you and would assume RUclips fuckery as others have suggested

  • @quasicesium
    @quasicesium Год назад +4

    Even now Blender's GN doesn't provide a node that can extract frequencies on the fly, Animation Nodes had this years ago. This's quite frustrating.

    • @chrisprenn
      @chrisprenn  Год назад +1

      I know, I made tutorials about that back when GN wasn't a thing yet

    • @Ivan_Balakirev
      @Ivan_Balakirev 11 месяцев назад

      lets develope custom node for that

  • @VideoGameBac0n
    @VideoGameBac0n 3 месяца назад

    Is it possible to make a particle emit particles after death? I would love a tutorial on this!

    • @chrisprenn
      @chrisprenn  3 месяца назад

      with Geometry Nodes you are in charge of everything... so yes, you can do whatever you like :) Just store required attributes on the points and use those in calculations/simulations/shaders

  • @user-fr7mz3ft8s
    @user-fr7mz3ft8s 7 месяцев назад +1

    subscribe because your videos are awsome and your dog is realllllllllllly cute

  • @markgreen9225
    @markgreen9225 19 дней назад

    Hello, I'm very confused, right out out of the gate, there is no option to bake sound to f curve??
    Please help, 😢
    I've looked all over the drop down menu and can't find anything that says Bake sound to F curve.

    • @chrisprenn
      @chrisprenn  18 дней назад +1

      It's now called "Sound to Samples". Make sure you are in the Graph Editor, this option doesn't show up in the Dope Sheet

    • @markgreen9225
      @markgreen9225 18 дней назад +1

      @@chrisprenn thank you, I found it !!

  • @Shmittery
    @Shmittery 6 месяцев назад

    @9:55, it says tip: Plug Frame into Seed. When I search possible nodes to add, frame is only an aesthetic option to literally frame a set of nodes. Can you clarify how to plug frame into seed there?

    • @chrisprenn
      @chrisprenn  6 месяцев назад

      See node "Scene Time"

    • @Shmittery
      @Shmittery 6 месяцев назад +1

      @@chrisprenn Awesome, thanks for the help!

  • @T0xIcNigHtMarE
    @T0xIcNigHtMarE 9 месяцев назад

    I'm still struggling, what the heck is V used for? lol

    • @chrisprenn
      @chrisprenn  9 месяцев назад

      V is the velocity vector of each the particle emitted from the center. It has a direction an length (speed) and on each frame of the animation we move the particle by V.

  • @Babalous
    @Babalous 6 месяцев назад

    Can you do 4.0 tutorial?

    • @chrisprenn
      @chrisprenn  6 месяцев назад

      🤔 doesn't this work exactly the same in v4?

  • @thomasluo9033
    @thomasluo9033 Год назад

    where can find BMG music?👏

  • @Cyber_Kriss
    @Cyber_Kriss Год назад +1

    I'm not part of the 70% 😎👌

  • @konradswart4069
    @konradswart4069 7 месяцев назад

    Have you given up on Animation Nodes?
    Animation Nodes can do things which are impossible to do with Geometry Nodes, even if I extend Geometry Nodes with Python scripting!
    At present, I use both Animation Nodes and Geometry Nodes. I combine them with scripting. There are thingsI can do with Geometry Nodes that are more difficult, but not impossible with Animation Nodes. And things Geometry Nodes cannot do I do with Animation Nodes. Which shows to me that Animation Nodes is more powerful than Geometry Nodes, even though the programming node system of Geometry Nodes is more advanced.
    The biggest drawback of Geometry Nodes is that it turns everything into _one huge geometry!_ Something that Animation Nodes does not do. This makes Geometry Nodes _unsuitable_ for MIDI animations, because I must make the graphical nodes react to MIDI. This requires them to be geometrically separate entities. Up to a point this can be done in Geometry Nodes by using the Collection Info node. But what Geometry Nodes is missing is _colliders!_ Animation Nodes misses them too, but at least Animation Nodes has a scripting node in which I can compensate for that.
    The only thing I can do with Geometry Nodes and MIDI is moving the graphical nodes _after_ I have created them either with a Python script or with Animation Nodes.
    I cannot make the graphical notes to 'light up' or to make the cubes that are 'hit' by the notes 'light up' as I have done on my 'The Virtual Musician' channel with the Mozart sonata animation.

    • @chrisprenn
      @chrisprenn  7 месяцев назад

      Haven't used/needed AN for a while now but yes, AN is more than just "geometry" nodes and sometimes it is nice to have separate objects like AN generates... It's just one of those "the right tool for the job" situation - use what makes most sense to solve the problem you are facing ;)

  • @YuweiTong
    @YuweiTong 2 месяца назад

    Hi Chris, love your videos!!! Can I have your email please?