I'm busy so brief geology post, which is a shame because Iran has some cool geology. Iran has so many mountains because it's the collision point between four tectonic plates (Iranian, Arabian, Indian and Eurasian). One significant result of this is the Zagros Mountains, which is a mountain range of my personal favourite type, a fold and thrust belt. There are several smaller fold and thrust belts through Iran. All this folding and thrusting causes a lot of quaking and it is a highly active seismic region. Some parts of the country also include a really weird and cool thing called ophiolites, which are basically segments of ancient seafloor that have been lifted up and incorporated into the continent. There are also volcanoes in some parts of the country, though they don't experience too much activity. Another weird phenomenon in the south of Iran is salt tectonics and mud volcanoes. I don't really understand salt tectonics beyond pressure causes bodies of salt to move through the ground, it's really weird. Mud volcanoes are technically not volcanoes but they superficially resemble them, and are basically just places where a bunch of mud flows out of a hole in the ground. Most mud volcanoes only erupt once but some can erupt repeatedly or nonstop for years.
I truly hate the fact that if you keep your subjects in check and annex them, you already completed half of Timmys missions, like yeah sure historically they were on the decline and turned into mughals but still they deserve spme love and I hope they will be getting a rework in the new DLC as it has a theme of Empires.
Still, I get they wanted to nerf Timurids, but they historically do not have vassals. They coulda just have them a disastrous debuff or something like the ming.
I think the idea is that after stabilizing you have your pick of endgame tags to choose from. You're still the Timurids irregardless, since it's just a dynastic name.
I'm not sure if anyone else mentioned it. But Timi has cores on Ajam because it's a breakaway state. You can even notice the same dynasty of the ruler. So Ajam is kind of like Transoxiana that became free.
Also directly mentioned in the Rebellion Event that lets you get to war with Ajam. So yeah its a reconquest war through and through because technically you try to Deal with a massive rebellion that just happened which also happened to have a little more legitemacy than most rebellions after they succeded
Recently been doing a Fars Campaign Aiming to Unite China so got to get a go at this mission tree through that. Pretty strong stuff, although a goddamned Ottoman-Russian Mega Alliance threw a solid spanner in my expansion It got to the point where I am atm where China is exploding because I attacked them via Chagatai and demolished their mandate and troops. Good times. The Fars colour it gives them is really nice too, so I'm also using an ancient mod that still somehow works so that I can re-form Fars to get that beautiful blue and nice short 4 letter name spread across China and Central Asia.
Country: "I super overpowered because of the region they control and the starting position they have." Nations around them: "Well at least they blow up eventually" **PDX player joins the game** Nations around them: O H N O
Cool, waiting for the second part. And I'm right that horde path can allow you decolonize province by raizing it? If so i absolutely wanna see this path in video
I haven't played the Timurids with the mod yet, but what I have done is try to abuse the TImurids missions. I was playing as Qara Qoyunlu? I look to me east and what do I see but a Mughals that only owns Kashmir. In that moment, I get pretty hype because I think "holy shit, they probably still have cores over a lot of Persia, maybe I can No CB and vassalize them." I've done that before in vanilla as Ottomans and ended with a fully stacked Timurids vassals that owned nearly every core they start with before 1500 (except a few Ajam cores that expired so I took them myself). So I check what cores they have and I notice, holy shit, they have cores on the whole Hindustan region. Unfortunately I made a mistake. Instead of No CBing them I declared war on an ally of an ally of an ally and chained cobelligerents. Would've been fine but Mughals actually expanded in the middle of the war until the WSC was too much so I gave up on that idea. Could be an interesting idea for anyone playing other powers in the new update, though, keep an eye for if the Timurids flee to India and an early Mughals formation.
There is nothing new in what Paradox is releasing. All of it comes from mods that have been doing the job fine for YEARS! They are releasing content from Ante Bellum and Flavor Universalis mods. No new provinces. No new trade goods. No new trade nodes. No new advisors. No new era. No new countries. No new soundtracks. No new mechanics. ......... No, they are revamping mission trees by copying existing mods! _(Wow)_
Well, I wouldn't say that paradox is copying mods necessarily. Paradox recently recruited the guy who made Flavor Universalis, Big Boss, into the dev team. He's been writing the past few dev diaries and designing many of the new mission trees, so if they seem similar to flavor universalis, that is because it's the same guy. Don't know what they took from Ante Bellum though, so you may be right on that one.
@@samstepeck5441 Yeah, I knew about this guy working for Paradox now. I'm not complaining about the quality of these mission trees. In fact I think they are great! (Stupidly OP to the point of breaking the game and making nations like Riga stronger than historical Great Britain, but let's go past that...) What I'm complaining about is that this company is offering DLC's, free or not, that are basically copy & paste from mods that existed for years! What will it be after that? They will add a monument in Athens, block it behind a 9,99$ DLC and half the fans with clap like seals for this incredible coding achievement??? ... Expand the game! Add provinces! Code the AI better! Reduce the stupid lag! Change the HEIR AND RULER MECHANIC! *NO ONE LIKES IT, FIX IT!* That's the work of a professional gaming company. Not to release content that modders have made freely for years during their free time!
@@Stephen64138 There's already a monument in Athens, but I digress. They mentioned some reason for not adding any new provinces, and truth be told their reason doesn't matter. The game doesn't need any new provinces, and it would just bog it down. And I don't know if you've read the dev diaries or not, but every nation within them are getting new mechanics. In fact, the focal point for the update is adding in new mechanics and UIs, so that modders can use them for their own purposes. No more having to look at Timurid Legitimacy with a decision tab, now you can just have a UI detail on your government tab. I agree that there are multiple things that PDX really needs to step up on, but the only valid complaint you've named is the ridiculous DLC policy.
@@Stephen64138 Honestly a lot of good points in here, the DLC policy of paradox and their grand strategy games has always been remarkably cancer, not the worst shit ever but damn near close to it, locking vital diplomatic options behind paid DLC is so fucking dumb I cannot fathom it. Though new mechanics are coming! Basically every nation named in the recent dev diaries have been getting new mechanics (An entire new vassal system for the Ottomans along with a decadence system that would help a player facing them break the empire apart, New Japan mechanics, Russia is getting a decent amount of stuff.) So it's not all doom and gloom. The performance issues especially in late game is very valid though, my computer isn't amazing or anything but it's decent enough to run most modern games at high settings, but for some reason what amounts to an excel spreadsheet and a map lags it? The AI is breathtakingly stupid as well, so that definitely needs to change. Though in my honest opinion adding more provinces would likely contribute to the lag factor more so I can see why paradox wouldn't do it, I also don't see how that really improves the EU4 experience.
@@samstepeck5441 I recently bought a high end PC, partly to be able to play more games. Prior to that I had a PC from 2012. GTX 650 and stuff like that... EU4 was running fine on that. It was a bit laggy and more and more as game was advancing, but yeah. Now with an up to date PC... It's (a bit) less laggy. But when I hit 1560 and on it get's increasingly laggy and I quite frankly don't see much difference. On my old PC I was unale to play Frostpunk. Even in basic settings it was unplayable. Now I can play in ultra settings it's super fluid. But EU4 lag. It's not about the specs of the PC. It's about their stupid lazy optimization of their game. ... Concerning the mechanics. Yeah, they are perhaps introducing some flavor to specific nations but honestly this is so shallow I just don't care. Special vassals? ... There is a mod dedicated to that... Modernisation for Russia? .. When I saw that it reminded me so much of 'Westernization' back int he days I got PTSD.. ... What about reworking the Ruler - Heirs system? What about this as an idea? I there anyone in the EU4 community who loves the actuel system? Who thinks it's great? I would bet my shirt that no. I'm actually playing a Aragon -> 2 Sicilies -> Sardinia-Piedmont -> Austria -> Spain Ironman WC game. Yesterday I had a session, everything was going fine. I had just got an heir 5 4 5 after 10 disinheriting and farming prestige over same amount of years. A pain in the ass. 2 years after getting him, he died suddently. ... I alt-F4ed the game.. It's the only way that me and other players like Ludi, Zleiviik, Quarbit, Laith and so one are dealing with this bullshit. *THIS IS GARBAGE* Why don't Paradox fix it? ... Because they are unprofessional lazy idiots.
Remember how there were three of those ending options, but four options for choosing a successor? And one of them had a little tooltip saying that it may "present new opportunities," or something to that effect? Yeah, it sure presents an opportunity, alright.
@@hirocheeto7795 How do you get that option? I took it but when I finished the initial tree I got the same 3 options, do you have to trigger the disaster?
@@alexbattaglia8297 Huh. I took it, and then after Shah Rukh dies you'll get an event saying the military has risen up. After a bit, for me it was a year or two, an event happens when the military takes control and you become a stateless society, releasing all vassals, and changing your name to "The Statocracy." I just waited and it happened on its own. Word of warning, if you're doing this, declare war on Ajam and don't peace out until the event fires. If you're at peace, all of your vassals join a coalition against you and declare war. This is assuming you can get it to work, anyway.
Ai has never once made it through all this in the three games I've played. I don't think they can. It looks hard af. They usually end up in India trying to become mughals and failing at that too.
Part 2: ruclips.net/video/9jeTKeh4pUU/видео.html
Player: Struggles to take a fort at 87%
AI: Takes it at 7%
I'm busy so brief geology post, which is a shame because Iran has some cool geology.
Iran has so many mountains because it's the collision point between four tectonic plates (Iranian, Arabian, Indian and Eurasian). One significant result of this is the Zagros Mountains, which is a mountain range of my personal favourite type, a fold and thrust belt. There are several smaller fold and thrust belts through Iran. All this folding and thrusting causes a lot of quaking and it is a highly active seismic region. Some parts of the country also include a really weird and cool thing called ophiolites, which are basically segments of ancient seafloor that have been lifted up and incorporated into the continent.
There are also volcanoes in some parts of the country, though they don't experience too much activity. Another weird phenomenon in the south of Iran is salt tectonics and mud volcanoes. I don't really understand salt tectonics beyond pressure causes bodies of salt to move through the ground, it's really weird. Mud volcanoes are technically not volcanoes but they superficially resemble them, and are basically just places where a bunch of mud flows out of a hole in the ground. Most mud volcanoes only erupt once but some can erupt repeatedly or nonstop for years.
Do you usually do geology comments on his videos? If so thats pretty cool.
It seems like Iran should be a victim of a lot of earthquakes than
Based
@@SuperCrazyfin Yeah it's kinda just my little thing haha
@@Osariik Never change, your passion came through and infected me with an interest for oversized rocks of all things!
I truly hate the fact that if you keep your subjects in check and annex them, you already completed half of Timmys missions, like yeah sure historically they were on the decline and turned into mughals but still they deserve spme love and I hope they will be getting a rework in the new DLC as it has a theme of Empires.
Yeah, but you're kinda meant to form mughals as timmy so you get new mission tree when you do that
Still, I get they wanted to nerf Timurids, but they historically do not have vassals. They coulda just have them a disastrous debuff or something like the ming.
I think the idea is that after stabilizing you have your pick of endgame tags to choose from. You're still the Timurids irregardless, since it's just a dynastic name.
Hopefully the byzantines get a better one to
@@John_1-1_in_Japanese but the flag looks so nice
I'm not sure if anyone else mentioned it. But Timi has cores on Ajam because it's a breakaway state. You can even notice the same dynasty of the ruler. So Ajam is kind of like Transoxiana that became free.
Also directly mentioned in the Rebellion Event that lets you get to war with Ajam. So yeah its a reconquest war through and through because technically you try to Deal with a massive rebellion that just happened which also happened to have a little more legitemacy than most rebellions after they succeded
Recently been doing a Fars Campaign Aiming to Unite China so got to get a go at this mission tree through that. Pretty strong stuff, although a goddamned Ottoman-Russian Mega Alliance threw a solid spanner in my expansion It got to the point where I am atm where China is exploding because I attacked them via Chagatai and demolished their mandate and troops. Good times.
The Fars colour it gives them is really nice too, so I'm also using an ancient mod that still somehow works so that I can re-form Fars to get that beautiful blue and nice short 4 letter name spread across China and Central Asia.
I guess you could say you're spreading the name "Fars and wide"
man said fars campaign to unite china 💀
please dude stop smoking crack
@@rossmanmagnus yea? seemed like a fun campaign idea, got a problem with it?
@@comb-t nah jus go for jewish latin america and u good
Timurid content took me months to make
Worth
I had a great time playing Naples a little while ago. Great mission tree.
i love you
Amazing work.
i didnt even played it but thanks, it looks like high quality sports car
Country: "I super overpowered because of the region they control and the starting position they have."
Nations around them: "Well at least they blow up eventually"
**PDX player joins the game**
Nations around them: O H N O
Far's Map Color changes more than Quarbit's in identity crisis
Thank you for the video, very interesting!
17:27 Enabling Nobility integration policy removes the -3 diplo rep. modifier AND prevents you from getting it
I love the 15% war score cost cause its always a pain that you have leave Ajam alive in the first war in Vanilla.
No, you can full annex them.
i'm pretty sure u can full annex, after that just break vassalization with the other small nations
I would love to see the Indian path of the timurid Mission tree!
Cool, waiting for the second part. And I'm right that horde path can allow you decolonize province by raizing it? If so i absolutely wanna see this path in video
Correct. Horde path gives you the option to decolonize every province you raze
The ainu mission tree was awesome.
"Timurids but fun"
I haven't played the Timurids with the mod yet, but what I have done is try to abuse the TImurids missions. I was playing as Qara Qoyunlu? I look to me east and what do I see but a Mughals that only owns Kashmir. In that moment, I get pretty hype because I think "holy shit, they probably still have cores over a lot of Persia, maybe I can No CB and vassalize them." I've done that before in vanilla as Ottomans and ended with a fully stacked Timurids vassals that owned nearly every core they start with before 1500 (except a few Ajam cores that expired so I took them myself).
So I check what cores they have and I notice, holy shit, they have cores on the whole Hindustan region. Unfortunately I made a mistake. Instead of No CBing them I declared war on an ally of an ally of an ally and chained cobelligerents. Would've been fine but Mughals actually expanded in the middle of the war until the WSC was too much so I gave up on that idea. Could be an interesting idea for anyone playing other powers in the new update, though, keep an eye for if the Timurids flee to India and an early Mughals formation.
I love missions
I also love missions
@@LordVarangian i do more
@@stiopagaming9050 No I DO more
@@LordVarangian no you don't
@@stiopagaming9050 No u
15:25 Isn't that Babur the one that founded the Mughals?
yes. and what an ironic time stamp, because 1526 was the date of the mughal empire's foundation
Lore of This is the Mission Tree the Timurids DESERVE! [EU4] momentum 100
0:35 when did you play Yemen?
ruclips.net/video/aAf8wu676Uo/видео.html
seems more like a pain than fun lmao
Ro reduce the power of your subjects a big brain move is to consolodate their development into yours
Doesn't that just decrease their opinion of you? Timurids has cores on nearly every subject province as is, anyway
There is nothing new in what Paradox is releasing. All of it comes from mods that have been doing the job fine for YEARS!
They are releasing content from Ante Bellum and Flavor Universalis mods.
No new provinces. No new trade goods. No new trade nodes. No new advisors. No new era. No new countries. No new soundtracks. No new mechanics. ......... No, they are revamping mission trees by copying existing mods! _(Wow)_
Well, I wouldn't say that paradox is copying mods necessarily. Paradox recently recruited the guy who made Flavor Universalis, Big Boss, into the dev team. He's been writing the past few dev diaries and designing many of the new mission trees, so if they seem similar to flavor universalis, that is because it's the same guy. Don't know what they took from Ante Bellum though, so you may be right on that one.
@@samstepeck5441 Yeah, I knew about this guy working for Paradox now.
I'm not complaining about the quality of these mission trees. In fact I think they are great! (Stupidly OP to the point of breaking the game and making nations like Riga stronger than historical Great Britain, but let's go past that...)
What I'm complaining about is that this company is offering DLC's, free or not, that are basically copy & paste from mods that existed for years!
What will it be after that? They will add a monument in Athens, block it behind a 9,99$ DLC and half the fans with clap like seals for this incredible coding achievement???
...
Expand the game! Add provinces! Code the AI better! Reduce the stupid lag! Change the HEIR AND RULER MECHANIC! *NO ONE LIKES IT, FIX IT!*
That's the work of a professional gaming company. Not to release content that modders have made freely for years during their free time!
@@Stephen64138 There's already a monument in Athens, but I digress.
They mentioned some reason for not adding any new provinces, and truth be told their reason doesn't matter. The game doesn't need any new provinces, and it would just bog it down.
And I don't know if you've read the dev diaries or not, but every nation within them are getting new mechanics. In fact, the focal point for the update is adding in new mechanics and UIs, so that modders can use them for their own purposes. No more having to look at Timurid Legitimacy with a decision tab, now you can just have a UI detail on your government tab.
I agree that there are multiple things that PDX really needs to step up on, but the only valid complaint you've named is the ridiculous DLC policy.
@@Stephen64138 Honestly a lot of good points in here, the DLC policy of paradox and their grand strategy games has always been remarkably cancer, not the worst shit ever but damn near close to it, locking vital diplomatic options behind paid DLC is so fucking dumb I cannot fathom it. Though new mechanics are coming! Basically every nation named in the recent dev diaries have been getting new mechanics (An entire new vassal system for the Ottomans along with a decadence system that would help a player facing them break the empire apart, New Japan mechanics, Russia is getting a decent amount of stuff.) So it's not all doom and gloom.
The performance issues especially in late game is very valid though, my computer isn't amazing or anything but it's decent enough to run most modern games at high settings, but for some reason what amounts to an excel spreadsheet and a map lags it? The AI is breathtakingly stupid as well, so that definitely needs to change. Though in my honest opinion adding more provinces would likely contribute to the lag factor more so I can see why paradox wouldn't do it, I also don't see how that really improves the EU4 experience.
@@samstepeck5441 I recently bought a high end PC, partly to be able to play more games. Prior to that I had a PC from 2012. GTX 650 and stuff like that...
EU4 was running fine on that. It was a bit laggy and more and more as game was advancing, but yeah.
Now with an up to date PC... It's (a bit) less laggy. But when I hit 1560 and on it get's increasingly laggy and I quite frankly don't see much difference.
On my old PC I was unale to play Frostpunk. Even in basic settings it was unplayable. Now I can play in ultra settings it's super fluid.
But EU4 lag.
It's not about the specs of the PC. It's about their stupid lazy optimization of their game.
...
Concerning the mechanics. Yeah, they are perhaps introducing some flavor to specific nations but honestly this is so shallow I just don't care. Special vassals? ... There is a mod dedicated to that... Modernisation for Russia? .. When I saw that it reminded me so much of 'Westernization' back int he days I got PTSD..
...
What about reworking the Ruler - Heirs system? What about this as an idea?
I there anyone in the EU4 community who loves the actuel system? Who thinks it's great? I would bet my shirt that no.
I'm actually playing a Aragon -> 2 Sicilies -> Sardinia-Piedmont -> Austria -> Spain Ironman WC game.
Yesterday I had a session, everything was going fine. I had just got an heir 5 4 5 after 10 disinheriting and farming prestige over same amount of years. A pain in the ass.
2 years after getting him, he died suddently.
...
I alt-F4ed the game..
It's the only way that me and other players like Ludi, Zleiviik, Quarbit, Laith and so one are dealing with this bullshit.
*THIS IS GARBAGE* Why don't Paradox fix it? ... Because they are unprofessional lazy idiots.
Few days ago i make timurids military grand republic in this mode. And i dont know how i do this
Wait what mod is the North Sea Empire from?
Europa expanded also, it’s in Denmark’s mission tree I’m pretty sure.
Formables Expanded
It's actually vanilla. Norse Norway can rename itself after converting Britain. That save is my Norseway one faith attempt on Twitch
@@Quarbit ooohhhh nvm I don’t have LOTN and every attempt I’ve seen of converting to Norse as Norway seems wayyy too difficult
@@zainkhan2245 it took 4 hours of savescumming
I bet the fourth “ending” has to do with Zoroastrianism.
Nope, it's much more obscure
i think its the statocracy path
Remember how there were three of those ending options, but four options for choosing a successor? And one of them had a little tooltip saying that it may "present new opportunities," or something to that effect? Yeah, it sure presents an opportunity, alright.
@@hirocheeto7795 How do you get that option? I took it but when I finished the initial tree I got the same 3 options, do you have to trigger the disaster?
@@alexbattaglia8297 Huh. I took it, and then after Shah Rukh dies you'll get an event saying the military has risen up. After a bit, for me it was a year or two, an event happens when the military takes control and you become a stateless society, releasing all vassals, and changing your name to "The Statocracy." I just waited and it happened on its own.
Word of warning, if you're doing this, declare war on Ajam and don't peace out until the event fires. If you're at peace, all of your vassals join a coalition against you and declare war. This is assuming you can get it to work, anyway.
Ai has never once made it through all this in the three games I've played. I don't think they can. It looks hard af. They usually end up in India trying to become mughals and failing at that too.
tl;dw - "Wow I have a terrible heir."
How come you get that naming an heir event? I never get it
Does Uzbek have a unique mission tree in this mod too?
I like pathing missions
more timuuurr!!
nice
also pls part 2
Guys when will 1.35 come out
Most Zased EU4 path
i played the 3 paths and still dont know number 4
hint: think of an event that has 4 options
Hint: You must return to monke after that option