(Arkham Knight) The GCPD is the best explorable area for me ,I love looking at all the villains items and equipment it was amazing for me as a fan who played all the games
@@altalia07I was lucky enough to get the platinum before they permanently shut down the online servers And at this point I don’t think it’s going to happen wb really doesn’t give a damn about their fans
@@IzunaSlap yeah. Honestly I think arkham knight’s boss fights are better than asylums. Asylums are some of the worst bosses in gaming. They’re almost all the same too. Titan. Throwing batarang and spamming evade. Arkham knight actually has some uniqueness and the bosses vary a lot
@@elijahhunter9629 yeah. Apparently they were last minute integrations. But still doesn’t change the fact that it’s still a game and the bosses were some of the worst in gaming 🤷♂️. Story was good though
I felt City’s mad hatter side mission was well integrated as your tricked into thinking an alternative cure was found (although we all knew better) but it makes it seem like a more crucial part of the main story that can’t be skipped. I’m curious if there’s a different reason given if you do it post game, as I’ve never waited
No, it’s just the same cutscene and fake Alfred message. A little disappointing, but I suppose they would have had to invent something else Batman would “want most” at that point.
I think origins had the better mad hatter side mission with the amazing world they put together and the action along with a little bit with the puzzles
@@spencerr.9299 theres still a good character reason for batman going after it as he probably wouldve wanted to know if it couldve been used to save the joker
Knight does this cool thing were some missions will make you go around the map showing you locations of militia checkpoints, explosives and towers, and also other side missions that are happening, it's definitely one of the best design choices in the game
Almost EVERY TIME I go there or even think of it before interacting, except instead of power wrench, my head keeps saying power “wench”. Dunno, it makes me giggle
AC side quests r interesting Will bane betray bats? Azrael unpopular character so curosity Hush's motivations Deadshot assinations on well known characters? Riddler and political violence r mid
Another little tidbit about Asylum hard mode is that the Ivy plants that can shoot spores at you, actually shoot three spores at the same time right from the get-go, instead of shooting one, then two, then three as the story goes on, which changes something from the normal mode playthrough that the player might notice and ups the difficulty in a natural way.
I played arkham knight recently and i notice what you mention of the sidequests. Nice to see another guy saw it too. Actually arkham knight have the best movement around the map. The transition on being in the batmobile and jump up to gliding its so great
But the transition of going to gliding to the batmobile is frustrating. Sometimes I sit there for like 30 seconds waiting on the batmobile to show up (it's even worse when enemies are attacking me and I don't want to fight them). Sometimes I have to hit the call button several times. Once in a while the batmobile will get hooked on something (like garbage, or another vehicle in it's path, knocked over street light, or the corner of a building), so I have to turn on detective mode and go track it down. Then when I find it, get to it, and get in it, it is no longer hooked to whatever.
Not to mention, the grapnel gun and ejection seat upgrades give you the fastest and most versatile gliding in the series, on top of allowing to soar to greater heights than even Gotham Knights
I think all fans universally agree that Origins has the best boss fights. The other games have their boss highlights here and there, but Origins was consistent with it.
I find Arkham Knight has the best replayability because I never get tired of the jokers commentary on all the situations batman is in. Props to Mark Hamill for his amazing performance.
I said it in both community posts you made for this video, and I'll say it again here. I personally think that Origins has the best fully animated cutscenes. No other game in the series really sells how scary and powerful Batman can be. I mean, how scary is a man who can ACCIDENTALLY choke a man until he passes out. Then, in the same cutscene, we see a shot of Baman staring down at this criminal from above in one of the COOLEST Batman shots in any form of media. Then, once he has what he needed, he casually drops the guy onto the tree below. No other Batman displays their strength as frequently nor as impressively as Origins does. Then there's the scene where he's putting together the evidence of Black Mask's "death." It's a wonderfully put together cutscene that leaves many questions unanswered while cleanly guiding Batman to his next objective. No other detective scene really puts emphasis on the spectacle of the whole thing. (I'd also argue that Origins also has the best story, but that's besides the point.)
@olofman300 as far as the technical side of things are concerned, I agree with you as well. But as far as what's happening in said cutscenes, I think that Origins is much better.
Yep I always thought that too that’s why it’s my favorite one it’s mostly the cutscenes so I never liked the idea of a remake for origins because a remake would do complelety different cutscenes so I just prefer a remaster
I never noticed how good the origins tutorial was but i will always think what it did best was character bruce and alfred both grew throughout the story which i didn't really see in the the other games
I think Knight's 'side mission integration' is also what makes it so fun to 100% that game (as well as 240%). I love that you can lock up Riddler and Deathstroke before even finishing the main story (in new game plus, at least) just by doing everything as it pops up. On my most recent playthrough I tried to get all the militia bases/towers as they popped up, and it makes them feel like a much bigger threat, having Batman repeatedly clear them out of Gotham only for them to take it over again the second you turn your back.
Also for Arkham Knight having better Side Quests, It also helps that the side quests generally give better rewards, I mean 1-3 skill point for every bit of progress you make really makes you wanna do them more, even casually.
11:55 This also teaches you that you can topple thugs by sliding into them. The leftmost thug walks directly to the center of the door where players are most likely to slide into. You however missed the thug slightly so that wasn't really demonstrated.
Arkham city has the best tutorial. It doesn’t make sense to teach you everything right at the beginning. It will make you forget. Teach you mechanics as you go will make you remember them more easily
honestly, arkham origins' atmosphere was always my favorite. it perfectly captures that feeling of going outside after its snowed a ton. the crunching of snow under your feet, the steam from your breath, the way the night sky seems to glow from the snow's reflection, and the way time is almost as frozen as the earth below. it's just so nostalgic to me and i love it
Knight has the best map. The side missions make it feel more intense and exciting to traverse in. Aside from its obvious bigger size and better graphics, the small Easter eggs and details are incredible. An obvious example is some posters or statues randomly being joker-fied, before going back to normal when you do a double take. Knight is also (in my opinion) the most fun to navigate due to its more upgraded grapple boosts, Batmobile ejection, and driving (say what you want about its overused combat but you can’t deny it was fun absolutely wrecking other cars by crashing into them)
Yea ngl, i think "atmosphere, story, bosses, graphics/overall gameplay" is a bit more intuitive of a description then "hard mode, speedrun, tutorial, sidequest"
I’ve only done this in origins so I don’t know if it works for the other games as well, but you can get basically the same hard mode out of origins as you get in asylum. If before starting the story on a new save file you just turn off the hints, it’ll actually deactivate any counter indicators as well. Combine that with playing on hard and you got one hell of a challenge on your hands not too dissimilar to asylums hard mode.
Don’t know if you know this but, there is a chance the Dollotrons leave their jail cell in Arkham Knight. I noticed this in one playthrough and it terrified me. Knowing that they escaped and are one the loose. Have you seen this before?
I think asylum has the best upgrade system, it makes it very easy for players to learn how to use it and also makes so that you don't have to go out of your way to do riddler in order to get good upgrades, it is also doesn't provide to many upgrades or has skill trees so it doesn't frighten players when they first see it! Also this might be subjective but knight has the best challenge maps, they aren't too repetitive, they are interesting and only a certain few are challenging. But anyway great video 👍👍👍
I sometimes just boot up Knight just to play the challenge maps. Good fun thought I noticed on some predator maps they weren’t really optimized for Harley. I’m talking about that one on the roof of the joker clone lab which has Militia at every point. Harley’s “loud takedowns” aren’t that good in that scenario but it didn’t stop me from trying.
You're right that Origins has the most comprehensive tutorial, but it really kills the pacing on replays. It's so slow in parts, especially at the radio tower where the Enigma cutscenes are unskippable. That tutorial section was the most frustrating part for me when doing I Am The Night mode, because every time I died I knew I'd have to sit through that whole tutorial again. At least having to repeat other parts of the game was always fun gameplay, but wow that tutorial feels so slow when it's not your first playthrough. It's so strange that the tutorial is still as slow as it is even in New Game+ and I Am The Night, since those modes only unlock after beating the game normally so everyone playing those modes will already know how to play. Seems like a massive oversight.
If I had to make a list of my favourite mechanics it'd be Asylum for my favourite map and graphics; City has my favourite combat, stealth and gadgets; Origins has my favourite Story and Cutscenes; and Knight has my favourite traversal (my favourite game to just zip around Gotham).
@@LimboTheWatcher yes, but you just said they are outdone by successors, no one wants to play asylum combat/predator after playing city, same thing for city, no one wants to play it after playing knight or origins.
@@bearpoop720 you think nobody wants to play City after Knight? Absolutely not. I love playing City, I prefer it's combat to Knight easily. And I replay Asylum, there's a charm to its harder and less developed combat.
One big nod you can give to Arkham Knight is the Season of Infamy dlc. On my first playthrough, I didn't even realize that it was dlc because of how seamlessly it was integrated.
I liked the analysis of Origins's tutorial. I may be weird in this aspect, but I played Arkham Knight and completed Knightmare before playing any of the other games. Because of this, I learned about combo takedowns and countering during a beatdown WAY TOO LATE into my 3rd (ish) playthrough. I remember beating my head against the wall trying to get through the room with the ninjas and the brute in the Knight's underground tunnel, because I didn't take advantage of combos and could barely fight the brute. Learning about all of that made it so much easier, now I just need to get around to playing Origins.
Also I like the fact every time you finished a side quest with villain involved in AK, you put them in a cell and the thugs you beat you up end in the prison is shows you how much progress you have made. I don’t know why but I feel the villain are some sort of collectables and u can visit GCPD when ever you want as well.
@@TheFirstCurse1 to each their own, I’ve only played City and Knight. While City is better I completely understand why someone would think Knight is the best in the series
@@TheFirstCurse1 why do you say that, while the twist was obvious to most everyone my 7th grade dumbass self was slightly surprised(tho admittedly it sucks) other than that you have the Pyg Sidequest, the twist that Henry was actually a joker, Barbra’s “death” the Joker, etc
🙏🇮🇳arkham knight imo is my personal comfort game. I just boot it up every now and then and man it holds up. Beat it almost 7 times upto 240 percent. It is to me what arkham city is you you it seems. I love speed running through ak
Arkham asylum has hard difficulty from the beginning because I went for all achievements and did it in one playthrough but I do agree with it being the hardest and most rewarding
Man, I remember doing all those thing you mentioned on Arkham City, having very few other games I remember playing it don't know how many times, doing the same no upgrades run, always aiming for no damage and speedrunning unconsciously. I can very well recall filling the four slots at 100%, man alive, can't believe its been almost 10 years since those days! Awesome video, man
I think that’s the amazing thing about the Arkham series. Even if from a technical standpoint they get better as they go on, they’re all still able to stand on their own as an amazing games with unique identities. No other series I’ve played has this much individual identity when every game has the same gameplay loop
Another point about how well Arkham Knight integrates its side missions: most of them are technically tied to the main story. Penguin's gun running, Two Face robbing banks, Riddler's trials and threat to Catwoman, the bombs and bases choking the city, etc. are all part of the Arkham Knight's and Scarecrow's plan. As formidable as Batman is he's just one guy so everyone coordinates their attacks on Gotham to overwhelm Batman and exhaust him by throwing everything plus the kitchen sink at him. It's a literal, "he can stop one of us, but he can't stop ALL of us." mentality.
i absolutely agree that arkham origins has the best tutorial. i didnt even know you could hold the grapple button when grappling to hang off the ledge you are grappling up to until i played origins
I think origins totally has the coolest suit, making it look durable and l like armor, something rocksteady’s Arkhams didn’t do until night. Also it just looks aggressive and the kind of suit a criminal would fear. Additionally, all the gadgets, utility belt, tech, etc., make the suit look really satisfyingly hyper realistic
Your take on what Arkham Knight does best is exactly why it's my favorite Arkham game. Everything feels important the whole time and make it MUCH more immersive. The other game side missions are an active reminder that you're playing a video game. Arkham Knight side missions are a constant reminder that you are "The Batman" and Gotham needs you
24:00 Actually in Arkham City you start to see some changes in the map too. i mean, Wonder Tower and Catwoman's hideout burning, GCPD's building being freezed in the front door, making you enter from the backwards of the building, your only steel industry's entry only being able with the freeze grenade
something i also like about Knight is that if you go out of your way to do certain side missions, it actually changes things on the map to be more entertaining/helpful. If you destroy all of the drones on an island, then Batman notifies the GCPD that they can put helicopters back into the skies that allow you to be updated about large groups of enemies, other side missions (such as the Pyg bodies), and also lets you get more immersed as, sometimes, the helicopters will notice you fighting enemies and quote on it, sometimes even cheering batman on. Similarly, if you do the apc missions (at least i think its that. it's one of the ones that are about the roads/vehicles), you'll see police cars showing up on the roads that are chasing/being chased by criminals, and you can help them out by taking out the criminals for them, and even following them back to the GCPD where they'll park up. it doesn't really help you out like the helicopters, but it does make the city more immersive as it feels like the cops actually try to take back the city. there's a lot more to the Arkham Knight side mission endings rather than just seeing the GCPD cells slowly filling up as you progress (even though it is cool to watch it happen), and its cool to see how certain actions benefit you later on.
Something I like of knight is how you are hinted when a side quest is near, like how gcpd helicopters say they found a body, or that when you are near man bat you hear him screaming
When this guy uploads, you gotta wake up early to watch this, 10/10 I also found out on my like 4 playthrough of New game + for AK that if you go to riddler early, the exact same thing happens except for some dialogue changes, and the fact that once you beat it, there is no key, (which is normal) there is no dialogue with Catwoman because riddler might not even ahave here yet, and when you leave, that's it until the orphinage. Idk what happens there, because I found this out yesterday.
I like how in Arkham Knight the dialog changes if you finish them pist game and the villains reactions to you being Bruce. Also if you finished all the side quests and the villians are all in the GCPD makes it even more intense when Scarecrows army attacks it.
Here's my personal list of what each Arkham game does best for me. Asylum: Story. It's simple and yet it works so perfectly. It encapsulates Batman's struggles against his varying rouge gallery so well and how Batman always prevails with his iron will to never give up. Asylum is so iconic as a Batman story that if you tried to fit its story alone into the Animated Series canon or most other Batman canons, it would fit in just fine. People may think it plays it too safe but to me, it's exactly what I think the ideal Batman mythos should be. City: I actually fully agree with Clownpuncher's point that it has the best replayability, which leads to it having the best gameplay. I've played City for 12 years now and it still aged perfectly, striking a perfect balance between making Batman feel like an absolute badass without making him feel too superhuman. Any run is always guaranteed to be a good time. Origins: Villains. The villains in Origins feel like they are at their most oppressive. I think the game does a great job of making it feel like some of Gotham's worst are hunting down Batman in just one night, as well as having some of the best boss fights in the series. Origins may not have my favorite Arkham Joker but I still love his portrayal and beginning obsession with Batman. I also love that with this taking place in Batman's early career you see the GCPD at its most corrupt and mobsters across Gotham. Knight: Transitions. The transitions in Knight are incredibly smooth since you can do a variety of things and get back into the open world so naturally by either gliding away or taking the Batmobile. There are very little hard cuts across the story, making it immersive as you do one activity as Batman and you fully see him go to the next objective of your choosing.
Great vid man ! The part about Arkham Knight was so interesting, I've never realized how the secondary missions were that well integrated with the main story and what effect it has on us as you explains it. That well thought integration and the immersion the game provides don't makes them feel like ordinary secondary quests in a video game. That truely makes you feel like the Batman.
i love your vids bro but im not quite understanding this video, i think the reason the overused list was created was for which game you would play to admire what its best at, for example, asylum completely takes atmosphere i think just because most of the game your using detective mode that doesnt mean asylum doesnt have the best atmosphere, i know alot of people playing asylum for the first time paused to admire the atmosphere, like no one is gonna admire arkham origins for having the best tutorial?? arkham knight also takes best gameplay just because the batmobile might be overused doesnt mean arkham knight doesnt have the best gameplay. It's better then saying that arkham knight "ACTUALLY" does best with side mission integration which i find odd to state thats what arkham knight does best, and i thought origins best boss fights meant most consistently good boss fights, which is true in my opinion, the other arkham games are like a good boss fight, bad boss fight, good boss fight, bad boss fight, rinse and repeat. please correct me if im not understanding this video correctly but these are just my thoughts.
I really feel like origins also had the best cinematography. For example like the moment when Batman was at jezebel plaza on the gargoyle looking over penguins men. It really felt like none of the other Arkham games actually did that.
Now this may sound like I’m repeating the same atmosphere post , but I find Arkham asylum to be the best at (and there’s no other real way to describe it) ‘being disturbingly fucked up’. What I mean is i find asylum explores just how messed up the criminals and asylum are more than the other games. Take for example the thug dialogue, in other games it’s usually just them joking around with each other or just seeing what they do in the meanwhile when they aren’t getting mercilessly beaten into the pavement by Batman , it humanises them and Some dialogue even makes you feel sympathy for them. Asylum on the other hand? Whilst there still is comedic moments from the thugs, their dialogue is usually pretty dark, such as when they’re discussing how each of them got hired by joker and one says how joker said for him to kill his sister, only he didn’t have one, but joker kept telling him so he just ran over the first girl he saw. Hell, I’d even say that joker is at his most disturbing in asylum, sure he has scary moments throughout the series, but asylum joker beats them by a landslide. One scene that sticks out to me in particular is when your in the sewers and a thug is questioning Joker, to which joker responds sarcastically, the thug then immediately tries to apologise only for joker to say he’ll send someone over to break his wives legs, the thug tries to beg him to stop only for joker to say something to the effect of ‘are you questioning my generosity?’ , it really puts into perspective how terrifying joker is as a villain and why so many are afraid of him, as even if he hurts you or your family, it’s him being ‘generous’. It shows his sadistic nature and his lack of empathy for anyone I’d even say that the set dressing in asylum adds to this ‘fucked up’ nature, there’s heads in jars, carcasses waiting to be wheeled into crocs cell, dead rats and leaves in the vents. It really adds this sense of ‘what the hell are they doing in this asylum?’ I think the audio tapes are also worth mentioning for the villains, as even though they don’t add real story information, it allows them to have a bit more time with the characters, exploring them a bit more. I think they also take the cake for disturbing stuff in the audio tapes, such as Zsasz describing a doctors daily routine, croc telling his doctor how he wants to eat the rest of cash as he ‘just got a taste’ , scarecrows first tape where he’s experimenting on a doctor, which leaves us wondering what Crane did to him. Even the tapes that aren’t outwardly creepy still have their fair share of fucked up moments, like riddler describing how a baby is the answer to his riddle, and when Doctor Young asks him why he would even think of something like that he just says ‘it’s not my baby’. Like the villains themselves just feel so much more disturbing than they are in other games in the series. TL;DR of this, I think asylum is best at showing how truly fucked up and disturbing the villains and Arkham asylum itself is
As someone who has played all of these games tons of times, arkham city is the one ive played well over 80 times, i have to agree with the speed running you talked about its extremely well paced
I'd say Origins also has the best challenge maps purely for the fact that they actually have the different villains occupying them like Joker making fun of bane's guys or never before seen scenarios like a Mad Hatter predator encounter
I feel like because the series is no longer new, a lot of players forget how complex these games actually are in terms of gameplay. I remember how hard my first New Game Plus play through of City was because I didn’t yet fully understand the combat after only one regular playthrough.
Excellent video, big fan, just wanted to say... I am so glad I'm not the only one who has the issue of frame skips in my recorded gameplay. If you haven't tried this already, save the footage to your main/fastest hard drive, that was the solution for me. If you've already tried that, that's the best I got, keep up the good work!
Never really thought about that with knight but its right. Im playing it now and as you say it, i realize how often my attention is diverted in the best way. The main story will be important but ill see side missions pop up and feel the need to go and complete them and it feels rewarding to do them as you go through the story as a lot of them make sense to do so. You get a sense of how batman feels since youre constantly faced with new emerging threats all over the city and directly in your face. And if anything, ig now is the time to do a video on the biggest weaknesses of each game. Off the top of my head with knight, the utilization of characters was always lacking in my mind.
Arkham city and asylum had the best sound design out off all of the games especially in combat, hearing the crunchy sound of bones break is so satisfying compared so the bland hit sounds used in knight, may just be be but the sounds in knight leave a bit to be desired
Asylum had the best character bios, with handdrawn images, obscure characters and deep dives into the lore. In general, I'd say this game is the best starting point if you want to get into Batman. City had the best setting, going from a big asylum to an entire chunk of Gotham being converted into a super prison is both ridiculous and cool as fuck. Origins had the best DLC in the form of Cold Cold Heart. Great story, great boss, great villain, just a great time overall. Knight had the best traversal, nothing feels better than being catapulted 20 feet into the air with your grapnel boost and gliding at high speed afterwards KTJL had the best joke about Captain Boomerang's cock
Arkham asylums hard mode is available to choose right when you boot up the game, you don’t unlock it from playing/beating normal mode first. Literally the only difference in asylums hard mode is there is no counter attack indicator, which would be adapted to new game plus mode in the sequels
Yeah I didn’t get this point either. It’s no different than playing Normal then Hard on any game after it, let alone NG+ which is harder than Hard even on a Normal NG+. Asylum does still have the most limited combat, but the smaller combat sections and lack of hard bosses evens that out, unlike the later three games that can and will throw huge dogpiles of enemies at you
The reason why AC is my favorite is because it doesn't really have any point in the story that makes you wanna stop playing (Steel Mill and Royal Hotel in AO, Panessa Studios in AK, etc). Plus, it arguably has the most replay potentially, which is bolstered massively if you consider adding mods such as the Ascension Overhaul to the game.
The way arkham knight did the side missions reminds me of how the spiderman games kinda got inspired from them specfically the " wait for character to work on storyline stuff or something so go do side stuff" which i love
Origins definitely had the most engaging tutorial. Also, I remember leaving the drones untouched during one Knight playthrough just to keep traversal around the city more challenging lol.
I'm not a huge fan of Knight's main story, but the way the side missions were integrated definitely makes it feel like the best "Batman simulator," of the four games.
Offtopic. I love Joker's design in Origins. Also the scene for the final showdown for Bruce to wear the cowl and on he's way to stop the Joker felt like a whole movie. When it cuts us to play I was like "Let's do this"
Before watching Guesses (release order) Level design Story incorporation into the open world. Character Development Lore packed city that feels part of a bigger DC universe.
For Arkham City, the replay ability is honestly really fun I always make sure to play through all of the Arkham games at least once a year. This time around, I’m going for platinum on my new PS5 account (which I got and now I’m going for all the dlc trophies) I’ve been trying glitches and new combat and stealth stuff
I was re-playing the Arkham Trilogy for the umpteenth time and a thought occurred to me: the biggest villain in Rocksteady's trilogy of games is not Ra's al Ghul, Scarecrow or even the Joker. It's Dr. Penelope Young. Were it not for her ambition and for blindly accepting money from Jack White without properly vetting him when, even Batman states that "Jack White" is a known alias of the Joker, not to mention the fact that she'd been torturing and draining Bane of the venom (which most likely wasn't even pure after he injected himself with TN-1) in his body to secretly create Titan, the chain of events, which ultimately lead to Batman's downfall would never have been set into motion. If she didn't renege on the deal with the Joker, he'd have had no reason to set fire to Blackgate to have his crew moved to Arkham or to get captured himself to retrieve the formula. Batman wouldn't have stopped him, and he'd not have ODed on Titan, and poisoned his blood. When Arkham City opened, which likely happened far sooner than Hugo Strange and Ra's al Ghul would have expected after the events at the Asylum, Joker wouldn't have ever been able to ship his poisoned blood to area hospitals and to poison Batman. Then, in Arkham Knight, the 4 infected with the Joker's blood wouldn't have fed into Batman's fears of becoming the Joker himself (after he effectively cured himself from the Titan/Joker blood), which only grew stronger after being hit with the Scarecrow's worst fear toxin he'd ever concocted. Batman's growing irrationality and inability to think properly thereafter ultimately lead to him making the stupidest mistakes in his entire (Arkham) career, and bring about his own downfall. What makes Dr. Young such an unwitting, albeit insidious villain in the franchise is that she was the one villain Batman never stopped. Batman went up against 8 assassins. He apprehended Mr. Freeze. He stopped Titan Joker, shut down Arkham City, reformed the Arkham Knight (inasmuch as he no longer had the desire to employ a militia and to destroy Gotham City to get to Batman) and he stopped the Scarecrow. Meanwhile, Dr. Young produced Titan under his and everyone else's noses, while he was looking away, pursuing all the "good" villains. By the time the Joker kills her, it's far too late for anything to be done. Without her, Batman would never have "died." I bring this up because it was an observation of mine and I've never really seen anyone do a video about her. Granted, she's not a villain in the conventional sense, or even a particularly bad person. But, it wasn't the police who brought down Al Capone, but the IRS. In the Arkhamverse, it's not the "good" villains who brought down the Bat, but an Arkham doctor.
I'd say Arkham city is the most iconic. Whenever someone says "batman arkham" i think of either the part where batman divebombs into the chimney or when joker defies god and blows up a church.
About two years ago, I did a run in Arkham Knight where I didn’t do ANY side mission except for the ones required for the main story. In the end, this left a Gotham where everyone know Batman is Bruce and the city is littered with sentry guns and fires. The Map UI was a nightmare to process lmao
I will make one addendum to this- Sort of a by product of being more linear than the others, but Asylum by FAR has the best map and collectibles, every last inch of the Asylum has a purpose and is easy to navigate, remember, and explore, the smaller map means a much more tailored experience that's denser and richer in my opinion. I actually HAD FUN doing Riddler challenges in Asylum, rather than groaning in defeat and irritation that I missed that ONE trophy in the Airship or Steel Mill, and now I gotta go ALL THE way back, across the ENTIRE city, through MULTIPLE loading screens, with NO COMBAT ENCOUNTERS, just to tie up a single loose end. Actually lemme add a second thing, fast travel was the best feature in Origins and should've been kept in Knight and implemented sooner- As fun as the traversal- Make that a third, since the traversal in Knight was god tier, at least in terms of gliding- But back to my point, as fun as the traversal in Knight was, it felt severely lacking with no ease of use to quickly access any of the major interior locations, like the airships, the Studios, the GCPD, Pyg's hideout, the clocktower, and so on- I felt like there should've been at least one fast travel point between each region of the map that could be unlocked when you reached a certain location- It also felt a little weird to me how we see the Bat Cave in ONE whole game, Origins, and then never see what it evolved into beyond Bruce's initial years, we had the Batmobile in one game, the Batplane and Batcave in another game, and never did they meet in terms of gameplay. Oh, and also since I unintentionally made other points for all the other games, I might as well point out, while Knight had the largest cast of playable characters, City had the best and most balanced cast of playable characters, with everyone more or less having their own unique specialties, but still being able to do anything that anyone else could do, even if their approach were different- That is not true for Knight, as there's just straight up some enemy types that will NEVER spawn in or interact with characters like Red Hood, Harley, Catwoman and such, because the devs seemingly just couldn't be bothered to program those characters to work with certain enemy types, I think the brutes are the main example of this but there may be more- It'd have been nice to see Arkham Knight pull in all the best aspects of each previous game, but unfortunately, that just wasn't in the cards-
Origins has the best cinematics and I will fight people on that, sure in Knight the custom suits show up in cut scenes and that is cool, but the cinematography of some of the cut scenes in Origins is something else; the camera angles, the composition, the lighting, the music, whatever we have to say about the gameplay, when it comes to the cinematics Origins is a masterpiece, there is not a single other part of the Arkham franchise that sends shivers down my spine like the "You are a man, not an Island" scene.
The only fault Knight has in Side Mission integration is with Riddler, because while players would know at this point that Riddler Trophies are everywhere and you have to collect them to finish his missions, Knight makes you think otherwise because the riddle rooms aren't bound by trophy collection like City, so Riddler just suddenly goes "Here find 243 things! Then you're finished!" at the end of it, making the trophy hunt in Knight feel so much worse than City despite having 100 less. 243 is also just a very unsasitfying number, they couldn't think of 7 more? (EDIT: Got the trophy amount wrong)
Please read the comment fully, I'm talking in regards to integrating side missions, y'know the thing ClownPuncher highlighted as Knight's best trait over the others. Y'know because this video is Clown saying "Why aren't you guys talking about these instead of endlessly repeating yourself?"
@@BaggyTheBloke OH GODDAMM. Sorry, I was barely awake when I answered your comment so I did read it all but wasn't fully conscious so I didn't get the "integration". Sorry about that.
A lot of those Riddler puzzles are easy to figure out. I think only two or three of them I have to look up. Mainly that one in the movie theater where the name of the color pops up on the screen but the font color is different. I just look up the order so I don't have to try memorizing stuff. But majority of them take like five seconds, especially if you know what to do. And at least it's only 237 instead of 440 like Arkham City. Well, the ones in Arkham City are A LOT easier and faster, but the ones in Arkham Knight are more well thought out and stuff. But imagine doing 440 well thought out ones instead of 237. I'm fine with 237. I don't know what the significance of 237 is though. Maybe it's a reference to something in the comics. I'm a Batman expert, but I'm no walking encyclopedia.
There is some cut dialogue from Catwoman that implies that they were originally going to do the quest like they did in City, where you would need to find trophies to get the location of the next riddle room. It seems like they changed it so that players who didn’t want to 100% the game could still get a satisfying enough conclusion with Catwoman being freed.
Now the REAL question is what Arkham Origins: Blackgate does best. We just can’t forget everyone’s favorite Arkham game!
Can’t forget Arkham City Lockdown, Arkham Underworld, Arkham VR, and Arkham Origins (Mobile)!
hot take: Arkham origins blackgate is the best Arkham origins blackgate game
Easy. Best (easiest) achievements list.
Arkham origins black gate is definitelythe most game like game that was ever a game
Where was Arkham World in this video!
(Arkham Knight)
The GCPD is the best explorable area for me ,I love looking at all the villains items and equipment it was amazing for me as a fan who played all the games
Especially since you only can enter it in 2 games (1 if we’re only including rocksteady titles) and you’re the enemy too.
Yeah, loved how every npc had dialouge as well
Having replayed all these games recently, I was surprised how epic Origins felt, the deathstroke fight especially.
Yeah origins was very cinematic. I think that helps me to think it has the best story. Even if it’s not my favorite.
Lately everyone's been begging for a remake/release, I'd love to have that. Really want to play it as a slightly new version
@@altalia07I was lucky enough to get the platinum before they permanently shut down the online servers
And at this point I don’t think it’s going to happen wb really doesn’t give a damn about their fans
Asylum: Best officer balls
City: Best lore reasons
Origins: Best stupid
Knight: Best Jonkler
💯
Officer balls 😩🗣️
But which is best man game?
@@jerrysmith8814 OFFICER BALLS 🗣️🗣️🗣️🔥🔥🔥🥵🥵
Origins: Best Bone
Now let's do "What Each Arkham Game Does WORST", it could be fun
Kinda already done a little bit with “everything actually wrong with arkham” but yeah it would be a bit different
Asylum boss fights
@@IzunaSlap yeah. Honestly I think arkham knight’s boss fights are better than asylums. Asylums are some of the worst bosses in gaming. They’re almost all the same too. Titan. Throwing batarang and spamming evade. Arkham knight actually has some uniqueness and the bosses vary a lot
@@NormanOsbornMSFWell I can't really blame them for the bosses being the same they were pretty limited
@@elijahhunter9629 yeah. Apparently they were last minute integrations. But still doesn’t change the fact that it’s still a game and the bosses were some of the worst in gaming 🤷♂️. Story was good though
The one thing he forgot for asylum was the fear system and how the inmates would randomly shoot like in Batman Begins.
And the Scarecrow boss fights when u are young playing for the first time
I felt City’s mad hatter side mission was well integrated as your tricked into thinking an alternative cure was found (although we all knew better) but it makes it seem like a more crucial part of the main story that can’t be skipped. I’m curious if there’s a different reason given if you do it post game, as I’ve never waited
No, it’s just the same cutscene and fake Alfred message. A little disappointing, but I suppose they would have had to invent something else Batman would “want most” at that point.
I didn't know who had hatter was so when I saw a side mission that literally offered me the cure I was like "wtf why isn't this the main mission!"
I think origins had the better mad hatter side mission with the amazing world they put together and the action along with a little bit with the puzzles
@@spencerr.9299 theres still a good character reason for batman going after it as he probably wouldve wanted to know if it couldve been used to save the joker
@@group2gaming But Joker’s already dead by that point, after the story ends.
Knight does this cool thing were some missions will make you go around the map showing you locations of militia checkpoints, explosives and towers, and also other side missions that are happening, it's definitely one of the best design choices in the game
20:46, "The bomb's payload is exposed, I can use the power winch to trigger a controlled explosion."
Almost EVERY TIME I go there or even think of it before interacting, except instead of power wrench, my head keeps saying power “wench”. Dunno, it makes me giggle
@@liltayvert3095 ...
My idiot-self thought it actually was "wench"
No no no 😹 I always say it wrong on purpose, sorry for confusing you
I know "side quest integration" sounds weird, but knight was genuinely the only arkham game that got me to even think about doing side quests.
AC side quests r interesting
Will bane betray bats?
Azrael unpopular character so curosity
Hush's motivations
Deadshot assinations on well known characters?
Riddler and political violence r mid
Another little tidbit about Asylum hard mode is that the Ivy plants that can shoot spores at you, actually shoot three spores at the same time right from the get-go, instead of shooting one, then two, then three as the story goes on, which changes something from the normal mode playthrough that the player might notice and ups the difficulty in a natural way.
Nice to have Clownpuncher back with great content
Fr
A normal video, finally lol
Cheeseburger
I played arkham knight recently and i notice what you mention of the sidequests. Nice to see another guy saw it too. Actually arkham knight have the best movement around the map. The transition on being in the batmobile and jump up to gliding its so great
But the transition of going to gliding to the batmobile is frustrating. Sometimes I sit there for like 30 seconds waiting on the batmobile to show up (it's even worse when enemies are attacking me and I don't want to fight them). Sometimes I have to hit the call button several times. Once in a while the batmobile will get hooked on something (like garbage, or another vehicle in it's path, knocked over street light, or the corner of a building), so I have to turn on detective mode and go track it down. Then when I find it, get to it, and get in it, it is no longer hooked to whatever.
@@projectpat8807yeah that's annoying. Doesn't happen to much to me, but still, yeah
Not to mention, the grapnel gun and ejection seat upgrades give you the fastest and most versatile gliding in the series, on top of allowing to soar to greater heights than even Gotham Knights
@@projectpat8807 I’ve never experienced that in my 50 hours of playing Arkham Knight.
I think all fans universally agree that Origins has the best boss fights. The other games have their boss highlights here and there, but Origins was consistent with it.
Not really. I liked the ones in Arkham City more. I liked the Mr. Freeze, Ra's Al Ghul, and Clayface fights a lot more than anything in Origins.
Indeed!
@@projectpat8807and I like origins story more
I find Arkham Knight has the best replayability because I never get tired of the jokers commentary on all the situations batman is in. Props to Mark Hamill for his amazing performance.
@@isaacmccreadie5742 I agree with your statement and Arkham city's story comes in second place very closely
I said it in both community posts you made for this video, and I'll say it again here. I personally think that Origins has the best fully animated cutscenes. No other game in the series really sells how scary and powerful Batman can be. I mean, how scary is a man who can ACCIDENTALLY choke a man until he passes out. Then, in the same cutscene, we see a shot of Baman staring down at this criminal from above in one of the COOLEST Batman shots in any form of media. Then, once he has what he needed, he casually drops the guy onto the tree below. No other Batman displays their strength as frequently nor as impressively as Origins does.
Then there's the scene where he's putting together the evidence of Black Mask's "death." It's a wonderfully put together cutscene that leaves many questions unanswered while cleanly guiding Batman to his next objective. No other detective scene really puts emphasis on the spectacle of the whole thing.
(I'd also argue that Origins also has the best story, but that's besides the point.)
I prefer Knight's cutscenes since they're not pre-rendered, it makes them feel seamless and immersive
I second the knight cutscene.
I 100% agree. Origins Batman is the definition of badass
@olofman300 as far as the technical side of things are concerned, I agree with you as well. But as far as what's happening in said cutscenes, I think that Origins is much better.
Yep I always thought that too that’s why it’s my favorite one it’s mostly the cutscenes so I never liked the idea of a remake for origins because a remake would do complelety different cutscenes so I just prefer a remaster
I never noticed how good the origins tutorial was but i will always think what it did best was character bruce and alfred both grew throughout the story which i didn't really see in the the other games
The characterization in origins is genuinely perfect
@@blacktytrixbetter story than City for me
I think Knight's 'side mission integration' is also what makes it so fun to 100% that game (as well as 240%). I love that you can lock up Riddler and Deathstroke before even finishing the main story (in new game plus, at least) just by doing everything as it pops up. On my most recent playthrough I tried to get all the militia bases/towers as they popped up, and it makes them feel like a much bigger threat, having Batman repeatedly clear them out of Gotham only for them to take it over again the second you turn your back.
Also for Arkham Knight having better Side Quests, It also helps that the side quests generally give better rewards, I mean 1-3 skill point for every bit of progress you make really makes you wanna do them more, even casually.
11:55 This also teaches you that you can topple thugs by sliding into them. The leftmost thug walks directly to the center of the door where players are most likely to slide into. You however missed the thug slightly so that wasn't really demonstrated.
Arkham city has the best tutorial. It doesn’t make sense to teach you everything right at the beginning. It will make you forget. Teach you mechanics as you go will make you remember them more easily
Arkham asylum: best exploration
Arkham city: the funniest stealth
Arkham origins: best story
Arkham knight: best skins
honestly, arkham origins' atmosphere was always my favorite. it perfectly captures that feeling of going outside after its snowed a ton. the crunching of snow under your feet, the steam from your breath, the way the night sky seems to glow from the snow's reflection, and the way time is almost as frozen as the earth below. it's just so nostalgic to me and i love it
Knight has the best map. The side missions make it feel more intense and exciting to traverse in. Aside from its obvious bigger size and better graphics, the small Easter eggs and details are incredible. An obvious example is some posters or statues randomly being joker-fied, before going back to normal when you do a double take. Knight is also (in my opinion) the most fun to navigate due to its more upgraded grapple boosts, Batmobile ejection, and driving (say what you want about its overused combat but you can’t deny it was fun absolutely wrecking other cars by crashing into them)
0:22 I imagine Clownpuncher entering a room with a discussion about Batman Arkham like Batman in this scene.
Yea ngl, i think "atmosphere, story, bosses, graphics/overall gameplay" is a bit more intuitive of a description then "hard mode, speedrun, tutorial, sidequest"
I’ve only done this in origins so I don’t know if it works for the other games as well, but you can get basically the same hard mode out of origins as you get in asylum. If before starting the story on a new save file you just turn off the hints, it’ll actually deactivate any counter indicators as well. Combine that with playing on hard and you got one hell of a challenge on your hands not too dissimilar to asylums hard mode.
I also agree with City having the best replay ability. It’s so much fun to go back and play
Don’t know if you know this but, there is a chance the Dollotrons leave their jail cell in Arkham Knight. I noticed this in one playthrough and it terrified me. Knowing that they escaped and are one the loose. Have you seen this before?
That's a known bug
@@burgerkingfries4941 really? That’s a bummer. Thanks for letting me know
@@burgerkingfries4941 never heard about it before, do we have any idea what causes it?
I think asylum has the best upgrade system, it makes it very easy for players to learn how to use it and also makes so that you don't have to go out of your way to do riddler in order to get good upgrades, it is also doesn't provide to many upgrades or has skill trees so it doesn't frighten players when they first see it! Also this might be subjective but knight has the best challenge maps, they aren't too repetitive, they are interesting and only a certain few are challenging. But anyway great video 👍👍👍
Arkham asylum has the best "open world" to explore, its pratically a metroidvania 3d from batman
I sometimes just boot up Knight just to play the challenge maps. Good fun thought I noticed on some predator maps they weren’t really optimized for Harley. I’m talking about that one on the roof of the joker clone lab which has Militia at every point. Harley’s “loud takedowns” aren’t that good in that scenario but it didn’t stop me from trying.
You're right that Origins has the most comprehensive tutorial, but it really kills the pacing on replays. It's so slow in parts, especially at the radio tower where the Enigma cutscenes are unskippable. That tutorial section was the most frustrating part for me when doing I Am The Night mode, because every time I died I knew I'd have to sit through that whole tutorial again. At least having to repeat other parts of the game was always fun gameplay, but wow that tutorial feels so slow when it's not your first playthrough. It's so strange that the tutorial is still as slow as it is even in New Game+ and I Am The Night, since those modes only unlock after beating the game normally so everyone playing those modes will already know how to play. Seems like a massive oversight.
If I had to make a list of my favourite mechanics it'd be Asylum for my favourite map and graphics; City has my favourite combat, stealth and gadgets; Origins has my favourite Story and Cutscenes; and Knight has my favourite traversal (my favourite game to just zip around Gotham).
Asylum's mechanics are awful today lmao, not even an opinion, just a fact
@@bearpoop720 Not really. They're outdone by their successors but they're still good relative to other games.
@@LimboTheWatcher yes, but you just said they are outdone by successors, no one wants to play asylum combat/predator after playing city, same thing for city, no one wants to play it after playing knight or origins.
@@bearpoop720 you think nobody wants to play City after Knight? Absolutely not. I love playing City, I prefer it's combat to Knight easily. And I replay Asylum, there's a charm to its harder and less developed combat.
@@LimboTheWatcher again, it isn't harder, just less developed and shittier.
One big nod you can give to Arkham Knight is the Season of Infamy dlc. On my first playthrough, I didn't even realize that it was dlc because of how seamlessly it was integrated.
I liked the analysis of Origins's tutorial. I may be weird in this aspect, but I played Arkham Knight and completed Knightmare before playing any of the other games. Because of this, I learned about combo takedowns and countering during a beatdown WAY TOO LATE into my 3rd (ish) playthrough. I remember beating my head against the wall trying to get through the room with the ninjas and the brute in the Knight's underground tunnel, because I didn't take advantage of combos and could barely fight the brute. Learning about all of that made it so much easier, now I just need to get around to playing Origins.
All four games had such distinct atmosphere but all felt connected. Such a good series
Also I like the fact every time you finished a side quest with villain involved in AK, you put them in a cell and the thugs you beat you up end in the prison is shows you how much progress you have made. I don’t know why but I feel the villain are some sort of collectables and u can visit GCPD when ever you want as well.
Considering I have 230+ hours in Arkham City on my Switch with dozens of completed runs (including 100% Hard and NG+), I think you are 100% right.
The Arkham Knight is ACTUALLY best at using the power winch to trigger a controlled explosion
And at being the worst in the series
@@TheFirstCurse1 to each their own, I’ve only played City and Knight. While City is better I completely understand why someone would think Knight is the best in the series
@@avatarman6924 I don't. Knight is terrible in every aspect besides gameplay and graphics. It was a terrible ending to the series.
@@TheFirstCurse1 why do you say that, while the twist was obvious to most everyone my 7th grade dumbass self was slightly surprised(tho admittedly it sucks) other than that you have the Pyg Sidequest, the twist that Henry was actually a joker, Barbra’s “death” the Joker, etc
@@avatarman6924no one says that knight is the best at skins lol
🙏🇮🇳arkham knight imo is my personal comfort game. I just boot it up every now and then and man it holds up. Beat it almost 7 times upto 240 percent. It is to me what arkham city is you you it seems. I love speed running through ak
Arkham asylum has hard difficulty from the beginning because I went for all achievements and did it in one playthrough but I do agree with it being the hardest and most rewarding
Man, I remember doing all those thing you mentioned on Arkham City, having very few other games I remember playing it don't know how many times, doing the same no upgrades run, always aiming for no damage and speedrunning unconsciously. I can very well recall filling the four slots at 100%, man alive, can't believe its been almost 10 years since those days!
Awesome video, man
The Man Ham series is truly the games of all time
1:10 wait wtf? I did my first ever playthrough on hard, I didn't even need to unlock anything!
I think you played the remaster, there the hard mode is already released
@@marmita-en7fpme when I lie
I think that’s the amazing thing about the Arkham series. Even if from a technical standpoint they get better as they go on, they’re all still able to stand on their own as an amazing games with unique identities. No other series I’ve played has this much individual identity when every game has the same gameplay loop
Another point about how well Arkham Knight integrates its side missions: most of them are technically tied to the main story. Penguin's gun running, Two Face robbing banks, Riddler's trials and threat to Catwoman, the bombs and bases choking the city, etc. are all part of the Arkham Knight's and Scarecrow's plan. As formidable as Batman is he's just one guy so everyone coordinates their attacks on Gotham to overwhelm Batman and exhaust him by throwing everything plus the kitchen sink at him. It's a literal, "he can stop one of us, but he can't stop ALL of us." mentality.
Finishing Arkham asylum on hard mode was one of my proudest gaming moments. It definitely lives up to its name.
i absolutely agree that arkham origins has the best tutorial.
i didnt even know you could hold the grapple button when grappling to hang off the ledge you are grappling up to until i played origins
I think origins totally has the coolest suit, making it look durable and l like armor, something rocksteady’s Arkhams didn’t do until night. Also it just looks aggressive and the kind of suit a criminal would fear. Additionally, all the gadgets, utility belt, tech, etc., make the suit look really satisfyingly hyper realistic
Your take on what Arkham Knight does best is exactly why it's my favorite Arkham game. Everything feels important the whole time and make it MUCH more immersive. The other game side missions are an active reminder that you're playing a video game. Arkham Knight side missions are a constant reminder that you are "The Batman" and Gotham needs you
24:00 Actually in Arkham City you start to see some changes in the map too. i mean, Wonder Tower and Catwoman's hideout burning, GCPD's building being freezed in the front door, making you enter from the backwards of the building, your only steel industry's entry only being able with the freeze grenade
something i also like about Knight is that if you go out of your way to do certain side missions, it actually changes things on the map to be more entertaining/helpful.
If you destroy all of the drones on an island, then Batman notifies the GCPD that they can put helicopters back into the skies that allow you to be updated about large groups of enemies, other side missions (such as the Pyg bodies), and also lets you get more immersed as, sometimes, the helicopters will notice you fighting enemies and quote on it, sometimes even cheering batman on.
Similarly, if you do the apc missions (at least i think its that. it's one of the ones that are about the roads/vehicles), you'll see police cars showing up on the roads that are chasing/being chased by criminals, and you can help them out by taking out the criminals for them, and even following them back to the GCPD where they'll park up. it doesn't really help you out like the helicopters, but it does make the city more immersive as it feels like the cops actually try to take back the city.
there's a lot more to the Arkham Knight side mission endings rather than just seeing the GCPD cells slowly filling up as you progress (even though it is cool to watch it happen), and its cool to see how certain actions benefit you later on.
Something I like of knight is how you are hinted when a side quest is near, like how gcpd helicopters say they found a body, or that when you are near man bat you hear him screaming
When this guy uploads, you gotta wake up early to watch this, 10/10
I also found out on my like 4 playthrough of New game + for AK that if you go to riddler early, the exact same thing happens except for some dialogue changes, and the fact that once you beat it, there is no key, (which is normal) there is no dialogue with Catwoman because riddler might not even ahave here yet, and when you leave, that's it until the orphinage. Idk what happens there, because I found this out yesterday.
I like how in Arkham Knight the dialog changes if you finish them pist game and the villains reactions to you being Bruce. Also if you finished all the side quests and the villians are all in the GCPD makes it even more intense when Scarecrows army attacks it.
Origins was also the most cinematic by far
I also love that Asylum is the spookiest of the series
You get a similar vibe in arkham city when you enter wonder city.
Here's my personal list of what each Arkham game does best for me.
Asylum: Story. It's simple and yet it works so perfectly. It encapsulates Batman's struggles against his varying rouge gallery so well and how Batman always prevails with his iron will to never give up. Asylum is so iconic as a Batman story that if you tried to fit its story alone into the Animated Series canon or most other Batman canons, it would fit in just fine. People may think it plays it too safe but to me, it's exactly what I think the ideal Batman mythos should be.
City: I actually fully agree with Clownpuncher's point that it has the best replayability, which leads to it having the best gameplay. I've played City for 12 years now and it still aged perfectly, striking a perfect balance between making Batman feel like an absolute badass without making him feel too superhuman. Any run is always guaranteed to be a good time.
Origins: Villains. The villains in Origins feel like they are at their most oppressive. I think the game does a great job of making it feel like some of Gotham's worst are hunting down Batman in just one night, as well as having some of the best boss fights in the series. Origins may not have my favorite Arkham Joker but I still love his portrayal and beginning obsession with Batman. I also love that with this taking place in Batman's early career you see the GCPD at its most corrupt and mobsters across Gotham.
Knight: Transitions. The transitions in Knight are incredibly smooth since you can do a variety of things and get back into the open world so naturally by either gliding away or taking the Batmobile. There are very little hard cuts across the story, making it immersive as you do one activity as Batman and you fully see him go to the next objective of your choosing.
Arkham Origins is the single best Batman story ever told in a videogame and I will die on that hill.
Agreed 💯
Better than city's at least
@@s1lent_gr at least?! City’s story was amazing! And origins is even better
@@NormanOsbornMSF Yeah have I misspelled something? Origins story is better
@@s1lent_gr “at least” made me think that you thought that city’s story was bad lol
Great vid man ! The part about Arkham Knight was so interesting, I've never realized how the secondary missions were that well integrated with the main story and what effect it has on us as you explains it. That well thought integration and the immersion the game provides don't makes them feel like ordinary secondary quests in a video game. That truely makes you feel like the Batman.
i love your vids bro but im not quite understanding this video, i think the reason the overused list was created was for which game you would play to admire what its best at, for example, asylum completely takes atmosphere i think just because most of the game your using detective mode that doesnt mean asylum doesnt have the best atmosphere, i know alot of people playing asylum for the first time paused to admire the atmosphere, like no one is gonna admire arkham origins for having the best tutorial?? arkham knight also takes best gameplay just because the batmobile might be overused doesnt mean arkham knight doesnt have the best gameplay. It's better then saying that arkham knight "ACTUALLY" does best with side mission integration which i find odd to state thats what arkham knight does best, and i thought origins best boss fights meant most consistently good boss fights, which is true in my opinion, the other arkham games are like a good boss fight, bad boss fight, good boss fight, bad boss fight, rinse and repeat. please correct me if im not understanding this video correctly but these are just my thoughts.
imo city is the most balanced one, it is great in every aspect, in some aspects is the best, it's the one with least flaws
I really feel like origins also had the best cinematography. For example like the moment when Batman was at jezebel plaza on the gargoyle looking over penguins men. It really felt like none of the other Arkham games actually did that.
Now this may sound like I’m repeating the same atmosphere post , but I find Arkham asylum to be the best at (and there’s no other real way to describe it) ‘being disturbingly fucked up’. What I mean is i find asylum explores just how messed up the criminals and asylum are more than the other games. Take for example the thug dialogue, in other games it’s usually just them joking around with each other or just seeing what they do in the meanwhile when they aren’t getting mercilessly beaten into the pavement by Batman , it humanises them and Some dialogue even makes you feel sympathy for them. Asylum on the other hand? Whilst there still is comedic moments from the thugs, their dialogue is usually pretty dark, such as when they’re discussing how each of them got hired by joker and one says how joker said for him to kill his sister, only he didn’t have one, but joker kept telling him so he just ran over the first girl he saw. Hell, I’d even say that joker is at his most disturbing in asylum, sure he has scary moments throughout the series, but asylum joker beats them by a landslide. One scene that sticks out to me in particular is when your in the sewers and a thug is questioning Joker, to which joker responds sarcastically, the thug then immediately tries to apologise only for joker to say he’ll send someone over to break his wives legs, the thug tries to beg him to stop only for joker to say something to the effect of ‘are you questioning my generosity?’ , it really puts into perspective how terrifying joker is as a villain and why so many are afraid of him, as even if he hurts you or your family, it’s him being ‘generous’. It shows his sadistic nature and his lack of empathy for anyone
I’d even say that the set dressing in asylum adds to this ‘fucked up’ nature, there’s heads in jars, carcasses waiting to be wheeled into crocs cell, dead rats and leaves in the vents. It really adds this sense of ‘what the hell are they doing in this asylum?’
I think the audio tapes are also worth mentioning for the villains, as even though they don’t add real story information, it allows them to have a bit more time with the characters, exploring them a bit more. I think they also take the cake for disturbing stuff in the audio tapes, such as Zsasz describing a doctors daily routine, croc telling his doctor how he wants to eat the rest of cash as he ‘just got a taste’ , scarecrows first tape where he’s experimenting on a doctor, which leaves us wondering what Crane did to him. Even the tapes that aren’t outwardly creepy still have their fair share of fucked up moments, like riddler describing how a baby is the answer to his riddle, and when Doctor Young asks him why he would even think of something like that he just says ‘it’s not my baby’. Like the villains themselves just feel so much more disturbing than they are in other games in the series.
TL;DR of this, I think asylum is best at showing how truly fucked up and disturbing the villains and Arkham asylum itself is
As someone who has played all of these games tons of times, arkham city is the one ive played well over 80 times, i have to agree with the speed running you talked about its extremely well paced
I really don’t remember there being an unlockable difficulty for Asylum. I just straight up played it on hard from the get go.
I like that when he says in the short to watch the attached video it transitions to the video very well.
I'd say Origins also has the best challenge maps purely for the fact that they actually have the different villains occupying them like Joker making fun of bane's guys or never before seen scenarios like a Mad Hatter predator encounter
I feel like because the series is no longer new, a lot of players forget how complex these games actually are in terms of gameplay. I remember how hard my first New Game Plus play through of City was because I didn’t yet fully understand the combat after only one regular playthrough.
Excellent video, big fan, just wanted to say...
I am so glad I'm not the only one who has the issue of frame skips in my recorded gameplay. If you haven't tried this already, save the footage to your main/fastest hard drive, that was the solution for me.
If you've already tried that, that's the best I got, keep up the good work!
Never really thought about that with knight but its right. Im playing it now and as you say it, i realize how often my attention is diverted in the best way. The main story will be important but ill see side missions pop up and feel the need to go and complete them and it feels rewarding to do them as you go through the story as a lot of them make sense to do so. You get a sense of how batman feels since youre constantly faced with new emerging threats all over the city and directly in your face.
And if anything, ig now is the time to do a video on the biggest weaknesses of each game. Off the top of my head with knight, the utilization of characters was always lacking in my mind.
Arkham city and asylum had the best sound design out off all of the games especially in combat, hearing the crunchy sound of bones break is so satisfying compared so the bland hit sounds used in knight, may just be be but the sounds in knight leave a bit to be desired
*slow mo* *Ckkkkkch* “AUGH” *knock out sfx* *wind rushing* *bats squeaking*
Asylum had the best character bios, with handdrawn images, obscure characters and deep dives into the lore. In general, I'd say this game is the best starting point if you want to get into Batman.
City had the best setting, going from a big asylum to an entire chunk of Gotham being converted into a super prison is both ridiculous and cool as fuck.
Origins had the best DLC in the form of Cold Cold Heart. Great story, great boss, great villain, just a great time overall.
Knight had the best traversal, nothing feels better than being catapulted 20 feet into the air with your grapnel boost and gliding at high speed afterwards
KTJL had the best joke about Captain Boomerang's cock
Origins is also best at the detective part of Batman.
Arkham asylums hard mode is available to choose right when you boot up the game, you don’t unlock it from playing/beating normal mode first. Literally the only difference in asylums hard mode is there is no counter attack indicator, which would be adapted to new game plus mode in the sequels
Yeah I didn’t get this point either. It’s no different than playing Normal then Hard on any game after it, let alone NG+ which is harder than Hard even on a Normal NG+. Asylum does still have the most limited combat, but the smaller combat sections and lack of hard bosses evens that out, unlike the later three games that can and will throw huge dogpiles of enemies at you
The reason why AC is my favorite is because it doesn't really have any point in the story that makes you wanna stop playing (Steel Mill and Royal Hotel in AO, Panessa Studios in AK, etc). Plus, it arguably has the most replay potentially, which is bolstered massively if you consider adding mods such as the Ascension Overhaul to the game.
10:11 bro be playing the game on a intel pentium
The way arkham knight did the side missions reminds me of how the spiderman games kinda got inspired from them specfically the " wait for character to work on storyline stuff or something so go do side stuff" which i love
Origins definitely had the most engaging tutorial.
Also, I remember leaving the drones untouched during one Knight playthrough just to keep traversal around the city more challenging lol.
I'm not a huge fan of Knight's main story, but the way the side missions were integrated definitely makes it feel like the best "Batman simulator," of the four games.
Offtopic. I love Joker's design in Origins. Also the scene for the final showdown for Bruce to wear the cowl and on he's way to stop the Joker felt like a whole movie. When it cuts us to play I was like "Let's do this"
We all know that the comics best part is that they don’t mess up the lore at all
Before watching Guesses (release order)
Level design
Story incorporation into the open world.
Character Development
Lore packed city that feels part of a bigger DC universe.
Asylum / city best writing. Paul dini knows batman
For Arkham City, the replay ability is honestly really fun
I always make sure to play through all of the Arkham games at least once a year.
This time around, I’m going for platinum on my new PS5 account (which I got and now I’m going for all the dlc trophies)
I’ve been trying glitches and new combat and stealth stuff
I was re-playing the Arkham Trilogy for the umpteenth time and a thought occurred to me: the biggest villain in Rocksteady's trilogy of games is not Ra's al Ghul, Scarecrow or even the Joker. It's Dr. Penelope Young. Were it not for her ambition and for blindly accepting money from Jack White without properly vetting him when, even Batman states that "Jack White" is a known alias of the Joker, not to mention the fact that she'd been torturing and draining Bane of the venom (which most likely wasn't even pure after he injected himself with TN-1) in his body to secretly create Titan, the chain of events, which ultimately lead to Batman's downfall would never have been set into motion. If she didn't renege on the deal with the Joker, he'd have had no reason to set fire to Blackgate to have his crew moved to Arkham or to get captured himself to retrieve the formula. Batman wouldn't have stopped him, and he'd not have ODed on Titan, and poisoned his blood.
When Arkham City opened, which likely happened far sooner than Hugo Strange and Ra's al Ghul would have expected after the events at the Asylum, Joker wouldn't have ever been able to ship his poisoned blood to area hospitals and to poison Batman.
Then, in Arkham Knight, the 4 infected with the Joker's blood wouldn't have fed into Batman's fears of becoming the Joker himself (after he effectively cured himself from the Titan/Joker blood), which only grew stronger after being hit with the Scarecrow's worst fear toxin he'd ever concocted. Batman's growing irrationality and inability to think properly thereafter ultimately lead to him making the stupidest mistakes in his entire (Arkham) career, and bring about his own downfall.
What makes Dr. Young such an unwitting, albeit insidious villain in the franchise is that she was the one villain Batman never stopped. Batman went up against 8 assassins. He apprehended Mr. Freeze. He stopped Titan Joker, shut down Arkham City, reformed the Arkham Knight (inasmuch as he no longer had the desire to employ a militia and to destroy Gotham City to get to Batman) and he stopped the Scarecrow. Meanwhile, Dr. Young produced Titan under his and everyone else's noses, while he was looking away, pursuing all the "good" villains. By the time the Joker kills her, it's far too late for anything to be done. Without her, Batman would never have "died." I bring this up because it was an observation of mine and I've never really seen anyone do a video about her. Granted, she's not a villain in the conventional sense, or even a particularly bad person. But, it wasn't the police who brought down Al Capone, but the IRS. In the Arkhamverse, it's not the "good" villains who brought down the Bat, but an Arkham doctor.
Some of the cutscenes and in game animations I would love to get as posters are mostly in origins, there’s some scenes that just look dope af
I'd say Arkham city is the most iconic. Whenever someone says "batman arkham" i think of either the part where batman divebombs into the chimney or when joker defies god and blows up a church.
Asylum: SPOOPY
City: JONKLES JANGLES HAS A STRONK
Origins: BAWSSSSS FITESSS
Kuh night: DAYUM ITS BEAUTIFUL HERE
I agree fully about Asylum's Hard mode point. When I actually beat it, I felt so liberated.
Challenge idea: Can you solve all the riddles before beating the Arkham games? (You need to solve all the riddles before finishing the game)
The intro: "G'day all, Mr Paladin here, bringing you back another Team Fortress 2 Spy Video" level vibes here =)
About two years ago, I did a run in Arkham Knight where I didn’t do ANY side mission except for the ones required for the main story.
In the end, this left a Gotham where everyone know Batman is Bruce and the city is littered with sentry guns and fires. The Map UI was a nightmare to process lmao
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BABE WAKE UP CLOWNPUNCHER JUST POSTED!!!!!!
I will make one addendum to this-
Sort of a by product of being more linear than the others, but Asylum by FAR has the best map and collectibles, every last inch of the Asylum has a purpose and is easy to navigate, remember, and explore, the smaller map means a much more tailored experience that's denser and richer in my opinion.
I actually HAD FUN doing Riddler challenges in Asylum, rather than groaning in defeat and irritation that I missed that ONE trophy in the Airship or Steel Mill, and now I gotta go ALL THE way back, across the ENTIRE city, through MULTIPLE loading screens, with NO COMBAT ENCOUNTERS, just to tie up a single loose end.
Actually lemme add a second thing, fast travel was the best feature in Origins and should've been kept in Knight and implemented sooner-
As fun as the traversal-
Make that a third, since the traversal in Knight was god tier, at least in terms of gliding-
But back to my point, as fun as the traversal in Knight was, it felt severely lacking with no ease of use to quickly access any of the major interior locations, like the airships, the Studios, the GCPD, Pyg's hideout, the clocktower, and so on-
I felt like there should've been at least one fast travel point between each region of the map that could be unlocked when you reached a certain location-
It also felt a little weird to me how we see the Bat Cave in ONE whole game, Origins, and then never see what it evolved into beyond Bruce's initial years, we had the Batmobile in one game, the Batplane and Batcave in another game, and never did they meet in terms of gameplay.
Oh, and also since I unintentionally made other points for all the other games, I might as well point out, while Knight had the largest cast of playable characters, City had the best and most balanced cast of playable characters, with everyone more or less having their own unique specialties, but still being able to do anything that anyone else could do, even if their approach were different-
That is not true for Knight, as there's just straight up some enemy types that will NEVER spawn in or interact with characters like Red Hood, Harley, Catwoman and such, because the devs seemingly just couldn't be bothered to program those characters to work with certain enemy types, I think the brutes are the main example of this but there may be more-
It'd have been nice to see Arkham Knight pull in all the best aspects of each previous game, but unfortunately, that just wasn't in the cards-
5:12 his voice is matching with the joker lol
Glad your back its been a year
Origins has the best cinematics and I will fight people on that, sure in Knight the custom suits show up in cut scenes and that is cool, but the cinematography of some of the cut scenes in Origins is something else; the camera angles, the composition, the lighting, the music, whatever we have to say about the gameplay, when it comes to the cinematics Origins is a masterpiece, there is not a single other part of the Arkham franchise that sends shivers down my spine like the "You are a man, not an Island" scene.
I wish I could wipe my mind and play them all again for the first time
The only fault Knight has in Side Mission integration is with Riddler, because while players would know at this point that Riddler Trophies are everywhere and you have to collect them to finish his missions, Knight makes you think otherwise because the riddle rooms aren't bound by trophy collection like City, so Riddler just suddenly goes "Here find 243 things! Then you're finished!" at the end of it, making the trophy hunt in Knight feel so much worse than City despite having 100 less.
243 is also just a very unsasitfying number, they couldn't think of 7 more?
(EDIT: Got the trophy amount wrong)
Only fault? You forget the story and the excessive tank gameplay.
Please read the comment fully, I'm talking in regards to integrating side missions, y'know the thing ClownPuncher highlighted as Knight's best trait over the others. Y'know because this video is Clown saying "Why aren't you guys talking about these instead of endlessly repeating yourself?"
@@BaggyTheBloke OH GODDAMM.
Sorry, I was barely awake when I answered your comment so I did read it all but wasn't fully conscious so I didn't get the "integration". Sorry about that.
A lot of those Riddler puzzles are easy to figure out. I think only two or three of them I have to look up. Mainly that one in the movie theater where the name of the color pops up on the screen but the font color is different. I just look up the order so I don't have to try memorizing stuff. But majority of them take like five seconds, especially if you know what to do. And at least it's only 237 instead of 440 like Arkham City. Well, the ones in Arkham City are A LOT easier and faster, but the ones in Arkham Knight are more well thought out and stuff. But imagine doing 440 well thought out ones instead of 237. I'm fine with 237. I don't know what the significance of 237 is though. Maybe it's a reference to something in the comics. I'm a Batman expert, but I'm no walking encyclopedia.
There is some cut dialogue from Catwoman that implies that they were originally going to do the quest like they did in City, where you would need to find trophies to get the location of the next riddle room.
It seems like they changed it so that players who didn’t want to 100% the game could still get a satisfying enough conclusion with Catwoman being freed.
After completing the hard mode on arkham asylum, i can definitively confirm that it was hard.