I Built a Fully Automatic Robot Spleef Arena Because Who Needs Friends? (Scrap Mechanic)
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- Опубликовано: 30 сен 2024
- In this episode of Scrap Mechanic we look at a fully automatic robot spleef arena! Who will win: red, blue, yellow, or green?
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About Scrap Mechanic:
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#scrapmechanic #kangaming
Do you guys want to see more robot spleef? If so what other changes can we make to the robots or arena?
Robot racing spleef, where the race ends with the track is no longer race-able
Robot team vs human team
wheres moonbo?
Not really into these video types.. Is the let's play for crashlander over?
Multyplayer monday 2v2v2v2 spleef, everyone gets a pet robot
I think it would be interesting to let your friends decide the strategy the robot goes with, as in program the logic gates, to see what non-identical robots can do...
Interesting idea, but that would limit the players to those familiar with the logic system. I guess you can have the turns controlled by timers and controllers and have instructions somewhere so they can only control how often and how hard the bots rotate.
like same robot but tweak sensors (angels) and logic
Exactly my first thought. Or even a full build challenge, where they both build (with constraints) and program their own vehicles and then just let them go. Maybe with brakes to make changes between rounds? Or even an evolution version where everyone gets the winner's vehicle and modifies it?
timers can/could be use like computer punch cards.
three or more timers in a loop and 1 tick logic button to "program" them. other hijinks can be added, like a flip/flop logic splitting up the signal to make it turn left/right - with a button to preset if its first left or right turning on a signal from the Timer punch card
And for the accidental turn-off by stray spuds… just let it happen, it adds to the random randomness of it xD
That or have regular spleeff with automated robots at the same time to act as environmental dangers
Robots don't need to compete with the players. They are a dynamic hazard for the players to deal with. You can still use last player standing.
Kan that was interesting but have you thought or tried to create a switch cover for the robots so that way when they get actived a few seconds later the switch covers activated and covering up the exposed switches
Now for next MM spleef you just need to have a big arena, maybe a few different levels, maybe a few hidden explosives, and a few of these robots for maximum chaos and randomness
giving each player a robot companion would be interesting, even if they lose maybe their robo friend can win in their stead.
The robo companion sounds like an awesome idea, they're going to need a giant arena
It’s kinda is sad to have a robot that is you friens😂
Simple solution you may want to try: before the spud guns activate the bots, stop the start-block rotation. I noticed a few times, the back wheels still on the start-blocks were pushed in a direction and rotated the bot while they were trying to drive off the platform.
Or just a logic lockout for the first several seconds, meaning the vehicles would never do anything but drive straight till they were well onto the arena.
You should make a template Spleef bot and put it on the workshop to make a competition for your audience out of it. Have people modify the logic of your template and then have a tournament between user submissions.
It would be interesting if there was a way to make random turns, like 10% to turn left for x seconds, 10% to turn right for x seconds, 80% to go straight, obstacle detection overrides. I think that would make for interesting cuts.
There isn’t really an easy method for that in vanilla, but mods exist
@@Volt64bolt You could probably build a linear feedback shift register to get a primitive pseudo random number generator.
@@King0Mir there are quite a few ways to get pseudo randomness in this game, the easiest is just a bunch of timers
You'd want to use Perlin Noise to get natural looking lines. Unfortunately that might be a bit too complicated to do in vanilla Scrap Mechanic in a robot form factor.
@@TheRavenCoder not how that works
Human vs robot spleef would be interesting
lol spleen
@@Nevir202 oof lol auto correct spleef
@@Wolfe_Gaming85 Why in the notification does it say Direwolf tagged me but your name appears differently when viewing the comment?
because I replied, it aito tags
yes, like multiplayer monday with 4 bots and 4 players but the players dont have spuds
So here's an idea:
What if you randomize the cardboard color in a checker pattern in the arena itself? Then you can hook up a timer so that they do a turn at regular intervals. The direction they turn is based on a bottom side color sensor. This way they don't just go straight. This would override and fix the "left turn priority" issue by giving it a randomized priority based on the colored floor they are over.
Idk how you could randomize the timer, but you could atleast randomize the direction. Stuff like this makes me excited to see version 3 of these. Just have you and kasmo gambling on horse races essentially sipp'n on whatever drink fills your glass.
This is an excellent idea!!
@@VAXHeadroom Nah, someone had a better idea for the avoidance of "left turn priority".
Just use memory bit on a timer so that it switches every few seconds. Painting the arena means it'd only work on arenas designed for it.
As for the randomized timer. You could use 2 controller arms 1 for a colored sensor spinning 1 speed and 1 for the color block going a different speed, when the block and the sensor aligns, this would trigger the turn for X amount of seconds. It could also just be 2 censors rather than a colored sensor and the colored block.
Shouting Green every time and just seeing it do a 180 and die most the times was hilarious
It's like there's some sort of bias against a random color...
Next multilayer Monday you need to all build your own robot to play spleef against each other to see who has the best spleef bot
Was gonna comment this if no one else had
I'd have the robots on a timer to enable their AI in the beginning so they don't drive off, an alternative is of course just to move them elsewhere. Having random inputs for turns would be cool so they don't always go in a straight line. Having different AI's for the different individual robots would be cool too, like having one be super aggressive, one be skiddish of every line, one be a neutral ground, etc. Also having priority in the AI so that it doesn't end up driving off a cliff because it saw another robot next to it.
It's roomba spleef! xD
I doubt you'd be able to get a super smart AI working, but there are a few thing you can do to potentially help them become smarter.
First of, they need better depth perception in the direction they are going. Is the thing in front a gap? or is it small enough to pass over? They also need more awareness around them such that they don't drive themselves into obvious dead ends. That is, split it into 2/3 urgency levels? Close in sensors are always leading and will see if turning a certain way puts the wheels into a gap. Then the second and third layer work together to determine what direction around it have holes.
Another interesting thing would be programming in different strategies:
- Hug outside wall
- Roomba (e.g. turn some set amount when obstacle hit)
- Mostly random (may want to look into simple hash functions and AES key expansion, or I could get you up to speed on some simple hashing with SM logic to make pseudo-random stuff)
- Spiral (e.g. move forwards, make a circle, hug inside wall)
As for the launch mechanism, you should probably switch to engines, sensors at the extrema (and maybe a hardstop). That way when you launch you can stop the platforms entirely. Another Approach would be to hand them centrally on the platform and detach them from above. An added benefit of the latter approach being that you could for example send data to the robots before deploying, like a seed for the random robots, a start signal to the spiral one, etc.
I feel like the problems with the start could be easily solved just by moving the robots further apart, so they don't detect each other.
Wheres Moonbo? everyones been quiet about him
I think he's just been doing his own thing. Probably scheduling issues and he can't make time to record with the guys anymore.
sorry, i ate him
@rebel6301 oh ok... wait what?😂
Have a logic gate attached to the back of the robots by a cardboard block. When the block gets shot off, that logic is removed and the robots go without a shutoff. I really like the randomization of the turning idea and definitely support the prioritization of violence over bungee jumping without a cord. You most definitely need to move them to their own platforms on the 4 sides of the map. However, instead of having the platforms move away, with the turns randomized, have the cars disconnect their own platforms with their guns as they enter the arena.
You should make a plane that can automatically take off and land on a moving aircraft carrier (not vtol)
Robots are friends :)
Yes I agree with you :)
Not food
You could add some wigglyness to the paths with a pseudorandom number generator. I like to use 4 timers with prime number delays being pulsed really quickly and then polled by a 5th much slower prime number timer. I use this to generate a random 4-bit number for the state of my wave-function-collapse machine (16 possible states of each cell), but you could also use the pairs of bits to determine which way and how much it should turn by using the greater pair of bits.
build a spleef arena where your controlling 3 cars at once
why not 3 separate arenas of different shapes where you control a robot for each? probably gonna be somewhat hard to manage though.
LOL! I was wondering why there was a spleef video on a Thursday!
How about an rc type spleef. Where have a youhave a birds eye view like here but instead of robots a player controls the car
To fix the starting problem, you could set a lock-out timer on the bots for like 5 seconds in which they don't react to sensor input just to clear the starting area.
you should give each robot its own personality like with pacman and the ghosts
Couple ideas here.
1) Have your buddies each design their own spleef bot (Rules on size and such) and see whos bot lasts longest. Give them a few days to come up with a good bot and bring it in.
2) Once you've managed to improve these bots a bit, have a couple of them thrown into the mix on multiplayer monday. Normal players with a few bots to throw in extra chaos.
Robot Slpeef -> Robot Wars Spleef! :D
2:57 some tanks, especially older ones, do indeed turn like this
Enjoyed this a ton! I'm all for more of this, or any other challenges you want to set up for simple programmed machines. Kind of like watching marble racing or glass fighting. I have full confidence you could program some weird and fun to watch competitions.
I suggested a while back where you and the guys make a RC style SPLEEF where they are in the viewing platform above and can control the robot below via switches or a seat.
No way, lesson learned. If you dont have friends, make them! (Im just joking, kAN probably has more friends than me)
What about MM with an extra bot per player to spice it up. Not necessarily this logic. But logic all 3 or 4 of you guys know and can potentially exploit. Or just get screwed over by.
What about Spectator Interactions: Enabling spectators to influence the game by triggering traps, dropping bombs, and other things if you could do something like that then you could have 4 spectators each of you choose which color you want to represent and then battle it out 😅😂 idk if that could be done prob harder said then done but would be cool!
To combine humans and robots spleef together, you could just make the sensors, override the players inputs. That way you would have to try and play defensively enough to maintain control.
Idea 1: I think it would be interesting if (and you would need an absolutely gigantic map for this) each player also had a robot, and in order to be considered "out," both the player and their robot need to die, so if either you or your robot dies, but the other's still up, you're not out yet.
Idea 2: once you're out, you get to hop on a spud gun turret and try to take out the other players, which could be especially interesting in team v team matches, where once you're out, you can still help your teammate/s with the turret.
Didn't you do a race of community designed robots once? Maybe it's time for a community designed Spleef robots competition.
May the best robot win.
can you do RC cars in scrap mechanic? probably would be fun to do RC spleef. you guys looking either all from up top or each of you in their own corner.
I don't know anything about how it would lag multiplayer or anything but maybe having timed spud guns on a rail that slowly cut a line across the map while you play so eventually the map will fall away if you don't take out your opponents quick enough? As for the robots, since you're only doing offline, can you have sensors around the edge of the map so they don't drive off? Or maybe make a walled in spleef arena just for the robot wars? Will at least give them a fighting chance. Oh and also gotta make it so each bot starts on their own side of the map. Poor green :(
Adding a timer on a an xor or xand gate for the wheel turning might add some turning at random intervals. Also to avoid the switch problem, use a lvl 5 sensor and use a color you dont use as a trigger with a destructible material.
Multiplayer spleef with a robot on the bottom side making unpredictable cuts.
Upside-down Spleef!
Edit: Btw, the robots look like lil' bugs!
add robots to a multiplayer game! to see who's last standing with the chaos of the robots on the map as well
You cloud make a competition with spleef robots build by viewers.
Viewer submitted
Robot spleef
Championship
This do this XD
Make a cage to put players in so they can use their spud gun Spud shotgun spud linggun
It would be annoying to build in this game, but would a circular arena be ideal?
Kan just created AI multiplayer monday
You could do one robot with players
This is awesome. I like the ideas of random direction changes and less concern for collision with other bots. And yes, definitely have them start with more distance between them; the green bot really got the short end of that stick. Experiment with some other bot designs and see what works. This has a lot of potential for just as much variety as spleef with human players... even if the bots might not always make the best decisions, humans are known for that too. 😀
this would be fun to see humans playing this while a robot is playing against them
For a random direction change, maybe put timers for each edge detection sensor that periodically turns it off? That way they'll sometimes turn when they see a cut and not just a big gap. Maybe even crosslink sensors to timers that don't go to that sensor for added unpredictability.
Robots and humans mega map? :)
AUTOMATION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Multirobot Thursday?
Have a half second timer on repeat on/off, starting when they turn on. When on and it decides to turn, it turns left. When off and it decides to turn, it turns right. Save the decision in a flip flop until its done turning.
how bout high speed spleef?
small improvement to robots turning : if they no longer detect ground on both sensors they start turning on spot until one of the sensors detects ground again if they do full 360 and is nowhere to go then they give up,
or they will have more sensors on sides facing down so if both front sensors no longer detect ground, side sensors choose where to go, and then if also side sensors no longer detect ground only then they do 360 thing
and if they have hole on one ground and on other side they detect other robot they should also start turning on spot or realy sharp towards robot not the hole
If a spleef vehicle does a full 360 on the spot, giving up happens automatically by cutting itself off the platform :P
@@Poldovico yes
Definitely one robot per corner would be the ideal starting locations. Makes them drive somewhat towards each other and prevents them from falling off at the very start
There's an idea for Multiplayer Monday. Everyone else has built spleef arenas and then we get to kAN's. "We ain't playing speef, boys. Place your bets! WE'RE BETTING ON BOT SPLEEF!!!!" Spud gun interference is allowed.
justice for green!!!!
Suggestion: PERFECT DARK SPLEEF!!!! Have the arena in a blacked out box and your car has a dim light on the front so you can only see a few blocks and the other players can see where you are. Other than that, the arena condition is unknown. I would love to see an afk cam from below so the viewers can see what's happening. Maybe get another RUclipsr to sit in and record it for you?
"eight-player" Spleef. Where you have 5 CPUs (robots) and 3 players (they're all effectively the same vehicle, it's just that some use robotics and some are controlled by players).
we need more randomness
Please, next one with the crew, have 1 robot one, haha.
Wow, the probability of that happening... You couldn't reproduce that with them randomly moving if you had it run 1000 times.
@kANGaming, for your next multi-player Spleef match, create tank-steering spleefs with tank steering that cut on *both* sides, so if you try just spinning you drop through the resulting hole.
Multiplayer Spleef avoidance? Player cars without cutters, or with handheld spudguns and 3-4 Spleef bots that cut out the arena? Positioning and observing all the cutters would be key.
different strategies could be cool; at the beginning of the round, the bots are "randomly" assigned a strategy like simple (something like these), swerve, hug the wall, or aggressive, or for finer grain control (although it might be big in vanilla SM) the bots could have different "personality traits" that affect how they respond to sensor data and how "random" they are like quirkiness (pathing in the small), cut size preference (pathing in the large), shyness, or suicidal.
Sorry no disrespect or rudeness or anything but green for Khan and look what happens........ and in the full multiplayer with you and the others you always complain that they're rigging you for failure but look what happens here LOL
Great Video! would love to see more robot spleef. also, you could make spleef, but without cars, just spudling-guns, and players walking around.
Multiplayer idea: 1 player vs. 3 robots. If the player loses, they're out. If they win, record their time. Repeat for each player, lowest winning time is the overall winner.
This would be good for multiplayer monday with each person making their own with the same spud setup but different logic/sensors and allowed to change between rounds.
As for ideas, multiple angles for the hole sensors instead of both at 45 degrees I think would give a lot more flexibility. You could also paint the cardboard specifically so the bots could distinguish between the ground and other bots.
For MM, you could make robots that drive on the ceiling with you guys below.
Having them in the same arena would just end with the bots dead and going back to normal spleef.
Robots on a stable platform with walls so they don't fall off, shooting "up" so they create random lines on the arena
For a safe on button, could you perhaps use a sensor with a cardboard block over it, so that when the spud guns to start the robots fire, they destroy the block, and the sensor being clear means the robot moves?
This was really cool to watch, kAN, and fun to imagine how I might approach building the logic for robots for spleef. Super thought provoking stuff, love it.
Just for your knowledge, the pistons flickering happens whenever an object the piston is attached to changes somehow. Whether a block is removed, painted, or place, the pistons will detect that change by flickering.
Hey kAN, to randomize even more the paths, you can change the shape of the arena (with holes and sustained sections). Plus, the robots can slightly turn every tot seconds (one time right, one time left). They can start from the different sides of the arena and you can have a multiplayer match with the guys supporting their own robot using spudguns against the others, what do you think?
You should put a spinner with a sensor to randomly pick the default turn direction instead of just left. Maybe you could have a second spinner that randomly picks when to turn for the heck of it (or 2 spinners that need to line up.... or mixed with some timers... I would almost want to do a 3 wheel vehicle, but I'm not sure how Scrap Mechanic would handle those.
what ever happened to the regular zeepkist? i loved my weekly zeepkist + multiplayer monday fixes because your group of channels have great conversational chemistry but all the zeep stopped 😭
I had a couple major idea. First is randomized position, I imagine you could have large pistons move back and forth while rotating at different speeds. Then just lower/raise the platforms. I would add in a collision detection thing to the platforms and have all the pistons on the same layer. Just have it when sensors on the side trigger they reverse direction. Second is an idea I've had for a while. What if you put a vacuum pump at the back of the vehicle so the lines repair themselves. In my mind it would end up making things a lot more chaotic since lines could have random attachments. And since the vacuum pumps fire so slowly it wouldn't just repair the stage. The last idea I had is to have forced rotate sections where parts of the cardboard are painted differently and force the robot to turn.
Once it's perfected, you should bring this to the guys as your spleef idea. You guys just bet on bot colors --usually your green, Scrap's red, Kosmo's blue, though you often switch it up too-- to see who wins.
"Hey guys, welcome back to singleplayer monday! This week, we'll be playing spleef against red, blue and green!"
I have the Evil Idea for you! Put your friends trapped on top of your spleef robots! Players can make "preferred turn" suggestions inside their trap by 2 buttons every 5 seconds and withing 2 seconds timer if they don't then use default left turn!
You could build the robots with a couple variables the other guys can adjust. Like sensor distance, the angle of the front sensors, or some timer function.
Also, if you stop the platforms rotating when you flip the switch, the cars would probably be less likely to start at sharp angles. Maybe have another spud gun disconnecting the platforms at the bearing so they just drop at their random angle when the cars are turned on.
Since it’s usually you Scapmam and kosmo, you should have at least one AI player just so you have four vehicles all moving at once. And yea the AI might not be as competitive as a player, but if the players aren’t paying attention the AI could kill them
They are not good enough to go against players alone so instead have 2 player team. Kan and bot(green) scrapping and bot(red) and kosmo and bot(cyan) make map a little bigger. The goal will be to survive but you must keep your little guy alive.
My boy Red might not have won, but he sure as hell put up a fight 18:18
Problem: when it sees gap on both sides, and goes left, the gap on the right disappears, so it goes back right that's why it oscilates and loops.
Solution: If you had a timer to delay next decision, when making a turning decision it wouldn't loop so easily and commit to one turn. For example, gap on both sides, goes left, timer 3 seconds, keeps left, and by the time it runs out it did a full turn so gap on right keeps it going left to safety.
Next episode... kAN vs A.I.
Are humans smarter than machines?
Will the Terminator win? Was Sarah Conner right? 😱
I would not say better, but two weeks ago I posted a "Spleef Arenas" challenge pack and one of the maps was a robot spleef. completely different vehicle design and start mechanism.
Allow your friends to join. Don't give them direct control of their bot, and don't give them spud guns. Allow them to run around the course using their bodies to trigger the sensors. Make the arena big enough that it would leave your bot very vulnerable. If the bot needs to be simplified for multiplayer just have a single sensor on each side that will cause it to turn away from whatever triggered it. The bot shouldn't sense holes, as that would make leaving it for too long and it is guaranteed to fall off. \
It's pretty obvious that they see eachother at the start because they're too close and at least the middle ones do the default turn left when obstructed on both sides. On that note, it would be cool if they could randomly pick which direction to turn when the sensors on both sides trigger instead of always going left. Edit: Don't shield the switches, if the 1:1,000,000 shot kills one of the bots, then that's fate. :P
Could you have some sort of randomizer block, maybe painted colors or whatever to give a Left, right, neither function? And then if confronted with an obstacle on both sides they would rely on that, or if they detected a gap but it wasn't wide enough to matter they still might turn?
It would be interesting to have some way to give different behaviors to the different colors.
What if (for multiplayer) you gave everyone a robot AND a spleef car, so everyone is a team of 2, and whichever color has a vehicle standing at the end wins.
video idea. you know how you guys do the evolution races?(usually in trailmakers. what if you guys do an evolution robot spleef? or just an evolution sleef.
You could use the pacman model where they each have a specific behavior. One prefers left, one prefers right, one plows right into opponents, and one does like circles.
More realistically, you could put sensors near the back so when they're heading for a hole they will turn the way there's land to drive on.
Ok but no how did Noone say anything about the fact he cut out what would probably be the most satisfying cut, when yellow won the second time like 70%of the map would have fallen if he just let the recording go on for just 1 more sec and 3 for us to see it actually fall some ways
You should tweak the front sensor vision distance so that they don't attempt to cross a too-large hole (like at 11:35 )
Also; if you added a second set of side sensors at a greater angle, you could make them prioritise turning to one side if they see floor there. This would this help them not get stuck on square corners, both at the edge of the map and also where the remaining floor has a sharper corner. (Could even be 3 sets of sensors on each side if that isn't too complex)
And like you said, prioritise avoiding holes over avoiding each other
Oh, and if it isn't too complicated, if they were turning one way and then see something of equal priority on both sides, they should keep turning the same direction
If you were to do robot spleef with the guys, could you maybe make it so that the players can turn off the spud guns remotely? While it would be similar to a previous gimmick, it would add a slight variation
I think improvements on robot spleef have intresting things to show all on their own.
Also, multiplayer robot spleef could be interesting, either by adding maybe one robot as a stage hazard into a human spleef arena, or if time allows by getting each player to build their own spleef robot.
ok so I went in thinking "green feels like the underdog, I'll root for green"... well. Green was indeed not the championship's favorite.
I'd love to see them turn randomly on their own, not in response. Maybe have 2 wheels with a. Block on them turning at different speeds on top and some AND gates. When the blocks both hit and gates on one side the robot will turn that way.
Maybe you and your friends should make Spleef bots. maybe with small changes after every round?