1:29 And just like that, he's gone. So young, so beautiful. They say the brightest flames burn half as long, and Shrinking Yhorm was no exception. Though we knew him for only a brief time, he left his mark on the world in such an amazing fashion. His mark on the world, and on our hearts. Rest in peace, shriveling giant, your might was truly worthy of a Lord.
His hitbox shrinks with him, so he can get small enough that it's impossible or nearly impossible to actually hit him. I honestly thought he was already too small to hit towards the end there.
I unironically like this concept. Imagine a slow lumbering boss using their own body as kindling to gain strength. As they draw more strength they become smaller as they literally burn away their own body. I guess you could even argue that due to a decrease in size they also increase in speed.
Square cube law: The boss. If you somehow manage to survive the fight long enough with them at hyper speed and burning the world around them they burn out like a dying star.
Regular Yhorm: arguably the least stressful encounter in the entire game. Tiny Yhorm: f*ck you, your frame rate, your computer and anyone with epilepsy.
@@SnowBlitz7 And yet he coincidentally came up with the same comment that had loads of likes but rehashed it slightly as if he's copying his friend's homework to throw off the scent from teachers.
@@delivererofdarknessshoguno1133 y’all don’t see that what you’re saying is problematic for short men? Calling their manhood into question just because of their height?
@@Aden_III You don't think that there are things called "jokes"? If someone gets offended by people calling a mini-giant in a video game a manlet, it's their problem.
This actually would've been so dope as the actual boss fight. It plays into the story of Yhorm and The First Flame, while also serving a gameplay purpose punishing you for not hitting Yhorm with the Wind Sword fast enough.
@@callmeEmvy they could show him condensing the flame so the flame effects would reduce but his machete would get redder and redder and if he reaches the critical point his blade turns blue and it would be so cool that if u are able to kill him at that point u would get the ultra hot blue flamed machete
I get the idea, but if the boss actually burns itself and gets weaker over time doing that it'd mean the fight gets easier as it drags on and you could just wait it out. That's boring. If you combined that with some sort of external pressure, like the rising water in the flexile sentry fight, I can see it being a very cool fight. You'd have to balance aggression towards the boss with the external pressure and the boss growing weaker over time.
@@Skill5able or you could make it so when the bosses health gets low enough it’s health bar disappears and you have to survive until it burns to nothing
@@tubasil8786 yeah, a pure surviving fight would be fun in a souls game. The boss’s health slowly burns away while you do like chip damage. You just have to survive till the end. I can already see the cheese spots if that is ever a thing
It's kinda sad that his AI still interprets his range when he is giant the same as when he becomes smaller. Can you imagine the terror if fireball Yhorm properly rush you down and get into range?
@@Nefariousbig I think they meant that Yhorms attack pattern isn't scaled, so they use attacks they're too far away to hit because of being smaller than normal
@@Pihsrosnec he's saying they're actually ranged attacks, so bc their aoe doesn't scale they can still hit you from the same distance as if he were still a giant. He doesn't need to run any closer to hit, it's not really a problem with the ai it's the aoe.
I actually think the like, humanish sized Yhorm is pretty intimidating with his animations. He's not a giant he's just some bloody UNIT coming to get you.
This is a genuinely exceptional idea for a boss mechanic. The stress of knowing you can't just dodge roll his every attack without being aggressive since he gets faster and more powerful each time. And so easy to implement.
I feel like part of the problem here is his attack range isn't shrinking? So at a certain point he just thinks he's attacking you, when really he's just slamming his sword into the ground and powering himself further
At a certain point, the range of any of his attacks would automatically reduce the hitbox he is about to project, rendering the explosions graphically insane but ultimately impossible to hurt the enemy from a distance.
that's if the hitboxes are connected with his animation, they could've made the animations outside of the engine and only gave him the hitboxes inside in the engine. but of course I don't know what engine they are using for dark souls
This video makes me realize that there could've been a cool, ironic twist if Yhorm was just a normal size person. Like, the legends and etc. only described him as a giant because of his prowess and personality.
I've always thought that ancient carvings and reliefs and murals of Giants was just that, a way to decipt great warriors and massive out numbering Armies on a small wall of the Throne Room or Crypt etc
@@pharaohsmagician8329 well also imagine if you lived in a small village which was descended from a small group of settlers, you rarely have contact with ppl from outside the village, and all of a sudden a very tall massive man with different hair and eye color comes in and raids you, bam a viking would look just like a giant to short tribesmen they invade haha
@@xxportalxx. Especially if your village had a fairly meagre food supply, your people would grow up small due to their diet... if the invader was a bodybuilder who's been eating feasts of boar and cheese every week since he could walk, The size difference could be significant enough for people to assume he was some sort of half-man half-monster.
I like the concept of "every time the boss attacks X happens" Kinda gives a reason to handle the fight quicker than normal, definitely adds a new element into things
honestly this would be a really cool idea for a boss, it burns like the sun and if left too long it basically goes supernova and one shots you, you'd have to fight the boss fast before it could reach this state.
There is such a boss in the first Blood Rayne; a tree-thing that keeps growing during the fight, and after a set time auto-ends the fight. Said fight is also a 3-way FFA.
Its actually both terrifying and decent as a bossfight. Its actually not too much harder than fighting regular Yorm. He practically becomes a tiny star from being compressed. And you just have to put him out before his radiation bubble can get close enough to cook you.
Hmm. Well, flexile sentry technically has that, in that the bilge of the ship the fight takes place in gradually fills as the fight goes on, hampering your movement. Four Kings in DS1 also has increased difficulty as time goes on, as, if you cannot kill them fast enough, you will be facing more and more of them at once. Belfry gargoyles of Dark Souls 2 does something similar. Deacons of the Deep and High Lord Volnir don't necessarily get harder as the fight goes on, but are on a sort of death timer, where if you take to long, you will die to them.
Ruin sentinels, Flexile sentry, Deacons of the deep, ds2 Belfry Gargoyles, Four Kings, you can almost include dark beast paarl and artorias since if you do not stun or knock them down they will buff themselves until at full power
@@ButterscotchPenguin Ruin sentinels I don't necessarily feel fits into this because it doesn't necessarily get harder based on time solely, moreso what you do. The longer the fight goes on, the more likely they will have thrown their shield at you as well, which makes the fight easier.
When the fight goes from: "Oh Yhorm, Grand Giant of Ancient descent, Lord of Cinder, the Reclusive Lord of the Profaned Capital itself, I will now meet you in glorious combat and lay you to rest, one final time." To "BRO!!! CHILL!!! RELAX!!! IT WAS JUST A PRANK!!! AAAHH!!!"😂
I love how no mass was removed, it was like he just kept getting more volatile due to how much mass he has (he's a literal giant) was condensed to so little space. It was in someway physically accurate to the point where the dude nearly reached singularity before getting killed in the supernova stage, I have no doubts that if this continued for even a little bit a black hole would form in your graphics card and consume the whole planet.
Either he would become a micro black hole and wouldn't do anything since it would disinegrate in less than 10^-27 seconds, or the more plausible explanation, he wouldn't ever become a black hole since he does not meet the mass requirement to do so (minimum mass of a black hole is 10^16 kg)
Can we apreciate how good designed is this boss fight? We need more bosses like this, not the classic bosses usually fight, big guys who enter into a second phase to become more bigger guys, more genuine bosses like this in next FS games please, awesome video
@@Kotoy1 invisible, jump, ice at point blank, burger flipped and frostbitten, flame jump as you desperately try to roll/ chug estus/land killing blow. _Return from whence thou cam'st Yuria surely awaits thee._
You can actually see the player going from "I guess I could see how far it can go" to "okay time to put an end to this" *misses* "FUCK I DIDN'T CONSIDER THAT HE WOULD BE HARDER TO HIT" And proceeds to actually being careful of his attacks since the situation was not under control anymore xD
Imagine a boss unironically designed like this. It'd be a real test of dps. Either you kill him fast or he burns your gpu. The outrage would be glorious and well deserved.
that's gotta be some planet buster level type of shit, like both the player and the boss constantly shitting asspulls and plot devices until literally everything fucking dies
@@areallybadgamer3042 like who? Consider that a lot of bosses in the souls games have one or two discrete bumps in difficulty, this one is continuous. It gets harder every second you're against him. I can't remember anything similar, let alone in the souls series but in general gaming. Edit: Now I remember the flexile sentry. It does have a continuous increase in difficulty; sadly the base boss aggression is so low that you will never be in a hurry to kill him. Pinwheel to an extent can be somewhat similar to this (and if you allow it can became a real curse) and I read that Artorias has also something like this but I don't know about that. Never have seen such a thing
@@setsunaes Artorias has his buff that he uses throughout the fight, which can be interrupted if you dish out enough poise damage during the buff animation. Still, it's not exactly an example of a fight getting continuously more difficult the longer it drags on since the buff wears out on its own, and has no way of becoming cumulatively more powerful. As for bosses that do become progressively harder the longer the fight lasts, the best example is probably the Four Kings.
The first time I fought the flexile sentinel I honestly didn't even notice the water level rising until around 20% health when the water was up to my waist and I was like "Oh shit!!!"
By my (very rough) calculations, by the final stroke, Yhorm was about 1.27% of his original size and was attacking approximately 63 times faster than usual.
I actually like the idea of this as a boss, instead of a boss having a second phase where they grow bigger or stronger, they just get smaller and smaller, angrier and angrier 🤣
This would actually be a really amazing boss fight/mechanic. It's hilarious, but it actually started getting freaking tense when he got small and fast enough.
I could actually see a similar concept being a neat boss in a souls style game. Let's say it's a boss that is encases in stone and the more he swings at you the more stone breaks off of his body, leaving him faster and more nimble, albeit with reduced armor so he takes more damage per hit as well. Basically a DPS check boss that gets harder the longer you allow the fight to go on.
That's technically what happens when you fight Kulve Taroth and Shara Ishvalda in Monster Hunter World, both of them start off with a colossal amount of armor covering their bodies ( solid gold for Kulve and stones for Shara ) but as you fight them it gets to a point were their armor breaks and they get faster.
He gets faster so his ai tells him too attack sooner and with the 5% increase in speed per attack he gets exponentially faster. It’s a good thing you killed him as soon as you did im sure he’d reach singularity and bring about judgement dau
Honestly this would be a cool idea for a boss fight mechanic. A great warrior consumed and bloated by evil energy that he slowly shrugs off during the course of a fight. Getting smaller and smaller, faster and faster until he regains the full might he had before his downfall. Minus the whole getting so small he can clip into the floor thing.
his shape has relegated to "the first flame"
Fancy seeing you here
There is only two channels i trust with Dark souls lore and you are on of them
Ciao
Ciao Paride sei un grande!!
Parliamo di cose più importanti, Hai lodato il sole?
I like how in the middle he becomes Yhorm the Moderatley Large, and by the end he's just Yhorm the First Flame
Yhorm the small💕
I mean he did link the first flame so...
@@stovebot4280 what thy makes thy becomes
@@stovebot4280 and how was he suposed to link to himself?
Yhrom the First Flame. LOL.
I'm less convinced that you beat him and more convinced that he smashed himself into non-existence.
Lol
I can confirm.
1:29 And just like that, he's gone. So young, so beautiful. They say the brightest flames burn half as long, and Shrinking Yhorm was no exception. Though we knew him for only a brief time, he left his mark on the world in such an amazing fashion. His mark on the world, and on our hearts. Rest in peace, shriveling giant, your might was truly worthy of a Lord.
Yes
He turned into the sun and then collapsed on himself forming a black hole. Solaire would be proud
I love the moment at around 1:23 where he just goes full nuclear, almost like it was a scripted part of his tiny phase
He reached critical Point of nuclear Fusion 🤣
@@padddy48 I think you meant prompt critical of nuclear fission >->
Nah he actually discovered Fusion, breaking the laws of the universe
It would be neat to have a fromsoft boss do something like that. Like if you don't defeat it in time it gets way too
overpowered
@@simonkoeman3310flexile sentry from DS2 did a very mild version of that
Alternate title : Yhorm gets so angry he turns into the First Flame
Breaking News: Giant king too angry to die, takes path of Gwyn.
Alternate alternate title: The guy solaire was searching for
"I'm not owned! I'm not owned!" yhorm continues to to insist as he slowly shrinks and transforms into the first flame
This comment needs to be pinned
He really did blow up there.
His hitbox shrinks with him, so he can get small enough that it's impossible or nearly impossible to actually hit him. I honestly thought he was already too small to hit towards the end there.
I love the explosions at the end
Can you please do this with other bosses
Did you do all that using only CheatEng?
@@ИльяВолков-я1ж Yes.
Any chance you will try the opposite with him? so he gets 5% bigger with each attack?
I wanted Yhorm to win. Look how hard he was trying in comparison.
mans was trying so hard he turned into fire itself
not attacking the ground would be a good start for him
@@noice__ he's trying his best!
Smol yhorm was angy
@@noice__ When you are small but only know how to fight foes way shorter than you
I unironically like this concept.
Imagine a slow lumbering boss using their own body as kindling to gain strength. As they draw more strength they become smaller as they literally burn away their own body. I guess you could even argue that due to a decrease in size they also increase in speed.
Square cube law: The boss. If you somehow manage to survive the fight long enough with them at hyper speed and burning the world around them they burn out like a dying star.
Like ant man!
The final boss from Pikmin 3 works kind of like this!
Love how he gets exponentially more ridiculous towards the end. Like a miniature sun collapsing in on itself.
Like a perpetual sun providing renewable power for the whole world.
A black hole
@@e.j.5053 I forgot the part where that's my problem.
@@BankAlexander
Ok
@@BankAlexander Yo chill wtf
"Yorm turns himself into the sun, coolest thing I've ever seen" - Solaire of Astora, probably.
If only I could be so grossly incandescent
I tried to give you an award and then realized this isn’t the other place lol
"Cool" you say?
Bro started the process of Nuclear Fusion
Praise the sun
1st half: "dont kill him too quick wait for the cool part"
2nd half: "HIT HIM BRO MAKE HIM STOP"
So true 🤣
Lmao
Yeah I was like why are you attacking let me see what happens and then the screen just turned yellow 🤣
@@acidfairy420 Ishnu-alah!
Funniest shit I've read today
Yhorm's tiny furious tantrum was adorable. A+ content.
At the beginning "No Zulie don't attack him, I want to see how small he gets!"
By the end "Zulie put a stop to this madness!!"
I was thinking exactly the same.
xD
I wanted him to get so fast it was just a blur. 😅
a demonstration of the human brain’s difficulty to predict the impact of geometric progressions
*Basically Frankenstein's Monster or in this case Zullie's Monster*
angry little fire man
hes FURIOUS
Fancy seeing you here
Duuuuuude is that THE Criken2 ??? 👽
5'9" fire man is utterly furious.
Hey Croiky
Regular Yhorm: arguably the least stressful encounter in the entire game.
Tiny Yhorm: f*ck you, your frame rate, your computer and anyone with epilepsy.
I fucking love this comment.
Mini Yhorm
I don't know man, that Stormruler wind up sequence is kinda stressful
I play Yhorm without SR, it's actually damn fun.
@@yourdarknessawaits3895 same here, you just need spells or a bow and lock onto his head
I love how the fire effect doesn’t shrink with him so he just turns into a super nova.
That started off funny, but progressively became terrifying.
my thoughts as well
Kinda like Goliaths in Borderlands 2
When the 5' 9" guy finally has had enough.
He became an eternal living bomb.
Just became literal fiery explosions i would love to see them just become constant lol
Its like hes burning his body away just to kill you.
Ironic that he had more fire within him than The First Flame...
Bertoto and Reiner would be proud. 😂
@@SM-oc4rc Ah yes, i remember the colossal robot. Gotta love that CGI
holy fuck a boss like that would be so cool
like in some anime
I am almost in tears laughing at Yhorm's deevolution into an angry flaming monke throwing a tantrum, oh my god
That was my feeling as well, jesus christ. KEK
Glad to know I wasn't the only one who was laughing himself silly 🤣🤣🤣
ye the last few seconds were ridiculous 😂😂
Me too, I was laughing really hard towards the end
This comment made me laugh way too much XD
1:28 Yhorm the nuclear reactor
Its crazy hilarious how the accompanying change to speed makes his shrinking exponential. He soon becomes a gatling gun of fire and smallness
I guess that’d be called a pea shooter
@@jamesdunlap6856 If the peas were miniature suns sure
Michael Bay approves
A gatling gun? Yhorm is a primal aspid confirmed?
@@sebastienvondoom8615 stop
*Plot twist:* At one point Yhorm turns so small that he's no longer a giant and that's why the Storm Ruler doesn't damage him anymore. :3
That'd take ages cause there's a fist only upload and yhorm looks pretty huge 2 hours in.
@@starless1759 what?
@@starless1759 dude he was talking about the video!
@@Soul._.Seeker I know, is this a mod or does this really happen in game
The deepest lore
He turned himself into a sun, calls himself “A LORD OF CINDER” coolest stuff I’ve ever seen.
Yes we get it you saw the other comment and wanted to copy it
@@thehorse5307 but this one is better
@@thehorse5307 no such thing as an original thought, anyone can come up with the same comment
I agree there is no such thing as an original thought, anyone can come up with the same comment
@@SnowBlitz7 And yet he coincidentally came up with the same comment that had loads of likes but rehashed it slightly as if he's copying his friend's homework to throw off the scent from teachers.
This is a perfect visualization of how compound interest works
Yhorm the Manlet is surprisingly more intimidating than the Giant.
Your wording disturbs me, Like.
Manlets are to be feared for unlike giant chads they use trickery and subversion to achieve their nefarious goals.
@@delivererofdarknessshoguno1133 and they fast
@@delivererofdarknessshoguno1133 y’all don’t see that what you’re saying is problematic for short men? Calling their manhood into question just because of their height?
@@Aden_III You don't think that there are things called "jokes"? If someone gets offended by people calling a mini-giant in a video game a manlet, it's their problem.
0:03 Yhorm the Giant
0:51 Yhorm the Slightly Taller
1:02 Yhorm the Angry Little Person
1:23 Yhorm the Imploding Sun
1:35 Yhorm the Gone
1- Yhorm the Giant
2- Yhorm the Tall Knight
3- Yhorm the Mad Dwarf
4- Yhorm the Collapsing Star
1:30 Yhorm the 170 cm Big Boy.
slightly taller sent me
@@Chikanuk >:(
Babby Yhorm not realising he's too small to reach you is kind of hilarious, he's like a toddler throwing a tantrum
This actually would've been so dope as the actual boss fight. It plays into the story of Yhorm and The First Flame, while also serving a gameplay purpose punishing you for not hitting Yhorm with the Wind Sword fast enough.
I thought the same but will consoles and most PCs be able to handle this? Even if it doesn't crash, I expect massive frame drops.
@@callmeEmvy they could show him condensing the flame so the flame effects would reduce but his machete would get redder and redder and if he reaches the critical point his blade turns blue and it would be so cool that if u are able to kill him at that point u would get the ultra hot blue flamed machete
would actually be a cool boss mechanic: as you fight him, he burns himself as fuel in his desperation to gain the power to beat you
I get the idea, but if the boss actually burns itself and gets weaker over time doing that it'd mean the fight gets easier as it drags on and you could just wait it out. That's boring. If you combined that with some sort of external pressure, like the rising water in the flexile sentry fight, I can see it being a very cool fight. You'd have to balance aggression towards the boss with the external pressure and the boss growing weaker over time.
@@Skill5able or you could make it so when the bosses health gets low enough it’s health bar disappears and you have to survive until it burns to nothing
@@tubasil8786 yeah, a pure surviving fight would be fun in a souls game. The boss’s health slowly burns away while you do like chip damage. You just have to survive till the end. I can already see the cheese spots if that is ever a thing
From would make the survival time 2 real world hours until burnout.
@@Skill5able he is not becoming weaker but more powerful even if that costs him a bit of HP.
So this is why the profaned capital is so burnt, Yhorm nearly collapsed into a goddamn quasar!
Glad to see someone else went astronomy with this.
😆😆😆
We finna make the galaxy inhospitable for life with this flame
I love how at aprox. 1:10 Yhorn changes opponent, from you to your PC.
LMFAO
“Can’t kill me without a PC”
He flicked his right stick.
wut?
jesus
I love that the smaller he gets the brighter he burns, like the flames are getting more and more compressed
At around the minute mark he's just "Jorm the dude", after that however he quickly transitions into a collection several living supernovae
“Yohrm the dude” fucking destroyed me. Take my like
"Yohrm, the Dude" of yes xD
@@DizzyTrendermen Lol yeah "Yhorm the dude" is pretty funny
I fucking died at this 🤣
@Repent to Jesus Christ Repent to Jesus Christ blah blah blah
It's kinda sad that his AI still interprets his range when he is giant the same as when he becomes smaller. Can you imagine the terror if fireball Yhorm properly rush you down and get into range?
Needs 5% movement speed buff too.
It doesn't, the effect just isn't scaling the AoE explosion, I think all the actual collison works suprisingly well with those mods.
@@Nefariousbig I think they meant that Yhorms attack pattern isn't scaled, so they use attacks they're too far away to hit because of being smaller than normal
@@Pihsrosnec he's saying they're actually ranged attacks, so bc their aoe doesn't scale they can still hit you from the same distance as if he were still a giant. He doesn't need to run any closer to hit, it's not really a problem with the ai it's the aoe.
If he touches you there is no saving you. The combo is never ending
I actually think the like, humanish sized Yhorm is pretty intimidating with his animations. He's not a giant he's just some bloody UNIT coming to get you.
Me when I fucking GET you
Kinda like Havel when you see him for the first time
Bruh with all those fire, explosions and shit, he scares me more than Friede, and she's personally the scariest "human size" npc
man-eater pt. 2
his moveset seems similar
@@Red-hc3if Havel when he's had a few too many tablespoons of sugar and decided to apply charcoal pine resin
Yhorm the giant briefly becomes Yhorm the regular-sized fella
The flames on him look so fucking cool.
Aww the little guy's throwing a tantrum.
A lesson in exponentially.
This comment is an adhd trip
with a couple of tweaks this couldve been a pretty cool haiku
@@firewall5189 This comment was cool
But with a couple of tweaks
Could've been haiku
Flames on him so cool
Aw, he's throwing a tantrum
Exponentially
@@docjey3288 gharfield
This is a genuinely exceptional idea for a boss mechanic. The stress of knowing you can't just dodge roll his every attack without being aggressive since he gets faster and more powerful each time. And so easy to implement.
And it's a boss that you have to get rid of quickly in order to win.
That does turn the boss into a dps check tho like the deacons but more stressful
You pretty much described Champion Gundyr's boss fight
so four kings, basically
@@MethodMain No. Joke or not he doesn't get faster and more powerful each time. lol.
I love how in the end he literally turns into a fireball, and when you deliver the final attack he just vanish like if someone blows a candle.
lmaoo
The candle that burns twice as bright burns half as long.
**phew**
Actual nightmare fuel. The speed of his attacks and the constant explosions. True lord of flame
Yhorm getting more and more agressive with each hit is like watching a gold retriever turn into Chihuahua
I feel like part of the problem here is his attack range isn't shrinking? So at a certain point he just thinks he's attacking you, when really he's just slamming his sword into the ground and powering himself further
I think it's more like the attack animation range is also tied to his size, that's why he couldn't keep up/kept missing
Worlds most angry night light.
He ends doing a really powerful temper tantrum
his end goal is to get so small and fast he collapses into a black hole and burns the graphics card out
but his AoE damage still hits ya
Storm ruler: Sword capable of killing giants
Zullie: Wait a minute what if....
At a certain point, the range of any of his attacks would automatically reduce the hitbox he is about to project, rendering the explosions graphically insane but ultimately impossible to hurt the enemy from a distance.
that's if the hitboxes are connected with his animation, they could've made the animations outside of the engine and only gave him the hitboxes inside in the engine. but of course I don't know what engine they are using for dark souls
This was way funnier than I thought it would be. Him raging at the end was priceless
It was not his end, he just went to a microlevel))))
He got a little upset
my man became a supernova
Just like your life.
Raiden be like *WHY! WON'T! YOU! DIE!!!*
You can feel the panic near the end like “Oh god I gotta kill him before my game crashes.”
This video makes me realize that there could've been a cool, ironic twist if Yhorm was just a normal size person. Like, the legends and etc. only described him as a giant because of his prowess and personality.
I've always thought that ancient carvings and reliefs and murals of Giants was just that, a way to decipt great warriors and massive out numbering Armies on a small wall of the Throne Room or Crypt etc
@@pharaohsmagician8329 well also imagine if you lived in a small village which was descended from a small group of settlers, you rarely have contact with ppl from outside the village, and all of a sudden a very tall massive man with different hair and eye color comes in and raids you, bam a viking would look just like a giant to short tribesmen they invade haha
@@xxportalxx. Especially if your village had a fairly meagre food supply, your people would grow up small due to their diet... if the invader was a bodybuilder who's been eating feasts of boar and cheese every week since he could walk, The size difference could be significant enough for people to assume he was some sort of half-man half-monster.
Damn
Just an normal dude in robes n stuff
Weilds a tinfoil sword beacuse the real one makes him fall over
I think it's safe to say, bro got a _little_ upset. 😂
Jesus fucking Christ
"Perhaps if I shrink myself I'll no longer be vulnerable to the Giant-Killer"
"Nope"
"I'M NOT OWNED! I'M NOT OWNED!" yelled Yhorm as he slowly shrunk and transformed into a corn cob
This is the best one
Dril souls 3
Angry flaming cob
Chorm the Giant
"Reeeeee" he shrieked
As he was popping into delicious popcorn
Pop.
Pop.
Pop...
It escalated so fast. One minute you barely notice the effect, the next he’s thrashing and exploding like a star in its death throes.
Yhorm, The Unmatched Power of The Sun
"Despite all my rage, I am still just a bacteriophage"
I kind of wish that halfway through, his name would change to "Yhorm the Regular-sized Guy"
And then to "Yhorm the first flame" cause at the end he was like
"Boom" y'know?
"If only I could be so grossly incandescent"
- -Solaire- Yhorm
it’s like a supernova throwing a tantrum at the end
I like the concept of "every time the boss attacks X happens"
Kinda gives a reason to handle the fight quicker than normal, definitely adds a new element into things
You could say you have to approach the fight quicker than Yhorm-al
@@theknightikins9397 ooooohhhh myyyyy God.......lmfao I really needed this stupid ass joke like really badly..... Thanks @The Knightikins
Not destroy our property
@@internetcitizen3224 the fuck you talking about, mate?
honestly this would be a really cool idea for a boss, it burns like the sun and if left too long it basically goes supernova and one shots you, you'd have to fight the boss fast before it could reach this state.
Deacons of the deep do this
Now that's a way to force a build change lmao
There is such a boss in the first Blood Rayne; a tree-thing that keeps growing during the fight, and after a set time auto-ends the fight. Said fight is also a 3-way FFA.
Four Kings does this, but in a slightly less lethal level.
I believe what you're looking for is called an 'enrage' in most MMOs.
At human size he goes from wanting to hit you, to a sentient being that wants to kill itself by crashing the game
Its actually both terrifying and decent as a bossfight.
Its actually not too much harder than fighting regular Yorm.
He practically becomes a tiny star from being compressed. And you just have to put him out before his radiation bubble can get close enough to cook you.
This could be a legit gimmick boss idea, The more time you take to beat him the more difficult the boss becomes
High Lord Wolnir wants to know your location
Flexile Sentry wants to know your location
Hmm. Well, flexile sentry technically has that, in that the bilge of the ship the fight takes place in gradually fills as the fight goes on, hampering your movement. Four Kings in DS1 also has increased difficulty as time goes on, as, if you cannot kill them fast enough, you will be facing more and more of them at once. Belfry gargoyles of Dark Souls 2 does something similar.
Deacons of the Deep and High Lord Volnir don't necessarily get harder as the fight goes on, but are on a sort of death timer, where if you take to long, you will die to them.
Ruin sentinels, Flexile sentry, Deacons of the deep, ds2 Belfry Gargoyles, Four Kings, you can almost include dark beast paarl and artorias since if you do not stun or knock them down they will buff themselves until at full power
@@ButterscotchPenguin Ruin sentinels I don't necessarily feel fits into this because it doesn't necessarily get harder based on time solely, moreso what you do. The longer the fight goes on, the more likely they will have thrown their shield at you as well, which makes the fight easier.
I love how he literally just goes critical and it feels so out of nowhere lmao
Exponential grown catches you off guard like that.
My God, he collapsed into himself and became a neutron star
1:15 Shit gets bad when ransom rings of flame just start happening.
*Zullie knocking him down before he registers his attack:*
_”I AM TRYING TO SAVE YOU.”_
I recognized that reference
As a otgw fan I salute you
Legend has it that the storm ruler didn’t kill him, he just went subatomic instead
Aww look at little Yhormy becoming a nuclear bomb he’s so cute
When the fight goes from: "Oh Yhorm, Grand Giant of Ancient descent, Lord of Cinder, the Reclusive Lord of the Profaned Capital itself, I will now meet you in glorious combat and lay you to rest, one final time." To "BRO!!! CHILL!!! RELAX!!! IT WAS JUST A PRANK!!! AAAHH!!!"😂
Honestly normal sized yhorm would be a kick ass enemy too fight.
Yhorm the lad.
His size around 1:00 would be an intense fight
@@bjornhauge5173 Yhorn the manlet
VERY fast Yhorm swinging at incredible hihg speed
I love how no mass was removed, it was like he just kept getting more volatile due to how much mass he has (he's a literal giant) was condensed to so little space.
It was in someway physically accurate to the point where the dude nearly reached singularity before getting killed in the supernova stage, I have no doubts that if this continued for even a little bit a black hole would form in your graphics card and consume the whole planet.
I cant even imagine how small object of his size would have to get to become a black hole. For earth its 6 cm, and for the Sun about 5 km
Either he would become a micro black hole and wouldn't do anything since it would disinegrate in less than 10^-27 seconds, or the more plausible explanation, he wouldn't ever become a black hole since he does not meet the mass requirement to do so (minimum mass of a black hole is 10^16 kg)
@@elizavetavinokurova7624 Yeah, but he sucked
@@AFourEyedGeek Made me chuckle
@@AFourEyedGeek I'm an astrophysics major, and this made me howl in public I love you so much
Can we apreciate how good designed is this boss fight? We need more bosses like this, not the classic bosses usually fight, big guys who enter into a second phase to become more bigger guys, more genuine bosses like this in next FS games please, awesome video
1:10 no one seems to be pointing out this 10 hit combo that Yhorm decided to pull out of him teeny tiny sleeves
sister friede whenever you think you are gonna win be like
@@Kotoy1 invisible, jump, ice at point blank, burger flipped and frostbitten, flame jump as you desperately try to roll/ chug estus/land killing blow. _Return from whence thou cam'st
Yuria surely awaits thee._
@@theapexsurvivor9538 Every time
You can actually see the player going from "I guess I could see how far it can go" to "okay time to put an end to this" *misses* "FUCK I DIDN'T CONSIDER THAT HE WOULD BE HARDER TO HIT" And proceeds to actually being careful of his attacks since the situation was not under control anymore xD
My god, he’s becoming a singularity!
When you need to throw a tantrum but don't want to smash up your room.
Evolution: Yhorm into Flamelurker
I was actually going to say the same exact thing myself
I had the same thought too. He just becomes a glowing flame gorilla, pounding the ground and spreading flame.
I like how his area of effect attacks remain the size of giant's even though he's about half the size of you shin
Imagine a boss unironically designed like this. It'd be a real test of dps. Either you kill him fast or he burns your gpu. The outrage would be glorious and well deserved.
Git Gud fast or your comp dies
that's gotta be some planet buster level type of shit, like both the player and the boss constantly shitting asspulls and plot devices until literally everything fucking dies
Ah yes, burn your gpu, the most devastating boss mechanic :D
Caveat/Alternate win condition--survive long enough bullet hell style and he burns himself out, literally.
Dark Souls: Prepare to Fry Edition
My face hurts every time I see this from laughing.
You basically blew out a really pissed off candle by the end 😂
This is the greatest thing I've seen all day. It's like he is an imploding star
This is actually an interesting concept for a boss. It's almost a time trial, the longer it takes the harder it gets. It encourages agression.
The amount of time i saw comments like this. There is a lot of bosses in throughout the series that does that
@@areallybadgamer3042 like who? Consider that a lot of bosses in the souls games have one or two discrete bumps in difficulty, this one is continuous. It gets harder every second you're against him. I can't remember anything similar, let alone in the souls series but in general gaming.
Edit: Now I remember the flexile sentry. It does have a continuous increase in difficulty; sadly the base boss aggression is so low that you will never be in a hurry to kill him. Pinwheel to an extent can be somewhat similar to this (and if you allow it can became a real curse) and I read that Artorias has also something like this but I don't know about that. Never have seen such a thing
@@setsunaes Artorias has his buff that he uses throughout the fight, which can be interrupted if you dish out enough poise damage during the buff animation. Still, it's not exactly an example of a fight getting continuously more difficult the longer it drags on since the buff wears out on its own, and has no way of becoming cumulatively more powerful.
As for bosses that do become progressively harder the longer the fight lasts, the best example is probably the Four Kings.
The first time I fought the flexile sentinel I honestly didn't even notice the water level rising until around 20% health when the water was up to my waist and I was like "Oh shit!!!"
“I can’t let you get close” 🤺
By my (very rough) calculations, by the final stroke, Yhorm was about 1.27% of his original size and was attacking approximately 63 times faster than usual.
ora ora deska?
@@edykrb1533 We don’t like ya kind ‘round here
@@mahmud7645 *pounces on you* OwO
whyyy i wov yu so mucc
So he attacked 85 times?
@@ilPescetto nicely figured. That's my rough estimate, yes
I actually like the idea of this as a boss, instead of a boss having a second phase where they grow bigger or stronger, they just get smaller and smaller, angrier and angrier 🤣
I mean champion gundyr is sorta like that, except not smaller just angrier
This would actually be a really amazing boss fight/mechanic. It's hilarious, but it actually started getting freaking tense when he got small and fast enough.
Takes the meaning of spontaneously combusted to another level
This is an amazing mechanic! Like he's burning away into a pure ember. Would have been an amazing fight in the actual game.
Andre smithing at incredibly fast speeds: Finally a worthy opponent! Our battle shall be legendary!
The real nanomachines were the giants we modded along the way.
I love RUclips comments sometimes.
... sun.
Orphan of Kos but every time he attacks he gets 5% louder
I could actually see a similar concept being a neat boss in a souls style game. Let's say it's a boss that is encases in stone and the more he swings at you the more stone breaks off of his body, leaving him faster and more nimble, albeit with reduced armor so he takes more damage per hit as well. Basically a DPS check boss that gets harder the longer you allow the fight to go on.
That's technically what happens when you fight Kulve Taroth and Shara Ishvalda in Monster Hunter World, both of them start off with a colossal amount of armor covering their bodies ( solid gold for Kulve and stones for Shara ) but as you fight them it gets to a point were their armor breaks and they get faster.
@@danielm.595 but it's taken off because they took it off because the player damages it?
@@Shadi_1405 yep
He gets faster so his ai tells him too attack sooner and with the 5% increase in speed per attack he gets exponentially faster. It’s a good thing you killed him as soon as you did im sure he’d reach singularity and bring about judgement dau
Honestly this would be a cool idea for a boss fight mechanic. A great warrior consumed and bloated by evil energy that he slowly shrugs off during the course of a fight. Getting smaller and smaller, faster and faster until he regains the full might he had before his downfall.
Minus the whole getting so small he can clip into the floor thing.
Imagine if Artorias worked like that
good idea, most games do the opposite
Kulve Taroth in Monster Hunter world follows a similar mechanic but only three stages
That's easily the most powerful boss ever. So powerful that affects the real world crashing your PC.
I love how he still reads that you're within range despite his attack range having gotten much smaller lol
Yhorm's like "I call this form, the Tiny Titan of Terror!"
He would have eventually shrunk down to the Quantum Realm and gotten so fast he travelled back in time
For some reason I read it smarter instead of smaller, and the whole video I was waiting for the "smarter" part.