To help demonstrate the fact it switches between its two swords, I colored one red and one blue, so you can see the moment it swaps between them when it attacks. I didn't realize I was making them the color of the standard Switch joycons until I loaded it ingame though.
@@JoseViktor4099It wouldn't be THAT bad tbh, people underestimate the power of the Switch considering it can run games like The Witcher, NieR Automata and Doom Eternal really well.
Personally I actually believe the gloam eyed knight name isnt a leftover. My opinion on how the law works out is actually that once upon a time the true flames of death were comprised of both the deep blue flames of the true putrescent ghost flame that burns the impurities of the body and the bright red and black flames of Destin death that burned the impurities of the Soul reducing both to nothing more than energy and when combined you would get the Twilight purple color many associate with the term gloam...
@@mdd4296 I think it may have been subtle forshadowing for Consort Radahn. The other half of Miquella just so happens to have a giant dude with a funky horse and no feet working for her. Definitely feels like a hint but I don't think its anything more than that.
@@Auzzymandias It also seems like a bit of pretty heavy symbolism. One of the defining features of Radahn was how much he loved his horse, to the point where he learned gravity magic to ride him and stuck with him even while suffering through the scarlet rot. Miquella is all about abandoning parts of yourself that get in the way of your purpose, and we fight a horseless Consort Radahn. Then there's the combo of St. Trina (Miquella's other half who he abandoned), and Putrescent Knight with lots of OG Radahn similarities (lack of feet, deteriorating horse, dual wielding big weapons, ect). Even if they're not lore connected, symbolically it feels like Putrescent Knight is the embodiment of what Radahn had to give up when he was forced into the Consort role.
@@humanwreckage4563 I'll happily fight the skinny one any time, but I hate fighting the fat one. I say that when the first Godskin I found was the one in the windmill village. I didn't know he was there and he oneshot me with a black fireball before I could even think to dodge. I didn't fight the one at the bottom of the Caelid Tower until way later on when I was really overleveled for it. The worst one is the fatty down in Volcano Manor. Why did they put that one in a small room with pillars for me to get caught on trying to run from the rolling bs.
“eyyy fellas, do you two think I’m related to you guys? Pretty sure thats what the Tarnished thinks, trust me!” Godskin Noble: *rolls away* Godskin Apostle: *stretches out of frame* “…i may be putrescent but i didn’t think I smelled THAT bad…”
I think the Putrescent Knight is an excellent fit for St. Trina, thematically. In her "sleep of death," she dreamed up a guardian that grotesquely echoes Miquella's intended consort.
I wish they made him fit more with the level and St. Trina. He really needed to have some sleep attacks to blend in. It's such a weird choice and missed opportunity to finally have the player deal with the sleep status effect. But they just gave us another frost boss for some reason. Why would the level dedicated to sleep enemies / craftables, purple lillies in the boss room, tease of a group of animals sleeping, and St. Trina being A COUPLE FEET away from us, why won't PK have sleep powers in addition to his ghost flame. If it had it, then I think PK would fit quite well.
@@enterusername6953 I feel like the only way to do a sleep-proc boss fight is to have it be a gimmick. If the Knight could just sleep you as is right now you'd just get stomped immediately
No that's beyond dumb bro. Imagine a hyper active boss inflicting sleep on you lol. You realize sometimes gameplay takes precedent over story. Would it have made sense? Yes ill.give you that but it would be a absolutely nightmare to deal with as a player. Also knowing From they would have him inflict it in 2 or 3 hits.
I can't be the only one who thinks the PK resembles the albanaurics right? They both have a silver coloring, flimsy legs requiring the need of a steed to carry them, and both their weapons scale with arcane. Perhaps the original albanaurics were made from leftover putrescence, thus inspiring the hatred towards them from the cuckoos and golden order for "lacking grace."
Indeed, even the shape and posture is very similar to the frog-like albinaurics, while the whole riding thing with dysfunctional legs is the older generations thing. sadly the item descriptions mention its comprised of human remains, otherwise i would argue its clearly made from albinaurics of all sorts
As Albinaurics are homunculi that were created, perhaps they required human remains for the transmutation to be successful, similar to Fullmetal Alchemist. Putrescence is the natural birth of life from remains that failed to be burned in Ghostflame, whereas Albinaurics would be the artificial(and likely unintentional) imitation.
@@theredknight9314 Her Godskins litereally have skinned countless of gods or demi gods. And acording to finger reader crone all demi gods are marikas offspring. In other words Gloam Eyed Queen has killed tens of unnamed Marikas children. Id say thats a pretty big part.
It’s kinda funny how backwards animation can be at times. Like, what seems to be the simple solution always ends up being the most difficult one, while the most convoluted seeming solution actually couldn’t be any easier (comparatively)
ok this godskin knoght idea is metal as hell the godskins taking the skin and leaving the skeletons away to create a super ultimate blackflame skeleton knight of death shit's cool as hell
It’s possible the the godskin version wouldn’t have been a skeleton at all. The original concept could’ve been very different at one point but the name stuck.
It's not out of possibility either, the dancing ladies of dominula use weapons made of the bones of their victims, and are in service to the godskin apostles
don’t worry, you aren’t the only one to think it resembled a Nuckelavee! the lolling head with glowing eyes and the particular fusion between horse and rider really evokes the original folklore descriptions
Funny thing is, I remember Vaati Vidya's art contest before the game released, and nuckelavee was a contestant, but this thing reminds me of another contestant, The Drowned of Saoida.
Bet ol boy is made from the restless spirits from the shadow lands drawn to st. trina and the aura of peace and love she projects outwards in her deathless slumber.
@@LordKore i dont think thats the case. The game seems to suggest putricent is a by product of spirits who didint return to erd tree wich suggests putricent and there for putricent knight existed long before st trina was left there.
@@draw2death421 In it's remembrance it states that putrecence inbibed St Trina's nectar and became her knight. it's likely it was just a large mass like the ones we find in the fissure above before she was left here.
@@draw2death421 I always read it as the knight having just been a putrescent mass initially like the massive one above (or perhaps multiple small ones, who can say) that imbibed Trina's nectar of sleep and after realizing she could grant it the rest all putrescence wants but has been denied in death decided to remake itself into a form that could protect her as thanks and as a way to continue to have access to that coveted rest hence it became what we call the Putrescent Knight.
I read somewhere about a working theory about why the Knight has "missing" legs and the horse is slumped back and sagging, which is that the two share a skeleton and the Knight is essentially just "emerging" from the horse in some manner. With the horse's legs looking withered and bent like empty socks, this might strengthen the idea as the Knight is currently using those legs so the "skin" just kinda flops to the ground and is dragged along. This can also explain its lack of a skull as the horse retains that part of its skeletal structure. I thought it was interesting, anyway.
I feel like a lot of gloam eyed queen content got cut. Even Lamenter seems to be connected to her since if you transform into him your body gets covered in Black Flames. But lamenters items dont mention or even hint at Gloam Eyed Queen.
Feels like a lot to do with the black flame and godskins got cut out. Probably at some point in development they decided to take the story in a different direction and regulated them to just another enemy lesser boss.
The bottom two limbs in the place of "legs" bear a striking resemblance to bird wing bones. It even has the extra bones at the wrist (bottom joint), noticeable split of the metacarpals, and a digit or two sticking out
I kind of interpreted the "being granted rest" by St. Trina bit as the flesh being dead, but "elevated" to a state of rest and therefore more alive and able to serve, which is a creepy thought. But this being Fromsoft, it's entirely possible that it formed on its own and was grateful for Trina's mercy.
Got PTSD flashbacks entering this dudes arena for the first time and seeing his orphan of kos ass weapon ive never ever reacted like that to any game in my life
I always imagined miquella used this hole as a trash can of sorts, first he threw Trina down there and I was under the impression the putty knight was just the descardes remains of whats left from radahn and mohg, probably some lesser soldiers aswell just as a bandaid fix
This boss holds a special place in my playthru. I got so mad fighting it. Eventually I became numb to dying and started learning the patterns better. This boss put me on the path to finally just fighting bosses instead of trying to beat them.
Dunno wheter i stack too much arcane or he is very weak against bleed damage. Or perhaps, it's the fire damage that is strong against him, not sure. But you should try it. I literally melting him with rivers of blood
I don't think I took a picture of it, but when I found the Knight, it was stuck in the cave to St. Trina. Whatever was supposed to trigger the start of it's routines never went off so I just blasted a weird skeletal wall thing for a bit. Made the death message a surprise.
I like how the Putrescent Knight is a mirror for the Radhan we fight on the battlefield. another mounted pair, with Radhan and Leonard, here it has its own horse which can even attack. maybe it shows how St. Trina mirrors Miquella's preferences for a guardian. either way, it's a neat coincidence.
That surely was Radahn before the retcon, we probably fought ¨prime Radahn¨ as a phase2/dream of the putrescent knight and Godwyn as dlc boss but it was prob unfinished. takes sip of copium.
I'm always amazed at how in a meta sense, From Software can thematically tie places to their occupants. Just as the Painted World was for ideas that didn't fit in production and became a place for entities that didn't fit in Lordran, The Land of Shadow is a land of dead ideas.
I can understand two cleavers sollution. I am a newby animator and I can see how having one cleaver and switching its attachment between two bones is just a pain in the ass :)
2:33 obsessed with the way this is framed, it's like a parent trying to salvage a celebratory dinner with a family photo after their kids got absolutely destroyed in the little league playoffs
It seems like the Gloam Eyed Queen was an entire story plot, with it's own characters and relevance to the game on it's own, but was aborted completely in development, but instead of deleting all traces of it, they just kept in a bunch of characters and references to it in spite of it's complete lack of cohesion. So frustrating, as the Gloam Eyed Queen and Black Flame/Godskin plot is one of if not the most intriguing faction and concept in the game.
@@sodxwxter doesn't mean it's good, if anything it means you got scammed twice, you had to pay 60 bucks just to have the opportunity of playing something decent LMAO
The DLC feels like there was a narrative revision shortly before it was completed, like an internal disagreement on what the story needed to be and we got what we got, a whole lot of very little and no concrete answers about much.
Yeah, it feels that way. The DLC in general feels incomplete in some areas, like the mostly empty Cerulean Coast, the disappointing Madness Forest area, many bosses being out of place and without intro cutscenes, etc. This may have been too much for From to handle as a DLC, sadly.
@@r.r.bigman774 In my opinion, I think the DLC is too big with too many things to juggle. The DLC should have been shortened that should have mainly focused on Messmer, The Hornsent, Shadow Realm, and Miquella. Maybe sprinkle a couple of the other things, but yeah. Save the other storylines like St. Trina, the Drakes, Fingers, Madness, etc. for another DLC. The other storylines of the DLC felt big lengthwise as a lake but shallow as a puddle.
@@r.r.bigman774 The DLC, IIRC, was originally going to be two DLCs that ended up merging. I think that second DLC never *really* got finished. If I had to guess, there was a Messmer-and-Miquella focused DLC and a Gloam-and-Trina focused DLC, and the Trina DLC got melted down and used to pad out the Miquella DLC.
That’s probably cause originally we were gonna get 2 separate DLCs, the first planned DLC would’ve came out way sooner but apparently they combined both DLCs together to better fit the narrative they wanted to tell so I bet any Godskin stuff was cut cause it no longer fit in with the setting of the land of shadow
It would’ve been cool if it had sleep flame instead of that weird blue ghostflame, it would make sense for the lore of it imbibing st Trina’s nectar, and would give us an actual sleep boss
I 100% agreed. Before entering the boss room and knowing nothing about PK, I brought a ton of sleep boluses. I was pretty upset lol. I mean, the Stone Fissure level is about reaching down to St. Trina, all the craft able items and enemies have some sleep powers, and right before the boss room there's a bunch of sleeping animals. I was so disappointed that PK wasn't a sleep boss. Plus his arena has purple lilies as well as ST. TRINA being a couple feet away. Why doesn't he have sleep? They kinda sacrificed level design logic for some last minute lore. It's like doing the whole mission of Raya Lucuria with it's magic themed level, and when you reach Rennala she only uses holy attacks.
Yess, this. Then maybe we *finally* could have gotten some actual sleep spells too, I really think there was so much missed opportunity for that in the game
@@inkspill5547 I think I can answer this for ya. It's usually gameplay reasons, lore-wise im sure the Knight fought the tarnished with sleep, but in-game it would be pretty annoying to get out into a sleep animation with how aggressive it's moveset is. Think about it. If every move induced a small chuck to you as sleep damage. Then it would be frustrating really bad. At least with frostbite you don't have to deal with an animation and can react accordingly. It's like how we know Kratos from God of war wouldn't actually struggle with a chest. There's gameplay reasons for it.
Your best video in a little bit! Reminds me of the content I followed for. Looking at the models and removing layers. Highlighting weapons and hitboxes. Thanks for this video. This fight was such a whirlwind I barely got to look at the model. My biggest gripe with Elden Ring is the fading away of big corpses. I want to see my trophy!
@Zullie your videos have such incredible editing, direction, and information for 3 minutes. Always blown away at the camera and character posing, thanks for making the coolest From Soft content around 🙏
I love the idea that this is the remains of Radahn's old body. Protecting St. Trina, both discarded to be forgotten as their other self ascends to Godhood. I don't think it's true by any means, but it's a cool thought none the less.
Sad how neglected Black Flame was in the DLC. It is rather clear from the name that this Boss probably was using Black Flame. Sad how so many things were left with no closure like Gloam Eyed Queen or us seeing Living Godwyn.
I still think they initially intended to use Godwyn as the final boss when they were making the base game and swapped out to Radhan late in development for some reason. Half of Miquella’s lore in the base game was linked to the eclipse he wanted to use to resurrect Godwyn and Mogh calls himself Mogwyn during his death dialogue which is a mix of their names (Consort Radhan is using Mogh’s body apparently which is why he has the blood flame attacks).
@@LunaDeaminac I also think that. Godwyn would make FAR more sense. In fact I think they may have wanted 2 DLCs. One for Messmer and other for Miquella, but for some reason they had to combine both late in development. Finish up Messmer one and add whatever they managed to make for Miquella. And it is also possible that Gloam Eyed Queen would be final Boss maybe to get back at Marika and second would be more focused on Death and Dragons with Godwyn as finale. Then it would make sense why both plots of Messmer and Miquella feel so disconnected from each other.
@@LunaDeaminac i believe there was a whole area cut related to godwyn for 2 reasons. 1. Death knights can have rune eyes wich only normal enemies can have exept for bosses that apear later as normal enemies so death knights are very unique in this. 2. The godwyn husks we find in the dlc have unique Hand Models in comparison to base elden ring yet we dont see them at all since with both husks theyre hidden inside walls. This to me suggests that there was a godwyn related area with death knights as regular enemies and the end boss whould have been a Godwyn Husk. Thats my guess anyways. I dont think this godwyn husk whould have been godwyn himself but more a Husk that gained sentiance or became controlled by someting else.
I always love these invisible bandaid fixes. Like i wouldn't have expected that the boss doubles itself when the horse charges.and the blade dependant onthe arm is such a dumb but cool wolution aswell
*The DLC is FULL of repurposed/half-finished ideas:* 1. The Death Knights, dragon cult, and undead dragons are all clearly leftovers from plans for Godwyn content. 2. The forges that have Misbegotten near/in them are CLEARLY tied to an entire Smithing Master Hewg backstory that we never saw. 3. The fissure area full of regal coffins is far more fitting for the Gloam-Eyed Queen than St. Trina. 4. Romina, Saint of The Bud and the brood scavenger questline are blatant leftovers from an entire rot story that was likely intended to explain why Melania was cursed with rot to begin with. 5. They had to cut so much from their spooky Bloodborne forest that they had to wall off a chunk of the map using Midra's Manse. 6. Rellana is missing an introductory cutscene and her arena is a big empty box. This isn't to say Fromsoft were "lazy" or anything, just over-ambitious. I guarantee they were crunching HARD just to get things to where they had to be for launch.
Yeah but at what point do you get frustrated with how jumbled and fumbled the dlc was? It's obvious that this should of been multiple DLC, or at least something more focused down.
Love how you can just make up a bunch of shit and people will believe you like it's fact lol. The DLC is FULL of half-finished ideas guys, just trust me bro!
@@turnbased608 It is still fact that the DLC is unfinished though. His headcanons is as valid as the "connections" between Gloam Eyed Knight and Radahn.
@@Akuryoutaisan21 2 years of development doesn't mean anything if the ideas and storyline changed and rewritten halfway through. Tell me, why the Putrescent Knight is still named as "Gloam Eyed Knight" in game files when he's meant to be St Trina's? Do you even know how significant that is? Miyazaki at some point wanted to explain who and what the Gloam Eyed Queen is instead leaving it a mystery, but changed his mind for some reason mid way though the DLC's development. And this boss' name is not the only one of changes and rewrites in development. Theres also : - Malenia's utter non existence in the DLC despite being Miquella's twin and presence of Scarlet Rot. - The lack of mention of the existence of the twin's Empyreal Shadow (Blaidd and Maliketh). - The lack of Radahn's everything in the base game that foreshadows his status as the "Promised Consort" - Miquella's utter braindead "schemes" like why the hell he rip himself out of the Haligtree though brainwashed Mogh? - Cerulean Coast? what's that? it that the place that lacks content because we're running out of time? - and many more (The Eclipse at Castle Sol, Golden Epitaph item desc that states Miquella wishing to kill Godwyn permanently, etc) The DLC's overall is pretty good but please don't be blind of it's shortcomings.
The "two copies of the weapon with one invisible at all times" trick is something I'm very fond of. It's also used in several fighting games that have 2D gameplay but 3D visuals, such as modern Street Fighter titles. In SF4 for instance, Vega is meant to have only one claw weapon, but his model has two, with one always being shrunk down to nothing depending on which side of the screen he's on. It's nice to see the same trick used for a different purpose.
I feel the internal name, imo, is done as a parallel between miquella and marika. inplying that ST. trina is the GEQ of Miquella. In the original jp translation, ST. Trina's purple is described as dusk colored, and in japanaese the gloam-eyed queen is described as dusk-eyed queen. St. trina brings death through sleep, the GEQ brought destined death in the age of abundance. Both are caring and maternal and both could be seen as discarded. The GEQ rune is almost identical to marika, implying a connection between the 2, so maybe this is what the geq was to Marika, her other half.
I agree. Miquella is clearly meant to be a way for us to understand Marika, it makes sense that his ascension and morality parallels hers very closely.
Probably my favourite DLC boss in terms of gameplay, the way he switches between attacks is so smooth. Don't think I'll ever not notice his sword switching hands now
My theory is that miquella tricked Leonard into the land of shadow and than just yeeted him (and other people) into the rift, than Leonard's corpse became the putrescent knight (the putrescent knight is supposed to be the bones of a horse riding it's skin) that would explain why it's in the shape of a knight (radahn(doesn't have feet)) riding a horse (Leonard).
That seems unlikely. First of all Leonard is a brown horse, this horse is light grey. Mayby you can excuse that by saying its due to the horse being undead. However its harder to explain how This horse is 3 times bigger than Leonard and isint as Skinny as leonard. So as cool as that whould be... its extremely unlikely this is leonard.
@@joshualing5667 it whould be kinda sad to think that mayby Radahn left his horse there and Miquella left his Other half and those two abandoned companions to Radahn and Miquella decided to work together. But yeah i doubt this is leonard.
I heard about a theory that says that the boss is not even a human skeleton, but he is the horse skeleton, ripped away from is body, and now being is rider, is more noticeable in the way he moves when he isnt in is horse, he walks in 4 legs, and it looks like that because he has absorbed bodies over time, and given enough time it would look a lot like Nito.
I feel like one or two people originally started the whole “No Gloam Eyed Queen content” complaints out of a sheer lack of things to criticize. Like, seriously? There are a few good arguments you can make when I comes to critiques and that is the best you can come up with? Now it’s just frustrating to see the droves of people that are hopping on the bandwagon for reason of misunderstanding or ignorance. We all would LIKE for things to have been included in the dlc, but the fact that those things didn’t happen is intentional and not a point of criticism. Sorry, I know this isn’t the place for a rant but this has driven me nuts over the months.
Man, Zullie continues to kill it, I love these insights on how FromSoft builds their games and how they work. I know Zullie has connections/friends/partners that help dig into the code and pull this info out, but the videos are such excellent explainers that are very revealing about video game design. I feel like I should be taking notes for further discussion. Great job.
Honestly i cant get behind this idea that somehow it was a rewrite. I think they had a concept of a “knight” with cool looking eyes and needed a place holder name. Considering there is 0 references to the GEQ in the DLC at all i refuse to believe there were any plans for her to begin with. Its as simple as that”ooo cool name”
As a dev myself, turning parts of a character on and off is a very common smoke-and-mirrors trick when an object can be joined to different parts, like the cleaver, or the entire horse in this case. It's the same reason game characters usually pick up an item when it's just off-camera. I can only imagine the collective sigh of relief in the office when they saw that cleaver swap happened in one frame just fine.
To help demonstrate the fact it switches between its two swords, I colored one red and one blue, so you can see the moment it swaps between them when it attacks. I didn't realize I was making them the color of the standard Switch joycons until I loaded it ingame though.
@@ZullietheWitch I can imagine PK playing Switch games with Trina to cheer her up
I can't imagine how an Elden Ring switch version would even work without making the switch explode now that I think about It.
Hai Zullieee!!!
@@JoseViktor4099It wouldn't be THAT bad tbh, people underestimate the power of the Switch considering it can run games like The Witcher, NieR Automata and Doom Eternal really well.
Personally I actually believe the gloam eyed knight name isnt a leftover. My opinion on how the law works out is actually that once upon a time the true flames of death were comprised of both the deep blue flames of the true putrescent ghost flame that burns the impurities of the body and the bright red and black flames of Destin death that burned the impurities of the Soul reducing both to nothing more than energy and when combined you would get the Twilight purple color many associate with the term gloam...
"It strangely lacks feet"
Someone is onto Miyazaki, clearly
Miyazaki devs betrayal:
There is also a lack of feet in radahn and leonard. This clearly connect these two bosses.
@@mdd4296 I think it may have been subtle forshadowing for Consort Radahn. The other half of Miquella just so happens to have a giant dude with a funky horse and no feet working for her. Definitely feels like a hint but I don't think its anything more than that.
@@Auzzymandias It also seems like a bit of pretty heavy symbolism. One of the defining features of Radahn was how much he loved his horse, to the point where he learned gravity magic to ride him and stuck with him even while suffering through the scarlet rot. Miquella is all about abandoning parts of yourself that get in the way of your purpose, and we fight a horseless Consort Radahn.
Then there's the combo of St. Trina (Miquella's other half who he abandoned), and Putrescent Knight with lots of OG Radahn similarities (lack of feet, deteriorating horse, dual wielding big weapons, ect). Even if they're not lore connected, symbolically it feels like Putrescent Knight is the embodiment of what Radahn had to give up when he was forced into the Consort role.
St. Trina does not have feet either. It is a conspiracy!!!
The image of Putrescent Knight hugging the Godskins was beautiful
Maybe the REAL Elden Ring, where the friends we made along the way.
No, you're beautiful.
Love that it looks like Skinny is actually happy, well Fatty looks like he was dragged to the photo-op.
@@Umbra_Ursus biggie seems more serious anyway with his over-serious fencing style and the "FUCK OFF" bloat attack. slim's got spaghetti mode.
@@humanwreckage4563 I'll happily fight the skinny one any time, but I hate fighting the fat one. I say that when the first Godskin I found was the one in the windmill village. I didn't know he was there and he oneshot me with a black fireball before I could even think to dodge. I didn't fight the one at the bottom of the Caelid Tower until way later on when I was really overleveled for it. The worst one is the fatty down in Volcano Manor. Why did they put that one in a small room with pillars for me to get caught on trying to run from the rolling bs.
2:37 Photo with homies
This one shot made me so happy hahaha
lol. Yeah that was kinda funny.
“eyyy fellas, do you two think I’m related to you guys? Pretty sure thats what the Tarnished thinks, trust me!”
Godskin Noble: *rolls away*
Godskin Apostle: *stretches out of frame*
“…i may be putrescent but i didn’t think I smelled THAT bad…”
That one cousin you see only during birthdays and funerals
The squad lol
I think the Putrescent Knight is an excellent fit for St. Trina, thematically. In her "sleep of death," she dreamed up a guardian that grotesquely echoes Miquella's intended consort.
I wish they made him fit more with the level and St. Trina. He really needed to have some sleep attacks to blend in. It's such a weird choice and missed opportunity to finally have the player deal with the sleep status effect. But they just gave us another frost boss for some reason. Why would the level dedicated to sleep enemies / craftables, purple lillies in the boss room, tease of a group of animals sleeping, and St. Trina being A COUPLE FEET away from us, why won't PK have sleep powers in addition to his ghost flame. If it had it, then I think PK would fit quite well.
And one landed at the very bottom of the world while the other ascended to the gate in the sky
@@enterusername6953 I feel like the only way to do a sleep-proc boss fight is to have it be a gimmick. If the Knight could just sleep you as is right now you'd just get stomped immediately
No that's beyond dumb bro. Imagine a hyper active boss inflicting sleep on you lol. You realize sometimes gameplay takes precedent over story. Would it have made sense? Yes ill.give you that but it would be a absolutely nightmare to deal with as a player. Also knowing From they would have him inflict it in 2 or 3 hits.
maybe change the ghostflame attacks to be the purple "sleepflame" from St Trina's torch?
0:43 Ah now we know why it was abandoned by Miyazaki.
That was good
Only girls have feet you want to see though
1:36 Aren't we all just putrescence, with but a thin layer of skin on top?
I can't be the only one who thinks the PK resembles the albanaurics right? They both have a silver coloring, flimsy legs requiring the need of a steed to carry them, and both their weapons scale with arcane. Perhaps the original albanaurics were made from leftover putrescence, thus inspiring the hatred towards them from the cuckoos and golden order for "lacking grace."
Both putrescence and albinaurics blood clot are used to create decoys. Putrescence decoy arrows, blood clot for jars.
Indeed, even the shape and posture is very similar to the frog-like albinaurics, while the whole riding thing with dysfunctional legs is the older generations thing. sadly the item descriptions mention its comprised of human remains, otherwise i would argue its clearly made from albinaurics of all sorts
@@alfalldoot6715 interesting. Could this thing be a cretion of Rellana or Renalla then?
@@m0fn668to me it's seems like a mixture of demi human and albinauric remains, due to the knight's stature being very baboon like.
As Albinaurics are homunculi that were created, perhaps they required human remains for the transmutation to be successful, similar to Fullmetal Alchemist. Putrescence is the natural birth of life from remains that failed to be burned in Ghostflame, whereas Albinaurics would be the artificial(and likely unintentional) imitation.
"I'm sick of Japanese and Greek monsters, let's try something new"
spies the nuckelavee
"That'll work"
-Miyazaki
I’ve never heard of that before;
Looking at it, this is a great observation
See I thought it could be the fourth horseman, given the skeletal form riding a pale horse, formed from the dredges of the coffins
Tbf Nuckelavee is peak European monster
i was wondering why this fellow felt familiar
I only knew about the Nuckelavee thanks to RWBY, did not realize it was based on a real mythical creature.
Shame we will never see the Gloam Eyed Queen that was briefly mentioned as a footnote in Marika's rise to power as God-Queen of the Golden Order.
Its cause she doesn’t actually matter in any meaningful way
@@theredknight9314uh. No.
@@theredknight9314 Her Godskins litereally have skinned countless of gods or demi gods. And acording to finger reader crone all demi gods are marikas offspring. In other words Gloam Eyed Queen has killed tens of unnamed Marikas children. Id say thats a pretty big part.
She could but she was thwarted and, maybe, its Melina
Hurts indeed, althought could be a Velka situation when in the end they wanted to be a mistery.
Always cool to see the simple little animation tricks they use. Switching things from one hand to the other in animation is hard!
Hahaha, yeah that was absolutely some animator saying "I'm not dealing with hand switching, let's just make two and turn them on and off".
Yeah, likely its rig likely did not support space switching.
It’s kinda funny how backwards animation can be at times. Like, what seems to be the simple solution always ends up being the most difficult one, while the most convoluted seeming solution actually couldn’t be any easier (comparatively)
that's something a lot of animators do both in games and general animation
@@KeDe1606 Its not just animation too
"Wanna make a epic boss fight with several phases? Easy!"
"Wanna make the player have a cape?"
*Crashes*
ok this godskin knoght idea is metal as hell
the godskins taking the skin and leaving the skeletons away to create a super ultimate blackflame skeleton knight of death
shit's cool as hell
Alas, it didn’t work out. Maybe the next game will do something with the concept.
It’s possible the the godskin version wouldn’t have been a skeleton at all. The original concept could’ve been very different at one point but the name stuck.
@@gvd72maybe it would’ve been a centaur, maybe Devonia’s centaur legs were originally used instead of the horse model
@@vgman94I'm satisfied with the game as it is. Sue me.
It's not out of possibility either, the dancing ladies of dominula use weapons made of the bones of their victims, and are in service to the godskin apostles
When i first fought it, it reminded me of the Nuckelavee creature, riding atop a horse, seemingly connected to it, and fighting in a watery arena
No wonder we're in a hellscape, Elden Ring is actually set in the British isles.
don’t worry, you aren’t the only one to think it resembled a Nuckelavee! the lolling head with glowing eyes and the particular fusion between horse and rider really evokes the original folklore descriptions
Funny thing is, I remember Vaati Vidya's art contest before the game released, and nuckelavee was a contestant, but this thing reminds me of another contestant, The Drowned of Saoida.
Im so glad that I wasn't the only one to think this. I've been saying it since the trailer for SoTE came out months ago.
Bet ol boy is made from the restless spirits from the shadow lands drawn to st. trina and the aura of peace and love she projects outwards in her deathless slumber.
@@LordKore i dont think thats the case. The game seems to suggest putricent is a by product of spirits who didint return to erd tree wich suggests putricent and there for putricent knight existed long before st trina was left there.
@@draw2death421 In it's remembrance it states that putrecence inbibed St Trina's nectar and became her knight. it's likely it was just a large mass like the ones we find in the fissure above before she was left here.
@@vervetwrydavigy3006 yeah but whoudnt that suggest putricent knight existed allready and just discovered trina downthere?
u sure abt the "deathless" part?
@@draw2death421 I always read it as the knight having just been a putrescent mass initially like the massive one above (or perhaps multiple small ones, who can say) that imbibed Trina's nectar of sleep and after realizing she could grant it the rest all putrescence wants but has been denied in death decided to remake itself into a form that could protect her as thanks and as a way to continue to have access to that coveted rest hence it became what we call the Putrescent Knight.
Zullies ability to tell these stories with character models and locations is unparalleled. Always love these videos
What stories
2:40 - IDK why that shot of the Putrescent Knight with the Godskins seems so wholesome to me - LOL
The knight is like "Come on guysss, smile pleaseee..."
@@BBoy4040 apostle: what is it now, knight? You know i got works to do
Noble: i'm hungry...
@@BBoy4040 - lol - the godskins look so grumpy too !
I read somewhere about a working theory about why the Knight has "missing" legs and the horse is slumped back and sagging, which is that the two share a skeleton and the Knight is essentially just "emerging" from the horse in some manner. With the horse's legs looking withered and bent like empty socks, this might strengthen the idea as the Knight is currently using those legs so the "skin" just kinda flops to the ground and is dragged along.
This can also explain its lack of a skull as the horse retains that part of its skeletal structure.
I thought it was interesting, anyway.
Yeah, I thought that too since it looks like a nuckelavee. I was shocked when they separated!
I love how the three bosses posed for a picture hahahaha. Hilarious. Now all we need is a kelpie selfie!
Love its design as a mirrior to Radahan idealized but the discarded remains of Miquella
2:41 Finally, we've found it... the Godskin Trio can finally be real!
Sounds like a particularly edgy folk band. 😆
Mod that adds godskin duo to every fight when?
Please no
@@zalmaroky2771 >:D
0:40 "thought it strangely it lacks feet"
Michael Zaki: "truly a cursed being"
Someone at From Software’s team: “hey.. how about Radahn, but Orphan of Kos?”
I feel like a lot of gloam eyed queen content got cut. Even Lamenter seems to be connected to her since if you transform into him your body gets covered in Black Flames. But lamenters items dont mention or even hint at Gloam Eyed Queen.
Feels like a lot to do with the black flame and godskins got cut out. Probably at some point in development they decided to take the story in a different direction and regulated them to just another enemy lesser boss.
Or second DLC @@rwberger6
@@Apexapee or even better a sequel. Storywise, there is a lot to be explored and answered
copium but i can dream @@Apexapee
@@esi__et i am down for either!
The bottom two limbs in the place of "legs" bear a striking resemblance to bird wing bones. It even has the extra bones at the wrist (bottom joint), noticeable split of the metacarpals, and a digit or two sticking out
This makes the fissure seem even more like the cave of abandoned concepts. Not to be confused with the island of misfit toys
That's the whole DLC, it's why the 1st trailer is so drastically different from the final product.
From Soft literally added the half drawn horse meme to this game. Hell yeah.
In a month we're gonna find out the horse is named something like "Steve" for some reason.
Can’t wait for the next DLC to see its new iteration of “Boss whose sick horse burrows through the ground.”
There's not going to be another dlc they're done with Eden ring
We were THIS close to GEQ lore
She never actually mattered...
Velka apologists be like:
I kind of interpreted the "being granted rest" by St. Trina bit as the flesh being dead, but "elevated" to a state of rest and therefore more alive and able to serve, which is a creepy thought.
But this being Fromsoft, it's entirely possible that it formed on its own and was grateful for Trina's mercy.
We love ourselves some sludge horses :3
Got PTSD flashbacks entering this dudes arena for the first time and seeing his orphan of kos ass weapon ive never ever reacted like that to any game in my life
I always imagined miquella used this hole as a trash can of sorts, first he threw Trina down there and I was under the impression the putty knight was just the descardes remains of whats left from radahn and mohg, probably some lesser soldiers aswell just as a bandaid fix
Miquella’s garbage dump😂
2:21 imagine if your game glitch and shows you two putrescent knights, I'll be screaming in fear
damm, miyazaky was cooking before bloodborne for pc
I always thought his head was a big grinning inverted spherical skull
I was LITERALLY JUST thinking "oh I wonder when the next Zullie vid will be posted" and I refreshed my feed and lo and behold 42 seconds ago 😭💀
This boss holds a special place in my playthru. I got so mad fighting it. Eventually I became numb to dying and started learning the patterns better. This boss put me on the path to finally just fighting bosses instead of trying to beat them.
Dunno wheter i stack too much arcane or he is very weak against bleed damage. Or perhaps, it's the fire damage that is strong against him, not sure. But you should try it. I literally melting him with rivers of blood
I don't think I took a picture of it, but when I found the Knight, it was stuck in the cave to St. Trina. Whatever was supposed to trigger the start of it's routines never went off so I just blasted a weird skeletal wall thing for a bit. Made the death message a surprise.
2:39 Me n the boys on our way to the DLC to deny lore enthusiasts any conclusion to this storyline.
What conclusion are you lacking?
GEQ storyline was already ended in the base game, when Maliketh defeated her. There is no other conclusion that one could have.
"The knight's misshapen body is formed from several skeletons"
Welcome back Nito
I like how the Putrescent Knight is a mirror for the Radhan we fight on the battlefield. another mounted pair, with Radhan and Leonard, here it has its own horse which can even attack. maybe it shows how St. Trina mirrors Miquella's preferences for a guardian. either way, it's a neat coincidence.
No legs, a horse, and two cleaver?
Radahn, is that you?
who knows this could be a 'foreshadowing' of sorts
@@Deflamed_Sphere You mean forshadowoftheerdtreeeing. /s
Nah
That surely was Radahn before the retcon, we probably fought ¨prime Radahn¨ as a phase2/dream of the putrescent knight and Godwyn as dlc boss but it was prob unfinished. takes sip of copium.
@@josuegutierrez2746godwyn was never going to be part of the dlc
“Strangely, it turns out the knight actually has two cleavers on its model, however it’s never seen wielding them both together.”
*THANK GOD*
This cave looks alot like the one where the furtive pygmy found the Dark soul
I've also heard it's similar in looks and sizing to midirs boss room from ds3. Yours is an interesting theory though
They're the same place @@alexandercook1288
A lot of people speculate that Midir's room and the Pygmy's room are the same room so it's not surprising to hear both comparisons
@@LorkhansLetsplay and Midirs boss room aswell.
It looks like my homie Midir's house
I'm always amazed at how in a meta sense, From Software can thematically tie places to their occupants. Just as the Painted World was for ideas that didn't fit in production and became a place for entities that didn't fit in Lordran, The Land of Shadow is a land of dead ideas.
0:06 is that the orphan of Kosm?
That was my immediate reaction to him, too. I saw him charging me with his weapon and screamed to my buddy "THE ORPHAN IS BACK!"
@@Grab_001 it brings back bad memories with the evelyn blunderbus
Some say Kos.
@@meloneatingwolf1882 others say kosm
@@meloneatingwolf1882 EXACTLY.
EXCEPT RUclips DOESNT LET ME WRITE COMMENTS SOMETIMES AND I HAVE TO CLOSE AND OPEN THE APP
(PAIN)
They give Orphan of Kos even more mobility
I can understand two cleavers sollution. I am a newby animator and I can see how having one cleaver and switching its attachment between two bones is just a pain in the ass :)
I really like the way you posed the model with the godskin disciples. "Me and my bros" type vibe
Good lord this boss must have been an absolute nightmare to program
So either Miyazaki thought the gloam eyed queen was worth an elden ring 2, or he just said "nah we wont talk about her anymore"
This is a pretty Nito video, Zullie.
2:33 obsessed with the way this is framed, it's like a parent trying to salvage a celebratory dinner with a family photo after their kids got absolutely destroyed in the little league playoffs
22 seconds! My new record! And i got here quick too
Imagine a consumable like a hefty throwing pot, but we throw a godskin noble into our enemies instead
It seems like the Gloam Eyed Queen was an entire story plot, with it's own characters and relevance to the game on it's own, but was aborted completely in development, but instead of deleting all traces of it, they just kept in a bunch of characters and references to it in spite of it's complete lack of cohesion. So frustrating, as the Gloam Eyed Queen and Black Flame/Godskin plot is one of if not the most intriguing faction and concept in the game.
Those were my thoughts about Miquella and his story. Maybe there will be a future DLC that will go into it more. I kinda doubt it though.
Instead you got radhan flashbang lmao, good thing I didn't buy ir
@@leonardo9259 chill cowboy, you have hundrend of content from main game and dlc, not everything has to be explored
@@leonardo9259 dlc is still better than the main game tho no matter how flawed it is. i had a much better time playing it than main er world
@@sodxwxter doesn't mean it's good, if anything it means you got scammed twice, you had to pay 60 bucks just to have the opportunity of playing something decent LMAO
Your videos give the world of Elden Ring so much more life, I love it!
0:40 gamer pose
I like how you put the knight and the godskins together like its a group picture with the boys.
The DLC feels like there was a narrative revision shortly before it was completed, like an internal disagreement on what the story needed to be and we got what we got, a whole lot of very little and no concrete answers about much.
Yeah, it feels that way. The DLC in general feels incomplete in some areas, like the mostly empty Cerulean Coast, the disappointing Madness Forest area, many bosses being out of place and without intro cutscenes, etc. This may have been too much for From to handle as a DLC, sadly.
@@r.r.bigman774 In my opinion, I think the DLC is too big with too many things to juggle. The DLC should have been shortened that should have mainly focused on Messmer, The Hornsent, Shadow Realm, and Miquella. Maybe sprinkle a couple of the other things, but yeah. Save the other storylines like St. Trina, the Drakes, Fingers, Madness, etc. for another DLC. The other storylines of the DLC felt big lengthwise as a lake but shallow as a puddle.
@@r.r.bigman774 The DLC, IIRC, was originally going to be two DLCs that ended up merging. I think that second DLC never *really* got finished.
If I had to guess, there was a Messmer-and-Miquella focused DLC and a Gloam-and-Trina focused DLC, and the Trina DLC got melted down and used to pad out the Miquella DLC.
That’s probably cause originally we were gonna get 2 separate DLCs, the first planned DLC would’ve came out way sooner but apparently they combined both DLCs together to better fit the narrative they wanted to tell so I bet any Godskin stuff was cut cause it no longer fit in with the setting of the land of shadow
@@Grimsly3736 Having two smaller DLC’s and a shorter wait would have been optimal plan, yeah. Worked fairly well for Dark Souls 2 and 3.
I love this channel. Always manages to find the most interesting things.
It would’ve been cool if it had sleep flame instead of that weird blue ghostflame, it would make sense for the lore of it imbibing st Trina’s nectar, and would give us an actual sleep boss
I 100% agreed. Before entering the boss room and knowing nothing about PK, I brought a ton of sleep boluses. I was pretty upset lol. I mean, the Stone Fissure level is about reaching down to St. Trina, all the craft able items and enemies have some sleep powers, and right before the boss room there's a bunch of sleeping animals. I was so disappointed that PK wasn't a sleep boss. Plus his arena has purple lilies as well as ST. TRINA being a couple feet away. Why doesn't he have sleep? They kinda sacrificed level design logic for some last minute lore.
It's like doing the whole mission of Raya Lucuria with it's magic themed level, and when you reach Rennala she only uses holy attacks.
Yess, this. Then maybe we *finally* could have gotten some actual sleep spells too, I really think there was so much missed opportunity for that in the game
And sleep spells instead of putrescent ghostflame
@@inkspill5547
I think I can answer this for ya.
It's usually gameplay reasons, lore-wise im sure the Knight fought the tarnished with sleep, but in-game it would be pretty annoying to get out into a sleep animation with how aggressive it's moveset is. Think about it. If every move induced a small chuck to you as sleep damage. Then it would be frustrating really bad. At least with frostbite you don't have to deal with an animation and can react accordingly. It's like how we know Kratos from God of war wouldn't actually struggle with a chest. There's gameplay reasons for it.
The Flames of Slumber, it coulda used both tbh
Your best video in a little bit! Reminds me of the content I followed for. Looking at the models and removing layers. Highlighting weapons and hitboxes.
Thanks for this video. This fight was such a whirlwind I barely got to look at the model. My biggest gripe with Elden Ring is the fading away of big corpses. I want to see my trophy!
A Miyazaki boss that doesn't have feet?! That's how you know this thing is messed up.
Is that why Radahn returned as the final boss DLC? So Miyazaki can model feet on him since he didn't have any in the base game lol.
He probably only likes normal human feet. Not skeleton feet.
@Zullie your videos have such incredible editing, direction, and information for 3 minutes. Always blown away at the camera and character posing, thanks for making the coolest From Soft content around 🙏
The influence of the Polish artist Beksiński truly shines with this boss’s design and environment.
I love the idea that this is the remains of Radahn's old body. Protecting St. Trina, both discarded to be forgotten as their other self ascends to Godhood. I don't think it's true by any means, but it's a cool thought none the less.
Goop in the shape of radahn
The cinematography on these just gets better and better
2:32 Cheese...
they a FAMILYYYYY
Sad how neglected Black Flame was in the DLC. It is rather clear from the name that this Boss probably was using Black Flame. Sad how so many things were left with no closure like Gloam Eyed Queen or us seeing Living Godwyn.
Mayby we will get a 2nd dlc as a suprise?
I still think they initially intended to use Godwyn as the final boss when they were making the base game and swapped out to Radhan late in development for some reason. Half of Miquella’s lore in the base game was linked to the eclipse he wanted to use to resurrect Godwyn and Mogh calls himself Mogwyn during his death dialogue which is a mix of their names (Consort Radhan is using Mogh’s body apparently which is why he has the blood flame attacks).
@@draw2death421 Sadly that's pure copium you smoke right there.
@@LunaDeaminac I also think that. Godwyn would make FAR more sense. In fact I think they may have wanted 2 DLCs. One for Messmer and other for Miquella, but for some reason they had to combine both late in development. Finish up Messmer one and add whatever they managed to make for Miquella. And it is also possible that Gloam Eyed Queen would be final Boss maybe to get back at Marika and second would be more focused on Death and Dragons with Godwyn as finale. Then it would make sense why both plots of Messmer and Miquella feel so disconnected from each other.
@@LunaDeaminac i believe there was a whole area cut related to godwyn for 2 reasons.
1. Death knights can have rune eyes wich only normal enemies can have exept for bosses that apear later as normal enemies so death knights are very unique in this.
2. The godwyn husks we find in the dlc have unique Hand Models in comparison to base elden ring yet we dont see them at all since with both husks theyre hidden inside walls.
This to me suggests that there was a godwyn related area with death knights as regular enemies and the end boss whould have been a Godwyn Husk.
Thats my guess anyways. I dont think this godwyn husk whould have been godwyn himself but more a Husk that gained sentiance or became controlled by someting else.
This is some creepy imagery and the background music is perfect. It gives an eerie but calming vibe.
2:34 Gloam-eyed Gang
What nice, quick, clean, and well-packaged coverage. Interesting too.
Putrescent Knight, is he a guardian of St. Trina or her jailer to prevent Tarnished from reaching her where she would tell them to take down Miquella.
Guardian. He is loyal to her because her nectar grants the putresence rest
Guardian the remembrance says as much
Guardian. And besides even if he wasent where trina gonna go without legs exacly?
guardian, literally said by the rememberance
dawg atleast play the game ;D
I always love these invisible bandaid fixes. Like i wouldn't have expected that the boss doubles itself when the horse charges.and the blade dependant onthe arm is such a dumb but cool wolution aswell
*The DLC is FULL of repurposed/half-finished ideas:*
1. The Death Knights, dragon cult, and undead dragons are all clearly leftovers from plans for Godwyn content.
2. The forges that have Misbegotten near/in them are CLEARLY tied to an entire Smithing Master Hewg backstory that we never saw.
3. The fissure area full of regal coffins is far more fitting for the Gloam-Eyed Queen than St. Trina.
4. Romina, Saint of The Bud and the brood scavenger questline are blatant leftovers from an entire rot story that was likely intended to explain why Melania was cursed with rot to begin with.
5. They had to cut so much from their spooky Bloodborne forest that they had to wall off a chunk of the map using Midra's Manse.
6. Rellana is missing an introductory cutscene and her arena is a big empty box.
This isn't to say Fromsoft were "lazy" or anything, just over-ambitious. I guarantee they were crunching HARD just to get things to where they had to be for launch.
Yeah but at what point do you get frustrated with how jumbled and fumbled the dlc was? It's obvious that this should of been multiple DLC, or at least something more focused down.
Love how you can just make up a bunch of shit and people will believe you like it's fact lol. The DLC is FULL of half-finished ideas guys, just trust me bro!
@@turnbased608 It is still fact that the DLC is unfinished though.
His headcanons is as valid as the "connections" between Gloam Eyed Knight and Radahn.
It's not a fact at all, they waited two years to release it until it was finished. It's not like it was rushed development they spent ages on it
@@Akuryoutaisan21 2 years of development doesn't mean anything if the ideas and storyline changed and rewritten halfway through.
Tell me, why the Putrescent Knight is still named as "Gloam Eyed Knight" in game files when he's meant to be St Trina's?
Do you even know how significant that is?
Miyazaki at some point wanted to explain who and what the Gloam Eyed Queen is instead leaving it a mystery, but changed his mind for some reason mid way though the DLC's development.
And this boss' name is not the only one of changes and rewrites in development.
Theres also :
- Malenia's utter non existence in the DLC despite being Miquella's twin and presence of Scarlet Rot.
- The lack of mention of the existence of the twin's Empyreal Shadow (Blaidd and Maliketh).
- The lack of Radahn's everything in the base game that foreshadows his status as the "Promised Consort"
- Miquella's utter braindead "schemes" like why the hell he rip himself out of the Haligtree though brainwashed Mogh?
- Cerulean Coast? what's that? it that the place that lacks content because we're running out of time?
- and many more (The Eclipse at Castle Sol, Golden Epitaph item desc that states Miquella wishing to kill Godwyn permanently, etc)
The DLC's overall is pretty good but please don't be blind of it's shortcomings.
Kind of looks like a wonky, boney little elden beast when you have it sitting straight up like that. What a funny little ooze man.
Literally just Orphan of Kos with a horse and no legs now
The "two copies of the weapon with one invisible at all times" trick is something I'm very fond of. It's also used in several fighting games that have 2D gameplay but 3D visuals, such as modern Street Fighter titles. In SF4 for instance, Vega is meant to have only one claw weapon, but his model has two, with one always being shrunk down to nothing depending on which side of the screen he's on. It's nice to see the same trick used for a different purpose.
I feel the internal name, imo, is done as a parallel between miquella and marika. inplying that ST. trina is the GEQ of Miquella. In the original jp translation, ST. Trina's purple is described as dusk colored, and in japanaese the gloam-eyed queen is described as dusk-eyed queen. St. trina brings death through sleep, the GEQ brought destined death in the age of abundance. Both are caring and maternal and both could be seen as discarded. The GEQ rune is almost identical to marika, implying a connection between the 2, so maybe this is what the geq was to Marika, her other half.
I agree. Miquella is clearly meant to be a way for us to understand Marika, it makes sense that his ascension and morality parallels hers very closely.
Probably my favourite DLC boss in terms of gameplay, the way he switches between attacks is so smooth. Don't think I'll ever not notice his sword switching hands now
We could have a sleep based boss with this guy. The flames doesn't look too ghostflamey to me. Additionaly the area si filled with sleep enemies.
imagine being born and realizing you have two cleavers but no feet
My theory is that miquella tricked Leonard into the land of shadow and than just yeeted him (and other people) into the rift, than Leonard's corpse became the putrescent knight (the putrescent knight is supposed to be the bones of a horse riding it's skin) that would explain why it's in the shape of a knight (radahn(doesn't have feet)) riding a horse (Leonard).
That seems unlikely.
First of all Leonard is a brown horse, this horse is light grey.
Mayby you can excuse that by saying its due to the horse being undead. However its harder to explain how This horse is 3 times bigger than Leonard and isint as Skinny as leonard.
So as cool as that whould be... its extremely unlikely this is leonard.
If that was the case everyone would've been pissed and would've just wanted to kill Miquella further more
@@joshualing5667 it whould be kinda sad to think that mayby Radahn left his horse there and Miquella left his Other half and those two abandoned companions to Radahn and Miquella decided to work together.
But yeah i doubt this is leonard.
I heard about a theory that says that the boss is not even a human skeleton, but he is the horse skeleton, ripped away from is body, and now being is rider, is more noticeable in the way he moves when he isnt in is horse, he walks in 4 legs, and it looks like that because he has absorbed bodies over time, and given enough time it would look a lot like Nito.
I feel like one or two people originally started the whole “No Gloam Eyed Queen content” complaints out of a sheer lack of things to criticize. Like, seriously? There are a few good arguments you can make when I comes to critiques and that is the best you can come up with? Now it’s just frustrating to see the droves of people that are hopping on the bandwagon for reason of misunderstanding or ignorance. We all would LIKE for things to have been included in the dlc, but the fact that those things didn’t happen is intentional and not a point of criticism.
Sorry, I know this isn’t the place for a rant but this has driven me nuts over the months.
Same.
Love how you can just brush all cricitism aside by pretending it doesn't exist lmao.
@@vladu__e All criticism? If one point of contention is all the criticism the DLC got, it'd be better than the base game.
Man, Zullie continues to kill it, I love these insights on how FromSoft builds their games and how they work. I know Zullie has connections/friends/partners that help dig into the code and pull this info out, but the videos are such excellent explainers that are very revealing about video game design. I feel like I should be taking notes for further discussion. Great job.
Honestly i cant get behind this idea that somehow it was a rewrite.
I think they had a concept of a “knight” with cool looking eyes and needed a place holder name.
Considering there is 0 references to the GEQ in the DLC at all i refuse to believe there were any plans for her to begin with.
Its as simple as that”ooo cool name”
I love that you took the time to make the bros hangin out photo with the GS duo
2:37 'Me and the boys about to make you uninstall your game.'
2:33 this shot made me laugh so much for no reason, they look like good friends from work.
The Demon's Souls OST is so good.
Last line gave me chills. Brilliant connection!
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
Close enough welcome back Orphan of Kos
"Strangely lacks feet" damn miyazaki must fucking hate this thing then.
As a dev myself, turning parts of a character on and off is a very common smoke-and-mirrors trick when an object can be joined to different parts, like the cleaver, or the entire horse in this case. It's the same reason game characters usually pick up an item when it's just off-camera.
I can only imagine the collective sigh of relief in the office when they saw that cleaver swap happened in one frame just fine.
imagine if we summoned torrent like this, him emerging from the ground in a mass of putrescence