WDW Top O' the Town 0xA using a Heave-Ho
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- Опубликовано: 7 фев 2025
- I collect the star Top O' the Town in WDW in 0 A presses using a heave-ho.
This video uses some new techniques. Specifically, it uses a chuckya wrong throw to get to the top of BitS faster, which was found by Marbler ( • Chuckya Wrong Throw Ap... ). And it uses the fire pop strat to clone faster using the fire spitter in BitS, which was found by FanOfNintendo ( • VS 1 using Fire Pop ).
Background: Top O’ the Town is the star at the top of Wet-Dry World. Interestingly, it’s exactly 1 unit too high to reach with a rollout, which is why it originally took 1 A press to collect ( • SM64 - Top O' the Town... ). Later, we discovered the “light chuckya via edge” glitch, which allowed us to collect the star in 0 A presses by having chuckya throw Mario into the star ( • SM64 - Top O' the Town... ). Even later, we found that the “light chuckya via edge” glitch wasn’t necessary for getting chuckya over to the star, as we could do it with heavy chuckya ( • WDW Top O' Town 0xA Al... ). However, I believe it would be most consistent to label strats just by what provides the extra height to reach the star, not the setup to get to that point. So I’m retroactively merging the light chuckya and heavy chuckya strats to be just the chuckya strat. Later, we found that chuckya wasn’t necessary at all, as we could use vertical speed conservation (VSC) to reach the star ( • WDW Top O' Town 0xA Al... ). And after that, we found 2 more alternative strats, which were to use a skeeter ( • WDW Top O' Town 0xA Al... ) and to use a fire ( • WDW Top O' Town 0xA Al... . In total, that made 4 unique strats.
But now, I present 2 more alternative strats: using a heave-ho and using a teleporter. I had known for a while that both of these were close to working. In fact, I knew the heave-ho strat would work if we could just achieve a particular HOLP that was super high up ( • WDW Top O' Town 0xA He... ). Recently, I re-examined how feasible that HOLP was, and found that it was just BARELY possible to achieve in BitS, by using BCA to construct a goomba staircase. Note that there are 3 heave-hos in WDW, and they’d all turn back towards their home after being thrown high up. That meant each heave-ho works with a different HOLP, since they’d heave Mario at different angles, and you need that angle to be towards the star. Only one of these HOLPs was reachable in BitS, which was the HOLP for the highest heave-ho. But that introduced another problem: we normally use that heave-ho to get up to chuckya’s platform. But if that heave-ho is at the high HOLP, it can’t help us with that. So I found a workaround, which was to rollout off a sign, use a star dance clip to get onto the slope, and then dive grind over to chuckya’s platform.
Once I got the heave-ho strat working, that meant we had 5 different strats. But I realized 6 strats would look so much cooler in terms of filling up the screen elegantly. So with that as my motivation, I worked hard to get the teleporter strat working. I had known already that a teleporter clone released on top of the star block would allow us to teleport directly onto the star block. And that HOLP was definitely achievable in WF. But the issue was that that HOLP placement was incompatible with the way I get chuckya into the tunnel. In contrast, let’s say we currently have the HOLP used for the skeeter clone and fire clone. That HOLP is near the very front edge of the star platform. Then if Mario’s on the bottom of the course, has the hat in hand glitch, and drops chuckya, chuckya appears at Mario due to a failsafe, since that drop would have placed chuckya out of bounds. Specifically, it would have placed him underneath the floor that the blue coin block is on. But if the HOLP is instead above the star block (which is not as near the front edge of the star platform), then dropping chuckya from the bottom of the course would place him inbounds, and so we don’t get the failsafe anymore. And without the failsafe, I couldn’t make chuckya appear at Mario to get chuckya into the tunnel. But that didn’t stop me. I wanted the 6 simultaneous screens so bad that through sheer force of will, I found a workaround. Specifically, I found that we can use the pushable block to clip chuckya through the wall, causing him to fall into the tunnel right at the loading zone. And with that final breakthrough, the 6 strats for collecting Top O’ the Town 0xA were achieved ( • Conquering the Top ).
Unabridged Video: • WDW Top O' the Town 0x...
Mario built a Goomba staircase until his dying breath, what a martyr he is
12:59 is the greatest plot twist in cinematic history.
gonna need a gif of this
Deus ex Heave-Ho
@@izagen_ Heave-Ho ex Deus?
Heave-Ho ex machina
Actually, this is the only example I can think for "Machina ex Deus".
Heave-Hos are machines.
A sufficiently advanced 0xA run is indistinguishable from a ROMHack creepy pasta...
?
@@frkieranI think they are talking about how scary complex this thing is
In the end I was like "but wait, what was all that speed building and gommba staircases for ??? huh ?"
"wait how's he gonna collect that star, it's too hig-"
YEET
Wow this looks cool. mario confidently dives off the star platform only to be caught and tossed mid-air by the falling heave-ho, it brought a smile to my face to watch all the pieces come together. Great work
I made audible noises at that moment. It was just too perfect.
even though this is slower, this one is the winner of style points
This one's ending is the coolest of them all by far
it's like a bedtime story the parent remembers at the last minute that they need to finish. the protagonist runs around doing ridiculous things and then at the end the one thing they've needed just falls out of the sky for no apparent reason. I love it
...has Mario ever died in a 0xA strat before? That took me by surprise.
He has died for BitS's red coins before. Since getting up the level takes a considerable amount of goomba clones even without the red coins, it's impossible for the game to handle twice that to get all the coins. By purposefully dying in the Bowser fight, you can respawn at the near top of the stage with the level fully reloaded (except the old clones) so that Mario can fall from above to collect a few of the coins and construct new clones without worry of the game having to handle the old ones.
From the description
"Once I got the heave-ho strat working, that meant we had 5 different strats. But I realized 6 strats would look so much cooler in terms of filling up the screen elegantly. So with that as my motivation, I worked hard to get the teleporter strat working."
What a madman
What I love about ABC videos is that 90% of it looks like your eight year old cousin playing the game, and then suddenly magic happens, and then your cousin starts goofing around again.
Loving the cloned goomba throw cut/animation thingy
The part where Mario went all "It's heaving time" and heaved on the ho was my favorite
Heave-ho bros, unite
FIRST ABC STRAT TO SAVE 1 HEAVEHOLLION A PRESSES
In this episode: Mario ragequits the Bowser level, and continues raging and doing crazy shit until the very end.
This makes me rather nostalgic, it's been a while since we saw a good goomba staircase
I hope that, someday, when the ABC is finished, there will be a version that uses all the strats like this one, that are slower but way more entertaining and interesting
I wish this was the fastest strat because it is by far the coolest strat.
_I wanted the 6 simultaneous screens so bad that through sheer force of will, I found a workaround._
This guy just loves challenges.
spectacular dude, the heave-ho finish made me suddenly and unreasonably happy
That ending was better than any movie.
there was a heave-ho it heaved i got what i came for
Loved the premiere! Really great work!
Mario tried to jump to his demise but Heave-Ho said "No!"
That last bit legit made me laugh.
Amazing ending. I had no clue you could do the hat in hand glitch with the metal cap in the flooded town that was sick
the sdc off the sign onto that slope is unimaginably stylish
this video is fucking bonkers dude. one of the most visually impressive ive seen. incredible work as always.
goomba ladder building gives me life, it's fascinating
I just watched 13 minutes of setup to make a heave ho fall from the sky at just the right time and place
Good lord, that ending is top 5 for this challenge
Pannen really collecting the star in the most stylish way possible
This guy turns mario 64 into the most complicated puzzle game ever
The real ones knew this was comming
5:48 Reminds me of that part in Cowboy Bebop where the frog tells Spike "This here's the stairway to heaven."
Having sat through all of this, I eventually forgot what the title was. The heave ho caught me off-guard.
It's heavin' time
Whoa
Mario saw everyone discussing the idea of a "lion ladder" on the internet and was like, "Yeah I could do that."
Sun would still destroy the lions though
amazing as always
9:33 worried eyes
Pannenkoek Red Version
Just people that were in Conquering The Top know how *painful* this was
I wish that this was the only strat for this stat because it looks so cool
im going to miss the fastfordward sections with the funni music
12:59 amazing
The swag is real
Pro as hell
legitimately jaw-dropping, lmfao
GOAT.
WAHOO
The internet has ruined me. I got to 8:33 and the first thing that popped into my mind was Gender: Stainless steel
All of this just because the star is 1 pixel higher than it should be?
I want a commentary for this one so bad
8:59-9:09 How does the Hat in Hand glitch enable you to lower the water level in WDW, exactly? I can’t seem to find an explanation for that one.
11:35 Why does Mario walk very fast?
I see it was already the case in the commentated skeeter/fire clone strat (ruclips.net/video/bGnZQXopDqU/видео.html ), but it is not mentioned.
Also, how do you close a parenthesis after a link so it is not part of it (like in the description)?
@@b.clarenc9517 I also want to know this.
Whenever Mario is holding a light object (not Chuckya or King Bob-omb), he moves faster when going down a slope. This is actually intended behavior, as you can see this while playing the game normally.
@@ggsrealm5678 OK thanks, I don't remember that at all.
@@ggsrealm5678 Thank you.
2:00 Did you just TELEPORT Mario??????
IT WAS WORTH IT
this looks like "you get sent to chuckya's holp, because you were never seen while being held". I know that can't be it though, right?
Haha.
@@DavidSartor0 It looks like my reply got shadowbanned for having a link. Look for marbler's video on "chuckya wrong throw". In the description, you'll see that that's actually how it works. The chuckya actually has a holp, or rather a "held mario's last position".
@@neopalm2050 Thank you.
He will never do Top O' the Town 0xA using a Heave-Ho
HEAVE HO HEAVE HO
This belongs on Dude Perfect
Is this the first ever official ABC route that makes use of a zero-health death (other than drowning, OOB, or kill floor)?
Since when was there a metal cap in the sunken city?
Why doesn’t the Mario metal cap slip and stay there ?
Was there a stream?
Also any news on the Jolly Roger Bay Chest Star?
I wonder how long this took in real time
isn't this techique pretty old already?
edit: oh wait, i don't remember that secound heave ho
what on earth is this malarkey
This is a TAS.
2:10 wait, WHAT?!?!?!?!!?
Throw it back
town
town
town
dude,
dude,
dude,
dude,
dude,
can you use water punch to grab the heave-ho, thus forgoing the cloning setup?
1000th liek?
More like UnexpectedPannen 😯
I'm not sure I understand what the purpose of the goomba staircase was for. Setting the holp ridiculously high or something?
Yes (check the description)