Could you imagine the kind of game that has Goombas that look like the THI painting? That would be so sick... I'd also love to see a WF remake that brings it closer to the original art they did, too! I am so curious about how this art style would look in motion.
I've made myself a script that takes a photo from my laptop's webcam every time a wrong password was typed in. Every so often I find pictures of sleepy myself right in the slight shock moment of seeing the LED light near the camera flash. I'd say, minus a slight head tilt, that matches up pretty closely.
Well, I only bring my laptop to the college classes, and always insist on keeping my bag with it with myself or locked behind a door, so I never actually got any photos of anyone... Besides, to be honest, I feel like if someone were to mess with my laptop, they would probably just steal it instead lol
Yeah, it's so good, it has me at a loss for words. EDIT: On further examination, it's only extremely close to loss, and not actually loss, I'll leave my comment here so people can dislike the shit out of it.
the boos in sm64 look boring AF at least they look better in the ds version but they still dont have any individual bones to make complex animations with
Maybe was it because they wanted her to take the same space on the painting as Bowser (which would explain the large orange hair, matching roughly with Bowser's shape and color) so that the transition effect would be nicer ?
Dude, I will always have a high degree of admiration for how much beauty you recognize in this game. From showing us how Mario and Peach's blinks are intertwined to making 5 bob-omb's explode in sync in one of your TAS competition submissions, and now these extremely beautiful works of artistic recreation??? You're fucking incredible dude. I'm so happy for all of the work you put into SM64 for RUclips and the gaming community. Thank you for existing.
Pretty much almost all are cases of the developers' original intentions in the portraits vs. what they were capable of making with technology constraints at the time.
I really like the idealized pictures they use ingame, it helps put the image in your mind as to what it should look like without the limitations of N64 graphics. Like even though the enemies and water in wet dry world don't look like that, I still think of them like that in my mind, same with things like tall tall mountain and Whomp's fortress. I think it really solidified what the game was going for and helped shape how I think about the game sorta like an NES manual with illustrations would.
If anything the video shows how much our memories of the game are condicioned by minor elements and oficial artwork, i never had realized how cheap the Boos looked in the game
The 3D Bowser model in this game has to be one of the weirdest phenomenons of Nintendo. It looks absolutely nothing like any previous concept art, and in the DS remake they managed to make it perfect with less polys...
They made high-quality renders of all the characters, so I don't think it was their first time making a model of Bowser. However I did hear that the models were made as though coming off a conveyor belt; one after another, and none were replaced, so they didn't get a chance to touch it up. And it may have been their first shot at making Bowser for the game. Also, I don't know about Bowser, but Mario's model does have less polygons in the DS remake.
The tools available at the time were also way worse than modern ones. This was 1996 we're talking about, windows 95 was hot off the presses, the internet was barely off the ground. As for quality, the DS remake has access to higher resolution textures and bone based animation. Where as the n64 was throwing extra polygons just so they could have hard color cuts and caps to the joints on the character's limbs. And yeah, on top of that it was rushed.
Bowser's in game model looks a lot more like his sprite in the first super mario brothers game. I love it, like all the models in Mario 64 it's just very cute
Bob-Omb Battlefield's Painting in the base game, genuinely looks like theres a thunderstorm/war going on, and the recreation looks like they're just heading out on a Picnic.
The hieroglyphs are the best, they legit got a chuckle out of me. As for the green circle on TTC, what about lining up koopa shells in a circle? Not that it really matters, it's just what came to mind for me lol
I’m not going to lie, Rainbow Ride and the Jolly Roger pictures are genuinely beautiful, especially the US one. Great video, really interesting to see the comparisons.
This video was a journey. I thought I knew what to expect from the first few pictures, but didn't really believe you'd attempt Hazy Maze Cave or Dire Dire Docks, and then you took it yet another level with the hieroglyphics and the Heave-Ho logo, which I hadn't even registered as existing! Thank you once again for your endless efforts, Pannen.
You know, it's only until just now I realized I've never really, honestly scrutinized the artwork in SM64. I'm glad this video fixed that. This was a fun watch!
To me, it's astonishing that you have knowledge of both the technical side and the artistic details in the game. I never noticed that Heave-Ho logo, for example.
the japanese version of the jrb painting has this surreal beauty to it, i always enjoyed the vibe the painting room gave off as well as the blurry deep blue bubbles
@@Shrek_es_mi_pastor Don't know if you remembered it recently but a Heave Ho is a mechanical thing used to transport you up by standing on it's hands and it flings you up. They are in "Creepy Sky Box/ Wet-Dry World" and TTC
This is really beautiful. Thank you so much Pannen, the work you put in really shows. I hope that one day the original artwork gets released by nintendo, there seems to be a lot of detail like on TTM that gets lost in the conversion to N64 textures.
8:10 I don’t know if I’m the only one who thinks this, but the Rainbow Ride picture looks like Navi, the white clouds on the side being the wings. But as a kid, I didn’t play Ocarina of Time, and when I looked at this painting, I imagined some angel inside this orb of light, floating high in the sky, it’s wings folding out, about to reveal it self.
Oh, my... I knew the paintings served their purpose in the game, but I never thought I'd see someone try to recreate them! Nice job, Pannen, and I'd say you deserved that break from ABC related topics!
Huh, it never occurred to me that the bombs in the BBB painting had lit fuses... Now that you mentioned it, I honestly see the smoke there. But wow, you did an excellent job with all of these! It's interesting to see all the differences between the in-game assets and these renders.
Yesss, another great video from Pannen! You're probably one of my favorite youtubers to watch, all of these videos are just super informative and entertaining!
I still can't understand how some people think original 64's Bowser looks better than the DS remake's one. Even in the original game's portraits, he resembled the remake's one much more than the weird N64 model.
Drew459 _ does anyone actually think it's a better more faithful recreation? No. It just has a kind of lo-fi charm to it. Mario 64 has a very unifying cuteness quality to it imo
Ooohh, these low-poly models! They have such an amazing charm to it! I love the 3D models of this era, and their uses of textures to fill in the gaps. People today like to be minimalistic with their low-poly stuff and not put in any textures at all, but I say screw that; bring back the low-poly with low-res textures and bright colors!
This is why those original paintings are so unique. They were old stock artwork. The game's models can't really recreate it, but this is a good attempt.
im seriously baffled at how much interesting content you're pulling out of *just* SM64 over the course of your channels. like, im just as engaged with this video as i was when i first saw watch for rolling rocks 0.5x. good stuff, pannen.
On a surface level it seems so simple, yet when i go into the description it seems beyond comprehension. You've somehow blown my mind again Mr. Pancake Man.
Your videos bring me a lot of joy and are very aesthetically pleasing. This one is especially brilliant and I really appreciate the amount of effort you put into these masterpieces.
8:19 Couldn't you have used the texture on the ceiling of the main room, where you enter wing cap stage, which (I think) is the exact same texture as original painting?
Man, this makes me want to see versions of these stages based 100% off the paintings. Whomp's Fortress with the incline upwards instead of the harsh, straight-edged angles would be fun for example.
I'd love to see full resolution images of the renders the artists made for the paintings. Clearly those were made in some 3D modeling software and not using game resources. Your work is pretty clever though, I really like it!
This actually was a really cool and interesting thing to watch. I don’t know if you could do something else like this, but I want more of this content, idk how it’d work anywhere else. But keep it up!
SM64 HD remakes should aim to make the worlds look like the paintings. thatd be pretty neat.
Dang, that would be cool.
Could you imagine the kind of game that has Goombas that look like the THI painting? That would be so sick...
I'd also love to see a WF remake that brings it closer to the original art they did, too! I am so curious about how this art style would look in motion.
Ikr
Linneus we did it’s in Super Mario Galaxy 2
What about you? 🤔🤔🤔
"Let's add some happy little ground-pound clouds, shall we?"
The starry sky recreation is one of my favorites.
So damn creative 😂 art genius
@@ridiculicious The best recreation
This is something that Bob Ross would say.
Bowser's pictures look like me when I accidentally open the phone on front camera mode...
I've made myself a script that takes a photo from my laptop's webcam every time a wrong password was typed in.
Every so often I find pictures of sleepy myself right in the slight shock moment of seeing the LED light near the camera flash.
I'd say, minus a slight head tilt, that matches up pretty closely.
@@Architector_4 That script sounds immensely useful! And sometimes funny, too!
Well, I only bring my laptop to the college classes, and always insist on keeping my bag with it with myself or locked behind a door, so I never actually got any photos of anyone... Besides, to be honest, I feel like if someone were to mess with my laptop, they would probably just steal it instead lol
So you have your thumbs up and have the word "KooPa" in front of you?🤠
+Phoenix Thornton
CORRECTAMUNDO _! ! !_
The accuracy of those Hazy Maze Cave maps is pretty amazing
Yeh imagine working on that like 25 years ago
A-maze-ing
You gotta love the level of detail the programmers put into adding certain details to make the map look more... mappy too haha.
They also reused those in DS. It might be entirely possible that they made the level around the map.
Yeah HMC was one of my favourite levels because I thought it was so cool you could actually follow the maps
Hieroglyphics one was pretty clever
Yeah, it's so good, it has me at a loss for words.
EDIT: On further examination, it's only extremely close to loss, and not actually loss, I'll leave my comment here so people can dislike the shit out of it.
@@fuglore2482 Your service is appreciated
@@fuglore2482
II I
I I_
it's just mario damn foot
E T
I never really thought about how weird Boos look in SM64. 🤔
*Low-Poly boos*
the boos in Mario 64 scare the hell out of me.
Nintenboo
the boos in sm64 look boring AF
at least they look better in the ds version but they still dont have any individual bones to make complex animations with
@@nuxx1876 ghosts don't have bones
I never really noticed how bad Peach's painting looked in this game. Its weird, since the stained glass version of her looks fine.
Maybe because Bowser created it? I dunno.
Maybe was it because they wanted her to take the same space on the painting as Bowser (which would explain the large orange hair, matching roughly with Bowser's shape and color) so that the transition effect would be nicer ?
its because her painting fades into bowser's, so they made certain details fade better. like her eyes becoming his nostrils i.imgur.com/Di5PRq1.gif
Reminds me of that japanese Mario movie with the blue dog thing.
Mish Koz They make her chest ceast to exist in her model
Dude, I will always have a high degree of admiration for how much beauty you recognize in this game. From showing us how Mario and Peach's blinks are intertwined to making 5 bob-omb's explode in sync in one of your TAS competition submissions, and now these extremely beautiful works of artistic recreation??? You're fucking incredible dude. I'm so happy for all of the work you put into SM64 for RUclips and the gaming community. Thank you for existing.
TheExarion instead of just liking the comment and moving on I thought I’d say thanks too
@@andymiller3366 I think that's a great idea, this guy deserves so much praise and then some, so thank you Pannen.
When you want to like the comment but it’s at 64 likes. :/
EDIT: Oh shit we gotta get it to 128 now.
Thanks pannen. We love you
Thanks a lot Pannen, your work is amazing.
Pretty much almost all are cases of the developers' original intentions in the portraits vs. what they were capable of making with technology constraints at the time.
And isn't that beautiful, in a weird way?
Precure avatar? Nice taste
Yeah, you can draw a picture, but not EXACTLY translate it into your video game without space or limitations.
does that mean the paintings are concept art?
@@DiggyPT Yes
"Using assets in game"
>The paintings are in the game
>screenshot the paintings
>profit???
while yes the actual depictions of the paintings is what was meant there
Kek
@@Pinkolol16 r/wooosh
i don't particularly care i don't even like reddit
Pinkolol16
Well then just woooosh. (that was the joke above your head)
My favourite is the "Heave-Ho Logo" at 6:46. I can't stop smiling when I look at the recreation.
I have never noticed the logo before. So I had no clue what it was until I saw the title... Always learning something new about this game.
@@LukieLuke5 For the life of me I can't remember where that logo was.
It's on the Heave-Ho's
It's certainly a massive improvement over the original.
Koopa says eat your vegetables !
I really like the idealized pictures they use ingame, it helps put the image in your mind as to what it should look like without the limitations of N64 graphics. Like even though the enemies and water in wet dry world don't look like that, I still think of them like that in my mind, same with things like tall tall mountain and Whomp's fortress. I think it really solidified what the game was going for and helped shape how I think about the game sorta like an NES manual with illustrations would.
If anything the video shows how much our memories of the game are condicioned by minor elements and oficial artwork, i never had realized how cheap the Boos looked in the game
The 3D Bowser model in this game has to be one of the weirdest phenomenons of Nintendo. It looks absolutely nothing like any previous concept art, and in the DS remake they managed to make it perfect with less polys...
This is one of the first times they ever made 3D models for these characters, so I guess it took the developers a couple of tries to get it right.
There's no way the ds remakes had fewer polys. Less resolution, sure.
They made high-quality renders of all the characters, so I don't think it was their first time making a model of Bowser. However I did hear that the models were made as though coming off a conveyor belt; one after another, and none were replaced, so they didn't get a chance to touch it up. And it may have been their first shot at making Bowser for the game.
Also, I don't know about Bowser, but Mario's model does have less polygons in the DS remake.
The tools available at the time were also way worse than modern ones. This was 1996 we're talking about, windows 95 was hot off the presses, the internet was barely off the ground. As for quality, the DS remake has access to higher resolution textures and bone based animation. Where as the n64 was throwing extra polygons just so they could have hard color cuts and caps to the joints on the character's limbs. And yeah, on top of that it was rushed.
Bowser's in game model looks a lot more like his sprite in the first super mario brothers game. I love it, like all the models in Mario 64 it's just very cute
honestly bowser's in-game model looks like when your dog eats a bee
true
😂😂😂😂
He looks more like Bowser Jr than Bowser
I mean, it was 1996 and 3D isn't what it is today
isnt the dog supposed to step on the bee
Pannen has taken up painting.
Pannenting
"Let's add some happy little Bob-Ombs, shall we?"
"But you don't want to add too many things, or else the painting will start lagging, and we wouldn't want that, now, would we?"
Now let's hope he will pass art school, otherwise we might have problems
Now all he needs to do is take up theoretical physics and unify gravity into quantum mechanics.
9:39
"This person tried to unlock your phone"
Funny
Did like
* chuckling so hard *
*_I don’t get it_*
@@playstation-1-2-3-4-5-portal There's a feature on some phones that takes a picture of the person unlocking the phone when they get it incorrect
Take my like and get tf outta here
So unnecessary yet so enjoyable and relaxing to watch
Starry Sky’s my favorite
Yeah, that is such a dream-like and relaxing painting, and his recreation of it was nearly spot on besides the shades.
That is also Pannen's brother's favorite painting:
ruclips.net/video/96StWPnMoS8/видео.html
NintendoHub x2
Bob-Omb Battlefield's Painting in the base game, genuinely looks like theres a thunderstorm/war going on, and the recreation looks like they're just heading out on a Picnic.
What the fuck are you talking about it's a sunny day in the original painting
That boo got a chuckle from me. Never noticed how goofy it looked
The hieroglyphs are the best, they legit got a chuckle out of me. As for the green circle on TTC, what about lining up koopa shells in a circle? Not that it really matters, it's just what came to mind for me lol
Or, how about a giant top-down Koopa shell with one of the spinning platforms from RR overlayed on top?
Move away, pixel art. Flame art is where it's at 4:48
"Bowser's 3D model doesn't quite match the idealized version in the painting"
Stop it! You're going to give poor Bowser problems with his body imsge!
Mario's foot is best hieroglyph
*Y e s*
No, amp best hieroglyph
Mmm... p a t a s .
No ET is best hieroglyph
Y E S
5:20
"ET" appears on an Egyptian scripture found by Finnish archaeologist
ANCIENT ALIENS CONFIRMED
Obligitary atari reference
He's Dutch
E.T phone home.
Wait... HE COMES FROM FINLAND NOW??? 🇫🇮 🇫🇮 🇫🇮
The English language did not exist then. Sorry
Isn't that funny how weird Boos look in SM64 considering they had art of the face they'll stick with for the rest of the franchise?
It's because they are animated (yes I know the original comment was a joke)
Also considering boos are less complicated like bowser so you'd think it'd be easier to execute.
They were first redesigned in Mario Party 4, which was the design that stuck.
7:32 "Don't talk to me or my son ever again."
SM64 HD Remastered Edition for PC is looking great!
it must happen. i'd jump on any rom with pannen's paintings faster than i can beat my personal best on mario kart 8 deluxe in 200cc mode
Man, I’ve never seen anyone try to remaster SM64 before!
Gee, I sure do wonder what your profile pic's character is from.
You again omg
@@henryrichard7619
Why yes Nintendo did in 2004 with SM64DS.
I’m not going to lie, Rainbow Ride and the Jolly Roger pictures are genuinely beautiful, especially the US one.
Great video, really interesting to see the comparisons.
Today we paint pictures with Pannen using 3D models and textures
So take out your Titanum Hwhite, and let's get crazy.
Don’t forget to beat the devil out of Bowser.
But first, we need to talk about regional differences.
So basically the SM64 version of Bob Ross?
This video was a journey. I thought I knew what to expect from the first few pictures, but didn't really believe you'd attempt Hazy Maze Cave or Dire Dire Docks, and then you took it yet another level with the hieroglyphics and the Heave-Ho logo, which I hadn't even registered as existing! Thank you once again for your endless efforts, Pannen.
You know, it's only until just now I realized I've never really, honestly scrutinized the artwork in SM64. I'm glad this video fixed that. This was a fun watch!
8:45 cloud painting looks amazing, great work as usual.
To me, it's astonishing that you have knowledge of both the technical side and the artistic details in the game. I never noticed that Heave-Ho logo, for example.
So the pictures are clickbait
No, hop-into-bait
Wrong again, it's A-button-click-bait
Always have been...
Always has been
Technically speaking, yes
The snowman one has to be one of the cutest things I've ever seen
the japanese version of the jrb painting has this surreal beauty to it, i always enjoyed the vibe the painting room gave off as well as the blurry deep blue bubbles
every day is a good day when Pannen uploads
6:28 The in-game skeeter from that angle just makes it look depressed
5:04 you vs the guy she tells you not to worry about
exactly what I was gonna say lol
I love this kind of content. Instead of breaking the game, he's just having fun with its assets.
Didnt know heave-ho's had a logo. Great recreations!
I don't even remember what Heave-Ho is...
@@Shrek_es_mi_pastor Don't know if you remembered it recently but a Heave Ho is a mechanical thing used to transport you up by standing on it's hands and it flings you up. They are in "Creepy Sky Box/ Wet-Dry World" and TTC
I don’t think it’s in the DS remake…
The peach and Bowemser reactions paintings are actually good
I never knew you were such an artist, Pannen! Great job!!
I love the old CGI style of the paintings. It's something about them that's so relaxing...
Painting Recreations? Can you recreate the Mona Lisa in SM64?
Christopher Moon Yes, with our lord and savior, the most beautiful thing in the game, the eel. Amen
I got a boner)
Neoxus, WhoYouCanTrustToGiveQualityJojoreferences The eel doesn’t reciprocate your feelings
@@cy5434 The eel's name is Maw-Ray)
Sometimes Jehova)
Neoxus, WhoYouCanTrustToGiveQualityJojoreferences
Jehova, I love it. Ok, so we gonna call ourselves Jahovas Witnesses
The recreated hieroglyphics look like a straight-up shitpost
You didn't do the painting for Shifting Sand Land :)
"I took a picture of a wall. This is probably the most accurate I could get."
Or the secret slide entrance in Tall Tall Mountain.
"I took a picture of a wall from TTM. Overall, I'd say this is my most accurate recreation yet."
InfoManiac742
*_BUT WAIT A MINUTE, SHIFTING SAND LAND DOESN'T HAAAAAAVE A PAINTING!!_*
@@DTheAustralian ummm... *_WHOOOSH?_*
Greeny Yoshi (RockStoneLee19)
...god I’m afraid to ask if you’re joking or not.
I like all of the original pictures. The blurry but high quality picture makes me feel.. nostalgic i think. I’m not really sure what the feeling is
It made me realize that SM64’s castle is also kind of a museum and induces the same vibe without ever stating it out right
7:27 - it looks like the goombas are having a bit of sibling rivalry when you flip flop them back and forth lol
This is really beautiful. Thank you so much Pannen, the work you put in really shows. I hope that one day the original artwork gets released by nintendo, there seems to be a lot of detail like on TTM that gets lost in the conversion to N64 textures.
Honestly, looking back, the 3D model of Bowser in this game kind of looks like Bowser Jr. but as a teenager.
Cute hieroglyphics. I was expecting a zoom on an eye or a Mr I rather than Dorrie.
S u c y
Did you find this video on your recommended
Ordering a cake online vs. When it arrives at your doorstep
Oh this is VERY cool.
This is super cool! Bob-omb battlefield is adorable :)
8:10
I don’t know if I’m the only one who thinks this, but the Rainbow Ride picture looks like Navi, the white clouds on the side being the wings. But as a kid, I didn’t play Ocarina of Time, and when I looked at this painting, I imagined some angel inside this orb of light, floating high in the sky, it’s wings folding out, about to reveal it self.
Oh, my... I knew the paintings served their purpose in the game, but I never thought I'd see someone try to recreate them! Nice job, Pannen, and I'd say you deserved that break from ABC related topics!
Huh, it never occurred to me that the bombs in the BBB painting had lit fuses... Now that you mentioned it, I honestly see the smoke there.
But wow, you did an excellent job with all of these! It's interesting to see all the differences between the in-game assets and these renders.
6:38 he looks like he's doing push ups
I love you for doing this, my favorite one were the Heave-Ho logo and the hieroglyphics
Aw, it's so quaint and nice! I like it! I wonder what you'll come up with next!
The hieroglyphics are priceless... Awesome work making these recreations!
smh pannen reinforcing unrealistic beauty standards for Koopas
Yesss, another great video from Pannen! You're probably one of my favorite youtubers to watch, all of these videos are just super informative and entertaining!
Anyone else noticed the beta sky platform placement in the Whomps Fortress painting?
It's possible they moved it as an artistic decision
The Bowser Puzzle one made me realize just how god awful Bowser's model is
I still can't understand how some people think original 64's Bowser looks better than the DS remake's one.
Even in the original game's portraits, he resembled the remake's one much more than the weird N64 model.
Drew459 _ does anyone actually think it's a better more faithful recreation? No. It just has a kind of lo-fi charm to it. Mario 64 has a very unifying cuteness quality to it imo
Cuteness but if you are asking about perfection then I am sure that DS is 100% better.
Drew459 _ oh yeah yeah
Ooohh, these low-poly models! They have such an amazing charm to it! I love the 3D models of this era, and their uses of textures to fill in the gaps. People today like to be minimalistic with their low-poly stuff and not put in any textures at all, but I say screw that; bring back the low-poly with low-res textures and bright colors!
N64 Bowser looks like he got stung by bees all over his face
I never noticed the Heave-Ho logo in my life. Probably because I spend my playthroughs running away from the dang things.
Not gonna lie, in Browser's painting, I thought there were just 2 giant eyes behind him for the longest time.
6:45 I must have seen that thing thousands of times and never realized what I was looking at. Dayumn.
Honestly I love how goofy M64 Bowser looks
This is why those original paintings are so unique. They were old stock artwork. The game's models can't really recreate it, but this is a good attempt.
8:17 Wow, your recreation actually looks quite a bit better than the original. Nice work.
im seriously baffled at how much interesting content you're pulling out of *just* SM64 over the course of your channels. like, im just as engaged with this video as i was when i first saw watch for rolling rocks 0.5x.
good stuff, pannen.
I love you pancake man.
The super Mario 64 paintings have such an weird aura to them, weird but oddly comforting and cool to look at
2:44 How scary you think you are.
2:47 *What you really are.*
A Boo’s Life.
On a surface level it seems so simple, yet when i go into the description it seems beyond comprehension. You've somehow blown my mind again Mr. Pancake Man.
So basically these would be the paintings in another dimension?
ruh roh
No, a PARALLEL UNIVERSE
these were the paintings then the prerendered ones are in the game
Your videos bring me a lot of joy and are very aesthetically pleasing. This one is especially brilliant and I really appreciate the amount of effort you put into these masterpieces.
pannen is now leonardo despacito
Was that a typo? XD
Please go commit delete your comment
Delete your comment.
gladly
7:07 What my art looks like in my mind
7:10 What my art looks like when I draw
You should give someone a ROM where all the paintings have been replaced by these and see how long it takes them to notice that something is up.
I think it would happen instantly. These changes are pretty obvious.
@@personwhoiscappywhy would someone who hasn't played Mario 64 give a fuck it the paintings were changed
This video sticks out from your Uncommentated catalog as one of my favourites :P It's so creative!
8:19 Couldn't you have used the texture on the ceiling of the main room, where you enter wing cap stage, which (I think) is the exact same texture as original painting?
This is genuinely a really awesome video concept. What a unique idea! And very well done. I'm really impressed how he did the Starry Sky painting!
At 4:55, we see the difference between bowser, and gay bowser.
I didn't know the Heave-Ho had a logo. I was too busy getting *fricking* THROWN OFF THE MOUNTAIN
AWESOME!!
Man, this makes me want to see versions of these stages based 100% off the paintings. Whomp's Fortress with the incline upwards instead of the harsh, straight-edged angles would be fun for example.
You're the best programer man
This is really odd, unconventional, and i can only imagine you making something like this. One of my favorite videos from you, Pannen!
3:20 that's a pretty cool 1-frame animation you got there
This content is incredible. You continue to push the SM64 envelope to its outer limits - outstanding work!
Never clicked on a video so fast
I'd love to see full resolution images of the renders the artists made for the paintings. Clearly those were made in some 3D modeling software and not using game resources. Your work is pretty clever though, I really like it!
5:06 You forgot the weird orange square on Bowser's left ankle!
Hazy Maze Cave cracked me up LOL I applaud that an effort was still made 🙏
9:03 they nurfed the chest
This actually was a really cool and interesting thing to watch. I don’t know if you could do something else like this, but I want more of this content, idk how it’d work anywhere else. But keep it up!