HP

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  • Опубликовано: 6 янв 2025

Комментарии • 1,6 тыс.

  • @Starluck40
    @Starluck40 8 лет назад +2319

    "But since we're already dead, nothing special really happens." story of my life

    • @jongyon7192p
      @jongyon7192p 8 лет назад +147

      "You are already dead." "How much?" "552 days."

    • @antoniotamajon2700
      @antoniotamajon2700 8 лет назад +17

      That's dark.

    • @jongyon7192p
      @jongyon7192p 8 лет назад +35

      It's just a very slow Hokuto no Ken.

    • @asj3419
      @asj3419 8 лет назад +121

      Why are you jumping like that?
      *I WILL DIE IF I STOP*
      wha...Maybe putting yourself out will help?
      *IT DOSN´T MATTER IM ALREADY DEAD*

    • @DimmVargr
      @DimmVargr 7 лет назад +10

      You mean un-life?

  • @spootot
    @spootot 8 лет назад +1250

    "Well, it's actually more complicated than that."
    I'll never get tired of these videos

    • @cameronvoller1310
      @cameronvoller1310 6 лет назад +4

      0 - 8.5 A presses.

    • @galaxy0710
      @galaxy0710 6 лет назад +8

      Me as well.
      I have asperger's syndrome, so I am interested to details and pay attention to them.

    • @adiginist
      @adiginist 5 лет назад +4

      it's the anti-ceave

    • @brodun_
      @brodun_ 5 лет назад +4

      @@adiginist yes

    • @TheWASHINGMACHINEBOY
      @TheWASHINGMACHINEBOY 5 лет назад +1

      spoot me neither they are fun to watch

  • @TheRealSpellstar
    @TheRealSpellstar 7 лет назад +764

    are you telling me that if I build up enough speed to travel through dimensions and pass through a heart, then I can safely press my face into lava without melting?

    • @MarioFan587YT
      @MarioFan587YT 7 лет назад +61

      No, but...
      I mean, you could try if you want to.

    • @xianlucax9343
      @xianlucax9343 7 лет назад +20

      Exactly

    • @gapplssb
      @gapplssb 5 лет назад +48

      8:31 this will happen to you

    • @tcoren1
      @tcoren1 5 лет назад +13

      Pichu The Pokémon * 10:15

    • @jasonvernish7366
      @jasonvernish7366 4 года назад +11

      But your poor ass will never be the same

  • @fattesttitsincairo
    @fattesttitsincairo 8 лет назад +383

    "We could run around on fire for 276 days"
    I love that this is probably the only channel where casually saying this sentence actually makes sense.

    • @usernametaken017
      @usernametaken017 4 года назад +43

      running around on fire for 276 days crashes paper mario

    • @a.d.t.mapping
      @a.d.t.mapping 2 года назад +12

      casually saying this implies the existence of competitively saying this

    • @OfcourseJimmy000
      @OfcourseJimmy000 5 месяцев назад

      vsauce

  • @PlushSM64
    @PlushSM64 8 лет назад +404

    >touch spinning Heart at QPU speed
    Dude you're asking for it

    • @UncommentatedPannen
      @UncommentatedPannen  8 лет назад +313

      I needed some HP for the road

    • @PinkishToon
      @PinkishToon 4 года назад +18

      @@UncommentatedPannen I dont think that much though

    • @YellowToad
      @YellowToad 4 года назад +8

      do you need 2,176?

    • @theopoldthegamer4284
      @theopoldthegamer4284 2 года назад +1

      doesn't this crash the game?

    • @lmaoeyisdead
      @lmaoeyisdead 2 года назад +1

      @@UncommentatedPannen holy shit he did it, 6 years later

  • @brainfood
    @brainfood 8 лет назад +358

    "it's actually more complicated then that"
    oh boy here we go again

    • @kregginzd2051
      @kregginzd2051 6 лет назад +5

      than*

    • @JGMeador444
      @JGMeador444 6 лет назад +9

      @@kregginzd2051 You're really replying to a comment from 2 years ago just to correct their spelling? Wow.

    • @brodun_
      @brodun_ 5 лет назад +4

      @@JGMeador444
      yes he is.

    • @AbdulMusabbir-cv1te
      @AbdulMusabbir-cv1te 4 года назад +3

      “Aw shit, here we go again”

    • @cozy581
      @cozy581 4 года назад +3

      @@kregginzd2051 And what's funnier, is that this person has been on RUclips for the past 14 years. No way this dude is editing this comment

  • @MickyVideo
    @MickyVideo 8 лет назад +476

    No Marios were harmed during the making of this video.

  • @LeToulousaing
    @LeToulousaing 8 лет назад +1298

    At this point i'm sure you can recreate the whole game from scratch.

  • @WriggleNB
    @WriggleNB 8 лет назад +228

    "We're all familiar with Mario's HP (aka his "health" or "power")." Yep, I can agree on that.
    "It starts at 8, and when it reaches 0 Mario dies, right?" Naturally.
    "Well, it's actually more complicated than that." God dammit.

    • @cyberninjarappa
      @cyberninjarappa 3 года назад +2

      Actually, Mario's hit points starts at 8.5 instead of the integer 8.

    • @SatokoHoujouOriginalRoleplayer
      @SatokoHoujouOriginalRoleplayer 2 года назад +2

      @@cyberninjarappa Since 8.5 sections equal 2176 and 8 sections equal 2048, it basically means that
      Mario's power meter will not be displayed on-screen unless it becomes ≤ 2047 or ≤ 7.996 sections.
      * With the obvious exception of being on the water's surface, which forces the power meter to stay on screen until you leave the water.

    • @rdococ
      @rdococ Год назад +2

      Mario dies at just under 0.5 sectors, so it works out to 8 sectors of health + 1 teensy unit.

  • @aMkinfinity
    @aMkinfinity 8 лет назад +258

    "After 276 days, nothing interesting happens..." Oh good.

  • @Starluck40
    @Starluck40 8 лет назад +73

    "Interestingly, if we prolong the burn for 276 days" now I'll have nightmares

  • @pedrodias7839
    @pedrodias7839 8 лет назад +20

    the fact that jumping reduces fire damage proves that this game was coded with so much love, really beautiful to see

  • @RarefoilB
    @RarefoilB 8 лет назад +231

    Before I even watch the video, I know what to expect.
    "In today's video, we're going to show you how to become an invincible GOD."

  • @Julian_H
    @Julian_H 8 лет назад +305

    see, you could play mario
    or you could convert the hexadecimal values of his health to decimal using a complicated equation and correlate it to the in-game sprites in order to explain the delay between the damage taken and the change of the sprite along with how damage within the game is calculated and how this method leads to inconsistencies in damage taken, along with integer overflows that cause similar problems such as infinite health.

  • @klaytonrocks
    @klaytonrocks 8 лет назад +89

    I wish you would commentate more videos. I love the enthusiasm you have for your craft.

    • @UncommentatedPannen
      @UncommentatedPannen  8 лет назад +45

      Commentate on a channel called UncommentatedPannen? That makes literally no sense

    • @klaytonrocks
      @klaytonrocks 8 лет назад +16

      That's not fair! You just changed it. :P But honestly, I really do like your commentary.

    • @UncommentatedPannen
      @UncommentatedPannen  8 лет назад +19

      Well, I really dislike having to commentate... so I guess that makes it even

    • @klaytonrocks
      @klaytonrocks 8 лет назад +23

      UncommentatedPannen That's unfortunate. :( You really do have a great voice and you speak eloquently. :)

    • @MikeOShay
      @MikeOShay 8 лет назад +5

      I'd like to give a shot at dubbing over some of your text-narrated videos someday. I won't reupload your visuals though that'd be a dick move, but I'd keep my visuals blank and sync it up on one of those side-by-side RUclips player sites.

  • @Seth_M-T
    @Seth_M-T 8 лет назад +50

    13:14 "At last, the sweet release of death."

  • @Mellowbaton
    @Mellowbaton 8 лет назад +85

    I love the sounds of Super Mario 64 in slow motion

    • @blunderbus2695
      @blunderbus2695 8 лет назад +27

      "GGGGGGOOOOOAAAAAAAUUUUUUUUGGGGGGGHHHHHH!"
      -Slow-mo Mario 2016

    • @MegaZeta
      @MegaZeta 8 лет назад +5

      I'd uh also like to express my fondness for that particular sound

    • @psychayy4437
      @psychayy4437 8 лет назад +1

      Exactly

    • @fliker2
      @fliker2 8 лет назад +2

      Flash-Flire i ROFLED At Your Comment xD

    • @RoddyDev
      @RoddyDev 7 лет назад +2

      waaaaaaaahaaaaahaaaaahaaahaaaaahaaahaaaaaaaaaahhhh

  • @chrislink9737
    @chrislink9737 8 лет назад +152

    Entering a cannon also stops instantly the fire damage.
    Also you didn't say that as soon as the HP value drops anything lower than 256, there's no way to gain any more health.
    For example if you enter a cannon with 255 HP (which means you're already dead), and then shoot, even if you pick up coins during the launch animation, those coins won't increase Mario's health and so you're doomed to die.
    Also if your HP value is anything lower than 256, you can't take stars anymore...
    You may want to add these things to the description

    • @Jadimation
      @Jadimation 8 лет назад +6

      These are some really interesting points I hope to see answered.

    • @Jadimation
      @Jadimation 8 лет назад +12

      ***** Well that works because you can't play the death animation until you are on the ground. The developers never thought it would be possible to be dead whilst in the air so they did nothing about it.

    • @MarioFan587YT
      @MarioFan587YT 8 лет назад +19

      Actually, cloning a star and then dying from big fall damage while holding the star does something.
      Mario will collect the star after dying, thus it IS possible to collect a star with no health.

    • @UncommentatedPannen
      @UncommentatedPannen  8 лет назад +34

      See additional notes #1 and #2

    • @UncommentatedPannen
      @UncommentatedPannen  8 лет назад +40

      ***** hi

  • @erike5865
    @erike5865 8 лет назад +223

    First building up speed for 12 hours, now Frame perfect jumps for 3/4ths of. a year

    • @ItsLeah43
      @ItsLeah43 8 лет назад +36

      That's what he meant by frame perfect jumps for 3/4ths of a year.

    • @darqfalls849
      @darqfalls849 8 лет назад +4

      +Leapordgaming ... Oh. I... I dunno why I didn't get that. It's too early?

    • @jongyon7192p
      @jongyon7192p 8 лет назад +4

      Aren't you supposed to do it twice that time, 1.5 years?

    • @orange_man_from
      @orange_man_from 7 лет назад +1

      Build up sleep for 12 hours!

    • @prexot2341
      @prexot2341 7 лет назад +15

      Bake a cake for 4 1/2 years... wait, wrong channel

  • @Akfamilyhome
    @Akfamilyhome 8 лет назад +422

    Why am I getting excited even when the video's title is just two letters?
    Probably because it's pannenkoek2012.

    • @gamefoun
      @gamefoun 8 лет назад +1

      actually pannenkeok2012, not pennenkoek2012, he has two channels ;)

    • @brum1784
      @brum1784 8 лет назад +11

      But the original channel was Pannenkoek2012.
      Therefore, Pannenkeok2012 = Pannenkoek2012.

    • @gamefoun
      @gamefoun 8 лет назад +5

      Brumaticalpie no, it is ran by same person but it is still different

    • @brum1784
      @brum1784 8 лет назад

      bleh whatever who cares bye

    • @UncommentatedPannen
      @UncommentatedPannen  8 лет назад +49

      "But the original channel was Pannenkoek2012.
      Therefore, Pannenkeok2012 = Pannenkoek2012."
      I can concur. This is how it works

  • @ninjaydes
    @ninjaydes 4 года назад +5

    That title is the definition of anti-clickbait. This video is indescribably amazing.

  • @CKDEV
    @CKDEV 8 лет назад +378

    Hmmm so if mario's hat is what makes him lose less health......
    Guy 1: OH NO MAN WE'RE GONNA GET SHOT
    Guy 2: Don't worry! I have a hat!

    • @12125512
      @12125512 8 лет назад +22

      there is a reason klepto at all his will try to steal it from mario.

    • @MarioFan587YT
      @MarioFan587YT 8 лет назад +1

      +superior AI
      Or maybe Ukiki too?

    • @Deretythe
      @Deretythe 8 лет назад +92

      Team Fortress 2 suddenly makes sense.

    • @Stormghetti
      @Stormghetti 8 лет назад +2

      God damn it.

    • @360xxx_swagluvunohomosapie9
      @360xxx_swagluvunohomosapie9 8 лет назад +16

      Bulletproof Vest? pfff that is for pussies
      here, take my hat

  • @canaDavid1
    @canaDavid1 5 лет назад +36

    Ceave: "it's actually really simple!"
    Pannenkoek: "it's much more complicated than that!"
    Know the difference.

    • @quinn7894
      @quinn7894 2 года назад +9

      You: "it's actually really simple!"
      Ceave: "it's actually *surprisingly* simple!"
      Know the difference.

  • @neonmushroom1
    @neonmushroom1 8 лет назад +188

    13:10
    Why would I want to run around on fire for 276 days?

    • @WannabeMarysue
      @WannabeMarysue 8 лет назад +65

      i want to

    • @MadCatNobody
      @MadCatNobody 8 лет назад +40

      for science

    • @TheKrazyKat89
      @TheKrazyKat89 8 лет назад +19

      For science!

    • @CANADAKRUSH1
      @CANADAKRUSH1 8 лет назад +11

      because ur a big boy now u do what u want to

    • @stegomasaurus6737
      @stegomasaurus6737 8 лет назад +48

      For the same reason you'd want to hit a block with a hammer for 400+ years to destroy the world?

  • @jjkeyboards
    @jjkeyboards 8 лет назад +45

    13:03 - "if we prolong the burn for 276 days"
    nO

  • @davidthecommenter
    @davidthecommenter 3 года назад +13

    The fact that Mario's HP always goes down while underwater provokes a deep fear in me.

  • @damientheshinx
    @damientheshinx 5 лет назад +16

    “So Mario can survive in water at most 64 seconds.”
    I S E E W H A T Y O U D I D T H E R E

  • @vgking487
    @vgking487 8 лет назад +58

    The Paper Mario speedrunning community borrows parallel universes from you, and you borrow frame-perfect jumps in return. Thus the circle is complete.

    • @UncommentatedPannen
      @UncommentatedPannen  8 лет назад +32

      I feel like the concept of frame perfect jumps has been around since way before paper mario

    • @BrettMKW
      @BrettMKW 8 лет назад +10

      Yeah, jumping to prolong the flame damage has been known forever, Paper Mario wasn't the first to use it.

    • @gottendesert069
      @gottendesert069 5 лет назад +7

      @@UncommentatedPannen they took everything from us i see

  • @PikaFanboy
    @PikaFanboy 8 лет назад +182

    Mario technically has 2176 HP! Suck it, RPG protagonists!

    • @maxbearington7565
      @maxbearington7565 8 лет назад +27

      Some RPG protagonists have more, especially Final Fantasy.

    • @dmas7749
      @dmas7749 8 лет назад +24

      Yeah a lot can get close to 3000~4000 endgame
      And then there's some games that's just ridiculous. Dante from DMC3/4 starts with 6,000 HP and can raise it to 20,000. Star Ocean 3 & 4, with a fuckton of grinding let you get into the quintuple digits. Final Fantasy X lets characters break the HP cap, letting characters get a stupid high 99,999.
      It also depends on the scaling. Higher numbers aren't better all the time. A dragon can bite a character for 20 dmg, and in another game the same amount of HP damage can be inflicted by a rat or something.
      Also technically Mario only has 1921 HP. He can survive 1920 damage, any more without healing will kill him.

    • @Aurorosthebest
      @Aurorosthebest 8 лет назад +16

      Disgaea 1 and 2: 120 Million
      Disgaea 3: About a billion, give or take 100 million I believe
      Disgaea 4: About Half a Billion. And Ways to deal several quadrillion points of damage, I believe?
      Yeah... no.

    • @dmas7749
      @dmas7749 8 лет назад

      Aurorosthebest Yeah, I forgot about that.

    • @MegaZeta
      @MegaZeta 8 лет назад

      It's pronounced "This Gaea"

  • @RossLlewallyn
    @RossLlewallyn 8 лет назад +14

    I hope you realize that these can seriously be considered archiving of gaming history. I'm glad you enjoy doing them, because they're revealing design choices and quirks that illustrate the time they were made in.

  • @youreyesarebleeding1368
    @youreyesarebleeding1368 8 лет назад +25

    *Runs around while on fire for 276 days straight*

  • @mrbobmanbob
    @mrbobmanbob 8 лет назад +8

    "Well, it's actually more complicated than that."
    SO IT BEGINS..

  • @Bluetailvappy
    @Bluetailvappy 8 лет назад +4

    Burning Mario under the log in Lethal Lava Land was always one of my most favorite things to do.

  • @KirbyMario12345_939
    @KirbyMario12345_939 7 лет назад +22

    I wonder if since this video, anybody has made a mod where Mario's health is a dynamic health bar with exact values (or just a number shown on screen) rather than an 8-sector pie.

  • @Ninerule34
    @Ninerule34 4 года назад +3

    I've played through Mario 64 so many times and never knew Mario had an animation and "voice lines" for standing in smoke, that blew my mind more than the super intricate health system tbh

  • @pensamiento3867
    @pensamiento3867 7 лет назад +23

    10:20 THAT'S A LOTTA DAMAGE

  • @dewybmt
    @dewybmt 4 года назад +7

    Casual player: "Mario has 8 pieces of health right?"
    Pannen: "Well yes but actually no."

  • @YTSunnys
    @YTSunnys 8 лет назад +70

    276 days? Gold my beer, I got this!

  • @QuiVeutUneMerguez
    @QuiVeutUneMerguez 8 лет назад +1

    I really appreciate the way you're going beyond the ABC challenge and actually documenting the game on your secondary channel. And your videos are very comprehensive, whenever I think to myself "Wait, but what if...", the video immediately explains the exact situation in detail.

    • @UncommentatedPannen
      @UncommentatedPannen  8 лет назад +2

      Thorough documentations like this also help me learn about the game, since I have to test everything when researching the topic. For example, I didn't know the INC/DEC counters could be overflowed before making this video, but now I do

  • @PC_Simo
    @PC_Simo 4 года назад +13

    I’ve always wondered, why the first sector gets drained so much faster than the others, when in water or toxic gas. Now I know it’s because a certain number of smaller units gets drained each frame, and there’s a half sector beyond the first sector, and a sector gets drained as soon as it’s not full anymore.

  • @SkicoNow
    @SkicoNow 8 лет назад +2

    Pannenkoek, you make the simplest things so complicated. And I love it.

  • @Noxedwin
    @Noxedwin 2 года назад +4

    I've been subscribed for years to both channels. I never give SM64 much thought, and it's a testament to PK's enthusiasm and dedication that these videos end up being so interesting.
    That said, I'm afraid the slow-mo *_OOOOEEEUUUIRRGH_* at 3:25 is stealing the show. It is ascending me to a higher plane of existence.

  • @kylephipps8605
    @kylephipps8605 4 года назад +1

    Mario yelling in slow motion was something I didn't know I needed.

  • @pixel3000nerd
    @pixel3000nerd 8 лет назад +3

    Damn. These videos really keep me interested. I've recently been getting into programming and game design and this gives me (and others of course) a better look at how a game works behind the scenes. It's not just pushing a button and the character does stuffs from a line of code that says "hey jump". It's all code sequences and math calculation. Lots of them.

  • @eac-ox2ly
    @eac-ox2ly 8 лет назад +2

    These videos are now the fuel to my lonely nights.

  • @AurelioProvedo
    @AurelioProvedo 7 лет назад +5

    I love how he grabbed that coin at 9:09 at EXACTLY the last frame before dying

  • @lapotato9140
    @lapotato9140 7 лет назад +7

    i _really_ wanna hear what 10:19 sounds like using the Oneyplays romhack that uses Chris's voice for mario

  • @ghb323
    @ghb323 4 года назад +4

    0:33 this is known as a “fixed point arithmetic”, the lower byte is essentially the fractional part, and the upper byte is the integer part. Therefore, Mario’s HP value is actually scaled by 1/256 for extreme precision. You take the value, integer-divide by 256 (or simply take the upper byte), and that determines if Mario should die if the resulting value is 0. This also controls what image for HUD.

  • @SammyMaggio
    @SammyMaggio 5 лет назад +6

    The 7.75 sectors are added because you can get lower than 256 with fire, which is less than a sector. Even if 7.5 sectors were added, you’d be at almost full health. That is why the extra .25 is added, because the devs thought of this.

  • @adamkampen
    @adamkampen 8 лет назад +15

    I have been playing rom hacks of Super Mario 64 recently, and because of these videos I'm able to describe things like the science behind sleeping. My friend said I needed to get a hobby.

    • @UncommentatedPannen
      @UncommentatedPannen  8 лет назад +25

      If he tells you that just for watching and understanding the information, I can't imagine what he'd tell me as the person investigating and making videos of it

  • @awerelia
    @awerelia 8 лет назад +9

    I remember doing stuff like this.
    Not explaining how health works in 15 minutes, but doing health defying glitches in general.
    But at least I have more useless information shoved into my head.

  • @puppup7041
    @puppup7041 7 лет назад +7

    10:20 The true sound of pain.

  • @WannabeMarysue
    @WannabeMarysue 8 лет назад +14

    mario on fire for 276 days is my new aesthetic

  • @MandrakeGuy
    @MandrakeGuy 7 лет назад +5

    i love the funny titles like...
    "sleeping"
    "blinking"
    and "hp"

  • @JustAMuramasa
    @JustAMuramasa 8 лет назад +34

    Mario is nice and all, but the music that begins at 0:15 is what we're all really here for.

  • @SpudChickenSaltedChips
    @SpudChickenSaltedChips 7 лет назад +7

    I can hold my breath for Super Mario 64 seconds underwater, too.
    I'll see myself out...

  • @Elli_s5672
    @Elli_s5672 6 лет назад +6

    "Mario without an hat is like playing hard mode." -Elli_s

  • @somerandomguyontheinternet3233
    @somerandomguyontheinternet3233 7 лет назад +6

    "Frame perfect jumps"
    "For 276 days"
    Do I sense a Stryder7x thing going on?

  • @cat2.096
    @cat2.096 6 лет назад +9

    "Since we're already dead, nothing special really happens"
    what about doing that jump thing but while getting coins?

  • @rosiepotato2555
    @rosiepotato2555 8 лет назад +3

    Wow this is awesome, it's so crazy how we never even realize how complex video games really are, even the old ones. It's fascinating to say the least o_0

  • @SirMalorak
    @SirMalorak 8 лет назад +34

    Why the hell did they not just use an integer from 0-8 for his health and another integer for the Under-water gauge? Seems overly complicated from a programming standpoint ._.
    I guess it's to show the gradual HP loss and also have dec=0 be a variable for the HP gauge to move up afterwards, but for an N64 game that seems like a lot of bytes for such a small effect. Oh well, maybe someone had some extra time on their hands and wanted to pretty-up the HP gauge.
    Cool video, will now view the rest of it!

    • @romajimamulo
      @romajimamulo 8 лет назад +19

      why?
      SM64 was coded in a cave by imps

    • @Solinaru
      @Solinaru 8 лет назад +8

      I think this might have something to do with planned multiplayer? It might of been cheaper to use Hex for two characters instead of two values of both.
      The stuff that got dropped due to technical and time issues still has some legacy in SM64 in one way or another.

    • @ThePizzabrothersGaming
      @ThePizzabrothersGaming 7 лет назад +7

      Kersyl Ger they've done it to set a time limit on certain events wothout having to create separate timers. it saves space!

    • @SirMalorak
      @SirMalorak 7 лет назад

      Hm, good point.

    • @theradman9478
      @theradman9478 5 лет назад +3

      So that breathing could actually feel like you take a breath

  • @dude0216
    @dude0216 4 года назад +5

    Guy: aw damn i lost 3 hp from that
    Pannen: *file select screen song starts playing* Actually...

  • @Phanton404
    @Phanton404 8 лет назад +9

    I'll have nightmares with that slowed down bowser laughter you know.

    • @kenyawilley3645
      @kenyawilley3645 6 лет назад

      And I'll have nightmares ofthat profile pic

  • @turingsghost
    @turingsghost 8 лет назад +4

    The only person who can make programming mumbo jumbo entertaining.

  • @DanoDude
    @DanoDude 8 лет назад +89

    Sooner or later he will tell how breathing works.
    Ow

    • @gregoryhayes7569
      @gregoryhayes7569 8 лет назад +46

      Isn't that exactly what he just did? Apart from being on fire, all of the effects that deal direct HP damage are breathing-related.

    • @DanoDude
      @DanoDude 8 лет назад +1

      OH NOES

    • @koolredfoxplays8052
      @koolredfoxplays8052 8 лет назад +11

      If you haven't seen it, he did it with his HP with Metal Cap video. xD

  • @Kaztalek
    @Kaztalek 8 лет назад +6

    love this vid. i was hoping to see the case of getting burned by the fire spitter, but instead of jumping, immediately falling off the edge so you're airborne the whole time

  • @CJacobsLP
    @CJacobsLP 8 лет назад +5

    As someone who's interested in learning about game design, videos like this are a great window into the inner workings of old school games! Thanks for making them.

    • @boynedmaster
      @boynedmaster 8 лет назад +2

      do note that almost everything mario 64 does is pretty stupid, especially by today's standards so i wouldnt use a lot of ideas from mario 64

  • @Lugmillord
    @Lugmillord 8 лет назад +32

    I already knew that it doesn't use simple integer values in-game but this video has so many things I didn't know, it's very interesting! even simple things like damage increase when not wearing a hat. You just don't try that out during normal gameplay. And a -5 chain chomp attack or -6 fall damage look kinda scary. But weird how lava/squishing is increased to 4.5. I wonder what thought went behind that. Also - jumping decreases burn time?! I would have thought the opposite since I only knew about the unlimited burn by falling down a cliff. Interesting indeed. Also, the overflows are pretty cool. Mario seems to have 9 lives if he can survive the lava log. ...well, actually he can have up to 101 lives but you know what I mean.

    • @chrislink9737
      @chrislink9737 8 лет назад +1

      Burn time stops as soon as the value reaches 161 and Mario is in the running animation, it just happens that for some reason, being in mid air makes the timer go faster

    • @Lugmillord
      @Lugmillord 8 лет назад +1

      Chris Link
      not the time, but as he said, the decrement of the value is higher when in the air. But you wouldn't notice that during normal gameplay.

    • @chrislink9737
      @chrislink9737 8 лет назад +3

      I actually found this myself a few months ago... I noticed that sometimes I would lose 2 pieces of HP and sometimes 3... Then I figured out that jumping is the key to take much less damage

    • @David08225
      @David08225 8 лет назад +3

      Well, it seems to me like all hatless damage is a 50% increase over the corresponding with-hat damage, the difference being that some of the values are rounded up to the nearest whole sector and others aren't.
      1 damage becomes 1.5 and is rounded up to 2
      2 damage becomes 3
      3 damage becomes 4.5 and is (sometimes) rounded up to 5
      and 4 damage becomes 6.

    • @Lugmillord
      @Lugmillord 8 лет назад +1

      SomeGuyNamedDavid
      But that remaining 4.5-thing... so weird!

  • @blaze4109
    @blaze4109 6 лет назад +2

    Mario can hold his breath underwater for exactly 64 seconds. Nice one, Nintendo.

  • @NESGlitchesRock
    @NESGlitchesRock 8 лет назад +8

    press the left arrow key at 0:20. the music continues at the same place almost seamlessly.

    • @Elli_s5672
      @Elli_s5672 6 лет назад

      Also on mobile double tap

  • @Tetaes
    @Tetaes 7 лет назад +1

    Great video! I was just skimming through videos but yours caught my full attention. Ended up watching all 15 minutes of it and I'm impressed.

  • @phoenixandy
    @phoenixandy 4 года назад +3

    8:03 Now that was just badass.

  • @YotaXP
    @YotaXP 8 лет назад +1

    I never even knew Mario had a coughing animation when standing still in the toxic gas... I guess I was never crazy enough to try.

  • @harrisonfackrell
    @harrisonfackrell 6 лет назад +14

    *In fact, we can actually use frame-perfect jumps to kill ourselves*

  • @TRRailfan
    @TRRailfan 3 года назад +2

    They really just did all of this to make the health bar move gradually over multiple frames

  • @Lexan_YT
    @Lexan_YT 8 лет назад +13

    Everything is complicated in SM64, it's a good thing because you are a thing

  • @kuromi5187
    @kuromi5187 8 лет назад

    Thank you for making videos like this, I know this may not be your primary intention but watching these really helps me with my anxiety and panic attacks

  • @HeyKevinYT
    @HeyKevinYT 4 года назад +3

    10:20 satisfying moment we all wanted to achieve when we were younger

  • @restlessfrager
    @restlessfrager 8 лет назад +1

    I could watch your videos on SM64 theory for the rest of my life, non-stop.

  • @GameShark-dn6wq
    @GameShark-dn6wq 8 лет назад +3

    "Hi. I'm Super Mario. Welcome to Jackass."

  • @bgbong0
    @bgbong0 8 лет назад +2

    When I played this as a kid playing this game, I always felt like jumping would help get rid of burning, but I never knew why or how that worked until this video.
    Speaking as a hobbyist programmer who's always thinking about game design, your videos are an absolute treasure.

  • @mothafuger
    @mothafuger 6 лет назад +3

    9:53 RIP marios ass

  • @QuiteDan
    @QuiteDan 8 лет назад +1

    3:25 you can really feel the pain

  • @Coaster42
    @Coaster42 8 лет назад +54

    8:40
    lol why is this so funny

    • @psuedonym9999
      @psuedonym9999 7 лет назад +1

      +Joel Graber LOL IKR

    • @MarioFan587YT
      @MarioFan587YT 7 лет назад +4

      Joel Graber
      Because it's the same as 10:20

    • @Fenyx_Birb
      @Fenyx_Birb 5 лет назад +2

      HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHAHHHHHAAHHHHAHHHHHHHHH

    • @Orion7207
      @Orion7207 4 года назад +3

      A-A-A-A-A-A-A-A-A-A-A-A-A-A

    • @fundermann
      @fundermann 9 месяцев назад +1

      8:48
      HO HO HO HO

  • @TheWASHINGMACHINEBOY
    @TheWASHINGMACHINEBOY Месяц назад

    8:31 i love how you hear a buzzing sound because the lava is trying to launch mario into the air, but the log holds him down, causing it to do so over and over every frame

  • @GamesTutorials_
    @GamesTutorials_ 4 года назад +3

    I know this is an old video and that it's only a game, but I admire the way you apply the scientific method in order to discover how work something. Something that seems so simple as an HP bar. You make me understand the power of the human rationality, seriously. I want to be a physicist to understand how nature behaves the same way you discover these amazing things. ¿Are you a physicist perhaps?

  • @gapplssb
    @gapplssb 5 лет назад +1

    I haven't subscribed to a person in a very long time....
    Congratulations

  • @starcubey
    @starcubey 7 лет назад +3

    8:45 This looks like mario's worst nightmare

  • @ryanr27
    @ryanr27 4 года назад +1

    “A health slice is a health slice, you can’t say it’s a half”

  • @Architector_4
    @Architector_4 8 лет назад +5

    8:29
    JESUS CHRIST, THAT WAS SO DAMN VIOLENT

  • @handofcreation0
    @handofcreation0 8 лет назад +2

    I did not know Mario coughed and waved in the Hazy Maze gas. 11:15 . I mean, when did you ever WANT to stand in the Hazy Maze?

  • @gzmacleod
    @gzmacleod 4 года назад +3

    Wouldn't it be great if Mario actually had 2176 life segments?

  • @CaptainWardi
    @CaptainWardi 8 лет назад +7

    You should make SM64 into a school subject in the later future, because it contains mathematical problems that we could solve etc

  • @SirAnthonyChirpsALot
    @SirAnthonyChirpsALot 4 года назад +1

    So THAT'S why the game is called Super Mario 64. I didn't realize it was it was an esoteric reference to the increments Mario loses health in.

  • @jordandino417
    @jordandino417 3 года назад +3

    8:04 And kids this is why we should conserve and protect the endangered Koopa or an Italian man made by Japanese men with a cap with the letter ‘M’ named “Mario” will come. ;)

  • @Sackless_Jack
    @Sackless_Jack 8 лет назад +1

    The slow motion sound of Mario in pain is hilarious

  • @MegaZeta
    @MegaZeta 8 лет назад +6

    11:45

    • @varietychan
      @varietychan 8 месяцев назад

      This got removed in the DS version

  • @Lizuma
    @Lizuma 5 лет назад +1

    I wish I could hold my breath for that long in real life! The most I can be underwater so far is usually around 30 to 40 seconds. Sometimes 50 seconds if I try hard enough. Mario can hold his breath for more than a minute!

  • @TheBilli96
    @TheBilli96 8 лет назад +11

    Holy shit! I never noticed how Mario takes double damage without his hat! wtf?

    • @syrelian
      @syrelian 8 лет назад +12

      Its more like 1.5X, Also the game does say that without his hat, Mario is in for some bad luck

    • @zanegreedon6986
      @zanegreedon6986 8 лет назад +2

      Probably never noticed because you never get hurt without the hat on because you never lose it long enough to see yourself take damage

    • @meta04
      @meta04 6 лет назад +3

      Actually it's 1x for anything that deals damage gradually instead of in bursts (like being underwater or in toxic gas), 1.5x for anything that deals 2, 3, or 4 slices normally except 3-knockback, 1.67x for 3-knockback, and 2x for anything that deals 1 slice normally. So I'd say about 1.6x because most damage falls into the 1.5x category but the 3 exceptions (1- and 3-knockback, as well as being shocked) are all more damage than predicted.

    • @roddydykes7053
      @roddydykes7053 6 лет назад

      Nabillio96 I definitely noticed this as a kid cause I experimented the shit out of this game! Being born in ‘93 meant this was the best shit for at least two years before Banjo-Kazooie came out

  • @hobojoe9337
    @hobojoe9337 6 лет назад

    This seems like such a needlessly convoluted system at first, but all the little quirks the health system allows makes it worth it.