CAD Style Movement and Transformations...IN BLENDER?
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- Опубликовано: 11 сен 2024
- In today’s video, we’re going to check out an extension that significantly upgrades Blender’s move functions with snapping, constraints, and much more!
CAD TRANSFORM TOOL DOWNLOAD LINK
gumroad.com/l/...
Today’s tool is the CAD transform tool - a tool specifically designed to add CAD style transformation tools to blender.
You can download this tool at the following link. You can download it for free, or throw a few dollars the developer’s way. I’d personally recommend supporting developers whenever possible.
This tool will be especially welcome for people that are used to working with CAD software, as the regular Blender move tool is a bit more…arbitrary than they’re used to.
This tool adds edge snapping, midpoint snapping, and much more to the Blender movement toolset, allowing you to be significantly more precise in the way you can move and adjust different things!
Hi everyone! Let me know what you think about this add-on in the comments below! :)
Would you recommend using SketchUp for architecture and Blender for adding railings, rocks, render, and other details?
@@BrannanR Yes - I think this is a great strategy, though depending on the railing I might do those in SketchUp as well. Despite comments to the contrary, at the moment I still find precision drafting style modeling a lot more developed in SketchUp. Thanks!
@@BrannanR I use TurboCAD since ever for precise constrution, and now Blender for all the stuff the CAD doesn't provide
This is brilliant. Normally you can use snap when placing objects, but this allows you to choose exactly what to snap and to what to snap it to. This brings is closer to cad-like editing. I like using Fusion 360 and Designspark for this exact reason, because I can place things exactly where I want to. Blender just gets better every day.
Great tool, great video. I missed those snapping options from autoCAD, it's great that they bring them to blender. There are two things that I still miss, the first one is that if you select with your pointer making a box from right to left everything that the box is touching or inside gets selected, but if you make the box from left to right only the elements that are completely inside the box get selected it ignores elements that are partially outside the box, and the second one is zooming, it has many zooming tools like making a box to zoom, or a separated button or tool just for the zooming, without undoing your work, I have not seen this in blender I wish someone did an add-on for this, it is very handy
I was started to model in Blender a few months ago and I felt very frustrated that I can't snap to a midpoint. This changes everything, thanks for the tutorial!
It's very non-intuitive for anyone that's used a drafting program before - really glad to see this add-on
You can split the edge with CTRL-R and that will create mid-point and then you just snap to that vertex.
You can, there's edge center option in snap menu
lol, you can. look in the snapping menu
more easily would be just extrude from the center, select and separate
Wow! This add-on must be a part of Blender! Very good video.
Thanks!
+1
5 mounths searching youtube for blender tutorials , out of lots of channels your's is the ultimate best one there 💙💙
Happy to hear that!
Blender constantly becomes a better all in one tool! What an amazing community.
:)
Hi Justin, I am a fan of your SketchupEssentials channel, I watched almost every videos you've made on that channel and when I found out you had this Blender channel I feel my way to Blender must be easier because no other channel has your easy for beginners style that you have. Cannot find any enough words to say thank you, my favourite teacher!
Thank you very much! Happy to be doing it!
Yeap my master also
I recently abandoned SketchUp, and what was killing me was the precision of the snap.
but this addon is awesome!
You didn't like the snap precision in SketchUp? Or you did and wish Blender did it?
@@TheCGEssentials SketchUp's snap is perfect! If Blender had the same snap it would be wonderful. I gave up SketchUp because of the performance ... just for that ... it's a shame.
@@niadhson SketchUp's snap is not accurate when compare to Rhino
@@junfeipei866 Did not know!
SketchUp was my first 3D software. I compare others with it first.
I've seen Rhino on video ... it looks like SketchUp ..
I never tested it.
I don't want to fall in love with the software, because it is too expensive for my currency 😄
@@niadhson cgpersia
you're my sketchup Guru and now Blender thank you for the informative and helpful video
Glad you liked it!
- 3 years ago i needed to adapt to v-ray rendering in sketch up ... OK this guy have a nice a straight to the point tutorial .
- last year twin-motion became free , oh the same guy have a nice series about discovering the software .
- 6 month ago , i'm ditching all my 3ds max knowledge and going into blender .... guess who is here teaching about blender :P ?!
on a serious note thank for the effort man , i came here because of Facebook comment regarding the snapping in blender and didn't even know you covered blender , looking forward to check the other videos !
LOL - glad you're finding the videos helpful! :) Just trying to cover as much ground as possible!
I've been on Fusion 360 for the last 2 years, but slowly uncovering the magic of Blender. This helps bridge the interface gap between the autodesk world and amazing Blender (along with your excellent 'snapping' tutorials)!
Glad you liked it!
This is something I sorely missed from 3DSMax when I started using Blender. I use AutoCAD and Solidworks for most of my work and have been working around in Blender trying to acheive this kind of precision with object and geometry placement.. That's fantastic.
Glad you liked it!
Wow ,This exactly I wanted ( had been in mind for quite long time) to simplify the selection of the objects by grabbing desired vertex, Edge and face to place them to target elements of objects respectively. It is really eureka moment for me that you brought for me by this video in fact you earlier you replied to my query associated with selection in blender like cad or sketcup.
but that in built options has limitation and feels little cumbersome. But this addson you covered in this video is really fantastic. I really appreciate your effort that you put in listening your audience and I try to deliver what they expect from you. Thank you.
:)
Snapping to vertices is already available in 2.82, but only with "Move" tool. What is really handy is snapping to vertices with rotation -- this is not implemented in Blender yet, but I think will be a killer feature.
Agreed!
been waiting for this for sooooooo longggggggg.
Well - it's here :)
Heck yeah! Coming from a CAD background, it's often puzzled me how these tools are overlooked. Another thing (listen up, developers!) is the way blender handles mirroring objects. Many CAD (and some 3D-Lightwave) let you mirror objects by drawing a line. Blender does that, but because of the origin point in blender, makes it operate in a different, maddening fashion. Spent way too much time trying to do this yesterday; should've taken 10 seconds.
in blender mirroring is easy. you change the Cursor to what ever you want press shift ctrl alt and s together and select change origin to 3D cursor.
if the object doesn't mirror how you want it to spawn in a plane and change the orientation of the plane in object mode let say 45 degree. shift click the old object and than the plane and press ctrl J. enter edit mode and delete the plane using L select
So...CAD softwares make this much simpler. That's actually kind of complicated...
@@TheCGEssentials you can also just change the origin, select pivot point to 3d cursor and scale an axis you want to negative 1, and flip normal. easy to do in edit mode
Damm! I really really love this kind of fixtures. My respect for the developer! If a had some money a will really donate him a lot, for this approach of CAD for free modeling process.
I would love to see more things like this, options like tangency, collinear, parallel, etc... with multiple objects. Hehehe
Can you imagine a rigging system that works like a joint system on CAD? like SolidWorks! HohohoOOO! For animation with physics it would be so practical and fast! OMG! Hahahahaha. I get excited just thinking about it. 😂😂😂
:)
Great tool. Closing a gap. I love Archipack and now this CAD-Transform. Great help and I am hoping for more to use only one Software to construct in 3D.
Unfortunately I think that day is still a ways off, but we're getting closer :)
Now this is a game changer for me! The default snapping in blender is the reason why I keep coming back to Sketchup.
This was the reason why I went back to the max.... until now!!! You are a super hero!
Glad you liked it!
I think it's the one of most desirable addons for architects who think to adopt blender as a design tool and not just as rendering tool. Thank you very much for share. Greetings from Brazil.
Glad you liked it! :)
Yes! I feel that people coding for Blender are helping me march one step at a time to a 100% blender workflow for architecture. And while it's 'free' I fully intend to fund these guys as much as I can because their time is valuable, and add-ons like this will save me a lot in the future. That is IF enough functionality comes to Blender, so let's all chip in and make the Blender BIM an option for designers.
I like this comment a lot - thanks! :)
I used SketchUp as a hobbyist since Google first introduced it; mostly to design objects for woodworking and, later, 3D printing. Then Google sold SketchUp to Trimble and Trimble ultimately put SketchUp behind a paywall (more accurately, the "free" version has been gutted so that it doesn't allow plugins, exporting different file formats or saving to your local drive). Since then I've been looking for a replacement. Previous versions of Blender had a really steep learning curve and didn't easily allow the kind of precision that this add-on does. The overall learning curve is still a bit steep but now I'm starting to consider slogging through it. Thanks, CG Essentials! Subscribed!
It's steep, but if you start with simple tutorials and focus on the things you want to do, it's definitely achievable
I would not use blender as a cad software. look at programs like freecad. blender is used mostly for art in video games, cgi and the likes. blender is not well suited for making thing in real life if you are looking for precision.
@@mitri5389 Thanks; I have been looking at FreeCAD at the same time. It has its own learning curve, the documentation is somewhat unclear, and at version 0.18 it is not anywhere close to a mature tool. To date I have created and printed simple objects (with some difficulty) using both programs. I realize that Blender is not designed for CAD. FreeCAD, in turn, is not designed to produce organic shapes, and it appears extremely cumbersome for most woodworking applications. So it looks like I will have to learn both.
Sadly, I left the coding world about 1985. I would love to help advance the state of FreeCAD but I would not be useful to them.
Wow! It's perfect! The add on will allow us to work in a Sketchup/Rhino style...thanks a lot!!
Well it's a start, anyway :)
Thank you very very much!!! I was a former user of sketchup and autocad and this was such a bummer for me on Blender! I mean, Blender is awesome but really isn't for precise modeling and your chanel has so much tips and tricks that makes the transitioning way easier! Great job!
Thanks very much - glad you're finding the videos helpful!
Your videos helped me learn Sketchup, but in the end I got tired of how limiting that software can be so I moved to Blender. Plus Blender is free. Thanks for the videos.
For sure! :)
My Favorite Toy of all time is now allowing me to do more than make pretty furniture renderings. ! If it were not for the Cad snap utilitites I would have not chosen blender. NOW we have Cad style movements and it makes me happy!
Interesting - so have you integrated this as a full-time part of your workflow? Genuinely curious - that's pretty cool :)
This is a blessing, I had to do some modelling the other day to print some stuff to fix my headphone, and I had to edit the model from thingiverse since it didn't print and fit properly, so I used blender since it was free and small to download. I was so used to the snap in autocad back when I was in school that I was kinda confused why blender doesn't have this kind of precision snap, blender's default snap feels like it's semi random since I had to redo snapping a few times to get it into the right position.
I agree - while the snap function is super helpful, in my opinion I really wish they would upgrade it to work more like SketchUp or AutoCAD's snap functions
Thank you! The tool is great!
Glad you like it!
This combined with the push pull tool that is coming in 2.9 are really bringing some of the best aspects of Sketchup to Blender.
Interesting - is there a documentation post somewhere that talks about that?
hi, for a cad user like I am having this in Blender finally is a game changer, thank you for this post. I think you overlooked a usage that is very common and very useful in other cad softwares: snapping entirely on other objects to modify my object, i.e. if I want to replicate a certain cube I can extrude my edge pinpoint the other cube first edge as base and the other cube second edge as end and my cube will have the very same dimension. This comes in handy also for making replicas not using the array modifier an other stuff. Great stuff anyway, I am getting this addon right away. Thank you
Is that not what I did when I extruded the cylinder to match the height of the other object?
@@TheCGEssentials if you refer to minute 5:42 not exactly: in that case you chose as the base point (first click) the upper face of the cylinder you wanted to modify. What I refer to is that using base points does not necessarily require to use a base point of the object you want to modify itself, but you can select a base point on another object and an end point on another object in order to modify yours. You can for example make a segment which has length of 10 units. Then you create another object that you want to extrude by 10, so you press E and then the base point will be the first point of the segment (which is not part of your object) and the end point will be the end of the segment. I hope i clarified myself here. Cheers
Amazing!! As an architect that is really useful. This with the destructive extrude from 2.9 is a huge improvement in workflows.
Totally agree!
I wish I could upvote this video more.... This is a game-changer for architectural work in Blender!!!!!!
:) - Glad you liked it!
OMG about time! Thanks for the review Justin. Blender is getting closer and closer ;)
Glad you liked it!
Blender need to make this default! Start to having Sketchup features, very cool
:)
That's the incredibly useful addon!!!
I think so too!
I just installed the add on and am playing with it. Seems like it will save a ton of time. Thanks.
Great to hear!
This add-on is useful and easy to use. Rotating may result a little bit tricky though, but maybe it is a question of practice.
I thought it was pretty intuitive, but I started with CAD programs, so that's how I'm used to rotating things
This is exactly what I need! Thanks
Glad I could help!
Thanks for reviewing this tool. I'm an absolute beginner in Blender but I use Autocad at work so at least I can have some familiar snap modes in Blender.
Exactly!
Thanks so much for the tutorial, just started using blender from Maya and the snapping is driving me crazy.
No problem - I think a lot of people that have been working in Blender for a while don't realize just how much users from other softwares use this functionality - it's kind of there inside of Blender, but it's buried. This add-on makes it much more accessible. Thanks!
Great tutorial, like always... Thank you bro
Excelente add-on para quienes aprendemos blender con previa experiencia en autocad.
Thank you for showing this tool.
You are welcome!
Great addon it was missing in my workflow coming From SUp.
Thanks for the vidéo and thanks to the developpers.
BIG thanks to the developers - I've always felt that add-on developers are severely undervalued for what the provide for most 3D programs - they do SO much :)
That looks similar to functionality in 3ds max that I use often!
Thank you soooo much for this, now I think I can learn faster Blender to use as CAD
Let me know how it goes
amazing...super useful it adds even more power to this powerfulsoftware
Yes it does!
Amazing video dude, superb addon
Thanks! :)
I hope you can help blender on dealing with this issues... I know u do have a lot of knowledge about this stuff... Maybe you can encourage them to make blender same like sketchup
Lol - at the moment I doubt they'd listen to me - maybe someday
@@TheCGEssentials yes you can you have some influence Maybe try to compare blender and sketchup on a video... And make your thoughts about it...
Thank you for pointing to this add-on. Very useful indeed.
:)
Blender is officially complete the day this add-on was created
Lol - let's not shut down development just yet :)
Was looking fir something like this. Thanks alot
Long time Blender user here. I've done a lot of archviz and furniture modeling. I did not see anything in this video that I could not already do in Blender. I noticed that many of the posters were new to Blender. I'll give it a try (it might reduce the steps required in some instances), but I suggest that new users find out what Blender can do before they start adding a ton of add-ons.
5:06 solution is the EXACT same as blenders solution. shift+tab to turn on snapping, choose your snap type with ctrl+shift+tab, and then do your busieness.
I love this tool, good tutorial
Thanks! :)
Hi, I'm using v0.93.2 of the addon. I'm trying to replicate the actions shown in your video, and unable to do so in the edit example. For example, select cylinder and make it the same height as the pole. I can select vertex/face on the cylinder in edit mode, hit G for move, constrain to Z, but then it will not let me select any other point on the pole as a reference.
wow. this awesome add on.
Glad you like it!
Thank you. I was getting mad i n blender. This is it !!!
It's awesome!!! thank you!
No problem!!
Hi Justin!
Could you please make a tutorial on MEASUREIT tool of blender?
Thanks.
Should be able to take a look - thanks!
Coming from SketchUp, i wonder if there are some kind of output like Layout.?
Love your architect approach to blender.! Thanks.
Nope, not really. Some people export to SVG files and import into a CAD software, but to me that defeats the purpose.
You forgot to mention the huge advantage over the native move/scale/rotate: you can navigate between clicks!
Ooh - nice - you're right, this is a big deal!
Just seen that this has been updated to V2 to be compatible with v 4 of Blender. Do you know if this has the Sketch-up type of measurement functions as the instructions are in French I believe.
please full screen
Love it. Almost fusion 360)
Lol - not quite
as vezes as pessoas erram o dedo e clicam em deslike e isso é chato, mas eu sei que não foi por mau. seu video é irado
Lol - thanks! :)
Can you create a tutorial for version 2.0 in Blender 4? The new steps are so complicated.
It just doesnt work with me. When I press G, nothing happens, no snapping, nothing.
What could be wrong?
Thank you so much for the tutorial.
Thanks for watching!
Wow. This is awesome.
Glad you think so!
Brilliant! - game changer! Thank you:) Tried entering 3 on numeric keypad (Mac) for 3 inches but it scales it up instead of reducing down to 3 inches. Units set to imperial. Any ideas?
Very nice! thx for the tutorial.
No problem 👍
Cad Transform 0.91.0 compatible with blender 2.91 is available on gumroad !
Awesome!
Hi is there any setting to make the highlight more bright or use different color , in my UI when for example vertex mode, the almost hard to see if the vertex is selected. It works , it's just the highlight color is too soft in my UI. Any solution ?
Download latest (0.0.8 at this time) and take a look at add-on preferences
Sorry Free Cad, it was good, but I'm in love with another software now.
Thank you!this is very helpful
Glad it was helpful!
if i press numbers in scale mode, then it multiplys the scale instead of get the proper unit size. is there any option on preferences where i can change this behav?
Thank you !
Welcome!
nice didnt knew this addon but can really use it!
Glad you like it!
Excellent!thanks!
Thanks for watching!
Yes, yes, yes! Gimme more :D
:)
I like what you can do with it!
:)
Thank you a million times
Thanks for watching!
Wow this may help blender go head to head with rhino
I think it's still a ways out from that happening, but every step in that direction is good :)
Thanks!
No problem!
TAPE MEASURE: Justin; why is it that the tape-measure doesn't give us the "exact" 3in or 10ft measurement?
If you hold the control key it will snap, which should give you more precise measurements
it will be helpfull T - T thanks!
Glad you liked it!
Just espectacular
This is the thing that makes me crazy when I got to blender for the first time the snapping was so stupid.. This approach of snapping was only applicable to edit mode and not for object mode...
Hi! It would be great if we could click to appear a small screen w-options like: Where to snap, edge, middle, nearest..., because people like me don`t like to memorize shortcuts - I know it is stupid. Anyway tnx again
Honestly, that attitude is going to seriously impact the speed at which you can model in the future...
Awesome! I have test it and it's amazing. Native for blender, please.
We all are waiting for Germano's better native snap branch land into master.
Good! Thanks!!!
:)
Awesome! I shared your video on twitter. As I don't have credit card I would be able to pay anything for the addon.
A little question. How do I scale a cylinder outwards using this addon? Thanks in advance and keep up the good work!
Thanks! I don't fully understand what you're trying to do - there are a lot of ways to scale a cylinder - are you just trying to make it bigger?
@@TheCGEssentials Scale it precisely just on x and y axes. Lets say 5mm.
Hi Justin. With this tool can I move object that snap to the world origin as in Sketchup?
I believe one of the options allows you to snap to origin
What happens at 8:11? It looks like you skip something in the video because suddenly the edge of the cube is lined up with the wall. I try to align two randomly rotated objects like your cube and wall, but I don't succeed.
I rotated it twice - once to align on the blue axis, and a second time to align along the red axis
@@TheCGEssentials Yeah, thanks. It is a little hard to make the rotation alignment when both objects have been randomly rotated and sometimes the snapping gets wrong. I'll have to keep practicing!
I found it easier to first align the two cubes' normals. Then snap a vertex from cube B (the one you want to align) onto cube A (the one you want to align to). Then you will only have to press R and click on the aligned vertex on cube B and then click on another vertex on the same edge, press Z three times and then click on a vertex on cube A that gives you the rotation that you want. Again, this goes for two randomly rotated objects where you don't have any help by having one object already aligned to the global XYZ axes.
Do u have 3dsmax channel
Great, thanks
Glad you liked it!
Great video and awesome plugin. Would you know by chance if there is the possibility to combine snap modes? I mean to not only snap a vertex to another vertex but to snap a vertex for example to an edge center or face center? I tried to find a way to do this myself, but couldn´t find a way to do this.Thanks.
You should be able to select multiple snap types in the tools settings by doing a CTRL and Click
@@TheCGEssentials Awesome. Thank you very much.
You may enable snap modes using keyboard while operator are running, or shift + click on icons when tool is not active.
Problems: I looked at your video 3x but I am getting two issues...
1.) when I hit the "G" key to move box, it shuts down Blender.
2.) It does not select any vertex or individual faces, just the whole object to move it on top of each other...I try it on 2.83 and 2.9 beta.
btw I did SUBSCRIBED and like. What am I doing wrong and is it just me! Bad luck Luis here. HELP because I will never give up.
1) Crash when you hit G probably is an issue with outdated graphic card drivers / hardware.
2) Go into edit mode to move individual vertex or face.
@@StephenLeger It works now. done nothing but Reboot everything OK now...Thanks
Using QBlocker with Blender is also helpful for us Revit users. It allows you to model on custom planes: gumroad.com/l/goev