ATD POINT NEWS HERE! The Strv 103's have been in a sorry state for a long time. There's a couple of outstanding games in this video but also some bloopers, too. It's likely a lot of people are happier with the state of the hull-aiming but it could definitely be better. I'd like to see the Strv 103's really shine and have full functionality. Hopefully Gaijin can do something about it so they're worth playing with the exception of 2 or 3 maps at long range. Make Sweden Great Again!
Gajin is also unable to properly model the turret mechanics of french tanks. The oscillating turrets are by design self stabilizing as long as the change in inclination or declination from terrain do not cross the amount of angle the turret can swing!
If memory servers the Strv 103's were really good early on. Bought it as a pre-order and was amazed by the aiming. It was spot on and was perfect. No bouncing or other issues then Gajin per usual, "fixed" something and broke it. It's never been right since. Ah, the issue was that it had a tendency to roll back wards on hills on its own. Not hard to deal with if you knew how but most people never did figure out the trick to stop it from happening, and demanded Gajin to fix it. "Fix" it they did.
The 1 player left mechanic on this tank could be just a buff to this tank but in RL 1 men can actually fully operate the tank The second strange thing is that this tank has 2 engines, one diesel engine and one gas turbine, it can run them seperatly or together, so if one engine gets knocked out this tank should be able to still drive and steer.
the engines are controlled automatically the diesel it always running the turbine kicks in when high speed or more power for adverse terrain is needed.
And while all the crew is trained in all driving and gunnery controls, only the two forward facing crew stations has full operational controls. The Radio operator/Reverse driver station only has steering and speed driving control and radio controls, no gun controls, and no suspension controls.
A couple fun IRL facts about the 103. The reload wasn't 4 seconds. it was around 2.8 seconds when holding down the trigger. Thanks to its longer barrel it had about 20% more velocity and penetration while using the same ammo as other 105mm guns at the time like the STRV104 for example.
And the 103 also used the M/90 ammo, the C in the M/90C stands for Centurion. The round was to long for fitting inside in the auto loader so Sweden ordered a modified round (M/90S) where the dart is sitting couple of centimeters further in the casing. The centurion can fire the M/90S but the 103 must use this round. The 103 could penetrate targets 500 meters further away compared to the Centurion when both using the same ammo.
@@lada_niva_1.7i 2.8 is what I was quoted from an ex 103 commander while i was doing my service in the Swedish armed forces. also the gun wasn't ever "set" or programmed to any speed. The machinery worked as quickly as it could and the fastest fire rates were achieved when holding down both the fire and reload button for continuous fire.
*_Strv 103 IRL_* Steady, precise, incredibly accurate, drives like a dream, handles like Tony Hawk on a skateboard. *_Strv 103 in WT_* Janky, wobbly, imprecise, handles like a wet seal in a rocking chair.
The tank works great on paper but having a hybrid engine with a strange suspension system made things rather clumsy. If the tank remained a single person tank it would have been a lot better due to weight distribution
@@gvi341984 I take it you never watched this thing doing work IRL? It is far from clumsy . It could outmanouever any contemporary vehicle with ease. Adress on target and fire faster than any turreted vehicle. Post cold war tests also proved that it made rather chunky holes through anything russian built.
Something cool, this tank could actually operate with just one crew member, but it was found that the tank was more efficient with more than one. Two was considered, but they wanted to attempt to export the tank. Since all other countries had 3-4 man tanks, no one would consider buying a 2-man tank because they were skeptical of his different it would be. None were exported, however, in WT this beautiful tank cam still be operated by just one crew member. Pretty cool IMO
Technically speaking, this tank could literally be operated with just one guy. But honestly; being put in a 40mm armored coffin alone against the enemy is a seriously, morally distressing thought.
The 3 man crew was also a psychological thing. Groups of 3 are more likely to make good decisions in hard situations than groups of 2 and in the case of the loss of 1 crew member you wouldn't be alone in the tank.
For what the tank was designed for - a defensive role in a area with many small hills if I'm remembering correctly, it was actually extremely optimal. >hide behind hill >literal inches of ur tank sticking up >pew pew >one engine gone? use the other >1 crewman left? that's plenty
@@fusion3865 Dunno if sadly is the word I'd use, yeah it's a little sad that we never actually saw how effective it'd be in combat but the only way we'd see that is if the country was being invaded, so, good trade off if you ask me.
It wasn't designed for a defensive role, it was designed for a counterattack that would push the Soviets off the beaches. It had all kinds of features that could be useful in defensive combat on typical Swedish forested ground, but if it came to that kind of combat, we were already beaten.
@mcchickenz Are you referring to the 1939-40 one (the Winter War) where Finland's complete defeat forced them to accept a horrible treaty that robbed them of their second-largest city, over a tenth of the country's economic assets, and made 12% of its population fugitives? Or do you mean the one in 1944 during the Continuation War, which ended with Finland having to cede more territory, pay reparations of over 4 billion dollars in today's value, and make political adjustments to suit the Soviet Union, including buying Warsaw Pact materiel for their military until USSR keeled over. The Finns fought for their lives and independence against an orders of magnitude superior enemy, and very nearly lost everything.
Hi Rylan. The Strv 103 can seat maximum 3 persons in reality. The commander and gunner/driver sit next to each other and has equal staring and aiming equipment. The commander has an additional cupola and can spot targets independent from the gunner and can also direct the gunner with his cupola. The third crew is a second driver for backwards driving as well as radio operator. This is a solution essentially because the Swedish army realized that maintenance and daily services requires at least three persons but the tank it self does not require more than one person for driving and shooting. It was also a benefit with a backwards driver for quick withdrawal in ful speed from firing position without showing weak side armour When the tank was developed it was not essential to be able to fire during movement as most tanks of that era lacked high precision gyro stabilization of the gun and most of them stopped any way for accurate aiming. In that sense it was better to focus on protection and super low, hard to hit profile. The solution with the gas turbine engine is unique and was a choice for space saving. The diesel is about 250 hp and for aiming and scooting when in position and the gas turbine of 490hp is for driving and relocation. The hydraulic aiming of the tank is VERY precise, much better than the game is offering and also quick in reality. The auto loader gun with extended L7 barrel is extremely accurate, and did outmatch any of the opponents of its time. The true fire rate is 24 shots per minut with a reload time of 2,4 seconds. 20 + 24 shots in the two magazines. The realistic fire rate is as in the WT game, approximately 4 seconds as firing requires reaming and target finding as well as dust clouds from firing is preventing rapid fire with precision. How ever, the gun can be firing automatically with maximum reload time by holding the trigger.
The 3rd crewmate wasn't even necessary, but made loading easier (autoloader, so reloading the magazine out of combat). So they just went "put him in facing the rear and make him the get-away driver"
The reason they allowed it to function with just one crew member is because it did in real life. One person was enough to perform all tasks. They decided to put 3 people in it though because doing everything yourself would be quite stressfull.
Not just stressful, but slow, unreliable and incredibly draining as well. It's much less like two seater jets and more like playing a three player game with three separate controllers.
21:21 Yes, it's an MBT. It was designated and used as such. For pushing the B point in this game you wouldn't want to send in MBTs because close quarters urban fighting is essentially a deathtrap to any MBT, turret or no turret. People have to wrap their minds around the concept that an MBT is a designation and determines how the army intends to use that tank. An MBT doesn't have to have a turret and it doesn't have to be able to "break through" enemy lines unless the army that intends to use it that way needs that functionality.
Yes a MBT shouldn't enter urban combat but in this game the capture point was in a city. And given the choice a turret is better in that situation than no turret. Love the design of the 103 myself btw.
@@busteraycan I agree. My point is simply that there is nothing about an MBT that requires it to be able to rush into urban combat to "capture a point". A tank can still be an MBT without a turret and without being optimal for the fictive tasks we need to do in-game.
1 guy being able to run the tank is actually the whole point lol, they originally had a 2 man crew and upped it to 3 because they needed an extra set of hands to repair the vehicle etc. as its autoloaded and the gunner/driver are the same person, its feasible that a single person could operate the vehicle, even at a reduced efficiency
I got the premium a few days before this video is posted , I play it in 7.7 and get at least three kills a game playing super recklessly. Incredibly survivable. Incredible reload time. I play it at 8.3 BR and still hold my own. I think it could get a jump to 8 or 8.3
I don't think you can say the design is silly. It performed well in tests and was specifically developed for the terrain it was going to be fighting in.
And for the tactic they wanted to deploy. They were prepareing for a invasion of the soviet union, so a full on battle would be suicide on their own. So they planned - like most NATO in europe - for a defense. the STRV103 should ambush enemy tanks from "hull down", empty their autoloader on them and then retreat. So of course it underperforms in a game, where you are inclined to attack, or at least hold the line.
@@Nugire No, from a Swedish perspective, ambushing Soviet tanks in the forests was not a good tactic as it handed to the initiative to the Soviets. The Strv 103 was designed to make counterattacks together with APCs against Soviet landing forces. The Rommel idea, if you will.
honestly, i bought the 103-0 version some time ago. it's an amazing tank, but the broken hull aiming makes it lose a LOT of potential it could have. i personally love this thing, but it's horrible at all ranges. The Wobbly hull aim makes it hard to aim at long range, it's mediocre at close range, and the amount of uptiers at 7.7 make it horrible at CQC as you face stuff with either APFSDS, or very late APDS which has a lot of penetration ( the 120mm Ordnance L1A2 on the Conqueror, which is the same BR as the 103-0 and 103A ), and let's not even talk about how big of an disadvantage it has with the lack of stabilizer and easily disabled engine and transmission, which usually makes it completely immobilized in the first penetrating shot.
Mate, find a hill, duck, Lazer, shoot, bounce shells and repeat. I've gotten thousands of spawn points from taking rounds. It can't be amo racked unless they get behind you and if they are behind you then you've already misused it.
It was designed for increased maneuverability in a heavily wooded environment that would impede rotation of turreted vehicles. Something this game completely ignores what with tank barrels clipping through buildings.
Another reason was because multiple studies showed that the weakest part of a tank was the connection between the hill and turret. And that the height of the tank vastly increased casualty rate.
I hear you Juan and I too want barrels stopped by structures since they made barrels "solid" for damage-to-the-barrel purposes. Alas, I don't think Gaijin will ever do that because "game play" (and the number of people who would whine) is more important than realism.
The Strv 0/A are two of the best tanks at 7.7. I can consistently get 5-10 kill matches in both. In fact I fear that they may be too strong and they might be moved up in br... The 103c is however much worse because it can't bounce anything.
@@sethdaboss245 HEAT shells and ATGMs are their weakness. The strv C can survive 1-2 HEATFS(and some ATGMs but ATGMs around 8.3 usually just go right through the mesh protection) shells shot through the front that's the main difference between the 0/A and C. There are a ton of HEAT tanks around 7.7-8.7 alone, which is probably why it's still around that br
@@alex190alex all tanks are victimized by heatfs and atgm. Makes no sense though that strv 103 is invulnerable to many tanks without those rounds at 6.7-7.7. Yeh like wtf im gonna do in a tiger 2
the premium s-tank from 7.7 is one of my most favorite vehicles in this game, but it's very situational so you may get games with 0 kills as often as games with 5+ kills, I'm not a good player but it fits my very passive playstyle, few tips from me: - your place is the open field, avoid cities, the best is to find a nice hill where you can hide you silhouette, peek your targets with binoculars and make an ambush - always take full ammo, ammo is in the back so first they have to penetrate your engine in order to kill you, if you get shot from the side or back you are already dead anyways - still not every vehicle has a rangefinder on 7.7, you can exploit that by shoting them long-range - its better to use HESH if you are against a weak armored target (marder or bmp) to get around the "no armor best armor" rule - atgms are your worst enemies, missles have enough penetration to go throught the engine - if they can't penetrate your engine but only your armor then you are also dead - but slower - because of fires - when you got penetrated but don't know from where it's better to shot a smoke shell in front of you instead of waiting for being penetrated again - survivability and mobility is amazing - aiming sucks, but crew can improve that by a lot
Pro tip with all the 103's . Bring full ammo theres no reason not too and i have used all 50 rounds multiple times in this thing on large kill sprees .
I found it absolutely, totally cancer, mostly encountering it with a British 7.3 line up. Complete cancer, hitting the top does nothing, you have to hit the transmission, but what if he's hull down ? The only hope is flanking it, or hoping you hit the transmission otherwise you'e just dead.
Such a cool tank design. Looks pretty strong even if you have to wrestle with the aiming system. Probably one of the few tanks I'd actually want to crew(watching inside the chieftain's hatch it seems quite comfortable inside.) I feel like it should be a really good tank, as sweden's tech tree is kind of gimmicky at earlier tiers? Most of the other offerings are modifications of other nations vehicles, so it would be nice if their domestic flagship were excellent.
Strv 103 really aint suited for these types of games. They were designed to go to ambush positions, dig in, and wait. Fire, fire, fire, fire, before the enemy could properly respond and then scoot out of there. In fact, it has the same speed going forward as in reverse, and it have 2 driver positions, one oriented forward, and one back. It is never meant to show neither sides nor rump to the enemy. It was built in a time where Sweden envisioned the great Soviet tank battalions, rolling over Europe. So they prepared to bleed the enemy every inch of ground. It was made for home turf. Dense forrests, narrow roads, the occasional meadow and wheat field. Tons of places to dig in, hide, and strike hard from up close, and restricted visibility for anyone trying to give chase. It was usually equipped with a digging tool in front, and with its fine hydraulic control, and strong engines, it could dig itself a good ditch in couple minutes, which increased protection, as suddenly, it only presented a barrel and the front armour to the enemy, and it made itself harder to detect, as it decreased its profile even more. Add in the environment, dense forrests, and cover the barrel and top of the tank with branches and stuff... it would most certainly get the first shot. And with that reload speed, it might get 2-3 shots more before needing to scoot. Even driving through Sweden today, a strv 103 could be just meters from the highway, and you'd have no way to tell without electronic assistance. And it wouldnt be acting alone. Infantery would engage enemies with FN Mags, Carl Gustafs, G3s, mines, artillery.. they would blow up bridges to redirect enemy armour to killzones. The (then) strong airforce would vy for local air superiority, and then punish any armour formations too big for bunching up. It isnt bad. It was just designed for another type of warfare than the typical tank. It aint a tank to go hunting with, or patrolling, or any of the typical tank things. It digs in, deliver some hurt, and falls back, and finds new locations to dig in. It IS a camper. If you go around looking for enemies with it, you are using it wrong.
possibly the most nerfed tank in the game from a comparative irl point of view. the two engines are combined into one, one engine dies, the other dies too, hull aiming sucks and the thing won't settle if its resting on even a slight slant its gun, even though its modified to be longer, still has the same performance as a stock L7, the irl reload rate of the gun was akin to about 2-3 seconds, not 4.
I actually quite enjoy the premium one, at least in sim battles. It gets that 260mm APDS shell that has improved angle pen, and it fights mainly T-54s… With a laser range finder. If you get a big map, even with all the downsides, it can pen it’s opposition anywhere and they can’t do much to you at all short of immobilising you, but if you work the range they’ll never get close enough to finish you off so it’s a non-issue. Great win rate, great kill farmer, and a real money printer. Just got to pray for a big map.
You have to have long range hills to play the tank well to be honest. I think the only way to balance things is for AB and RB to allow the STRV to still turn in place when the engine/transmission are out, but not when the tracks are out etc. The aim seems to wiggle around WAY more than it should when looking at a fixed spot as well.
I don’t think this matters much as they removed the tanks neutral steering so you like said, once the engine/transmission is knocked out, you’re a sitting duck.
This is my honest belief about the hullaiming. Gaijin had one guy wgo programmed it, but did such a bad job that it's impossible to fix. They need to redo the entire programming base, but they won't do it because its too much wasted money.
Yeap saw a page on Reddit that said the same thing, no separate gunner in strv103, driver is the gunner. 3 guys are the commander, the main driver(gunner), and the backup driver(gunner).
I've played quite a lot of World of tanks in the past and their hull aiming mechanics are fantastic, smooth as butter. I really don't get why Gaijin struggles with them so much.
Tbf, name one thing Gaijin doesn't struggle with. They don't know the meaning of the word "balance", neither in terms of gameplay, or when it comes to RP and economy. They are so damn horny for their aircraft (with a joke of a flight sim anyways) that they refuse to make a proper ground battles gamemode. Even though they are so horny for aircraft, they've fucked up all the top tier jets in Sweden, by forcing them to fly ~10km lower, and up to 600km/h slower than their real life counterparts (and that's with the official numbers lol) Not to mention, I'm convinced they've fired the entire department (or the single guy) responsible for developing and reworking maps. As of right now, there are maybe 2 okay maps, the rest are either bad or awful.
the physic engine,world of tank vehicle dont really "shake" and more like sliding around a block on... a larger flatter block while war thunder the block now have wheel with suspension and terrain so... eh...?
I have the 103-0, got it when they actually fixed it and made the hull aiming good, then the next update broke it again, and its been broken since. Kinda sad really, I used it to grind most of the low tier and some mid tier swedish tanks, but I just won't play it until they fix hull aiming again.
My strategy is if you get your transmission or engine damaged, always pop smoke. Also use smoke shells in front of you when your smoke launchers run out.
"Oh no the surface I'm standing on has a lean angle of 5 degrees or more, I guess I will become completely broken useless to play with and dependent on luck" - THANKS GAIJIN, REAL COOL. Also see how the two engines are still treated as a single system (ahistorical) and the internal spall shield is still all wrong (ahistorical) and it can use HESH (ahistorical) and it scoots back on recoil (ahistorical) and the reload times (ahistorical, actual just over 2 seconds, 4 sec required to settle back on target (computerized)). At least it benefits from old players leaving so people barely know how to disable an Strv 103..
The Strv in IRL is 100% operable with one crew member, a little less effective than it would be with a full crew, so at least that is accurate. My question is "Why is it so bouncy?" Any video you can find online of this tank in action looks nothing like this!
I would love to see accurate suspension controls on this tank. It should be able to hide behind a ridge, use its suspension to rise up, clear the barrel shoot then pop back down.
Thats the one thing I put World of Tanks over Warthunder on is they managed to get this line of tanks right mostly. The Suspension system works like that in WoT.
IRL strv 103s could be controlled fully by any crew member, swedish even planned on making it only 2 crewed originally, but workload irl would be immense otherwise. So mechanic that you need to knock out 3/3 crew to destroy tank isn't a gaijin fix, it's how it was irl
I think the biggest problem is designed purpose versus game play mechanics. The Strv was designed as a cold war defense tank. The extremely low profile, the massive gun, high speed, and low crew minimums was to make it the ultimate ambush tank. Which is where it comes in conflict with WG game mechanics. If you're exchanging fire then you're already in serious trouble. It's almost exclusively a tank to be set up for ambush engagements
I think you should watch a documentary on this tank, because if you do you would understand that pretty much every point you've made in the intro to the video, is by design straight from Sweden.
I do love this tank design. Controlling it can be ... funky and at times frustratingly bumpy. It really excels at hill fighting/sniping, even next to road ditches. Surpricingly good at CqC brawls (in cities! due to the speed/turn rates). Everything else, super exposed and vounrable in my experience. Decent long range Helicopter sniper too!... Mainly thanks to the rangefinder. So far my experience is limited to Br 6-8 as I only have the Br 7 tank. I never got 12 kills tho, most impressive! Good video still!
The STRV 103 was designed as an ambush tank, lying in wait to defend Sweden from prepared (even more!) hulldown positions. Shoot and scoot, for which the rear-facing loader had full controls for the tank. It would shoot (multiple times), run like hell to the next spot and be at it again. It was designed for Sweden, with the Swedish battle tactics in mind. Don't know how good that translates to some of the WT maps tbh. And yes, one man could do the whole show while the other two crew members took a nap... (Edit; 6:25 "the result of spawncamping"... yeah, this. That was the Swedish tactic in a nutshell... ;-) )
The tank IRL could operate with only one crew member, it was designed to do so. I’m glad they finally implemented that into the game. Reload is faster irl too
"I get quite passionate... especially when I am annoyed" With you on that one, brother. I have killed about 40 keyboards in rage at this game over a decade until about 2 and a half years ago when I decided life was too short and I uninstalled the game. Probably one of the best things I ever did. Don't miss it. Thought I would.
The issues you are describing are the reasons why I don't play SPGs in WT in general. It must suck a bit more at higher BRs where there are no casemate TDs left
Iirc the hull aiming is so smooth on real ones they were able to win against leopard 2s in a mockup battle. It only took about half a second from stopping to aiming and shooting.
i feel like if you destroy the radiator there should be a steam effect for a few seconds which would be a neat detail to simulate the water from the radiator evaporating off the hot engine
feels like this tank is one of the few who would benefit a lot from using the front attachment to dig itself into a more preferable position and avoid transmission shots
Not really no. Do some deeper investigation. It got duplicate controls for all crew members, however in practice the gunner and commander were those who could engage with their help, as the rear driver couldn't access the gun optics to aim unless he changed positions.
@@alexanderstenmark8838 if i am correct i believe what your saying has to do with the model release yes the rear driver would have to move but they could still operate everything and regardless it was never really used
I feel like it shouldn't be too difficult to code/program. Mouse aiming with a turret but instead of a turret, model the whole tank as a turret, and then program the controls to give movement inputs priority. That way you could aim with your mouse, and then move when needed and it's like looking in free camera. Now I'm not a geek or anything so I don't know what the limitations/difficulty to make such a thing possible,
In the mean time, you can keybind hill aiming. I have it bound to V. Turn it off while driving, turn it on while aiming. The transition is instantaneous
@@sorincaladera936 It helps to be in a good squadron that can tell you to key bind range finder, squad ping, zero and other things. Also rebound binocs and scouting
These tanks are actually pretty good. Just drive them up on an overlook hill and become terminator. Liker literally, the most obvious sniper positions you can think of on any map, this thing excels at using. You have a 4 sec reload, really good armor, and extremely good sighting. You can eassily get 10 kill games with these tanks, but on uban maps... they're pretty useless.
Yeah I agree. I miss being able to do the cheese dance, plus when you try to lead a shot, it just aggressively jiggles around. _Extremely_ frustrating Still got my first nuke in the premium one, and dropped it successfully
Its not that gaijin decided to give it the ability to be controlled by a single crew member, thats just how the strv103 works, the tank has controls for firing and moving/aiming available to any crew member.
the best way to play the 103C is to hide behind a hill and exposing as little of the tank as possible. shells will go straight through the 'point' of the wedge, so you need to keep that hidden, but your UFP will bounce a lot. Unfortunately, its a tank you cant play particularly aggressively, you kind of just have to find effective camping spots, when you do, its highly effective. Given it was designed as a defensive tank to... hide behind hills.... it does a good job emulating that in the game. Another thing to note, the FCS in WT is pretty poor, when the Americans tested it they said there was no tactically significant decrease in the gun laying time versus a turreted MBT, neither was there any decrease in accuracy, its in fact a very precise system. Iv'e got an explanation on the forums of how I believe the FCS is implemented in the game as well as proposed solutions for fixes (including code examples). you can stop the wobbling side to side by switching to manual transmission mode and putting it in first or neutral and hitting whatever key you have as brakes (S probably), this will lock the traverse as soon as you press the key.
All they have to do is give the STRV 103's a horizontal stabilizer. Boom, far more playable, and you can actually track targets without fighting the gun.
It’s ironic how the best Strv103 is the 0 (prem) due to how WT works. The anti spal squares on the A variant usually catches shells and make them pen a “flat” surface instead. Meanwhile the 0 only have a big flat surface so a lot more shells bounce of it. Strv 103C is the worst of the lot due to its BR. It’s armor barely saves you from anything. The fence works vs weak HEAT and HESH/HE but most ATGM cut from the fence then 2m air into the hull and through the engine/transmission. If the air after the fence would disperse/weaken the HEAT stream it might actually be pretty alright but that would never happen. To much new coding.
i've driven a real STRV 103-C and i can tell you that they are MUCH more reliable in real life then in this game lol. it can legit be driven, shot and maintained by a single man! and BTW, it's only known as the "Cheese wedge of doom" in games. IRL we called it the "Angry Swedish Doorstopper."
I find fault with the statement of " this should not double ace" . You have godly map knowledge and vision, and you have good spotting. Playing against your team must feel like facing a wall hacker.
ATD POINT NEWS HERE! The Strv 103's have been in a sorry state for a long time. There's a couple of outstanding games in this video but also some bloopers, too. It's likely a lot of people are happier with the state of the hull-aiming but it could definitely be better. I'd like to see the Strv 103's really shine and have full functionality. Hopefully Gaijin can do something about it so they're worth playing with the exception of 2 or 3 maps at long range.
Make Sweden Great Again!
Gajin is also unable to properly model the turret mechanics of french tanks. The oscillating turrets are by design self stabilizing as long as the change in inclination or declination from terrain do not cross the amount of angle the turret can swing!
If memory servers the Strv 103's were really good early on. Bought it as a pre-order and was amazed by the aiming. It was spot on and was perfect. No bouncing or other issues then Gajin per usual, "fixed" something and broke it. It's never been right since. Ah, the issue was that it had a tendency to roll back wards on hills on its own. Not hard to deal with if you knew how but most people never did figure out the trick to stop it from happening, and demanded Gajin to fix it. "Fix" it they did.
It's not that it's that the strv ATTACK THE D POINT!
Isn't the Strv 103 irl able to operate on just one person?
Odd, can you please play the ju88 a4 at 2.3 with 2 5000kg bombs and 28 50 kg bombs at 2.3 thank you
The 1 player left mechanic on this tank could be just a buff to this tank but in RL 1 men can actually fully operate the tank
The second strange thing is that this tank has 2 engines, one diesel engine and one gas turbine, it can run them seperatly or together, so if one engine gets knocked out this tank should be able to still drive and steer.
I'd love if they added that but 90% of the time the transmission gets taken out aswell so I don't see much of a reason to do it. still would be cool
the engines are controlled automatically the diesel it always running the turbine kicks in when high speed or more power for adverse terrain is needed.
And while all the crew is trained in all driving and gunnery controls, only the two forward facing crew stations has full operational controls. The Radio operator/Reverse driver station only has steering and speed driving control and radio controls, no gun controls, and no suspension controls.
@@SonsOfLorgar Yes, but if it is needed he can just move from his positions and assume the controls, if of couse he can get out of there.
Helpful for the weird way it aims
A couple fun IRL facts about the 103.
The reload wasn't 4 seconds. it was around 2.8 seconds when holding down the trigger.
Thanks to its longer barrel it had about 20% more velocity and penetration while using the same ammo as other 105mm guns at the time like the STRV104 for example.
thx
And the 103 also used the M/90 ammo, the C in the M/90C stands for Centurion.
The round was to long for fitting inside in the auto loader so Sweden ordered a modified round (M/90S) where the dart is sitting couple of centimeters further in the casing.
The centurion can fire the M/90S but the 103 must use this round.
The 103 could penetrate targets 500 meters further away compared to the Centurion when both using the same ammo.
also its really true in irl that one crew member can drive and shoot that thing
Not 2.8 seconds, but 2.5 even. Altough most of the time it was set the 4.5 seconds irl.
@@lada_niva_1.7i 2.8 is what I was quoted from an ex 103 commander while i was doing my service in the Swedish armed forces. also the gun wasn't ever "set" or programmed to any speed. The machinery worked as quickly as it could and the fastest fire rates were achieved when holding down both the fire and reload button for continuous fire.
*_Strv 103 IRL_*
Steady, precise, incredibly accurate, drives like a dream, handles like Tony Hawk on a skateboard.
*_Strv 103 in WT_*
Janky, wobbly, imprecise, handles like a wet seal in a rocking chair.
My former teacher back in elementary school used to drive the s-tank. a big flex
And 2.5 sec reload time irl
“Handles like a wet seal in a rocking chair” I’m gonna use that one
The tank works great on paper but having a hybrid engine with a strange suspension system made things rather clumsy.
If the tank remained a single person tank it would have been a lot better due to weight distribution
@@gvi341984 I take it you never watched this thing doing work IRL? It is far from clumsy . It could outmanouever any contemporary vehicle with ease. Adress on target and fire faster than any turreted vehicle. Post cold war tests also proved that it made rather chunky holes through anything russian built.
Something cool, this tank could actually operate with just one crew member, but it was found that the tank was more efficient with more than one. Two was considered, but they wanted to attempt to export the tank. Since all other countries had 3-4 man tanks, no one would consider buying a 2-man tank because they were skeptical of his different it would be. None were exported, however, in WT this beautiful tank cam still be operated by just one crew member. Pretty cool IMO
So it is accurate to irl after all
Technically speaking, this tank could literally be operated with just one guy. But honestly; being put in a 40mm armored coffin alone against the enemy is a seriously, morally distressing thought.
The 3 man crew was also a psychological thing. Groups of 3 are more likely to make good decisions in hard situations than groups of 2 and in the case of the loss of 1 crew member you wouldn't be alone in the tank.
@@car_rar Except in game it can burn down, for balance reasons.
I imagine emergency field maintenance would have made the 1-man tank idea a nightmare as well.
For what the tank was designed for - a defensive role in a area with many small hills if I'm remembering correctly, it was actually extremely optimal.
>hide behind hill
>literal inches of ur tank sticking up
>pew pew
>one engine gone? use the other
>1 crewman left? that's plenty
yes and it is super flat so it is harder for the enemy to se it but sadly it never got used
@@fusion3865 Dunno if sadly is the word I'd use, yeah it's a little sad that we never actually saw how effective it'd be in combat but the only way we'd see that is if the country was being invaded, so, good trade off if you ask me.
@@tezla6332 yea that is true but who knows they might make a new version of it
It wasn't designed for a defensive role, it was designed for a counterattack that would push the Soviets off the beaches. It had all kinds of features that could be useful in defensive combat on typical Swedish forested ground, but if it came to that kind of combat, we were already beaten.
@mcchickenz Are you referring to the 1939-40 one (the Winter War) where Finland's complete defeat forced them to accept a horrible treaty that robbed them of their second-largest city, over a tenth of the country's economic assets, and made 12% of its population fugitives? Or do you mean the one in 1944 during the Continuation War, which ended with Finland having to cede more territory, pay reparations of over 4 billion dollars in today's value, and make political adjustments to suit the Soviet Union, including buying Warsaw Pact materiel for their military until USSR keeled over. The Finns fought for their lives and independence against an orders of magnitude superior enemy, and very nearly lost everything.
2:30 it can be manned by UP TO 4 people, but can be fully functional with just 1 person in real life. Recommended to have 3 to be efficient.
Hi Rylan. The Strv 103 can seat maximum 3 persons in reality. The commander and gunner/driver sit next to each other and has equal staring and aiming equipment. The commander has an additional cupola and can spot targets independent from the gunner and can also direct the gunner with his cupola.
The third crew is a second driver for backwards driving as well as radio operator. This is a solution essentially because the Swedish army realized that maintenance and daily services requires at least three persons but the tank it self does not require more than one person for driving and shooting. It was also a benefit with a backwards driver for quick withdrawal in ful speed from firing position without showing weak side armour
When the tank was developed it was not essential to be able to fire during movement as most tanks of that era lacked high precision gyro stabilization of the gun and most of them stopped any way for accurate aiming. In that sense it was better to focus on protection and super low, hard to hit profile.
The solution with the gas turbine engine is unique and was a choice for space saving. The diesel is about 250 hp and for aiming and scooting when in position and the gas turbine of 490hp is for driving and relocation.
The hydraulic aiming of the tank is VERY precise, much better than the game is offering and also quick in reality. The auto loader gun with extended L7 barrel is extremely accurate, and did outmatch any of the opponents of its time. The true fire rate is 24 shots per minut with a reload time of 2,4 seconds. 20 + 24 shots in the two magazines. The realistic fire rate is as in the WT game, approximately 4 seconds as firing requires reaming and target finding as well as dust clouds from firing is preventing rapid fire with precision. How ever, the gun can be firing automatically with maximum reload time by holding the trigger.
That "one crew can still shoot and maneuver" is a historically accurate btw
The 3rd crewmate wasn't even necessary, but made loading easier (autoloader, so reloading the magazine out of combat).
So they just went "put him in facing the rear and make him the get-away driver"
@@Nugire was pretty helpful when its reverse speed is 60km/h
@@Nugirethe 3rd crewmate was to drive the tank backwards
@@Nugirethere was no person as a loader in a tank that has an Autoloader 🙄
Need a full crew because Warthunder has to charge all of them 70$ a month or you lose premium status
Bro I'm really digging the tanks taking to us in the intro it's super cute would like to see a video on just the tanks talking
Yes! Give the people what they want!!
we need more tanks shitting casings
Reminds me of Ranzar's videos sort of.
Just like Doom49
Youre a sensitive boi aren't yuh Tommy
The reason they allowed it to function with just one crew member is because it did in real life. One person was enough to perform all tasks. They decided to put 3 people in it though because doing everything yourself would be quite stressfull.
Not just stressful, but slow, unreliable and incredibly draining as well. It's much less like two seater jets and more like playing a three player game with three separate controllers.
"i should have brought more ammo with me" proceeds to shoot every tree on the map
Lol odd tries to trick the m60 into believing that his reload isn't good and almost runs out of shells in the process 😂
21:21 Yes, it's an MBT. It was designated and used as such. For pushing the B point in this game you wouldn't want to send in MBTs because close quarters urban fighting is essentially a deathtrap to any MBT, turret or no turret.
People have to wrap their minds around the concept that an MBT is a designation and determines how the army intends to use that tank. An MBT doesn't have to have a turret and it doesn't have to be able to "break through" enemy lines unless the army that intends to use it that way needs that functionality.
Yes a MBT shouldn't enter urban combat but in this game the capture point was in a city.
And given the choice a turret is better in that situation than no turret.
Love the design of the 103 myself btw.
@@busteraycan I agree. My point is simply that there is nothing about an MBT that requires it to be able to rush into urban combat to "capture a point". A tank can still be an MBT without a turret and without being optimal for the fictive tasks we need to do in-game.
1 guy being able to run the tank is actually the whole point lol, they originally had a 2 man crew and upped it to 3 because they needed an extra set of hands to repair the vehicle etc. as its autoloaded and the gunner/driver are the same person, its feasible that a single person could operate the vehicle, even at a reduced efficiency
This vehicle was actually built so that it could be operated by only one crew member interestingly enough
I got the premium a few days before this video is posted , I play it in 7.7 and get at least three kills a game playing super recklessly. Incredibly survivable. Incredible reload time. I play it at 8.3 BR and still hold my own. I think it could get a jump to 8 or 8.3
I don't think you can say the design is silly. It performed well in tests and was specifically developed for the terrain it was going to be fighting in.
And for the tactic they wanted to deploy.
They were prepareing for a invasion of the soviet union, so a full on battle would be suicide on their own.
So they planned - like most NATO in europe - for a defense. the STRV103 should ambush enemy tanks from "hull down", empty their autoloader on them and then retreat.
So of course it underperforms in a game, where you are inclined to attack, or at least hold the line.
He's talking how the tank performs in war thunder, it's not bad or good but yeah it's bad.
@@Nugire No, from a Swedish perspective, ambushing Soviet tanks in the forests was not a good tactic as it handed to the initiative to the Soviets. The Strv 103 was designed to make counterattacks together with APCs against Soviet landing forces. The Rommel idea, if you will.
But it’s never been used in war.
Performed well in tests lol good one
honestly, i bought the 103-0 version some time ago.
it's an amazing tank, but the broken hull aiming makes it lose a LOT of potential it could have.
i personally love this thing, but it's horrible at all ranges. The Wobbly hull aim makes it hard to aim at long range, it's mediocre at close range, and the amount of uptiers at 7.7 make it horrible at CQC as you face stuff with either APFSDS, or very late APDS which has a lot of penetration ( the 120mm Ordnance L1A2 on the Conqueror, which is the same BR as the 103-0 and 103A ), and let's not even talk about how big of an disadvantage it has with the lack of stabilizer and easily disabled engine and transmission, which usually makes it completely immobilized in the first penetrating shot.
My question is, why are you bringing an antiquated ambush vehicle into CQC and expecting anything other than getting slapped?
Mate, find a hill, duck, Lazer, shoot, bounce shells and repeat. I've gotten thousands of spawn points from taking rounds. It can't be amo racked unless they get behind you and if they are behind you then you've already misused it.
Well said! The weirder the tank, the more obvious it's intended purpose is
@@zesterfrost_music well its not that weird this thing is just the concept of a tank destroyer but taken to 11
It was designed for increased maneuverability in a heavily wooded environment that would impede rotation of turreted vehicles. Something this game completely ignores what with tank barrels clipping through buildings.
would be a cool feature to introduce barrels interacting with buildings
Also, technically, one man can operate/fire this vehicle.
It was also designed with defense in mind
Another reason was because multiple studies showed that the weakest part of a tank was the connection between the hill and turret. And that the height of the tank vastly increased casualty rate.
I hear you Juan and I too want barrels stopped by structures since they made barrels "solid" for damage-to-the-barrel purposes.
Alas, I don't think Gaijin will ever do that because "game play" (and the number of people who would whine) is more important than realism.
The Strv 0/A are two of the best tanks at 7.7. I can consistently get 5-10 kill matches in both. In fact I fear that they may be too strong and they might be moved up in br... The 103c is however much worse because it can't bounce anything.
Ridiculous tanks, they need moved up. No weakspots, crazy gun, good mobility. Wtf gaijin thinking at 7.7?
@@sethdaboss245 it‘s not that easy to play and manny things can penetrate you
@@sethdaboss245 HEAT shells and ATGMs are their weakness. The strv C can survive 1-2 HEATFS(and some ATGMs but ATGMs around 8.3 usually just go right through the mesh protection) shells shot through the front that's the main difference between the 0/A and C. There are a ton of HEAT tanks around 7.7-8.7 alone, which is probably why it's still around that br
@@alex190alex all tanks are victimized by heatfs and atgm. Makes no sense though that strv 103 is invulnerable to many tanks without those rounds at 6.7-7.7. Yeh like wtf im gonna do in a tiger 2
@@sethdaboss245 ah a wehraboo
the premium s-tank from 7.7 is one of my most favorite vehicles in this game, but it's very situational so you may get games with 0 kills as often as games with 5+ kills, I'm not a good player but it fits my very passive playstyle, few tips from me:
- your place is the open field, avoid cities, the best is to find a nice hill where you can hide you silhouette, peek your targets with binoculars and make an ambush
- always take full ammo, ammo is in the back so first they have to penetrate your engine in order to kill you, if you get shot from the side or back you are already dead anyways
- still not every vehicle has a rangefinder on 7.7, you can exploit that by shoting them long-range
- its better to use HESH if you are against a weak armored target (marder or bmp) to get around the "no armor best armor" rule
- atgms are your worst enemies, missles have enough penetration to go throught the engine
- if they can't penetrate your engine but only your armor then you are also dead - but slower - because of fires
- when you got penetrated but don't know from where it's better to shot a smoke shell in front of you instead of waiting for being penetrated again
- survivability and mobility is amazing
- aiming sucks, but crew can improve that by a lot
Such a cool tank, it's a shame it is so poorly implemented
Pro tip with all the 103's . Bring full ammo theres no reason not too and i have used all 50 rounds multiple times in this thing on large kill sprees .
I LOVE YOU ODDD YOU ALWAYS MAKE MY DAY. I had such a crap day, this is the highlight today for sure.
This tank was developed to withstand conventional ammo. Gaijin - "Let's place it against APFSDS!"
like the maus: let's add a tank so thicc that conventional ww2 rounds can't penetrate it...and then put it against HEATFS and sabots
@@riccardomariani9648 enough to make a man cry :(
I found it absolutely, totally cancer, mostly encountering it with a British 7.3 line up. Complete cancer, hitting the top does nothing, you have to hit the transmission, but what if he's hull down ?
The only hope is flanking it, or hoping you hit the transmission otherwise you'e just dead.
@@IvanTre If they're hull down on a hill they can barely turn to the right or left
This tank was designed this way - one crewmember was able to control it fully.
Love you talking to the tanks at the start!
Such a cool tank design. Looks pretty strong even if you have to wrestle with the aiming system. Probably one of the few tanks I'd actually want to crew(watching inside the chieftain's hatch it seems quite comfortable inside.) I feel like it should be a really good tank, as sweden's tech tree is kind of gimmicky at earlier tiers? Most of the other offerings are modifications of other nations vehicles, so it would be nice if their domestic flagship were excellent.
The tank that we loved, the tank that we admired, the tank that we were fan of their unique, gone bullied by an edgy Snail
Strv 103 really aint suited for these types of games. They were designed to go to ambush positions, dig in, and wait. Fire, fire, fire, fire, before the enemy could properly respond and then scoot out of there. In fact, it has the same speed going forward as in reverse, and it have 2 driver positions, one oriented forward, and one back. It is never meant to show neither sides nor rump to the enemy.
It was built in a time where Sweden envisioned the great Soviet tank battalions, rolling over Europe. So they prepared to bleed the enemy every inch of ground. It was made for home turf. Dense forrests, narrow roads, the occasional meadow and wheat field. Tons of places to dig in, hide, and strike hard from up close, and restricted visibility for anyone trying to give chase.
It was usually equipped with a digging tool in front, and with its fine hydraulic control, and strong engines, it could dig itself a good ditch in couple minutes, which increased protection, as suddenly, it only presented a barrel and the front armour to the enemy, and it made itself harder to detect, as it decreased its profile even more. Add in the environment, dense forrests, and cover the barrel and top of the tank with branches and stuff... it would most certainly get the first shot. And with that reload speed, it might get 2-3 shots more before needing to scoot.
Even driving through Sweden today, a strv 103 could be just meters from the highway, and you'd have no way to tell without electronic assistance.
And it wouldnt be acting alone. Infantery would engage enemies with FN Mags, Carl Gustafs, G3s, mines, artillery.. they would blow up bridges to redirect enemy armour to killzones. The (then) strong airforce would vy for local air superiority, and then punish any armour formations too big for bunching up.
It isnt bad. It was just designed for another type of warfare than the typical tank.
It aint a tank to go hunting with, or patrolling, or any of the typical tank things. It digs in, deliver some hurt, and falls back, and finds new locations to dig in. It IS a camper.
If you go around looking for enemies with it, you are using it wrong.
possibly the most nerfed tank in the game from a comparative irl point of view.
the two engines are combined into one, one engine dies, the other dies too,
hull aiming sucks and the thing won't settle if its resting on even a slight slant
its gun, even though its modified to be longer, still has the same performance as a stock L7,
the irl reload rate of the gun was akin to about 2-3 seconds, not 4.
much respect for enduring to make a video of a bad tank and stick through to have 2 decent games. RASPEKT.
I actually quite enjoy the premium one, at least in sim battles.
It gets that 260mm APDS shell that has improved angle pen, and it fights mainly T-54s… With a laser range finder.
If you get a big map, even with all the downsides, it can pen it’s opposition anywhere and they can’t do much to you at all short of immobilising you, but if you work the range they’ll never get close enough to finish you off so it’s a non-issue.
Great win rate, great kill farmer, and a real money printer. Just got to pray for a big map.
The Bkan 1C and the Spj driving together was kinda cute
You have to have long range hills to play the tank well to be honest.
I think the only way to balance things is for AB and RB to allow the STRV to still turn in place when the engine/transmission are out, but not when the tracks are out etc.
The aim seems to wiggle around WAY more than it should when looking at a fixed spot as well.
SLPPRJ= Spårljuspansarprojektil= Tracer AP Projectile. That can be a bit tricky to get right at the beginning. Awesome vids, man.
Shlipjaeger. That's what I said! :)
I don’t think this matters much as they removed the tanks neutral steering so you like said, once the engine/transmission is knocked out, you’re a sitting duck.
"aim dude aim! why are you like this?!" so hilarious, after seeing this tank in action its hard to imagine people do well with it.
This is my honest belief about the hullaiming.
Gaijin had one guy wgo programmed it, but did such a bad job that it's impossible to fix. They need to redo the entire programming base, but they won't do it because its too much wasted money.
Actually its technically historically accurate as the STRV-103 only really needs one crew member as the Driver is also the gunner... technically...
is correct, historically this vehicle has redundant controls for its crew which makes it possible for it to be operated by a single person.
Yeap saw a page on Reddit that said the same thing, no separate gunner in strv103, driver is the gunner. 3 guys are the commander, the main driver(gunner), and the backup driver(gunner).
I've played quite a lot of World of tanks in the past and their hull aiming mechanics are fantastic, smooth as butter.
I really don't get why Gaijin struggles with them so much.
Tbf, name one thing Gaijin doesn't struggle with.
They don't know the meaning of the word "balance", neither in terms of gameplay, or when it comes to RP and economy.
They are so damn horny for their aircraft (with a joke of a flight sim anyways) that they refuse to make a proper ground battles gamemode.
Even though they are so horny for aircraft, they've fucked up all the top tier jets in Sweden, by forcing them to fly ~10km lower, and up to 600km/h slower than their real life counterparts (and that's with the official numbers lol)
Not to mention, I'm convinced they've fired the entire department (or the single guy) responsible for developing and reworking maps. As of right now, there are maybe 2 okay maps, the rest are either bad or awful.
the physic engine,world of tank vehicle dont really "shake" and more like sliding around a block on... a larger flatter block while war thunder the block now have wheel with suspension and terrain so... eh...?
It's funny you bring up this vehicles FCS, as it works as intended in WoT. Speaks volumes on Gaijin's part.
I have the 103-0, got it when they actually fixed it and made the hull aiming good, then the next update broke it again, and its been broken since. Kinda sad really, I used it to grind most of the low tier and some mid tier swedish tanks, but I just won't play it until they fix hull aiming again.
My strategy is if you get your transmission or engine damaged, always pop smoke. Also use smoke shells in front of you when your smoke launchers run out.
i hope your joking
"Oh no the surface I'm standing on has a lean angle of 5 degrees or more, I guess I will become completely broken useless to play with and dependent on luck" - THANKS GAIJIN, REAL COOL. Also see how the two engines are still treated as a single system (ahistorical) and the internal spall shield is still all wrong (ahistorical) and it can use HESH (ahistorical) and it scoots back on recoil (ahistorical) and the reload times (ahistorical, actual just over 2 seconds, 4 sec required to settle back on target (computerized)). At least it benefits from old players leaving so people barely know how to disable an Strv 103..
The Strv in IRL is 100% operable with one crew member, a little less effective than it would be with a full crew, so at least that is accurate. My question is "Why is it so bouncy?" Any video you can find online of this tank in action looks nothing like this!
I would love to see accurate suspension controls on this tank. It should be able to hide behind a ridge, use its suspension to rise up, clear the barrel shoot then pop back down.
Thats the one thing I put World of Tanks over Warthunder on is they managed to get this line of tanks right mostly. The Suspension system works like that in WoT.
IRL strv 103s could be controlled fully by any crew member, swedish even planned on making it only 2 crewed originally, but workload irl would be immense otherwise. So mechanic that you need to knock out 3/3 crew to destroy tank isn't a gaijin fix, it's how it was irl
I think the biggest problem is designed purpose versus game play mechanics. The Strv was designed as a cold war defense tank. The extremely low profile, the massive gun, high speed, and low crew minimums was to make it the ultimate ambush tank. Which is where it comes in conflict with WG game mechanics. If you're exchanging fire then you're already in serious trouble. It's almost exclusively a tank to be set up for ambush engagements
the cool thing is it can actually be operated by 1 crew member, which is cool.
I think you should watch a documentary on this tank, because if you do you would understand that pretty much every point you've made in the intro to the video, is by design straight from Sweden.
I do love this tank design. Controlling it can be ... funky and at times frustratingly bumpy.
It really excels at hill fighting/sniping, even next to road ditches. Surpricingly good at CqC brawls (in cities! due to the speed/turn rates). Everything else, super exposed and vounrable in my experience. Decent long range Helicopter sniper too!... Mainly thanks to the rangefinder.
So far my experience is limited to Br 6-8 as I only have the Br 7 tank.
I never got 12 kills tho, most impressive!
Good video still!
The STRV 103 was designed as an ambush tank, lying in wait to defend Sweden from prepared (even more!) hulldown positions. Shoot and scoot, for which the rear-facing loader had full controls for the tank. It would shoot (multiple times), run like hell to the next spot and be at it again. It was designed for Sweden, with the Swedish battle tactics in mind. Don't know how good that translates to some of the WT maps tbh. And yes, one man could do the whole show while the other two crew members took a nap... (Edit; 6:25 "the result of spawncamping"... yeah, this. That was the Swedish tactic in a nutshell... ;-) )
The tank IRL could operate with only one crew member, it was designed to do so. I’m glad they finally implemented that into the game. Reload is faster irl too
"I get quite passionate... especially when I am annoyed"
With you on that one, brother. I have killed about 40 keyboards in rage at this game over a decade until about 2 and a half years ago when I decided life was too short and I uninstalled the game.
Probably one of the best things I ever did. Don't miss it. Thought I would.
That intro! Truly, the S-tank is the WALL-E of armored fighting vehicles
I noticed a funny thing from kill list, in first battle there was a T-34 who killed a Panther D... in this BR...
The issues you are describing are the reasons why I don't play SPGs in WT in general. It must suck a bit more at higher BRs where there are no casemate TDs left
The strv 103 has historically 3 second reload instead of 4
Pretty sure it was 2s
According to the RAC Equipments Trial Wing the complete reload cycle took about 2,5 seconds
About 2.8 is what i was told by an old captain who drove one back in the day.
it also have a 10 min manual reload
@@fusion3865 10? More like 5m which is better than other tanks
4:47 Got his radiator, cool? How can he be cool you've just knocked out his radiator he's aboutta be swelterin 😂
You put some real respect on Mister Moon's name with this stellar performance!
A pack of these working in unison with some sort of AA gun watching over them would be devastating
Iirc the hull aiming is so smooth on real ones they were able to win against leopard 2s in a mockup battle. It only took about half a second from stopping to aiming and shooting.
thanks for the annoyeddbawz disclosure at the start . actually improved my viewing experience ❤️
This is my dream tank, so it sucks to know this tank is a booger ingame
Did not expect a video where the Strv just waltzes into the centre cap to start blasting fools
There are controls for the suspension raising and dropping, leaning forward and back etc, they just come default unbound, go into controls
Didn’t drive this, but it seems that “disabling vertical aiming during braking” option in settings, could also help this tank a lot
i feel like if you destroy the radiator there should be a steam effect for a few seconds which would be a neat detail to simulate the water from the radiator evaporating off the hot engine
Persistent frustration pays off sometimes
feels like this tank is one of the few who would benefit a lot from using the front attachment to dig itself into a more preferable position and avoid transmission shots
Love the way it poops an empty shell at gaijin in response to your question odd,fookin hilarious 🤣🤣🤣🤣.
Players: "WHY CAN'T YOU BE NORMAL?"
Sweden: [Screaming]
Fun fact, slpprj stands for: Spårljuspansarprojetil.
In english it would be: Tracer (anti) armour projectile. Or basically Tracer AP
i mean lets face it, war gaming managed to implement the hull aiming right on the first try. where as gaijin still couldnt do it in over 2 years
in real life it was a concept to have this tank be operable by one crew member but it was eventually mostly given up on
Not really no. Do some deeper investigation. It got duplicate controls for all crew members, however in practice the gunner and commander were those who could engage with their help, as the rear driver couldn't access the gun optics to aim unless he changed positions.
@@alexanderstenmark8838 if i am correct i believe what your saying has to do with the model release yes the rear driver would have to move but they could still operate everything and regardless it was never really used
I can concur. The honest truth is that fixing it is beyond Gaijins capability.
I love the silly Swedish door stopper.
I feel like it shouldn't be too difficult to code/program. Mouse aiming with a turret but instead of a turret, model the whole tank as a turret, and then program the controls to give movement inputs priority. That way you could aim with your mouse, and then move when needed and it's like looking in free camera.
Now I'm not a geek or anything so I don't know what the limitations/difficulty to make such a thing possible,
In the mean time, you can keybind hill aiming. I have it bound to V. Turn it off while driving, turn it on while aiming. The transition is instantaneous
the only thing world of tanks does better than WT is the strv-103s, they pretty much have what you described
@@TheChiggerBug That's what should be done immediately with this tank, but smoothbrains can't comprehend buttons.
@@sorincaladera936 It helps to be in a good squadron that can tell you to key bind range finder, squad ping, zero and other things. Also rebound binocs and scouting
*_"Fuel Armor" is the best!_*
*_This very "thing" was the sole inspiration for the Merkava Series of IDF._* 🤗
These tanks are actually pretty good. Just drive them up on an overlook hill and become terminator. Liker literally, the most obvious sniper positions you can think of on any map, this thing excels at using. You have a 4 sec reload, really good armor, and extremely good sighting. You can eassily get 10 kill games with these tanks, but on uban maps... they're pretty useless.
Yeah I agree. I miss being able to do the cheese dance, plus when you try to lead a shot, it just aggressively jiggles around. _Extremely_ frustrating
Still got my first nuke in the premium one, and dropped it successfully
You can still dance If you manually adjust the suspension using hockey controls.
@@volteer1332 yes, but it’s super slow
one of the most beautiful tank designs of the cold war era
I think the reason the cannon is so innacurate is because it’s rifled and shooting apfsds which destabilizes the round.
"Dont spawn camp" - Oddbawz
*SPAWN CAMPS 90% OF VIDEO*
Its not that gaijin decided to give it the ability to be controlled by a single crew member, thats just how the strv103 works, the tank has controls for firing and moving/aiming available to any crew member.
the best way to play the 103C is to hide behind a hill and exposing as little of the tank as possible. shells will go straight through the 'point' of the wedge, so you need to keep that hidden, but your UFP will bounce a lot. Unfortunately, its a tank you cant play particularly aggressively, you kind of just have to find effective camping spots, when you do, its highly effective.
Given it was designed as a defensive tank to... hide behind hills.... it does a good job emulating that in the game.
Another thing to note, the FCS in WT is pretty poor, when the Americans tested it they said there was no tactically significant decrease in the gun laying time versus a turreted MBT, neither was there any decrease in accuracy, its in fact a very precise system. Iv'e got an explanation on the forums of how I believe the FCS is implemented in the game as well as proposed solutions for fixes (including code examples). you can stop the wobbling side to side by switching to manual transmission mode and putting it in first or neutral and hitting whatever key you have as brakes (S probably), this will lock the traverse as soon as you press the key.
You should do video on the AEC mk II !
These intros were already goof, butt (yes you read that right ;) ) that intro got me crying !
2:20 I think that's how it goes for the German squeeze boi which only has 2 crewmen
the one time world of tanks got it right
All they have to do is give the STRV 103's a horizontal stabilizer. Boom, far more playable, and you can actually track targets without fighting the gun.
How do you stabilise a gun that has no traverse?
@@Hellfireconski stabilize the suspension I guess...?
@@Hellfireconski apply the stabilization to the hull traverse...like the real tank does.
Please remember that Gaijin keeps the vehicles as close to reality as possible. If it had no stabilizer, it won't get one. Just that easy.
@@mev0lent you forgot the /s.
There are multiple vehicles that are so far from their real world capabilities as to be a joke.
Odd, your jokes are the worst. Please never change, I love you.
Imagine watching gameplay few years old and think it's from now ;)
- complains about a tank being weak
- gets a nuke
Hey Odd, the new intro's are very good!
This tank Is hit-or-miss, either you get bullied or you bully the entire enemy team from a vantage point
It’s ironic how the best Strv103 is the 0 (prem) due to how WT works. The anti spal squares on the A variant usually catches shells and make them pen a “flat” surface instead. Meanwhile the 0 only have a big flat surface so a lot more shells bounce of it.
Strv 103C is the worst of the lot due to its BR. It’s armor barely saves you from anything. The fence works vs weak HEAT and HESH/HE but most ATGM cut from the fence then 2m air into the hull and through the engine/transmission.
If the air after the fence would disperse/weaken the HEAT stream it might actually be pretty alright but that would never happen. To much new coding.
i've driven a real STRV 103-C and i can tell you that they are MUCH more reliable in real life then in this game lol. it can legit be driven, shot and maintained by a single man!
and BTW, it's only known as the "Cheese wedge of doom" in games. IRL we called it the "Angry Swedish Doorstopper."
I find fault with the statement of " this should not double ace" . You have godly map knowledge and vision, and you have good spotting. Playing against your team must feel like facing a wall hacker.