BTW, this is how you improve and grow interest in your patrons if you are a museum. I cant help but feel if some museums did something similar (idk like art pieces depicted in games vs real life or physics in games vs real life), it may appeal to a lot more people especially in this generation. Inspire knowledge and culture through pop culture.
Also John, the original shields for the Mk17 used to be a SHIELD. One, but they got nerfed to hell because the game revolves around headshots. Now people call his shields Saran Wrap.
People forget that his AR used to do like 60 damage as well. Sit on the sandwich window on Border and free kills all day long. You cannot be killed and you kill everyone in 2 shots. I miss Y1 siege
@@jaxastro3072 Basically Ubisoft, "Hey boss." "Yeah?" "We got a new idea for an operator." "What is it?" "So you know how the game revolves around headshots right?" "Yeah, we designed it that way." "I know, so what if we make an operators gadget, cover his head so he can't get headshotted." "That sounds great, but he'll have to be nerfed very soon." "Yeah, but after we can make his shield into shields and they have no health." "Sounds good to me, do it."
16:28 the issue with the ballistic shield is that the developers nerfed it into the ground. When it first came out, it would do exactly as you described, spider web out but still be intact, because it had about 800 hp worth of hits before it would shatter. Now that's been brought down to a measly 20 hp.
@@Angelfox51 that’s French standard issue actually. Edit: Wrote this as an obvious pisstake but then saw that it actually was used by the GIGN with a fuckin bipod and sniper scope. What in the hell.
@@fabe61 lol I had a similar reaction when it came to Sandstorm When modifying it in game I thought it looks so... wrong, only to find out from that they were actually used in that exact configuration.
So here we have a- *Gmod spawn sound looping for 3 days* H&K MP... oh, it seems I've forgotten to subscribe to the 50 mods i needed for this thing to work.
"Someone has to amuse/annoy me, putting an ACOG on this thing" Well you see... The entire community kept asking for this dumb thing, so the devs obliged.
The blackbeard shield-gun used to take a lot of damage and "spider" as it went down in health, but they've had to nerf the shield several times because it often just autowins in a lot of engagements
@@M0rinkashi Took me entirely too long to realize it, but video games HAVE to be that way because of the nature of real-world firearms design. In real-world combat, there are a handful of guns that are just flat-out better in every way than every other gun in their combat niche because they're literally designed to be better and overpowered. Obviously this is because better weaponry is a major factor in winning combat engagements. But for video game devs and players, that's no fun, we want variety! So the only way to address that while keeping the game fair is virtually change things about the weaponry and tools to keep the game balance. As you said - it's either realistic, or balanced, but we can't have both
@@finnfin Sure that’s definitely doable. But then you will have a very small selection of guns because as I said, there’s a small group of guns that are “do-it-all” and overall better than the rest when it comes to range, stopping power, accuracy, and ergonomics. Such as the M4/M16, AKM/AK47, SCAR, and MP5. That’s why you see these weapons in pretty much every single shooter, and why video games constantly include less-used and lesser known weapons that realistically aren’t as good of designs. They even make weapons up that don’t exist (not including sci-fi games of course). The MPX is a good example - it originally started out as a 3D-printed air gun design that inadvertently became so popular through video game usage that Sig Sauer decided to pick up the design and make a real gun out of it. The thing about the MPX, it’s just a differently designed MP5 which is once again one of those top tier weapons you’ll find in every shooter game ever
The funny thing about Blackbeard's shield is that it does have niche versions, as well as the history of the thing being somewhat funny. from 500 health to 40. A single round will shatter it sometimes. Maybe two at best.
the ballistic shield used to take multiple shots to break, and when it took damage it would create the spiderweb-like cracks that Johnathan is talking about, but it is very unlikely for that to happen anymore in-game because the shield now has very little health for "balance" reasons.
Yeah. Long story short, it turned out that having an operator who you couldn't one-shot by aiming for the head, but who could still do it to you (In a game where, almost universally, a headshot from any non-shotgun is an instant kill) kind of broke the game at higher levels.
@@Walamonga1313 The ones that fire buckshot have no headshot multiplier. At close range they'll still deal enough damage to kill, but they don't have the same "any projectile to the head and you're guaranteed dead" effect as guns that fire a single projectile.
I really appreciate that John tends to acknowledge that we’re looking at a video game in this series and games aren’t always a true to life depiction of the thing being examined.
Yes, very often when people complain about accuracy of how certain things are depicted in video games they completely ignore the possibility that those "inaccuracies" are a deliberate design choice to make a better game. It's great that they got someone like Jon, who clearly respects and understands video games, instead of someone who would just pick apart every little thing and miss the big picture.
16:29 I do remember seeing a shield like that in "The Living Daylights". I want to say the weapon was Colt Commando. The basic idea I gathered from the movie is that it was protect your head when aiming with it. Don't know if it's realistic but I've seen it.
It’s not realistic. It’s moronic. Also how it clips onto the picatinny rail makes no sense and wouldn’t even be efficient since you just anchored it to a loose item. And the worst lose item you could use. Because you just ruined the balance of your rifle completely. Nothing about that is realistic. How thought that would be believable is beyond me 🤣
8:40 you can find the MR 73 in Insurgency Sandstorm and you also can modify the revolver to be a sniper revolver as GIGN used it, with a longer barrel, scope, and a bipod.
16:31 So completely seriously back in the r6 dev days there was a nerf gun called a stampede with a plastic shield and i think this is where they got the idea for blackbeard
This is true. In the first office I worked at, we had Nerf wars every now and then. Our boss got one of these because he needed his Nerf gun to be bigger and fancier than everyone else's.
I have one of those. And yeah that's what I thought of first when the video asked "why does this exist?" Of course I run mine without the shield, because well the mounting system they came up with for it isn't particularly solid for anything (not even the non-magnified "scopes" they sell) Got a pretty good collection of nerf guns, was collecting them for a long time thinking about using them to play Humans vs Zombies but then Covid happened and put an end to that thought (well for now at least). Actually when things open back up I'll probably rather get into Airsoft, honestly. At least the scopes stay on straight.
16:34 before the ballistic shield had 800 health which means well it looks like a transparent piece of plexiglass you were basically walking around with a piece of titanium they made you impossible to headshot.
The MR73 is actually in Insurgency Sandstorm, and you can even turn it into a sniper variant for the Security team in PVP, or both in PVE, the choice between single and double action is actually modeled, bizarrely so, by choosing the barrel. Imo it should have been a select fire type of thing, but ah well.
yep, IRL it was appreciated for its compatibility with hollow point bullets, preventing overpenetration, among other things. Ian's forgotten weapons video about it is amazing
@@Kamfrenchie the video with the former Director of the GIGN was very informative as to why they kept using it. Basically they think the opposite to US cops - GIGN is very much about only needing one shot, so make it the best possible.
From what I understand, the MR-73 is still frequently "worn" by GIGN, however it is more for show/status, and they carry other modern sidearms for actual use.
Also, to add context as to why this is awful; 1. I work in a shed in the middle of fucking nowhere in Nevada 2. This is my first time working directly with firearms 3. I'm pretty sure I'm still only like Copper III on Ranked, so I don't know why I would ever be trying to use a revolver 😂
@@Gr1nd0r Yeah this, so many SMG's can put out 20 rounds before you even see the corner of their shoulder as you get opened up on, his shield is essentially irrelevant and only punishes bad players.
PLEASE PLEASE PLEASE DO PAYDAY2! They have many firearms from across history and many, MANY, hilarious attachment setups. Ex. You get to see what a two-in-one Flashlight/Laser gadget looks like on akimbo mauser broomstick guns. It looks weirder than you are imagining.
It makes even more sense that's it's a French company, as they live up to the proud French tradition of stubbornly doing stupid shit and going "nuh uh" when you call it stupid.
He would have a stroke, a heart attack, go into cardiac arrest, suffer from violent vomiting, commit die himself, resurrect himself because he forgot to pour a gallon of bleach directly onto each eye, and then top himself again if he saw the upgrades and attachments in that game
20:55 The tactical reason for the ACOG is that most players who use the BOSG use it for longer range like sniping enemies before they reach the building and holding long or tight angles. The actual, real-world game reason is that a RUclipsr called BikiniBodhi campaigned so hard for it that Ubisoft gave it one. An interesting thing to note is that while the BOSG is normally used in a "DMR" role, it has the normal sight set (1x and ACOG) instead of the DMR one (1.5x, 2x, ACOG, and 3x).
Please concider a second Vid about Hunt: Showdown. Crytek even changed the reload animation of the Sparks Rifle after they saw Jonathan criticizing it. They deserve a second part.
Not only that, but they also showed off the Mosin Avtomat bolting animation close up to show how it works, since he commented in part 1 how it wouldn't work. Definitely warrants a part 2
16:28 the inspiration might have been from Army of Two franchise. In those games you could attatch a shield to your rifles. But they were made of steel and shaped like those shielded sidings for mounted heavy machineguns
Genuinely hope they make him react to some of the weapons in Army of Two one day. I think it would put him right in the middle of fascinated and horrified between the massive shields on LMGs and the crazy paints you could put on the guns
@@Switchclackback Oh you guys mean because RUclips would demonetize it? Wow, that's all kinds of fucked up having to censor historical aspects like that. Especially for a series by an expert who works in historical preservation... yikes.
@@CesarDaSalad Yeah that's exactly why. I don't even understand why it's a thing. Video games refuse to put them in anything anymore as well. I understand it may be sensitive to certain people, but I feel like changing history is the last thing we should do. We should never forget the things that happened/they did.
The breaching round utilizes rotational energy to essentially create both a deep weakpoint as well as create a more controlled fragmentation in the resulting explosion. Genius in theory. If any SF had the budget they could invest in this for missions requiring more haste since you are able to fire it safely from a further distance. Of course the real trick would be getting it to behave in a consistent manner. Honestly you could probably cut out the delayed explosion for similar or even improved results.
So... an AT4 is what you're looking for then. Ash's breaching round exists because the devs wanted some sort of bazooka, and compromised with a grenade launcher that does the same thing but in a smaller package. If we somehow crammed that kind of power in a grenade launcher that would be pretty slick.
So basically it would be more useful in situations like rescuing an HVT such as a PM, Prince/Princess, or even possibly POTUS if they were trapped in a hostage situation. What makes it a bit confusing, and correct me if I'm wrong, is that Ash is with the FBI in-universe. As well funded as the FBI is, I doubt they'd be using that type of kit. It would make more sense for her to be a spec ops soldier, possibly as a member of the SEALs or Delta Force.
@@thenightmaricsenpai524 I agree it is a bit odd, but RS6 will do as it wants considering how crazy it has gotten over the years. Stopped playing it awhile ago though, too little reward for so much time spent.
@@thenightmaricsenpai524I mean, the whole point of the R6 gadgets is the operates invented them and then rainbow helped improve them. So in this universe, ash is literally the only person in existence to have that piece of kit, it isn't something the fbi has. Only her.
I'd love a look at some of the guns from Arma 3 and its DLC. Especially considering it's supposed to be a realistic military simulator, but it has fictional weapons that are meant to be estimations on how guns might look in the near future.
I'd say alot of the weapons from Arma 3 are actually pretty realistic, with the MX weapon platform being very close to the current US millitary NGSW weapon trial contestants
@@OperatorVanta Funnily enough, I believe the MX was designed by an actual gun manufacture to look and function as believable as possible. CMMG I think did the work.
The MR revolver is in Insurgency Sandstorm now. Even lets you put a scope and bipod on! Maybe you can revisit it after the next update which also introduces the P90 and Vector
I think there at least used to be a folding out animation for the FMG-9. They might've removed it for balance in equip speed, or because they realized it didn't make sense for an operator to not have their weapon ready as possible at all times.
You might be thinking of Call of Duty. Modern Warfare 3's FMG had a folding-out animation the first time you switch to and/or pick one up each respawn. It also had an especially over-the-top one-handed-flick-to-unfold animation if you used them akimbo.
They could at least make it so you unfold it at the start of the round, so then there'd be no tactical disadvantage and it'd still add personality to the weapon.
@@tingle8554 not really. I have gotten aces before with black beard. It's how someone uses black beard. No I am not saying I am best with black beard because there is people way better at seige them me.
As far as the kriss vector being in 308, I believe the company had a concept of it in blueprints to prove that their super V system could handle that caliber
15:54 in the past the shield glass is OverPower because it can take more than 2 hit before it break. It's useful when peeking around the corner or peek hole to prevent instakill by headshot
17:52 I'm sure it's been said, but I feel like the intended idea is to more or less solve the problem of it being standalone vs underbarrel. If it was a normal explosive round to breach, you would be caught with it still in your hands, whereas the split second before the explosion gives you a chance to switch back to your rifle. Though, in actuality, I feel like the smoke/debris created by the explosion would likely be enough to make target identification hard enough in that brief moment, or you would have a squad member ready to fire next to you.
Well, French-Canadian, they're based out of Quebec, Canada in Montreal, but I suppose that still technically counts as French since that is the main language over there in that part of Canada.
17:47 this idea does kind of exist in real life, the IDF have something called a SIMON breaching grenade, a rifle grenade specifically built for breaching doors from 15 to 30 meters away. probably invented as a direct result of smart guerilla warfare types like the taliban who expect soldiers to stack up against a door and use that to their advantage, where as this grenade can potentially mitigate that risk then again i've never seen near heard of it until i searched for random stuff on search engines and stumbled on it, so who knows how often it's actually used
I know in the earlier stages of development the rifle shield was originally metal with a notch cut out for viewing through an optic. I imagine this got changed to the clear rifle shield after play testing proved it was annoying to lose so much of the FOV.
I'm still waiting on seeing Jonno react to the weapons in the Metal Gear Solid series, MGS3 would be a fun one to see because of the 1960's setting and I'm sure he'd have a bit of fun looking at The Patriot and EZ Gun
Was looking forward to an episode on Siege, and did not disappoint! I think this could easily have a part 2. They didn't even touch on the .44 MAG semi auto.
2:53 Just a correction, that drum mag is based off either the X-91 or X-25 drum mag made by X-Product, for the gun to accept either G3- or AR-10/SR-25-pattern magazines
It couldn't quite fit a .308 STANAG tho. The magwell is angled backwards like in the PCC version, but in that version it makes sense since it uses Glock mags. SR-25 mags are a straight insert type.
@@egomania2792 Okay but that is pretty much obvious that it can't even feed from those magazines or any other drum magazine because the non-drum part isn't long enough to be shoved in the magwell and reach the breach to feed rounds. But we're talking about a fictional gun that I doubt KRISS USA would ever make so meh.
just gonna say i would love to have a Jonathan review where he takes a look on each of the groups in rainbow six siege and gives a score on how good they are compare with IRL so like is Thatcher, sledge, smoke and mute on par with the real life would they really be part of the SAS?
Well Thatcher and Sledge are based on real life SAS operatives from the Iranian Embassy Siege from the 80's, then there Montaigne who has real life counterparts as shown in the aftermath of 2015 Paris terrorist attacks, where they showed the ballistic shields shot to shreds by AK fire.
@@pyorre2441 i mean more overall like do the guns and operator gadgets seen like SaS stile equipment, the suits, are the guns the ones that SaS prefer to use irl or is it just guns that people think they use, how about all the other groups like BOPE from Brasil and all that, just saying since he looks like a professional who would know a good amount about stuff like that
@@anilaisor well for the SAS operators, Smoke is the only one wearing his mask correctly, the other three either don't have filters in them, and thus should be suffocating, and the one that is wearing filters, is wearing the mask wrong and breaking the seal and thus rendering the whole thing useless. But that's just stuff I've heard I'm no expert. But as far a the BOPE operators, I have no issues with Capitão, so long as people can pronounce his name correctly, but the issue is Caveira. She has a criminal record, and irl, they do not allow people with criminal records in the BOPE, not even as community service as portrayed by her lore, so that's out of the window entirely and she shouldn't even be here. You or another comment also mentioned the equipment, and lemme tell you, the guns are not the only inaccuracies, from day one Siege has never truly portrayed true realism, as a lot of the gadgets and utility straight up does not exist in real life, and what does exist does not exist in the forms that it does in-game. Thatcher is one example, as EMP's do not function like they do in Siege, and especially not so small, an EMP that powerful in such a small grenade shape just doesn't work. Ash's breaching rounds shouldn't burrow into a surface before firing, they should explode upon immediate impact after a certain distance of travel, Jackal's Eyenox doesn't exist and also shouldn't even function as well as it does, it's way too high tech and it's tracking is way too accurate, and do I even need to mention Finka's nanobots? I could keep going, but I feel like I've made by case. Siege hasn't been completed tactically realistic since Dust Line, and even before then it was chalk full of inaccuracies that fly in the face of realism. It's always been an arcade shooter, just with a different skin and playstyle attached to it. I still love and play the shit out of the game though, hell I'm actually about to go play it right now, I don't really care about it's realism but I do enjoy dispelling the idea that Siege ever was realistic.
For the mounted breaching shotgun, it would be loaded with specialized breaching ammunition, filled with a kind of powder if I remember correctly. The user would shoot the door at its hinges, and his buddy would kick the door open, and he clears the room one way while his buddy goes another.
There was some experimentation with such shields in US Army in 1980s. The idea was that soldier will have some ballistic protection on body and the shield would protect the face.
Can't wait for him to get to the sniper rifle actually, since it's a gun irl. Except the real life gun is bigger, and is use to kill APCs, IFVs and attack helicopters instead of taking the helmet off an Elite 1 klicks away.
I always enjoy hearing Jonathan’s insightful reconciliations re the argument for fun or cool factor vs realism when he talks about the functionality or proper use of equipment/ firearms Definitely a unique and much appreciated position he has being a keeper of firearms and artillery AND a gamer Like bro what a cool life this guy lives So jealous ;). Love your work mate
As far as the revolver goes, I feel it makes a bit of sense. There's a reason why the 1911 and Makarov pistol are both still in use - they're amazingly mechanically simple, and on the rare occasion it fails to fire when you pull the trigger (aside from being empty) the problem can (usually) be resolved by pulling the trigger again. If you're resorting to firing your sidearm instead of your primary weapon, you're probably in a situation where you won't live long enough to get your primary weapon working if something's wrong with your sidearm, so you *need* it to work correctly. It may not be everyone's first choice, but I can at least appreciate why the GIGN would chose to carry revolvers - have you ever heard of a revolver jamming? Edit: Added a (usually) for those very rare times x.x
Also, the thought process of having it with the shield is that you could press it against someone/something and still fire. Some swat teams in the US still use a revolver as a point. S&W even created the SR8 for this specific role. If it ain’t broke…
I don’t think you understand how guns work….. once you pull the trigger and drop the hammer/release the striker you need to rack it or have the recoil do the racking before you can fire it again. 1911s are unreliable and jam a lot modern pistols while more advanced and reliable are still fairly similar to the og browning design just a superior evolved iteration. Failure drill for a pistol is smack the magazine to ensure it’s seated and rack the slide
@@IrregularDave lol only because americans have been conditioned to regard every british accent as generally classy. at least classier than we are, but thats a low bar to clear
They carry Glocks in opeartion, but they still train and shoot the MR73. It's still one of their precision weapons, with a pipod, long barrel and scope. But it's not used for CQB or breaching.
from what I remember, the woods actually used on the door is probably not supposed to be sturdy. With how the operators just roll it out against windows and doors, and when you look at it from the side, its closer to the flimsy panels you'd see along the bottom of kitchen counters rather than something thats supposed to hold up against an attack. The whole purpose of the planks in game is to buy you a few extra seconds and to let you know where the enemy is coming in from due to the noise of the planks breaking.
Would love to see what he thinks of Killing Floor 2, because it has some great gun animations with some realistic guns and then has some crazy sci-fi and home made stuff
The acog on the bosg is from a meme, someone kept asking the devs for it and the gave in. But its worth pointing out that the bosg is pretty much a meme gun in siege, a flex against the enemy team. Can't wait for the halo reacts and more siege!
Watching Jonathan and eating chicken noodle soup every morning is my favorite activity. Man I’m gonna visit royal armouries when I travel across the pond for my grandmas funeral later this year.
The blackbeard shield used to shatter like spider web and the effect was visible when it had a lot more health, which was nerfed down for competitive integrity reasons.
I literally started watching this series around the time COVID hit and I had just come back from London. If I had know, I would have totally visited the Royal Firearms Museum while I was there. Place looks so cool and interesting.
I absolutely love all these episodes, first thing I watch on Saturday mornings when I get up, and I’m really glad you’re doing multiple parts for some games. Id love to see the guns of Payday 2 in the future
16:39 The rifle shield used by blackbeard actually originally took several hits before it broke, every hit leaving an impact mark, but they had to nerf it in a way that it now breaks from one shot because it was overpowered and still is in a way.
More than any particular video game, I would like a video where Jonathan reacts alongside one of the developers of whatever game he is covering to hear insights from someone who was involved in the virtual representation of the firearms being analyzed. Edit: added "from"
Absolutely this. Jonathan is definitely a gamer and would probably appreciate meeting some devs. It would also give the devs an opportunity to explain some of these choices. Even though people hate it, as designers their job is often to break the meta to keep more characters/kits viable. Repetition and complacency make players leave games. As much as some will complain about nerfs, adapting to patches draws a lot of people back into gameplay. If you only go back to try out updates, that game is already dead to you and they know it.
Blackbeard's shield used to have 2000 hp and it also decreases his recoil when mounted. I suppose you can imagine that the playerbase was not very happy about his inclusion into the game.
You're absolutely right about the MR-73. It's still carried by the GIGN as a backup pistol besides the glock 43, as it is a weapon that is virtually impossible to jam. The assault of the Airbus A300 in Marignane has a lot to do with this doctrine.
To be fair to the gun shield, when it was first introduced to the game if it got hit it would spiderweb the glass, but due to balancing they lowered it to only take 2 shots, and even later balanced it to shatter after one. Many argue that’s it’s now practically useless in game. But oh well.
I never thought we would get part 2 so soon! Thank you so much for listening to feedback guys! By the way - Blackbeard's shield used to take multiple hits but the developers changed it for balance reasons. Having a shield that can save you a couple hits is really really big in a gunfight and because the unwieldiness that would be a huge problem in real life is not really simulated in game it was just too powerful.
@@badideagenerator2315 Well you're living up to your username, that would just be annoying AF and then they'd have to do that to the marksman's rifles that are in the game right now too, which would basically only serve to upset the entire fanbase to the point that they all complain and get the change undone. I'd much rather have it where the reticle stays steady but the rounds go off-target if you don't steady yourself, kinda like how WoT has its aiming system set up for if you're firing on the move (pretty inaccurate) vs at a standstill for a few moments (generally accurate, but because WoT is a F2P game you do get the odd round going to the next post code over from where you aimed it, and that's controlled by a hidden stat that varies per the specific tank gun being fired).
Tbf it is simulated about as well as they could manage, it decreases move speed and also makes the gun slower to move (slower shouldering the gun post-sprint and slower ADS)
As far as break open shotguns being used in a tactical context; I know both Swedish and Norwegian forces use the Beretta 686 "Silver Pigeon", but I have NO idea what purpose they might serve, if any. My best guess is that they exist as some kind of cut-down breaching tool, similar to the Super Shorty shown earlier in the video.
I've always loved the R-X01 series. They literally look like futuristic rifles! Although the "collapsing" of parts to fit them in a Titan might be debatable...
An ACOG on a sports shotgun? How outmost silly, who would do such a thing?
Right? who would do that i dont see anyone that would here
I mean, who could be responsible for such an optic on that shotgun?
Only a silly man in a crab suit would do such a thing ',:/
BIKINI!!!!!
Shield meta vid coming soon?👀
This series is legitimately top tier RUclips content.
And the only thing keeping the channel alive ._.
BTW, this is how you improve and grow interest in your patrons if you are a museum. I cant help but feel if some museums did something similar (idk like art pieces depicted in games vs real life or physics in games vs real life), it may appeal to a lot more people especially in this generation. Inspire knowledge and culture through pop culture.
@@forrest7186 Boom roasted, XD
spitting straight facts my guy
Checkmark clout chaser
Also John, the original shields for the Mk17 used to be a SHIELD. One, but they got nerfed to hell because the game revolves around headshots. Now people call his shields Saran Wrap.
RIP nerfbeard
I always refer to it as the Paper Mache shield
It's based on a Nerf Toy Gun ironically.
People forget that his AR used to do like 60 damage as well. Sit on the sandwich window on Border and free kills all day long. You cannot be killed and you kill everyone in 2 shots. I miss Y1 siege
@@jaxastro3072 Basically Ubisoft,
"Hey boss."
"Yeah?"
"We got a new idea for an operator."
"What is it?"
"So you know how the game revolves around headshots right?"
"Yeah, we designed it that way."
"I know, so what if we make an operators gadget, cover his head so he can't get headshotted."
"That sounds great, but he'll have to be nerfed very soon."
"Yeah, but after we can make his shield into shields and they have no health."
"Sounds good to me, do it."
13:10 His reaction to Blackbeard was exactly the same as everyone else's before his first nerf.
@Repent Repent how about no
@Repent Repent You have Jesus we have Tachanka and only one carries a gun.
@@brandonwillakers8733 all hail the true god! The false prophet, Jesus mustn’t be worshipped, all hail lord tachanka!
@@brandonwillakers8733 are you sure
@Repent Repent jesus doesn’t need anybody he died 2000 years ago LMAO 🤣
16:28 the issue with the ballistic shield is that the developers nerfed it into the ground. When it first came out, it would do exactly as you described, spider web out but still be intact, because it had about 800 hp worth of hits before it would shatter. Now that's been brought down to a measly 20 hp.
Used to be 1200 hp lmfaoo; took a whole 2 tachanka mags to take it out
@@litorres4125 Those were the days lmao
@@GiskardRevenlov shit was a joy to play him
Why still even keep it in at 20hp? Might as well just admit the mistake and remove it at that point.
@@litorres4125 good that its nerfed then
I'm glad to say that Insurgency: Sandstorm added the MR73 just half a year ago
Yes and nicely with it's scope and bipod.
...with a suppressor
@@Angelfox51 that’s French standard issue actually.
Edit: Wrote this as an obvious pisstake but then saw that it actually was used by the GIGN with a fuckin bipod and sniper scope. What in the hell.
@@fabe61 lol I had a similar reaction when it came to Sandstorm
When modifying it in game I thought it looks so... wrong, only to find out from that they were actually used in that exact configuration.
@@murilobeckenkamp6741 yeah, that's a shame. I wrote a feedback to remove it but apparently revolvers can be supressed in sandstorm's universe
His museum is literally a gmod server. Literally spawns a weapon he needs to show off lmao
So here we have a-
*Gmod spawn sound looping for 3 days*
H&K MP... oh, it seems I've forgotten to subscribe to the 50 mods i needed for this thing to work.
@@mokonono5903 don't forget the missing textures because you don't have a certain source game loaded.
@@mokonono5903 his mp5 is just covered in ERROR for each missing part
The RA is in my city. Can confirm, we live in a GMod server.
Here we have an MP4- oh dear, I've forgotten to download CSS
16:10
my friend, when this thing was first added into the game this shield could take a full magazine from a DP27 without cracking
Man back when Blackbeard was so damn op they honestly you'd need to dump multiple mags into the shield to do anything
@@owlychan5029 jep... even a c4 wasnt powerful enough to break it
The good ol days. Peeking a window to objective was a free guaranteed ace
"Someone has to amuse/annoy me, putting an ACOG on this thing" Well you see... The entire community kept asking for this dumb thing, so the devs obliged.
dumb?
you mean amazing art piece
bosg go boom lmaooooooo
@@vancekrutikov68 wut u mean mate?!
@@samholdsworth420 the gun is called the BOSG and when you shoot it it go boom
Makes me wonder how he would feel about a laser sight or bipod attachment for a tactical knife.
The blackbeard shield-gun used to take a lot of damage and "spider" as it went down in health, but they've had to nerf the shield several times because it often just autowins in a lot of engagements
Pick your poison.
Realistically unbalanced or unrealistically balanced.
@@M0rinkashi Took me entirely too long to realize it, but video games HAVE to be that way because of the nature of real-world firearms design. In real-world combat, there are a handful of guns that are just flat-out better in every way than every other gun in their combat niche because they're literally designed to be better and overpowered. Obviously this is because better weaponry is a major factor in winning combat engagements. But for video game devs and players, that's no fun, we want variety! So the only way to address that while keeping the game fair is virtually change things about the weaponry and tools to keep the game balance. As you said - it's either realistic, or balanced, but we can't have both
@@joeshmo13 or, hear me out, as a developer, put in weapons that are realistic (considering to the situation) and naturally balanced. how about that?
@@finnfin Sure that’s definitely doable. But then you will have a very small selection of guns because as I said, there’s a small group of guns that are “do-it-all” and overall better than the rest when it comes to range, stopping power, accuracy, and ergonomics. Such as the M4/M16, AKM/AK47, SCAR, and MP5. That’s why you see these weapons in pretty much every single shooter, and why video games constantly include less-used and lesser known weapons that realistically aren’t as good of designs. They even make weapons up that don’t exist (not including sci-fi games of course). The MPX is a good example - it originally started out as a 3D-printed air gun design that inadvertently became so popular through video game usage that Sig Sauer decided to pick up the design and make a real gun out of it. The thing about the MPX, it’s just a differently designed MP5 which is once again one of those top tier weapons you’ll find in every shooter game ever
@@joeshmo13 the MPX is what you got when you combine the M4 and the MP5
"The F is silent" was the most I've laughed in a long while, especially the slight posh way Jonathan said it.
Lmao yeah
The funny thing about Blackbeard's shield is that it does have niche versions, as well as the history of the thing being somewhat funny.
from 500 health to 40.
A single round will shatter it sometimes. Maybe two at best.
@@KoishiVibin Whoh whoh whoh who told you it was 500-40
ITS EVEN GRAVER
800hp to 20hp
@@porkoutofmeth Infinite at one point in the testing phase.
Boxing
the ballistic shield used to take multiple shots to break, and when it took damage it would create the spiderweb-like cracks that Johnathan is talking about, but it is very unlikely for that to happen anymore in-game because the shield now has very little health for "balance" reasons.
very early in playtests (bevor release) it was indestructible
Yeah. Long story short, it turned out that having an operator who you couldn't one-shot by aiming for the head, but who could still do it to you (In a game where, almost universally, a headshot from any non-shotgun is an instant kill) kind of broke the game at higher levels.
@@BackwardsPancake Shotguns aren't 1 shot headshots?
@@Walamonga1313 nope, they just show you''ve hit the head in the killfeed but the damage multiplier for hitting the head hitbox is 1x
@@Walamonga1313 The ones that fire buckshot have no headshot multiplier. At close range they'll still deal enough damage to kill, but they don't have the same "any projectile to the head and you're guaranteed dead" effect as guns that fire a single projectile.
I really appreciate that John tends to acknowledge that we’re looking at a video game in this series and games aren’t always a true to life depiction of the thing being examined.
Yes, very often when people complain about accuracy of how certain things are depicted in video games they completely ignore the possibility that those "inaccuracies" are a deliberate design choice to make a better game. It's great that they got someone like Jon, who clearly respects and understands video games, instead of someone who would just pick apart every little thing and miss the big picture.
@Repent Repent ur ma
@Repent Repent only if you do first! ;)
@Repent Repent Don't you mean the bible? The gospel is only a part of the bible and there's more than one
@Repent Repent So the bible.
8:37 I can confirm that the MR-73 revolver IS in a video game. ONE to be specific.
It's in Insurgency: Sandstorm.
Of course it’s in Insurgency Sandstorm
What about battlefield?
16:29 I do remember seeing a shield like that in "The Living Daylights". I want to say the weapon was Colt Commando. The basic idea I gathered from the movie is that it was protect your head when aiming with it. Don't know if it's realistic but I've seen it.
the only "real world" version i've seen is nerf
I remember that didn't they have some sort of remote with it, before the bad guy could fire the gun.
It’s not realistic. It’s moronic. Also how it clips onto the picatinny rail makes no sense and wouldn’t even be efficient since you just anchored it to a loose item. And the worst lose item you could use. Because you just ruined the balance of your rifle completely.
Nothing about that is realistic. How thought that would be believable is beyond me 🤣
@@markys7269good idea but not very good execution
It attaches to custom mounts. I think the odd Sail shape is also supposed to be balancing out the weight.@@markys7269
I love that their museum seems to have an endless supply of different guns throughout history so that he can go back to gunshields from 1530.
Take a look at Rust guns review lol
They have a weird caveman style single shot abomination of a pistol.
Jonathan: "We have it here"
8:40 you can find the MR 73 in Insurgency Sandstorm and you also can modify the revolver to be a sniper revolver as GIGN used it, with a longer barrel, scope, and a bipod.
It also becomes single action, too!
True, I was like "boy, do I have a game for you!"
16:31 So completely seriously back in the r6 dev days there was a nerf gun called a stampede with a plastic shield and i think this is where they got the idea for blackbeard
This is true. In the first office I worked at, we had Nerf wars every now and then. Our boss got one of these because he needed his Nerf gun to be bigger and fancier than everyone else's.
I have one of those. And yeah that's what I thought of first when the video asked "why does this exist?"
Of course I run mine without the shield, because well the mounting system they came up with for it isn't particularly solid for anything (not even the non-magnified "scopes" they sell)
Got a pretty good collection of nerf guns, was collecting them for a long time thinking about using them to play Humans vs Zombies but then Covid happened and put an end to that thought (well for now at least).
Actually when things open back up I'll probably rather get into Airsoft, honestly. At least the scopes stay on straight.
@@44R0Ndin relatable.
@@VulpeRenard something something compensating joke something
16:34 before the ballistic shield had 800 health which means well it looks like a transparent piece of plexiglass you were basically walking around with a piece of titanium they made you impossible to headshot.
…which was a good way to inspire not just going for headshots and thinking outside the box.
The MR73 is actually in Insurgency Sandstorm, and you can even turn it into a sniper variant for the Security team in PVP, or both in PVE, the choice between single and double action is actually modeled, bizarrely so, by choosing the barrel.
Imo it should have been a select fire type of thing, but ah well.
yep, IRL it was appreciated for its compatibility with hollow point bullets, preventing overpenetration, among other things. Ian's forgotten weapons video about it is amazing
@@Kamfrenchie the video with the former Director of the GIGN was very informative as to why they kept using it. Basically they think the opposite to US cops - GIGN is very much about only needing one shot, so make it the best possible.
From what I understand, the MR-73 is still frequently "worn" by GIGN, however it is more for show/status, and they carry other modern sidearms for actual use.
The worst part of this video is that I knew it was a Manurhin MR-73 just from the grip, because I make them all the time at work xD
They do carry it for ceremonial purposes, but they have stopped using it in the field.
I suppose kind of like how officers for a long time (still maybe?) wore swords.
@@TheMrVengeance
swords are still used in most show purposes, yeah
Also, to add context as to why this is awful;
1. I work in a shed in the middle of fucking nowhere in Nevada
2. This is my first time working directly with firearms
3. I'm pretty sure I'm still only like Copper III on Ranked, so I don't know why I would ever be trying to use a revolver 😂
“Rather than takes impact and is still there, it just shatters.” Yeah, that’s how bad Blackbeard is now.
People who complain about BB cant do bodyshots, I swear his shield isnt even a that big of a problem when he isnt near a window lol
@@Gr1nd0r Yeah this, so many SMG's can put out 20 rounds before you even see the corner of their shoulder as you get opened up on, his shield is essentially irrelevant and only punishes bad players.
@@DarKcS2 Might as well give everyone an ability to take multiple headshots if it's "irrelevant".
@@DarKcS2 it should be irrelevant. It's a fundamentally broken idea. Tanking headshots in a game with one shot headshots is the dumbest idea even.
Yeah they gotta rework him, just remove his face shield lmao
PLEASE PLEASE PLEASE DO PAYDAY2! They have many firearms from across history and many, MANY, hilarious attachment setups. Ex. You get to see what a two-in-one Flashlight/Laser gadget looks like on akimbo mauser broomstick guns. It looks weirder than you are imagining.
Oh my god I forgot about those....
It makes even more sense that's it's a French company, as they live up to the proud French tradition of stubbornly doing stupid shit and going "nuh uh" when you call it stupid.
Fuck no all the guns make no sense. Why would a real historian would even waste their time on that game?
He would have a stroke, a heart attack, go into cardiac arrest, suffer from violent vomiting, commit die himself, resurrect himself because he forgot to pour a gallon of bleach directly onto each eye, and then top himself again if he saw the upgrades and attachments in that game
@@samgopnik6638 That's why it would be interesting
20:55 The tactical reason for the ACOG is that most players who use the BOSG use it for longer range like sniping enemies before they reach the building and holding long or tight angles.
The actual, real-world game reason is that a RUclipsr called BikiniBodhi campaigned so hard for it that Ubisoft gave it one. An interesting thing to note is that while the BOSG is normally used in a "DMR" role, it has the normal sight set (1x and ACOG) instead of the DMR one (1.5x, 2x, ACOG, and 3x).
20:58 LMAO thats hilarious bikin bodhi should have gotten him to endorse BOSG acog
I think the in-lore reason for many of the weird additions in the game is that a lot of the operators are cooky excentrics
@The Hittite Tachanka is also the reason in-lore why the ACOG was taken off the SMG-11 or something.
@The Hittite also turned a bolt-action Mosin into a semi-auto incendiary grenade launcher
Seeing Jonathan's reaction to the mounted bulletproof shield was hilarious.
when I saw it I just remember that screen in Bond The Living Daylights when bond fights against that dude whit a plexiglass gun shield.
@@Zack_Wester I remember the line ‘you’ve had your 8, now have my 80’ as he unloads. Lol
Please concider a second Vid about Hunt: Showdown. Crytek even changed the reload animation of the Sparks Rifle after they saw Jonathan criticizing it. They deserve a second part.
Not only that, but they also showed off the Mosin Avtomat bolting animation close up to show how it works, since he commented in part 1 how it wouldn't work. Definitely warrants a part 2
@@Ratzo123ify i like these devs now
@@dontkickmychick6076 Crytek are absolute Chads in the age of bad development studios like EA, Goobisoft, and Respawn
16:28 the inspiration might have been from Army of Two franchise. In those games you could attatch a shield to your rifles. But they were made of steel and shaped like those shielded sidings for mounted heavy machineguns
Genuinely hope they make him react to some of the weapons in Army of Two one day. I think it would put him right in the middle of fascinated and horrified between the massive shields on LMGs and the crazy paints you could put on the guns
A lot of the gadgets used in the game are "designed" by the operators themselves in the game's lore.
This series is so good. It's always fascinating to listen to the info and it's fun to see the reactions to the guns. Very well done!!
Wolfenstein’s alt-history weapons would make for top-tier content!
this. you could even play on the censored version so you wouldnt even need to go through the task of blurring out all the nono stars.
Agreed! Idk if they will be able to do it with all the swastikas in the game though sadly.
@@Switchclackback Oh you guys mean because RUclips would demonetize it? Wow, that's all kinds of fucked up having to censor historical aspects like that. Especially for a series by an expert who works in historical preservation... yikes.
@@CesarDaSalad history bad. might hurt feelings
@@CesarDaSalad Yeah that's exactly why. I don't even understand why it's a thing. Video games refuse to put them in anything anymore as well. I understand it may be sensitive to certain people, but I feel like changing history is the last thing we should do. We should never forget the things that happened/they did.
Can you guys do the UNSC guns from the Halo franchise? I would love to see what he says about them all.
Seconded, thirded, and fourthed
Fifth
From what i understand, they are ridiculous as shit, but cool as fuck
eh, the covenant weapons would be cooler.. he probably has an 19th century needler in his collection
@@StayFractalesque he might complain about how a plasma rifle in no way resembles a rifle.
The destiny franchise would be interesting for him to look at because they have a lot of the futuristic “iron sights” that he’s described previously
thought the same thing but it'd be pretty hard to review a series where guns shoot electricity and liquid ammuntion
Your wish came true!
The breaching round utilizes rotational energy to essentially create both a deep weakpoint as well as create a more controlled fragmentation in the resulting explosion. Genius in theory. If any SF had the budget they could invest in this for missions requiring more haste since you are able to fire it safely from a further distance. Of course the real trick would be getting it to behave in a consistent manner. Honestly you could probably cut out the delayed explosion for similar or even improved results.
So... an AT4 is what you're looking for then. Ash's breaching round exists because the devs wanted some sort of bazooka, and compromised with a grenade launcher that does the same thing but in a smaller package. If we somehow crammed that kind of power in a grenade launcher that would be pretty slick.
So basically it would be more useful in situations like rescuing an HVT such as a PM, Prince/Princess, or even possibly POTUS if they were trapped in a hostage situation. What makes it a bit confusing, and correct me if I'm wrong, is that Ash is with the FBI in-universe. As well funded as the FBI is, I doubt they'd be using that type of kit. It would make more sense for her to be a spec ops soldier, possibly as a member of the SEALs or Delta Force.
@@thenightmaricsenpai524 I agree it is a bit odd, but RS6 will do as it wants considering how crazy it has gotten over the years. Stopped playing it awhile ago though, too little reward for so much time spent.
@@thenightmaricsenpai524I mean, the whole point of the R6 gadgets is the operates invented them and then rainbow helped improve them. So in this universe, ash is literally the only person in existence to have that piece of kit, it isn't something the fbi has. Only her.
Would love to see a Hunt Showdown part 2, especially considering they actually changed the Sharps rifle reload animation based on the previous video
Second That
YES!
I'd love a look at some of the guns from Arma 3 and its DLC. Especially considering it's supposed to be a realistic military simulator, but it has fictional weapons that are meant to be estimations on how guns might look in the near future.
I think i saw a katiba with a arco in the beginning
Promising!
@@bablela26 I noticed that too! An Arma 3 reaction video is surely in the works.
I'd say alot of the weapons from Arma 3 are actually pretty realistic, with the MX weapon platform being very close to the current US millitary NGSW weapon trial contestants
@@OperatorVanta Funnily enough, I believe the MX was designed by an actual gun manufacture to look and function as believable as possible. CMMG I think did the work.
The MR revolver is in Insurgency Sandstorm now. Even lets you put a scope and bipod on! Maybe you can revisit it after the next update which also introduces the P90 and Vector
The scope and bipod in Insurgency are actually those used by GIGN too.
Looks like somebody on the dev team has been watching forgotten weapons
"Hello, this is Jonathan Ferguson, a weapon expert and keeper of GameSpot RUclips channel". This is closer to the truth IMO
"GameSpot AND the royal Armories museum RUclips channels" FTFY
No
I love his Hank Hill reaction to Blackbeard’s gun shield
I think there at least used to be a folding out animation for the FMG-9. They might've removed it for balance in equip speed, or because they realized it didn't make sense for an operator to not have their weapon ready as possible at all times.
Ubi, if you want to remove a gun from SAS, it's the FMG-9, not SMG-11
You might be thinking of Call of Duty. Modern Warfare 3's FMG had a folding-out animation the first time you switch to and/or pick one up each respawn. It also had an especially over-the-top one-handed-flick-to-unfold animation if you used them akimbo.
They could at least make it so you unfold it at the start of the round, so then there'd be no tactical disadvantage and it'd still add personality to the weapon.
I'd also like to add that the Vector in .308 somehow has less recoil than the regular Vector in .45
Low fire rate
Bigger cartridge the .45. lol
Wow, he is literally making fun out of Blackbeards shield HP, who could have thought :D
Well black beard guns are good but his shield is useless then a broken condom.
@@herbetson1963 bbs guns are some of the worst in the game
@@tingle8554 not really. I have gotten aces before with black beard. It's how someone uses black beard. No I am not saying I am best with black beard because there is people way better at seige them me.
throwback to when shield used to have 800 hp :(
original blackbeard 🥲
The upcoming battlefield 2042 calls their “SCAR” the SFAR I believe.
Ah, instead of Super Costly AR, it’s now Super Fuckingexpensive AR
I wonder if they’ll have a gunsmith similar to COD MW, I hope we can change the bullet used because for some reason irl I want a SCAR in 6.5 creedmoor
SFAR, SGOOD.
JFAR? 💀
It’s set in the future tho
As far as the kriss vector being in 308, I believe the company had a concept of it in blueprints to prove that their super V system could handle that caliber
@Kilgor This is what is so puzzles me, why bend to the California rules? Come on Kriss, y'all better than that
15:54 in the past the shield glass is OverPower because it can take more than 2 hit before it break. It's useful when peeking around the corner or peek hole to prevent instakill by headshot
17:52
I'm sure it's been said, but I feel like the intended idea is to more or less solve the problem of it being standalone vs underbarrel. If it was a normal explosive round to breach, you would be caught with it still in your hands, whereas the split second before the explosion gives you a chance to switch back to your rifle.
Though, in actuality, I feel like the smoke/debris created by the explosion would likely be enough to make target identification hard enough in that brief moment, or you would have a squad member ready to fire next to you.
Montagne (shield guy) having a S&W instead of the MR 37 is even wierder as ubisoft is a french company.
Well, French-Canadian, they're based out of Quebec, Canada in Montreal, but I suppose that still technically counts as French since that is the main language over there in that part of Canada.
@@ultimatepunster5850 the main studio that worked on R6 is ubisoft Montréal but the company is french.
It's probably a licensing thing.
yep ubi dont like to buy licenses.
@@ultimatepunster5850 That could explain the availability of american weaponry as opposed to importing it from europe/fidning it in canada
2:27 I love how the guy playing aims at Hibana as if the enemies could even acces the roof xD
Thought the same thing 😂
Honestly when you look at all of the background footage I'm surprised they couldn't get access to higher than bronze level gameplay.
well he isnt likely to think of that in the split second he's busy flicking, is he?
17:47
this idea does kind of exist in real life, the IDF have something called a SIMON breaching grenade, a rifle grenade specifically built for breaching doors from 15 to 30 meters away. probably invented as a direct result of smart guerilla warfare types like the taliban who expect soldiers to stack up against a door and use that to their advantage, where as this grenade can potentially mitigate that risk
then again i've never seen near heard of it until i searched for random stuff on search engines and stumbled on it, so who knows how often it's actually used
I know in the earlier stages of development the rifle shield was originally metal with a notch cut out for viewing through an optic. I imagine this got changed to the clear rifle shield after play testing proved it was annoying to lose so much of the FOV.
and the shield health back then was 800 hp....
MGS3 would be a good game to tackle, would love to see Jonathan's reaction to tactical engravings and infinity shaped magazines giving unlimited ammo.
I'm still waiting on seeing Jonno react to the weapons in the Metal Gear Solid series, MGS3 would be a fun one to see because of the 1960's setting and I'm sure he'd have a bit of fun looking at The Patriot and EZ Gun
Yeah, hard agree on MGS3.
Any metal gear tbh, but 3 would be awesome
Bucks under barrel pump only does so much damage go the wall because at his release it didn't did any demage to the, as it's supposed to be for sure.
Was looking forward to an episode on Siege, and did not disappoint!
I think this could easily have a part 2. They didn't even touch on the .44 MAG semi auto.
2:53 Just a correction, that drum mag is based off either the X-91 or X-25 drum mag made by X-Product, for the gun to accept either G3- or AR-10/SR-25-pattern magazines
Right on!
It couldn't quite fit a .308 STANAG tho. The magwell is angled backwards like in the PCC version, but in that version it makes sense since it uses Glock mags. SR-25 mags are a straight insert type.
@@egomania2792 Okay but that is pretty much obvious that it can't even feed from those magazines or any other drum magazine because the non-drum part isn't long enough to be shoved in the magwell and reach the breach to feed rounds.
But we're talking about a fictional gun that I doubt KRISS USA would ever make so meh.
just gonna say i would love to have a Jonathan review where he takes a look on each of the groups in rainbow six siege and gives a score on how good they are compare with IRL
so like is Thatcher, sledge, smoke and mute on par with the real life
would they really be part of the SAS?
Well Thatcher and Sledge are based on real life SAS operatives from the Iranian Embassy Siege from the 80's, then there Montaigne who has real life counterparts as shown in the aftermath of 2015 Paris terrorist attacks, where they showed the ballistic shields shot to shreds by AK fire.
@@pyorre2441 i mean more overall like do the guns and operator gadgets seen like SaS stile equipment, the suits, are the guns the ones that SaS prefer to use irl or is it just guns that people think they use, how about all the other groups like BOPE from Brasil and all that, just saying since he looks like a professional who would know a good amount about stuff like that
@@anilaisor well for the SAS operators, Smoke is the only one wearing his mask correctly, the other three either don't have filters in them, and thus should be suffocating, and the one that is wearing filters, is wearing the mask wrong and breaking the seal and thus rendering the whole thing useless. But that's just stuff I've heard I'm no expert.
But as far a the BOPE operators, I have no issues with Capitão, so long as people can pronounce his name correctly, but the issue is Caveira. She has a criminal record, and irl, they do not allow people with criminal records in the BOPE, not even as community service as portrayed by her lore, so that's out of the window entirely and she shouldn't even be here.
You or another comment also mentioned the equipment, and lemme tell you, the guns are not the only inaccuracies, from day one Siege has never truly portrayed true realism, as a lot of the gadgets and utility straight up does not exist in real life, and what does exist does not exist in the forms that it does in-game. Thatcher is one example, as EMP's do not function like they do in Siege, and especially not so small, an EMP that powerful in such a small grenade shape just doesn't work. Ash's breaching rounds shouldn't burrow into a surface before firing, they should explode upon immediate impact after a certain distance of travel, Jackal's Eyenox doesn't exist and also shouldn't even function as well as it does, it's way too high tech and it's tracking is way too accurate, and do I even need to mention Finka's nanobots? I could keep going, but I feel like I've made by case. Siege hasn't been completed tactically realistic since Dust Line, and even before then it was chalk full of inaccuracies that fly in the face of realism. It's always been an arcade shooter, just with a different skin and playstyle attached to it.
I still love and play the shit out of the game though, hell I'm actually about to go play it right now, I don't really care about it's realism but I do enjoy dispelling the idea that Siege ever was realistic.
Damn part 2 that quickly?! YAY
For the mounted breaching shotgun, it would be loaded with specialized breaching ammunition, filled with a kind of powder if I remember correctly. The user would shoot the door at its hinges, and his buddy would kick the door open, and he clears the room one way while his buddy goes another.
the FMG-9 was one of my favourites to dual wield in MW2, the animation when drawing them was really good
The closest equivalent to that rifle-mounted ballistic shield I can think of is something a villain in the James Bond film The Living Daylights uses.
Pretty sure that's where the gun attachment shield idea came from.
Whitaker, the arms dealer 😆
There was some experimentation with such shields in US Army in 1980s.
The idea was that soldier will have some ballistic protection on body and the shield would protect the face.
@@PobortzaPl yep. i heard that they only used it for vehicles nowadays due to how heavy it actually is
I’d love to see Jonathan take a look at the guns from the Halo series
Damn now that would be good
Can't wait for him to get to the sniper rifle actually, since it's a gun irl. Except the real life gun is bigger, and is use to kill APCs, IFVs and attack helicopters instead of taking the helmet off an Elite 1 klicks away.
Can't wait to see him raise an eyebrow at the frankly absurd calibers in the AR and Magnum
I always enjoy hearing Jonathan’s insightful reconciliations re the argument for fun or cool factor vs realism when he talks about the functionality or proper use of equipment/ firearms
Definitely a unique and much appreciated position he has being a keeper of firearms and artillery AND a gamer
Like bro what a cool life this guy lives
So jealous ;). Love your work mate
As far as the revolver goes, I feel it makes a bit of sense.
There's a reason why the 1911 and Makarov pistol are both still in use - they're amazingly mechanically simple, and on the rare occasion it fails to fire when you pull the trigger (aside from being empty) the problem can (usually) be resolved by pulling the trigger again.
If you're resorting to firing your sidearm instead of your primary weapon, you're probably in a situation where you won't live long enough to get your primary weapon working if something's wrong with your sidearm, so you *need* it to work correctly.
It may not be everyone's first choice, but I can at least appreciate why the GIGN would chose to carry revolvers - have you ever heard of a revolver jamming?
Edit: Added a (usually) for those very rare times x.x
Also, the thought process of having it with the shield is that you could press it against someone/something and still fire. Some swat teams in the US still use a revolver as a point. S&W even created the SR8 for this specific role. If it ain’t broke…
I don’t think you understand how guns work….. once you pull the trigger and drop the hammer/release the striker you need to rack it or have the recoil do the racking before you can fire it again. 1911s are unreliable and jam a lot modern pistols while more advanced and reliable are still fairly similar to the og browning design just a superior evolved iteration. Failure drill for a pistol is smack the magazine to ensure it’s seated and rack the slide
Also yes revolvers can absolutely jam they are unequivocally inferior to a magazine fed pistol and are an imbecilic choice for a sidearm
@@Nr15121
Unless you can’t rack a slide or need actual stopping power out in the back country. Revolvers still have their niche
The main reasons 1911's are still used is almost entirely due to them being iconic and cool.
12:48 Actually, when you don't have a reflex/dot sight equipped, the FMG *does* unfold, it's simply just handled differently with a sight on.
no way, i am booting the game to check it now
i tried removing the attachments it doesn't folds
@@swagatamukherjee6155 huh, could have sworn it did
@@SorakuFettI swear this animation existed on old seige!?
Absolutely love that the voice over in the beginning says "royl" in his classy English accent the same way I say it in my trashy Baltimore accent
Lmao you think my accent is “classy”?!
@@IrregularDave lol only because americans have been conditioned to regard every british accent as generally classy. at least classier than we are, but thats a low bar to clear
I can watch this guy talk about guns all day. Top tier content!
Fun fact: GIGN operators still carry the MR73 revolver in normal use
They carry Glocks in opeartion, but they still train and shoot the MR73.
It's still one of their precision weapons, with a pipod, long barrel and scope. But it's not used for CQB or breaching.
from what I remember, the woods actually used on the door is probably not supposed to be sturdy. With how the operators just roll it out against windows and doors, and when you look at it from the side, its closer to the flimsy panels you'd see along the bottom of kitchen counters rather than something thats supposed to hold up against an attack. The whole purpose of the planks in game is to buy you a few extra seconds and to let you know where the enemy is coming in from due to the noise of the planks breaking.
Would love to see what he thinks of Killing Floor 2, because it has some great gun animations with some realistic guns and then has some crazy sci-fi and home made stuff
Same here, want to here what he have to say for the field medic guns.
Yoo I have been asking to see him cover Killing Floor 2 for soo long!
Do a second part for Hunt : Showdown please. You barely scratched the surface last time.
The acog on the bosg is from a meme, someone kept asking the devs for it and the gave in. But its worth pointing out that the bosg is pretty much a meme gun in siege, a flex against the enemy team. Can't wait for the halo reacts and more siege!
Watching Jonathan and eating chicken noodle soup every morning is my favorite activity. Man I’m gonna visit royal armouries when I travel across the pond for my grandmas funeral later this year.
The blackbeard shield used to shatter like spider web and the effect was visible when it had a lot more health, which was nerfed down for competitive integrity reasons.
I literally started watching this series around the time COVID hit and I had just come back from London. If I had know, I would have totally visited the Royal Firearms Museum while I was there. Place looks so cool and interesting.
The Royal Armouries is in Leeds, nowhere near London... though having said that, visit is definitely worth a couple of hours' train ride.
@@chemistrykrang8065 ooooofffff I was way off then
I absolutely love all these episodes, first thing I watch on Saturday mornings when I get up, and I’m really glad you’re doing multiple parts for some games. Id love to see the guns of Payday 2 in the future
16:39 The rifle shield used by blackbeard actually originally took several hits before it broke, every hit leaving an impact mark, but they had to nerf it in a way that it now breaks from one shot because it was overpowered and still is in a way.
The shield is useless, idk what you mean by that.
@@pipsqueakking7263 It is useless, but it also breaks the game cause every headshot is meant to kill
I do enjoy when Jonathan takes short, quick pokes at the silliness of gun macho culture, like the bending-into-pretzels to get the acronym to be SCAR.
i would love to see how scopes and sights are in games compared to in real life, can you please do more of that in future videos?
I need to see his reaction to Cruelty Squad's guns, genuinely some interesting stuff in there
More than any particular video game, I would like a video where Jonathan reacts alongside one of the developers of whatever game he is covering to hear insights from someone who was involved in the virtual representation of the firearms being analyzed.
Edit: added "from"
Absolutely this. Jonathan is definitely a gamer and would probably appreciate meeting some devs. It would also give the devs an opportunity to explain some of these choices. Even though people hate it, as designers their job is often to break the meta to keep more characters/kits viable. Repetition and complacency make players leave games. As much as some will complain about nerfs, adapting to patches draws a lot of people back into gameplay. If you only go back to try out updates, that game is already dead to you and they know it.
Blackbeard's shield used to have 2000 hp and it also decreases his recoil when mounted.
I suppose you can imagine that the playerbase was not very happy about his inclusion into the game.
Only cause they don’t like people having fun
@@commanderpreacherlocust1439 Facing BB isnt fun tho
@@richedricky sure it is use your superior rate of fire against him or flank if you can
@@commanderpreacherlocust1439 Dude you could mag dump dozens on mags into it lmao
@@commanderpreacherlocust1439 Tell me you're copper without telling me you're copper
You're absolutely right about the MR-73. It's still carried by the GIGN as a backup pistol besides the glock 43, as it is a weapon that is virtually impossible to jam. The assault of the Airbus A300 in Marignane has a lot to do with this doctrine.
To be fair to the gun shield, when it was first introduced to the game if it got hit it would spiderweb the glass, but due to balancing they lowered it to only take 2 shots, and even later balanced it to shatter after one.
Many argue that’s it’s now practically useless in game. But oh well.
“Balanced”
I could imagine the guns in the Borderlands series would drive Ferguson somewhat nuts.
He will lose all his hair 😂😂
He’d immediately question why some of the guns are absolutely massive.
@@robbywoolums9071 Or how bullets feed from the magazine and into a spinny barrel in a Vladov.
Kinda really want to see Johnathan review weapons from either Titanfall / Apex, or maybe even Payday lol
Seeing him review Payday 2's guns would be amazing!
+1
Thank you for showing Johnathan the super shorty, please show him the “commando 9” and the funny reload next…
I have once broken the buttstock of a G36 just by unfolding it a bit to eager... dont think you can smash walls with it
Glad we got a second part, the first one was totally not enough
Im all for 3rd or 4th part even
@@chrisdaasian Yeah but let's give other games a chance too :)
Still requesting Halo weapons, but you have to show him the truly horrifying gun gore that is Call of Duty Vanguard's gunsmith.
He'll have a seizure looking at WW2 guns with modern ass sights lmao
I never thought we would get part 2 so soon! Thank you so much for listening to feedback guys!
By the way - Blackbeard's shield used to take multiple hits but the developers changed it for balance reasons. Having a shield that can save you a couple hits is really really big in a gunfight and because the unwieldiness that would be a huge problem in real life is not really simulated in game it was just too powerful.
They could make the camera drift around uncontrollably to compromise the user's accuracy like what is used on sniper rifles in some fps games.
@@badideagenerator2315 Well you're living up to your username, that would just be annoying AF and then they'd have to do that to the marksman's rifles that are in the game right now too, which would basically only serve to upset the entire fanbase to the point that they all complain and get the change undone.
I'd much rather have it where the reticle stays steady but the rounds go off-target if you don't steady yourself, kinda like how WoT has its aiming system set up for if you're firing on the move (pretty inaccurate) vs at a standstill for a few moments (generally accurate, but because WoT is a F2P game you do get the odd round going to the next post code over from where you aimed it, and that's controlled by a hidden stat that varies per the specific tank gun being fired).
Tbf it is simulated about as well as they could manage, it decreases move speed and also makes the gun slower to move (slower shouldering the gun post-sprint and slower ADS)
The latest patch for Insurgency: Sandstorm did add the MR73 with the GIGN "sniper revolver" customisation options
"It just kind of shatters into oblivion" Yeah, now...
We need gun experts to react to zombie's guns from plant vs zombie garden warfare 1, 2 and 3
I would love for John to have a look at the wacky weapons found in Deathloop!!
Would love to see a breakdown/reaction on inspiration of Titanfall2 guns.
The muzzle device on the in game model C8 is a Yankee Hill Machine suppressor mount. I have them on my WWSD 2020 and a .308 AR I put together.
As far as break open shotguns being used in a tactical context; I know both Swedish and Norwegian forces use the Beretta 686 "Silver Pigeon", but I have NO idea what purpose they might serve, if any. My best guess is that they exist as some kind of cut-down breaching tool, similar to the Super Shorty shown earlier in the video.
Apex legends and the mgs franchise please. Would like to see him argue with Natasha and sigint.
I've always loved the R-X01 series. They literally look like futuristic rifles! Although the "collapsing" of parts to fit them in a Titan might be debatable...