Another thing about hunters Feign Death, if you stayed feigned for the full duration of the timer, you would actually die when it ran out. Learnt that the hard way lol
Having to figure out every quest yourself is precisely the thing I missed the most. It was a ton of fun to explore without following quest markers, and to share your discoveries with other people. Created community.
I have an intenral timer like... I played JRPGs back in the 90s and 2000s so at some point I'm just going to look it up. But I like that it doesn't just tell me.
Sounds nice and all but in the end it came down to having the best in slot pet. All raiding hunter back then had the same freaking pet. There was no diversity whatsoever Thats why I preffer the new system way more.
Rules to playing Vanilla WoW: 1. Roll a warrior, rogue, or mage 2. Play Disturbed in the background and make sure your fellow raiders can hear it over your headset. 3. Call everyone else a noob even though everyone, including yourself, was a noob 4. You run from elite mobs in the open world. 5. Make sure you have food with you, you're gonna need it
Warriors are overrated. Fury/arms were forced into tanking the majority of the time for 5 mans (Or you don't get to run them) and even offtank in many fights for pretty much every raid, were the slowest and most painful class to level up, and were the worst farming class by a landslide. They were common and fury had high dps... but holy crap.. imo they deserved it after the pure hell they went through.
Some corrections about the Warrior (I played a Warrior at release): -Deathwish could prevent fear if Deathwish was already up, it was also usable while feared but it didn't remove fear due to a bug, not design. -Shield Bash was available in zerk stance because Pummel wasn't yet implemented. The next 2 aren't correction but honorable mentions: -40% enrage with unlimited hits for the duration (very op) -Mortal Strike was 200% weapon damage (very op). -Fury was a 2h spec like Arms, there was no Dual Wield talents.
Ironforge felt more like the capital than Stormwind did. I only started playing during patch 1.11, and even then Ironforge was always packed with players and lag.
Not sure if anyone else mentioned this but when I played an alliance priest back in vanilla, I liked helping out the horde as mc helped buff and heal players that needed helping was a nice little trick back in the day.
An Important one you forgot for warlocks. Dots did not disappear on caster death, and fear did not break on damage. Also, fear was so wonky, sometimes you'd fear people so far, you lost them over terrain
Some corrections/notes/other stuff: At launch, only Orgrimmar and Ironforge had auction houses. This is a big reason why these cities became the central hub for the faction. Gadgetzan had the neutral auction house. When the auction house NPCs were added to other cities, they fed into the existing 3. There were never parallel auction houses in the same faction. At launch, all instances were "40 man raids". You could roll into Strath with 40 people if you wanted to, although you couldn't complete any quests unless they were flagged as "raid". This was really helpful with Blood of the Black Dragon Champion because it dropped for only one person per raid and guilds could 40 man faceroll UBRS multiple times in a row to finish Onyxia attunements. To raid Molten Core, the entire raid had to march through BRD together to the raid portal. There are similar raid-with-a-dungeon portals for UBRS/BWL and Strat/Naxx, but they were never used as this whole dungeon/raid group design changed before those raids came out. In addition to being able to freely swap your armor in combat, swapping your weapon did not force a universal cooldown. This was added at the same time as a fundamental combat mechanic change for instant attacks (such as Mortal Strike and Backstab) to prevent using a simple macro to take advantage of a weapon speed exploit. With this change, the Barman's Shanker dagger went from a popular pre-raid BiS weapon to useless. Black Lotus originally bind on pickup. Flasks were largely ignored until this change. The high rank rewards were weaker when the honor system was first introduced. Fortunately, all of these items were buffed to the final versions before anyone could grind to rank 14. All tier 1 and 2 armor sets were different (usually worse) than the final versions. The warrior tier 1 set had DPS stats, for example. Various tier 2 items dropped in Molten Core. None of the sets had unique graphics. All classes had a patch where their talents/skills received a major update. The "weakest" classes were changed first. Warlocks did not have a useful demonology tree and Death Coil was not in the game before the class update. Druids were given multiple new skills (Barkskin and Frenzied Regeneration) that did not require talents with the class update. Protection warriors and beast hunters were not useful at all until the class updates. I believe rogues were changed last, coming fairly close to the Burning Crusade launch.
Vito you are incorrect about AHs... unless I am misunderstanding your wording... when the other AHs were added they were indeed separated from the originalls. For example, Thunder Bluff AH was NOT linked to Org's AH or any other AH.
wowwiki.wikia.com/wiki/Patch_1.9.0 IF, Org, and Gadget had AH buildings and NPCs at release. AH NPCs did not exist in any other city, then this patch added the linked AH NPCs to the other cities. At no point did you have access to 3 independent faction and 3 neutral AHs. I do not fondly remember checking 3 major cities for a Hand of Edward the Odd with my shaman every day because nobody had to do that ever. IF, Org, and Gadget are all designed with large, featured AH buildings while every other city just had their NPCs thrown in a corner or in an unused small tent/building because there was no spot for them in the original design. The UC auctioneers "Orly" and "Yarly" date their addition to the game to an owl meme that wasn't around at WoW's original release. I don't know what to tell you other than that.
I think the first patch after I joined the game as a clueless teen was Tier 2 going from random items to its still-iconic appearances ofc I wouldn't get any of those appearances until years later and transmog but still, it was a cool and motivating patchnotes to read
I remember having one Pally spec'd Ret in those early day raid. His only job during the entire raid was to buff people with Kings over, and over again. Great video. Brings back good memories of how daunting early WoW was. I haven't played in years but I'm curious to see what happens with this new Classic WoW.
There is so much more worth mentioning for the Warrior class. 1. Fury was not a viable DPS spec as Bloodthirst was a passive that activated after killing a mob, increasing the damage of your next attack by 100% (not next ability, so white damage could consume it too) 2. Protection was not useful for tanking. All good tanks instead went Fury (with some points in Protection for Last Stand) to increase that important Threat while spamming Sunder Armor. Shield Slam was not the 31p talent.
Another thing worth mentioning about warriors is that the enrage used to grant 40% extra damage, instead of 25%. Later it got nerfed and I remember many warriors whining about it.
Whenever you see real weird items like the rogue set with int on it, this might not just be because of feral druids. Back in alpha warlocks were supposed to be a melee type caster that could wear leather. A lot of items were simply left over from that period. Look at the old firestone for example. A summoned spellstone that not only increased fire damage but it procced fire damage on melee. That one was in vanilla for a long time.
My memory tells me that while you could take 10 people into scholo and strat, the quests for those dungeons were 5 man quests, so they couldn't be completed if you went in there with a 10 man raid.
you could actually take 40 people into dungeons.. i am not kidding... dunno when the quest requirements went to 5 men though, but probably not in 1.1 edit in 1.3 it was limited to 10
I started playing around 1.11, but man it must have been such an experience to play right at the beginning. No one knew anything, everything was new, and the world probably held so much wonderment and things to be discovered for the first time
the auction houses weren't linked, because there was only one auction house per faction, from what i've heard. horde only had org and alliance only had ironforge. so it's not that they weren't linked, it's just that the other cities didn't have auction houses at all
I don't remember if it was in at launch, but there was the neutral AH in Gadgetzan which was the only way you could sell cross-faction. And then yeah, later on the other major cities got an AH that was faction specific and much later on it was made 'universal'...
If I remember correctly, there was only one auction house per faction and a shared one in Gadgetzan. When they added auction houses in all the capital cities, they were not linked at first, then they realized this was dumb and linked them in the next patch or two.
Ah, No, the Gadgetzan auction house was open and neutral both factions could use it and DID use it to trade, I was one of them. I made A LOT of cash from that.
True. There was a place for an AH in SW and I imagine TB, but in SW there was either a sign or a guard that said coming soon. But I remember there only being an AH in IF for the longest time.
@@vulpesnox8694 TBC was golden years Fuck anything after it. Vanilla was also just plain fun tho I think honestly allot of people remember it being allot fo fun mostly because nobody new anything about it , Now that we do i have a feeling when classic comes out people are gonna be like WTF.
Amazing video I couldn't imagine how long this took and how tedious this was, the editing was kept up throughout the whole video in such a seamless fashion. So much props hopes this vid gets 1m+ views you deserve it.
Fun fact that you may not know: sheeped targets will SINK DOWN to the very bottom ground under the water. Yeah I drowned quite a lot in Tarnaris in this way after lured them to the sea shore. Take a lot longer on the forsakens (3 times longer breath under water) and don't work on droods (of course).
How the might have fallen ... The game was amazing back then. Actual relations, you had to explore the world, you cared about dungeons and its drops (which was limited), you became friends with a lot of people, World PvP (excitement, always had to look over your shoulder in contested areas), actual elites around the map and group quests you couldn't solo and one shot, and so on. The game was actually hard back then, in another way. You felt alive, you could actually die, as opposed to one shotting everything with Heirlooms today. Fucking amazing attunement quests. You felt so good completing them, and you had to travel the world. It meant something ... Not a hassle at all. How long did it really take? Exactly.
10:19 : Although there was no buyback TAB, you COULD buy back the last one (1) item you sold to the vendor -- that's what the little item window in the lower-right of the vendor dialog box was for.
Paladins also didn't have forbearance from Divine Shield, so you could chain together Blessing of Protection and Divine Shield back to back, or multiple paladins could keep a single person covered with BoP multiple times. Also, in general, a lot of classes had major talent tree changes during the first year or so.
Yes but back in patch 1.1 most people were still leveling and learning about the game. Reaching lvl 60 for first time took most people many months and some didn't start playing WoW until patch 1.2-1.3.
I guess so.. WoW was released early 2005 in my country and I reached lvl 60 late 2005. But if Classic WoW is released in patch 1.1 people are gonna go crazy about these limitations(even myself :D) since most veteran gamers will get lvl 60 in 1-2 months
Nah I think you underestimate how casual WoW Vanilla was compared to other MMOs of the time. I bet hardcore MMO players didn't take several months as much of WoW Vanilla was just mob grinding anyway. 1-2 sounds more reasonable but I bet there were many who did it faster.
WoW vanilla's whole appeal and point was, that it WAS NOT hardcore. Ie. No permadeath nor losing items or experience when you die. You can explore the world without being punished, 5-10 min corpse run is bad? How about you lose months worth of progress on 1 death? The worst thing what can happen in wow is being corpse camped, and even then if you run back for the 2nd time and decide to ress anyway and die again then it's your own fault and deserve the walk of shame.
Bro, nothing beats patch 1.3.0: "Chat bubbles have been added to the game. Now when a player or NPC uses a /say or /yell chat command, it is displayed in the game screen by default as a chat bubble as well as in the chat log."
Man vanilla was so much fun. You forgot to mention the EPIC city raids, Tauren Mills and Crossroads battles that would organically happen before Blizzard make designated pvp areas. This was also a time when most WoW players were former EQ players, so it didn't seem at all "terrible" to us. That was just MMO gaming.
The same way as Shaman was designed for horde and Paladin for alliance, Reincarnation was the horde version of the paladin Divine Intervention, the ressurection sickness was expected because it was meant to be a disengage ability, right after a wipe, a paladin with DI or a shaman using ank could start a chain ressurection instead of whole raid having to release afaik
Us who played in 2004 remember the world PVP as some of the most fun in WoW. We might not have gotten rank or gear but we had something far better. We had HOURS of so fun PVP.with 100-200 players on each side going at each other. I know many newer players say they wanna play vanilla. 90% of them will give up before lvl 60.
Im super confused about people who claim "vanilla world pvp was the best" because there is LITERALLY nothing stopping you from doing it now even in legion...the fact is that people liked the early vanilla world pvp because they were impromptu BGs, except with no objectives and just a mindless, cluster fuck of spells being cast in every direction. if you really wanted you could easily get a bunch of people from the forums and organize a large scale battle in the open world. See, when BGs were introduced IN VANILLA, is when those battles began to fall in number and frequency, because players realized that getting to do the same killing, but getting ranks and gear, and having objectives in the battle was just more fun and rewarding. That's my observation though as player who only ever experienced vanilla through private servers.
I don't think I really saw that many large battlegrounds form between Southshore and Tarren Mill until HKs were introduced. Since at the time that was probably the best place to get them. Until HKs were introduced, I think most of the World PvP I saw was people raiding capitals. And people did that for the reward of getting to post on the forum that your guild killed all enemy faction bosses.
Tophat Jones no you can't really do that in retail anymore because it's really different with phasing/sharding/connected realms. Back then you would know your enemies because everything is on the same server, you ran into the same enemies all the time, you had hate-lists of enemies for your sweet revenge. It was the golden age of world PVP.
Three more for rogue, which I mained back then. 1, shaman lightning shield also took you out of improved sap. 2, you could cast slice’n’dice after a mob was killed, because combo points remained on the corpse. 3, swirly ball! Detect traps was a 3-minute self buff spell, not a passive, which had a swirly ball casting effect.
If you're going to mention that arcane explosion needed to be spec'd into so that it would be instant cast, you need to also include the fact that evocation used to be the 11 pt "gold talent" for arcane and it was not baseline until a later patch. This is a big part of the reason for why mages almost always went 11 points deep into arcane early on.
This is my all time favorite video of yours hamster! & I've watched them all! lol This one is really well done, I love coming back and re-watching it every month or so. patch 1.1 was a mess ahahahaha what a time to play the game
I leveled many characters at patch 1.1. I always had this goal for myself that I needed to get level 6 within the first hour and level 10 within 2.5 hours. It was always quite the challange.
I remember taming a Giraffe in the Barrens on my Hunter when i started playing WoW in 2005. Priests could also talk to the opposite faction by mindcontroling a person then use /me and then what they wanted to say.
I started playing in 1.9-1.11 or so, and I specifically remember going out of my way to tame rare mobs of as low lvl as possible in order to have more available pet talent points and it was supposedly stronger too. But then, I found out it actually made no diference at all. But it was intuitively true. Too bad they removed this feature from the game.
Well for me its a kinda tough one because after all a lot of players really want to relive the initial state of the game and while I do think that patch 1.12.1 is a ton better than the previous patches, not going the progressive route would mean that you wouldn't really play classic as it was, just the latest patch of it. Just as an example, the debuff from ZG that killed cities for days won't exist or you will never really have any kind of tarren mill vs southshore in a big scale because there are battlegrounds from the get go. Just a lot of things people were told were crazy good or bad will never be experienced again like this and while I do understand why people chose the 1.12.1 patch, it just isn't classic and a lot of things that people either remember or were told will never be actually in the classic game.
"Classic" doesn't mean "initial release". FOr most players, "Classic" refers to the game before the first expansion. There are 2 years worth of gameplay in those first 2 years, and a ton of changes. As long as it takes place before The Burning Crusade, it's considered "Classic".
thats definitely some valuable insight there, I rarely ever see anyone mention that starting on 1.12.1 has major impact on the classes and that "obviously" molten core was created while having different talents etc. in mind than later on, therefore a molten core raid when it first came out on a 1.12.1 server can not possibly compared to a "retail vanilla" molten core raid which goes for all raids, but I honestly never see this points mentioned at all, people mostly just compare the retail with the popular 1.12.1 version like its the same. of course more people played towards the end of vanilla, but that doesn't change the fact that not all changes made within vanilla were good. whats annoying me the most about it is that among streamers its publicly shared that on the private servers every raid first is insanely fast compared to retail vanilla, even though - as you mentioned - its a completely different case. of course there is much more knowledge, but so whats the point of making it even more trivial then? Even though I do know there were some stupid things early on, I would still make that trade off in order to experience the more realistic patch cycle of vanilla.
I remember too that when earning reputation with the Gnomes, there wasn't enough quests. I can't remember how you had to overcome that. I think you had to do dungeons & raids or things that gave reputation to all factions. For Gnomes, it didn't even come close. It was enough to be Honorable before you ran out of quests. And to get your rep up with the Furbolgs in Felwood... very time consuming, for you had to in order to get to Winterspring. Largest bags were what... 12 slots I think?
patch 1.1, Darkshores, East of Ruins of Mathystra, there was an entrance to Fort Timbermaw, a nightmare for some low level explorer. There was also a cavern inside of Thorn Hills, with entrance north west of Ratchet.
Just told the truth, this guy pretends to " help" the community by giving private server reviews. People trust him, while in the background hes getting money and gives fake reviews cause HE GETS PAID FOR THEM.
The server he accused of dislike botting is a server i used to play on. Its absolute shit now, but back when Dodgy started all this shit with them, they were quite good.
Excellent video that sure brought some memories of the real vanilla days and reminded me of things I had forgotten. But I wish to correct you on a few things. Paladins didn't get their class epic mount until patch 1.4.0, the same patch Warlocks got theirs. Seal of Command could kill people in duels. Reckoning had no stacking limit (this is how a Paladin could solo Doomlord Kazzak). Speaking of which, Reckoning gives you a extra attack everytime you are crited, in the early days Seal of Command could proc of off every extra swing, but in 1.12 it could only proc of your initial white swing. Also the only Auction Houses were in Orgrimmar for Horde and Ironforge for Alliance, and if my memory doesnt fail me completely, the only neutral Auction House were in Ratchet, but yes, when they did add Auction Houses to the other cities they where initially not linked.
First off lovely video, you covered a lot of what was wrong with 1.1. A couple things I think you missed and haven't seen people post. - There weren't enough quests to hit 60. - You had to complete Attunment quests to enter raids. - Druids were only viable as Resto because that is the only set in the game and Boomkins were called Oomkins as in Out of Mana because their skills cost so much that they would run out of mana in about 5 seconds and be useless for the duration of the fight. - If you were determined to be a bear tank in a raid there was a hodgepodge of gear mostly from Dire Maul North that would allow you to do so with a must being the Staff of Wardens that had armor on it, even with all the gear you would have to sacrifice stats for fire resist. At last convincing your guild bear tank was a good way to go because of their health pool, armor, and evasion 9 times out of 10 block was the reason you were turned down. - On top of all of this duel spec wasn't a thing till WotLK and swapping specs cost 100g so as a priest or druid farming gold for potions, food, and repairs was abysmal. - Priests at least had a quest for Benediction a must have staff that drastically increased their power ultimately making Resto druids into innervate bots. - Class quests; Warlocks for pets and 40 mount, Paladin for both mounts, Druids for forms, and others I cannot think of right now.
@@jonnnney They can always just start at .1.1 and patch thru again. I want them to start at around 1.12 but i dont mind 1.1 if they plan on patching all the way thru Shit i want to TBC again, But thats about as far as i want to go.
@@bookcadenb4584 Nah I'd prefer the old school difficulty of Stratlehome, Scholomance, and Blackrock Spire when they were harder than modern heroics/mystics and people did 10 man raids for loot runs.
This was a great nostalgia trip. It’s funny to look fondly back at things that were so frustrating at the time. I raided as a Holy Paladin. I thought the Horde looked cooler but I’ve always been a Paladin/Crusader fan.
Regarding Warlock death coil. I don't believe Warlocks even had Death Coil in 1.1. And i'm pretty sure it didn't cause the enemy to flee for 2.5 / 3 seconds or however long it is.
Hehe yeah, I had no build or core available with the old Arcane Explosio when I was making this video, so I had to improvise and actually cast Teleport: Orgimmar, cancel it and then cast Arcane Explosion superfast to simulate an arcane explosion with a cast time :)
it was probably finished in the sense they had to ship the game, alot of things changed from beta as you should no, maybe if talent trees were present in alpha/beta you might have a point.
Sharuh it was unfinished though. Molten Core was hastily put together, had to be patched a couple times before guilds could clear it. Some zones were half empty and obviously incomplete. Placeholder graphics on tons of items. It was also obvious that the content flow carefully crafted to take you from level 1-30 started to die off at the higher level zones and there was a lot more grinding and a lot less quests. But it's an MMO, at a certain point they have to release it. It was pretty polished at release all things considered.
Very thorough review :) I remember i started during Burning crusade expansion. Played a while and then returned in Cataclysm. If they decide to return official vanilla server, i will give it a try (but i think it will be heavily modified). Hunters had one other issue with pets (from my view): You had to feed them. So it was something like tamagochi - if you didn´t fed him for longer time, it just run away. But im not sure if it´s in real time or game time.
I imagine Blizzard is going to implement the highest patch they can, patch 1.12.2, on their classic servers in order to provide the most content and best quality of life they can for the players playing on those servers. It is also possible that they will make a new patch, like a vanilla patch 1.13, in order to fix some of the bugs from vanilla.
i still remember 2 different fights north of BRD with dif mages, one without the talents to make it instant n one with. insta was OP as it added so much free dps while other stuff was down
Also worth noting that most classes had to have reagents in their bags to use certain spells. Hunters also had to micromanage pets by feeding them. As well as carry around arrows/bullets to even be able to fight.
Give me swirly ball as a rogue or give me death. Also I have a vague memory of res sickness being a disease so shamans could just dispel it when they ankhed. Makes it sound a little less horrible to ankh then waiting 10 minutes. Still I get your point and the video as a whole was a good one, some things even I didn’t know. Also how long did hunters defend their pets chasing after you in stealth as their pet sniffing you out?
I just thought it worth mentioning. In 1.1 I don't remember there being auction houses in all the major cities. I thought that came much later. I'm pretty sure it was just the goblin AH, the org AH, and the IF AH. I don't think we got more until BC or right before BC. It's been a long time though. The biggest thing to point out that most people miss. Is during that time. Voicechat was still in its infancy. You could have 6 people in vent without paying for premium vent which only held 12 people on a server. TeamSpeak came out, but wasn't cheap in comparison and still you could only have 20 people on the "premium" server. Doesn't seem like a big deal, but lots of the dungeons were 10+ in a 6 man vent! The raids were 40 man lol. So guilds were different then. We had class leaders. They had their own chat channels to speak to the members of their class during raids, as leader you had to have a series of macros for actions to direct your class to take during fights without stopping to type things out. There wasn't DBM Until molten core was on farm status pretty much. We got Omen just as we were all starting to get geared well in MC and get the fights down. There was no dps meter for quite a long time. Omen only measured threat for a while. Then like the creator said. There were no real resources. Most of the information on sites was almost epic worthy troll stuff lol. Good video, I enjoyed the flashback.
Battlegrounds killed world PvP. People use to group up and raid the capitals, travel to XR or even Darkshore just to cause a stir, no rewards given and none needed... reward was fun. The fact that these things where completely player driven also cast it in a different light, made it unique. Blizzard could've made a quest and added rewards, but that would've killed the magic. The second BGs where introduced it just became a gear grind. Having content is great, but sometimes the lack of can spark something much more interesting. These games are so bloated with content which you'll vaguely remember a day after. 14 years on, I still recall my level 3 gnome facing down the horde army as they brought the roof down in Ironforge.
You don't get it. It wasn't about winning or losing, it was about having fun... You didn't need to contribute in order to take part, that was quite besides the point. People had fun attacking while others had fun defending - that was the goal and the only reward.
I always remember when a lvl 60 showed up in the second Tauren village in Mulgore on my first character - twenty to thirty lvl 5 odd taurens just staring like... you think we could take him? We eventually whittled him down over like 15mins ... but then he started actually using spells. Was a good laugh
It was a much more ambitious thing to raid capitals back before TBC because everyone would hang out at the capitals while waiting to set up a raid/AH/whatever
About those intellect boots for rouges: I am not completely sure about 1.1, but somewhere between 1.5 and 1.12 I am relatively sure, if my memory serves me well, that intellect and willpower actually had an effect on melee classes awell: Willpower increasing the regeneration rate of your health and intellect increasing the chance of getting a +1 on your weapon skills. (Or something like that). So in that case it wouldn't be completely useless, if you had to reroll for another weapon. (I could be wrong here though, but I am pretty sure that they had some effect)
You're correct for both - spirit helped hp regen both in and out of of combat and intellect raised weapon skills faster. You'd always know when a warrior had to re-roll to a new weapon type when they go into a mid level dungeon in robes and a wizard hat
some of them werent exactly obvious though...if you were expecting a super low drop item to drop from a murloc seer then an hour later that murloc sage you accidentally pulled dropped it you did start to lose hair...
I didn't have to imagine. I was the only pally on a MC run. Literally half my time was spent casting blessings. The other half was cleansing and rezzing. That was the extent of pally's use in raids.
Ya, you wanna know why it didn't matter that there was no PvP for 7 months after 1.1, because people were busy leveling still because it took so long, that plus the fact it took forever to do raids, so it didn't really matter much that there was no PvP for 7 months.
Depends. Not everyone took months to level. My friend and I (separately due to work hours differing) hit 60 in a little over a month after release. Sadly we were forced to basically flick our dicks waiting for the game to be fixed (aggro/threat was so bad that running high end 5 mans were hellish for a while).
the thing I miss most is all the wild and whacky "rogue" builds you could do. The fact that every item that dropped had it's own identity, and even if it wasn't raid viable or even that useful in normal class progression, you could find some out-there idea that made it work. That was great. As long as I can do that, I'll love it no matter what.
If they bring back Classic-Servers, they have to start at 1.1 and progress slowly to 1.12. I'd like to see some of the kids today struggle the way we did. :D
Another thing worth mentioning about warriors is that the enrage used to grant 40% extra damage, instead of 25%. Later it got nerfed and I remember many warriors whining about it.
No, not when they had low health IN bear form. If your health was low and you swapped out of bear form, you could die. Imagine (this is completely theoretical) you have 5k HP in bear form and 2k outside of it. Now if you swapped out of bear form at a certain health below the added 3k, it would basically register as you having less than 0% hp in a weird way. Kind of like the way the added health bonus of last stand used to work, you could be healthy until it dropped, and then find yourself dead because the added hp disappeared and whatever you were missing was subtracted from your max, if you're missing 3k when your max is 2k, tough luck. (Yeah the logic was impeccable).
Billy Mays what did they do to fix this? I haven't played WoW recently. If you let them keep their HP (up to their normal max) when coming out of bear form, that would be unfair. I guess a long cooldown for the skill would keep people from using it just for a quick heal. Or, does it leave you with 1 HP if it would have gone down to 0 or negative? I'm curious now.
They kept shaping that diamond untill TBC where it became perfect, but then they didn't stop working on it and it became less good with every patch, untill they broke it completely with the release of Cataclysm.
Paladins did not get their epic mount steed from the get go, you had to do quests for the lvl 40 one and even more harder/expensive quests for the lvl 60 mount. It took me 9 months to get the lvl 60 mount from farming 12 hours a day. And if you weren't a blacksmith the expense of the bars needed for that mount were through the roof expensive, my server costs it at a total of 2900g which was insane back then since, it took me all the way up to lvl 53 to get to 1 gold. While buying the ranks for spells.
Yes, but you had access to start it from the get go, which was the point. Whereas Warlocks didn't since their quest didn't even exist. This never implied that you magically got it for leveling up to 60 (like in retail).
Since the paladin epic mount chain requires going into Dire Maul, how exactly is it that the epic mount was available in 1.1? In fact, the quest chain was added in patch 1.4 wowwiki.wikia.com/wiki/Patch_1.4.0
Well if you see that i said it took me over 9 months to get the mount, that means in that amount of time several patches must have happened. Of course it might not have been in one of the original patches of release, since I was on a mostly horde server and playing as alliance it took me about 1 year to even get to 60 anyway, and didn't get to start the quest till i hit 60, then took me about 9 months after that to gather resources to pay for super rare gems that were used to create the bars needed to armor the mount, and then having to solo that one boss in scholomance without any reference on where to even find it, or how to kill it, so figuring out everything about getting the mount was all by ear of asking guildmates or trade chat. There was no wiki back then for things like this, and I never had any addons until Wrath of the Lich King expansion. I was not over exaggerating anything, I was in highschool when the game was released, I was only in school for 6.5 hours of the day, took me about 15 minutes there and back, so I could spend about 10-12 hours or playing WoW. WoW was the only game that was on my mind to play back then, on my windows xp computer. And on weekends I could spend about 12-17 hours on WoW. Since every person was pretty much the biggest noob in that game, that was playing on the wrong side of a pvp server, it took some real time to get to places, run back to your body when dead, hoping you won't get ganked, spend money on repairs that add up when you die for hours in the same spot. If you played in Vanilla WoW and never played an MMORPG before you would know that it was the hardest thing to figure out how to play. I died so much more from murlocs than other players. So ya I wasn't even level 60 yet by the time patch 1.4.0 came out, so I wasn't apart of the level 60 crew of players within the first couple months like those people who played on normal servers, easing their way through horde infested areas, not getting killed by the biggest assholes who killed the other faction just for fun for hours of their time. Who have played MMORPGs before like Everquest. To put in perspective I wasn't 60 until patch 1.8.3 according the the wiki, which means several raids were released by then. But i was lucky enough to be one of those 60s to see the openning of AQ.
Awesome video, I played Druid with an alt pally and I remember those quirky talent trees that forced you to go down 1 chain to get innervate and bok. It will be interesting to see what Blizzard does do about the choice of releasing from 1.1 or later. Also will they do something like release on patch 1.12 but schedule releases of content... Who knows? We can guarantee no matter what decision they make some folks won't be happy.
Its obvious you never played vanilla. Seeing the pvp back then as a negative? World pvp was the best kind of pvp ever seen - Southshore and Tarren Mill, Ashenvale - in any mmo.
Is it obvious he did not play back then because he have a different opinion on what makes PvP good? Try to refute his points instead of attacking his opinion. Which is subjective anyway.
ye bro its so fun being ganked by higher levels on every turn or being ganking 10 on 1 by opposite faction right bro . hmm nostalgia really makes ppl blind . world pvp lold .
TZ I played vanilla and I can tell you vanilla as a whole is not worth the push that so many people are giving it. If anything, people should be asking for WotLK again. THAT would be a fun legacy server, not the glitched shithole classic WoW.
Druids shapeshift didn't break root.. so what .. warriors needed the trinket to break it, on a 5min CD. The only good thing about early vanilla was the warriors Retaliation wasn't animated with massive swirling swords spawning around the warrior when used - pretty much telling everyone hitting the warrior to... not hit the warrior. Personally i think that ANY addon that showed what buffs and spells the enemy player was using, should've been banned. For example, Warlocks shadowbolt and fear has different casting animation - learn it and profit. Huntards Wingclip had a more powerful slow then warriors hamstring...
As an old school warrior, I'll tell you right now that Retaliation was the best thing we had in PvP, especially because everyone was always coming after us. There was nothing more satisfying than watching a rogue kill himself on your Retaliation. Also, one thing this video failed to mention about Berzerker stance and that 20% increased damage, which made it even less useful for DPS warriors because... we were in leather armor. Yeah. BIS for DPS warriors was often leather, not plate. You needed the Agi increase for crit rate, and plate just didn't give you that bump. So our armor rating was already gimped. Add a 20% increase in damage taken, and man... warrior goes into Zerk stance, you immediately turn on them because they are going down like a sack of potatoes.
Good intro for people that didn't play it, there's a lot of stuff left out though (ie shamans had tremor totem to break fear, only thing Ally side had that was close was a Dwarven holy priests fear ward, only race worth playing priest as).
@@zsoltsiro1310 I played since EU release, and the video seems accurate. Can't tell anything about endgame content though, as I was only around lvl 40 when the patch came out.
Just starting it, he's wrong about the "linked auction houses" not being there. I mean, he's right that their weren't linked auction houses, but more specifically, only 1 major city had the AH at all. SW and darnassus didn't have access to the AH for example, so everybody would always be in Ironforge.
Another thing about hunters Feign Death, if you stayed feigned for the full duration of the timer, you would actually die when it ran out. Learnt that the hard way lol
Meephie so it was a “feign until you actually die” ability, good to know
howlingzangetsu Fake it 'till you make it!... wait
This totally makes sense since your probably holding your breath and slowing down your heart rate.
You basically held your breath I guess :P
I forgot about that one.
Having to figure out every quest yourself is precisely the thing I missed the most.
It was a ton of fun to explore without following quest markers, and to share your discoveries with other people. Created community.
I have an intenral timer like... I played JRPGs back in the 90s and 2000s so at some point I'm just going to look it up. But I like that it doesn't just tell me.
Even going to Thottbot was better because it felt like you were also researching about the game, not just following a question mark on a map.
As a vanilla hunter, I remember you could go tame rare beast and they would be stronger and retain stronger skills than your average joe beast.
Sounds nice and all but in the end it came down to having the best in slot pet. All raiding hunter back then had the same freaking pet. There was no diversity whatsoever Thats why I preffer the new system way more.
Fear the Rake!
Remember seeing Alliance trying to get Echeyakee from the Horde quest.
I remember flying snakes from the barrens having a lightning ability (and I got a rare silver coloured one =D)
Broken tooth all the way guys. only Pet with 1.0 Attackspeed, a NIGHTMARE for any casters to deal with
I miss vanilla wow. I remember how awestruck I was over how vast the environment was. Wish I could play it for the first time all over again.
Rules to playing Vanilla WoW:
1. Roll a warrior, rogue, or mage
2. Play Disturbed in the background and make sure your fellow raiders can hear it over your headset.
3. Call everyone else a noob even though everyone, including yourself, was a noob
4. You run from elite mobs in the open world.
5. Make sure you have food with you, you're gonna need it
Roll undead lock and you never have to run from anything
sounds like d&d heh
Warriors are overrated. Fury/arms were forced into tanking the majority of the time for 5 mans (Or you don't get to run them) and even offtank in many fights for pretty much every raid, were the slowest and most painful class to level up, and were the worst farming class by a landslide.
They were common and fury had high dps... but holy crap.. imo they deserved it after the pure hell they went through.
I played an undead lock. Rogues hated me, lol.
ROFL! Good one!
yes, but where is mankrik's wife?
south by the hut east of the road
His not in the Barrens I tell you.
inb4 they forgot to add her in 1.1
In Onyxia's boss room
"In my basement next to your mom, scrub." Then something involving Chuck Norris blah blah.
Because everyone here is getting Barrens chat wrong.
"Yea, thats right"
"Oh yea"
"I know, its really hard to grasp"
"Let that sink in for a moment"
"Yea, you guessed it"
Some corrections about the Warrior (I played a Warrior at release):
-Deathwish could prevent fear if Deathwish was already up, it was also usable while feared but it didn't remove fear due to a bug, not design.
-Shield Bash was available in zerk stance because Pummel wasn't yet implemented.
The next 2 aren't correction but honorable mentions:
-40% enrage with unlimited hits for the duration (very op)
-Mortal Strike was 200% weapon damage (very op).
-Fury was a 2h spec like Arms, there was no Dual Wield talents.
And the recklessness CD hahahahaa
at 1:30 - nope you are wrong. There were no AHs in all the cities, only Ironforge and Orgrimmar had them
this is true
Ironforge felt more like the capital than Stormwind did. I only started playing during patch 1.11, and even then Ironforge was always packed with players and lag.
Ya it was somewhere in the middle of 1.1-1.12 that all the cities had AHs but they did at one point work in the way described in the video.
Lorraine Masillo iF still has lag for no reason at all lmfao
Wrong. Stormwind AH was added in patch 0.8
Not sure if anyone else mentioned this but when I played an alliance priest back in vanilla, I liked helping out the horde as mc helped buff and heal players that needed helping was a nice little trick back in the day.
That +21 intellect gave a reason for every druid in the game to say "shadow craft is also meant for druids"
Uhm, the shadow craft set is really good for every feral druid. I see no reason not to go for it, if it fits your playstyle.
An Important one you forgot for warlocks. Dots did not disappear on caster death, and fear did not break on damage. Also, fear was so wonky, sometimes you'd fear people so far, you lost them over terrain
Some corrections/notes/other stuff:
At launch, only Orgrimmar and Ironforge had auction houses. This is a big reason why these cities became the central hub for the faction. Gadgetzan had the neutral auction house. When the auction house NPCs were added to other cities, they fed into the existing 3. There were never parallel auction houses in the same faction.
At launch, all instances were "40 man raids". You could roll into Strath with 40 people if you wanted to, although you couldn't complete any quests unless they were flagged as "raid". This was really helpful with Blood of the Black Dragon Champion because it dropped for only one person per raid and guilds could 40 man faceroll UBRS multiple times in a row to finish Onyxia attunements. To raid Molten Core, the entire raid had to march through BRD together to the raid portal. There are similar raid-with-a-dungeon portals for UBRS/BWL and Strat/Naxx, but they were never used as this whole dungeon/raid group design changed before those raids came out.
In addition to being able to freely swap your armor in combat, swapping your weapon did not force a universal cooldown. This was added at the same time as a fundamental combat mechanic change for instant attacks (such as Mortal Strike and Backstab) to prevent using a simple macro to take advantage of a weapon speed exploit. With this change, the Barman's Shanker dagger went from a popular pre-raid BiS weapon to useless.
Black Lotus originally bind on pickup. Flasks were largely ignored until this change.
The high rank rewards were weaker when the honor system was first introduced. Fortunately, all of these items were buffed to the final versions before anyone could grind to rank 14.
All tier 1 and 2 armor sets were different (usually worse) than the final versions. The warrior tier 1 set had DPS stats, for example. Various tier 2 items dropped in Molten Core. None of the sets had unique graphics.
All classes had a patch where their talents/skills received a major update. The "weakest" classes were changed first. Warlocks did not have a useful demonology tree and Death Coil was not in the game before the class update. Druids were given multiple new skills (Barkskin and Frenzied Regeneration) that did not require talents with the class update. Protection warriors and beast hunters were not useful at all until the class updates. I believe rogues were changed last, coming fairly close to the Burning Crusade launch.
nobody cares
Vito you are incorrect about AHs... unless I am misunderstanding your wording... when the other AHs were added they were indeed separated from the originalls. For example, Thunder Bluff AH was NOT linked to Org's AH or any other AH.
wowwiki.wikia.com/wiki/Patch_1.9.0
IF, Org, and Gadget had AH buildings and NPCs at release. AH NPCs did not exist in any other city, then this patch added the linked AH NPCs to the other cities. At no point did you have access to 3 independent faction and 3 neutral AHs. I do not fondly remember checking 3 major cities for a Hand of Edward the Odd with my shaman every day because nobody had to do that ever. IF, Org, and Gadget are all designed with large, featured AH buildings while every other city just had their NPCs thrown in a corner or in an unused small tent/building because there was no spot for them in the original design. The UC auctioneers "Orly" and "Yarly" date their addition to the game to an owl meme that wasn't around at WoW's original release. I don't know what to tell you other than that.
I think the first patch after I joined the game as a clueless teen was Tier 2 going from random items to its still-iconic appearances
ofc I wouldn't get any of those appearances until years later and transmog but still, it was a cool and motivating patchnotes to read
+Grizzly Adams
Anyone that watches the video cares. Unless you are an idiot, of course. Are you an idiot?
I remember having one Pally spec'd Ret in those early day raid. His only job during the entire raid was to buff people with Kings over, and over again. Great video. Brings back good memories of how daunting early WoW was. I haven't played in years but I'm curious to see what happens with this new Classic WoW.
There is so much more worth mentioning for the Warrior class.
1. Fury was not a viable DPS spec as Bloodthirst was a passive that activated after killing a mob, increasing the damage of your next attack by 100% (not next ability, so white damage could consume it too)
2. Protection was not useful for tanking. All good tanks instead went Fury (with some points in Protection for Last Stand) to increase that important Threat while spamming Sunder Armor. Shield Slam was not the 31p talent.
Another thing worth mentioning about warriors is that the enrage used to grant 40% extra damage, instead of 25%. Later it got nerfed and I remember many warriors whining about it.
Every warrior went 31/5/15 at level 60 before the Shield Slam rework, deep protection was useless before then.
I fondly remember warriors being the premier tank class
Whenever you see real weird items like the rogue set with int on it, this might not just be because of feral druids.
Back in alpha warlocks were supposed to be a melee type caster that could wear leather. A lot of items were simply left over from that period. Look at the old firestone for example. A summoned spellstone that not only increased fire damage but it procced fire damage on melee. That one was in vanilla for a long time.
Brings back some memories for me, cool vid man.
Thanks man!
I remember the first day of battlegrounds... I'm so old. I used to gank in silverpine before then
My memory tells me that while you could take 10 people into scholo and strat, the quests for those dungeons were 5 man quests, so they couldn't be completed if you went in there with a 10 man raid.
you could actually take 40 people into dungeons.. i am not kidding... dunno when the quest requirements went to 5 men though, but probably not in 1.1
edit in 1.3 it was limited to 10
I started playing around 1.11, but man it must have been such an experience to play right at the beginning. No one knew anything, everything was new, and the world probably held so much wonderment and things to be discovered for the first time
the auction houses weren't linked, because there was only one auction house per faction, from what i've heard. horde only had org and alliance only had ironforge. so it's not that they weren't linked, it's just that the other cities didn't have auction houses at all
They did add other AH people in the other cities though I don't remember what patch this happened in.
I don't remember if it was in at launch, but there was the neutral AH in Gadgetzan which was the only way you could sell cross-faction. And then yeah, later on the other major cities got an AH that was faction specific and much later on it was made 'universal'...
If I remember correctly, there was only one auction house per faction and a shared one in Gadgetzan. When they added auction houses in all the capital cities, they were not linked at first, then they realized this was dumb and linked them in the next patch or two.
Ah, No, the Gadgetzan auction house was open and neutral both factions could use it and DID use it to trade, I was one of them. I made A LOT of cash from that.
True. There was a place for an AH in SW and I imagine TB, but in SW there was either a sign or a guard that said coming soon. But I remember there only being an AH in IF for the longest time.
Man life was so good back when I played this game and every class couldn't also do everything.
life was so good? you are a masochist, simple as that
@@vulpesnox8694 TBC was golden years Fuck anything after it. Vanilla was also just plain fun tho I think honestly allot of people remember it being allot fo fun mostly because nobody new anything about it , Now that we do i have a feeling when classic comes out people are gonna be like WTF.
@@vulpesnox8694 pretty much this,rogues where OP caus they had all the tools for pvp,warriors needed soo much gear to pvp properly...
no it wasn't. it sounds like shit :)
Amazing video I couldn't imagine how long this took and how tedious this was, the editing was kept up throughout the whole video in such a seamless fashion. So much props hopes this vid gets 1m+ views you deserve it.
Thanks man! And for your information, I think this video owes me a total of 50 hours of work
Hamsterwheel holy fuck dude, so much respect that's a lot of time
Fun fact that you may not know: sheeped targets will SINK DOWN to the very bottom ground under the water. Yeah I drowned quite a lot in Tarnaris in this way after lured them to the sea shore. Take a lot longer on the forsakens (3 times longer breath under water) and don't work on droods (of course).
How the might have fallen ...
The game was amazing back then. Actual relations, you had to explore the world, you cared about dungeons and its drops (which was limited), you became friends with a lot of people, World PvP (excitement, always had to look over your shoulder in contested areas), actual elites around the map and group quests you couldn't solo and one shot, and so on. The game was actually hard back then, in another way. You felt alive, you could actually die, as opposed to one shotting everything with Heirlooms today.
Fucking amazing attunement quests. You felt so good completing them, and you had to travel the world. It meant something ...
Not a hassle at all. How long did it really take? Exactly.
Think how good this game would have progressed if activision didnt buy them out.
@@michaelmichaelagnew8503 I put Booby Kotick on the same list as Emperor Palpatine and Vladimir Putin ....
10:19 : Although there was no buyback TAB, you COULD buy back the last one (1) item you sold to the vendor -- that's what the little item window in the lower-right of the vendor dialog box was for.
1.1 lasted about a month
For many classes a lot of these oddities lasted until their class revamp.
1.2 wasnt much different
Paladins also didn't have forbearance from Divine Shield, so you could chain together Blessing of Protection and Divine Shield back to back, or multiple paladins could keep a single person covered with BoP multiple times.
Also, in general, a lot of classes had major talent tree changes during the first year or so.
Yes but back in patch 1.1 most people were still leveling and learning about the game. Reaching lvl 60 for first time took most people many months and some didn't start playing WoW until patch 1.2-1.3.
Fair point, I imagine only a small fraction ever having raided MC in patch 1.1
I guess so.. WoW was released early 2005 in my country and I reached lvl 60 late 2005. But if Classic WoW is released in patch 1.1 people are gonna go crazy about these limitations(even myself :D) since most veteran gamers will get lvl 60 in 1-2 months
Nah I think you underestimate how casual WoW Vanilla was compared to other MMOs of the time. I bet hardcore MMO players didn't take several months as much of WoW Vanilla was just mob grinding anyway. 1-2 sounds more reasonable but I bet there were many who did it faster.
WoW vanilla's whole appeal and point was, that it WAS NOT hardcore. Ie. No permadeath nor losing items or experience when you die.
You can explore the world without being punished, 5-10 min corpse run is bad? How about you lose months worth of progress on 1 death?
The worst thing what can happen in wow is being corpse camped, and even then if you run back for the 2nd time and decide to ress anyway and die again then it's your own fault and deserve the walk of shame.
We in Europe got in at 1.3. We couldn't even play 1.1, except for a few freaks that got specially imported copies and signed in on american servers.
Bro, nothing beats patch 1.3.0:
"Chat bubbles have been added to the game. Now when a player or NPC uses a /say or /yell chat
command, it is displayed in the game screen by default as a chat bubble as well as in the chat
log."
Whaat 5 second cast for holy fire? lol
Top 10 useless spells
P.S. Love your vids man
yes it was great
hirumared
And people want this back lol
Urukosh,said someone with 16 subs and average 20 views per vid XD
Man vanilla was so much fun. You forgot to mention the EPIC city raids, Tauren Mills and Crossroads battles that would organically happen before Blizzard make designated pvp areas. This was also a time when most WoW players were former EQ players, so it didn't seem at all "terrible" to us. That was just MMO gaming.
Hamsterwheel: stacks up to 5 times.
Game: *15001 times*
Hahaha yeah the old databases always got that wrong for some reason
@@HamsterWheelGaming xd
The same way as Shaman was designed for horde and Paladin for alliance, Reincarnation was the horde version of the paladin Divine Intervention, the ressurection sickness was expected because it was meant to be a disengage ability, right after a wipe, a paladin with DI or a shaman using ank could start a chain ressurection instead of whole raid having to release afaik
TiaguinhoMu that kinda makes sense, good point
Us who played in 2004 remember the world PVP as some of the most fun in WoW. We might not have gotten rank or gear but we had something far better. We had HOURS of so fun PVP.with 100-200 players on each side going at each other. I know many newer players say they wanna play vanilla. 90% of them will give up before lvl 60.
Im super confused about people who claim "vanilla world pvp was the best" because there is LITERALLY nothing stopping you from doing it now even in legion...the fact is that people liked the early vanilla world pvp because they were impromptu BGs, except with no objectives and just a mindless, cluster fuck of spells being cast in every direction. if you really wanted you could easily get a bunch of people from the forums and organize a large scale battle in the open world. See, when BGs were introduced IN VANILLA, is when those battles began to fall in number and frequency, because players realized that getting to do the same killing, but getting ranks and gear, and having objectives in the battle was just more fun and rewarding. That's my observation though as player who only ever experienced vanilla through private servers.
As long as it isn't PVP only, I wouldn't quit. As long as there are Normal servers, I wouldn't mind.
I don't think I really saw that many large battlegrounds form between Southshore and Tarren Mill until HKs were introduced. Since at the time that was probably the best place to get them. Until HKs were introduced, I think most of the World PvP I saw was people raiding capitals. And people did that for the reward of getting to post on the forum that your guild killed all enemy faction bosses.
Tophat Jones no you can't really do that in retail anymore because it's really different with phasing/sharding/connected realms. Back then you would know your enemies because everything is on the same server, you ran into the same enemies all the time, you had hate-lists of enemies for your sweet revenge. It was the golden age of world PVP.
YES!
Three more for rogue, which I mained back then. 1, shaman lightning shield also took you out of improved sap. 2, you could cast slice’n’dice after a mob was killed, because combo points remained on the corpse. 3, swirly ball! Detect traps was a 3-minute self buff spell, not a passive, which had a swirly ball casting effect.
You talked about unstoppable forces knock back but it wasnt even in thr game at 1.1
Comes with AV and he said it wasnt there...^^
Was hoping someone else caught that
This all sounds awesome as hell! Thanks for summarizing, can't wait :)
If you're going to mention that arcane explosion needed to be spec'd into so that it would be instant cast, you need to also include the fact that evocation used to be the 11 pt "gold talent" for arcane and it was not baseline until a later patch. This is a big part of the reason for why mages almost always went 11 points deep into arcane early on.
POM-Pyro was super popular if you weren't going into frost
This is my all time favorite video of yours hamster! & I've watched them all! lol
This one is really well done, I love coming back and re-watching it every month or so. patch 1.1 was a mess ahahahaha what a time to play the game
still i think the 1 shot pvp in Vanilla is still more exiting then that dmg spungy pillow fight pvp in Legion boring AF
I leveled many characters at patch 1.1. I always had this goal for myself that I needed to get level 6 within the first hour and level 10 within 2.5 hours. It was always quite the challange.
Nice video! Seems liked you've upped your production quality ! Keep it up ! love your content ^_^
I remember taming a Giraffe in the Barrens on my Hunter when i started playing WoW in 2005.
Priests could also talk to the opposite faction by mindcontroling a person then use /me and then what they wanted to say.
Who else remembers South shore PVP? Lol where you lagged coming in on the flight path 👍😂😂😂
I started playing in 1.9-1.11 or so, and I specifically remember going out of my way to tame rare mobs of as low lvl as possible in order to have more available pet talent points and it was supposedly stronger too. But then, I found out it actually made no diference at all. But it was intuitively true. Too bad they removed this feature from the game.
Well for me its a kinda tough one because after all a lot of players really want to relive the initial state of the game and while I do think that patch 1.12.1 is a ton better than the previous patches, not going the progressive route would mean that you wouldn't really play classic as it was, just the latest patch of it. Just as an example, the debuff from ZG that killed cities for days won't exist or you will never really have any kind of tarren mill vs southshore in a big scale because there are battlegrounds from the get go. Just a lot of things people were told were crazy good or bad will never be experienced again like this and while I do understand why people chose the 1.12.1 patch, it just isn't classic and a lot of things that people either remember or were told will never be actually in the classic game.
you realize that blizzard won't implement the ZG buff bug right?
And even if they would, it won't be the same because everyone is now aware of it
"Classic" doesn't mean "initial release". FOr most players, "Classic" refers to the game before the first expansion. There are 2 years worth of gameplay in those first 2 years, and a ton of changes. As long as it takes place before The Burning Crusade, it's considered "Classic".
The Elysium private server is patch 1.12.1 but releases content progressively, it's a nice solution
thats definitely some valuable insight there, I rarely ever see anyone mention that starting on 1.12.1 has major impact on the classes and that "obviously" molten core was created while having different talents etc. in mind than later on, therefore a molten core raid when it first came out on a 1.12.1 server can not possibly compared to a "retail vanilla" molten core raid which goes for all raids, but I honestly never see this points mentioned at all, people mostly just compare the retail with the popular 1.12.1 version like its the same. of course more people played towards the end of vanilla, but that doesn't change the fact that not all changes made within vanilla were good.
whats annoying me the most about it is that among streamers its publicly shared that on the private servers every raid first is insanely fast compared to retail vanilla, even though - as you mentioned - its a completely different case. of course there is much more knowledge, but so whats the point of making it even more trivial then? Even though I do know there were some stupid things early on, I would still make that trade off in order to experience the more realistic patch cycle of vanilla.
I remember too that when earning reputation with the Gnomes, there wasn't enough quests. I can't remember how you had to overcome that. I think you had to do dungeons & raids or things that gave reputation to all factions. For Gnomes, it didn't even come close. It was enough to be Honorable before you ran out of quests. And to get your rep up with the Furbolgs in Felwood... very time consuming, for you had to in order to get to Winterspring. Largest bags were what... 12 slots I think?
Aaron Brungardt gnomes get no love. 😧
if classic launches at 1.1 there will be addons, people will make them
I am not going to use them
Tevian just saying that because its one of the negative arguements he makes about 1.1.
If you are not an addon person, thats fine, you do you
Patrick Gut its not gonna launch at 1.1
Blizzard should just block them
It's possible for Blizzard to not make it an option to add addons.
patch 1.1, Darkshores, East of Ruins of Mathystra, there was an entrance to Fort Timbermaw, a nightmare for some low level explorer. There was also a cavern inside of Thorn Hills, with entrance north west of Ratchet.
Nice, really good video.
Didnt know you had time to watch other videos in the time you spent gettin bribed by private servers to give good reviews
Clegane Land Your statement is part of the reason why this community is such an ungratious pile of toxic shit.
Just told the truth, this guy pretends to " help" the community by giving private server reviews. People trust him, while in the background hes getting money and gives fake reviews cause HE GETS PAID FOR THEM.
He screws over servers that dont pay him, and accuse them of dislike botting etc just cause they didnt pay him to give a good review
The server he accused of dislike botting is a server i used to play on. Its absolute shit now, but back when Dodgy started all this shit with them, they were quite good.
Excellent video that sure brought some memories of the real vanilla days and reminded me of things I had forgotten. But I wish to correct you on a few things. Paladins didn't get their class epic mount until patch 1.4.0, the same patch Warlocks got theirs. Seal of Command could kill people in duels. Reckoning had no stacking limit (this is how a Paladin could solo Doomlord Kazzak). Speaking of which, Reckoning gives you a extra attack everytime you are crited, in the early days Seal of Command could proc of off every extra swing, but in 1.12 it could only proc of your initial white swing. Also the only Auction Houses were in Orgrimmar for Horde and Ironforge for Alliance, and if my memory doesnt fail me completely, the only neutral Auction House were in Ratchet, but yes, when they did add Auction Houses to the other cities they where initially not linked.
Wait, if Battlegrounds didn't exist, how could pets not be revived in battlegrounds?
Keine Angabe he clearly said “in a later stage in the game”
First off lovely video, you covered a lot of what was wrong with 1.1.
A couple things I think you missed and haven't seen people post.
- There weren't enough quests to hit 60.
- You had to complete Attunment quests to enter raids.
- Druids were only viable as Resto because that is the only set in the game and Boomkins were called Oomkins as in Out of Mana because their skills cost so much that they would run out of mana in about 5 seconds and be useless for the duration of the fight.
- If you were determined to be a bear tank in a raid there was a hodgepodge of gear mostly from Dire Maul North that would allow you to do so with a must being the Staff of Wardens that had armor on it, even with all the gear you would have to sacrifice stats for fire resist. At last convincing your guild bear tank was a good way to go because of their health pool, armor, and evasion 9 times out of 10 block was the reason you were turned down.
- On top of all of this duel spec wasn't a thing till WotLK and swapping specs cost 100g so as a priest or druid farming gold for potions, food, and repairs was abysmal.
- Priests at least had a quest for Benediction a must have staff that drastically increased their power ultimately making Resto druids into innervate bots.
- Class quests; Warlocks for pets and 40 mount, Paladin for both mounts, Druids for forms, and others I cannot think of right now.
I think nobody ever asked for patch 1.1, people asked for vanilla, which means, before burning crusade. Not before all patches to fix vanilla....
I needs to be a mix of all the fixes through 1.12 with the difficult curve and content of 1.1 -1.3
@@jonnnney They can always just start at .1.1 and patch thru again. I want them to start at around 1.12 but i dont mind 1.1 if they plan on patching all the way thru Shit i want to TBC again, But thats about as far as i want to go.
It should be the final patch of Vanilla BEFORE the Pre-TBC nerf. It's still 100% Vanilla WoW, but with most of the Bugs and problems fixed.
@@bookcadenb4584 Pretty sure i read somewhere they will be starting at 1.12.
@@bookcadenb4584 Nah I'd prefer the old school difficulty of Stratlehome, Scholomance, and Blackrock Spire when they were harder than modern heroics/mystics and people did 10 man raids for loot runs.
11:39 I'm keeping my eye on you, Mana Spring Totem IV!
Haha good catch!
Incredible vid quality and content...LIKE
This was a great nostalgia trip. It’s funny to look fondly back at things that were so frustrating at the time. I raided as a Holy Paladin. I thought the Horde looked cooler but I’ve always been a Paladin/Crusader fan.
Regarding Warlock death coil. I don't believe Warlocks even had Death Coil in 1.1. And i'm pretty sure it didn't cause the enemy to flee for 2.5 / 3 seconds or however long it is.
Actually, warlocks had it from the start, you're right on the the second part though. It was on a 10-min cooldown too.
7:00 That Tauren looks so geared and strong. You can really feel the power radiating off of him. Something that is not present in the current WoW.
Wow. I dont Comment often, but this video is too good. Thanks
Thanks man!
Hamsterwheel Greetings from germany 😊 wish you 100k sub's
... that was funny watching you try to show the casting animation for vanilla arcane explosion. :)
Hehe yeah, I had no build or core available with the old Arcane Explosio when I was making this video, so I had to improvise and actually cast Teleport: Orgimmar, cancel it and then cast Arcane Explosion superfast to simulate an arcane explosion with a cast time :)
i think you can clearly tell that the game was unfinished on release
It's still unfinished. If it was finished then they wouldn't be adding more content ;p
That's the whole point of a MMORPG: constantly changing the game in order to maintain a longevity.
No it wasn't unfinished? It was finished and then updated. Would your house be unfinished just because someone might renovate it at a later point?
it was probably finished in the sense they had to ship the game, alot of things changed from beta as you should no, maybe if talent trees were present in alpha/beta you might have a point.
Sharuh it was unfinished though. Molten Core was hastily put together, had to be patched a couple times before guilds could clear it. Some zones were half empty and obviously incomplete. Placeholder graphics on tons of items. It was also obvious that the content flow carefully crafted to take you from level 1-30 started to die off at the higher level zones and there was a lot more grinding and a lot less quests. But it's an MMO, at a certain point they have to release it. It was pretty polished at release all things considered.
This brought a big smile to my face. Stun lock for days on my rogue. Camping "robot farmers" in Tyr's Hand. WoW, how I miss thee.
I want patch progression, starting with 1.1 Would be awesome.
Blizz announced they are starting on 1.12 a couple months ago.
Very thorough review :) I remember i started during Burning crusade expansion. Played a while and then returned in Cataclysm. If they decide to return official vanilla server, i will give it a try (but i think it will be heavily modified). Hunters had one other issue with pets (from my view): You had to feed them. So it was something like tamagochi - if you didn´t fed him for longer time, it just run away. But im not sure if it´s in real time or game time.
I imagine Blizzard is going to implement the highest patch they can, patch 1.12.2, on their classic servers in order to provide the most content and best quality of life they can for the players playing on those servers. It is also possible that they will make a new patch, like a vanilla patch 1.13, in order to fix some of the bugs from vanilla.
i love these stories about back in the day. please keep it up.
i remember when arcane explosion had a 1.5 cast time good times xD
i still remember 2 different fights north of BRD with dif mages, one without the talents to make it instant n one with. insta was OP as it added so much free dps while other stuff was down
All the buffs needed reagents! :) I remember my priest carrying around one full bag of candles! and i kind of miss that! and Hunter ammo lol
This version would have been hilarious for classic 😂
Thank you for that nostalgic and wonderful video :)
Bro 1.1 was fucking brutal and people play classic hc bullshit and think it's the same lol
Also worth noting that most classes had to have reagents in their bags to use certain spells. Hunters also had to micromanage pets by feeding them. As well as carry around arrows/bullets to even be able to fight.
Give me swirly ball as a rogue or give me death.
Also I have a vague memory of res sickness being a disease so shamans could just dispel it when they ankhed.
Makes it sound a little less horrible to ankh then waiting 10 minutes. Still I get your point and the video as a whole was a good one, some things even I didn’t know.
Also how long did hunters defend their pets chasing after you in stealth as their pet sniffing you out?
I just thought it worth mentioning. In 1.1 I don't remember there being auction houses in all the major cities. I thought that came much later. I'm pretty sure it was just the goblin AH, the org AH, and the IF AH. I don't think we got more until BC or right before BC. It's been a long time though.
The biggest thing to point out that most people miss. Is during that time. Voicechat was still in its infancy. You could have 6 people in vent without paying for premium vent which only held 12 people on a server. TeamSpeak came out, but wasn't cheap in comparison and still you could only have 20 people on the "premium" server. Doesn't seem like a big deal, but lots of the dungeons were 10+ in a 6 man vent! The raids were 40 man lol. So guilds were different then. We had class leaders. They had their own chat channels to speak to the members of their class during raids, as leader you had to have a series of macros for actions to direct your class to take during fights without stopping to type things out. There wasn't DBM Until molten core was on farm status pretty much. We got Omen just as we were all starting to get geared well in MC and get the fights down. There was no dps meter for quite a long time. Omen only measured threat for a while. Then like the creator said. There were no real resources. Most of the information on sites was almost epic worthy troll stuff lol.
Good video, I enjoyed the flashback.
Battlegrounds killed world PvP.
People use to group up and raid the capitals, travel to XR or even Darkshore just to cause a stir, no rewards given and none needed... reward was fun. The fact that these things where completely player driven also cast it in a different light, made it unique. Blizzard could've made a quest and added rewards, but that would've killed the magic. The second BGs where introduced it just became a gear grind.
Having content is great, but sometimes the lack of can spark something much more interesting. These games are so bloated with content which you'll vaguely remember a day after. 14 years on, I still recall my level 3 gnome facing down the horde army as they brought the roof down in Ironforge.
You don't get it. It wasn't about winning or losing, it was about having fun... You didn't need to contribute in order to take part, that was quite besides the point. People had fun attacking while others had fun defending - that was the goal and the only reward.
I always remember when a lvl 60 showed up in the second Tauren village in Mulgore on my first character - twenty to thirty lvl 5 odd taurens just staring like... you think we could take him? We eventually whittled him down over like 15mins ... but then he started actually using spells. Was a good laugh
nah it were the flying mounts, still hate that shit. Didnt play in like 8 yrs, but that was the death of fun in WOW.
It was a much more ambitious thing to raid capitals back before TBC because everyone would hang out at the capitals while waiting to set up a raid/AH/whatever
Ability ranks! I remember those! So many things I'd like to see and try again..
>There were no BGs
>Pets didn't rezzed in BGs
>what
Well the ability worked same way in bgs
About those intellect boots for rouges: I am not completely sure about 1.1, but somewhere between 1.5 and 1.12 I am relatively sure, if my memory serves me well, that intellect and willpower actually had an effect on melee classes awell: Willpower increasing the regeneration rate of your health and intellect increasing the chance of getting a +1 on your weapon skills. (Or something like that). So in that case it wouldn't be completely useless, if you had to reroll for another weapon. (I could be wrong here though, but I am pretty sure that they had some effect)
One cause of the weird itemization was that in beta spirit regened some health during combat, so it was seriously useful for every class.
You're correct for both - spirit helped hp regen both in and out of of combat and intellect raised weapon skills faster. You'd always know when a warrior had to re-roll to a new weapon type when they go into a mid level dungeon in robes and a wizard hat
No quest Addons. OH Whoa is me... I have to actually read and play the game and not stare an arrow or circle on the map.
some of them werent exactly obvious though...if you were expecting a super low drop item to drop from a murloc seer then an hour later that murloc sage you accidentally pulled dropped it you did start to lose hair...
nigga did u really just say "whoa is me"
*woe*
yeah i'm sure you never used thottbot
Many of the players now are straight up add on reliant, they will not like 1.1 imo.
I didn't have to imagine. I was the only pally on a MC run. Literally half my time was spent casting blessings. The other half was cleansing and rezzing. That was the extent of pally's use in raids.
I vaguelly recall someone saying that even lesser blessings used items and it was changed to greater ones only.
Ya, you wanna know why it didn't matter that there was no PvP for 7 months after 1.1, because people were busy leveling still because it took so long, that plus the fact it took forever to do raids, so it didn't really matter much that there was no PvP for 7 months.
Depends. Not everyone took months to level. My friend and I (separately due to work hours differing) hit 60 in a little over a month after release. Sadly we were forced to basically flick our dicks waiting for the game to be fixed (aggro/threat was so bad that running high end 5 mans were hellish for a while).
the thing I miss most is all the wild and whacky "rogue" builds you could do.
The fact that every item that dropped had it's own identity, and even if it wasn't raid viable or even that useful in normal class progression, you could find some out-there idea that made it work.
That was great.
As long as I can do that, I'll love it no matter what.
If they bring back Classic-Servers, they have to start at 1.1 and progress slowly to 1.12. I'd like to see some of the kids today struggle the way we did. :D
Classic is now confirmed and it's coming back at 1.12. They will release raids/bgs periodically though.
Another thing worth mentioning about warriors is that the enrage used to grant 40% extra damage, instead of 25%. Later it got nerfed and I remember many warriors whining about it.
Wowee! You mean druids in bearform actually used to die when they had low health? What an absurd concept that is now.
No, not when they had low health IN bear form. If your health was low and you swapped out of bear form, you could die. Imagine (this is completely theoretical) you have 5k HP in bear form and 2k outside of it. Now if you swapped out of bear form at a certain health below the added 3k, it would basically register as you having less than 0% hp in a weird way. Kind of like the way the added health bonus of last stand used to work, you could be healthy until it dropped, and then find yourself dead because the added hp disappeared and whatever you were missing was subtracted from your max, if you're missing 3k when your max is 2k, tough luck. (Yeah the logic was impeccable).
Think ur missing the point billy
the sarcasm is real
What is really sad is that at least 14 people agreed with this guy, people have no fucking clue what they're talking about.
Billy Mays what did they do to fix this? I haven't played WoW recently. If you let them keep their HP (up to their normal max) when coming out of bear form, that would be unfair. I guess a long cooldown for the skill would keep people from using it just for a quick heal. Or, does it leave you with 1 HP if it would have gone down to 0 or negative? I'm curious now.
No Battlegrounds, so we went to Tarren Mill/Southshore and always complained the other faction had more players. Loved every second of those fights.
19:12 LoL stacks sup to 15001 Times xD
Yeah the databases for wow vanilla are a little wonky sometimes :)
You describe this like it's a bad thing! I can't wait for this!
They kept shaping that diamond untill TBC where it became perfect, but then they didn't stop working on it and it became less good with every patch, untill they broke it completely with the release of Cataclysm.
Nostalgia!! Incredible video.
Paladins did not get their epic mount steed from the get go, you had to do quests for the lvl 40 one and even more harder/expensive quests for the lvl 60 mount. It took me 9 months to get the lvl 60 mount from farming 12 hours a day. And if you weren't a blacksmith the expense of the bars needed for that mount were through the roof expensive, my server costs it at a total of 2900g which was insane back then since, it took me all the way up to lvl 53 to get to 1 gold. While buying the ranks for spells.
Yes, but you had access to start it from the get go, which was the point. Whereas Warlocks didn't since their quest didn't even exist. This never implied that you magically got it for leveling up to 60 (like in retail).
I think you are over exaggerating a lot
Since the paladin epic mount chain requires going into Dire Maul, how exactly is it that the epic mount was available in 1.1? In fact, the quest chain was added in patch 1.4 wowwiki.wikia.com/wiki/Patch_1.4.0
Well if you see that i said it took me over 9 months to get the mount, that means in that amount of time several patches must have happened. Of course it might not have been in one of the original patches of release, since I was on a mostly horde server and playing as alliance it took me about 1 year to even get to 60 anyway, and didn't get to start the quest till i hit 60, then took me about 9 months after that to gather resources to pay for super rare gems that were used to create the bars needed to armor the mount, and then having to solo that one boss in scholomance without any reference on where to even find it, or how to kill it, so figuring out everything about getting the mount was all by ear of asking guildmates or trade chat. There was no wiki back then for things like this, and I never had any addons until Wrath of the Lich King expansion.
I was not over exaggerating anything, I was in highschool when the game was released, I was only in school for 6.5 hours of the day, took me about 15 minutes there and back, so I could spend about 10-12 hours or playing WoW. WoW was the only game that was on my mind to play back then, on my windows xp computer. And on weekends I could spend about 12-17 hours on WoW. Since every person was pretty much the biggest noob in that game, that was playing on the wrong side of a pvp server, it took some real time to get to places, run back to your body when dead, hoping you won't get ganked, spend money on repairs that add up when you die for hours in the same spot. If you played in Vanilla WoW and never played an MMORPG before you would know that it was the hardest thing to figure out how to play. I died so much more from murlocs than other players.
So ya I wasn't even level 60 yet by the time patch 1.4.0 came out, so I wasn't apart of the level 60 crew of players within the first couple months like those people who played on normal servers, easing their way through horde infested areas, not getting killed by the biggest assholes who killed the other faction just for fun for hours of their time. Who have played MMORPGs before like Everquest.
To put in perspective I wasn't 60 until patch 1.8.3 according the the wiki, which means several raids were released by then. But i was lucky enough to be one of those 60s to see the openning of AQ.
40 runecloth, 6 arcanite bars 10 arthas tears, 1 azerothian diamond 1 pristine black diamond cost you 2550g?
Awesome video, I played Druid with an alt pally and I remember those quirky talent trees that forced you to go down 1 chain to get innervate and bok. It will be interesting to see what Blizzard does do about the choice of releasing from 1.1 or later. Also will they do something like release on patch 1.12 but schedule releases of content... Who knows? We can guarantee no matter what decision they make some folks won't be happy.
Its obvious you never played vanilla. Seeing the pvp back then as a negative? World pvp was the best kind of pvp ever seen - Southshore and Tarren Mill, Ashenvale - in any mmo.
Is it obvious he did not play back then because he have a different opinion on what makes PvP good? Try to refute his points instead of attacking his opinion. Which is subjective anyway.
ye bro its so fun being ganked by higher levels on every turn or being ganking 10 on 1 by opposite faction right bro . hmm nostalgia really makes ppl blind . world pvp lold .
Pvp back then was pure shit because the classes were unbalanced as fck
pvp was absurd before they patched in diminishing returns. Then it was awesome.
TZ I played vanilla and I can tell you vanilla as a whole is not worth the push that so many people are giving it. If anything, people should be asking for WotLK again. THAT would be a fun legacy server, not the glitched shithole classic WoW.
Can't wait to do the original ZG! So many things to miss about the good ol' days.
Druids shapeshift didn't break root.. so what .. warriors needed the trinket to break it, on a 5min CD.
The only good thing about early vanilla was the warriors Retaliation wasn't animated with massive swirling swords spawning around the warrior when used - pretty much telling everyone hitting the warrior to... not hit the warrior.
Personally i think that ANY addon that showed what buffs and spells the enemy player was using, should've been banned. For example, Warlocks shadowbolt and fear has different casting animation - learn it and profit.
Huntards Wingclip had a more powerful slow then warriors hamstring...
aye cast bars were OP.
are you sposeta be looking down at your combat log to see you're getting Retaliated or what?
also Retaliation is long gone so
As an old school warrior, I'll tell you right now that Retaliation was the best thing we had in PvP, especially because everyone was always coming after us. There was nothing more satisfying than watching a rogue kill himself on your Retaliation.
Also, one thing this video failed to mention about Berzerker stance and that 20% increased damage, which made it even less useful for DPS warriors because... we were in leather armor. Yeah. BIS for DPS warriors was often leather, not plate. You needed the Agi increase for crit rate, and plate just didn't give you that bump. So our armor rating was already gimped. Add a 20% increase in damage taken, and man... warrior goes into Zerk stance, you immediately turn on them because they are going down like a sack of potatoes.
Good intro for people that didn't play it, there's a lot of stuff left out though (ie shamans had tremor totem to break fear, only thing Ally side had that was close was a Dwarven holy priests fear ward, only race worth playing priest as).
this has so many errors, i wonder if this guy actually played the 1.1
He literally looked up wowwiki to confirm these
Are you saying that wowwiki is wrong? Mr.iplayedvanillaeventhoimprobably14yearsoldrightnow?
@@zsoltsiro1310 I played since EU release, and the video seems accurate. Can't tell anything about endgame content though, as I was only around lvl 40 when the patch came out.
Just starting it, he's wrong about the "linked auction houses" not being there. I mean, he's right that their weren't linked auction houses, but more specifically, only 1 major city had the AH at all. SW and darnassus didn't have access to the AH for example, so everybody would always be in Ironforge.
6:00 If I remember correctly, horde only could get 1 quest at a time out of all 3. From latter patch the Blizz let users get 3 quests at once.