Welcome to the “people who have played/watched outerwilds and are now going to search for every blind playthrough to re experience how the game felt” club!
@Draconicfish2679 If you like exploration based games I highly encourage Outer Wilds before watching anything about it! It's a very special experience.
Unfortunate but I see why you didnt quite have the experience others have had. The text and lore to the game is all very important. Not caring about the text and lore gets rid of the whole experience outside of cool physics and space stuff. But not everything is for everyone and thats okay and expected. We are glad you still gave it a try though. Thank you
Also he just missed some of the core mechanics like figuring out that you have to path around ghost matter or that the ship log basically puts the pieces together for you if you read it every once in a while to refresh.
The game is a choose-your-own-adventure mystery novel. But instead of each page saying "option a turn to page x, option b turn to page y", it's more "turn to a random page in section g, i, or w" at the end of each page. If you're not invested it's a bunch of random page flipping while if you are it's that thrill of not knowing which page you'll end up on, if it will be existing knowledge or a new tidbit that connects things and makes everything make more sense.
Honestly, if you completed the entire Tower of Quantum Trials and still did not learn how to land on the Quantum Moon, Outer Wilds probably isn't the best game for you.
It's less about knowing the mechanic as much as knowing how to implement it. I shot the scout into the moon thinking that if it's actually on the moon then it won't disappear. I had also totally forgot you could take pictures in reverse until I sought out answers.
@@ThroarbinGaming I don't know where you got the idea for the reverse shots from. Those certainly do work, but regular forward shots would've done the trick. You just need a picture of it somehow, exactly the same as in the tower. You just can't take any while the scout is on the moon. Seems like you glossed over some clues there. You said you were expecting some big reward/reveal for completing the tower, but didn't quite understand that the knowledge you used to solve the tower was itself the big reward/reveal.
@@ThroarbinGaming the reason you got frustrated with this is because you kept repeatedly taking picture as your scout moved, you just need a single picture of the moon, as long as your looking at a picture of a thing that is equivalent to observing the thing, that was the lesson the towers were trying to teach you, i think you can even take a picture without shooting the scout
As a side note. This game is like a metroidvania but instead of upgrades, you learn how the world works and how to reach new areas (for example entering the lower section in the island of giant's deep or the fact that angler fish are blind so you can go pass them) The issue here is that spoilers literally breack the experience as spoilers ARE the power ups. I'm sad that you couldn't enjoy this game as much as many of us did. Just keep it in mind and maybe in the future, in other circunstances, try giving it another try. It's a really neat game when you manage to dive deep into it until the point you are no longer trying to beat it but to understand it. In any case, thanks for trying it out❤
I am seriously confused how often you say "I only found information I already knew" when you visited locations with exclusive information that you couldn't have known before
Oh man, what a bummer. Sad to see that this kind of story telling and your scattered thoughts don't fit together. It's my favourite game because it's such a unique experience. I was really interested in finding out everything about the nomai and even shed a tear for them when I read them excitedly talking about exploring the new comet, knowing it had been their end. Also trying to piece everything together, coming up with theories and change them up to integrate the new information I found was the most fun I ever had with a video game. I found myself thinking about it while trying to fall asleep and even dreamt about it. I guess for me it's as hard to understand how you didn't even bother sitting down and try to make sense of all information you got, as it is for you to understand how I could get so obsessed with the game. Thanks for sharing your opinion anyway.
@@ThroarbinGaming In Outer Wilds you can see credits in a couple of seconds, if you manage to die before you connect to the statue. Guess this could have been a way shorter video xD
@@ThroarbinGaming I think it's interesting to see this take because in the recent decade or so a lot of games have specifically been pushing against this exact assumption in order to surprise players by making the story continue AFTER you see the screen read "the end". There's also a lot of games that don't put their credits at the end either; some will make it something you can watch in the main menu, and some will just have it be tied to a specific action you can take, before going back to normal gameplay.
@@ThroarbinGaming credits roll when you hit the credits button in the menu for most games, does the game end then too?
6 месяцев назад+17
Sorry about the giant text but wanted to explain a bit of what I think happened to your playthrough, and what I felt playing for the first time Outer wilds. First of all great video, my first time playing through outer wilds was amazing due to the fact that I love this type of puzzling, mystery, mind bogling, spacey typee of games. One thing I noticed while playing was that yes you need to have a certain mindset when you go play, because it isn't as any ordinary game and it makes you free to do what you want, doesn't give you a "forced" objective, only having rumors to guide you based on if you want or not to explore. So if you are not in a mindset of exploring, reading, learning, and being a kind of a scientist by creating hypothesis based on text and trying it out (my best example being, without spoiling anything big, I went and tried out each tornado in giants deep because I read that something instead of being shot outside the planet, it disappeared. Even though they had an explanation elsewhere that I reread and discover where and why the tornados did that). All of this just to say I understand how you felt and why you didn't enjoy the game so much, and watching the video I noticed you were skipping a lot of important information, or more precisely you were ignoring small pieces of evidence by deeming them unimportant (probably cut for short video sake). That is the biggest issue, knowing what is and what isn't important, the computer terminal here was a big help at least to me, making me remember the stuff I had found and explored, what I missed, even though sometimes it had a few flaws and missed some small details I needed to solve the puzzles and find out what to do. Another thing because you looked up some answers it may not have had an immediate impact in the playthrough, helped you understand why and how to solve, but then I noticed because of that you skipped a lot of important info and explanation to what was happening in the game and why everything was that way. That is why at the end it was a bit "what? uh?". And yes it may be really hard to not lookup the answers when stuck but in this game if you do get stuck you can just change pace and go through another route and solve another mystery, and who knows maybe solving another mystery is the answer to the problem you started with. Anyway what I felt watching the video was that you were trying to find something to do, something to solve, and as you said at the end you don't really care about the story and the lore of the game if the gameplay isn't that captivating, but that's because the gameplay of this game is all around the lore. You need to follow the lore, read the story, deduct and learn and use the tools that you have to progress in the story. You had the mindset of the lore comes with the puzzle solving (like portal), but outer wilds does the opposite it gives you the puzzles based on the lore of the game. To me outer wilds feels like living a mystery book while you are reading it. Imagine a book where to unlock some pages you had to input the answer or do a series of steps in order to unlock them, to me this is what Outer wilds is a amazing mystery book with amazing story with some tough puzzles + I get to live in it and see this amazing solar system and univ. That is why many people say after playing the game for the first time, or watching a playthrough, you can't relive it, because the story is the gameplay and the gameplay is the story, and if you know it the closest thing you can have to a first time experience is by watching someone else solve it for their first time and having the same feeling you had. All in all, just to end this giant text, still amazing video, loved watching it, keep it up and yes do try to sometimes give the story of a game a go even if they don't have voice acting or cut scenes some games are amazing due to their story, for example, Subnautica and subnautica bellow zero I loved the story they made me want to play the game just to learn more about what was happening in the story. I saw a lot of videos explaining Outer wilds and why it was good or bad, buuut there were only 3 of them that stuck out to me: 1-UpIsNotJump: "Outer Wilds Is An Absolute Nightmare - This Is Why" amazing and funny quick video explaining a lot about the game and what was happening. 2-WireMagician: "I Wanted To Like Outer Wilds, But Didn't" amazing video explaining his perspective and why he didn't like the game. 3-WireMagician: *10 days later* "I Finally Understand Outer Wilds" where after beating the game kept thinking about it and why he changed his mind about outer wilds. Due to how you felt I recommend watching videos 2 and 3, meanwhile if you want a more in-depth about the story and explanation about what happened watch video 1. Lastly try out a few more games and give Outer wilds a bit of time and when you think you are ready come back to Outer Wilds, give it another go with another mindset, and if you enjoy it more give the DLC a go too (DLC adds an amazing story and solves a few curious questions left unanswered in the main game). PS: (I love mouse and keyboard sooo when a game says play with controller, I try out both first for a few minutes and then see which is best for me) Plate up a great game with controller, meanwhile Outer wilds I felt out of control with the controller (no pun intended *wink*) I felt a lot better using mouse and keyboard while playing outer wilds so that is my recommendation.
Im really glad you give honest opinions when you dislike a game, without mentioning that it’s a fault of the game or the way you played it. Sometimes, things just dont click! Maybe its because you confidentially missed what i felt to be the more emotional moments of the game (quantum moon and the interloper are worth checking out again) but honestly I’m just glad you gave the game a fair shot. Thanks for the video and for the series, I’ve been loving them. If you ever find yourself not enjoying a game, dont feel like you keep on having to play it because of us. Especially with longer games, dont push yourself with a slog, wed be happy with a video saying “this is why I didnt enjoy x game”
Yeah, because this isn’t your type of game you barely scratched the surface of what this game has to offer. There was so much more to explore and so much story to understand that just requires more patience and paying attention to the text.
@@ThroarbinGamingI haven't finished the video yet, but did you check out rumour mode on your ships computer? That really helps you piece what info is related to what, and helps paint the picture on what questions you want answers to.
52:08 Yeah, those comments will come but don't let them get to you. At the end, Outer Wilds is a game that you either love or find boring. If it's your cup of tea, it'll be one of the best gaming experiences you'll ever have. If not, it's gonna be a heck of a boring experience. There's really no inbetween with this game. I've only ever seen these two opinions of the game. It's either boring af or the best game ever :D You're probably just not the target audience for it, but atleast you gave it a try!
52:08 Personally, having watched your previous subnautica videos I was kinda expecting this might happen. Your lack of enthusiasm for subnautica's story being given through the pdas was a good clue to me this game probably wasn't your cup of tea. However! I was surprised to see that you made it through a lot of the big story beats pretty smoothly (shows how good the game is tbh if you weren't clicking with a lot of it and yet still made it pretty far on your own). Don't worry about having to google a few answers. I know a lot of players swear by the whole "don't look up any spoilers ever" mantra but I personally think that if a player is stuck then they should be allowed to ask for help without feeling shamed for it. So long as you didn't google everything in this game then I think you got the gist of it. lol technically some of the issues you had with the game ARE exactly the problems a lot of gamers who are used to the average triple a open world games face; so "[you're] emblematic of a problem with modern gamers" is *technically* true...but also anyone who tries to act like that's somehow a bad thing that you need to be shamed for is kinda shitty and they need to maybe go outside and look at some real stars. You're just trying to have fun. I'm glad that you gave this game and honest shot and I'm glad you were able to share your thoughts on it.
46:40 The developers only really want players to experience the main ending of then game. The primary reason for including multiple endings is simply because they want players to have total freedom over what they do. The "endings" you can potentially come across are intended more as answers to very specific questions (ie, "what happens if I take out the thing from the device?" or "what happens if I enter this thing?") rather than conclusions to the story. It was either that or force the player to not do those things using either some railroading or putting forced limits on the player and the devs felt that was antithetical to what they were trying to do with this game. They do a simple roll credits with no music and shorten it in the hopes that the player will pick up on the fact that there is more to explore here. So the multiple endings is more like a formality than a choose your own adventure style story where they want you to explore every single ending. It's probably the reason you had a "gut feeling" in the first place--everything the game was doing was trying to signal you to go back and look for the actual answer. The actual game itself has very little replay value since the entirety of its gameplay is about you figuring out how to beat the game and since you would already know that, there is very little game left to play.
honestly no. A great example is "About Oliver" (After his lets play people told him to get tested on adhd and he did, having a mild form of ADHD). He has one of the best playthroughs ever. He thinks about stuff theorizes etc. Also there is me, i dont know wether i have ADHD, but i certainly am forgetful and cant keep paying attention to something. But connecting stuff in my brain felt amazing. Now imagine how it felt seeing so many RUclipsrs fail even the simplest puzzles because they just refused to think.
@@idris4587 he absolutely looked it up. The symbols didn't appear in the corner of the screen and I don't think he ever mentioned the core of giants deep. Plus he also admitted to looking up how to get the real ending. He was clearly pretty tired of the game by that point so I would just let it be.
@mallk238 Ah right I thought I had missed a big chunk somehow. Tbf I could see why he wouldn't know where to even begin with the coordinates as he'd have to just poke around everywhere till he happened to catch onto the probe cannon trail.
Outer Wilds is a game that have to be understand when played, what i mean is that most of the game are more about how to obtain an item/unlock a passage, where this game is finishible in less than 1/2 an hour when you know how to, because all the things are doable when you know how, but you don't when you begin to play the game. The "doing it blindly" part is because of that, and i think that maybe you have done it "too blindly", I've seen people who have hard time remembering things play and appreciate the experience, but most of them were prepared to it with a piece of paper next to them to write things that seems important to them, but to do so, you need to know what type of experience you will have with this game. This game was made to be explored without having any objectives, and understood only at the end, so being lost is, in a way, part of the experience, the thing is that without knowing that it is part of it, you can end up really frustrated and that is something that is even more present when you think "if everyone who played the game understood what they have to do, why don't I?", the truth is everyone is lost, but exploring elswhere, understanding what have to be done there and go back is the strength of this game. There is a point where you have said that metroidvania is not your type of game, and I think that this have made your experience even harder, after all we can describe this type of game as "knowledge metroidvania" (I have seen the word "metroidbrainia", but at the time there are really not really a classification made to include this type of game) and so in a way it is a metroidvania, I think that this is also a part of why you didn't understood the game. It's sad that you didn't understood the game and didn't like it, but everyone have their own opinion and I respect that even when everyone are saying that this game is great, you give your honest opinion about it.
2:10 Nintendo didn't actually change the arrangement, Microsoft did. Nintendo has had the same ordering since the NES for the A/B buttons and the SNES for the X/Y buttons.
Tbh it’s not ruined but it’s sad that you missed the most satisfying moments by just looking it up. All puzzle solutions are somewhere in the dialogue and usually summarize by your ship
This was VERY close to my experience, but Outer Wilds is my favorite game of all time. The only difference is that I really liked the lore and story, I’m just too stupid to connect all that knowledge together so I ended up looking up answers. The unique thing about this game is that the story is the gameplay. So if you don’t like game lore/stories, it’s not much of a surprise that this game was hard for you to get through. Thanks for giving this game a try even if the interwoven story and gameplay wasn’t really for you
too bad you looked up so many answers instead of exploring. you missed so much and you're barely grasping the story, leading to you to scratching your head at the end. youre not observant enough. like, you missed that you were told that the sun didn't expode because of some experiemnt. But this isn't really your type of game, i get it.
he said he only looked up like 2 or 3...it sounds like he got most of the answers on his own but some of the more advanced ones that required a bit more putting two and two together needed a bit more of a nudge. There's nothing wrong with that? I'd rather he look it up than just give up on the game or worse get so frustrated that the game stops being fun and starts making him mad.
This may be the most interesting Outer Wilds playthrough I've heard of. Interesting from a game design and genre literacy perspective, I mean. I've seen other folks get frustrated with the controls, get lost, and stop having fun. In every case, I think it's the difficulty in engaging with how the story is put together, and/or not connecting with the plot hooks (and not realizing that the plot hooks intentionally take you from one planet to the next, as opposed to a checkbox list to go one-by-one). Anyway, If you have the time, I highly recommend checking out this 17-minute developer interview/documentary about the world, tone, and story. Even if you weren't able to appreciate it directly through your own experience, hopefully this helps you understand what other people have experienced through this game. ruclips.net/video/a5bNYbNAsFc/видео.html
To answer your question why others have loved this game so much and you couldn't: The gameplay is like no other. The gameplay isn't a linear progression of a story told to you in chronological order, it isn't a series of levels you have to solve in order to get to the next one. It isn't just fun mechanics and action tied together by an unimportant story. The gameplay is simply this: knowledge. The joy of not knowing what the heck is going on, and then being able to decipher and piece together small clues piece by piece until you find the big picture is what this game is all about. It is a game of exploration and discovery, and one that requires an inquisitive and curious mind. Nothing is hidden from the start. There are no obstacles or upgrades or abilities to acquire to progress, the only form of progression is knowledge. The game pours its entire soul and essence out in front of you, and similarly, you have to pour your soul into the game in order to truly experience it properly. Those moments where you are left scratching your head, not understanding anything that's going on and not understanding where to go next, not understanding what awaits you, and then finally finding out, is what makes this game a masterpiece. Any hints, spoilers, or anything you look up, denies you the pleasure to find it out yourself. Even if you look up a single thing, it can and will ruin the entire experience for you. And at the end of the game, it really does feel like a life-changing experience. You know there's nothing left to discover, but you still want to. You know the game is approaching its end, but you want to continue. You want to keep this feeling close, but you know you need to let go. You feel that your understanding is infinite, and yet you are powerless to save the universe you love. All that's left is to accept the end, and let the universe begin anew. All of your experiences, all of your essence, and that of the Hearthians and the Nomai, survives through you, a conscious observer, collapsing the innumerable possibilities into a single reality. The credits left me in tears. Once you play the game through once, you can never experience it again. Because you can't rediscover what you already know. It is truly a once in a lifetime experience, that changes you forever. I'm so incredibly sorry you couldn't have that.
It seems a lot of people in the comments forget that we (speaking generally) grew up with games, trying all sorts, and so got an idea about what we would and wouldn't like from a quick glance. e.g. I knew that games like this and The Talos Principle were right up my alley with very little information; I also know that Call of Duty and Madden entries would not interest me in the least. From how Throarbin opens his videos, though, he's going through these "growing pains" live: he takes suggestions, goes in blindly, and doesn't have a ton of experience with games until recently (so he lacks "gamer sense" and won't recognize the various tropes we have buried in our subconscious.) Thus figuring out the kind of stuff he does and does not like, especially "fringe"/"indie" stuff, is a work in progress. As a fan, I would have liked him to put more heart into a playthrough; but, as a gam*r, you couldn't make me do the same if forced to play a 4X with a gun to my head. I know that "here's an hour-long summary of my playthrough of a game I didn't much care for" is not what we typically expect from LPers, but I appreciate that he still pushed his way through it to make sure he had a complete (if basic) experience of the game and still published this despite knowing many would be unhappy. I subbed to this channel because "millenial(?) tries out gaming for basically the first time" sounds quite interesting, and that means he'll sometimes go "I played X but didn't like it". Cool. ETA: Now I'm reaaaaally curious what his take on The Stanley Parable would be, too.
People be hating in the comments, let him have his own opinion and tastes xD On that note, many say the Outer wilds echo of the eye DLC is better the main game, theres not really any text just pictures, some horror aspect though
It is so fascinating watching people blind playthrough this game. This may be the most unique playthrough I've seen before. I feel a little sad you didn't like it as much, but as you said, it isn't really your kind of game. I really enjoyed outerwilds because I enjoyed the mystery, the story, and the puzzles, something that didn't connect with nearly as much. I remember towards the end of the base game also feeling kind of tired when I was missing only a couple small pieces of information and it felt like it was blocking me from making progress to actually finishing the game. I would make a recommendation of trying rainworld, but I still can't tell if you would love or hate the game, and because of that, you'd probably hate it. It a very hit or miss game, but is very unique and I feel it can be worth a try. Looking forward to your next video.
Everyone else already basically said what I think but this is just a weird type of game, ive had all of my friends play this, 2 of them have it as their favorite game of all time and 2 of them said it was mid, it depends on the person and everyone opinions are valid. For me this game is so good that whenever anyone interesting is streaming it I instantly will watch the whole playthrough even if I don't know the person, its an actual drug Thansk for trying it though, theres a DLC that some say is better then the main game, although if try that don't look up anything, and maybe watch a explainer video on the main game without the DLC since once you know stuff you can never really play it again, and since was rushed, didnt read much and looked stuff up the main game is basically over now DLC (Echos of the eye) doesnt use text often and is all visual story telling instead, which might be more enjoyable
I recently played it blind myself and loved it. But i do get what you mean. at some points you get stuck and dont know what to do and you kind of just lose the motivation to keep exploring. The game also relies on you keeping all the separated info/lore it throws at you. I quite liked your play through and everything does not make perfect sense until you are willing to google stuff up or watch other people explain it. Great Play through and love your content. Dont forget to consider a break if you get overwhelmed of frustrated.
After playing numerous games similar to outer wilds - in that the story is a huge part of the game's experience - I've come to realize that enjoying games such as these relies on how you mentally approach the game. Fortunately, before I played this, I was told it heavily relied on story and experiencing the game, so I entered the game expecting this and tried to experience the game's story to its fullest. I think that's why I enjoyed this game so much. Knowing that I needed to pay attention to every piece of text and interpret it to understand the story and where I needed to go next really did help my experience. For me, this game ewas absolutely incredible and is one of my fave games to date. But that was because I went into the game knowing I was gonna be experiencing a story.
I don't think it's your fault that you struggled to get Outer Wilds, but I do think that your struggle with remembering written information is probably this game didn't click with you. The intended experience for Outer Wilds is that you're meant to be driven by wanting to learn more about the Nomai: who they were, why there were here, what they were doing, etc., learning about the lore/story is meant to be your reason for exploring/playing the game. But since you struggle with remembering written information, you didn't really get that experience. For context, the whole Eye of the Universe thing was meant to be your ultimate objective. There does exist a voice acting mod for Outer Wilds, that adds voice acting to every piece of text in the game, I wonder if playing the game again with that mod might improve your experience?
I really enjoyed the game and I understand why it's not your thing. From what you've said, I'm guessing you'll enjoy the dlc more than the base game, there's much less text and the story is told in a different way, there's some unique gameplay mechanics and some more that probably will be a better fit for you. You could also stream the dlc as I want to see you play and experience the things in the dlc. Sure, people could spoil you but I'm sure we can behave and keep the spoilers to a minimum or for when you ask for direction when you're lost. Also, if you want to understand more of the lore of the game, you can search videos talking about it on youtube, just avoid the dlc parts if you want to play it in the future. Tldr : I'm a little sad that the base game wasn't your thing but I hope to see you stream the dlc as I believe you'll enjoy it more.
I really don't think he'd enjoy the DLC if he didn't enjoy the base game. It's still a matter of finding answers to a nonlinear story and solving puzzles based on knowledge learned. And I don't think its ending would mean much at all to him if he doesn't have a grasp on the main story.
I think you would benefit from watching a super cut of the game instead, to get the experience you were looking for. I would recommend about olvier’s playthrough, or any one of them on Eelis’s channel.
I definitely understand your thoughts on it. I remember seeing a playthrough of it a long time ago where the guy i was watching didnt edit anything, and found it quite boring to wait for him to figure it out. But i ended finding an edited playthrough and fell in love with it. I was never able to play through the game myself for the first time, however, what i did see myself is the DLC. And i think you might enjoy that more. The reason being that it's significantly more oriented around gameplay and visual storytelling. In quite the literal sense. Even if its not a video, I do recommend checking it out for yourself at some point. As for where to start it, when you have the DLC downloaded, just take a look in the museum. There should be a new exhibit directing you to where you need to go to figure out how to enter the DLC. Ultimately up to you if you do it however. No body is gonna judge if you dont want to pick up the game for it. (I wont at least lol)
Ha ha, I had a feeling this wouldn't be for you, as much as I love the game. Unfortunately you really gotta seek out text and journals and all that nonsense that you usually shy from. Outer Wilds is unique in that the only upgrades you get through the game is knowledge. Understanding how and why things are the way they are. The whole game can be beat in just a few minutes from the get-go if you know what to do. No power-ups or anything to pick up, you just know. That's why people recommend knowing as little as possible going into it, since once you know you can't unknow (tho many people wish they could, ha ha). It's basically a miniature solar system sized escape room, and if that doesn't click for ya then there's not much to do 'bout that. For me, lore and worldbuilding are things I love in games, so I adore this game. It is unfortunate you weren't able to enjoy the game, but hopefully you'll find a game that hits you in the same way this one has to so many people.
I think having trouble absorbing information from just text is a very valid reason not to enjoy a text heavy game. It does make me wonder of it would have worked better for you with voice acting. Maybe not since you say a story-focused game isn’t your jam anyway, but maybe it might have made retaining info for the puzzles easier at least. Having voice acting as an accessibility feature would probably be great for a lot of games, honestly.
I think its totally fine that is not your type of game even if I would have loved seeing you falling in love with Outer Wilds. Your points are valid and it was still very nice seeing how you approach it. You gave it a fair chance ❤ I think there is just an inherent problem in general: You love more linear games that are nice to play. That's fair. But very often those games are boring to look at, because we can't feel the JUICE you feel when playing. I think the non-linear narrative type games are the ones where players tend to go online and try to find out as much about the lore as possible as well as see other people approach it. So those are the type of games that will be requested a lot. This divergence could be a problem for this RUclips channel, because the most requested games will not fall in your category of liked games. Anyway, i liked the video, see you in the next one
Even with Outer Wilds I feel somewhat the same as you with the Story and reading part, the whole experience is more about the Gameplay mechanics and how the world works. That you are learning what you can do at what point in the cycle and what are the conections. So in the end knowledge. And also what is the best and funniest way to die. If you like more Space Games maybe try No Mans Sky. It's more like a Sandbox Game than Outer Wilds.
I'd love a follow up video in case you decide to read into the lore and see what you skipped, missed or maybe even solved entirely differently then the game intended. While I think this game was definetly not made for you, it would be interesting to see how you would think, about what the game actually is in its entirety. Anyway im off to watch the subnautica video next. Have a nice day Throarbin
Recently discovered you with the Portal playthroughs, and gotta say, I think you'll go far with this quality content. You have a great personality and your form of commentary mixed with live reactions is really fun. I have a few recommendations, but one I absolutely stand by is Antichamber. It's a mindf*ck of a game and you'll have a lot of fun with it. My other recommendations: Alien: Isolation Braid BioShock Blasphemous Braid Dead Space Dishonored Doom Eternal Inscryption Manifold Garden Metroid Dread Mirror's Edge Penumbra: Overture Simulacra (free game) Thumper Tomb Raider (Both OG and 2013 reboot) Yuppie Psycho NOT that I expect you to play any or all of them, but those are the ones I recommend. Happy gaming. 💙
I'm honestly really sad you weren't able to enjoy this game. I'm not mad, everyone has different playstyles but I'll admit I'm as baffled by your lack of interest as you likely would be by my inherent interest. When you were reading "orange text" in-game, it was actually text you've read before (because the text you find is conversational and you'll often find both sides, written by different people in different places). I always got so excited whenever I saw blue text because I knew it meant there was something new for me to learn about the world. I think the game could have been directionless if not for the ship's log, which I found very helpful in helping me figure out where to go next. Personally I didn't find the controls *that* frustrating but I'm not a rocket scientist, so the orbital mechanics were occasionally beyond me and resulted in me hurtling into the sun, out of the solar system, or into a planet and I'll admit that was quite frustrating. I thought the roguelite aspect of the game actually helped alleviate that somewhat, though, because if you do mess up, it doesn't usually take that long to get back to where you were. Overall, this is one of my most favorite games of all time. I love being able to freely hop between planets in full control at all times. It seemed like maybe you enjoyed that, too, judging by your reaction during your first flight. I also obviously really enjoyed the lore and having to go around and find everything and to me the checklist in the back of the ship was super helpful for keeping me on track and stopping me from feeling burnt out as I always knew what was left to explore. I also appreciated the multiple endings because although several of them were "joke" endings, to me it felt more like the game acknowledging the whacky things you could do to try and circumvent the solar flair that ends each run, rather than glossing over it and wasting all your efforts. Most of all, I appreciate the level of detail put into everything. For example, if you happen to be roasting a marshmallow when the sun explodes, it will catch fire. Also, there's an eject button on your space ship, which will likely be the end of your run but is still pretty funny to use. I understand if this game isn't for you but I hope if you happen to read this, maybe you'll at least appreciate a few things you might not have noticed before? Thank you for reading, if you do.
Well, no game can satisfy everyone. To be honest, I saw many people getting lost while playing Outer Wilds. They mostly said the storytelling method and lack of an obvious goal were the problems, and I understand that. I'm so thankful that you finished the game even though it was hard for you to continue. If you get to play a game like this in the future (games like Tunic, Moonring, Noita, etc.), how about getting a pathfinder? Like a friend who has already finished the game and can help you proceed without any spoilers. Tsh, ask me if you want to continue your journey in the Outer Wilds DLC (which has the same volume as the original game and has a different storyline, so it might be okay for you to play it without much understanding of the bizarre lore of Outer Wilds)! I hope you have a much more exciting journey in the future!
Sorry to hear it didn’t click super well, but this was enjoyable to watch nonetheless! It’s good to be reminded that just because everyone says something is a masterpiece doesn’t mean that it has to click with everyone. Glad you gave it a shot though! If you’re looking for suggestions, may I suggest the Kingdom Hearts series? The first one came out on PS2 in 2002, and it’s a really interesting mix of dated but still holding up. I’d be interested to see how a more casual gamer holds up going back to a title from that age. And who knows, if you end up liking it, there’s a whole series worth playing there.
Another person to watch experience this masterpiece blind? Yes please! It’s the only way I can re-experience the game through someone else after beating it!
Also since I’m already in the comments I’ll just recommend the remaster of Beyond Good and Evil that came out recently, my childhood game. Would love to see your experience with it as well!
It’s a shame the story didn’t click for you, but I can’t blame you I also looked up some answers near the end, but after watching some other people’s playthrough’s, I’ve seen how cool it all is. I wish that we could have both experienced it “correctly”, but now I’m just rambling, so if you see this I beg you give it another chance, go explore some stuff you might not have, look through your ships log, or just watch someone else play it, and then give the dlc a chance, it’s basically as good as the base game.
this game has the best story then any other video game ever made. im so glad you played it. you have an awsome taste of games. hope you know that. play ori NEXT
Really enjoyed the video! Outer Wilds certainly requires a lot of reading to understand the game. That's just an unfortunate outcome from the style of the game. I definitely don't fault you for not getting the plot, I definitely didn't understand it fully at the end either 😅But I did really enjoy seeing how you approached the game. I'm curious, for the coordinates at the end for the Vessel, were the coordinates just a random input? In the video you don't really say.
Its okay if you didnt like it its not for everyone but because its so special its one of my favorite games of all time. If everybody liked it then it wouldnt be so great
I'm a bit like you in that outer wilds was not for me. For different reasons, though. It was terrifying and caused me a lot of anxiety. Space is scary. I ended up quitting after a few sessions, and I watched a let's play of it. That let's play made me fall in love with the game. It's sad that it didn't work for you, but maybe you'd enjoy watching a supercut of someone else's streaming of the game
Well, I'm sorry you didn't enjoy the game. I guess my real question is... why was this even recommended to you? And why do you continue to play story based games on this channel? I am glad you are getting to experience a lot of games for the first time and I think sharing those experiences provides value and entertainment, but you strike as more of an Ultrakill man than an Outer Wilds guy. Of course, do whatever you like, I just think you might have a better time if you went for more gameplay focussed games.
That being said there are tons of games I am interested in seeing you play - Doom 2016 and Eternal, Neon White, Enter the Gungeon, The Binding of Isaac Rebirth, the God of War games, just to name a very small handful - but please, don't feel the need to continue with story based games if you're not having fun with them.
I think you did great! Sorry it wasn't your thing. I love this game because of the narrative and the abundance of aha moments I experienced as well as the completely free and open exploration. And I think that's what makes it such a beloved game for others. It is a game that is utterly unique and unparalleled in its approach to player freedom. Put simply the game does not care about you the player. You explore it or you don't, there are no quests or collectibles, there is no intrinsic motivation the game gives you. The only carrot on a stick to motivate you along is going to be your own curiosity. Which is why its understandable that it won't be everybody's thing. But for me that's WHY this game sunk its hooks so deep into me. It felt like a real place when so many other games feel artificial. It felt like nature. The forest is out there, nobody put it there, you don't have to explore it. But you can, and that's EVERYTHING. That's what this game felt like to me. Anyways, great video! Thanks for playing one of our favorite games! PS. The lock on glitch thing is so annoying!!!!
guess you don't enjoy puzzle games? sad to see, this game is so unique, the reason we love it is because, their is nothing else like it, the closest thing i could think of is something like the witness, but the witness is much more puzzle focused, where outer wilds has a mix of puzzles and mechanics and story telling that all tie into one another, the story answers your questions, the puzzles are something to solve, and the mechanics make the game super unique outer wilds has an overarching puzzle/ story behind it, and for most people, figuring out things feels rewarding, think of, figuring out a puzzle in portal, it's rewarding to do the game has a ton of hidden mechanics that are taught throughout the game if you pay attention which help you solve puzzles, and these mechanics are interesting, how many games do you know of play with the idea of quantum mechanics? or, how many games do you know where the world changes as you play it, terraria comes to mind i guess, just learning that "the world is changing" and "you can do stuff at certain times in the world" is a puzzle you need to figure out because, it's not a common thing in games you don't expect that, if you go to x place at x time the x thing has changed because x is constantly changing and at that time you can do something, it is cool, the game is so complex and that is what makes it interesting but i get it the game is complex and sometimes with complexity comes frustration, when you can't figure something out, so if puzzle games aren't your thing, yeah you probably wont enjoy outer wilds.
I love this game with all my heart...but I think fans have overhyped it to hell and back nowadays. People will talk about how this game changed people's lives and is so philosophically deep and how everybody should go to in totally blind. I think this causes too many people going into it who are either not the game's target audience or are going into it expecting it to be something it is not. I see too many people playing this game who have no idea what they're doing bc their friend told them to go in blind and being so lost as to what to do. Just tell them what it's about!!! The game won't be ruined if you give *some* spoilers!!! Also this game isn't trying to give some new philosophical perspective!! It's just trying to be a really fun game about space!!!
Yo I enjoyed when you played portal 1, 2 and that mod but I would like you to take a crack at portal reloaded which adds a third portal that puts you to the past
A shame it wasn't a game that interested you. The main big draw is the 'archeology' standpoint, where you have to collect information and rely on your own curiosity to lead you, like if you stumble into a message taking about the brittle hollow warp and mentioning the high energy lab on the ember twin etc. It is very very based on that sort of thinking, so you not being that into the story really means it probably wasn't the game for you. I can't blame you for not knowing that going in, as a most people tend to not divulge any details about the game. The stuff with you throwing yourself at planets every time you failed at brittle hollow was rough too, especially seeing the white hole station eclipsing the sun every time you fall in. Having to search up how to beat the end game puzzles because you didn't read/ weren't interested is a little disappointing, but if you were really frustrated i don't blame you for just finishing to get to stop playing and get the footage for the video, though i get why people are annoyed by it. I've only really watched your portal videos, and i feel like people will just recommend whatever games they like without considering the type of games you enjoy playing.
It is a little sad that you didn't get the same thing that a lot of people get out of this game. From what I have watched on your channel since I found you a few months ago, if it wasn't for the fact that the game would be over 100 hours of your time, I'd suggest Persona 5 Royal. It's a great turn based RPG with life simulation and hardcore dungeon crawling. It's got lots of action and slow moments but due to it's length it may not make for proper content on your channel (Even if you separate the videos into chapters most highlight videos are 10ish 1h videos). It's a great game and introduction to the series but sadly might be a bit too much work in the end. Keep up the good work and I hope your next project keeps me coming back to view!
I don’t think he’d like The Beginner’s Guide based on his reaction to this and other story heavy games. He’s looking more for games with mechanical depth. Beginner’s Guide is amazing, but it is a very linear experience with few (if any) actual mechanics. That’s not a knock on it, it’s just not what he seems to be looking for in a game.
This is just sad. You missed the whole point of the game just by not reading the texts and not paying attention. I mean, it is not your fault or anyones but its just sad
Yeah, if you arent interested in discovering the story and solving the mysteries then I can see why this wouldnt be for you. I loved both those things so this is my favourite game of all time. Also, ive played games for 30+ years and this game breaks all the rules. So it was very refreshing. If you havent olayed many games then the differences it has wont have such an impact for you.
I’m sure this is a great video, but I’m not going to watch it because I haven’t played Outer Wilds yet, and I hear it’s a very good game, and it’s very important you go in as blind as possible.
Welcome to the “people who have played/watched outerwilds and are now going to search for every blind playthrough to re experience how the game felt” club!
You really gotta call me out on that, huh?
I haven’t played OR seen Outer Wilds, but I know a few other games I’m like this for
@Draconicfish2679 If you like exploration based games I highly encourage Outer Wilds before watching anything about it! It's a very special experience.
Even when you finish outer wilds there is another puzzle, learning how to re-experience the game.
My 9th full playthrough watch, worth it ❤
Unfortunate but I see why you didnt quite have the experience others have had. The text and lore to the game is all very important. Not caring about the text and lore gets rid of the whole experience outside of cool physics and space stuff. But not everything is for everyone and thats okay and expected. We are glad you still gave it a try though. Thank you
Also he just missed some of the core mechanics like figuring out that you have to path around ghost matter or that the ship log basically puts the pieces together for you if you read it every once in a while to refresh.
If you play games only for gameplay, then it's not surprising that "Exploration, Mystery, Story Rich" game is not for you
The game is a choose-your-own-adventure mystery novel. But instead of each page saying "option a turn to page x, option b turn to page y", it's more "turn to a random page in section g, i, or w" at the end of each page.
If you're not invested it's a bunch of random page flipping while if you are it's that thrill of not knowing which page you'll end up on, if it will be existing knowledge or a new tidbit that connects things and makes everything make more sense.
Honestly, if you completed the entire Tower of Quantum Trials and still did not learn how to land on the Quantum Moon, Outer Wilds probably isn't the best game for you.
It's less about knowing the mechanic as much as knowing how to implement it. I shot the scout into the moon thinking that if it's actually on the moon then it won't disappear. I had also totally forgot you could take pictures in reverse until I sought out answers.
@@ThroarbinGaming I don't know where you got the idea for the reverse shots from. Those certainly do work, but regular forward shots would've done the trick. You just need a picture of it somehow, exactly the same as in the tower. You just can't take any while the scout is on the moon.
Seems like you glossed over some clues there. You said you were expecting some big reward/reveal for completing the tower, but didn't quite understand that the knowledge you used to solve the tower was itself the big reward/reveal.
@@ThroarbinGaming the reason you got frustrated with this is because you kept repeatedly taking picture as your scout moved, you just need a single picture of the moon, as long as your looking at a picture of a thing that is equivalent to observing the thing, that was the lesson the towers were trying to teach you, i think you can even take a picture without shooting the scout
As a side note. This game is like a metroidvania but instead of upgrades, you learn how the world works and how to reach new areas (for example entering the lower section in the island of giant's deep or the fact that angler fish are blind so you can go pass them)
The issue here is that spoilers literally breack the experience as spoilers ARE the power ups.
I'm sad that you couldn't enjoy this game as much as many of us did. Just keep it in mind and maybe in the future, in other circunstances, try giving it another try.
It's a really neat game when you manage to dive deep into it until the point you are no longer trying to beat it but to understand it.
In any case, thanks for trying it out❤
i've heard people call it a "MetroidBrainia"
I am seriously confused how often you say "I only found information I already knew" when you visited locations with exclusive information that you couldn't have known before
Oh man, what a bummer. Sad to see that this kind of story telling and your scattered thoughts don't fit together.
It's my favourite game because it's such a unique experience. I was really interested in finding out everything about the nomai and even shed a tear for them when I read them excitedly talking about exploring the new comet, knowing it had been their end.
Also trying to piece everything together, coming up with theories and change them up to integrate the new information I found was the most fun I ever had with a video game.
I found myself thinking about it while trying to fall asleep and even dreamt about it. I guess for me it's as hard to understand how you didn't even bother sitting down and try to make sense of all information you got, as it is for you to understand how I could get so obsessed with the game. Thanks for sharing your opinion anyway.
Throarbin Gaming the kind of person to quit NieR Automata after getting an "Ending" after exploding himself.
I mean, once credits role, that means it's the end if you ask me...that's why there's credits
@@ThroarbinGaming In Outer Wilds you can see credits in a couple of seconds, if you manage to die before you connect to the statue. Guess this could have been a way shorter video xD
@@ThroarbinGaming I think it's interesting to see this take because in the recent decade or so a lot of games have specifically been pushing against this exact assumption in order to surprise players by making the story continue AFTER you see the screen read "the end". There's also a lot of games that don't put their credits at the end either; some will make it something you can watch in the main menu, and some will just have it be tied to a specific action you can take, before going back to normal gameplay.
@@ElKartoffelbreii this happened to me the first time I started up the game lol. I thought the game had permadeath at first.
@@ThroarbinGaming credits roll when you hit the credits button in the menu for most games, does the game end then too?
Sorry about the giant text but wanted to explain a bit of what I think happened to your playthrough, and what I felt playing for the first time Outer wilds.
First of all great video, my first time playing through outer wilds was amazing due to the fact that I love this type of puzzling, mystery, mind bogling, spacey typee of games. One thing I noticed while playing was that yes you need to have a certain mindset when you go play, because it isn't as any ordinary game and it makes you free to do what you want, doesn't give you a "forced" objective, only having rumors to guide you based on if you want or not to explore. So if you are not in a mindset of exploring, reading, learning, and being a kind of a scientist by creating hypothesis based on text and trying it out (my best example being, without spoiling anything big, I went and tried out each tornado in giants deep because I read that something instead of being shot outside the planet, it disappeared. Even though they had an explanation elsewhere that I reread and discover where and why the tornados did that).
All of this just to say I understand how you felt and why you didn't enjoy the game so much, and watching the video I noticed you were skipping a lot of important information, or more precisely you were ignoring small pieces of evidence by deeming them unimportant (probably cut for short video sake). That is the biggest issue, knowing what is and what isn't important, the computer terminal here was a big help at least to me, making me remember the stuff I had found and explored, what I missed, even though sometimes it had a few flaws and missed some small details I needed to solve the puzzles and find out what to do.
Another thing because you looked up some answers it may not have had an immediate impact in the playthrough, helped you understand why and how to solve, but then I noticed because of that you skipped a lot of important info and explanation to what was happening in the game and why everything was that way. That is why at the end it was a bit "what? uh?". And yes it may be really hard to not lookup the answers when stuck but in this game if you do get stuck you can just change pace and go through another route and solve another mystery, and who knows maybe solving another mystery is the answer to the problem you started with.
Anyway what I felt watching the video was that you were trying to find something to do, something to solve, and as you said at the end you don't really care about the story and the lore of the game if the gameplay isn't that captivating, but that's because the gameplay of this game is all around the lore. You need to follow the lore, read the story, deduct and learn and use the tools that you have to progress in the story. You had the mindset of the lore comes with the puzzle solving (like portal), but outer wilds does the opposite it gives you the puzzles based on the lore of the game. To me outer wilds feels like living a mystery book while you are reading it. Imagine a book where to unlock some pages you had to input the answer or do a series of steps in order to unlock them, to me this is what Outer wilds is a amazing mystery book with amazing story with some tough puzzles + I get to live in it and see this amazing solar system and univ.
That is why many people say after playing the game for the first time, or watching a playthrough, you can't relive it, because the story is the gameplay and the gameplay is the story, and if you know it the closest thing you can have to a first time experience is by watching someone else solve it for their first time and having the same feeling you had.
All in all, just to end this giant text, still amazing video, loved watching it, keep it up and yes do try to sometimes give the story of a game a go even if they don't have voice acting or cut scenes some games are amazing due to their story, for example, Subnautica and subnautica bellow zero I loved the story they made me want to play the game just to learn more about what was happening in the story. I saw a lot of videos explaining Outer wilds and why it was good or bad, buuut there were only 3 of them that stuck out to me:
1-UpIsNotJump: "Outer Wilds Is An Absolute Nightmare - This Is Why" amazing and funny quick video explaining a lot about the game and what was happening.
2-WireMagician: "I Wanted To Like Outer Wilds, But Didn't" amazing video explaining his perspective and why he didn't like the game.
3-WireMagician: *10 days later* "I Finally Understand Outer Wilds" where after beating the game kept thinking about it and why he changed his mind about outer wilds.
Due to how you felt I recommend watching videos 2 and 3, meanwhile if you want a more in-depth about the story and explanation about what happened watch video 1.
Lastly try out a few more games and give Outer wilds a bit of time and when you think you are ready come back to Outer Wilds, give it another go with another mindset, and if you enjoy it more give the DLC a go too (DLC adds an amazing story and solves a few curious questions left unanswered in the main game).
PS: (I love mouse and keyboard sooo when a game says play with controller, I try out both first for a few minutes and then see which is best for me) Plate up a great game with controller, meanwhile Outer wilds I felt out of control with the controller (no pun intended *wink*) I felt a lot better using mouse and keyboard while playing outer wilds so that is my recommendation.
Im really glad you give honest opinions when you dislike a game, without mentioning that it’s a fault of the game or the way you played it. Sometimes, things just dont click! Maybe its because you confidentially missed what i felt to be the more emotional moments of the game (quantum moon and the interloper are worth checking out again) but honestly I’m just glad you gave the game a fair shot. Thanks for the video and for the series, I’ve been loving them. If you ever find yourself not enjoying a game, dont feel like you keep on having to play it because of us. Especially with longer games, dont push yourself with a slog, wed be happy with a video saying “this is why I didnt enjoy x game”
Yeah, because this isn’t your type of game you barely scratched the surface of what this game has to offer. There was so much more to explore and so much story to understand that just requires more patience and paying attention to the text.
Perhaps, though for the sake of making a video that isn't several hours long, there were many other things I did explore that were never mentioned.
@@ThroarbinGaming that’s fair, I didn’t really verbalize what I meant to very well
@@ThroarbinGamingI haven't finished the video yet, but did you check out rumour mode on your ships computer?
That really helps you piece what info is related to what, and helps paint the picture on what questions you want answers to.
52:08 Yeah, those comments will come but don't let them get to you. At the end, Outer Wilds is a game that you either love or find boring. If it's your cup of tea, it'll be one of the best gaming experiences you'll ever have. If not, it's gonna be a heck of a boring experience. There's really no inbetween with this game. I've only ever seen these two opinions of the game. It's either boring af or the best game ever :D You're probably just not the target audience for it, but atleast you gave it a try!
2:00 Nintendo didn't change the layout. Theirs was the original.
52:08 Personally, having watched your previous subnautica videos I was kinda expecting this might happen. Your lack of enthusiasm for subnautica's story being given through the pdas was a good clue to me this game probably wasn't your cup of tea. However! I was surprised to see that you made it through a lot of the big story beats pretty smoothly (shows how good the game is tbh if you weren't clicking with a lot of it and yet still made it pretty far on your own). Don't worry about having to google a few answers. I know a lot of players swear by the whole "don't look up any spoilers ever" mantra but I personally think that if a player is stuck then they should be allowed to ask for help without feeling shamed for it. So long as you didn't google everything in this game then I think you got the gist of it.
lol technically some of the issues you had with the game ARE exactly the problems a lot of gamers who are used to the average triple a open world games face; so "[you're] emblematic of a problem with modern gamers" is *technically* true...but also anyone who tries to act like that's somehow a bad thing that you need to be shamed for is kinda shitty and they need to maybe go outside and look at some real stars. You're just trying to have fun. I'm glad that you gave this game and honest shot and I'm glad you were able to share your thoughts on it.
46:40 The developers only really want players to experience the main ending of then game. The primary reason for including multiple endings is simply because they want players to have total freedom over what they do. The "endings" you can potentially come across are intended more as answers to very specific questions (ie, "what happens if I take out the thing from the device?" or "what happens if I enter this thing?") rather than conclusions to the story. It was either that or force the player to not do those things using either some railroading or putting forced limits on the player and the devs felt that was antithetical to what they were trying to do with this game.
They do a simple roll credits with no music and shorten it in the hopes that the player will pick up on the fact that there is more to explore here. So the multiple endings is more like a formality than a choose your own adventure style story where they want you to explore every single ending. It's probably the reason you had a "gut feeling" in the first place--everything the game was doing was trying to signal you to go back and look for the actual answer. The actual game itself has very little replay value since the entirety of its gameplay is about you figuring out how to beat the game and since you would already know that, there is very little game left to play.
this is exactly how I imagine people with ADHD play video games
honestly no. A great example is "About Oliver" (After his lets play people told him to get tested on adhd and he did, having a mild form of ADHD). He has one of the best playthroughs ever. He thinks about stuff theorizes etc. Also there is me, i dont know wether i have ADHD, but i certainly am forgetful and cant keep paying attention to something. But connecting stuff in my brain felt amazing. Now imagine how it felt seeing so many RUclipsrs fail even the simplest puzzles because they just refused to think.
@@Illuminati_HD About Oliver became one of my all time favorite youtubers after I watched his outer wilds playthrough.
well hey at least now we know that text based story heavy games arent the best for reccamendations because his memory retention of text isnt the best
Did….you just guess the ship navigation code?
Yeah im confused did he look it up or what?
@@idris4587 he absolutely looked it up. The symbols didn't appear in the corner of the screen and I don't think he ever mentioned the core of giants deep. Plus he also admitted to looking up how to get the real ending. He was clearly pretty tired of the game by that point so I would just let it be.
@mallk238 Ah right I thought I had missed a big chunk somehow. Tbf I could see why he wouldn't know where to even begin with the coordinates as he'd have to just poke around everywhere till he happened to catch onto the probe cannon trail.
@@idris4587 100% one of the more understandable difficult bottlenecks
he looked up so much stuff, he definetely played the game wrong tbh. insane.
Outer Wilds is a game that have to be understand when played, what i mean is that most of the game are more about how to obtain an item/unlock a passage, where this game is finishible in less than 1/2 an hour when you know how to, because all the things are doable when you know how, but you don't when you begin to play the game. The "doing it blindly" part is because of that, and i think that maybe you have done it "too blindly", I've seen people who have hard time remembering things play and appreciate the experience, but most of them were prepared to it with a piece of paper next to them to write things that seems important to them, but to do so, you need to know what type of experience you will have with this game.
This game was made to be explored without having any objectives, and understood only at the end, so being lost is, in a way, part of the experience, the thing is that without knowing that it is part of it, you can end up really frustrated and that is something that is even more present when you think "if everyone who played the game understood what they have to do, why don't I?", the truth is everyone is lost, but exploring elswhere, understanding what have to be done there and go back is the strength of this game.
There is a point where you have said that metroidvania is not your type of game, and I think that this have made your experience even harder, after all we can describe this type of game as "knowledge metroidvania" (I have seen the word "metroidbrainia", but at the time there are really not really a classification made to include this type of game) and so in a way it is a metroidvania, I think that this is also a part of why you didn't understood the game.
It's sad that you didn't understood the game and didn't like it, but everyone have their own opinion and I respect that even when everyone are saying that this game is great, you give your honest opinion about it.
2:10 Nintendo didn't actually change the arrangement, Microsoft did. Nintendo has had the same ordering since the NES for the A/B buttons and the SNES for the X/Y buttons.
Tbh it’s not ruined but it’s sad that you missed the most satisfying moments by just looking it up. All puzzle solutions are somewhere in the dialogue and usually summarize by your ship
This was VERY close to my experience, but Outer Wilds is my favorite game of all time. The only difference is that I really liked the lore and story, I’m just too stupid to connect all that knowledge together so I ended up looking up answers. The unique thing about this game is that the story is the gameplay. So if you don’t like game lore/stories, it’s not much of a surprise that this game was hard for you to get through. Thanks for giving this game a try even if the interwoven story and gameplay wasn’t really for you
5:32 I love how your little mouse movements really express your confusion
too bad you looked up so many answers instead of exploring. you missed so much and you're barely grasping the story, leading to you to scratching your head at the end. youre not observant enough. like, you missed that you were told that the sun didn't expode because of some experiemnt. But this isn't really your type of game, i get it.
he said he only looked up like 2 or 3...it sounds like he got most of the answers on his own but some of the more advanced ones that required a bit more putting two and two together needed a bit more of a nudge. There's nothing wrong with that? I'd rather he look it up than just give up on the game or worse get so frustrated that the game stops being fun and starts making him mad.
This may be the most interesting Outer Wilds playthrough I've heard of. Interesting from a game design and genre literacy perspective, I mean. I've seen other folks get frustrated with the controls, get lost, and stop having fun. In every case, I think it's the difficulty in engaging with how the story is put together, and/or not connecting with the plot hooks (and not realizing that the plot hooks intentionally take you from one planet to the next, as opposed to a checkbox list to go one-by-one).
Anyway, If you have the time, I highly recommend checking out this 17-minute developer interview/documentary about the world, tone, and story. Even if you weren't able to appreciate it directly through your own experience, hopefully this helps you understand what other people have experienced through this game. ruclips.net/video/a5bNYbNAsFc/видео.html
To answer your question why others have loved this game so much and you couldn't:
The gameplay is like no other. The gameplay isn't a linear progression of a story told to you in chronological order, it isn't a series of levels you have to solve in order to get to the next one. It isn't just fun mechanics and action tied together by an unimportant story. The gameplay is simply this: knowledge.
The joy of not knowing what the heck is going on, and then being able to decipher and piece together small clues piece by piece until you find the big picture is what this game is all about. It is a game of exploration and discovery, and one that requires an inquisitive and curious mind. Nothing is hidden from the start. There are no obstacles or upgrades or abilities to acquire to progress, the only form of progression is knowledge. The game pours its entire soul and essence out in front of you, and similarly, you have to pour your soul into the game in order to truly experience it properly.
Those moments where you are left scratching your head, not understanding anything that's going on and not understanding where to go next, not understanding what awaits you, and then finally finding out, is what makes this game a masterpiece. Any hints, spoilers, or anything you look up, denies you the pleasure to find it out yourself. Even if you look up a single thing, it can and will ruin the entire experience for you.
And at the end of the game, it really does feel like a life-changing experience. You know there's nothing left to discover, but you still want to. You know the game is approaching its end, but you want to continue. You want to keep this feeling close, but you know you need to let go. You feel that your understanding is infinite, and yet you are powerless to save the universe you love. All that's left is to accept the end, and let the universe begin anew. All of your experiences, all of your essence, and that of the Hearthians and the Nomai, survives through you, a conscious observer, collapsing the innumerable possibilities into a single reality. The credits left me in tears.
Once you play the game through once, you can never experience it again. Because you can't rediscover what you already know. It is truly a once in a lifetime experience, that changes you forever. I'm so incredibly sorry you couldn't have that.
It seems a lot of people in the comments forget that we (speaking generally) grew up with games, trying all sorts, and so got an idea about what we would and wouldn't like from a quick glance. e.g. I knew that games like this and The Talos Principle were right up my alley with very little information; I also know that Call of Duty and Madden entries would not interest me in the least. From how Throarbin opens his videos, though, he's going through these "growing pains" live: he takes suggestions, goes in blindly, and doesn't have a ton of experience with games until recently (so he lacks "gamer sense" and won't recognize the various tropes we have buried in our subconscious.) Thus figuring out the kind of stuff he does and does not like, especially "fringe"/"indie" stuff, is a work in progress.
As a fan, I would have liked him to put more heart into a playthrough; but, as a gam*r, you couldn't make me do the same if forced to play a 4X with a gun to my head. I know that "here's an hour-long summary of my playthrough of a game I didn't much care for" is not what we typically expect from LPers, but I appreciate that he still pushed his way through it to make sure he had a complete (if basic) experience of the game and still published this despite knowing many would be unhappy. I subbed to this channel because "millenial(?) tries out gaming for basically the first time" sounds quite interesting, and that means he'll sometimes go "I played X but didn't like it". Cool.
ETA: Now I'm reaaaaally curious what his take on The Stanley Parable would be, too.
People be hating in the comments, let him have his own opinion and tastes xD
On that note, many say the Outer wilds echo of the eye DLC is better the main game, theres not really any text just pictures, some horror aspect though
The timing is crazy. I just finished my play through 2 days ago.
It is so fascinating watching people blind playthrough this game. This may be the most unique playthrough I've seen before. I feel a little sad you didn't like it as much, but as you said, it isn't really your kind of game. I really enjoyed outerwilds because I enjoyed the mystery, the story, and the puzzles, something that didn't connect with nearly as much. I remember towards the end of the base game also feeling kind of tired when I was missing only a couple small pieces of information and it felt like it was blocking me from making progress to actually finishing the game. I would make a recommendation of trying rainworld, but I still can't tell if you would love or hate the game, and because of that, you'd probably hate it. It a very hit or miss game, but is very unique and I feel it can be worth a try. Looking forward to your next video.
Everyone else already basically said what I think but this is just a weird type of game, ive had all of my friends play this, 2 of them have it as their favorite game of all time and 2 of them said it was mid, it depends on the person and everyone opinions are valid. For me this game is so good that whenever anyone interesting is streaming it I instantly will watch the whole playthrough even if I don't know the person, its an actual drug
Thansk for trying it though, theres a DLC that some say is better then the main game, although if try that don't look up anything, and maybe watch a explainer video on the main game without the DLC since once you know stuff you can never really play it again, and since was rushed, didnt read much and looked stuff up the main game is basically over now
DLC (Echos of the eye) doesnt use text often and is all visual story telling instead, which might be more enjoyable
I recently played it blind myself and loved it. But i do get what you mean. at some points you get stuck and dont know what to do and you kind of just lose the motivation to keep exploring. The game also relies on you keeping all the separated info/lore it throws at you. I quite liked your play through and everything does not make perfect sense until you are willing to google stuff up or watch other people explain it. Great Play through and love your content. Dont forget to consider a break if you get overwhelmed of frustrated.
You should play No Man’s Sky. It’s not really story driven or linear but I think if you liked the space aspect then you would really like NMS
Yeah, the game is essentially about archaeology, putting the story together is the draw.
Sad you didn't enjoy my favorite game, but glad you gave it a shot! Looking forward to more of your half life series playthrough
After playing numerous games similar to outer wilds - in that the story is a huge part of the game's experience - I've come to realize that enjoying games such as these relies on how you mentally approach the game. Fortunately, before I played this, I was told it heavily relied on story and experiencing the game, so I entered the game expecting this and tried to experience the game's story to its fullest. I think that's why I enjoyed this game so much. Knowing that I needed to pay attention to every piece of text and interpret it to understand the story and where I needed to go next really did help my experience. For me, this game ewas absolutely incredible and is one of my fave games to date. But that was because I went into the game knowing I was gonna be experiencing a story.
I don't think it's your fault that you struggled to get Outer Wilds, but I do think that your struggle with remembering written information is probably this game didn't click with you. The intended experience for Outer Wilds is that you're meant to be driven by wanting to learn more about the Nomai: who they were, why there were here, what they were doing, etc., learning about the lore/story is meant to be your reason for exploring/playing the game.
But since you struggle with remembering written information, you didn't really get that experience. For context, the whole Eye of the Universe thing was meant to be your ultimate objective. There does exist a voice acting mod for Outer Wilds, that adds voice acting to every piece of text in the game, I wonder if playing the game again with that mod might improve your experience?
I really enjoyed the game and I understand why it's not your thing. From what you've said, I'm guessing you'll enjoy the dlc more than the base game, there's much less text and the story is told in a different way, there's some unique gameplay mechanics and some more that probably will be a better fit for you. You could also stream the dlc as I want to see you play and experience the things in the dlc. Sure, people could spoil you but I'm sure we can behave and keep the spoilers to a minimum or for when you ask for direction when you're lost. Also, if you want to understand more of the lore of the game, you can search videos talking about it on youtube, just avoid the dlc parts if you want to play it in the future.
Tldr : I'm a little sad that the base game wasn't your thing but I hope to see you stream the dlc as I believe you'll enjoy it more.
I really don't think he'd enjoy the DLC if he didn't enjoy the base game. It's still a matter of finding answers to a nonlinear story and solving puzzles based on knowledge learned. And I don't think its ending would mean much at all to him if he doesn't have a grasp on the main story.
tbh I dunno if he will. The dlc doesn't have WORDS yeah, but it still requires you to remember A LOT of information and it's pretty story heavy.
Disappointed that I won’t get another outer wilds playthrough to enjoy vicariously, but nothing’s for everyone ¯\_(ツ)_/¯
Words cannot express how special this game is
I think you would benefit from watching a super cut of the game instead, to get the experience you were looking for. I would recommend about olvier’s playthrough, or any one of them on Eelis’s channel.
oh hell yeah about oliver's playthrough is so fun! Something about having an astrophysicist playing the game really scratches my brain
Great content keep pushing forward plssssss I love the vids to much
Oh my god. Outer wild gang, unite!
Game Reccomendation: Plants VS Zombies
I definitely understand your thoughts on it. I remember seeing a playthrough of it a long time ago where the guy i was watching didnt edit anything, and found it quite boring to wait for him to figure it out. But i ended finding an edited playthrough and fell in love with it. I was never able to play through the game myself for the first time, however, what i did see myself is the DLC. And i think you might enjoy that more.
The reason being that it's significantly more oriented around gameplay and visual storytelling. In quite the literal sense. Even if its not a video, I do recommend checking it out for yourself at some point. As for where to start it, when you have the DLC downloaded, just take a look in the museum. There should be a new exhibit directing you to where you need to go to figure out how to enter the DLC.
Ultimately up to you if you do it however. No body is gonna judge if you dont want to pick up the game for it. (I wont at least lol)
Ha ha, I had a feeling this wouldn't be for you, as much as I love the game. Unfortunately you really gotta seek out text and journals and all that nonsense that you usually shy from.
Outer Wilds is unique in that the only upgrades you get through the game is knowledge. Understanding how and why things are the way they are. The whole game can be beat in just a few minutes from the get-go if you know what to do. No power-ups or anything to pick up, you just know. That's why people recommend knowing as little as possible going into it, since once you know you can't unknow (tho many people wish they could, ha ha).
It's basically a miniature solar system sized escape room, and if that doesn't click for ya then there's not much to do 'bout that. For me, lore and worldbuilding are things I love in games, so I adore this game. It is unfortunate you weren't able to enjoy the game, but hopefully you'll find a game that hits you in the same way this one has to so many people.
I think having trouble absorbing information from just text is a very valid reason not to enjoy a text heavy game. It does make me wonder of it would have worked better for you with voice acting. Maybe not since you say a story-focused game isn’t your jam anyway, but maybe it might have made retaining info for the puzzles easier at least. Having voice acting as an accessibility feature would probably be great for a lot of games, honestly.
I think its totally fine that is not your type of game even if I would have loved seeing you falling in love with Outer Wilds. Your points are valid and it was still very nice seeing how you approach it. You gave it a fair chance ❤
I think there is just an inherent problem in general: You love more linear games that are nice to play. That's fair. But very often those games are boring to look at, because we can't feel the JUICE you feel when playing. I think the non-linear narrative type games are the ones where players tend to go online and try to find out as much about the lore as possible as well as see other people approach it. So those are the type of games that will be requested a lot. This divergence could be a problem for this RUclips channel, because the most requested games will not fall in your category of liked games.
Anyway, i liked the video, see you in the next one
Even with Outer Wilds I feel somewhat the same as you with the Story and reading part, the whole experience is more about the Gameplay mechanics and how the world works. That you are learning what you can do at what point in the cycle and what are the conections. So in the end knowledge. And also what is the best and funniest way to die.
If you like more Space Games maybe try No Mans Sky. It's more like a Sandbox Game than Outer Wilds.
I'd love a follow up video in case you decide to read into the lore and see what you skipped, missed or maybe even solved entirely differently then the game intended. While I think this game was definetly not made for you, it would be interesting to see how you would think, about what the game actually is in its entirety. Anyway im off to watch the subnautica video next. Have a nice day Throarbin
I was excpeting this video since day 1 , i knew it would come eventually
oh wow, i ddint think i could be so much disappointed by this video.
Recently discovered you with the Portal playthroughs, and gotta say, I think you'll go far with this quality content. You have a great personality and your form of commentary mixed with live reactions is really fun. I have a few recommendations, but one I absolutely stand by is Antichamber. It's a mindf*ck of a game and you'll have a lot of fun with it.
My other recommendations:
Alien: Isolation
Braid
BioShock
Blasphemous
Braid
Dead Space
Dishonored
Doom Eternal
Inscryption
Manifold Garden
Metroid Dread
Mirror's Edge
Penumbra: Overture
Simulacra (free game)
Thumper
Tomb Raider (Both OG and 2013 reboot)
Yuppie Psycho
NOT that I expect you to play any or all of them, but those are the ones I recommend. Happy gaming. 💙
The game has different endings, but the "True ending" is the actual ending
I'm honestly really sad you weren't able to enjoy this game. I'm not mad, everyone has different playstyles but I'll admit I'm as baffled by your lack of interest as you likely would be by my inherent interest. When you were reading "orange text" in-game, it was actually text you've read before (because the text you find is conversational and you'll often find both sides, written by different people in different places). I always got so excited whenever I saw blue text because I knew it meant there was something new for me to learn about the world. I think the game could have been directionless if not for the ship's log, which I found very helpful in helping me figure out where to go next. Personally I didn't find the controls *that* frustrating but I'm not a rocket scientist, so the orbital mechanics were occasionally beyond me and resulted in me hurtling into the sun, out of the solar system, or into a planet and I'll admit that was quite frustrating. I thought the roguelite aspect of the game actually helped alleviate that somewhat, though, because if you do mess up, it doesn't usually take that long to get back to where you were.
Overall, this is one of my most favorite games of all time. I love being able to freely hop between planets in full control at all times. It seemed like maybe you enjoyed that, too, judging by your reaction during your first flight. I also obviously really enjoyed the lore and having to go around and find everything and to me the checklist in the back of the ship was super helpful for keeping me on track and stopping me from feeling burnt out as I always knew what was left to explore. I also appreciated the multiple endings because although several of them were "joke" endings, to me it felt more like the game acknowledging the whacky things you could do to try and circumvent the solar flair that ends each run, rather than glossing over it and wasting all your efforts. Most of all, I appreciate the level of detail put into everything. For example, if you happen to be roasting a marshmallow when the sun explodes, it will catch fire. Also, there's an eject button on your space ship, which will likely be the end of your run but is still pretty funny to use.
I understand if this game isn't for you but I hope if you happen to read this, maybe you'll at least appreciate a few things you might not have noticed before?
Thank you for reading, if you do.
A hat in time! It's my favorite
Well, no game can satisfy everyone. To be honest, I saw many people getting lost while playing Outer Wilds. They mostly said the storytelling method and lack of an obvious goal were the problems, and I understand that. I'm so thankful that you finished the game even though it was hard for you to continue. If you get to play a game like this in the future (games like Tunic, Moonring, Noita, etc.), how about getting a pathfinder? Like a friend who has already finished the game and can help you proceed without any spoilers. Tsh, ask me if you want to continue your journey in the Outer Wilds DLC (which has the same volume as the original game and has a different storyline, so it might be okay for you to play it without much understanding of the bizarre lore of Outer Wilds)! I hope you have a much more exciting journey in the future!
oh, expected to be doing this for much longer
Sorry to hear it didn’t click super well, but this was enjoyable to watch nonetheless! It’s good to be reminded that just because everyone says something is a masterpiece doesn’t mean that it has to click with everyone. Glad you gave it a shot though!
If you’re looking for suggestions, may I suggest the Kingdom Hearts series? The first one came out on PS2 in 2002, and it’s a really interesting mix of dated but still holding up. I’d be interested to see how a more casual gamer holds up going back to a title from that age. And who knows, if you end up liking it, there’s a whole series worth playing there.
Another person to watch experience this masterpiece blind? Yes please!
It’s the only way I can re-experience the game through someone else after beating it!
Also since I’m already in the comments I’ll just recommend the remaster of Beyond Good and Evil that came out recently, my childhood game.
Would love to see your experience with it as well!
It’s a shame the story didn’t click for you, but I can’t blame you I also looked up some answers near the end, but after watching some other people’s playthrough’s, I’ve seen how cool it all is. I wish that we could have both experienced it “correctly”, but now I’m just rambling, so if you see this I beg you give it another chance, go explore some stuff you might not have, look through your ships log, or just watch someone else play it, and then give the dlc a chance, it’s basically as good as the base game.
Boooy your videos have something cozy... I could watch them on loop❤💙💛 Greetings from Germany
people going blind into this game is the best thing to watch
this game has the best story then any other video game ever made. im so glad you played it. you have an awsome taste of games. hope you know that. play ori NEXT
YO HE ACTUALLY DID IT
only throarbin would die multiple times before seeing the supernova :p
Really enjoyed the video! Outer Wilds certainly requires a lot of reading to understand the game. That's just an unfortunate outcome from the style of the game. I definitely don't fault you for not getting the plot, I definitely didn't understand it fully at the end either 😅But I did really enjoy seeing how you approached the game. I'm curious, for the coordinates at the end for the Vessel, were the coordinates just a random input? In the video you don't really say.
The DLC is more picture based, so you might enjoy it more (be warned there are some horror aspects)
Its okay if you didnt like it its not for everyone but because its so special its one of my favorite games of all time. If everybody liked it then it wouldnt be so great
I'm a bit like you in that outer wilds was not for me. For different reasons, though. It was terrifying and caused me a lot of anxiety. Space is scary. I ended up quitting after a few sessions, and I watched a let's play of it. That let's play made me fall in love with the game. It's sad that it didn't work for you, but maybe you'd enjoy watching a supercut of someone else's streaming of the game
Thanks for the vid, m8 :)
I think you'd like vampire survivors if you haven't tried that yet.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
thx for giving it a try
Well, I'm sorry you didn't enjoy the game. I guess my real question is... why was this even recommended to you? And why do you continue to play story based games on this channel? I am glad you are getting to experience a lot of games for the first time and I think sharing those experiences provides value and entertainment, but you strike as more of an Ultrakill man than an Outer Wilds guy. Of course, do whatever you like, I just think you might have a better time if you went for more gameplay focussed games.
That being said there are tons of games I am interested in seeing you play - Doom 2016 and Eternal, Neon White, Enter the Gungeon, The Binding of Isaac Rebirth, the God of War games, just to name a very small handful - but please, don't feel the need to continue with story based games if you're not having fun with them.
space, Space! SPPPAAAAAAAACCEEEEEEEEEEEEE
NEW OUTER WILDS VIDEO SPOTTED 🗣️🗣️🗣️
I know you have probably already got this suggestion, but i would recommend "A hat in time".
honestly i have no idea why the game says controller recommended, keyboard is just a better experience
FINALLY
I love your content
outa wellids
I've noticed from this and Subnautica that these types of story focused games might just not be for you.
I think you did great! Sorry it wasn't your thing. I love this game because of the narrative and the abundance of aha moments I experienced as well as the completely free and open exploration. And I think that's what makes it such a beloved game for others. It is a game that is utterly unique and unparalleled in its approach to player freedom.
Put simply the game does not care about you the player. You explore it or you don't, there are no quests or collectibles, there is no intrinsic motivation the game gives you. The only carrot on a stick to motivate you along is going to be your own curiosity. Which is why its understandable that it won't be everybody's thing.
But for me that's WHY this game sunk its hooks so deep into me. It felt like a real place when so many other games feel artificial. It felt like nature. The forest is out there, nobody put it there, you don't have to explore it. But you can, and that's EVERYTHING. That's what this game felt like to me.
Anyways, great video! Thanks for playing one of our favorite games!
PS. The lock on glitch thing is so annoying!!!!
I would suggest you an Antichamber. Not a newest game, but seeing your brain gets fucked from what's happening would be really fun to see xD
guess you don't enjoy puzzle games? sad to see, this game is so unique, the reason we love it is because, their is nothing else like it, the closest thing i could think of is something like the witness, but the witness is much more puzzle focused, where outer wilds has a mix of puzzles and mechanics and story telling that all tie into one another, the story answers your questions, the puzzles are something to solve, and the mechanics make the game super unique
outer wilds has an overarching puzzle/ story behind it, and for most people, figuring out things feels rewarding, think of, figuring out a puzzle in portal, it's rewarding to do
the game has a ton of hidden mechanics that are taught throughout the game if you pay attention which help you solve puzzles, and these mechanics are interesting, how many games do you know of play with the idea of quantum mechanics? or, how many games do you know where the world changes as you play it, terraria comes to mind i guess, just learning that "the world is changing" and "you can do stuff at certain times in the world" is a puzzle you need to figure out because, it's not a common thing in games you don't expect that, if you go to x place at x time the x thing has changed because x is constantly changing and at that time you can do something, it is cool, the game is so complex and that is what makes it interesting
but i get it the game is complex and sometimes with complexity comes frustration, when you can't figure something out, so if puzzle games aren't your thing, yeah you probably wont enjoy outer wilds.
Damn, sad that you didn't rally play blind
Well it was blind until the very very ending.
hohooo here we go
YESSS
There is a rumor mod in the ship that would have helped you
I love this game with all my heart...but I think fans have overhyped it to hell and back nowadays. People will talk about how this game changed people's lives and is so philosophically deep and how everybody should go to in totally blind. I think this causes too many people going into it who are either not the game's target audience or are going into it expecting it to be something it is not. I see too many people playing this game who have no idea what they're doing bc their friend told them to go in blind and being so lost as to what to do. Just tell them what it's about!!! The game won't be ruined if you give *some* spoilers!!! Also this game isn't trying to give some new philosophical perspective!! It's just trying to be a really fun game about space!!!
Yo I enjoyed when you played portal 1, 2 and that mod but I would like you to take a crack at portal reloaded which adds a third portal that puts you to the past
YOOOO HE'S PLAYIG OUTER WILDS!!!!!!
A shame it wasn't a game that interested you. The main big draw is the 'archeology' standpoint, where you have to collect information and rely on your own curiosity to lead you, like if you stumble into a message taking about the brittle hollow warp and mentioning the high energy lab on the ember twin etc. It is very very based on that sort of thinking, so you not being that into the story really means it probably wasn't the game for you. I can't blame you for not knowing that going in, as a most people tend to not divulge any details about the game.
The stuff with you throwing yourself at planets every time you failed at brittle hollow was rough too, especially seeing the white hole station eclipsing the sun every time you fall in. Having to search up how to beat the end game puzzles because you didn't read/ weren't interested is a little disappointing, but if you were really frustrated i don't blame you for just finishing to get to stop playing and get the footage for the video, though i get why people are annoyed by it.
I've only really watched your portal videos, and i feel like people will just recommend whatever games they like without considering the type of games you enjoy playing.
It is a little sad that you didn't get the same thing that a lot of people get out of this game. From what I have watched on your channel since I found you a few months ago, if it wasn't for the fact that the game would be over 100 hours of your time, I'd suggest Persona 5 Royal. It's a great turn based RPG with life simulation and hardcore dungeon crawling. It's got lots of action and slow moments but due to it's length it may not make for proper content on your channel (Even if you separate the videos into chapters most highlight videos are 10ish 1h videos). It's a great game and introduction to the series but sadly might be a bit too much work in the end.
Keep up the good work and I hope your next project keeps me coming back to view!
you should play hotline miami, and the beginner's guide
I don’t think he’d like The Beginner’s Guide based on his reaction to this and other story heavy games. He’s looking more for games with mechanical depth. Beginner’s Guide is amazing, but it is a very linear experience with few (if any) actual mechanics. That’s not a knock on it, it’s just not what he seems to be looking for in a game.
this should be fun
This is just sad.
You missed the whole point of the game just by not reading the texts and not paying attention.
I mean, it is not your fault or anyones but its just sad
Play be for you eyes it a good game just try not to cry 😉
Yeah, if you arent interested in discovering the story and solving the mysteries then I can see why this wouldnt be for you.
I loved both those things so this is my favourite game of all time.
Also, ive played games for 30+ years and this game breaks all the rules. So it was very refreshing. If you havent olayed many games then the differences it has wont have such an impact for you.
I’m sure this is a great video, but I’m not going to watch it because I haven’t played Outer Wilds yet, and I hear it’s a very good game, and it’s very important you go in as blind as possible.
I'm shocked people were recommending this game to you after your experience with Subnautica and Undertale.