I tried the new 'Starfield' update Beta...

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  • Опубликовано: 19 май 2024
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    Starfield is a 2023 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. In the game, the player character joins a group of space explorers who must venture to various corners of the galaxy to acquire mysterious artifacts. The game features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems.
    Starfield takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 25 years. It was described by director Todd Howard as "Skyrim in space". Like Bethesda's previous games, it was powered by the Creation Engine, though it was heavily modified to accommodate the game's procedural generation system. Active development of the game started following the release of Fallout 4 in 2015.
    ~ Wikipedia
    TIMESTAMPS:
    What's In The Update?: 0:00
    New Maps: 3:53
    The Great Crash Of 2024: 8:23
    New Camera: 12:09
    It's Still Starfield: 13:26
    Conclusion: 20:58
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    #gaming #starfield #xbox
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Комментарии • 2 тыс.

  • @LukeStephensTV
    @LukeStephensTV  17 дней назад +36

    Subscribe to my LIVE channel: www.youtube.com/@LukeStephensLIVE

    • @TabiTheCat
      @TabiTheCat 17 дней назад

      damn, nitro in a video game car must be real bad to add to a game 💀

    • @user-tp5yb4hr4w
      @user-tp5yb4hr4w 17 дней назад

      i prefer the cinematic camera from FO4 as you can move around in dialogue and not be stuck in conversation, but i also prefer the player voice, i know that's controversy and all, but seriously who the hell was stupid enough to take away the player's voice?
      honestly i know the answer, it was bethesda boomer gamers who made that choice, but for one who liked the player having a voice this comes off as a bethesda game when there is a silent protagonist, "thanks guys for keeping this game in the stone ages of gaming", it's not at all like all the good games out there who provide this aspect like normal conversations.
      to be honest Bethesda should really delegate this aspect to player choice like every other thing they added to this update, everything would be better off if it was up to the player in any of their games.

    • @jeremymain7303
      @jeremymain7303 17 дней назад +1

      I like how the rocks are arranged in a grid pattern.

    • @jaskajokunen6538
      @jaskajokunen6538 17 дней назад +1

      Just make whole landing area into/next to POI just one big building complex, and/or everything between nothing. Caves, canyons, geyshires etc. different issue.

    • @user-tp5yb4hr4w
      @user-tp5yb4hr4w 17 дней назад +2

      @@jaskajokunen6538
      that's actually a great idea if they can pull it off, but i would think it would need to be randomized to make it feel a bit more fresh in some cases.
      bethesda really need to make far more asset builds so there is a hell of a lot more variety in the bass locations they have in this game.
      i mean if your going to make a game as open as this and this kind of scale, not every planet would look the exact same, and i'm also including things like the assets of buildings and such, but to much of this stuff was wasted on the procedural generation that it made the whole game mostly boring.
      they just did a far better job of this idea in their past games, sure they were smaller world spaces but the worlds were packed full of all kinds of things that made it interesting, this is just so damn limited.
      to be honest they could have fixed some of this idea by limiting the planet count even further, to something like 30 planets, it would still have plenty of room for all kinds of crap, but it would feel a lot less boring as the result because each planet could have been far more unique and a lot less of the same crap.

  • @RHQ7
    @RHQ7 17 дней назад +1556

    I still don't understand how Todd thought 1000 empty planets were better than 10-50 planets of solid content. Such a shame.

    • @FlyingFox86
      @FlyingFox86 17 дней назад +79

      For a game like this, I totally agree. At least, if I understand correctly what kind of game this is, I don't have it. Even just 10 planets would be great, if packed with content and exploration. Have it set in a single solar system.
      A huge number of planets works for games like No Man's Sky. Not that No Man's Sky isn't flawed, but it's a game that wouldn't benefit from being smaller without fundamentally changing what kind of game it is.

    • @kloakovalimonada
      @kloakovalimonada 17 дней назад +59

      I think a single small planet is more than you can actually humanly make.

    • @shawnkessler7257
      @shawnkessler7257 17 дней назад +39

      @@kloakovalimonadaabsolutely, 10-50 is crazy but imagine if we had ~10, with different biomes across the planet, and the effort that went into making all the other planets could have gone into making a lot more of the structures you can explore. Maybe if they made the building layouts randomly generated? That would have been pretty cool vs what we have now: buildings with the exact same layouts.

    • @wargames43
      @wargames43 17 дней назад +12

      Todd actually wanted to keep it around a handfull it was Emil who pushed that design choice

    • @jaeaustin7362
      @jaeaustin7362 17 дней назад +6

      Majority of planets have POIs..I don't recall going to a planet and finding absolutely nothing

  • @Serek_heterogenizowany
    @Serek_heterogenizowany 17 дней назад +1931

    The problem with Starfield, apart from outdated engine and all the problems resulting from it, is the fact that Bethesda plays it safe. Just look at Cyberpunk - despite its issues the guys who made Cyberpunk are not afraid to be creative. The cutscenes are dynamic. The same goes for dialogues. While having a conversation with NPC we see them walking, sitting, doing other stuff. It looks natural and creates a believable illusion of a real world. As of writing, Cyberpunk touches many adult themes, the characters use foul language, scream, shout, chatter, tell jokes, etc while Starfield is like a family friendly sitcom from the 90s. It's so safe on every level. I am not an English native speaker but I hope you got my point.

    • @Fernthe_plant
      @Fernthe_plant 17 дней назад +265

      Point was nice and clear

    • @Jack-ys2qj
      @Jack-ys2qj 17 дней назад +285

      I love when ESL's apologize for their english and then its almost always better then how a native speaker speaks. lol

    • @throttle1400
      @throttle1400 17 дней назад +45

      Right, but Cyberpunk sucks. Bethesda sucks too, but Cyberpunk was very disappointing.

    • @Ukbrummie
      @Ukbrummie 17 дней назад +35

      Your English is great 👍

    • @Seoul_Soldier
      @Seoul_Soldier 17 дней назад +47

      You made your point better than the vast majority of native English speakers.

  • @millerrepin4452
    @millerrepin4452 17 дней назад +33

    Todd Howard is big brained, Starfield can't be broken if it breaks your computer first.

  • @joshwhite8645
    @joshwhite8645 17 дней назад +47

    Only in 2024 are we giving a AAA developer kudos for adding in a map a year after the release of one of the most hyped games of 2023. God I hate being a fan of gaming sometimes.

    • @user-ld3ol5kr9n
      @user-ld3ol5kr9n 13 дней назад +1

      The sarcasm was pretty heavy.

    • @scubasteve2189
      @scubasteve2189 3 дня назад

      Only the fanboys are giving kudos. A few people are trying it again to see if it’s better. The vast majority of gamers have moved on after the first week or two, and are never thinking about Starfield again. 😉👍🏻 Personally, I just watch these Starfail videos because it’s entertaining to see how much of an absolute failure it is.

  • @freddyfickle8317
    @freddyfickle8317 17 дней назад +870

    Only 5 more years until the game is good, yay!

  • @nfreema19
    @nfreema19 17 дней назад +982

    Confirmed: talk too much shit and Todd Howard will straight up brick your whole rig

    • @jonathanwessner3456
      @jonathanwessner3456 17 дней назад +12

      Nah, remember, MS owns Bethesda now, and his PC runs on Windows....Satella did it

    • @noobnoobiest4266
      @noobnoobiest4266 17 дней назад +1

      Vid about zero ha

    • @8.h749
      @8.h749 17 дней назад +5

      Hey they already done “bricked my rig” and my wallet on this the simple fact of money I paid and time and drive space this bore took from me 👍

    • @corypowercat7277
      @corypowercat7277 17 дней назад +1

      He did it to my Fallout 4 saves...

    • @MrInvinciblewarrior
      @MrInvinciblewarrior 17 дней назад +2

      Bullshit, the pc was dead, thats a bios issue. As the pc didnt come back directly, i assume more likely heat protection of the board.

  • @mmww_
    @mmww_ 17 дней назад +19

    That was a good explanation of the "performance" mode. Way too many people on Reddit are saying it's a "60fps mode"

    • @jonny45k44
      @jonny45k44 17 дней назад +3

      And they're defending it to the death

    • @georgejones5019
      @georgejones5019 17 дней назад +1

      Fortunately I have 120 fps TV and VRR.
      But I'll probably wait another year or two.

  • @lazorus4888
    @lazorus4888 17 дней назад +25

    oh, they added maps? Yay, they finally added a very basic feature of basically every open world game!

  • @Scormio99
    @Scormio99 17 дней назад +215

    I 100% agree on you map theory. I think they probably took them out because it showed how empty planets were and how small cities actually were

    • @owieczkacs
      @owieczkacs 17 дней назад +17

      Yeap, totally agree.

    • @wboumans
      @wboumans 17 дней назад +19

      Indeed it even makes me want to explore less. I can already see what type of building it is... They should have made some type of fog of war thing.

    • @masonmurphy2679
      @masonmurphy2679 14 дней назад +2

      Solution: increase the size of poi's and have only one per landing zone (removing all others). This way the procedural terrain works more as a backdrop than an obstacle.
      After all, why would you NOT land exactly where you want to explore, you own a spaceship for petes sake

    • @CJSH77
      @CJSH77 7 дней назад

      They just need to copy NMS and turn it into an RPG.

  • @pilau1749
    @pilau1749 17 дней назад +653

    The PC tried to kill itself rather than run Starfield

    • @D0NU75
      @D0NU75 17 дней назад +3

      i'd watch the video card temperature

    • @TechnoMinarchistBall
      @TechnoMinarchistBall 17 дней назад

      ​@@D0NU75they were fine.

    • @nikolaig1
      @nikolaig1 17 дней назад +2

      😂😂😂😂💀💀☠️☠️

    • @taditaherrera5919
      @taditaherrera5919 17 дней назад

      A PC is not a living thing

    • @D0NU75
      @D0NU75 17 дней назад +5

      @@taditaherrera5919 Alexa says you are wrong

  • @user-ek4ox5qm8w
    @user-ek4ox5qm8w 17 дней назад +37

    Revisiting Skyrim made me realize why it has such a lively modding scene, making the game essentially immortal - there is this handcrafted world, rich with lore and locations, which modders can piggyback on. For example, Gods and Worship builds on existing temples, quests and NPC to give you an all-encompassing religion experience. Or Song of the Green involves you taking Auri to see all those beautiful locations Skyrim has. I just don't see any of that being possible in Starfield, where modders only have barren planets and 1,5 caves to work with.

    • @MaMastoast
      @MaMastoast 17 дней назад +5

      Id argue that Skyrims modding scene was a natural evolution of the modding scene in past Bethesda Games. There was no shortage of mods way back in Morrowind either. The general lack of interest in Starfield modding is fairly depressing. I will we will see how much it blossoms once the actual modding tools are released.
      I guess there is something to be said for fantasy generally being more mod friendly than sci fi, but even so.

    • @Ashbrash1998
      @Ashbrash1998 5 дней назад

      @@MaMastoast I think the setting and world paired with fan passion also gives a desire to fill it with stuff or fix the gaps. If the players really like the lore and the story/setting enough, more chance they'll want to mod it. If you don't have a compelling story/setting, modders are less likely to make mods for it.

  • @VirtuaSavage
    @VirtuaSavage 17 дней назад +120

    Elder Scrolls- Multiple races. Fallout- Multiple races. Vast universe where anything is possible Starfield- Humans only.

    • @fus132
      @fus132 16 дней назад +15

      Because _Science™!_
      Which they immediately threw out the window with all the Ancient Aliens -Dra- Starborn nonsence.

    • @human3504
      @human3504 16 дней назад +5

      It took me a second to realize Fallout had multiple races I wasn't thinking about ghouls and super mutants. I may be misremembering but I believe they wanted to go for semi realism. At the same rate we found hostile aliens terrormorphs (I don't remember their name lol) but not another civilization across all these planets. I am fairly sure science believes life exist on other planets.

    • @deraelevans222
      @deraelevans222 16 дней назад

      Right? Honestly I wouldn’t have been mad if they took races from those games

    • @VirtuaSavage
      @VirtuaSavage 16 дней назад +1

      @human3504 Also Synths!

    • @VirtuaSavage
      @VirtuaSavage 16 дней назад

      @human3504 Yeah I'm pretty sure it's Mathematically impossible for there not to be live somewhere else in the Universe.

  • @feelsgewdgaming2987
    @feelsgewdgaming2987 17 дней назад +303

    i got burnt out when every single action required a loading screen. That breaks immersion.

    • @JediKnightoftheSnyderCult
      @JediKnightoftheSnyderCult 17 дней назад +58

      I couldn't believe it when there was a loading screen to go into that first facility. Meanwhile Cyberpunk has a whole city without any loading screens.

    • @georgejones5019
      @georgejones5019 17 дней назад +13

      They need to have background loading, they need it badly.

    • @upcomingjp
      @upcomingjp 17 дней назад +38

      This in my opinion is the biggest mistake they made. Not being able to take off in your spaceship, not even being able to ENTER your spaceship without a loading screen ffs.

    • @feelsgewdgaming2987
      @feelsgewdgaming2987 17 дней назад +11

      They need to get rid of that out-dated, broken ass engine they’re using…

    • @feelsgewdgaming2987
      @feelsgewdgaming2987 17 дней назад +13

      @@upcomingjp one person figured out how to modify the game to allow you to manually move the ship off a “planet”. Triple A gaming is honestly a joke with how much bureaucracy there is.

  • @ryansarafin12
    @ryansarafin12 17 дней назад +149

    A vehicle is a neat feature but that isn't gonna fix the issues with exploration. The travelling wasn't the problem, the destination was, it doesn't matter if you get there in 5 minutes or 30 seconds, it's still just gonna be another empty cave, or the same cryo lab you've already cleared on 3 other planets. They need to add more (and better) POIs and dungeons. What's the point in a rover if you don't wanna bother exploring in the first place?

    • @lukewarmice8292
      @lukewarmice8292 17 дней назад +18

      This here is the main issue to me. I didn't do much but take bounty missions. Every mission would take me to a POI that I already been. After a while it got quite boring.

    • @bheleu021
      @bheleu021 16 дней назад +17

      Agreed.. I was so excited for this game. And my first 2 hours I decided to pick a random planet. Carefully worked thru a huge science facility.. then left the planet after seeing an empty cave, and boring bio, a few plants and animals and some other lackluster locations. Picked a new star and a random planet.. landed and the FIRST place I find was the EXACT same science facility, same science notes and same scientists who wrote the notes, same skeleton on the cot. .. I was like what the hell?! Killed it for me.. not to mention exploring "space'' is like playing forza motorsports but you only get to drive the cars in a CVS parking lot.
      The took all the best qualities of a space game, and left them out of this one. I'm dumbfounded how anyone is obsessed with this game and defend its quality like it's their own child

    • @tylersmith7498
      @tylersmith7498 15 дней назад +7

      They just need to make the creatures / POIs randomly generated . Each POI or creature have a pool of skins / colors / sizes ect. that it pulls from. Its comical that they call these renderings " randomly generated " when in actuality , they're just a handful of items that can / will spawn . There's not enough randomness to make it interesting .

    • @RingoMcBingo
      @RingoMcBingo 14 дней назад +5

      go nowhere faster

    • @masonmurphy2679
      @masonmurphy2679 14 дней назад +5

      Solution: remove procedurally generated poi's entirely
      Have a handful of unique, handcrafted, locations in each star system that you can land directly at (like the abandoned mech factory on Mars), and use the procedural terrain as more of a backdrop than an obstacle. (I mean why would you NOT land at the place you want to explore, right?)

  • @josh1320
    @josh1320 17 дней назад +14

    Regarding the map: It only shows markers on POI you discovered, thats why there are many close to you and none anywhere else, because you still have to discover those places.
    (Source: Just tried it out)

    • @GiftboxCreativemedia
      @GiftboxCreativemedia 13 дней назад +1

      Wasn't it that way at launch too?

    • @TheChrisLouis
      @TheChrisLouis 12 дней назад +2

      ​@@GiftboxCreativemediayes and unfortunately most of these reviewers spent very little time on the game.

  • @user-pi2ez4yy1s
    @user-pi2ez4yy1s 17 дней назад +10

    Starfield has run into the same problem that earlier broad-scale space sims like Elite Dangerous have faced; the only practical method to populate the +1000 planets you have created is to rely on pre-made and procedurally generated content. Unfortunately, the desire to explore is effectively killed when you encounter the same abandoned listening post that is inhabited by the same number to Crimson Fleet pirates three times in a row.

  • @noties2559
    @noties2559 17 дней назад +413

    Honestly at this point I feel like Bethesda is just an actual vault experiment on how long they can make modern day games using decade+ outdated business practices to build them

    • @kitsunekaze93
      @kitsunekaze93 17 дней назад +17

      i wish they used decade+ outdated business practices, the games around 2009-2016 were the best! Skyrim, fallout 4, Terraria, minecraft, Stardew valley, Factorio, Darksouls 1,2,3
      the list keeps going!

    • @MaMastoast
      @MaMastoast 17 дней назад +10

      @@kitsunekaze93 I mean 15+ business practices would prolly be better.. no in-game shops and such... But your sentiment is fair. Id also argue that while Stardew valley is certainly a brilliant game, Fallout 4 and Skyrim are easily outdone by Morrowind :) Fallout 4 isnt exactly an impressive game imo.

    • @a.akacic
      @a.akacic 17 дней назад

      um dude. honestly we been saying that for years... stop actin like youre smart or brave. starfield runs on a game engine called gamebryo under a guise recode now called creation. its the same shit. just made compatible for systems today

    • @What_do_I_Think
      @What_do_I_Think 17 дней назад +1

      Not only business practices, also a completely outdated game engine.

    • @Numenorean921
      @Numenorean921 16 дней назад +1

      @@kitsunekaze93 2024 business model and game design, 2009 technology

  • @chaplace
    @chaplace 17 дней назад +199

    We'll never have a DLC as well written as Far Harbour because the person behind it was their only competent writer, and he's left the company.

    • @kitsunekaze93
      @kitsunekaze93 17 дней назад +19

      Far Harbour was a masterpiece, one of my favorite areas in the whole game!

    • @jenksuy
      @jenksuy 17 дней назад +11

      The writer for far habour was in charge of the main quest for starfield

    • @spicydeath82
      @spicydeath82 17 дней назад +24

      @@jenksuy no, your confusing emil for the person this guy is talking about.

    • @rodrigobogado8756
      @rodrigobogado8756 17 дней назад +34

      @@jenksuy no, he wasn't, Emil wasn't the one in charge of Far Harbor, that was Willian Shen

    • @jenksuy
      @jenksuy 17 дней назад +5

      @@spicydeath82 will Shen was the lead quest designer and emil was lead writer

  • @trancepilot5962
    @trancepilot5962 17 дней назад +14

    Too little, too late...

  • @Jobah791
    @Jobah791 16 дней назад +8

    I have an idea, why not just add fog of war to the uncivilized planets, that way we can stil have that sense of adventure, and have a detailed map as we go explore that planet.

  • @sherbet_scoop
    @sherbet_scoop 17 дней назад +228

    Starfield feels like Bethesdas game design philosophy taken to its final conclusion. Every game post-morrowind (I’m sure daggerfall enthusiasts would say before this even) gets a little more shaved down, and unlike past bethesda games it doesn’t have an already established world to use as a crutch to hide the flaws.

    • @Lucildor
      @Lucildor 17 дней назад +6

      True, true. Also, I love the Neil Breen profile pic, made me lol pretty hard at work.

    • @HaplessOne
      @HaplessOne 17 дней назад +25

      Starfield really shaves a lot off. Ive played every single bethesda game and all the fallouts. Even fallout 1 and 2. I still even love fallout 4 despite a lot of peoples disdain for it. Starfield is just horrible though. I love exploring in games, but this is the only bethesda title that makes you walk for 10 minutes with nothing to see just to get to a building with 5 minutes of content in it. Its the most empty and depressing game ive ever played.

    • @TechnoMinarchistBall
      @TechnoMinarchistBall 17 дней назад +6

      There were many things in Daggerfall that Morrowind didn't have. Though Morrowind was still a good game, it was an entirely different genre of rpg.

    • @sherbet_scoop
      @sherbet_scoop 17 дней назад +2

      @@Lucildor A true Breen crossover event here.
      Luke's pc after playing starfield: "I am feeling less stable"

    • @bandit217
      @bandit217 17 дней назад +3

      Starfield’s got its problems and I’m by no means a stan, I gave up on it months ago, but I will say I considered it to be less shaved down than Fallout 4. At least you had dialogue choices that weren’t just three ways of saying yes and one way of saying no, and at least you could pick background traits and classes that would still occasionally come up in dialogue later. It was no Baldur’s Gate 3 or any other modern RPG really, but I unironically thought Starfield was at least better in RPG mechanics than 4 was. 4 went way overboard with the settlement building too, to the point that it felt like building your own settlements was there just to hide the fact that they only made like 2 major settlements with actual stories and named NPCs. That’s slightly worse than Starfield’s 3 major cities and dozen or so scattered space villages IMO
      If ES VI has Starfield’s RPG mechanics but with Skyrim’s openworld design I’ll consider it the best thing modern day Bethesda is realistically capable of and be… fine with it

  • @SPISheste
    @SPISheste 17 дней назад +53

    The detailed mini-maps reveals just how *barren* and *bleak* the game actually is. I had a small sense of exploration before, just like how fog in the distance adds the sense of scale

  • @King-O-Hell
    @King-O-Hell 17 дней назад +9

    Honestly, just filling the maps with a bunch of interesting pois would go a long way. I think that would be good for any update, for any game

  • @davidmrenton
    @davidmrenton 17 дней назад +8

    yesterday i was on a mission near mars and having played 40+ hours i thought erm there's phobos, and it's not far away, lets actually fly to something, , having never needed to really do it, apart from space stations, fly right up to , and tried to land on it, went right through it , Elite 40+ years ago had better space exploration, hell Asteroids did

  • @bootsthecat6718
    @bootsthecat6718 17 дней назад +156

    "At the end of the day its still Starfield"

    • @plaernotree
      @plaernotree 17 дней назад +8

      Loadingfield 😬🤨

  • @coreyhansen9711
    @coreyhansen9711 17 дней назад +199

    Can't wait for Bethesda to finish fixing Fallout 5 in 2042

    • @dimon37
      @dimon37 17 дней назад +23

      you mean in 2077?

    • @Asoeee
      @Asoeee 17 дней назад +7

      in 2077

    • @coreyhansen9711
      @coreyhansen9711 17 дней назад

      @@Asoeee ha ha

    • @thefirebirdman8370
      @thefirebirdman8370 17 дней назад +2

      Not too far off really. I predict we won't see FO5 until 2036 and it won't be a good game till 2039.

    • @scubasteve3032
      @scubasteve3032 17 дней назад

      That’s too soon.😂

  • @matthewrichard3330
    @matthewrichard3330 17 дней назад +12

    Even your PC is like "Yeah...... No" 😂

  • @FromTheAtticTV
    @FromTheAtticTV 17 дней назад +23

    Every single time I see this game in action I'm reminded how much better base Cyberpunk was in comparison lol.

  • @Ukbrummie
    @Ukbrummie 17 дней назад +241

    No update can make it less boring.

    • @pizzahut235
      @pizzahut235 17 дней назад +11

      My opinion I don’t think it’s boring. It’s more to me annoying than boring.

    • @TheVictorio
      @TheVictorio 17 дней назад +66

      ​@@pizzahut235 Both tedious and boring, which is annoying.

    • @M_k-zi3tn
      @M_k-zi3tn 17 дней назад +7

      @@pizzahut235 Nah it's a pretty boring game imo

    • @heartboyxo2496
      @heartboyxo2496 17 дней назад +16

      I'm a lame ass who loves spending 1000hrs in a Bethesda game. I spent MAYBE 20hrs on this game and tapped in..

    • @pizzahut235
      @pizzahut235 17 дней назад +5

      @@heartboyxo2496 I did the same

  • @bastianwright3402
    @bastianwright3402 17 дней назад +97

    The guy who made skyrim together was making a mod for this game, until he literally got bored. That sleaks volumes.

    • @camzy96
      @camzy96 17 дней назад +22

      Sleaking volumes is a game breaker fr

    • @bastianwright3402
      @bastianwright3402 17 дней назад +18

      @@camzy96 it's obviously a typo, but I'll stand by it 🤣

    • @camzy96
      @camzy96 17 дней назад +6

      @@bastianwright3402 Lol i’m only messing dw

    • @dumpstercat2229
      @dumpstercat2229 17 дней назад +8

      @@bastianwright3402 gotta resleak that

    • @metalskinn460
      @metalskinn460 17 дней назад +3

      Liking your comment cuz the typo. A+, 13/10.

  • @mikeekim8567
    @mikeekim8567 17 дней назад +6

    This game needed just one galaxy with more hand crafted planet content and variety. Could have been so good, daamn.

    • @nuclearpugg
      @nuclearpugg 16 дней назад

      Yeah Sol. Earth is home to the NASA Launch Pad currently

    • @joaovicente1847
      @joaovicente1847 14 дней назад +3

      You mean there should only be one solar system, Starfield has only one galaxy the Milky Way

  • @maxslender4668
    @maxslender4668 17 дней назад +6

    Very good point about the immersion/illusion being broken. Once it's broken, there's not really much that they can do to bring us back. The problems of this game are way too baked into the core of it that it will always be just meh.

  • @JediKnightoftheSnyderCult
    @JediKnightoftheSnyderCult 17 дней назад +196

    Bethesda thinks adding maps and a vehicle to explore nothing in fish bowls faster will save Starfield 😂

    • @RorikH
      @RorikH 17 дней назад +26

      Yeah, the maps just make everything look even emptier. Like, for God's sake at least put a resource overlay on them so we can actually use them to find stuff.

    • @hoo2042
      @hoo2042 17 дней назад +14

      Maybe with a fog of war (at least for the resource info) so you still actually have to explore a bit and don't see the square map bounds the instant you land...

    • @owieczkacs
      @owieczkacs 17 дней назад +1

      This comment should be on top

    • @jgsource552
      @jgsource552 17 дней назад +8

      Man i really want this game to be good.. A space fallout was all i ever wanted.. But im not buying this shit until i really know it's good, cause too many good games releasing nwoadays

    • @Kornelius707
      @Kornelius707 17 дней назад +1

      They should add more interesting encounters, to make space adventure more exciting. Anything but another aggro raider with no story or purpose other than xp farming and the kill counter lol

  • @breeeegs
    @breeeegs 17 дней назад +226

    Bethesda: We've added little maps in cities!
    Gamers: Can you improve the writing and RPG elements?
    Bethesda *in sad voice*: Oh my no.

    • @JSmooove98
      @JSmooove98 17 дней назад

      You’ve got to be an absolute moron to think any developer is re writing their entire story

    • @Caffeinated-DaVinci
      @Caffeinated-DaVinci 17 дней назад +3

      Underrated Futurama reference

    • @videodeposu8741
      @videodeposu8741 17 дней назад +10

      I don't know about the writing but rpg elements in this game is definitely the best one bethesda has ever made (maybe except morrowind). At least the dialogue options and variety wise.

    • @Undivided_X
      @Undivided_X 17 дней назад +2

      ​@@videodeposu8741 shh, Bethesda sucks

    • @DavidFB24
      @DavidFB24 17 дней назад +22

      @@videodeposu8741 HAHAHAHAHHHAHAHA NO

  • @voidex1494
    @voidex1494 17 дней назад +7

    For those on Xbox Series X who want to check if they have VRR.
    Go to Settings > General > TV & display options >
    Video modes > Variable refresh rate towards the bottom.

  • @mbk4469
    @mbk4469 17 дней назад +6

    My problem with Starfield is that strictly speaking there are no planets, no space travel, only instance 'dungeons'. Also while almost every planet has something little on it's surface "because that's how it is realistic", however for some reason, even on unexplored planets there are buildings by humans. How is it unexplored, if people already built on them? This is the basic stuff, there would be many more however it's announced as a game of exploration, while you have 0 chance to explore. I've played 319 hours with it in 3 months, there are good points to the game, but it becomes boring. With Newgame+ I've tried how many differences come in the game (story or quests) after 'reborning', but was underwhelming. I deleted it in October or November, waiting if they could make it enjoyable. I hope they can, also hoping the modders could make it better.

  • @elvispresley7529
    @elvispresley7529 17 дней назад +86

    Adding new modules to the shipbuilder?! What the fuck, thats the LAST thing they should be doing. How bout giving a purpose to the ones that are already there.

    • @kitsunekaze93
      @kitsunekaze93 17 дней назад +21

      its an annoying trend for developers to not improve existing things, but instead bloat their game. wide as the sky! but puddle deep...

    • @georgejones5019
      @georgejones5019 17 дней назад +3

      New modules wouldn't hurt, some of the categories are sorely lacking in choice. But I may not have seen all there was because some genius locked stuff behind levels, not just money.

    • @lukewarmice8292
      @lukewarmice8292 17 дней назад +3

      They're adding empty modules that you can decorate how you want.

    • @yvesgingras1475
      @yvesgingras1475 17 дней назад +5

      Cool but theirs not point or reason to ever go on the ship even less to flying the ship.

    • @Ed-ealmighty
      @Ed-ealmighty 16 дней назад

      Gimme an elevator or some type of gravity leveler u know step on the portal pad teleport to & between floor 1/23 etc etc

  • @godless1014
    @godless1014 17 дней назад +65

    Never underestimate Bethesda's ability to disappoint.

  • @jones81381
    @jones81381 17 дней назад +2

    6:05 idk, man. I played a lot of Starfield when it first came out, 369 hours according to Steam, and I did a lot of exploring on planets. Yes they were largely empty however from what I recall, they were not as empty as that map makes them appear. Points of interest seemed to be spread around the maps because I'd only see some of them pop up on the HUD once I had gotten a fair bit away from my ship. It was almost always the case that if I took off running away from the ship, toward nothing, within a few minutes I'd have a point of interest pop up on the HUD somewhere ahead of me. I suspect this surface map you showed only shows points of interest once you've gotten close enough to them.

  • @epochphilosophy
    @epochphilosophy 17 дней назад +14

    There's not a single support feature such as maps, cameras, framerate settings that can ever fix Starfield. It's an inherently broken, terrible foundation that cannot be fixed.

  • @verygoodfreelancer
    @verygoodfreelancer 17 дней назад +85

    starfield is such a good example of how CEO-brained developers have totally lost track of what makes games fun lol

    • @davidfrazier6308
      @davidfrazier6308 17 дней назад +4

      they dont care if its fun it all about how well they can hype the game up and get as many sells on launch as they can and then they think now what can we add to get people to spend more money. Fun is at the back of there mind money first fun second. It use to be fun first money second with older games they wanted to se how much good gamplay mechanics they could get into there game along with a good story. now money is the priority and making a good game is at the back of there mind they just wanna make it look good in trailers and show alittle bit of game play that makes it look incredible to get the sales up then ther game comes out and its nothing like advertised. thats the AAA industry today.

    • @rewpertcone8243
      @rewpertcone8243 17 дней назад +2

      It's not ceo brained developers, it's just CEO's. Ceos force devs to make these stupid decisions

    • @BobDole-gz4kk
      @BobDole-gz4kk 17 дней назад +3

      I don't know what you're on about. Oblivion, Skyrim, Fallout 3 and Fallout 4 are WILDLY successful games and Franchises and some of the highest rated games of all time. 5 million people were playing fallout games last week. 5 million. They made some bad decisions with Starfield...but calling them braindead is laughable. Lets see you make a better game. Go ahead. I'll wait.

    • @andreholsve1787
      @andreholsve1787 16 дней назад +1

      @@BobDole-gz4kk That was before microsoft bought them. Anyhow its not just Bethesda games, the past 5-10 years most games have downgraded, and i am speculating that it has a connection with all the me too, feminists bs thats been going on lately.

    • @fuzzydude64
      @fuzzydude64 15 дней назад +1

      That's a terrible point to fall back on. Being financially successful does not make something objectively good or ethical. Unless you're going to argue that lootbox culture and ​MLMs are somehow good because they make money? If you can't respond to criticism directly, don't talk. Nor do you need to make a better game yourself to say this one isn't fun or that the developers have lost touch with their audience. @BobDole-gz4kk

  • @tarsisbrito9609
    @tarsisbrito9609 17 дней назад +29

    I wish they let us fly the ships manually into the planets, land manually, etc! That's why I droped the game. I have a feeling that I don't need my ship for anything! That's horrible. It breaks the freedom that Bethesda games always had

    • @ethanmyers3742
      @ethanmyers3742 17 дней назад +11

      I spent so much time customizing my ship only to have the realization hit me like a brick. You don’t actually use your ship for flying because it’s just all done with fast travel. The only thing your ship is good for is storage and work benches. None of the other habs are necessary. The space traversal feels like a tacked on afterthought.

    • @FlyfishermanMike
      @FlyfishermanMike 17 дней назад +8

      Yep. A space game where space is rendered pointless.

    • @MaMastoast
      @MaMastoast 17 дней назад +2

      Sadly , that is probably never gonna happen. What they could do however, is require you to use jump gates to travel through sectors of space. These sectors could be filled with space stations, asteroids and so forth. Basically turn space into a grid of large open areas with content instead of tiny glass bowls that only exist above planets... That way your ship would actually be used for space exploration
      If you want an idea of what i am talking about, have a look how travel works in the X series.

    • @minisithunknown5568
      @minisithunknown5568 17 дней назад

      @@ethanmyers3742 No weapons, no thrusters just a rock.... The video of people traveling to planets was a fake... And the 1,000s of other videos....

    • @tarsisbrito9609
      @tarsisbrito9609 16 дней назад

      @@MaMastoast I agree with you 100%!
      Yeeeah, I've played X4 Foundations a lot.. I hadn't thought about that, but this game solves that problem in a really interesting way, no doubt.
      I loved your idea! BUT I don't think that will happen either, unfortunately

  • @StachelyPigglyBottom
    @StachelyPigglyBottom 17 дней назад +2

    The thing about barren planets is that it CAN be fun but really on in the context of a game where the space sim aspects are the focus (i.e. Elite Dangerous). Flying around as a space trucker to a largely empty world works there because you're actually doing the flying.

  • @marquel5018
    @marquel5018 17 дней назад +3

    more immersive navigation would make this game actually enjoyable to me. it doesnt even feel like a space game the fast travel is egregious

  • @plaguem4rine
    @plaguem4rine 17 дней назад +29

    Heres a boost buggy so you can explore absolutely nothing slightly faster

  • @yayhwey4207
    @yayhwey4207 17 дней назад +13

    I fully agree that the maps show the real lack of content in Starfield. This was the first thing that also popped in my mind when you showed the map of a planet lol

    • @D3sdinova
      @D3sdinova 15 дней назад

      The RNG environments problem is blasted in your face when you look at the map.
      I loved starfield. But that is valid criticism, same for the exclusion of maps at launch. They better not do any of that for TES6.
      The only reason to land on a random planet is to steal ships to get high level modules early, or sell em and maybe get some loot.
      I already had a feeling the random planets wouldnt be interesting as soon as they mentioned procedural generation.

  • @StephenNietoTV
    @StephenNietoTV 17 дней назад +3

    14:48 They made the same assumption with Fallout 76. Everyone in the game was a real person. People don't play like NPCs making soup, giving quests, and running a shop, etc. They assumed reality would be enough and it wasn't. They should've learned there that "realism" has limits on "fun". If reality was as fun as video games we'd all be outside haha.

  • @uniformdremora
    @uniformdremora 17 дней назад +6

    I had to artificially remove 40 points in my IQ in order to roleplay this game and somewhat enjoy it :D

  • @Ahov
    @Ahov 17 дней назад +15

    Can't wait for one person to make a more vivid, adept version of Starfield in a few years

  • @headbangerdnb
    @headbangerdnb 17 дней назад +33

    It's not just the fishbowl maps and loading screens that break the illusion of what this game is presenting itself as. It's also once you reach the point of the story where you learn that there's an infinite number of multiverses and an infinite number of you, it makes everything feel pointless.

    • @alangreen5220
      @alangreen5220 15 дней назад

      Speaking of games that make you feel pointless in a good way, you should play Outer Wilds

    • @jasperl180
      @jasperl180 7 дней назад +2

      I agree. I’m in ng 7 and i stopped because whats the point of starting over again. Outcomes are always the same. Also sometimes the dialogue doesn’t add up when choosing the starborn option. So yeah.. also the lore is empty

    • @Hylander_1989
      @Hylander_1989 4 дня назад +1

      Cheers for the spoiler 👍

    • @headbangerdnb
      @headbangerdnb 4 дня назад

      @@Hylander_1989 Cheers. I just saved you 60 bucks, if it's not already in the discount bin.

  • @alexandremota39
    @alexandremota39 17 дней назад +14

    What's the point of having a vehicle in a world with nothing to do or see?

    • @masonmurphy2679
      @masonmurphy2679 14 дней назад

      Why not land your starship AT the poi instead of 500+ meters away from it

    • @Jupltus
      @Jupltus 13 дней назад +1

      @@masonmurphy2679 Bethesda sandbox games have things to explore and do but not this one apparently its "different." 500+ meters of nothing maybe they decided to go for realism over you know fun.

  • @tkellaway
    @tkellaway 9 дней назад +1

    Even Oblivion had a horse because they figured walking everywhere would be tedious. 1000 full-scale planets and they didn't figure it.

  • @0o-0o694
    @0o-0o694 17 дней назад +26

    2:46 I wish the 3rd option was "[ Cyber Run] Go play Cyberpunk instead?".

    • @PzShockz
      @PzShockz 17 дней назад

      Night city supposedly has a population of over a million yet you never see more than two cars at a time 😂

    • @ChickenKinglolz
      @ChickenKinglolz 17 дней назад +3

      ​@@PzShockzjust say you haven't played the game, don't lie on the internet

  • @thanos2715
    @thanos2715 17 дней назад +24

    Bro got the authentic Bethesda experience with that crash

  • @ripperzbyszko3322
    @ripperzbyszko3322 17 дней назад +2

    The fact that no one has any reaction to you carrying a machine gun around and at the ready to hip fire is 😂

  • @FromTheAtticTV
    @FromTheAtticTV 17 дней назад +4

    6:30 - True, but at the same time, it would have been very easy to have the maps just available in cities. The lack of maps on planets would have been easy to justify since these are uncharted territories. I don't know why they didn't do this at launch.

    • @Aerinndis
      @Aerinndis 17 дней назад +1

      That wouldn't really work as an excuse as a basic surface scans, mapping scans and such would be an expected tool to have for an explorer. The days of trudging through on foot and making badly drawn maps as you go are long long gone when you're dealing with space exploration of things like planet.

  • @alyssafaden9443
    @alyssafaden9443 17 дней назад +93

    maybe in 3 years i'll come back. the core issues are much deeper

    • @cosmicgamingunlimited
      @cosmicgamingunlimited 17 дней назад +28

      I don’t think the core game is fixable. They are making quality of life improvements. Which will only be evident to those who were already dedicated enough to play it. If you weren’t interested before, I don’t think you ever will be.

    • @alyssafaden9443
      @alyssafaden9443 17 дней назад +13

      @@cosmicgamingunlimited right, exactly. I have a friend who thinks this is a cdpr like road to redemption, and I'm like: I don't think so

    •  17 дней назад +8

      Core issues won't be fixed. The game engine is obsolete and was a decade ago. Yes, they improved it but still, not suitable for this type of game. I'm sure the game will be improved in many areas but the foundation is not good this was built on.

    • @jgsource552
      @jgsource552 17 дней назад +9

      @@cosmicgamingunlimited the exploration, is the worst part which is a fucking crime... Like a space game???? Has worse exploration than skyrim??? WHat a fucking joke

    • @abrahambobst4602
      @abrahambobst4602 17 дней назад +4

      @@alyssafaden9443 Yep, they would need to rewrite all the stories and quests to actually make the game good.

  • @deaconx
    @deaconx 17 дней назад +8

    Regarding the map: NEVER waste the players time. And with sci-fi planetary scanners, it makes sense that we can see where points of interest that aren't even tagged may be. However, this also gives modders a great chance to see the maps and start ADDING new stuff to these 'empty' worlds.

  • @MartinOReilly-mb4um
    @MartinOReilly-mb4um 12 дней назад

    7:44 I think Stephen is spot on here. The map on planets suddenly make planets just look like a small cell of very little, not like an explansive planet of many things to find. It's literally like removing the curtain and seeing it really isn't that great.

  • @dennislp3
    @dennislp3 17 дней назад +2

    on the map POIs, they show up when you get close enough, so your map section/critique is a little off. ALSO the map moves with you, IE if you go far enough a new square map will generate. This means the old maps, where there were only 3 or so POIs to look at are now proper large maps with dozens of POIs if you go find them. That being said, each POI is still a 3-5 minute slog of running around. I haven't had it kill my PC yet though lol
    that being said my favorite change is the difficulty adjustments...you can now do the fallout 4 style survival mode where both you and the enemy do tons of damage, no more bullet sponges.

  • @Gharon
    @Gharon 17 дней назад +6

    That crash reminded me of a friend who played Oblivion on his Xbox 360 waaaay back when and it crashed. Not all that uncommon, but not only did it crash it seemed to completely wipe his Xbox Live account clean. It appeared to be just gone... Not sure if that was ever resolved for him or what actually happened but i've never seen anything like that before or since. Truly a Bethesda moment.

  • @Jurigag
    @Jurigag 17 дней назад +7

    They can easily fix that "map" stuff by just adding some fog of war - once you visit area it will reaveal on that minimap

    • @OrangeNash
      @OrangeNash 15 дней назад

      That would be just hiding the nothing. It won't work because we all know that there is nothing there.

  • @APOLLO456789
    @APOLLO456789 17 дней назад +6

    The FPS issue with this game is yet another symptom of running with a decade-old engine that has long been surpassed by competitor studios.

    • @D3sdinova
      @D3sdinova 15 дней назад

      We may find out what that looks like in a few months if that unreal 5 oblivion remake releases this year.
      But i actually like the jank of the original though.

    • @fuzzydude64
      @fuzzydude64 15 дней назад

      Two decades. Same engine all the way back to Morrowind.

    • @D3sdinova
      @D3sdinova 15 дней назад

      @@fuzzydude64 unreal engine 5 is also based on unreal engine 4 though.

    • @masonspies6057
      @masonspies6057 11 дней назад

      Yes all game engines from all studios are tje same game engines just improved upon. For instance, unreal engine 5 is based upon unreal engine 4, 3, 2, and 1. They started with gambryo engine, and turned it into creation engine, and developed it into creation engine 2. It is just a crappy engine that they need to boot. They need to just use unreal engine 5 and make there own out of that just like they did with gamebryo.

  • @JamesBrown-xb7yi
    @JamesBrown-xb7yi 12 дней назад +3

    Putting some flowers on a pile of trash ain't gonna make it any better

  • @zaristarian1200
    @zaristarian1200 17 дней назад +10

    Nice. The update is like chocolate sprinkles for a poop cake :D

  • @alphamuplays1669
    @alphamuplays1669 17 дней назад +31

    I recently found out i have over 100 hours in starfield, if you asked me i woulda said i had less than 50, and i can hardly remember playing it at all.
    i also recently got around to playing cyberpunk, ive played less than 50 hours and the game is so dense it feels like ive played over 100.

    • @SwooshJush83
      @SwooshJush83 17 дней назад +7

      Night City makes Neon look like a kids playground

    • @WeKNOWTHETRUTHITSUNDISTPUTED
      @WeKNOWTHETRUTHITSUNDISTPUTED 17 дней назад +7

      Yes cyberpunk is actually fun has a interesting story and cool gameplay starfield welp

    • @dkindig
      @dkindig 17 дней назад +1

      @@SwooshJush83 You haven't fought the Disciples yet. Those were some BAD dudes!!! (said in my best Joe B voice) 😁 😂😂😂

    • @gustavotriqui
      @gustavotriqui 17 дней назад +9

      Cyberpunk is much much better than Stanfield.
      Biggest problem of CP2077 is that it tried to work in last gen consoles.

  • @getheart
    @getheart 11 дней назад

    One thing to note...you can find more poi when out exploring. They don't all show up right away. So those empty spaces will have more things to discover. I mean, they're still the same random things over and over. But, I imagine the maps could fill up a bit more the further out you go.

  • @xavierdoesntmatter
    @xavierdoesntmatter 16 дней назад +2

    You do know that the fishbowl area adds POIs as you walk around in random directions, right? I'd bet $ that if you picked a direction and walked it would add more to the map than you currently could see.

  • @paulyboy29
    @paulyboy29 17 дней назад +6

    if they could also procedurally generate interesting cities, characters, stories and quests for all those planets it would be genuinely awesome, which is where i think the future of these big open world story games will go

  • @rattled6732
    @rattled6732 17 дней назад +132

    Man I can’t wait for people to start worshipping Bethesda again for doing the bare minimum while completely ignoring all of the lies and disappointments

    • @ElFenixNocturno
      @ElFenixNocturno 17 дней назад +15

      They already started

    • @jorgel1698
      @jorgel1698 17 дней назад +8

      All they need is an anime to build hype on it again

    • @hiredmuscle404
      @hiredmuscle404 17 дней назад +6

      they allready acting like it was Bethesda mainly behind the success of The Fallout show and not the borderline genius of the Nolan bloodline

    • @D0NU75
      @D0NU75 17 дней назад +2

      normies mostly, low information people lacking self respect

    • @GoodfellasX21
      @GoodfellasX21 17 дней назад +4

      Kinda like how everyone started worshipping CD projekt red again after everyone shitted on cyberpunk...

  • @aj0413_
    @aj0413_ 17 дней назад +2

    And this is exhibit A on *why* people who stream should have a dedicated machine for that

  • @iminumst7827
    @iminumst7827 17 дней назад +18

    I'm not going to let them lower the bar, things like city maps, variable refresh rate, and fov sliders are bare minimum features that every open-world game should launch with. I'm not going to give Starfield a chance because they are finally catching up with the standards of 10 years ago.

  • @asgads
    @asgads 17 дней назад +41

    whoever is capable of releasing a fully functional game, running at 4k 60 fps with all content included for 70 bucks, will win the videogame war. it has become a unicorn...;)

    • @ps3beatswii
      @ps3beatswii 17 дней назад +5

      Helldivers 2 did that at 40 bucks.
      And no, you don't *have* to buy anything in the mtx store.

    • @Motion_God
      @Motion_God 17 дней назад +12

      @@ps3beatswiiyeah but every one doesn’t like multiplayer games

    • @abrahambobst4602
      @abrahambobst4602 17 дней назад +1

      @@Motion_God I don't like them due to unreliability of internet even with fast mostly reliable internet is still too unreliable, and don't mention the updates that can last hours or a day or 2 to add content or fix bugs and gltiches. It is why many prefer complete single player games on release.

    • @JeWishW0OkiE
      @JeWishW0OkiE 17 дней назад +3

      @@ps3beatswii As much as I enjoy HD2 it doesn't come close to Starfield in terms of "ambition". The idea of Starfield (and TES, Fallout, etc) is to be in a massive solo RPG universe where your actions, choices, stats, etc will define how your adventure will unfold. This "liberty" is what makes these games rich and complex. In Helldivers 2 the gameplay loop gets very repetitive (go to the HUB, choose a mission and a loadout, do the mission, collect your rewards, rince and repeat). Sure, the game came out fully done, functional and is very enjoyable but it is a really simple game compared to Starfield, Fallout and such. That being said, I think Starfield has a lot of flaws and isn't that enjoyable at the moment unless you are really invested.

    • @asgads
      @asgads 17 дней назад

      @@ps3beatswii pretty close but bad servers

  • @cd860viu
    @cd860viu 17 дней назад +39

    So it went from 3/10 to 3.5/10.. yeah, that's definitely an improvement at least.

  • @iNINJAgamer
    @iNINJAgamer 11 часов назад +1

    They should add in-game mods so the player can create any type of content they want while on the planets. Like able to add creatures and enemies to fight you and each other. And other things to make the game a bit more interesting.

  • @voyddd
    @voyddd 17 дней назад +2

    Luke you are not right about terrain maps and markers. If you move further outside of the initial bubble more markers would pop out.

  • @JohnSmith-mi6qt
    @JohnSmith-mi6qt 17 дней назад +7

    "Finding THIS box was the most exciting thing in this video. That should say a lot..."

  • @asdf11389
    @asdf11389 17 дней назад +9

    Light a Todd candle, Luke fired up SF again!

  • @georgejones5019
    @georgejones5019 17 дней назад +2

    They need to heavily optimize this game. That would give it a ton of improvement in the performance portion. I'm not sure how it's so terrible optimized since they reuse assets everywhere.
    Looking at the planet map. They could cut the area around out, so it's not loaded as unneeded empty space.

  • @joeportland559
    @joeportland559 15 дней назад

    The changes that would bring a solid amount to Starfield are encounters.
    - Sentient alien species (preferably bipedal, and even easter eggy like the aliens from Fallout)
    - Reasons to be in space and not fast travel
    - More space battles or anomalies (derelict ships, scavengers, raiders, pirates, bounty hunters, authorities that seek to board the ship, not always destroy)
    - Possibly building out own space station which we sometimes must defend (scavengers, raiders, pirates, bounty hunters, authorities that seek to board the ship, not always destroy)
    - General anomalies and incidents amongst the NPCs.
    Elder Scrolls and Fallout have had so many random fights between the inhabitants of the world. Starfield has some animals fighting sometimes, some space factions space fighting sometimes, always around populated areas, not exploring themselves.

  • @supermac8619
    @supermac8619 17 дней назад +12

    The fact that they even lie about your movement speed kills me; no matter how much you upgrade your skills, jet pack and starborn powers you will only go as fast as the games animation allows! Cant believe people gave this a "most innovative game award" where? Innovated once maybe but come on, this whole game is a wad.

    • @masonmurphy2679
      @masonmurphy2679 14 дней назад +1

      That award was given as a joke, but they took it really seriously because they needed the accolades to boost sales

  • @antonab1
    @antonab1 17 дней назад +6

    Wake me up when they rewrite the entire story and characters, fix exploration, and make ship combat more interesting.

  • @Prototype-357
    @Prototype-357 13 дней назад

    The amps boggle my mind too, the fun of open world space games is that you can go anywhere to discover new things, it's supposed to update with new stuff as you discover it.

  • @MW-jm8qb
    @MW-jm8qb 15 дней назад +1

    6:06 I agree. In towns and cities, yes…. Planet surface, no…. It is too revealing. There was an advantage to increasing the scanner, now there’s no need to be able to see a point of interest farther out, or not being to see it until you go to another point of interest first. They took it too far. The procedurally generated points of interest do get old. They are identical. They should have implemented random variations of the points of interest. So glad now that I maxed out the scanner with 4 points. Pfffttt…..

  • @machodgdon
    @machodgdon 17 дней назад +7

    I genuinely forgot this game is a year old

  • @davidmrenton
    @davidmrenton 17 дней назад +21

    when Bethesda said they will put more interesting quests into Starfield they weren't lying,
    New Quest started, your PC is dead, will not work till next update in 6 months

  • @travisziegler5011
    @travisziegler5011 17 дней назад

    Starfield is best played by just going through the list of quests and not bothering doing anything with exploring. They really need to have more buildings/cities/outposts or at the very least a LOT more random ship landings and waves of enemies to fight instead of just 2-5 people after you spent 5 minutes running to a building and then 5 minutes running back after you fought the 5 people for a minute.

  • @KD-_-
    @KD-_- 11 дней назад

    The big map around where you land kinda makes sense actually. Your ship came from orbit after all and would've been able to see all that.
    However, I think an ideal solution would be to have the new map style for handcrafted places like Jemison, Neon, etc and the old style for uncharted areas with something you can build on the surface to get this view.

  • @randylittlebatfleck3539
    @randylittlebatfleck3539 17 дней назад +3

    Luke is simply one of them voices like Vin Scully, Dr Cornell West and Chris Russo that no matter what is being said, it's just easy to listen to. And super enjoyable haha

  • @unknownuser3000
    @unknownuser3000 17 дней назад +8

    I don't think it's better 87 hours and nothing here is compelling. Perks bad, travel bad, npcs boring, no cheek clappable Sarah morgan mods yet

  • @quackenforged68
    @quackenforged68 8 дней назад

    I agree with his view on the minimap, but I think adding it seems like an improvement and the sadness of the fake exploration just persists, rather than getting worse. I think being able to see you are wasting time with landing where you do is a huge time saver.

  • @SolarCacti
    @SolarCacti 10 дней назад +1

    5:37 all that map just for there to be around 4 points of interest. I wish they would at least add more procedurally generated structures to the game to help with the empty feeling.

  • @Skipper441
    @Skipper441 17 дней назад +3

    Thank you for the video. You know, I wanted to dive into the game again after the release of the new patch, but after seeing these tiny maps that were deceiving us all this time, I decided to forget about this game forever. This is not a game about space exploration, it's a joke about space.

  • @dylanbecker9537
    @dylanbecker9537 17 дней назад +3

    Now im not on pc (im on xbox) and fallout 4 got me into modding and after years of seeing all the things modders do eith thr game that devs wont, i fully stand by my statement that the modders are the REAL bethesda. I know this is a Starfield video, but still i think the modders do all the heavy lifting when they release a game

  • @AnikkTi
    @AnikkTi 16 дней назад +1

    7:39 Planet exploration now reminds me of the mostly empty maps of Mass Effect 1.

  • @iamrkxi
    @iamrkxi 17 дней назад +1

    Forcing you to move slowly probably has to do with limitations on rendering .. as u said, if an obvious feature is missing its because its presence will reveal how limited the game and the tech behind it

  • @breno499
    @breno499 17 дней назад +13

    I genuinely hope they call it a buggy, it's too fitting

    • @error.delete4945
      @error.delete4945 17 дней назад +2

      It's actually called the "Todd-pod"
      It will deliver you safely to disappointment. On time, every time.
      Alllll ABOARD!

    • @user-pi2ez4yy1s
      @user-pi2ez4yy1s 17 дней назад +1

      I think you're overestimating the creativity and humor of Bethesda to make this type of connection

  • @deaconx
    @deaconx 17 дней назад +3

    You tried the dialogue cam in first person. Do it in third, that's where it makes the difference.

  • @commander_fu6457
    @commander_fu6457 17 дней назад +2

    To those kind of maps you should add fog of war, to keep exploring interesting. Funny how they didn't came to that conclusion or maybe there were technical problems with implementing that.

    • @D3sdinova
      @D3sdinova 15 дней назад

      They actually had that in shadowkey i think. But that did actually run at like 5 FPS.