Khan's guard is just crazy man, for a horse archer when dismounted they are also the strongest melee fighter and anti cavalry in the game, basically an anti everything.
I used to have 50 legionnaires, 50 Fians and 30 khan guard. I was able to take out armies of 500 without a single death, it brought a tear to my eye seeing my troops rip and tear those vlandian fucks and their crossbows
I especially like the insights and comments you share on the overview. Good job! Also, the most crucial nuance with the noble line really is the glaive. It changes non-simulated battle performance of the noble line drastically and makes Torguud and higher ranks a horse archer that can decimate dedicated melee cavalry in engage approach. When you look at the Khan's guard as a standalone unit, it appears OP, and rightly so. But the fact Khuzaits have fewer cities and villages and noble should also be taken to account here on a bigger scale.
Just commented on the Battian video that I was looking forward to this one, not realizing that this one was already out and just wasn't on the playlist lol! Anyway great video as always, gonna watch the Aserai one now!
only real downside with Khuzaits is the cost, paying for a warhorse to upgrade each unit past tier 4 can be expensive, especially early game, although it's less of an issues once you got plenty of money rolling in. That and they can be a bit meh during sieges since they can't rely on horses. Other than that they are stupidly powerful in pitched battles.
I was spending ingame months trying to get all the horses haha. Eventually I started just keeping tier 5/6 prisoners in my dungeons and during peacetimes I level smithing while they assimilate into my army
@@francosayone9393 Nahh I wish. Before I start waiting in a town to level smithing I’ll just max out my prisoner count by stopping by one of my settlement’s dungeons and make sure I have as many high quality prisoners as possible. Usually I’ll have like 20-30 prisoners willing to join my party afterwards, and I’ll either add them or wait until the second I’m about to go into battle and then add all of them to go beyond my max party size for that battle
@@z.j.mcelwain2025 yeah I would just play normally and wait for them to just be ready for recruitment anything after tier 4 so I don't have to buy those insaly priced noble mounts, last time I played it wasn't so fucking difficult it was expensive but not this much
Khuzaits are easily the best in the game, Khans guard is very OP, closely followed by the Fian champions, only thing that makes Khans Guard just a little bit better is that they're mounted.
7:04 I think the term you're looking for is Linear, excellent Video, I never really played the Khuzait faction, so I don't know much about their Characters, seem pretty cool.
I usually bring Khan's Guards when raiding hideouts along with a few companions that needs the training. I rarely loose any troops. They just chew through everything. Generally the horse archer approach is amazing, I have tried taking out a 1:3 ratio Aserai army by picking out their cavalry and then peppering the infantry (Allthough i had to retreat twice to restock my arrows.)
The Khuzait military is a in a great position both in theory-crafting and practical gameplay. Their mounted units are so strong that they can handle field battles very well in most situations even without micromanagement. By design they fall short on foot, so sieges are going to be tougher for them, and that's where the advantage of their position on the map comes in. Thanks to the relative shallowness of the country it's very easy for a Khuzait party to jump into other territories to pick up units from those cultures that perform better in their given roles. That opens the door to very diverse armies with no real weaknesses. Khuzaits might have a weaker infantry and non-mounted archer game, but they have easy access to Sturgian, Imperial, and Aserai troops that can make up for it. In fact they might even be the best overall "unit pirate" culture in the game. With those kinds of options you can put together any kind of army you want, something few other nations can really claim.
Love these unit guides. Could you also make beginner guides for smithing and battle setup? And yes, I've already seen your Ultimate Combat and Battle Guide, but I can't figure out the interface!
@@cheezybastard8661 the takeaway I got from watching strat gaming's smithing guide was to craft two handed swords and holy hell it makes so much money.
In my experience Khans Guard absolutely crush cataphracts and banner knights if you turn off fire at will. That glaive is just too powerful. It's long enough to hit from horse to horse and short enough for packed in close melee.
Also, I'm very happy that they can stand their ground on foot and in sieges. I used to play OG Mount and Blade, and the Khergit (or what the name was) were always a total pushover in sieges. I guess better AI for the individual soldiers play a big role here, but in any case it's a relief.
I did a test against all the heavy cavs, and the khan guards literally destroyed them. getting even up to a 15 to 1 ratio. Those glaives just destroy everything. They are the best horse archer and cavalry in game.
The tribal warrior is extremely good for its tier, but you do need to procure the horse for the upgrade from the nomad., which makes it a bit expensive for the early game. The upgrade from the tier 4 archer to the tier 5 archer is too expensive for too little "gain". The upgrade cost money and the salary is 4 gold higher per day for no real gain. Cavalry unit should have an extra weapon slot while on a horse.
one thing to keep in mind for the units is who they will be fighting. for the Khazuits they face the Empire, the Nords, the Aseri, and Steppe Bandits. the Empire is usually too mixed to really focus on the counters available to them to defeat any player of the other factions, but can counter any faction as the player. the Nords have great shields, which makes archers, and to a lesser degree horse archers, much less effective. the Aseri have great counters to Kazuits, as they are to some degree built to counter them. the Steppe Bandits even are a full cavalry force, which is largely a horse archer line, which makes them very fast for parties they can defeat if they grab infantry. so while Kazuits are a great force they are contained quite well and forced along a very cavalry focused line, which their infantry being somewhat of a liability for their foes. this is fine as their infantry do well in sieges and you do need infantry for such things. overall they are quite fun, and can feel very overpowered if used right by a player to ensure they keep to the strong points of their faction. with the difference between AI versus player potential the only other faction that has such a big swing is probably the Empire, but the Empire requires more knowledge of the different factions and how to use each type of unit while keeping a stockpile of troops to configure your army for the opponent you will most likely be facing, making the Empire a bit more of an advanced player's sort of super force (and with the variety also a beginner's force that when played sort of adhoc not weak to anything).
You make The Great Khan Genghis very happy with your comment. The Khan is pleased and has decided to allow you to continue living your life as you always have.
I have taken 175 khan's guard into a battle against an army of 1350 varied aserai and I beat them with only about 20 losses (only a few deaths, mostly KOs). If you can command them properly and set up your leadership properly, Khan's guard are absolute juggernauts. Heavy cavalry is a problem ONLY because of how much time it takes to get them undercontrol. I like saving my army's arrows for the shield walls once the cavalry are dealt with. That way when everyone runs out of arrows the ops shields are shredded and the glaive can just bash through shielding infantry. Posting khan's guard on a hill face also makes for a vicious uphill march only to be easily disrupted by a downhill glaive charge. If you learn to use them they are devastating. devastating
A bit late to the party: The Khans Guard have one huge advantage on horseback compared to other cavalry, their glaive hits HARD from any position and they don´t have to sort of rely on speed to poke with a "spear type" polearm. I often see "pointy tip" cavalry missing them by a hairs length for the Khan to just swing wildly and hit with a deathblow, they don´t need speed to be effective although it helps. This means that the Khan doesn´t have to align his charge like most other cavalry, I just suck offensively with couched lances ... the AI is actually better than me at that .... but they will often miss the Khan on horseback and pay the price for doing so. I currently have 300 Khans Guard on my roster and its by far the most effective army in Calradia ... the only thing I fear are actually the Vlandian top tier crossbows, they can hit a Khan on the move.
Honestly I’m disappointed with taleworlds Bannerlord release. It feels hollow. Many features aren’t present in the game, like penalizing retreating during battles, diplomacy, smithing armor, bows, arrows, and other items, more interactive trading that isn’t looking at the same bloody UI all the time, actual dynamic keep battles where the ai retreats to the keep physically present on the siege map, and not a lazy instance copied straight from Viking conquest, criminal activities, medicine 275 being a personal skill instead of party medic skill, surrender mechanics for keeps and towns, which was present in Viking conquest and in AWOIAF, cavalry still being unable to aim or actually couch their lances instead of awkwardly holding them like peasants, spears being absolutely useless despite being the most widely used weapon on the battlefield, actual kingdom management that allows players to direct armies towards specific towns or targets, which was present in warband, war and peace declaration notifications like in warband instead of the wimpy little pop that Bannerlord loves to use and confuse players with, and so much more. Sigh… well at least there’s kingdom of Arda to look forward to. And mods I guess
I don't have a save to test this, but could you tell the Kuzhait Archer to mount up? Let's say it's half way through a battle and there's a bunch of unmounted horses sitting around, could they find a mount!?
I have a question to hopefully somebody with more experience than me can answer. What is the benefit to having your family members/compenons lead Their own parties specifically the military parties. Does it help you gain renown or influence and is there a way to see how much.
As the others noted, you do get money from loot,prisoners, solved issues, etc. earned by other clan parties. The money will pop up from time to time if you hover the income on the overland map. However it is sporadic. Essentially they send you any extra money leftover from covering the cost of their party. If you play as a mercenary, if your clan has parties in another army you get influence, which equals denars. As a vassal or ruler the biggest advantage of having other clan parties is you can call them to your army for no influence. Unlike other lords in your faction which do cost influence, sometimes a lot of influence. You can raise a massive multi-hundred large army with just your clan’s parties and it will cost you no influence. Of course the biggest advantage of having many clan parties is it’s more men for the meat grinder that is Calradia. This is especially true when you start your own kingdom, as you will likely have no other parties to call to join you in battle beyond what your clan can provide.
@@DaddyReaper1991 Absolutely. I’ve been playing Bannerlord for two years now. I played Warband, but there was a whole lot to learn when I first started. I was watching videos from Spartacus, reading comments, and watching play-thrus. If you use Reddit, there are two really good sub-reddits for Bannerlord. It’s the internet so there are some idiots, but most commenters are very helpful and informative.
At then end you mention that the Khan's Guard isn't that good on foot because it doesn't have a short range weapon, but at the same time, this video: ruclips.net/video/JdxDcO0bKpg/видео.html Demonstrates that dismounted Khan's Guards are actually the very best unit in the game for grounded melee combat... So who's right?
I think I was referring to being on foot in Sieges specifically due to the length of the weapon being a pain in the density of sieges. In any case, LyonExodus is ALWAYS right :)
Strat Gaming has done some more indepth testing and the Khan's Guard is indeed a real beast on foot. the big problem with them is a lack of a shield, so if they are outnumbered by archers, or have to face crossbows in a siege then they will die in large numbers. basically they can't tank arrows for an archer line, but excel in everything else. much of this comes down to AI issues, and once that gets ironed out then they will no longer be the best shock cavalry in the game, and might not be the best shock trooper either. they will still be the second best foot archer, being noble, and the best horse archer, again being noble. their glaive while a great all round weapon should have issues in charges into infantry lines, and massed infantry while being used on foot (at least next to 2 handed axes), which should make them a great unit, but not the best for any role one would reasonably want them in (not fodder). you can see the one of the AI issues with the pikemen, as they don't do well against cavalry which they are supposed to be the counter for them. the other issue is that the AI doesn't seem to get the new inherent bonuses of the weapon types (for 2 handed axes it is cleaving through troops if they do enough damage).
If you plan on making summary videos, or future updates, I think these points might help: Go per troop type instead of per tier, IMO it'll have a nicer flow you want to know what to pick after all. Skip tier 2 or mention it as a footnote. It has to survive and be upgraded, how good it is isn't that important. Same for tier 3 nobles. This creates groups of three troops, tier 3-5 (or 4-6 nobles) that you can judge as one mixed group, mentioning the plus and minus points of each tier compared to its rival group of three.
If they could get the units with shorter weapons to calculate the length of weapon of the unit their targeting and get them to either run or jam them w/ shield into a close fight I think the fights would be more realistic.
Dude: I'm saying CAVALRY. You're HEARING Calvary for whatever reason. Call it an accent or whatever you want but I know the difference and I'm saying it the right way. I even address it in the video
As someone who's most successful army was 75 Khan's Guard and nothing else, for a very specific military style, nothing is better.
Khan's Guard are the best troop in the game. Horse archers are always the best choice on any troop tier.
Khans Guard and Fian Champions are OP, 100 of them each and you're trouble for a 1000 man army.
I ran an all horse army with half khans guard, then cataphracts and the aserai noble cav. Just erased every army i encountered
Khan's guard is just crazy man, for a horse archer when dismounted they are also the strongest melee fighter and anti cavalry in the game, basically an anti everything.
I used to have 50 legionnaires, 50 Fians and 30 khan guard. I was able to take out armies of 500 without a single death, it brought a tear to my eye seeing my troops rip and tear those vlandian fucks and their crossbows
Looking forward to the Aserai troop breakdown!
Thx for the nice video. I like your support of other Bannerlord streamers too
I especially like the insights and comments you share on the overview. Good job!
Also, the most crucial nuance with the noble line really is the glaive. It changes non-simulated battle performance of the noble line drastically and makes Torguud and higher ranks a horse archer that can decimate dedicated melee cavalry in engage approach. When you look at the Khan's guard as a standalone unit, it appears OP, and rightly so. But the fact Khuzaits have fewer cities and villages and noble should also be taken to account here on a bigger scale.
Just commented on the Battian video that I was looking forward to this one, not realizing that this one was already out and just wasn't on the playlist lol!
Anyway great video as always, gonna watch the Aserai one now!
only real downside with Khuzaits is the cost, paying for a warhorse to upgrade each unit past tier 4 can be expensive, especially early game, although it's less of an issues once you got plenty of money rolling in. That and they can be a bit meh during sieges since they can't rely on horses. Other than that they are stupidly powerful in pitched battles.
I thought exactly the same I found that going to war with kuzhait and taking them prisoner it's the fastes and cheaper way of doing it
I was spending ingame months trying to get all the horses haha. Eventually I started just keeping tier 5/6 prisoners in my dungeons and during peacetimes I level smithing while they assimilate into my army
@@z.j.mcelwain2025 they get conformity in dungeons?
@@francosayone9393 Nahh I wish. Before I start waiting in a town to level smithing I’ll just max out my prisoner count by stopping by one of my settlement’s dungeons and make sure I have as many high quality prisoners as possible. Usually I’ll have like 20-30 prisoners willing to join my party afterwards, and I’ll either add them or wait until the second I’m about to go into battle and then add all of them to go beyond my max party size for that battle
@@z.j.mcelwain2025 yeah I would just play normally and wait for them to just be ready for recruitment anything after tier 4 so I don't have to buy those insaly priced noble mounts, last time I played it wasn't so fucking difficult it was expensive but not this much
Khuzaits are easily the best in the game, Khans guard is very OP, closely followed by the Fian champions, only thing that makes Khans Guard just a little bit better is that they're mounted.
They also are ridiculously good in unmounted melee combat
Until you have to siege and suddenly you'd rather have fians. At least that's what happens to me since Khans Gaurd are my favorite unit.
Khuzait archers, especially their noble line, perform VERY well during sieges. Especially siege defense.
They should have a perk in the leadership or steward tree that allows you to adjust what your army carries
7:04 I think the term you're looking for is Linear, excellent Video, I never really played the Khuzait faction, so I don't know much about their Characters, seem pretty cool.
I usually bring Khan's Guards when raiding hideouts along with a few companions that needs the training. I rarely loose any troops. They just chew through everything.
Generally the horse archer approach is amazing, I have tried taking out a 1:3 ratio Aserai army by picking out their cavalry and then peppering the infantry (Allthough i had to retreat twice to restock my arrows.)
Is there a penalty for retreating during a battle?
@@danielbabcock7004 dunno, less than getting creamed I'd say
The Khuzait military is a in a great position both in theory-crafting and practical gameplay. Their mounted units are so strong that they can handle field battles very well in most situations even without micromanagement. By design they fall short on foot, so sieges are going to be tougher for them, and that's where the advantage of their position on the map comes in. Thanks to the relative shallowness of the country it's very easy for a Khuzait party to jump into other territories to pick up units from those cultures that perform better in their given roles.
That opens the door to very diverse armies with no real weaknesses. Khuzaits might have a weaker infantry and non-mounted archer game, but they have easy access to Sturgian, Imperial, and Aserai troops that can make up for it. In fact they might even be the best overall "unit pirate" culture in the game. With those kinds of options you can put together any kind of army you want, something few other nations can really claim.
Love these unit guides. Could you also make beginner guides for smithing and battle setup? And yes, I've already seen your Ultimate Combat and Battle Guide, but I can't figure out the interface!
You should check out Strat Gaming. He has amazing guides for beginners.
@@cheezybastard8661 Thanks! I'll go there now.
@@scbfromnc6100 no worries mate
@@cheezybastard8661 the takeaway I got from watching strat gaming's smithing guide was to craft two handed swords and holy hell it makes so much money.
@@jellydamgood yeah man. It's nuts
These videos are great research :) The flubs in speaking is a nice touch of authenticity too.
Thanks so much dude! It's part of my style hahahah
In my experience Khans Guard absolutely crush cataphracts and banner knights if you turn off fire at will. That glaive is just too powerful. It's long enough to hit from horse to horse and short enough for packed in close melee.
Also, I'm very happy that they can stand their ground on foot and in sieges.
I used to play OG Mount and Blade, and the Khergit (or what the name was) were always a total pushover in sieges. I guess better AI for the individual soldiers play a big role here, but in any case it's a relief.
I remember them being beasts in siege defense because all the units had bows
@@danietkissenle maybe, but their armor was shite and spear infantry didn't defend the walls particularly well IIRC
I did a test against all the heavy cavs, and the khan guards literally destroyed them. getting even up to a 15 to 1 ratio. Those glaives just destroy everything. They are the best horse archer and cavalry in game.
The tribal warrior is extremely good for its tier, but you do need to procure the horse for the upgrade from the nomad., which makes it a bit expensive for the early game. The upgrade from the tier 4 archer to the tier 5 archer is too expensive for too little "gain". The upgrade cost money and the salary is 4 gold higher per day for no real gain. Cavalry unit should have an extra weapon slot while on a horse.
LETS GOOOO, best series on RUclips
one thing to keep in mind for the units is who they will be fighting. for the Khazuits they face the Empire, the Nords, the Aseri, and Steppe Bandits. the Empire is usually too mixed to really focus on the counters available to them to defeat any player of the other factions, but can counter any faction as the player. the Nords have great shields, which makes archers, and to a lesser degree horse archers, much less effective. the Aseri have great counters to Kazuits, as they are to some degree built to counter them. the Steppe Bandits even are a full cavalry force, which is largely a horse archer line, which makes them very fast for parties they can defeat if they grab infantry. so while Kazuits are a great force they are contained quite well and forced along a very cavalry focused line, which their infantry being somewhat of a liability for their foes. this is fine as their infantry do well in sieges and you do need infantry for such things. overall they are quite fun, and can feel very overpowered if used right by a player to ensure they keep to the strong points of their faction. with the difference between AI versus player potential the only other faction that has such a big swing is probably the Empire, but the Empire requires more knowledge of the different factions and how to use each type of unit while keeping a stockpile of troops to configure your army for the opponent you will most likely be facing, making the Empire a bit more of an advanced player's sort of super force (and with the variety also a beginner's force that when played sort of adhoc not weak to anything).
When I run into khuzait armies with high numbers of them beautiful glaives I know I'm taking massive casualties.... And I love it
You make The Great Khan Genghis very happy with your comment. The Khan is pleased and has decided to allow you to continue living your life as you always have.
Finally Khuzait. Thx man.
I have taken 175 khan's guard into a battle against an army of 1350 varied aserai and I beat them with only about 20 losses (only a few deaths, mostly KOs). If you can command them properly and set up your leadership properly, Khan's guard are absolute juggernauts. Heavy cavalry is a problem ONLY because of how much time it takes to get them undercontrol. I like saving my army's arrows for the shield walls once the cavalry are dealt with. That way when everyone runs out of arrows the ops shields are shredded and the glaive can just bash through shielding infantry. Posting khan's guard on a hill face also makes for a vicious uphill march only to be easily disrupted by a downhill glaive charge. If you learn to use them they are devastating. devastating
A bit late to the party: The Khans Guard have one huge advantage on horseback compared to other cavalry, their glaive hits HARD from any position and they don´t have to sort of rely on speed to poke with a "spear type" polearm. I often see "pointy tip" cavalry missing them by a hairs length for the Khan to just swing wildly and hit with a deathblow, they don´t need speed to be effective although it helps.
This means that the Khan doesn´t have to align his charge like most other cavalry, I just suck offensively with couched lances ... the AI is actually better than me at that .... but they will often miss the Khan on horseback and pay the price for doing so.
I currently have 300 Khans Guard on my roster and its by far the most effective army in Calradia ... the only thing I fear are actually the Vlandian top tier crossbows, they can hit a Khan on the move.
Just started a khuzait campaign 2 days ago, perfect timing
You are awesome dude thank you.
Honestly I’m disappointed with taleworlds Bannerlord release. It feels hollow. Many features aren’t present in the game, like penalizing retreating during battles, diplomacy, smithing armor, bows, arrows, and other items, more interactive trading that isn’t looking at the same bloody UI all the time, actual dynamic keep battles where the ai retreats to the keep physically present on the siege map, and not a lazy instance copied straight from Viking conquest, criminal activities, medicine 275 being a personal skill instead of party medic skill, surrender mechanics for keeps and towns, which was present in Viking conquest and in AWOIAF, cavalry still being unable to aim or actually couch their lances instead of awkwardly holding them like peasants, spears being absolutely useless despite being the most widely used weapon on the battlefield, actual kingdom management that allows players to direct armies towards specific towns or targets, which was present in warband, war and peace declaration notifications like in warband instead of the wimpy little pop that Bannerlord loves to use and confuse players with, and so much more.
Sigh… well at least there’s kingdom of Arda to look forward to. And mods I guess
Great video
Destroying a western empire army of 400+ with my 150 khan guard army with no losses tells me they fight quite well. 😂
Wake up babe Italian Spartacus unit guide
HAHAHA
I don't have a save to test this, but could you tell the Kuzhait Archer to mount up? Let's say it's half way through a battle and there's a bunch of unmounted horses sitting around, could they find a mount!?
Liked and subscribe. Gotta combat that algorithm with some good units .
I have a question to hopefully somebody with more experience than me can answer.
What is the benefit to having your family members/compenons lead Their own parties specifically the military parties. Does it help you gain renown or influence and is there a way to see how much.
I believe they help you earn money and such from missions but they're also completely free to call into an army.
@@GamerGrovyle is there any way to see the money there making. All I ever see is the party cost.
As the others noted, you do get money from loot,prisoners, solved issues, etc. earned by other clan parties. The money will pop up from time to time if you hover the income on the overland map. However it is sporadic. Essentially they send you any extra money leftover from covering the cost of their party.
If you play as a mercenary, if your clan has parties in another army you get influence, which equals denars.
As a vassal or ruler the biggest advantage of having other clan parties is you can call them to your army for no influence. Unlike other lords in your faction which do cost influence, sometimes a lot of influence. You can raise a massive multi-hundred large army with just your clan’s parties and it will cost you no influence.
Of course the biggest advantage of having many clan parties is it’s more men for the meat grinder that is Calradia. This is especially true when you start your own kingdom, as you will likely have no other parties to call to join you in battle beyond what your clan can provide.
Thank you both very much for the Info it's nice to have some experience people to ask questions too.
@@DaddyReaper1991 Absolutely. I’ve been playing Bannerlord for two years now. I played Warband, but there was a whole lot to learn when I first started. I was watching videos from Spartacus, reading comments, and watching play-thrus.
If you use Reddit, there are two really good sub-reddits for Bannerlord. It’s the internet so there are some idiots, but most commenters are very helpful and informative.
I find it funny that you and Dare to Game came out eith Khuzait reviews about 20 minutes apart.
Hahahaha that's funny!
I think they removed the polearm from the shield units because the ai can't fight well with shield and polearm.
Excuse me mister Spartacus, may I ask what graphical mods/reshade settings you use?
What version is this 1.0.0 ? Or later..
Can someone help me, where i can find the Khuzait Noble Son troops. I dont finde this troops in the game.
Are you going to do one for the Aserai?
It's next! Making it tomorrow :)
At then end you mention that the Khan's Guard isn't that good on foot because it doesn't have a short range weapon, but at the same time, this video:
ruclips.net/video/JdxDcO0bKpg/видео.html
Demonstrates that dismounted Khan's Guards are actually the very best unit in the game for grounded melee combat...
So who's right?
I think I was referring to being on foot in Sieges specifically due to the length of the weapon being a pain in the density of sieges. In any case, LyonExodus is ALWAYS right :)
Strat Gaming has done some more indepth testing and the Khan's Guard is indeed a real beast on foot. the big problem with them is a lack of a shield, so if they are outnumbered by archers, or have to face crossbows in a siege then they will die in large numbers. basically they can't tank arrows for an archer line, but excel in everything else. much of this comes down to AI issues, and once that gets ironed out then they will no longer be the best shock cavalry in the game, and might not be the best shock trooper either. they will still be the second best foot archer, being noble, and the best horse archer, again being noble. their glaive while a great all round weapon should have issues in charges into infantry lines, and massed infantry while being used on foot (at least next to 2 handed axes), which should make them a great unit, but not the best for any role one would reasonably want them in (not fodder).
you can see the one of the AI issues with the pikemen, as they don't do well against cavalry which they are supposed to be the counter for them. the other issue is that the AI doesn't seem to get the new inherent bonuses of the weapon types (for 2 handed axes it is cleaving through troops if they do enough damage).
What unit got the high ranking as standard cav?
Torguud? TORBAAD! Haha. That always has been my quip when I see them.
You’re either Khuzait or you Khuzain’t. Pony up or get run down!
khyzait foot archers REALLY needs a better bow!
Comments for the comment god.
If you plan on making summary videos, or future updates, I think these points might help:
Go per troop type instead of per tier, IMO it'll have a nicer flow you want to know what to pick after all.
Skip tier 2 or mention it as a footnote. It has to survive and be upgraded, how good it is isn't that important. Same for tier 3 nobles.
This creates groups of three troops, tier 3-5 (or 4-6 nobles) that you can judge as one mixed group, mentioning the plus and minus points of each tier compared to its rival group of three.
I'm sorry this was fair but Khans gaurd in a sige def claps
Torguud are sooo guud.
If they could get the units with shorter weapons to calculate the length of weapon of the unit their targeting and get them to either run or jam them w/ shield into a close fight I think the fights would be more realistic.
Tw really needs to nerf the kg. They steamrolled everything
Hi
Dismount
CAV AL RY
Dude, you literally use "cav" for the short version, but insist on saying, "Calvary".
Calvary is the site of Jesus' crucifixion.
F%$K!
Dude: I'm saying CAVALRY. You're HEARING Calvary for whatever reason. Call it an accent or whatever you want but I know the difference and I'm saying it the right way. I even address it in the video
Comment
This game is so bad but it's got no competition and I hate that because I love it.
Great content.